Academic literature on the topic 'Wolfenstein: the New Order (Game)'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Wolfenstein: the New Order (Game).'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Wolfenstein: the New Order (Game)"
Pfister, Eugen, and Felix Zimmermann. "“No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order." International Public History 4, no. 1 (2021): 35–46. http://dx.doi.org/10.1515/iph-2021-2020.
Full textKrishnaswami, Ravi. "Playing Songwriter." Journal of Sound and Music in Games 1, no. 2 (2020): 68–83. http://dx.doi.org/10.1525/jsmg.2020.1.2.68.
Full textBacke, Hans-Joachim. "A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus." Arts 7, no. 4 (2018): 76. http://dx.doi.org/10.3390/arts7040076.
Full textHeede, Pieter Van den. ""Press Escape to Skip Concentration Camp"? Player Reflections on Engagement with the Holocaust through Digital Gaming." History & Memory 35, no. 1 (2023): 108–40. http://dx.doi.org/10.2979/ham.2023.a885270.
Full textZahoransky, Valeria, Julian Gutierrez, Paul Harrenstein, and Michael Wooldridge. "Partial Order Games." Games 13, no. 1 (2021): 2. http://dx.doi.org/10.3390/g13010002.
Full textMoring, Frederick. "New tactics expected in order 636-restructuring game." Natural Gas 9, no. 1 (2008): 17–18. http://dx.doi.org/10.1002/gas.3410090107.
Full textHASUIKE, TSUTOM, TOSHIHIKO HATTORI, TOSHIO HAYASHI, and SEIICHI WAKAIZUMI. "CP ASYMMETRIES IN NONLEPTONIC DECAY OF NEUTRAL B MESONS FOR THREE AND FOUR GENERATIONS." Modern Physics Letters A 04, no. 25 (1989): 2465–71. http://dx.doi.org/10.1142/s0217732389002756.
Full textLi, Ying, Peiluan Li, Changjin Xu, and Yuke Xie. "Exploring Dynamics and Hopf Bifurcation of a Fractional-Order Bertrand Duopoly Game Model Incorporating Both Nonidentical Time Delays." Fractal and Fractional 7, no. 5 (2023): 352. http://dx.doi.org/10.3390/fractalfract7050352.
Full textGintere, Ieva. "TOWARDS A NEW DIGITAL GAME OF CONTEMPORARY AESTHETICS." SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference 1 (April 17, 2019): 18. http://dx.doi.org/10.35363/via.sts.2019.14.
Full textBennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textDissertations / Theses on the topic "Wolfenstein: the New Order (Game)"
Singal, Raghav. "New Analytics Paradigms in Online Advertising and Fantasy Sports." Thesis, 2020. https://doi.org/10.7916/d8-3cw3-c550.
Full textBooks on the topic "Wolfenstein: the New Order (Game)"
Hart, Claudia. New world order: A game of social surrealism. Künstlerhaus Bethanien, 1993.
Find full textBoyle, Brian. WCW vs. nWo World Tour: The Official Strategy Guide. Prima Games, 1997.
Find full textDevelopment, Prima, and Prima Temp Authors. Return To Castle Wolfenstein: Prima's Official Strategy Guide. Prima Games, 2001.
Find full textDevelopment, Prima. Return to Castle Wolfenstein: Operation Resurrection: Prima's Official Strategy Guide for PlayStation 2. Prima Games, 2003.
Find full textHammack, Allen, Merle Rasmussen, James Carpio, and Jayson Elliot. Top Secret : Espionage Role-Playing Game : New World Order: New World Order. Solarian, LLC, 2017.
Find full textHassall, Kevin. Robotech: New World Order : Robotech Sourcebook. Palladium Books, 1995.
Find full textBook chapters on the topic "Wolfenstein: the New Order (Game)"
Chikrii, Arkadii, and Ivan Matychyn. "Game Problems for Fractional-Order Systems." In New Trends in Nanotechnology and Fractional Calculus Applications. Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-90-481-3293-5_19.
Full textDixon, Alex, Ranko Lazić, Andrzej S. Murawski, and Igor Walukiewicz. "Leafy automata for higher-order concurrency." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71995-1_10.
Full textDemmer, Christine. "The Decolonisation Process Without Independence in the Light of Changes in the Nickel Sector in New Caledonia." In Geographies of New Caledonia-Kanaky. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-49140-5_9.
Full textPaquet, Hugo. "Bayesian strategies: probabilistic programs as generalised graphical models." In Programming Languages and Systems. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72019-3_19.
Full textBracho, Gerardo. "Failing to Share the Burden: Traditional Donors, Southern Providers, and the Twilight of the GPEDC and the Post-War Aid System." In The Palgrave Handbook of Development Cooperation for Achieving the 2030 Agenda. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-57938-8_17.
Full textKoutavas, Vasileios, Yu-Yang Lin, and Nikos Tzevelekos. "From Bounded Checking to Verification of Equivalence via Symbolic Up-to Techniques." In Tools and Algorithms for the Construction and Analysis of Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99527-0_10.
Full textGansner, Meredith, Nicholas C. Jacobson, Lisa A. Marsch, and Randy Kulman. "Digital Therapeutics in Child Psychiatry: Harnessing Technology to Treat Pediatric Mental Health." In Handbook of Children and Screens. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-69362-5_23.
Full textAndiloro, Andrea. "Video Game Immersion as Bodily Atmospheric Attunement." In States of Immersion Across Media. Amsterdam University Press, 2025. https://doi.org/10.5117/9789048558766_ch20.
Full text"21 “We do not pray, we invent”: Jews, Judaism, and Jewish Mysticism in the Video Game “Wolfenstein: The New Order”." In Religious Stories in Transformation: Conflict, Revision and Reception. BRILL, 2016. http://dx.doi.org/10.1163/9789004334816_022.
Full textBohm, D. "Indication of a New Order in Physics." In The Rules of the Game. Routledge, 2013. http://dx.doi.org/10.4324/9781315014272-25.
Full textConference papers on the topic "Wolfenstein: the New Order (Game)"
Lorthioir, Guillaume, and Katsumi Inoue. "Design Adaptive AI for RTS Game by Learning Player's Build Order." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/737.
Full textGrosu, Corina, and Marta Grosu. "NEW WAYS OF LEARNING: SPAPS – A GAME FOR LEARNING MATHEMATICAL STATISTICS." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-028.
Full textKutun, Bahar, Alke Martens, and Werner Schmidt. "MOTIVATIONAL POWER OF GAMIFICATION: THE EFFECT OF PLAYFUL LEARNING ON PSYCHOLOGICAL NEEDS OF SELF-DETERMINATION THEORY." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end117.
Full textFlorea, Adrian, Elimelec Burghelea, Delilah Florea, and Arpad Gellert. "MINIGL: GAME AND LEARNING." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-027.
Full textStefan, Livia, and Florica Moldoveanu. "GAME-BASED LEARNING WITH AUGMENTED REALITY - FROM TECHNOLOGY AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-124.
Full textBalan, Oana, Alin Moldoveanu, Anca Morar, and Florica Moldoveanu. "FROM GAME DESIGN TO GAMIFICATION AND SERIOUS GAMING - HOW GAME DESIGN PRINCIPLES APPLY TO EDUCATIONAL GAMING." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-047.
Full textKucheruk, Irina. "Peculiarities of cultural part of New Great Game in the Caspian region in terms of games." In "The Caspian in the Digital Age" within the framework of the International Scientific Forum "Caspian 2021: Ways of Sustainable Development". Dela Press Publishing House, 2022. http://dx.doi.org/10.56199/dpcsebm.ylxp7419.
Full textPutz, Thomas. "THE PROJECT LABOUR MARKET IN TOUCH: NEW NON-ROUTINE SKILLS VIA MOBILE GAME-BASED LEARNING." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-150.
Full textHerman, Cosmin, Carmen Epure, Anca Mustea, Ovidiu Morariu, and Elena Dochie. "SKILL GENERATOR ASSESSMENT GAME." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-190.
Full textBlasselle, Alexis, Christophe Bouvier, Gaetan Calvar, and Louis Floch. "The Sea Striker: Foilers are back in the game." In SNAME International Conference on Fast Sea Transportation. SNAME, 2021. http://dx.doi.org/10.5957/fast-2021-025.
Full textReports on the topic "Wolfenstein: the New Order (Game)"
Ali, Salman. Covid-19 and Our Response as Muslim Society. Islamic Development Bank Institute, 2020. http://dx.doi.org/10.55780/re24009.
Full textLunn, Pete, Elish Kelly, and Nick Fitzpatrick. Keeping Them in the Game: Taking Up and Dropping Out of Sport and Exercise in Ireland. ESRI, 2013. http://dx.doi.org/10.26504/rs33.
Full textZeba, Mattia, Roberta Medda-Windischer, Andrea Carlà, and Alexandra Cosima Budabin. Civic Education as Preventive Measure and Inclusionary Practice. Glasgow Caledonian University, 2025. https://doi.org/10.59019/ddzh5n65.
Full text