Academic literature on the topic 'Witcher 3'
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Journal articles on the topic "Witcher 3"
Kochanowicz, Rafał. "Zmiennik wybawiony albo tryumf wiedźmina. Cyfrowy dialog z kulturą i obyczajowością Wiedźmin 3." Literatura i Kultura Popularna 24 (April 18, 2019): 313–27. http://dx.doi.org/10.19195/0867-7441.24.20.
Full textGozdowska, Katarzyna. "Can a Developed Structure be Transparent? The Analysis of Witcher 3: Wild Hunt Interface with Regard to its Influence on the Player’s Immersion." Homo Ludens, no. 1 (12) (December 15, 2019): 13–35. http://dx.doi.org/10.14746/hl.2019.12.1.
Full textAroni, Gabriele. "The Semiosis of Architectural Identity in The Witcher 3." Journal of Media Research 13, no. 3(35) (2019): 47–59. http://dx.doi.org/10.24193/jmr.35.4.
Full textJański, Krzysztof. "Creation of the fictional world in The Witcher 3: Wild Hunt." Homo Ludens, no. 1(11) (February 12, 2019): 117–33. http://dx.doi.org/10.14746/hl.2018.11.7.
Full textJagosz, Anna. "Diferencias en el marco estilístico entre las localizaciones polaca, española e inglesa del videojuego „The Witcher III”, y relación con la obra de Andrzej Sapkowski." Estudios Hispánicos 24 (March 31, 2017): 77–91. http://dx.doi.org/10.19195/2084-2546.24.6.
Full textKubiński, Piotr. "Videogames in the Light of Transmedia Narratology and the Concept of Storyworld." Tekstualia 4, no. 43 (2015): 23–36. http://dx.doi.org/10.5604/01.3001.0013.4243.
Full textSmith, Jennifer. "Vocal disruptions in the aural game world: The female entertainer in The Witcher 3: Wild Hunt, Transistor and Divinity: Original Sin II." Soundtrack 11, no. 1 (2020): 75–97. http://dx.doi.org/10.1386/ts_00006_1.
Full textConway, Steven, and Bradley Elphinstone. "Towards gameworld studies." Journal of Gaming & Virtual Worlds 11, no. 3 (2019): 289–307. http://dx.doi.org/10.1386/jgvw.11.3.289_1.
Full textRubiols Aguña, Cristina. "La traducción de escenas con contenido erótico en los videojuegos. Los casos de Duke Nukem Forever, God of War 3 y The Witcher 3." Fòrum de recerca, no. 21 (2016): 319–26. http://dx.doi.org/10.6035/forumrecerca.2016.21.18.
Full textKyshtymova, I. M., and S. B. Timofeev. "Psychological master form of computer games." Social Psychology and Society 10, no. 4 (2019): 160–74. http://dx.doi.org/10.17759/sps.2019100411.
Full textDissertations / Theses on the topic "Witcher 3"
Mattsson, Emil. "Dialect representation : Language varieties in The Witcher 3: The Wild Hunt." Thesis, Högskolan Väst, Avd för utbildningsvetenskap och språk, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-13168.
Full textHolmberg, Marcus. "Digitalizing language learning -A materials analysis of The Witcher 3: Wild Hunt." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-75547.
Full textJaber, Maher, and Andrei Cojanu. "The 40 Seconds Rule and Points of Interest in The Witcher 3: Wild Hunt." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446386.
Full textChrister, Lidén. "The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical." Thesis, Stockholms universitet, Historiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-139214.
Full textRydelius, Daniel. "Är det porr jag spelar på min Playstation? : En narratologisk textanalys av The Witcher 3." Thesis, Södertörns högskola, Institutionen för kultur och lärande, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29222.
Full textGuaraldi, Mattia. "Analisi della Localizzazione di rime e giochi di parole nel best-seller videoludico "The Witcher 3"." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Find full textTjernell, Carl. "Vad ska monstret heta? : En studie av ett antal ryska benämningar från världen i dataspelet Witcher 3: Wild Hunt." Thesis, Stockholms universitet, Slaviska språk, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157204.
Full textKarjalainen, J. (Jesper). "”Sex is a natural part of the character’s life”:the Witcher 3: Wild Hunt, Mass Effect 3 ja Grand Theft Auto V pelaajakokemuksissa vuonna 2016." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201612063207.
Full textTokdemir, Gokce. "Worlds Subverted: A Generic Analysis Of The Lion, The Witch And The Wardrobe, The Subtle Knife, And Harry Potter And The Philosopher." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/3/12609698/index.pdf.
Full textKovaříková, Šárka. "Srovnání fikčního světa počítačovách her a jejich literárních předloh." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-354165.
Full textBooks on the topic "Witcher 3"
Corsi, Dinora, and Matteo Duni, eds. «Non lasciar vivere la malefica». Firenze University Press, 2009. http://dx.doi.org/10.36253/978-88-8453-809-3.
Full textMurphy, Jill. A Bad Spell for the Worst Witch: The Worst Witch #3. Penguin Group UK, 2009.
Find full textMurphy, Jill. A Bad Spell for the Worst Witch: The Worst Witch #3. Candlewick Press, 2000.
Find full textDeluxe, Dark Horse. Witcher 3 Wild Hunt - Wolf Wall Sculpture. Diamond Comic Distributors, 2016.
Find full textBook chapters on the topic "Witcher 3"
Heritage, Frazer. "Gendered Language in The Witcher Videogame Series." In Language, Gender and Videogames. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74398-7_6.
Full textJaworowicz-Zimny, Aleksandra. "3. The Witcher Novels and Games-inspired Tourism in Poland." In Contents Tourism and Pop Culture Fandom, edited by Takayoshi Yamamura and Philip Seaton. Multilingual Matters, 2020. http://dx.doi.org/10.21832/9781845417239-007.
Full textNuttall, Alice. "Be a Witch, Be a Woman: Gendered Characterisation of Terry Pratchett’s Witches." In Terry Pratchett's Narrative Worlds. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-67298-4_2.
Full textClifton, Chas S. "Witches Still Fly: Or Do They? Traditional Witches, Wiccans, and Flying Ointment." In Magic and Witchery in the Modern West. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15549-0_11.
Full textBevan, Alex. "Walking with the Lancashire Witches." In The Palgrave Handbook of Contemporary Gothic. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-33136-8_62.
Full textRørth, Pernille. "The Witch." In The Unedited. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-34624-9_7.
Full textWilliams, Ruth. "Witch, The." In Encyclopedia of Psychology and Religion. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-24348-7_803.
Full textKolbusa, Matthias. "Transcending the Witches’ Cauldron: The Jungle Adventure." In Strategy Scout. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35986-6_9.
Full textPlatzer, Michael. "Victimization of Elderly Women, “Witches,” and Widows." In Perspectives on Elderly Crime and Victimization. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-72682-3_11.
Full textTuczay, Christa Agnes. "Witches and Devil’s Magic in Austrian Demonological Legends." In Cultures of Witchcraft in Europe from the Middle Ages to the Present. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63784-6_2.
Full textConference papers on the topic "Witcher 3"
Cyganiak, Olga. "The witcher 3." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2015. http://dx.doi.org/10.1145/2745234.2746990.
Full textRabb, Alex. "The witcher 3." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2016. http://dx.doi.org/10.1145/2897841.2936757.
Full textKrzyscin, Krzysztof. "Building the world of the Witcher 3." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2015. http://dx.doi.org/10.1145/2775280.2775286.
Full textTorok, Balazs. "The rendering features of the Witcher 3." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2015. http://dx.doi.org/10.1145/2775280.2775287.
Full textKandratau, Y. V., and U. I. Torchyk. "Influence of the Age of the Scion of Mutant “Witch Brooms” on the Morphometric Parameters of Annual Plants in Representatives of the Genus Abies Mill." In Botanical Gardens as Centers for Study and Conservation of Phyto-Diversity. TSU Press, 2020. http://dx.doi.org/10.17223/978-5-94621-956-3-2020-33.
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