Journal articles on the topic 'Wolfenstein: the New Order (Game)'
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Pfister, Eugen, and Felix Zimmermann. "“No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order." International Public History 4, no. 1 (2021): 35–46. http://dx.doi.org/10.1515/iph-2021-2020.
Full textKrishnaswami, Ravi. "Playing Songwriter." Journal of Sound and Music in Games 1, no. 2 (2020): 68–83. http://dx.doi.org/10.1525/jsmg.2020.1.2.68.
Full textBacke, Hans-Joachim. "A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus." Arts 7, no. 4 (2018): 76. http://dx.doi.org/10.3390/arts7040076.
Full textHeede, Pieter Van den. ""Press Escape to Skip Concentration Camp"? Player Reflections on Engagement with the Holocaust through Digital Gaming." History & Memory 35, no. 1 (2023): 108–40. http://dx.doi.org/10.2979/ham.2023.a885270.
Full textZahoransky, Valeria, Julian Gutierrez, Paul Harrenstein, and Michael Wooldridge. "Partial Order Games." Games 13, no. 1 (2021): 2. http://dx.doi.org/10.3390/g13010002.
Full textMoring, Frederick. "New tactics expected in order 636-restructuring game." Natural Gas 9, no. 1 (2008): 17–18. http://dx.doi.org/10.1002/gas.3410090107.
Full textHASUIKE, TSUTOM, TOSHIHIKO HATTORI, TOSHIO HAYASHI, and SEIICHI WAKAIZUMI. "CP ASYMMETRIES IN NONLEPTONIC DECAY OF NEUTRAL B MESONS FOR THREE AND FOUR GENERATIONS." Modern Physics Letters A 04, no. 25 (1989): 2465–71. http://dx.doi.org/10.1142/s0217732389002756.
Full textLi, Ying, Peiluan Li, Changjin Xu, and Yuke Xie. "Exploring Dynamics and Hopf Bifurcation of a Fractional-Order Bertrand Duopoly Game Model Incorporating Both Nonidentical Time Delays." Fractal and Fractional 7, no. 5 (2023): 352. http://dx.doi.org/10.3390/fractalfract7050352.
Full textGintere, Ieva. "TOWARDS A NEW DIGITAL GAME OF CONTEMPORARY AESTHETICS." SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference 1 (April 17, 2019): 18. http://dx.doi.org/10.35363/via.sts.2019.14.
Full textBennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textConway, Steven, and Andrea Andiloro. "MAGA (metamodernism as game aesthetic)." European Journal of American Culture 43, no. 2 (2024): 141–53. http://dx.doi.org/10.1386/ejac_00117_1.
Full textSudirman, Dodick Zulaimi. "Cloud Gaming Masa Depan Industri Game." Jurnal ULTIMATICS 5, no. 2 (2013): 67–70. http://dx.doi.org/10.31937/ti.v5i2.324.
Full textLentzke, Kerstin von, Friedel Peldschus, and Reinhard Seeling. "BUSINESS GAME BAUMARKT ‐ EXPERIENCES WITH A NEW EDUCATIONAL METHOD." Technological and Economic Development of Economy 12, no. 3 (2006): 204–14. http://dx.doi.org/10.3846/13928619.2006.9637743.
Full textM., Dehghani, Montazeri Z., Malik O.P., Al-Haddad Kamal, M. Guerrero Josep, and Dhiman G. "A NEW METHODOLOGY CALLED DICE GAME OPTIMIZER FOR CAPACITOR PLACEMENT IN DISTRIBUTION SYSTEMS." Electrical engineering & electromechanics, no. 1 (February 19, 2020): 61–64. https://doi.org/10.20998/2074-272X.2020.1.10.
Full textLai, Cai Xian, Norshahila Ibrahim, Noor Hidayah Azmi, Erni Marlina Saari, and Fadhlina Mohd Razali. "The Development of an Augmented Reality Game KANJI Write for Beginners." Journal of ICT in Education 8, no. 2 (2021): 79–92. http://dx.doi.org/10.37134/jictie.vol8.2.8.2021.
Full textWei, Junjie, and Dun Han. "Hidden order behind the cooperation." Europhysics Letters 136, no. 6 (2021): 68001. http://dx.doi.org/10.1209/0295-5075/ac369d.
Full textSu, Xin, Yufeng Hu, and Haolong Liu. "The Complexity of Investment Spillover from New-Type Agricultural Business Entities to Small-Scale Farmers." International Journal of Bifurcation and Chaos 31, no. 10 (2021): 2150155. http://dx.doi.org/10.1142/s0218127421501558.
Full textLomas, James Derek, Mihovil Karac, and Mathieu Gielen. "Design Space Cards." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–21. http://dx.doi.org/10.1145/3474654.
Full textLee, Woo-Hyun, and Won-Hyung Lee. "Game Selection Method for Game-Based History Learning." Journal of Contemporary Educational Research 5, no. 10 (2021): 67–81. http://dx.doi.org/10.26689/jcer.v5i10.2404.
Full textAl-khedhairi, Abdulrahman. "Dynamical Study of Competition Cournot-like Duopoly Games Incorporating Fractional Order Derivatives and Seasonal Influences." International Journal of Nonlinear Sciences and Numerical Simulation 21, no. 3-4 (2020): 339–59. http://dx.doi.org/10.1515/ijnsns-2019-0090.
Full textMüller, Martin. "Partial order bounding: A new approach to evaluation in game tree search." Artificial Intelligence 129, no. 1-2 (2001): 279–311. http://dx.doi.org/10.1016/s0004-3702(01)00085-6.
Full textOsborn, Joseph C., Adam Summerville, Nathan Dailey, and Soksamnang Lim. "MappyLand: Fast, Accurate Mapping for Console Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 66–73. http://dx.doi.org/10.1609/aiide.v17i1.18892.
Full textFazakas, Gergely. "Lessons drawn from a stock market game." Economy & finance 11, no. 2 (2024): 187–99. http://dx.doi.org/10.33908/ef.2024.2.4.
Full textGuo, Wei, and Pingyu Jiang. "Manufacturing service order allocation in the context of social manufacturing based on Stackelberg game." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 233, no. 8 (2018): 1890–901. http://dx.doi.org/10.1177/0954405418808190.
Full textSaadatfar, Hamid, Hamid Gholampour Ahangar, and Javad Hassannataj Joloudari. "A New Dynamic Game-Based Pricing Model for Cloud Environment." Future Internet 16, no. 2 (2024): 49. http://dx.doi.org/10.3390/fi16020049.
Full textZhu, Yifan. "The use of artificial intelligence in games : based on the perspective of service players and ethical principles." Journal of Education, Humanities and Social Sciences 28 (April 1, 2024): 900–903. http://dx.doi.org/10.54097/xddx6025.
Full textASCHIERI, FEDERICO. "GAME SEMANTICS AND THE GEOMETRY OF BACKTRACKING: A NEW COMPLEXITY ANALYSIS OF INTERACTION." Journal of Symbolic Logic 82, no. 2 (2017): 672–708. http://dx.doi.org/10.1017/jsl.2016.48.
Full textYudrum, Narit. "Permutations of Candy Crush Game." Journal of Science Ladkrabang 33, no. 1 (2024): 66–78. http://dx.doi.org/10.55003/scikmitl.2024.260002.
Full textAbramsky, Samson, and Luca Reggio. "An Invitation to Game Comonads." ACM SIGLOG News 11, no. 3 (2024): 5–48. http://dx.doi.org/10.1145/3687256.3687260.
Full textShima, T., and O. M. Golan. "End-game guidance laws for dual-control missiles." Proceedings of the Institution of Mechanical Engineers, Part G: Journal of Aerospace Engineering 219, no. 2 (2005): 157–70. http://dx.doi.org/10.1243/095441005x7249.
Full textKozák, Tamás, and Éva Fenyvesi. "New application of game theory in supply chain management." Multidiszciplináris kihívások, sokszínű válaszok, no. 1 (June 30, 2022): 73–98. http://dx.doi.org/10.33565/mksv.2022.01.04.
Full textSuhono, Suhono, and Yeasy Agustina Sari. "Retrofitting Javanese Traditional Games as Indonesia Culture Identity: Providing English Vocabulary." JURNAL IQRA' 2, no. 1 (2017): 213. http://dx.doi.org/10.25217/ji.v2i1.123.
Full textWu, Qun. "Cluster Supply Chain Self-Organization Evolution Based on Cross-Chain Co-Opetition Game." Advanced Materials Research 225-226 (April 2011): 1230–33. http://dx.doi.org/10.4028/www.scientific.net/amr.225-226.1230.
Full textMargolis, A. A., E. V. Gavrilova, L. S. Kuravsky, et al. "Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game." Cultural-Historical Psychology 17, no. 2 (2021): 90–104. http://dx.doi.org/10.17759/chp.2021170209.
Full textLi, Peiluan, Jinling Yan, Changjin Xu, Rong Gao, and Ying Li. "Understanding Dynamics and Bifurcation Control Mechanism for a Fractional-Order Delayed Duopoly Game Model in Insurance Market." Fractal and Fractional 6, no. 5 (2022): 270. http://dx.doi.org/10.3390/fractalfract6050270.
Full textRehman, Nazia Abdul, Muhammad Faisal Sultan, and Faiz Ahmed. "The Change of Game: Remote Working is a New Highway in the New Normal." Summer 2023 4, no. 3 (2023): 37–47. http://dx.doi.org/10.55737/qjss.259929047.
Full textHukom, Salmon J. "BOARD RACE GAME AS AN ALTERNATIVE STRATEGY IN TEACHING VOCABULARY." JURNAL TAHURI 18, no. 2 (2021): 49–55. http://dx.doi.org/10.30598/tahurivol18issue2page49-55.
Full textNandana, Devi. "Book review: Rush Doshi, The Long Game: China’s Grand Strategy to Displace American Order." China Report 58, no. 3 (2022): 362–64. http://dx.doi.org/10.1177/00094455221082514.
Full textT Hella, Lauri, та Miikka S Vilander. "Formula size games for modal logic and μ-calculus". Journal of Logic and Computation 29, № 8 (2019): 1311–44. http://dx.doi.org/10.1093/logcom/exz025.
Full textFang, Jian, Jian Chi, and Hong Yi Jian. "TrapAB: A New Position Search Algorithm in Chinese Chess Computer Game." Applied Mechanics and Materials 380-384 (August 2013): 1621–24. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.1621.
Full textShevchenko, K. "ORGANIZATION OF ARCHITECTURAL SPACES IN GAME DESIGN ON THE EXAMPLE OF THE GAME "STAR WARS JEDI: FALLEN ORDER"." Municipal economy of cities 3, no. 170 (2022): 122–27. http://dx.doi.org/10.33042/2522-1809-2022-3-170-122-127.
Full textGintere, Ieva. "A NEW DIGITAL ART GAME: THE ART OF THE FUTURE." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 21, 2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.
Full textGao, Yin. "A New Method of Teaching Quality Evaluation Based on the α-Pessimistic Shapley Value". Symmetry 16, № 11 (2024): 1556. http://dx.doi.org/10.3390/sym16111556.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textVijayarajoo, Angeline Ranjethamoney, Ariff Imran Anuar Yatim, Kuldip Kaur Maktiar Singh, and Roslina Mohd Jani. "Poetricks A Game to Engage Malaysian Secondary School ESL Learners in Understanding Poetry." Social and Management Research Journal 16, no. 1 (2019): 55. http://dx.doi.org/10.24191/smrj.v16i1.6082.
Full textWeber-Spickschen, Thomas Sanjay, Christian Colcuc, Alexander Hanke, Jan-Dierk Clausen, Paul Abraham James, and Hauke Horstmann. "Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device." Open Medical Informatics Journal 11, no. 1 (2017): 29–36. http://dx.doi.org/10.2174/1874431101711010029.
Full textCINCOTTI, ALESSANDRO, and HIROYUKI IIDA. "OUTCOME UNCERTAINTY AND INTERESTEDNESS IN GAME-PLAYING: A CASE STUDY USING SYNCHRONIZED HEX." New Mathematics and Natural Computation 02, no. 02 (2006): 173–81. http://dx.doi.org/10.1142/s1793005706000440.
Full textYerbossynov, T., and G. R. Absattarov. "US-RUSSIAN RELATIONS WITHIN THE FRAMEWORK OF FORMING A NEW WORLD ORDER." BULLETIN Series of Sociological and Political sciences 69, no. 1 (2020): 19–25. http://dx.doi.org/10.51889/2020-1.1728-8940.03.
Full textTsai, Chi Ming, Jian Ji Huang, Tsair Rong Chen, Siang Jhih Cin, and Ching Mu Chen. "Analysis and Implementation for the RPG Boxing Game." Applied Mechanics and Materials 851 (August 2016): 595–98. http://dx.doi.org/10.4028/www.scientific.net/amm.851.595.
Full textKonkov, Alexander E. "Rules for a Game without Rules." Russia in Global Affairs 21, no. 3 (2023): 114–26. http://dx.doi.org/10.31278/1810-6374-2023-21-3-114-126.
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