Dissertations / Theses on the topic 'Wok design'
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Abrahams, Zerelda. "Illegitimate tasks, personal resources and job resources as antecedents of job crafting." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/96093.
Full textENGLISH ABSTRACT: In the modern world of work, there has been growing concern regarding the adequacy of traditional job redesign approaches in serving the changing nature of work. It has specifically been argued by Frese and Fay (2001) that in the modern world of work, jobs require a higher degree of initiative due to factors such as global competition, faster rate of innovation, new production concepts, and changes in the job concept. The modern world of work poses a number of challenges which include increased levels of initiative by employees in order to develop their knowledge and skills in order to remain ‘current’, creative ideas, and an increased need for employees to make more and more decisions on their own. In order to survive in today’s challenging market place, employees thus should show high levels of proactivity and initiative. Job crafting is the process by which individuals make physical and cognitive changes to the task or relational boundaries of their work (Wrzesniewski & Dutton, 2001). It is proactive behaviour requiring adaptation to challenges and constraints presented by the working environment. It thus would be useful to be aware of the most important factors that contribute to the occurrence of such proactive behaviours. The objective of this research study therefore was to test whether salient job and personal resources, and job demands as depicted by the Job Demands-Resources model account for the variance in job crafting for a sample of employees working within the financial services industry. A literature review was conducted and hypotheses were formulated, and tested by means of an ex post facto correlation design. Data was collected from a sample of 236 employees employed by a company within the financial services industry. A self-administered web-based survey was used for the purpose of collecting the data and participation in the study was voluntary. The data collected was strictly confidential and anonymous. A number of separate measurement instruments to measure the specific latent variables were carefully selected for inclusion in the survey based on their reliability and validity. The research findings specifically illustrate that employees who receive feedback on their performance as well as those who are engaged in their jobs, are more likely to craft their jobs. The results also show that engagement mediates the relationship between autonomy and job crafting, as well as the relationship between feedback and job crafting (the latter being mediated only partially by engagement). Finally, it was found that proactive personality was positively related to job crafting. The research findings therefore illustrate the importance of specific job- and personal resources in fostering job crafting behaviours. The results, together with the managerial implications and practical interventions suggested, provide South African managers and industrial psychologists with valuable insight into managing and encouraging job crafting within the workplace. This research study commenced only once ethical clearance was received from the Research Ethics Committee of Stellenbosch University.
AFRIKAANS OPSOMMING: In die moderne wêreld van werk is daar toenemende kommer oor die geskiktheid van die tradisionele herontwerp van werk en hoe dit gepaard gaan met die veranderende aard van werk. Frese en Fay (2001) het spesifiek aangedui dat in die moderne wêreld van werk, 'n hoër mate van inisiatief vereis word as gevolg van faktore soos wêreldwye mededinging, vinniger tempo van innovering, nuwe produksie konsepte, en veranderinge in die konsep van werk. Die moderne wêreld van werk verg baie meer van individue, wat onder andere insluit hoër vlakke van inisiatief deur werknemers om hul kennis en vaardighede te ontwikkel om sodoende op datum te bly met tegnologiese veranderinge, kreatiewe idees, en 'n verhoogde behoefte vir werknemers om meer en meer besluite op hul eie te neem. Om dus in vandag se uitdagende wereld van werk te oorleef, word dit van werknemers verwag om hoë vlakke van pro-aktiwiteit en inisiatief te toon. ‘Job crafting’ is die proses waardeur individue fisiese en kognitiewe veranderinge in hul werks take en -verhoudinge aanbring (Wrzesniewski & Dutton, 2001). Dit is pro-aktiewe gedrag wat werknemers help om aan te pas by die uitdagings wat deur die moderne werksomgewing daargestel word. Dit sal dus voordelig wees om bewus te wees van die belangrikste faktore wat bydra tot hierdie pro-aktiewe gedrag in die werksplek. Die doel van hierdie navorsing was dus om te toets of belangrike werks- en persoonlike hulpbronne, en werks-vereistes soos deur die ‘Job Demands-Resources’ model voorgestel, ‘n waardevolle verduideliking is vir verskillende vlakke van ‘job crafting’ vir 'n groep in die finansiele bedryf. 'n Literatuuroorsig is uitgevoer en hipoteses geformuleer wat deur middel van 'n ex post facto-korrelasie-ontwerp getoets is. Data is ingesamel vanuit 'n streekproef van 236 werknemers van 'n maatskappy in die finansiële bedryf. 'n Self-toegepaste web-gebaseerde vraelys is vir die versameling van data gebruik en deelname aan die studie was vrywillig. Die dataversameling was streng vertroulik and anoniem. 'n Aantal afsonderlike metingsinstrumente om die spesifieke latente veranderlikes te meet, is noukeurig op grond van geldigheid en betroubaarheid gekies en ingesluit in die opname ingesluit. Die navorsings resultate illustreer dat wanneer werknemers terugvoering ontvang oor hul prestasie sowel as diegene wat betrokke is in hul werk, meer geneig is om hul werk te ‘craft’. Die resultate toon ook dat betrokkenheid die verhouding tussen outonomie en ‘job crafting’ bemiddel, sowel as die verhouding tussen terugvoering en job crafting (laasgenoemde word net gedeeltelik deur betrokkenheid bemiddel). Ten slotte, is daar gevind dat ‘n pro-aktiewe persoonlikheid n positiewe verwantskap met ‘job crafting’ het. Die navorsing illustreer dus die belangrikheid van spesifieke werks- en persoonlike hulpbronne in die bevordering van ‘job crafting’. Die resultate, tesame met die bestuurs-implikasies en praktiese ingrypings wat voorgestel word, bied Suid-Afrikaanse bestuurders en bedryfsielkundiges met waardevolle insigte in die bestuur en aanmoediging van ‘job crafting’ binne die werkplek. Hierdie navorsingstudie was voortgesit toe etiese klaring ontvang is van die Etiekkomitee van die Universiteit van Stellenbosch.
Räisänen, Viljami. "Volvo Buro : Autonomous mobility enhancing the freedom at work." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160942.
Full textLeach, Desmond John. "Work design and job knowledge." Thesis, University of Sheffield, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287355.
Full textCarter, Kameron M. "Matched delegation: linking work design characteristics, team roles, and demands of work." Diss., University of Iowa, 2018. https://ir.uiowa.edu/etd/6387.
Full textHulme, Geber Vera. "Patch Work." Thesis, Konstfack, Textil, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6762.
Full textSilfors, Granberg Emma. "Work It! : exploring gender-issues through extreme contrasts." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14921.
Full textEhn, Pelle. "Work-oriented design of computer artifacts." Doctoral thesis, Umeå universitet, Samhällsvetenskapliga fakulteten, 1988. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-62913.
Full textdigitalisering@umu
Candy, Linda. "Creative knowledge work and interaction design." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/6992.
Full textLayden, Garry. "Room for chaos? : authenticity and performance in undergraduate spatial design students' accounts of ideational work." Thesis, University of Bedfordshire, 2017. http://hdl.handle.net/10547/622696.
Full textOlson, Branka V. "Experiential Workplace Design for Knowledge Work Organizations: A Worker Centered Approach." Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459278058.
Full textZhu, Siyi. "Individual Contribution to Team-based Collaboration in A Virtual Work Environment." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1623241598347739.
Full textMaleki, Parvaneh. "How can Industrial Designers Work more Effectively with Engineers to Have a Successful Collaboration?" University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504881787738867.
Full textKelliher, Daniel James. "Live/Work as an Urban Design Strategy." Thesis, The University of Arizona, 2008. http://hdl.handle.net/10150/190220.
Full textWicomb, Samuel Domingo. "Graphic design students’ perceptions of work practice." Thesis, Cape Peninsula University of Technology, 2016. http://hdl.handle.net/20.500.11838/2391.
Full textThe aim of this study was to examine how students experience the transition from the classroom to the workplace. This research explored what factors students found problematic and which factors was helpful during the transition. This research was qualitative and this study focused on the experiences of the participants and all data was collected from their perception of work practice. I used Activity Theory as a theoretical framework to compile and organize relevant data. Data was gathered using video recordings, hand written journal entries and individual interviews. The research was conducted in an on-campus design studio that is situated within the Design Faculty at Cape Peninsula University of Technology. The reason for choosing Design Logic as a site is the following; the studio sits neatly between the classroom and the workplace, although the studio is in a protected environment, most of the elements that are present in a real world setup is reflected within Design Logic i.e. the stresses of satisfying demanding clients, working with budgets, liaising with suppliers and the ever present looming deadlines all form part of the daily make-up of Design Logic. Although the starting point of the study was to search for the problem areas of the student’s transition into the work place, the analyzed data revealed the dissimilarities between the two systems and how the participants overcame the difference i.e. shifting identities and rules and norms to develop new skills suited for the work place. The workspace opened a Zone of Proximal Development (ZPD) and highlighted the value and importance of work practice in preparation of graduates for industry.
Lindenau, Maja. "How can safety be improved and facilitate work at height?" Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-106756.
Full textBryant, Molly E. "Physical Environments Conducive To Creativity and Collaboration Within the Work Environment." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338474660.
Full textBergman, Robin, and Ping Löngren. "New Demands in Office Furniture Design for Hybrid Work." Thesis, KTH, Maskinkonstruktion (Inst.), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300456.
Full textProjekt är ett master examensarbete utfört på KTH, Kungliga Teknisk Högskolan, i samarbete med köksföretaget Lucks by Robo, i Stockholm Sverige. Syftet med projektet är att analysera nya krav som ställs på möbelmarknad i samband med den hybrida arbetsstrukturen, mer specifikt den kraftiga ökningen av hemarbete som påverkats av covid-19 pandemin. Arbetet ska också applicera resultat i form av en möbel anpassat för hemarbetet. Med en människocentrerad designprocess skall projektet besvara följande forskningsfrågor; (1) Hur ser framtiden för hemarbete ut? (2) Vilka utmaningar uppstår då hemmet omvandlas till ett deltids kontor för hemarbetet och vilka möbelrelaterade behov och krav uppstår i samband med detta? och (3) Hur kan dessa krav och behov appliceras på en möbel för hemarbetet?Projektet utförde en litteraturstudie kring den hybrida arbetsstrukturen och dess framtid, en omfattande användarstudie och en analys av varumärkets identitet. Projektet resultera i fyra insikter, där en av de viktigaste var behovet av ett produktsystem för att optimera ett hemmakontor. Fem olika behovsgrupper av olika magnitud identifierades. Projektet applicerade även resultatet i ett produktutvecklingsarbete kring möbler för hemarbete. Detta resultera i ett produktfokus på ett höj och sänkbart bord designad föratt uppfylla identifierade krav som berörde både funktion och estetik för ett hemmakontor. Bordet är anpassad till Lucks by Robo’s produktion och tillverkning. Detta resultera i ett höj och sänkbartbord i HDF som använder sig av fyra gasfjädrar för dess höj och sänkbara funktion.
Frost, A. J. "Teaching work design : the analysis of a behavioural simulation of work organisation." Thesis, Cranfield University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305794.
Full textAkuma, Fru Vitalis. "A professional development framework for supporting inquiry-based practical work in resource constrained classrooms." Thesis, University of Pretoria, 2017. http://hdl.handle.net/2263/62900.
Full textThesis (PhD)--University of Pretoria, 2017.
Science, Mathematics and Technology Education
PhD
Unrestricted
Eberhagen, Niclas. "Understanding the Designing of Knowledge Work Support Tools as a Situated Practice." Doctoral thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15083.
Full textLane, Simon. "Systems analysts and the restructuring of work." Thesis, University of South Wales, 1997. https://pure.southwales.ac.uk/en/studentthesis/systems-analysts-and-the-restructuring-of-work(25d25c3e-8611-4d6c-a24f-cf7da70516b3).html.
Full textUnrath, Katie C. "Collaborative Creativity in the Physical Work Environment: A Pre-Test, Intervention, Post-Test Case Study." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408949815.
Full textLust, Caitlyn. "Women’s Work: Re-evaluating the Canon of Graphic Design History." Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1556273078639679.
Full textFritz, Mary Beth Watson. "Organizational adoption of remote work arrangements : a field study and research framework." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/29579.
Full textHardenborg, Niklas. "Designing Work and IT Systems : A Participatory Process that Supports Usability and Sustainability." Doctoral thesis, Uppsala : Acta Universitatis Upsaliensis Acta Universitatis Upsaliensis, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8344.
Full textNarasimhan, Arun. "Design of the integrator to work with HyTime." Thesis, Virginia Tech, 1992. http://hdl.handle.net/10919/42616.
Full textANDERSEN, HENRIC, and EMELIE ÖSTLUND. "Lean and Agile Philosophies and work-methods in the Swedish Textile Sector : A Pilot Study." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17383.
Full textProgram: Applied Textile Management
Larsson, Jennifer. "KNOTS : A work about exploring design possibilities in draping based on principles of a knot." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14008.
Full textEngslätt, Frida. "Technology and Gamification at Work." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208970.
Full textAktivitets-baserade kontor är kontor där de anställda delar arbetsplatser och väljer arbetsplats beroende på vilken aktivitet de ska utföra. Målet är att göra arbetet mer effektivt, men studier visar på att aktivitets-baserade kontor inte används som de är tänkta. Detta skapar olika typer av friktion för de anställda samt producerar negativ energi, vilket minskar de anställdas tillfredsställelse och effektivitet på arbetsplatsen. Spelifiering är ett begrepp som blivit känt inom företag och organisationer och används för att motivera människor och rikta deras aktiviteter. Enligt den teoretiska inriktningen Människa Arbete Interaktionsdesign är det viktigt att undersöka hur tekniska lösningar kan designas för att underlätta för de anställda i olika arbetsdomäner. Ett intressant forskningsområde är därför att undersöka hur spelifiering kan användas i ett aktivitets-baserat kontor. Frågeställningen i den här studien är vilka spelelement som kan implementeras i ett IT-baserat system för att minska friktion i ett aktivitets-baserat kontor. Genom intervjuer på två företag som arbetar i aktivitets-baserat kontor visar denna studie att användningen av resurser, en saknad av förståelse för konceptet aktivitets-baserat kontor, den fysiska miljön samt den sociala interaktionen är de huvudsakliga orsakerna till friktion. Tre spelelement som påverkar de anställdas intrinsiska motivation har valts ut. Förslaget är att implementera en prestationsgraf, en berättarröst samt sociala förbindelser för att minska friktion i ett aktivitets-baserat kontor. Spelelementen ska påverka de anställdas användning av kontoret och därigenom öka deras effektivitet och tillfredsställelse på arbetsplatsen.
Lodato, Thomas James. "The work of user experience design: materiality and cultures in designing." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53940.
Full textOlsson, Eva. "Designing Work Support Systems – For and With Skilled Users." Doctoral thesis, Uppsala : Acta Universitatis Upsaliensis : Univ.-bibl. [distributör], 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4275.
Full textCodourey, Monika Ewa. "Airport territory as interface : mobile work and travel in hybrid space." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/9331.
Full textKar, Gourab. "Universal design of behind-the-counter workspaces." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39476.
Full textJanssen, Marike Susan, and Jonas Merk. "How Digital Transformation Changes Work Design : A Butterfly Emerging from its Chrysalis?" Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-84454.
Full textRuberg, Daniel M. "Integrated Design Strategies: A Live-Work Industrial Arts Center for Cincinnati, Ohio." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1367927851.
Full textWan, Ismail Wan Khairuzzaman. "The impact of the new technology of process control on workers : a case study of a Malaysian petrochemical plant." Thesis, University of Derby, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274063.
Full textHayashi, Tomomi. "How can Architecture and Urbanism work in a Periphery?" Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/33015.
Full textMaster of Architecture
Averbeck, Daniel H. "An inference/attribution approach to work dimensions /." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487261553057983.
Full textAyas, Ebru. "Engineering Quality Feelings : Applications in products, service environments and work systems." Doctoral thesis, KTH, Ergonomi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-43388.
Full textQC 20111017
Putkonen, A. (Ari). "Macroergonomic approach applied to work system modelling in product development contexts." Doctoral thesis, University of Oulu, 2010. http://urn.fi/urn:isbn:9789514262371.
Full textBergenbrant, Mikaela. "Integrating Usability Work in the Development Process at a Consulting Firm." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-103651.
Full textCheng, Kwai-wai. "A collaborative design tool for virtual design studios /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20971497.
Full textCoblio, Nicholas Allen. "The Impact of Pharmacy Work Design on Pharmacist Productivity." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3043.
Full textFeigh, Karen M. "Design of cognitive work support systems for airline operations." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26524.
Full textCommittee Chair: Pritchett, Amy R.; Committee Member: Clarke, John-Paul; Committee Member: Cross, Stephen; Committee Member: Endsley, Mica; Committee Member: Goldsman, David. Part of the SMARTech Electronic Thesis and Dissertation Collection.
El, jaouhari Saad. "A secure design of WoT services for smart cities." Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2018. http://www.theses.fr/2018IMTA0120/document.
Full textThe richness and the versatility of WebRTC, a new peer-to-peer, real-time and browser based communication technology, allowed the imagination of new and innovative services. In this thesis, we analyzed the capabilities required to allow a participant in a WebRTC session to access the smart Things belonging to his own environment as well as those of any other participant in the same session. The access to such environment, which we call “SmartSpace (SS)”, can be either passive, for example by monitoring the contextual information provided by the sensors, or active by requesting the execution of commands by the actuators, or a mixture of both. This approach deserves attention because it allows solving in an original way various issues such as allowing experts to remotely exercise and provide their expertise and/or knowing how. From a technical point of view the issue is not trivial because it requires a smooth and mastered articulation between two different technologies: WebRTC and the Internet of Things (IoT) /Web of Things (WoT). Hence, the first part of the problem studied in this thesis, consists in analyzing the possibilities of extending WebRTC capabilities with theWoT. So as to provide a secure and privacy-respectful access to the various smart objects located in the immediate environment of a participant to any otherend-user involved in the same ongoing WebRTC session. This approach is then illustrated in the ehealth domain and tested in a real smart home (a typical example of a smart space). Moreover,positioning our approach in the context of communication services operating in smart cities requires the ability to support a multiplicity of SSs,each with its own network and security policy. Hence,in order to allow a participant to access one of his own SSs or one of another participant (through a delegation of access process), it becomes necessary to dynamically identify, select, deploy, and enforce the SS’s specific routing and security rules, so as to have an effective, fast and secure access. Therefore, the second part of the problem studied in this Ph.D.consists in defining an efficient management of the routing and security issues regarding the possibility of having multiple SSs distributed over the entire network
McCarthy, Daniel J. (Daniel Joseph). "Phantom work : design iteration timing in new product development." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/47833.
Full textIncludes bibliographical references (p. 288-290).
As companies compete to gain market share, increase profits and affect growth they often turn to concurrent engineering in an effort to bring new products to the market more quickly. Despite many anecdotal success stories, implementation of concurrent engineering can often prove difficult. As the pressure to bring new products to market increases, companies often compress their design iteration cycle times in an effort to develop products more quickly. In many cases, design cycles may overlap creating situations where learning opportunities (e.g. through testing) are missed and/or ignored. More perversely, compressing design iteration cycles can cause the creation of "phantom errors" and unnecessary rework as concurrent design activities iterate at different speeds. In this research, I use a system dynamics approach to develop a stylized simulation model of the design-build-test iteration cycle to explore the effects of cycle timing on learning. Specifically, I look at the frequency and timing of integration (build) test events and their effect on new product delivery time, quality, and development cost. This research adds to the existing literature in new product development, concurrent engineering, and system dynamics. Ultimately, the results serve to inform new product development project managers of the implications of design iteration timing on project performance and assist in the scheduling of integration events.
by Daniel J. McCarthy.
Ph.D.
Karasti, H. (Helena). "Increasing sensitivity towards everyday work practice in system design." Doctoral thesis, University of Oulu, 2001. http://urn.fi/urn:isbn:9514259556.
Full textBui, Lynn. "10/60: Make Gravity Visible : A social movement to challenge our society to move more." Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-74463.
Full textThunborg, Veronica. "Analys och design av lärsituation." Thesis, Stockholms universitet, Institutionen för didaktik och pedagogiskt arbete, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-52424.
Full textWangenborn, Theresé. "Design process enhancement." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10014.
Full textThe need and demands within the automotive industry on quality systems and processes are high. The most widely spread document for quality control is the standard ISO/TS 16949. The aim with the APQP-process is to build the quality of the product and process for new designs or re-designs. The aim of this project is to find a customized, when it comes to the design process, APQP-process for Fuji Autotech with focus on the two first phases where most of the design activities are performed. This is done by studying the existing APQP-process at Fuji Autotech and comparing it with mainly the standard ISO/TS 16949, interviewing personnel at the company, and empirical studies of the process. The focus areas are therefore to find a process that suites the company and contribute to the academia by sharing experience to the University. Three issues where considered being of importance for the outcome of the project.
Question 1: Which factors are necessary to follow-up when assuring the quality of a project?
Question 2: How does the process for quality assuring a project look like today?
Question 3: How may the process for quality assurance of a project be optimized?
The result from this research project is two new process maps and a new APQP process flow for Fuji Autotech has been created. The studies performed, within this research project have identified the following key factors for obtaining a good quality.
- Existence of a management systems for quality
- Management responsibility
- Management of resources
- Product design
- Measure, Analyze and Improvement
- Fulfilment of customer needs
- Fulfilment of requirements
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