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1

Moore, Tara. "Neo-Victorian Girl Sleuths for Today's Middle-Grade Readers: The Enola Holmes (2006-present) and the Wollstonecraft Detective Agency (2015-2018) Novels." Neo-Victorian Studies 15, no. 1 (2024): 100–125. https://doi.org/10.5281/zenodo.11075421.

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Contribution to the 2023-2024&nbsp;<em>Neo-Victorian Studies&nbsp;</em>15:1<em>&nbsp;</em>special issue on&nbsp;<em>Beyond Biofiction</em> <strong>Abstract</strong>: Middle-grade readers, those aged eight to twelve, encounter lessons in feminism through a range of neo-Victorian mystery novels featuring girl sleuths. This essay shines light on two such series that offer exciting adventure narratives couched within biofiction. Jordan Stratford&rsquo;s Wollstonecraft Detective Agency series (2015-2018) gleefully bends chronological dates to allow a young Mary Godwin (later Shelley) to befriend Ada Byron (later Lovelace); the series&rsquo; four novels infill the thought-lives of these young writers, depicting them as creators of knowledge even during the period of their juvenilia. Nancy Springer&rsquo;s Enola Holmes series (2006-2021) uses life-writing to give voice to a Victorian girl&rsquo;s perspectives on the burdens of living in a patriarchal culture. The girls&rsquo; cases develop a lineage of great Victorian women figures like Mary Somerville, Mary Wollstonecraft, and Florence Nightingale, women who are introduced within the context of their published work. The article further examines how women characters write in code as a way to communicate knowledge seen as deviant by patriarchal systems.
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2

Kelley, Colleen. "Molecular Literacy Comic Books & Activity Sets for Kids." International Journal of Designs for Learning 16, no. 1 (2025): 18–19. https://doi.org/10.14434/ijdl.v16i1.41433.

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As a science educator with 30 years of experience, I have observed that low performance of underrepresented minorities relative to their capabilities in my required college chemistry courses has contributed to their especially high attrition rates in science majors. To help improve fluency with Chemistry, I designed a comic book series called 'The M.C. Detective Agency.' This multi-episodic series envelops a cleverly concealed chemistry curriculum with the stories of twins, Poppi and Ray, who solve mysteries using chemistry.
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Satayaban, Natsuda. "London Spy as a Subversive Spy Thriller." Journal of British Cinema and Television 20, no. 1 (2023): 98–118. http://dx.doi.org/10.3366/jbctv.2023.0658.

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Although the thematisation of the events of 9/11 and 7/7 and the ensuing topics of mass monitoring and social control have garnered considerable popular and academic attention, few critical accounts concentrating on the BBC2 crime mini-series London Spy (2015) exist. The series might seem as if it is just another crime drama capitalising on real-life sensational subjects such as the whistleblowing phenomenon and the suspicious death of the MI6 agent Gareth Williams; however, taking into account the series' hybridised form of spy and detective narratives, thriller and drama, London Spy appears to be a critical reappraisal and progressive development of the more established spy and detective texts such as the eponymous James Bond and Sherlock Holmes series. The latter group of works tends to evoke the terrorist threats and various conspiracies in order to neutralise them and to reaffirm the normality of the status quo. In contrast, in London Spy, those issues are not resolved so neatly and the state remains an object of criticism. Furthermore, the series features many spies from minority groups as main characters, granting agency and voices to those marginalised within the spy and detective genres, which tend to be dominated by heterosexual male heroes. As a result, it propagates a kind of subversive spy drama that re-politicises both the individual issue of gendered representations and the collective issues of mass surveillance and the undemocratic workings of the state.
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4

Major, Laura. "“There Were Some Things That Did Not Change”: Postcolonial Reckonings with Gender in The No. 1 Ladies’ Detective Agency Series." College Literature 51, no. 1 (2024): 84–105. http://dx.doi.org/10.1353/lit.2024.a917865.

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Abstract: Though seemingly romanticized, Alexander McCall Smith’s popular No. 1 Ladies’ Detective Agency series reckons with the gendered realities of postcolonial Botswana by creating a paradox that resists a simple reading of gender and feminism in the locale it inhabits. The series’ heroine, though traditional, defies gender roles, practicing a situated and culturally specific version of women’s empowerment. Indeed, when discussing gender in postcolonial Africa, we should not apply Western notions of feminism. Homi Bhabha’s notion of hybridity, which recognizes locality, fluidity, and mutual influence in the construction of postcolonial identity, is a useful lens through which to understand the series’ paradoxes.
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5

Vanheste, Jeroen. "Patches on the Skin, Patches on the Soul: Coping with the Psoriasis Stigma in Dennis Potter’s The Singing Detective." Journal of British Cinema and Television 22, no. 3 (2025): 387–404. https://doi.org/10.3366/jbctv.2025.0778.

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This article argues that Dennis Potter’s renowned TV series The Singing Detective is highly significant as a representation of the experience of suffering from psoriasis, the stigma attached to it and ways to cope with this stigma. In particular, I will argue that Potter’s work suggests that those stigmatised need not always be merely victims: sometimes, they may try to deal with the situation actively and constructively by restructuring negative thoughts, thus regaining a sense of agency and optimism, increasing personal resilience and overcoming self-stigma. In what follows, I begin by showing how Potter in many respects was an advocate of stigmatised outsiders. I then proceed to analyse how Potter’s The Singing Detective offers both an instructive illustration of the psoriasis stigma and a demonstration of a strategy to cope with it. In the process, I briefly summarise some of the terminology and theoretical findings concerning stigma and anti-stigma strategies, focusing on the psoriasis stigma. I will explain how the TV series expresses a humanist view whereby humans are conceived as self-interpreting and narrative beings that possess a certain agency and selfhood. Finally, I suggest that strategies of personal resilience can be of great importance in the fight against stigma and thus may offer a useful complement to public anti-stigma measures.
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6

Goga, Nina. "Kart og krim." Tidskrift för litteraturvetenskap 44, no. 2 (2014): 69–82. http://dx.doi.org/10.54797/tfl.v44i2.10504.

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Maps and Crime. Literary Maps and the Meaning of Places in Crime Series for Children&#x0D; In literature, and especially in crime fiction, the site of the action and the crime itself are often as crucial an element for the story as the main characters. Most theoretical approaches to crime literature have been primarily concerned with discussing genre typologies on the basis of the plot, the investigator and the investigation. Less attention has been paid to the landscape of crime fiction in both theory and analysis. In this article, I will discuss two series: Bjørn Sortland’s Art Detective Series and Martin Widmark and Helena Willis’ Whodunit Detective Agency Series. These very popular series have been chosen as examples because all the books in the series provide the readers with a map of the location of the action. In addition, both series are classified as chapter and young reader books. This means that the maps may provide strategic reading support for young and often inexperienced readers.&#x0D; Maps are not an uncommon peritextual phenomenon in books for children, and the maps in the series discussed here are therefore initially considered in the context of other maps in children’s literature. The article goes on to discuss how the maps and the places function as important tension-reinforcing elements in crime novels, and also as an expression of the mystery genre and the society the series represents.
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7

Qureshi, Bilal. "The Veiled Avengers of Pakistan’s Streaming New Wave." Film Quarterly 74, no. 3 (2021): 66–70. http://dx.doi.org/10.1525/fq.2021.74.3.66.

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The privatization of Pakistan’s media and television industry over the past two decades, along with the availability of high-speed internet and an easing of censorship, has revolutionized what plays in Pakistani homes. While hopes that this more open environment would encourage a Pakistani new wave have yet to be born out, an episodic series released this summer is perhaps a harbinger of things to come. Film Quarterly columnist Bilal Qureshi introduces readers to one of the most exciting voices in the emerging Pakistani film industry, Asim Abbasi, whose über-stylish series Churails (2020−) presents a women’s detective agency that works undercover to obtain justice for the women of Karachi. An extrajudicial feminist fantasy, Churails is remarkably uncensored and unrestrained, and ground-breaking in its exclusive focus on women’s rage.
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8

Thomas, Roie. "If We Are Too Small to See or You Have Forgotten: A postcolonial response to modern representations of the San in Alexander McCall Smith’s No. 1 Ladies’ Detective Agency series." Public Journal of Semiotics 4, no. 1 (2012): 108–22. http://dx.doi.org/10.37693/pjos.2012.4.8840.

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Alexander McCall Smith’s enormously popular fiction series set in Botswana (2000-11) appears on superficial analysis to represent the San people benignly, even affectionately. Neil Graves (2010) submits that The No.1 Ladies’ Detective Agency achieves an image of “untainted and uncorrupted” Botswana through a “three-stage process of engagement, disarmament and dismissal, leaving behind a saccharine utopian Western fantasy of primitive primordial Africa” (15). However, deconstruction via a postcolonial lens shows the depictions in this text to be insidiously harmful in the light of the San’s social and political disenfranchisement in Botswana since independence. Six tropes from David Spurr’s seminal work The Rhetoric of Empire (1993) are deployed to position the various representations of the San children in this series firmly within a postcolonial critique, since such classifications clearly define the particular nuances and levels of the characters’ literary depictions.
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9

Bartolini, Guido. "Responsible Testimony: The Memory of Fascism in Carlo Lucarelli&rsquo;s Inspector De Luca Series (1990-2020) Between Complicity and Implication." Journal of Perpetrator Research 7, no. 2 (2025): 195–224. https://doi.org/10.21039/jpr.7.2.190.

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This article examines the memory of Fascism in Carlo Lucarelli’s Inspector De Luca series (1990–2020), exploring how these popular crime fiction novels address themes of complicity and implication. By tracing the ethical dilemmas and evolving self-awareness of De Luca—a detective navigating Italy’s transition from dictatorship to democracy—the series provides a compelling reflection on the dynamics of complicity and personal involvement in Fascist violence. Through detailed literary analysis, the article demonstrates how Lucarelli’s works resist uncritical or redemptive narratives by foregrounding the protagonist’s shared responsibility for Fascist crimes and his entanglement in structural violence. Drawing on theories of complicity, implication, and perpetrator testimony, it argues that the series performs an act of ‘responsible testimony’, challenging dominant mnemonic frameworks in Italian culture that have historically minimised complicity. The study underscores the value of contemporary literary fiction in reshaping Italian cultural memory by foregrounding complicit voices that compel readers to confront uncomfortable ethical questions about the interplay between individual agency and systemic oppression.
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10

Chekalov, Kirill A. "Early French detective fiction: self-identification paths." Vestnik of Kostroma State University 29, no. 2 (2023): 79–86. http://dx.doi.org/10.34216/1998-0817-2023-29-2-79-86.

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This article focuses on the early period of French detective fiction (1860s), when the “roman policier” notion has not yet been formulated (In use was the notions “courtroom novel”, i.e. “roman judiciaire”). Émile Gaboriau acted as the founder of this genre through his series of novels about Monsieur Lecoq [starting with the novel – “The Lerouge Case” (“L’Affaire Lerouge”, 1865)]. His novels incorporate the criminal narrative features and social, psychological, historical, and political constructs. The author of the article analyses little-known literary works of the similar theme, written in the same period and far less known, such as the novels: “The Drama of the Rue de la Paix» (“Le Drame de la Rue de la Paix”) by Louis Marc Adolphe Belot and “The Crime Factory!” (“La Fabrique de crimes!”) by Paul Henri Corentin Féval (both written in 1866), as well as the stories: “The Black Pearl” (“La Perle noire”) by Victorien Sardou, 1861 and “The Killer of Albertine Renouf” (“Le Meurtrier d’Albertine Renouf. Les Derniers jours de Don Juan”) by Henri Laurent Rivière, 1865. All of them are indicative of the increased interest in criminal plots among the readership of the 1860s and, in a varying degree, have laid the basis for the new genre paradigmatics (crime, investigation process, investigating agency, interaction between a professional detective and an amateur one, wrong and right crime versions, etc.). The author of the article reach a conclusion that the activation of the description by the authors of the plot of Edgar Allan Poe’s canonical short story “The Murders in the Rue Morgue” is combined with solely “feuilletonistic” narrative resources (including melodramatic ones) were extensively used in the detective fiction, and the extremes of fashion for criminal plots were exposed to parody in Belot and Féval’s works.
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11

Major, Laura. "“She Was Proud of Her Build”: Fat and Tradition in the No 1. Ladies’ Detective Agency Series." Fat Studies 10, no. 1 (2019): 21–33. http://dx.doi.org/10.1080/21604851.2019.1644839.

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12

Kiszely, Philip. "First Left, Guv? Mapping the Class-encoded Agency of Commercial Television's Spy-cop Archetype, 1967–78." Journal of British Cinema and Television 16, no. 4 (2019): 462–83. http://dx.doi.org/10.3366/jbctv.2019.0495.

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This article examines depictions of class-encoded agency in the English spy operative and police detective protagonists that appeared on commercial television during the late 1960s and 1970s. Its purpose is to discover connections between constructions of this agency and class-based discourses relating to what Michael Kenny (1995) has termed the ‘first New Left’ (1956–62). The focus of attention is The Sweeney's DI Jack Regan (John Thaw), the most recognisable and fluent expression of the male ‘anti-hero’ archetype in question; but in order to frame an analysis that deals with interrelationships at the level of metanarrative, the article also traces a process of genre interconnection and development. Considerations of class in series such as The Sweeney (ITV, 1975–8), Callan (ITV, 1967–72) and Special Branch (ITV, 1969–74) tend to offer meaning along the lines drawn by the likes of E. P. Thompson, Raymond Williams and Richard Hoggart, as well as other figures associated with the first New Left. The article proposes that key first New Left themes – working-class men finding ‘voice’; empiricism/theory binaries; and discourses of Americanisation and anti-Americanism – not only provide a historical/contextual lens through which to view class-encoded agency, but also constitute a mechanism through which it is expressed.
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13

Bliss, Sarah. "Vocal Trophies: Property and Narration in The String of Pearls." Victorian Popular Fictions Journal 6, no. 1 (2024): 44–56. http://dx.doi.org/10.46911/jjfz8393.

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This article on James Malcolm Rymer’s popular penny blood, The String of Pearls (1846-7), examines how property functions as another type of narrator within the story. Frequently, the text’s actual narrator displays either an inability or unwillingness to disclose crucial information, such as what happens in Todd’s shop when his customers appear to vanish. However, the proliferation of objects left behind by these customers, including their hats, canes, and the eponymous pearls, subtly reveals the solution to the mystery. Thus, this property possesses a type of narrative agency. Property operates collaboratively with the story’s restricted narrator to prolong the narrative and foster suspense, while encouraging the reader to serve as an amateur detective alongside the story’s characters. By implementing a restricted narrator and supplementing those restrictions with the highly suggestive and revealing movements of property, Rymer underscores both the centrality of property in the Victorian world and demonstrates how that property itself constitutes a series of miniature “texts” for interpretation.
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14

Vehesh, A. I. "INFORMATIONAL AND EVALUATIVE PROPER NAMES OF THE LITERARY HEROES IN THE NOVELS OF ANDRIY KOKOTYUKHA FROM THE “DETECTIVE AGENCY VO” SERIES." Тrаnscarpathian Philological Studies 1, no. 24 (2022): 176–82. http://dx.doi.org/10.32782/tps2663-4880/2022.24.1.34.

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15

COUNIHAN, CLARE. "Childless Mothers and Motherless Children." Matatu 47, no. 1 (2016): 221–45. http://dx.doi.org/10.1163/18757421-90000403.

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Mma Ramotswe, the heroine of the No. 1 Ladies’ Detective Agency novels and their adaptations, is proud of “being a traditionally built African lady unlike these terrible stick-like creatures one saw in the advertisements.” This crisis of the ‘traditional’ and the ‘modern’ erupts in the representation in the novels and television series of Mma Ramotswe’s sexuality and mothering, the texts’ failures to acknowledge or negotiate the inconsistencies of its deployment of the ‘traditional’ and the ‘modern’, and the resulting dilemma of (national) reproduction when sex is not an option. Further, neither text integrates its explicit celebration of ‘traditional values’ with the professional opportunities that ‘being modern’ affords Mma Ramotswe. Attempting to negotiate this disjunction, the texts divest Mma Ramotswe of any ‘modern’ sexual attitudes or actions – the ones that produce offspring – while still providing her with those fruits: children. Both written and visual representations systematically negate any possibility that Mma Ramotswe might participate in any reproductive activity of her own. A mother without children to children without mothers, Mma Ramotswe figures postcolonial reproduction as a sexless, passionless transaction, while both texts align any sex with the probability of pain, betrayal, and death.
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16

Newey, Edmund. "Book Review: Living Love: In conversation with The No. 1 Ladies' Detective Agency series, John Inge (Inspire 2007), 122 pp, £5.99 pbk; Being Human: In conversation with Philip Pullman's His Dark Materials, Jane Craske (Inspire 2007), 134 pp, £5.99 pbk." Theology 112, no. 867 (2009): 231–32. http://dx.doi.org/10.1177/0040571x0911200326.

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17

Andersson, Muff, and Elsie Cloete. "Fixing the guilt: Detective fiction and the No.1 Ladies' Detective Agency series." Tydskrif vir letterkunde 43, no. 2 (2006). http://dx.doi.org/10.4314/tvl.v43i2.29750.

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18

Käck, Elin. "Kittys kartografi." Barnboken, June 19, 2022. http://dx.doi.org/10.14811/clr.v45.673.

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Nancy Drew’s Cartography: Places, Artifacts, and Agency in Four Nancy Drew Mysteries&#x0D; Within children’s and young adult literature, movement between different places is often intricately linked to the agency of the characters. The Nancy Drew series is no exception, as it is characterized by a wide geographical area and a high level of mobility for the characters, who also have substantial agency. This article examines how places, geographies, cartographies, and spatial movements inform the plot in four Swedish translations of Nancy Drew mysteries where travel and place constitute a substantial part of the plot: Mystery of the Winged Lion (1982), and the 1992 trilogy comprising Swiss Secrets, Rendezvous in Rome, and Greek Odyssey. Informed by spatial literary theory, the analysis focuses on the aspects of place, artifacts closely linked to a specific place, and agency, respectively. The article shows that place, travel, and artifacts are central to the mysteries, which depend on touristic, well-known sites, and on the transformations which occur when these sites become potentially dangerous. At the core of the mysteries, we encounter iconic, at times historic artifacts that sometimes situate the detective series in a realm of history. At times these artifacts even direct the story, and can thus be seen as to some extent agentic. Finally, the travelogue-informed genre, with its ties to the historic (predominantly male) Grand Tour, creates new possibilities for character development and reflection in the detective series.
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19

Quirk, Linda. "The Great Cake Mystery: Precious Ramotswe’s Very First Case by A. McCall Smith." Deakin Review of Children's Literature 3, no. 3 (2014). http://dx.doi.org/10.20361/g2m020.

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McCall Smith, Alexander. The Great Cake Mystery: Precious Ramotswe’s Very First Case. Illus. Iain McIntosh. New York: Anchor, 2012. Print.Adult readers around the world have been charmed by the best-selling “No. 1 Ladies’ Detective Agency” series, in which Mma Ramotswe tackles the troubling mysteries and personal problems of ordinary people, and does so by relying on her sharp wit and her extraordinary insight into human nature. In this book, young readers will be introduced to a school girl who is destined to become a great detective. Here, Precious Ramotswe – “one of the nicest girls in Botswana” challenges her classmates’ assumptions in order to solve her first case. The story begins when Precious asks her beloved father to recount her favourite story: an account of the time he was “nearly eaten by a lion”. Since young Precious can tell which parts of his story really happened and which parts are made up, her father suggests that she might become a detective someday. His idea is soon put to the test when her classmates begin to notice that their lunch-time treats are being stolen from the outside shelf where they leave their bags during school. When the children scapegoat a shy boy with a sweet tooth, Precious realizes that she will need to do more than find the truth, she will need to prove it.This book has the charm of the original series, and is recommended for readers aged 7-10 years old. It offers an engaging story and several life lessons. Further, the story offers young readers a glimpse of ordinary daily life in Africa, and the author hopes it “will inspire them to read more about that wonderful continent and its remarkable people” .In a note addressed to the reader at the back of the book, the author tells us that families have been reading his “No. 1 Ladies’ Detective Agency” series aloud together, but acknowledges that the series would be challenging for young readers to read on their own, and so this book has been written with young readers in mind. Teachers and librarians who are fans of Mma Ramotswe will enjoy sharing her adventures with young readers, and will be pleased to find various curriculum materials at the back of the book.Highly recommended: 4 stars out of 4 Reviewer: Linda QuirkLinda is Assistant Special Collections Librarian at the Bruce Peel Special Collections Library at the University of Alberta.
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20

Beattie, Melissa Anne. "‘Something else’?: international co-production, postcolonial crime fiction and the representation of sexual orientation in The No. 1 Ladies’ Detective Agency TV series." Media, Culture & Society, June 5, 2023, 016344372311793. http://dx.doi.org/10.1177/01634437231179367.

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The No. 1 Ladies’ Detective Agency is both a successful series of novels and a television series which ran for one series on the BBC in 2008. While the books have been criticised on a number of aspects, including its representation of Botswana, the television series has received very little academic attention at all. The television series was an international co-production between the United States, United Kingdom and South Africa, using a mix of American and South African actors in regular and recurring roles with British guest artists and production team despite being shot in Botswana. While the main features of the adaptation were primarily related to a reordering of vignettes from the books into the series, the television series added in a new character, the camp, gay hairdresser BK. At the time the series was airing, same-sex sexual activity was illegal in Botswana though that has since been changed. As such, this paper will discuss the addition of this liminal character into the series through close reading of the text and paratexts (including industrial context). Ultimately the paper will contextualise the addition with regard to both national and sexual identity and debates surrounding African queer identities.
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21

Lam, Anita. "Chewing in the name of justice: the taste of law in action." Law Text Culture 16, no. 1 (2012). http://dx.doi.org/10.14453/ltc.535.

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The first issue of John Layman and Rob Guillory’s Chew was released in June 2009 by Image Comics at a time when the American comic book market was so dominated by stories written within the superhero genre that ‘comic books and superheroes [had] almost become synonyms’ (Rhodes 2008: 6). Within this superhero market, Chew was remarkably not a comic book about a superhero. Instead, Chew is a New York Times bestselling, Eisner award-winning series about Tony Chu, a Chinese- American cibopath. As a neologism created by the comic’s authors, cibopathy describes the ability to receive psychic impressions from whatever one eats. Although Chu has this extraordinary ability, he does not have a secret identity, a costume, an origin story or a mission to save the world from evil. Instead, Tony works as a detective for the American Food and Drug Administration (FDA) in a possible future where the FDA has become the most powerful government agency in the world. While the Department of Homeland Security enhanced the scope of police powers as a result of the catastrophic events associated with September 11 in our reality, the FDA has done the same in response to the devastating events associated with an avian flu epidemic in Chew’s alternate reality.
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22

Dixon, Ian. "Film Writing Adapted for Game Narrative: Myth or Error?" M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1225.

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J.J. Gittes (Jack Nicholson) is appalled to learn that his lover is a victim of incest in Robert Towne and Roman Polanski’s definitive, yet subversive film Chinatown (Roman Polanski, 1974). Similarly, Ethan Mars (Pascale Langdale), the hero of the electronic game Heavy Rain (David Cage, 2010), is equally devastated to find his child has been abducted. One a cinema classic of the detective genre, the other a sophisticated electronic game: both ground-breaking, both compelling, but delivered in contrasting media. So, what do Chinatown and Heavy Rain have in common from the writer’s point of view? Can the writer of games learn from the legacy of film storytelling yet find alternative rules for new media? This article attempts to answer these questions making reference to the two works above to illuminate the gap between games writing and traditional screenwriting scholarship.Western commercial cinema has evolved to place story centrally and Chinatown is an example of a story’s potential as film art and entertainment concurrently. Media convention derives from the lessons of previous relatable art forms such as pictorial art, literature and architecture in the case of film; board games and centuries of physical gaming in the case of games design. Therefore, the invention of new media such as online and electronic gaming relies, in part, on the rules of film. However, game play has reassessed screenwriting and its applicability to this new media rendering many of these rules redundant. If Marshall McLuhan’s adage “the medium is the message” is correct, then despite the reliance of one medium on the traditions of its predecessor, gaming is simply not cinema. This article considers writing for games as axiomatically unconventional and calls for radical reinventions of storytelling within the new media.In order to investigate games writing, I will first revisit some of the rules of cinematic construction as inherited from an original Aristotelian source (Cleary). These rules require: a single focussed protagonist driving the plot; a consistent story form with narrative drive or story engine; the writer to avoid the repeated dramatic beat and; a reassessment of thematic concerns for the new technology. We should also investigate game-centric terminology such as “immersion” and “agency” to see how electronic gaming as an essentially postmodern phenomenon reciprocates, yet contrasts to, its cinematic predecessor (Murray, Hamlet 98/126). Must the maker of games subscribe to the filmmaker’s toolbox when the field is so very different? In order to answer this question, I will consider some concepts unique to games technology, firstly, the enduring debate known as ludology versus narratology. Gaming rhetoric since the late 1990s has questioned the efficacy of the traditional film narrative when adapted to game play. Players are still divided between the narratologists’ view, which holds that story within games is inevitable and the ludologists’ opinion, which suggests that traditional narrative has no place within the spatially orientated freedom of game play. Originally espousing the benefits of ludology, Janet H Murray argues that the essential formalism of gaming separates it from narrative, which Aarseth describes as representing “'colonialist' intrusions” on game play (46). Mimetic aspects inherited from narrative principles should remain incidental rather than forming an overarching hegemony within the game (Murray, "Last Word"). In this way, the ludologists suggest that game development has been undermined by the persistence of the narrative debate and Murray describes game studies as a “multi-dimensional, open-ended puzzle” worth solving on its own terms (indeed, cinema of attractions compelled viewers for thirty years before narrative cinema became dominant in the early twentieth century.Gaming history has proved this argument overblown and Murray herself questions the validity of this spurious debate within game play. She now includes the disclaimer that, ironically, most ludologists are trained in narratology and thus debate a “phantom of their own creation” (Murray, "Last Word"). This implies a contemporary opposition to ludology’s original meaning and impacts upon screenwriting principles in game making. Two further key concepts, which divide the medium of game entirely from the art of cinema are “immersion” and “agency” (Murray, Hamlet 98/126). Murray likens immersion to the physical sensation of being “submerged in water” pointing out that players enjoy the psychologically immersive phenomenon of delving into an undiscovered reality (Murray, Hamlet 98). Although distinct from the passive experience of cinema viewing, this immersion is like the experience of leaving the ordinary world and diving into the special world as Christopher Vogler’s screenwriting theory suggests. The cinema audience is encouraged to immerse themselves in the new world of Gittes’s Chinatown from the comfort of their familiar one. Similarly, the light-hearted world of the summer home contrasts Heavy Rain’s decent into urban, neo-noir corruption. Contrary to its cinematic cousin, the immediacy and subjectivity of the new media experience is more tangible and controllable, which renders immersion in games more significant and brings us to the next gaming concept, agency.To describe agency, Murray uses the complex metaphor of participatory dance, with its predetermined structures, “social formulas” and limited opportunities to change the overall “plot” of the dance: “The slender story is designed to unfold in the same way no matter what individual audience members may do to join the fun” (Hamlet 126-27). In electronic gaming, time-honoured gaming traditions from chess and board games serve as worthy predecessors. In this way, sophisticated permutations of outcome based on the player’s choice create agency, which is “the satisfying power to take meaningful action and see the results of our decisions and choices” (Murray, Hamlet 126). Bearing this in mind, when narrative enters game play, a world of possibility opens up (Murray, Hamlet).So where do the old rules of cinema apply within gaming and where is the maker of games able to find alternatives based on their understanding of agency and immersion? McLuhan’s unconventional scholarship leads the way, by pointing out the alternativity of the newer media. I consider that the rules of cinematic construction are also often disregarded by the casual viewer/player, but of utmost importance to the professional screenwriter.Amongst these rules is the screenwriting convention of having a single protagonist. This is a being fuelled with desire and a clear, visually rendered, actively negotiated goal. This principle persists in cinema according to Aristotle’s precepts (Cleary). The protagonist is a single entity making decisions and taking actions, even if that entity is a collection of individuals acting as one (Dethridge). The exploits of this main character (facing an opposing force of antagonism) determine the path of the story and for that reason a clear, single-minded narrative line is echoed in a single story form (McKee). For example, the baffling depth of meaning in Chinatown still emanates from protagonist J.J. Gittes’s central determination: to solve the crime suggested by the Los Angeles water shortage. The audience’s ability to identify and empathise with Gittes is paramount when he discovers the awful perversion his love interest, Evelyn Mulwray (Faye Dunaway), has been subjected to. However, the world of Chinatown remains intriguing as a string of corruption is revealed though a detective plot fuelled by our hero’s steadfast need to know the truth. In this way, a single protagonist’s desire line creates a solid story form. Conversely, in computer games (and despite the insistence of Draconian screenwriting lecturers who insist on replicating cinematic rules) the effect of a multiple protagonist plot still allows for the essential immersion in an imaginative world. In Heavy Rain, for example, the search for clues through the eyes of several related characters including a hapless father, a hangdog, ageing detective and a hyper-athletic single mother still allows for immersion. The player/interactor’s actions still create agency even as they change avatars from scene to scene. The player also negotiates for mastery of their character’s actions in order to investigate their situation, facts and world. However, each time the player switches their character allegiance, they revert to square one of their potential identification with that character. Indeed, in Heavy Rain, the player keenly aware of the chilling effect generated by the father losing his child in a busy shopping mall, but then another avatar steps forward, then another and the player must learn about new and unfamiliar characters on a scene-by-scene basis. The accumulative identification with a hero like Chinatown’s Gittes, begins with an admiration for his streetwise charm, then strengthens through his unfolding disillusionment and is cemented with Polanski’s brilliant invention: the death of Evelyn Mulwray replete with its politico-sexual implications (Polanski). However, does this mean cinematic identification is superior to game play’s immersion and agency? McLuhan might argue it is not and that the question is meaningless given that the “message” of games is axiomatically different. Traditional screenwriting scholarship therefore falters in the new medium. Further, Heavy Rain’s multi-protagonist miasma conforms to a new breed of structure: the mosaic plot, which according to Murray mirrors the internet’s click and drag mentality. In this sense, a kaleidoscopic world opens in pockets of revelation before the player. This satisfies the interactor in a postmodernist sense: an essential equality of incoming information in random, nonlinear connections. Indeed electronic games of this nature are a triumph of postmodernism and of ludology’s influence on the narratologist’s perspective. Although a story form including clues and detection still drives the narrative, the mosaic realisation of character and situation (which in a film’s plot might seem meandering and nonsensical) is given life by the agency and immersion provided by gaming (Truby).Back in traditional screenwriting principles, there is still the need for a consistent and singular story form providing a constant narrative drive (McKee). As mentioned, this arises from the protagonist’s need. For example a revenge plot relies on the hero’s need for vengeance; a revelation plot like Chinatown hinges on detection. However, first time screenwriting students’ tendency to visualise a story based unconsciously on films they have previously seen (as a bricolage of character moments arranged loosely around a collection of received ideas) tends to undermine the potential effectiveness of their story form. This lack of singularity in filmic writing indicates a misunderstanding of story logic. This propensity in young screenwriters derives from a belief that if the rendered filmic experience means something to them, it will necessarily mean something to an audience. Not so: an abandoned story drive or replaced central character diminishes the audience’s enjoyment and even destroys suspension of disbelief. Consequently, the story becomes bland and confusing. On investigation, it appears the young screenwriter does not realise that they are playing out an idea in their head, which is essentially a bricolage in the postmodern sense. Although this might lead to some titillating visual displays it fails to engage the audience as the result of their participation in an emotional continuum (Hayward). In contradistinction to film, games thrive on such irregularities in story, assuming radically different effects. For example, in cinema, the emotional response of a mass audience is a major draw card: if the filmic story is an accumulation of cause and effect responses, which steadily drive the stakes up until resolution, then it is the emotional “cathexis” as by-product of conflict that the audience resonates with (Freud 75; Chekhov). Does this transfer to games? Do notions such as feeling and empathy actually figure in game play at all? Or is this simply an activity rewarding the interactor with agency in lieu of deeper, emotive experiences? This final question could be perceived as anti-gaming sentiment given that games such as Heavy Rain suggest just such an emotional by-product. Indeed, the mechanics of gaming have the ability to push the stakes even higher than their cinematic counterparts, creating more complex emotionality in the player. In this way, the intentional psychological malaise of Heavy Rain solicits even greater emotion from players due to their inherent act of will. Where cinema renders the audience emotional by virtue of its passivity, no such claim is possible in the game. For example, where in Chinatown, Gittes tortures his lover by repeatedly slapping her, in Heavy Rain the character must actively perform torture on themself in order to solve the mystery. Further, the potential for engagement is extended given there are fourteen possible endings to Heavy Rain. In this way, although the film viewer’s emotional response is tempered by guessing the singular outcome, the multiple endings of this electronic game prevent such prescience (films can have multiple endings, but game mechanics lend the new media more readily to this function, therefore, game books with dice-rolling options are a stronger precedent then cinema).Also effective for the construction of cinema is Aristotle’s warning that the repetition of story and expositional information without rising stakes or any qualification of meaning creates a sense of “dramatic stall” for the audience (Aristotle). This is known as a repeated dramatic story beat and it is the stumbling block of many first time screenwriters. The screenplay should be an inventive effort to overcome escalating obstacles and an accumulative cause and effect chain on the part of the protagonist (Truby). The modern screenwriter for film needs to recognise any repeated beat in their early drafting and delete or alter the repetitive material. What then are the implications of repeated dramatic beats for the game writer? The game form known as “first person shooter” (FPS) depends on the appearance of an eternally regenerating (indeed re-spawning) enemy. In an apocalyptic zombie shooter game, for example, many hordes of zombies die unequivocally without threatening the interactor’s intrigue. Presumably, the antagonists are not intended to pose intellectual opposition for the gamer. Rather, the putrefying zombies present themselves for the gamer’s pugilistic satisfaction, again and again. For the game, therefore, the repeated beat is a distinct advantage. They may come harder and faster, but they are still zombies to be dispatched and the stakes have not necessarily risen. Who cares if this is a succession of repeated beats? It is just good clean fun, right? This is where the ludologists hold sway: to impose principles such as non-repeated beats and rising stakes on the emergence of a world based on pure game play offers no consequence for the FPS game. Nevertheless, the problem is exacerbated in “role play games” (RPG) of which Heavy Rain is an example. Admittedly, the gamer derives effective horror as our hero negotiates his way amongst a sea of disassociated shoppers searching for his lost child. The very fact of gamer agency should abnegate the problem, but does not, it merely heightens the sense of existential hopelessness: turning face after face not finding the child he is searching for is a devastating experience exacerbated by active agency (as opposed to the accepting passivity of cinema spectatorship). The rising panic in the game and the repetition of the faces of impassive shoppers also supports the player’s ongoing disorientation. The iconic appearance of the gruff clown handing out balloons further heightens the panic the gamer/protagonist experiences here. These are examples of repeated beats, yet effective due to player agency. The shoppers only persist until the gamer masters the situation and is able to locate the missing child. Thus, it is the capacity of the gamer to circumvent such repetition, which actually propels the game forward. If the gamer is adept, they will overcome the situation easily; if they are inexperienced, the repetition will continue. So, why apply traditional narrative constrictions on game play within a narrative game?Another crucial aspect of story is theme, which in the young writer reflects a postmodernist fetishisation of plot over story. In fact, theme is one of the first concepts to be ignored when a film student puts pen to paper (or finger to keyboard) when designing their game. In this way, the themes students choose to ignore resurface despite their lack of conscious application of them. They write plot, and plot in abundance (imperative for the modern writer (Truby)), which the mosaic structure of games accommodates for seamlessly. However, plot is causative and postmodern interpretations do not necessarily require the work of art to “say” anything beyond the “message” trapped in the clichés of their chosen genre (McLuhan). In concentrating on plot, therefore, the young writer says what they are unaware they are saying. At its most innocuous level this creates cliché. At its worst, it erases history and celebrates an attitude of unexamined ignorance toward the written material (Hayward). In extreme cases, student writers of both media support fascism, celebrate female masochism, justify rape (with or without awareness), or create nihilistic and derivative art, which sensationalises violence to a degree not possible within film technology. This is ironic given that postmodernism is defined, in part, by a canny reaction to modernist generation of meaning and cynicism toward the technology of violence. In all this postmodernism, that illusive chestnut known as “originality” (a questionable imperative still haunting the conventional screenplay despite the postmodernist declamation that there is no such thing) should also be considered. Although the game writer can learn from the lessons of the screenwriter, the problems of game structure and expression are unique to the new medium and therefore alternative to film. Adhering to traditional understandings of screenwriting in games is counterproductive to the development of the form and demands new assessment. If gaming students are liberated from narratologist impositions of cinematic story structures, will this result in better or more thoughtful games? Further to the ludologists’ original protestation against the ““colonialist” intrusions” of narrative on game play, film writing must recede where appropriate (Aarseth). Then again, if a ludologist approach to game creation renders the student writer free of filmic dogma, why do they impose the same stories repetitively? What gain comes from ignoring the Aristotelian traditions of storytelling–especially as derived from screen culture? I suggest that storytelling, to echo McLuhan’s statement, must necessarily change with the new medium: the differences are illuminating. The younger, nonlinear form embodies the player as protagonist and therefore should not need to impose the single protagonist regime from film. Story engine has been replaced by player agency and game mechanics, which also allows for inventive usage of the repeated beat. Indeed, postmodern and ludological concerns embedded within mosaic plots almost entirely replace the need for any consistency of story form while still subverting the expectations of modernism? Genre rules are partly reinvented by the form and therefore genre conventions in gaming are still in their infancy. Indeed, the very amorality of nihilistic game designers opens a space for burgeoning post-postmodernist concerns regarding ethics and faith within art. In any case, the game designer may choose the lessons of film writing’s modernist legacy if story is to be effective within the new medium. However, as meaning derives from traditional form, it might be wiser to allow the new medium its own reinvention of writing rules. Given Heavy Rain’s considerable contribution to detective genre in game play by virtue of its applying story within new media, I anticipate further developments that might build on Chinatown’s legacy in the future of gaming, but on the game play’s own terms.ReferencesAarseth, Espen. Genre Trouble: Narrativism and the Art of Simulation. First Person: New Media as Story, Performance, and Game. Cambridge, Mass.: MIT P, 2004. Aristotle. Poetics. Australia: Penguin Classics, 1997.Chekhov, Michael. Lessons for the Professional Actor. New York: Performing Arts Journal Publications, 1985.Chinatown. Roman Polanski. Paramount Golden Classics, 2011.Cleary, Stephen. “'What Would Aristotle Do?' Ancient Wisdom for Modern Screenwriters.” Stephen Cleary Lecture Series, 1 May 2011. Melbourne, Vic.: Victorian College of the Arts.Dethridge, Lisa. Writing Your Screenplay. Australia: Allen &amp; Unwin, 2003.Freud, Sigmund. “On Narcissism: An Introduction.” On Metapsychology: The Theory of Psychoanalysis. Middlesex: Pelican, 1984. 65-97.Hayward, Susan. Cinema Studies: The Key Concepts. London: Routledge, 2006.Heavy Rain. David Cage. Quantic Dream, 2010.McKee, Robert. Story: Substance, Structure, Style and the Principles of Screenwriting. UK: Methuen, 1999. McLuhan, Marshall. “The Medium Is the Message.” Understanding Media: The Extensions of Man. Cambridge, Mass.: MIT P, 1994. 1-18.Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: Simon and Schuster / Free Press, 1997.Murray, Janet H. “The Last Word on Ludology v Narratology in Game Studies.” Keynote Address. DiGRA, Vancouver, 17 June 2005.Polanski, Roman, dir. DVD Commentary. Chinatown. Paramount Golden Classics, 2011.Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Storyteller. New York: Farrar, Straus and Giroux, 2008.Vogler, Christopher. The Writer’s Journey: Mythic Structure for Storytellers and Screenwriters. London: Boxtree, 1996.
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Brammer, Rebekah, Lisa J. Hackett, and Jo Coghlan. "From Noir to Neo-Noir." M/C Journal 28, no. 1 (2025). https://doi.org/10.5204/mcj.3150.

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Though the ‘official’ film noir period ended more than 60 years ago, the enigmatic allure of noir endures, lingering like the smoke from a femme fatale’s cigarette. IMDB defines the classic film noir period of American cinema as beginning with the film Underworld (1927) and ending with Touch of Evil (1958), while many consider that John Houston’s The Maltese Falcon (1941), an adaptation of Dasheill Hammett’s hard-boiled detective novel, as launching the classic noir cycle. Classic noir is immediately recognisable for its characters: the brooding detective and sultry femme fatale; its themes of crime, corruption, and the seedy side of the big city; and its distinctive visual style, including a high-contrast black and white palette. With its categorisation – as genre/cycle/style – contested and argued over the ensuing years, noir nevertheless remains an essential part of our screen lexicon. Neo-noir, a perceptible set of screen texts emerging after the classic noir era, has undergone its own rigorous contestation and evolution, with another distinct iteration, neon-noir, also emerging. Hybridisation of noir with other genres and styles has arguably always been around, and the range of texts that emerged beyond the classic era blend noir with everything from horror in Psycho (1960), science fiction in Blade Runner (1982), dark comedy in Fargo (1996), to the Western in Mystery Road (2013). Whilst the visual features of noir are an integral part of its appeal, we must not forget that its literary roots run deep and have continued to proliferate; classic film noir arose from the novels of Hammett and Raymond Chandler, Nordic Noir had its literary roots in books from Henning Mankell and Stieg Larssen, and Australian (or ‘Outback’) Noir has emerged as a crime fiction juggernaut, with several adaptations making their way to big and small screens. On television, Nordic Noir is in its third decade of taking the world by storm, and its influence can be traced across other national noir texts, such as the UK’s Broadchurch (2013-2017). High-quality noir-inspired productions continue to appear on streaming services, such as Netflix’s limited series Ripley (2024), shot in sumptuous black and white. Genre hybridisation is also evident on the small screen, including quirky comedy and supernatural themes in Twin Peaks (1990-1, 2017), an influential network success with a streaming sequel, and comedy in Amazon’s Aussie hit Deadloch (2023-). It is not the aim of this issue of M/C Journal on noir to define or redefine noir, as this is an argument no one can win, and in fact the argument itself can be ruled redundant. Rather, our authors interrogate iterations of noir from its classic roots to more recent hybridisations. Across the media of film, television, and literary fiction, these articles investigate how noir intersects with such diverse genres as the Western, children’s fiction, comedy, horror, superhero films, and documentary. Recognising the multi-faceted nature of noir, articles explore noir tropes evident in themes, characters, and style. Having broken free of its American-centric (and city-bound) classic roots decades ago, national iterations of noir continue to spread and hybridise, and continued academic and popular interest in noir is fed by its ever-changing, ever-growing oeuvre. Noir, as evident in this edition, is both instantly recognisable and generically slippery. Tess Ezzy’s article “Black Widow: Unravelling Noir Characterisation in Charlotte’s Web’s Femme Fatale” explores the unexpected parallels between E.B. White's Charlotte’s Web and the thematic and stylistic elements of film noir. While the novel has long been celebrated as a staple of children’s literature for its exploration of friendship, mortality, and the cycles of life, this article reveals how it also delves into moral ambiguity, agency, and survival when viewed through a noir lens. Central to this analysis is spider Charlotte A. Cavatica, who embodies the femme fatale archetype: intelligent, manipulative, and morally complex. Charlotte’s actions align with the classic femme fatale, blending altruism with strategic deception to subvert oppressive systems and ensure survival. The barnyard, too, serves as a noir-like microcosm, where idyllic appearances mask existential dilemmas and ethical compromises. Characters such as Templeton, the self-interested yet essential ally, and Wilbur, the passive protagonist wrestling with existential dread, reflect a broader exploration of morally grey spaces, collective survival, and the consequences of agency. Through this lens, the article argues that Charlotte’s Web transcends its pastoral genre, weaving themes of deception, fatalism, and ethical complexity typically associated with noir into a sophisticated narrative suitable for all ages. The article “All the Pretty Noir Horses: The Myth of the Horse in the Noir Western” by Huw Nolan, Jenny Wise, and Nathan Wise explores how Cormac McCarthy’s 1992 novel All the Pretty Horses combines elements of noir and the Western, creating a hybrid that subverts both genres. The study uses Barthes’s theory of myth to analyse how horses function as symbolic constructs, embodying tensions between freedom and control, nostalgia and progress. It argues that horses fulfill a dual role, both as romanticised icons of the cowboy ethos and as agents of entrapment that underscore noir’s fatalism. The analysis situates the novel within a landscape of industrial encroachment, where the Western’s rugged individualism and pastoral ideals degrade under the forces of modernity. Horses represent these collapsing ideals, reflecting humanity’s contradictory yearning for unspoiled nature while simultaneously exploiting it. The article also reimagines noir’s femme fatale through the mythic allure of horses, which, like the femme fatale, lead protagonists into cycles of desire, conflict, and inevitable suffering. For protagonist John Grady Cole, his idealised connection to horses intensifies his entanglement in violence and loss, underscoring noir’s themes of disillusionment and constrained agency. In an in-depth analysis of The Batman (2022) in “Becoming the Shadows: A Gothic Noir Reading of Empathy, Psychopathy and Anti-Heroism in The Batman (2022)”, Tracey Woolrych and Chris Comerford situate the film at the intersection of gothic and noir genres. Unlike previous cinematic portrayals of the character, Robert Pattinson’s Batman is depicted as a morally ambiguous anti-hero, whose violent actions and psychological complexities reflect both noir’s archetypal hard-boiled detective and gothic tropes of trauma and monstrosity. They argue the film’s aesthetic evokes a dark, crime-ridden Gotham where Batman operates as a conflicted vigilante, alienated from societal acceptance yet driven by an overwhelming sense of justice. This iteration emphasises his psychological distress—rooted in the trauma of his parents’ murder—and explores his efforts to channel personal pain into his crusade for justice, which blurs the line between heroism and pathology. Through a psychological lens, the article considers Batman’s dark traits, analysing his aggressive tendencies, emotional compartmentalisation, and bouts of empathy, which align him with characteristics of both psychopathy and what researchers term the ‘dark empath’. Batman’s emotional detachment is seen as a protective mechanism but also as a source of tension, driving his actions and shaping his isolated persona. Further, the article contrasts Batman with the Riddler, highlighting how the film draws parallels between the two as different manifestations of violence and trauma, further complicating the dichotomy of good versus evil. Pattinson’s Batman is viewed as a complex, liminal figure who challenges traditional notions of noir anti-heroes and gothic protagonists. The authors conclude that this interpretation contributes to a richer understanding of the character and the interplay between trauma, heroism, and morality in contemporary storytelling. Kaela Joseph’s article “Gays Burying Ourselves: Immersive and Subversive Uses of Neon Noir in I Saw the TV Glow” examines Jane Schoenbrun’s 2024 I Saw the TV Glow (ISTTVG), a psychological sci-fi/horror film that uses neon-noir techniques to craft a compelling allegory for the queer experience, centring themes of internalised heteronormativity, identity concealment, and psychological liberation. The article considers the act of self-burial – both metaphorically and literally – as a complex, unsettling process of identity reclamation, tying it to queer struggles of ego death and authenticity. Drawing on noir elements – such as expressionist cinematography, morally ambiguous characters, and grim, suffocating settings – the film, for the authors, shifts traditional noir paradigms into uniquely queer territory, reimagining familiar tropes and fears through a subversive lens. Unlike traditional noir, ISTTVG trades urban landscapes for the banality of the suburban, capturing the stifling mundanity associated with heteronormative conformity. While neon-noir typically relies on cityscapes and artificial light to evoke unease, the article posits that Schoenburn shifts this tension to televisions, projectors, and other nostalgic imagery, blurring the comforting glow of serialised television with undertones of disquiet and despair. Both the setting and cinematography invoke queer temporality, suggesting a simultaneous suspension and urgency of time, reflecting the queer experience of navigating identity within societal constraints, which along with the characters complicate traditional noir archetypes. “Who Will Control the Black Bird? Influence and Power Bases in The Maltese Falcon” is an intricate examination of power dynamics and influence tactics used by the characters in the source novel and film adaptation of The Maltese Falcon. Drawing on the noir aesthetic, Gordon Schmidt and Clint Martin consider a morally ambiguous world rife with deception and manipulation, where no one can claim true legitimacy or complete control over the prized artifact. Central to classic noir, the characters navigate a shadowy environment of mistrust, ethical compromises, and blurred morality, consistent with the genre's themes of power struggles and individual ambition. The article explores these dynamics through frameworks of positional and personal power, illustrating how the noir setting forces characters to depend on manipulation, negotiation, and influence to navigate a treacherous moral landscape. It highlights how the interplay of power and character motivations not only drives the narrative but also reflects the pessimistic, ruthless worldview inherent to noir. By analysing the transactional and tension-filled relationships through the lens of power, the article deepens our understanding of the genre’s thematic focus on human vulnerability, corruption, and the elusiveness of control in a world bound by chaos. L. Dugan Nichols argues in “Generational Detectives: Documentary Noir, Millennials, and Conspiracy on Netflix“ that the streamer’s American Conspiracy: The Octopus Murders (2024) represents the intersecting evolution of noir storytelling, conspiracy theories, and Millennial generational anxiety. It applies the dark, paranoid tropes of film noir to the documentary format while weaving in themes of disillusionment with systemic power structures, raising questions of murder, corruption, and obfuscated truths. The series’ investigative photojournalist mirrors the archetype of a noir detective, immersed in an indifferent, malevolent world where answers remain elusive, and suspicion infects all interactions. The article argues that beyond its surface as a true-crime mystery, the documentary reflects a larger generational narrative, portraying Millennials grappling with the fallout of inherited neoliberal policies, growing economic inequality, and political disillusionment in the wake of events like 9/11 and the 2008 financial crisis. The noir aesthetic – labyrinthine plotting, dramatic sprawl, unresolved endings, and deep societal mistrust – here serves as both a narrative device and a lens through which Millennial anxieties about their precarious world are refracted. Within the broader cultural landscape, American Conspiracy fits into a subculture of podcasts and online communities that use conspiracies to dissect historical and contemporary abuses of power, creating new digital noirs for a disenchanted generation. Noir has often been defined by its urban roots, where shadowy streets and towering cityscapes mirror the moral ambiguity and despair at the genre's core. However, noir is not confined to the chaos of the metropolis, as we find in André Francisco’s article “’Small town, big hell’: Noir and Landscape in Mare of Easttown (2018)”. Francisco examines noir themes – corruption, entrapment, and moral decay – and finds they have equally compelling expression in small towns, where intimacy and familiarity amplify tension. The idyllic façade of the small town, steeped in myths of American wholesomeness, often obscures its shared secrets, crumbling morality, and collective complicity. In this context, the TV series Mare of Easttown offers a striking contemporary example, reinterpreting noir’s aesthetic and thematic template within the confines of a suburban American community. Visually, Mare of Easttown adapts noir’s shadow-laden cityscapes into muted greys and desolate suburban landscapes. The decayed houses, barren roads, and dimly lit interiors evoke a sense of suffocating inevitability. Here, wide-open spaces paradoxically feel as restrictive as noir’s urban labyrinths, mirroring a community where violence and despair thrive not in isolation but in the oppressive closeness of intergenerational ties. Crimes in Easttown, such as domestic violence, sexual assault, and child abuse, are not random but products of a deeply broken environment. Justice is elusive, complicated by a network of relationships where everyone is implicated in some way. Like the back alleys of the noir city, Easttown itself becomes a character, embodying the moral decay noir thrives upon. Completing this issue, Kai Qing Tan examines Yeo Siew Hua’s A Land Imagined (2018), a Singaporean noir film, to explore its commentary on migrant labourers’ exploitation, alienation, and the reification of individuals within the neoliberal, glocalised structure of Singapore. Titled “Negative Affects in the Dark Intervals of A Land Imagined”, the discussion focusses on the film’s use of ‘dark intervals’ – liminal spaces like cybercafés, highways, and reclaimed lands – to evoke moments of reflection, personal transformation, and the acknowledgment of marginalised lives. The film disrupts viewers’ preconceived notions, invoking reflective empathy by immersing them in the dreams, struggles, and vulnerabilities of the migrant workers. Visual motifs such as red lights and reclaimed land symbolise Singapore’s unceasing development, achieved at the expense of these labourers’ invisibility and systemic exploitation. In its poetic and ambivalent ending, A Land Imagined juxtaposes the characters’ pursuit of freedom with viewers’ passive observance, asking them to assess their own complicity in the societal dynamics it critiques. It concludes by emphasising the potential of non-Western noir, such as this Singaporean film, to expose hidden injustices and reimagine societal attitudes, calling for more scholarly focus on global noir traditions as tools for critical empathy and inclusive community-building. Acknowledgment The editors of this issue would like to thank M/C Journal, the peer reviewers, and the Popular Culture Research Network (popcrn.org) for their support of contemporary popular culture research.
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24

Marshall, P. David. "Seriality and Persona." M/C Journal 17, no. 3 (2014). http://dx.doi.org/10.5204/mcj.802.

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No man [...] can wear one face to himself and another to the multitude, without finally getting bewildered as to which one may be true. (Nathaniel Hawthorne Scarlet Letter – as seen and pondered by Tony Soprano at Bowdoin College, The Sopranos, Season 1, Episode 5: “College”)The fictitious is a particular and varied source of insight into the everyday world. The idea of seriality—with its variations of the serial, series, seriated—is very much connected to our patterns of entertainment. In this essay, I want to begin the process of testing what values and meanings can be drawn from the idea of seriality into comprehending the play of persona in contemporary culture. From a brief overview of the intersection of persona and seriality as well as a review of the deployment of seriality in popular culture, the article focuses on the character/ person-actor relationship to demonstrate how seriality produces persona. The French term for character—personnage—will be used to underline the clear relations between characterisation, person, and persona which have been developed by the recent work by Lenain and Wiame. Personnage, through its variation on the word person helps push the analysis into fully understanding the particular and integrated configuration between a public persona and the fictional role that an actor inhabits (Heinich).There are several qualities related to persona that allow this movement from the fictional world to the everyday world to be profitable. Persona, in terms of origins, in and of itself implies performance and display. Jung, for instance, calls persona a mask where one is “acting a role” (167); while Goffman considers that performance and roles are at the centre of everyday life and everyday forms and patterns of communication. In recent work, I have use persona to describe how online culture pushes most people to construct a public identity that resembles what celebrities have had to construct for their livelihood for at least the last century (“Persona”; “Self”). My work has expanded to an investigation of how online persona relates to individual agency (“Agency”) and professional postures and positioning (Barbour and Marshall).The fictive constructions then are intensified versions of what persona is addressing: the fabrication of a role for particular directions and ends. Characters or personnages are constructed personas for very directed ends. Their limitation to the study of persona as a dimension of public culture is that they are not real; however, when one thinks of the actor who takes on this fictive identity, there is clearly a relationship between the real personality and that of the character. Moreover, as Nayar’s analysis of highly famous characters that are fictitious reveals, these celebrated characters, such as Harry Potter or Wolverine, sometime take on a public presence in and of themselves. To capture this public movement of a fictional character, Nayar blends the terms celebrity with fiction and calls these semi-public/semi-real entities “celefiction”: the characters are famous, highly visible, and move across media, information, and cultural platforms with ease and speed (18-20). Their celebrity status underlines their power to move outside of their primary text into public discourse and through public spaces—an extra-textual movement which fundamentally defines what a celebrity embodies.Seriality has to be seen as fundamental to a personnage’s power of and extension into the public world. For instance with Harry Potter again, at least some of his recognition is dependent on the linking or seriating the related books and movies. Seriality helps organise our sense of affective connection to our popular culture. The familiarity of some element of repetition is both comforting for audiences and provides at least a sense of guarantee or warranty that they will enjoy the future text as much as they enjoyed the past related text. Seriality, though, also produces a myriad of other effects and affects which provides a useful background to understand its utility in both the understanding of character and its value in investigating contemporary public persona. Etymologically, the words “series” and seriality are from the Latin and refer to “succession” in classical usage and are identified with ancestry and the patterns of identification and linking descendants (Oxford English Dictionary). The original use of the seriality highlights its value in understanding the formation of the constitution of person and persona and how the past and ancestry connect in series to the current or contemporary self. Its current usage, however, has broadened metaphorically outwards to identify anything that is in sequence or linked or joined: it can be a series of lectures and arguments or a related mark of cars manufactured in a manner that are stylistically linked. It has since been deployed to capture the production process of various cultural forms and one of the key origins of this usage came from the 19th century novel. There are many examples where the 19th century novel was sold and presented in serial form that are too numerous to even summarise here. It is useful to use Dickens’ serial production as a defining example of how seriality moved into popular culture and the entertainment industry more broadly. Part of the reason for the sheer length of many of Charles Dickens’ works related to their original distribution as serials. In fact, all his novels were first distributed in chapters in monthly form in magazines or newspapers. A number of related consequences from Dickens’ serialisation are relevant to understanding seriality in entertainment culture more widely (Hayward). First, his novel serialisation established a continuous connection to his readers over years. Thus Dickens’ name itself became synonymous and connected to an international reading public. Second, his use of seriality established a production form that was seen to be more affordable to its audience: seriality has to be understood as a form that is closely connected to economies and markets as cultural commodities kneaded their way into the structure of everyday life. And third, seriality established through repetition not only the author’s name but also the name of the key characters that populated the cultural form. Although not wholly attributable to the serial nature of the delivery, the characters such as Oliver Twist, Ebenezer Scrooge or David Copperfield along with a host of other major and minor players in his many books become integrated into everyday discourse because of their ever-presence and delayed delivery over stories over time (see Allen 78-79). In the same way that newspapers became part of the vernacular of contemporary culture, fictional characters from novels lived for years at a time in the consciousness of this large reading public. The characters or personnages themselves became personalities that through usage became a way of describing other behaviours. One can think of Uriah Heep and his sheer obsequiousness in David Copperfield as a character-type that became part of popular culture thinking and expressing a clear negative sentiment about a personality trait. In the twentieth century, serials became associated much more with book series. One of the more successful serial genres was the murder mystery. It developed what could be described as recognisable personnages that were both fictional and real. Thus, the real Agatha Christie with her consistent and prodigious production of short who-dunnit novels was linked to her Belgian fictional detective Hercule Poirot. Variations of these serial constructions occurred in children’s fiction, the emerging science fiction genre, and westerns with authors and characters rising to related prominence.In a similar vein, early to mid-twentieth century film produced the film serial. In its production and exhibition, the film serial was a déclassé genre in its overt emphasis on the economic quality of seriality. Thus, the film serial was generally a filler genre that was interspersed before and after a feature film in screenings (Dixon). As well as producing a familiarity with characters such as Flash Gordon, it was also instrumental in producing actors with a public profile that grew from this repetition. Flash Gordon was not just a character; he was also the actor Buster Crabbe and, over time, the association became indissoluble for audiences and actor alike. Feature film serials also developed in the first half-century of American cinema in particular with child actors like Shirley Temple, Mickey Rooney and Judy Garland often reprising variations of their previous roles. Seriality more or less became the standard form of delivery of broadcast media for most of the last 70 years and this was driven by the economies of production it developed. Whether the production was news, comedy, or drama, most radio and television forms were and are variation of serials. As well as being the zenith of seriality, television serials have been the most studied form of seriality of all cultural forms and are thus the greatest source of research into what serials actually produced. The classic serial that began on radio and migrated to television was the soap opera. Although most of the long-running soap operas have now disappeared, many have endured for more than 30 years with the American series The Guiding Light lasting 72 years and the British soap Coronation Street now in its 64th year. Australian nighttime soap operas have managed a similar longevity: Neighbours is in its 30th year, while Home and Away is in its 27th year. Much of the analyses of soap operas and serials deals with the narrative and the potential long narrative arcs related to characters and storylines. In contrast to most evening television serials historically, soap operas maintain the continuity from one episode to the next in an unbroken continuity narrative. Evening television serials, such as situation comedies, while maintaining long arcs over their run are episodic in nature: the structure of the story is generally concluded in the given episode with at least partial closure in a manner that is never engaged with in the never-ending soap opera serials.Although there are other cultural forms that deploy seriality in their structures—one can think of comic books and manga as two obvious other connected and highly visible serial sources—online and video games represent the other key media platform of serials in contemporary culture. Once again, a “horizon of expectation” (Jauss and De Man 23) motivates the iteration of new versions of games by the industry. New versions of games are designed to build on gamer loyalties while augmenting the quality and possibilities of the particular game. Game culture and gamers have a different structural relationship to serials which at least Denson and Jahn-Sudmann describe as digital seriality: a new version of a game is also imagined to be technologically more sophisticated in its production values and this transformation of the similitude of game structure with innovation drives the economy of what are often described as “franchises.” New versions of Minecraft as online upgrades or Call of Duty launches draw the literal reinvestment of the gamer. New consoles provide a further push to serialisation of games as they accentuate some transformed quality in gameplay, interaction, or quality of animated graphics. Sports franchises are perhaps the most serialised form of game: to replicate new professional seasons in each major sport, the sports game transforms with a new coterie of players each year.From these various venues, one can see the centrality of seriality in cultural forms. There is no question that one of the dimensions of seriality that transcends these cultural forms is its coordination and intersection with the development of the industrialisation of culture and this understanding of the economic motivation behind series has been explored from some of the earliest analyses of seriality (see Hagedorn; Browne). Also, seriality has been mined extensively in terms of its production of the pleasure of repetition and transformation. The exploration of the popular, whether in studies of readers of romance fiction (Radway), or fans of science fiction television (Tulloch and Jenkins; Jenkins), serials have provided the resource for the exploration of the power of the audience to connect, engage and reconstruct texts.The analysis of the serialisation of character—the production of a public personnage—and its relation to persona surprisingly has been understudied. While certain writers have remarked on the longevity of a certain character, such as Vicky Lord’s 40 year character on the soap opera One Life to Live, and the interesting capacity to maintain both complicated and hidden storylines (de Kosnik), and fan audience studies have looked at the parasocial-familiar relationship that fan and character construct, less has been developed about the relationship of the serial character, the actor and a form of twinned public identity. Seriality does produce a patterning of personnage, a structure of familiarity for the audience, but also a structure of performance for the actor. For instance, in a longitudinal analysis of the character of Fu Manchu, Mayer is able to discern how a patterning of iconic form shapes, replicates, and reiterates the look of Fu Manchu across decades of films (Mayer). Similarly, there has been a certain work on the “taxonomy of character” where the serial character of a television program is analysed in terms of 6 parts: physical traits/appearance; speech patterns, psychological traits/habitual behaviours; interaction with other characters; environment; biography (Pearson quoted in Lotz).From seriality what emerges is a particular kind of “type-casting” where the actor becomes wedded to the specific iteration of the taxonomy of performance. As with other elements related to seriality, serial character performance is also closely aligned to the economic. Previously I have described this economic patterning of performance the “John Wayne Syndrome.” Wayne’s career developed into a form of serial performance where the individual born as Marion Morrison becomes structured into a cultural and economic category that determines the next film role. The economic weight of type also constructs the limits and range of the actor. Type or typage as a form of casting has always been an element of film and theatrical performance; but it is the seriality of performance—the actual construction of a personnage that flows between the fictional and real person—that allows an actor to claim a persona that can be exchanged within the industry. Even 15 years after his death, Wayne remained one of the most popular performers in the United States, his status unrivalled in its close definition of American value that became wedded with a conservative masculinity and politics (Wills).Type and typecasting have an interesting relationship to seriality. From Eisenstein’s original use of the term typage, where the character is chosen to fit into the meaning of the film and the image was placed into its sequence to make that meaning, it generally describes the circumscribing of the actor into their look. As Wojcik’s analysis reveals, typecasting in various periods of theatre and film acting has been seen as something to be fought for by actors (in the 1850s) and actively resisted in Hollywood in 1950 by the Screen Actors Guild in support of more range of roles for each actor. It is also seen as something that leads to cultural stereotypes that can reinforce the racial profiling that has haunted diverse cultures and the dangers of law enforcement for centuries (Wojcik 169-71). Early writers in the study of film acting, emphasised that its difference from theatre was that in film the actor and character converged in terms of connected reality and a physicality: the film actor was less a mask and more a sense of “being”(Kracauer). Cavell’s work suggested film over stage performance allowed an individuality over type to emerge (34). Thompson’s semiotic “commutation” test was another way of assessing the power of the individual “star” actor to be seen as elemental to the construction and meaning of the film role Television produced with regularity character-actors where performance and identity became indissoluble partly because of the sheer repetition and the massive visibility of these seriated performances.One of the most typecast individuals in television history was Leonard Nimoy as Spock in Star Trek: although the original Star Trek series ran for only three seasons, the physical caricature of Spock in the series as a half-Vulcan and half-human made it difficult for the actor Nimoy to exit the role (Laws). Indeed, his famous autobiography riffed on this mis-identity with the forceful but still economically powerful title I am Not Spock in 1975. When Nimoy perceived that his fans thought that he was unhappy in his role as Spock, he published a further tome—I Am Spock—that righted his relationship to his fictional identity and its continued source of roles for the previous 30 years. Although it is usually perceived as quite different in its constitution of a public identity, a very similar structure of persona developed around the American CBS news anchor Walter Cronkite. With his status as anchor confirmed in its power and centrality to American culture in his desk reportage of the assassination and death of President Kennedy in November 1963, Cronkite went on to inhabit a persona as the most trusted man in the United States by the sheer gravitas of hosting the Evening News stripped across every weeknight at 6:30pm for the next 19 years. In contrast to Nimoy, Cronkite became Cronkite the television news anchor, where persona, actor, and professional identity merged—at least in terms of almost all forms of the man’s visibility.From this vantage point of understanding the seriality of character/personnage and how it informs the idea of the actor, I want to provide a longer conclusion about how seriality informs the concept of persona in the contemporary moment. First of all, what this study reveals is the way in which the production of identity is overlaid onto any conception of identity itself. If we can understand persona not in any negative formulation, but rather as a form of productive performance of a public self, then it becomes very useful to see that these very visible public blendings of performance and the actor-self can make sense more generally as to how the public self is produced and constituted. My final and concluding examples will try and elucidate this insight further.In 2013, Netflix launched into the production of original drama with its release of House of Cards. The series itself was remarkable for a number of reasons. First among them, it was positioned as a quality series and clearly connected to the lineage of recent American subscription television programs such as The Sopranos, Six Feet Under, Dexter, Madmen, The Wire, Deadwood, and True Blood among a few others. House of Cards was an Americanised version of a celebrated British mini-series. In the American version, an ambitious party whip, Frank Underwood, manoeuvres with ruthlessness and the calculating support of his wife closer to the presidency and the heart and soul of American power. How the series expressed quality was at least partially in its choice of actors. The role of Frank Underwood was played by the respected film actor Kevin Spacey. His wife, Clare, was played by the equally high profile Robin Warren. Quality was also expressed through the connection of the audience of viewers to an anti-hero: a personnage that was not filled with virtue but moved with Machiavellian acuity towards his objective of ultimate power. This idea of quality emerged in many ways from the successful construction of the character of Tony Soprano by James Gandolfini in the acclaimed HBO television series The Sopranos that reconstructed the very conception of the family in organised crime. Tony Soprano was enacted as complex and conflicted with a sense of right and justice, but embedded in the personnage were psychological tropes and scars, and an understanding of the need for violence to maintain influence power and a perverse but natural sense of order (Martin).The new television serial character now embodied a larger code and coterie of acting: from The Sopranos, there is the underlying sense and sensibility of method acting (see Vineberg; Stanislavski). Gandolfini inhabited the role of Tony Soprano and used the inner and hidden drives and motivations to become the source for the display of the character. Likewise, Spacey inhabits Frank Underwood. In that new habitus of television character, the actor becomes subsumed by the role. Gandolfini becomes both over-determined by the role and his own identity as an actor becomes melded to the role. Kevin Spacey, despite his longer and highly visible history as a film actor is overwhelmed by the televisual role of Frank Underwood. Its serial power, where audiences connect for hours and hours, where the actor commits to weeks and weeks of shoots, and years and years of being the character—a serious character with emotional depth, with psychological motivation that rivals the most visceral of film roles—transforms the actor into a blended public person and the related personnage.This blend of fictional and public life is complex as much for the producing actor as it is for the audience that makes the habitus real. What Kevin Spacey/Frank Underwood inhabit is a blended persona, whose power is dependent on the constructed identity that is at source the actor’s production as much as any institutional form or any writer or director connected to making House of Cards “real.” There is no question that this serial public identity will be difficult for Kevin Spacey to disentangle when the series ends; in many ways it will be an elemental part of his continuing public identity. This is the economic power and risk of seriality.One can see similar blendings in the persona in popular music and its own form of contemporary seriality in performance. For example, Eminem is a stage name for a person sometimes called Marshall Mathers; but Eminem takes this a step further and produces beyond a character in its integration of the personal—a real personnage, Slim Shady, to inhabit his music and its stories. To further complexify this construction, Eminem relies on the production of his stories with elements that appear to be from his everyday life (Dawkins). His characterisations because of the emotional depth he inhabits through his rapped stories betray a connection to his own psychological state. Following in the history of popular music performance where the singer-songwriter’s work is seen by all to present a version of the public self that is closer emotionally to the private self, we once again see how the seriality of performance begins to produce a blended public persona. Rap music has inherited this seriality of produced identity from twentieth century icons of the singer/songwriter and its display of the public/private self—in reverse order from grunge to punk, from folk to blues.Finally, it is worthwhile to think of online culture in similar ways in the production of public personas. Seriality is elemental to online culture. Social media encourage the production of public identities through forms of repetition of that identity. In order to establish a public profile, social media users establish an identity with some consistency over time. The everydayness in the production of the public self online thus resembles the production and performance of seriality in fiction. Professional social media sites such as LinkedIn encourage the consistency of public identity and this is very important in understanding the new versions of the public self that are deployed in contemporary culture. However, much like the new psychological depth that is part of the meaning of serial characters such as Frank Underwood in House of Cards, Slim Shady in Eminem, or Tony Soprano in The Sopranos, social media seriality also encourages greater revelations of the private self via Instagram and Facebook walls and images. We are collectively reconstituted as personas online, seriated by the continuing presence of our online sites and regularly drawn to reveal more and greater depths of our character. In other words, the online persona resembles the new depth of the quality television serial personnage with elaborate arcs and great complexity. Seriality in our public identity is also uncovered in the production of our game avatars where, in order to develop trust and connection to friends in online settings, we maintain our identity and our patterns of gameplay. At the core of this online identity is a desire for visibility, and we are drawn to be “picked up” and shared in some repeatable form across what we each perceive as a meaningful dimension of culture. Through the circulation of viral images, texts, and videos we engage in a circulation and repetition of meaning that feeds back into the constancy and value of an online identity. Through memes we replicate and seriate content that at some level seriates personas in terms of humour, connection and value.Seriality is central to understanding the formation of our masks of public identity and is at least one valuable analytical way to understand the development of the contemporary persona. This essay represents the first foray in thinking through the relationship between seriality and persona.ReferencesBarbour, Kim, and P. David Marshall. “The Academic Online Constructing Persona.” First Monday 17.9 (2012).Browne, Nick. “The Political Economy of the (Super)Text.” Quarterly Review of Film Studies 9.3 (1984): 174-82. Cavell, Stanley. “Reflections on the Ontology of Film.” Movie Acting: The Film Reader. Ed. Wojcik and Pamela Robertson. London: Routledge, 2004 (1979). 29-35.Dawkins, Marcia Alesan. “Close to the Edge: Representational Tactics of Eminem.” The Journal of Popular Culture 43.3 (2010): 463-85.De Kosnik, Abigail. “One Life to Live: Soap Opera Storytelling.” How to Watch Television. Ed. Ethan Thompson and Jason Mittell. New York: New York University Press, 2013. 355-63.Denson, Shane, and Andreas Jahn-Sudmann. “Digital Seriality: On the Serial Aesthetics and Practice of Digital Games.” Journal of Computer Game Culture 7.1 (2013): 1-32.Dixon, Wheeler Winston. “Flash Gordon and the 1930s and 40s Science Fiction Serial.” Screening the Past 11 (2011). 20 May 2014.Goffman, Erving. The Presentation of Self in Everyday Life. Woodstock, New York: The Overlook Press, 1973.Hagedorn, Roger “Technology and Economic Exploitation: The Serial as a Form of Narrative Presentation.” Wide Angle 10. 4 (1988): 4-12.Hayward, Jennifer Poole. Consuming Pleasures: Active Audiences and Serial Fictions from Dickens to Soap Opera. Lexington: University Press of Kentucky, 1997.Heinrich, Nathalie. “Personne, Personnage, Personalité: L'acteur a L'ère De Sa Reproductibilité Technique.” Personne/Personnage. Eds. Thierry Lenain and Aline Wiame. Paris: Librairie Philosophique J. Vrin, 2011. 77-101.Jauss, Hans Robert, and Paul De Man. Toward an Aesthetic of Reception. Brighton: Harvester, 1982.Jenkins, Henry. Textual Poachers: Television Fans &amp; Participatory Culture. New York: Routledge, 1992.Jung, C. G., et al. Two Essays on Analytical Psychology. 2nd ed. Princeton, N.J.: Princeton University Press, 1966.Kracauer, Siegfried. “Remarks on the Actor.” Movie Acting, the Film Reader. Ed. Pamela Robertson Wojcik. London: Routledge, 2004 (1960). 19-27.Leonard Nimoy &amp; Pharrell Williams: Star Trek &amp; Creating Spock. Ep. 12. Reserve Channel. December 2013. Lenain, Thierry, and Aline Wiame (eds.). Personne/Personnage. Librairie Philosophiques J. VRIN, 2011.Lotz, Amanda D. “House: Narrative Complexity.” How to Watch TV. Ed. Ethan Thompson and Jason Mittell. New York: New York University Press, 2013. 22-29.Marshall, P. David. “The Cate Blanchett Persona and the Allure of the Oscar.” The Conversation (2014). 4 April 2014.Marshall, P. David “Persona Studies: Mapping the Proliferation of the Public Self.” Journalism 15.2 (2014): 153-70.Marshall, P. David. “Personifying Agency: The Public–Persona–Place–Issue Continuum.” Celebrity Studies 4.3 (2013): 369-71.Marshall, P. David. “The Promotion and Presentation of the Self: Celebrity as Marker of Presentational Media.” Celebrity Studies 1.1 (2010): 35-48.Marshall, P. David. Celebrity and Power: Fame in Contemporary Culture. 2nd Ed. Minneapolis: University of Minnesota Press, 2014.Martin, Brett. Difficult Men: Behind the Scenes of a Creative Revolution: From The Sopranos and The Wire to Mad Men and Breaking Bad. London: Faber and Faber, 2013.Mayer, R. “Image Power: Seriality, Iconicity and the Mask of Fu Manchu.” Screen 53.4 (2012): 398-417.Nayar, Pramod K. Seeing Stars: Spectacle, Society, and Celebrity Culture. New Delhi; Thousand Oaks, California: Sage Publications, 2009.Nimoy, Leonard. I Am Not Spock. Milbrae, California: Celestial Arts, 1975.Nimoy, Leonard. I Am Spock. 1st ed. New York: Hyperion, 1995.Radway, Janice A. Reading the Romance: Women, Patriarchy, and Popular Literature. Chapel Hill: University of North Carolina Press, 1984.Stanislavski, Constantin. Creating a Role. New York: Routledge, 1989 (1961).Thompson, John O. “Screen Acting and the Commutation Test.” Movie Acting: The Film Reader. Ed. Pamela Robertson Wojcik. London: Routledge, 2004 (1978). 37-48.Tulloch, John, and Henry Jenkins. Science Fiction Audiences: Watching Doctor Who and Star Trek. London; New York: Routledge, 1995.Vineberg, Steve. Method Actors: Three Generations of an American Acting Style. New York; Toronto: Schirmer Books, 1991.Wills, Garry. John Wayne’s America: The Politics of Celebrity. New York: Simon &amp; Schuster, 1997.Wojcik, Pamela Robertson. “Typecasting.” Movie Acting: The Film Reader. Ed. Pamela Robertson Wojcik. London: Routledge, 2004. 169-89.
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Richardson, Sarah Catherine. "“Old Father, Old Artificer”: Queering Suspicion in Alison Bechdel’s Fun Home." M/C Journal 15, no. 1 (2012). http://dx.doi.org/10.5204/mcj.396.

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Abstract:
Halfway through the 2006 memoir comic Fun Home, the reader encounters a photograph that the book’s author, Alison Bechdel, found in a box of family snapshots shortly after her father’s death. The picture—“literally the core of the book, the centrefold” (Bechdel qtd. in Chute “Interview” 1006)—of Alison’s teenaged babysitter, Roy, erotically reclining on a bed in only his underwear, is the most tangible and direct evidence of her father’s sexual affairs with teenage boys, more confronting than his own earlier confession. Through this image, and a rich archive of familial texts, Bechdel chronicles her father’s thwarted desires and ambitions, probable suicide, and her own sexual and artistic coming of age.Bruce Bechdel, a married school teacher and part-time funeral director, was also an avid amateur historical restorer and connoisseur of modernist literature. Shortly after Alison came out to her parents at nineteen, Bruce was hit by a truck in what his daughter believes was an act of suicide. In Fun Home, Bechdel reads her family history suspiciously, plumbing family snapshots, letters, and favoured novels, interpreting against the grain, to trace her queer genealogy. Ultimately, she inverts this suspicious and interrogative reading, using the evidence she has gathered in order to read her father’s sexuality positively and embrace her queer and artistic inheritance from him. In The New York Times Magazine, in 2004, Charles McGrath made the suggestion that comics were “the new literary form” (24). Although comics have not yet reached widespread mainstream acceptance as a medium of merit, the burgeoning field of comics scholarship over the last fifteen years, the 2007 adaptation of Marjane Satrapi’s Persepolis into a feature film, and the addition of comics to the Best American series all testify to the widening popularity and status of the form. Memoir comics have established themselves, as Hillary Chute notes, as “the dominant mode of contemporary work” (Graphic 17). Many of these autobiographical works, including Fun Home, recount traumatic histories, employing the medium’s unique capacity to evoke the fractured and repetitive experience of the traumatised through panel structure and use of images. Comics articulate “what wasn’t permitted to be said or imagined, defying the ordinary processes of thought” (Said qtd. in Whitlock 967). The hand-drawn nature of comics emphasises the subjectivity of perception and memory, making it a particularly powerful medium for personal histories. The clear mediation of a history by the artist’s hand complicates truth claims. Comics open up avenues for both suspicious and restorative readings because their form suggests that history is always constructed and therefore not able to be confirmed as “ultimately truthful,” but also that there is no ultimate truth to be unveiled. No narrative is unmediated; a timeline is not more “pure” than a fleshed out narrative text. All narratives exclude information in order to craft a comprehensible series of events. Bechdel’s role as a suspicious reader of her father and of her own history resonates through her role as a historian and her interrogation of the ethical concerns of referential writing.Eve Kosofsky Sedgwick’s Touching Feeling: Affect, Pedagogy, Performativity critiques the hermeneutics of suspicion from a queer theory perspective, instead advocating reparative reading as a critical strategy. The hermeneutics of suspicion describes “the well-oiled machine of ideology critique” that has become the primary mode of critical reading over the last thirty or so years, suspiciously interpreting texts to uncover their hidden ideological biases (Felski, Uses 1). Reparative reading, on the other hand, moves away from this paranoid mode, instead valuing pleasure and “positive affects like joy and excitement” (Vincent). Sedgwick does not wholly reject suspicious reading, suggesting that it “represent[s] a way, among other ways, of seeking, finding, and organizing knowledge. Paranoia knows some things well and others poorly” (Touching 129). Felski, paraphrasing Ricoeur, notes that the hermeneutics of suspicion “adopts an adversarial sensibility to probe for concealed, repressed, or disavowed meanings” (“Suspicious” 216). In this fashion, Bechdel employs suspicious strategies to reveal her father’s hidden desires and transgressions that were obscured in the standard version of her family narrative, but ultimately moves away from such techniques to joyfully embrace her inheritance from him. Sedgwick notes that paranoid readings may only reveal that which is already known:While there is plenty of hidden violence that requires exposure there is also, and increasingly, an ethos where forms of violence that are hypervisible from the start may be offered as an exemplary spectacle rather than remain to be unveiled as a scandalous secret. (Touching 139)This is contrary to suspicious reading’s assumption that violence is culturally shunned, hidden, and in need of “unveiling” in contemporary Western culture. It would be too obvious for Bechdel to condemn her father: gay men have been unfairly misrepresented in the American popular imagination for decades, if not longer. Through her reparative reading of him, she rejects this single-minded reduction of people to one negative type. She accepts both her father’s weaknesses and her debts to him. A reading which only sought to publicise Bruce’s homosexual affairs would lack the great depth that Bechdel finds in the slippage between her father’s identity and her own.Bechdel’s embrace of Bruce’s failings as a father, a husband, and an artist, her revisioning of his death as a positive, creative act full of agency, and her characterisation of him as a supportive forerunner, “there to catch [Alison] as [she] leapt,” (Bechdel 232) moves his story away from archetypal narratives of homosexual tragedy. Bechdel’s memoir ends with (and enacts through its virtuoso execution) her own success, and the support of those who came before her. This move mirrors Joseph Litvak’s suggestion that “the importance of ‘mistakes’ in queer reading and writing […] has a lot to do with loosening the traumatic, inevitable-seeming connection between mistakes and humiliation […] Doesn’t reading queer mean learning, among other things, that mistakes can be good rather than bad surprises?” (Sedgwick Touching 146–7).Fun Home is saturated with intertextual references and archival materials that attempt to piece together the memoir’s fractured and hidden histories. The construction of this personal history works by including familial and historical records to register the trauma of the Bechdels’ personal tragedy. The archival texts are meticulously hand-drawn, their time-worn and ragged physicality maintained to emphasise the referentiality of these documents. Bechdel’s use of realistically drawn family photographs, complete with photo corners, suggests a family photograph album, although rather than establishing a censored and idealistic narrative, as most family albums do, the photographs are read and reproduced for their suppressed and destabilising content. Bechdel describes them as “particularly mythic” (Chute “Interview” 1009), and she plunders this symbolic richness to rewrite her family history. The archival documents function as primary texts, which stand in opposition to the deadly secrecy of her childhood home: they are concrete and evidentiary. Bechdel reads her father’s letters and photographs (and their gothic revival house) for sexual and artistic evidence, “read[ing] the text against the grain in order to draw out what it refuses to own up to” (Felski “Suspicious” 23). She interprets his letters’ baroque lyrical flourishes as indications both of his semi-repressed homosexuality and of the artistic sensibility that she would inherit and refine.Suspicion of the entire historical project marks the memoir. Philippe Lejeune describes the “Autobiographical Pact” as “a contract of identity that is sealed by the proper name” of the author (19). Bechdel does not challenge this pact fundamentally—the authoritative narrative voice of her book structures it to be read as historically truthful—but she does challenge and complicate the apparent simplicity of this referential model. Bechdel’s discussion of the referential failings of her childhood diary making—“the troubled gap between word and meaning”—casts a suspicious eye over the rest of the memoir’s historical project (Bechdel 143). She asks how language can adequately articulate experience or refer to the external world in an environment defined by secrets and silence. At the time of her childhood, it cannot—the claim to full disclosure that the memoir ultimately makes is predicated on distance and time. Bechdel simultaneously makes a claim for the historical veracity of her narrative and destabilises our assumptions around the idea of factual and retrospective truth:When I was ten, I was obsessed with making sure my diary entries bore no false witness. But as I aged, hard facts gave way to vagaries of emotion and opinion. False humility, overwrought penmanship, and self-disgust began to cloud my testimony […] until […] the truth is barely perceptible behind a hedge of qualifiers, encryption, and stray punctuation. (Bechdel 169)That which is “unrepresentable” is simultaneously represented and denied. The comics medium itself, with its simultaneous graphic and textual representation, suggests the unreliability of any one means of representation. Of Bechdel’s diaries, Jared Gardner notes, “what develops over the course of her diary […] is an increasing sense that text and image are each alone inadequate to the task, and that some merger of the two is required to tell the story of the truth, and the truth of the story” (“Archives” 3).As the boyishly dressed Alison urges her father, applying scare-quoted “bronzer,” to hurry up, Bechdel narrates, “my father began to seem morally suspect to me long before I knew that he actually had a dark secret” (16). Alison is presented as her father’s binary opposite, “butch to his nelly. Utilitarian to his aesthete,” (15) and, as a teenager, frames his love of art and extravagance as debauched. This clear distinction soon becomes blurred, as Alison and Bruce’s similarities begin to overwhelm their differences. The huge drawn hand shown holding the photograph of Roy, in the memoir’s “centrefold,” more than twice life-size, reproduces the reader’s hand holding the book. We are placed in Bechdel’s, and by extension her father’s, role, as the illicit and transgressive voyeurs of the erotic spectacle of Roy’s body, and as the possessors and consumers of hidden, troubling texts. At this point, Bechdel begins to take her queer reading of this family archive and use it to establish a strong connection between her initially unsympathetic father and herself. Despite his neglect of his children, and his self-involvement, Bechdel claims him as her spiritual and creative father, as well as her biological one. This reparative embrace moves Bruce from the role of criticised outsider in Alison’s world to one of queer predecessor. Bechdel figures herself and her father as doubled aesthetic and erotic observers and appreciators. Ann Cvetkovich suggests that “mimicking her father as witness to the image, Alison is brought closer to him only at the risk of replicating his illicit sexual desires” (118). For Alison, consuming her father’s texts connects her with him in a positive yet troubling way: “My father’s end was my beginning. Or more precisely, […] the end of his lie coincided with the beginning of my truth” (Bechdel 116–17). The final panel of the same chapter depicts Alison’s hands holding drawn photos of herself at twenty-one and Bruce at twenty-two. The snapshots overlap, and Bechdel lists the similarities between the photographs, concluding, “it’s about as close as a translation can get” (120). Through the “vast network of transversals” (102) that is their life together, Alison and Bruce are, paradoxically, twinned “inversions of one another” (98). Sedgwick suggests that “inversion models […] locate gay people—whether biologically or culturally—at the threshold between genders” (Epistemology 88). Bechdel’s focus on Proust’s “antiquated clinical term” both neatly fits her thematic expression of Alison and Bruce’s relationship as doubles (“Not only were we inverts. We were inversions of one another”) and situates them in a space of possibility and liminality (97-98).Bechdel rejects a wholly suspicious approach by maintaining and embracing the aporia in her and her father’s story, an essential element of memory. According to Chute, Fun Home shows “that the form of comics crucially retains the insolvable gaps of family history” (Graphic 175). Rejecting suspicion involves embracing ambiguity and unresolvability. It concedes that there is no one authentic truth to be neatly revealed and resolved. Fun Home’s “spatial and semantic gaps […] express a critical unknowability or undecidability” (Chute Graphic 182). Bechdel allows the gaps in her narrative to remain, refusing to “pretend to know” Bruce’s “erotic truth” (230), an act to which suspicious reading is diametrically opposed. Suspicious reading wishes to close all gaps, to articulate silences and literalise mysteries, and Bechdel’s narrative progressively moves away from this mode. The medium of comics uses words and images together, simultaneously separate and united. Similarly, Alison and Bruce are presented as opposites: butch/sissy, artist/dilettante. Yet the memoir’s conclusion presents Alison and Bruce in a loving, reciprocal relationship. The final page of the book has two frames: one of Bruce’s perspective in the moment before his death, and one showing him contentedly playing with a young Alison in a swimming pool—death contrasted with life. The gaps in the narrative are not closed but embraced. Bechdel’s “tricky reverse narration” (232) suggests a complex mode of reading that allows both Bechdel and the reader to perceive Bruce as a positive forebear. Comics as a medium pay particular visual attention to absence and silence. The gutter, the space between panels, functions in a way that is not quite paralleled by silence in speech and music, and spaces and line breaks in text—after all, there are still blank spaces between words and elements of the image within the comics panel. The gutter is the space where closure occurs, allowing readers to infer causality and often the passing of time (McCloud 5). The gutters in this book echo the many gaps in knowledge and presence that mark the narrative. Fun Home is impelled by absence on a practical level: the absence of the dead parent, the absence of a past that was unspoken of and yet informed every element of Alison’s childhood.Bechdel’s hyper-literate narration steers the reader through the memoir and acknowledges its own aporia. Fun Home “does not seek to preserve the past as it was, as its archival obsession might suggest, but rather to circulate ideas about the past with gaps fully intact” (Chute Graphic 180). Bechdel, while making her own interpretation of her father’s death clear, does not insist on her reading. While Bruce attempted to restore his home into a perfect, hermetically sealed simulacrum of nineteenth-century domestic glamour, Bechdel creates a postmodern text that slips easily between a multiplicity of time periods, opening up the absences, failures, and humiliations of her story. Chute argues:Bruce Bechdel wants the past to be whole; Alison Bechdel makes it free-floating […] She animates the past in a book that is […] a counterarchitecture to the stifling, shame-filled house in which she grew up: she animates and releases its histories, circulating them and giving them life even when they devolve on death. (Graphic 216)Bechdel employs a literary process of detection in the revelation of both of their sexualities. Her archive is constructed like an evidence file; through layered tableaux of letters, novels and photographs, we see how Bruce’s obsessive love of avant-garde literature functions as an emblem of his hidden desire; Alison discovers her sexuality through the memoirs of Colette and the seminal gay pride manifestos of the late 1970s. Watson suggests that the “panels, gutters, and page, as bounded and delimited visual space, allow texturing of the two-dimensional image through collage, counterpoint, the superimposition of multiple media, and self-referential gestures […] Bechdel's rich exploitation of visual possibilities places Fun Home at an autobiographical interface where disparate modes of self-inscription intersect and comment upon one another” (32).Alison’s role as a literary and literal detective of concealed sexualities and of texts is particularly evident in the scene when she realises that she is gay. Wearing a plaid trench coat with the collar turned up like a private eye, she stands in the campus bookshop reading a copy of Word is Out, with a shadowy figure in the background (one whose silhouette resembles her father’s teenaged lover, Roy), and a speech bubble with a single exclamation mark articulating her realisation. While “the classic detective novel […] depends on […] a double plot, telling the story of a crime via the story of its investigation” (Felski “Suspicious” 225), Fun Home tells the story of Alison’s coming out and genesis as an artist through the story of her father’s brief life and thwarted desires. On the memoir’s final page, revisioning the artifactual photograph that begins her final chapter, Bechdel reclaims her father from what a cool reading of the historical record (adultery with adolescents, verbally abusive, emotionally distant) might encourage readers to superficially assume. Cvetkovich articulates the way Fun Home uses:Ordinary experience as an opening onto revisionist histories that avoid the emotional simplifications that can sometimes accompany representations of even the most unassimilable historical traumas […] Bechdel refuses easy distinctions between heroes and perpetrators, but doing so via a figure who represents a highly stigmatised sexuality is a bold move. (125)Rejecting paranoid strategies, Bechdel is less interested in classification and condemnation of her father than she is in her own tangled relation to him. She adopts a reparative strategy by focusing on the strands of joy and identification in her history with her father, rather than simply making a paranoid attack on his character.She occludes the negative possibilities and connotations of her father’s story to end on a largely positive note: “But in the tricky reverse narration that impels our entwined stories, he was there to catch me when I leapt” (232). In the final moment of her text Bechdel moves away from the memoir’s earlier destabilising actions, which forced the reader to regard Bruce with suspicion, as the keeper of destructive secrets and as a menacing presence in the Bechdels’ family life. The final image is of complete trust and support. His death is rendered not as chaotic and violent as it historically was, but calm, controlled, beneficent. Bechdel has commented, “I think it’s part of my father’s brilliance, the fact that his death was so ambiguous […] The idea that he could pull that off. That it was his last great wheeze. I want to believe that he went out triumphantly” (qtd. in Burkeman). The revisioning of Bruce’s death as a suicide and the reverse narration which establishes the accomplished artist and writer Bechdel’s creative and literary debt to him function as a redemption.Bechdel queers her suspicious reading of her family history in order to reparatively reclaim her father’s historical and personal connection with herself. The narrative testifies to Bruce’s failings as a father and husband, and confesses to Alison’s own complicity in her father’s transgressive desires and artistic interest, and to her inability to represent the past authoritatively and with complete accuracy. Bechdel both engages in and ultimately rejects a suspicious interpretation of her family and personal history. As Gardner notes, “only by allowing the past to bleed into history, fact to bleed into fiction, image into text, might we begin to allow our own pain to bleed into the other, and more urgently, the pain of the other to bleed into ourselves” (“Autobiography’s” 23). Suspicion itself is queered in the reparative revisioning of Bruce’s life and death, and in the “tricky reverse narration” (232) of the künstlerroman’s joyful conclusion.ReferencesBechdel, Alison. Fun Home: A Family Tragicomic. New York: Mariner Books, 2007. Burkeman, Oliver. “A life stripped bare.” The Guardian 16 Oct. 2006: G2 16.Cvetkovich, Ann. “Drawing the Archive in Alison Bechdel’s Fun Home.” Women’s Studies Quarterly 36.1/2 (2008): 111–29. Chute, Hillary L. Graphic Women: Life Narrative and Contemporary Comics. New York: Columbia UP, 2010. ---. “Interview with Alison Bechdel.” MFS Modern Fiction Studies 52.4 (2006): 1004–13. Felski, Rita. Uses of Literature. Malden: Blackwell Publishing, 2008.---. “Suspicious Minds.” Poetics Today 32:3 (2011): 215–34. Gardner, Jared. “Archives, Collectors, and the New Media Work of Comics.” MFS Modern Fiction Studies 52.4 (2006): 787–806. ---. “Autobiography’s Biography 1972-2007.” Biography 31.1 (2008): 1–26. Lejeune, Philippe. On Autobiography. Ed. Paul John Eakin. Trans. Katherine Leary. Minneapolis: University of Minnesota Press, 1989. McCloud, Scott. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. McGrath, Charles. “Not Funnies.” New York Times Magazine 11 Jul. 2004: 24–56. Sedgwick, Eve Kosofsky. Epistemology of the Closet. Berkeley: University of California Press, 2008. ---. Touching Feeling. Durham : Duke University Press, 2003. Vincent, J. Keith. “Affect and Reparative Reading.” Honoring Eve. Ed. J. Keith Vincent. Affect and Reparative Reading. Boston University College of Arts and Sciences. October 31 2009. 25 May 2011. ‹http://www.bu.edu/honoringeve/panels/affect-and-reparative-reading/?›.Watson, Julia. “Autographic disclosures and genealogies of desire in Alison Bechdel’s Fun Home.” Biography 31.1 (2008): 27–59. Whitlock, Gillian. “Autographics: The Seeing “I” of the Comics.” Modern Fiction Studies 52.4 (2006): 965–79.
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Mudie, Ella. "Disaster and Renewal: The Praxis of Shock in the Surrealist City Novel." M/C Journal 16, no. 1 (2013). http://dx.doi.org/10.5204/mcj.587.

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Abstract:
Introduction In the wake of the disaster of World War I, the Surrealists formulated a hostile critique of the novel that identified its limitations in expressing the depth of the mind's faculties and the fragmentation of the psyche after catastrophic events. From this position of crisis, the Surrealists undertook a series of experimental innovations in form, structure, and style in an attempt to renew the genre. This article examines how the praxis of shock is deployed in a number of Surrealist city novels as a conduit for revolt against a society that grew increasingly mechanised in the climate of post-war regeneration. It seeks to counter the contemporary view that Surrealist city dérives (drifts) represent an intriguing yet ultimately benign method of urban research. By reconsidering its origins in response to a world catastrophe, this article emphasises the Surrealist novel’s binding of the affective properties of shock to the dream-awakening dialectic at the heart of the political position of Surrealism. The Surrealist City Novel Today it has almost become a truism to assert that there is a causal link between the catastrophic devastation wrought by the events of the two World Wars and the ideology of rupture that characterised the iconoclasms of the Modernist avant-gardes. Yet, as we progress into the twenty-first century, it is timely to recognise that new generations are rediscovering canonical and peripheral texts of this era and refracting them through a prism of contemporary preoccupations. In many ways, the revisions of today’s encounters with that past era suggest we have travelled some distance from the rawness of such catastrophic events. One post-war body of work recently subjected to view via an unexpected route is the remarkable array of Surrealist city novels set in Paris in the 1920s and 1930s, representing a spectrum of experimental texts by such authors as André Breton, Louis Aragon, Robert Desnos, Philippe Soupault, and Michel Leiris. Over the past decade, these works have become recuperated in the Anglophone context as exemplary instances of ludic engagement with the city. This is due in large part to the growing surge of interest in psychogeography, an urban research method concerned with the influence that geographical environments exert over the emotions and behaviours of individuals, and a concern for tracing the literary genealogies of walking and writing in broad sweeping encyclopaedic histories and guidebook style accounts (for prominent examples see Rebecca Solnit’s Wanderlust and Merlin Coverley’s Psychogeography). Yet as Surrealist novels continue to garner renewed interest for their erotic intrigue, their strolling encounters with the unconscious or hidden facets of the city, and as precursors to the apparently more radical practice of Situationist psychogeography, this article suggests that something vital is missing. By neglecting the revolutionary significance that the Surrealists placed upon the street and its inextricable connection to the shock of the marvellous, I suggest that we have arrived at a point of diminished appreciation of the praxis of the dream-awakening dialectic at the heart of Surrealist politics. With the movement firmly lodged in the popular imagination as concerned merely with the art of play and surprise, the Surrealists’ sensorial conception of the city as embedded within a much larger critique of the creators of “a sterile and dead world” (Rasmussen 372) is lost. This calls into question to what extent we can now relate to the urgency with which avant-gardes like the Surrealists responded to the disaster of war in their call for “the revolution of the subject, a revolution that destroyed identity and released the fantastic” (372). At the same time, a re-evaluation of the Surrealist city novel as a significant precursor to the psychogeograhical dérive (drift) can prove instructive in locating the potential of walking, in order to function as a form of praxis (defined here as lived practice in opposition to theory) that goes beyond its more benign construction as the “gentle art” of getting lost. The Great Shock To return to the origins of Surrealism is to illuminate the radical intentions of the movement. The enormous shock that followed the Great War represented, according to Roger Shattuck, “a profound organic reaction that convulsed the entire system with vomiting, manic attacks, and semi-collapse” (9). David Gascoyne considers 1919, the inaugural year of Surrealist activity, as “a year of liquidation, the end of everything but also of paroxysmic death-birth, incubating seeds of renewal” (17). It was at this time that André Breton and his collaborator Philippe Soupault came together at the Hôtel des Grands Hommes in Paris to conduct their early experimental research. As the authors took poetic license with the psychoanalytical method of automatic writing, their desire to unsettle the latent content of the unconscious as it manifests in the spontaneous outpourings of dream-like recollections resulted in the first collection of Surrealist texts, The Magnetic Fields (1920). As Breton recalls: Completely occupied as I still was with Freud at that time, and familiar with his methods of examination which I had had some slight occasion to use on some patients during the war, I resolved to obtain from myself what we were trying to obtain from them, namely, a monologue spoken as rapidly as possible without any intervention on the part of critical faculties, a monologue consequently unencumbered by the slightest inhibition and which was, as closely as possible, akin to spoken thought. (Breton, Manifesto 22–23) Despite their debts to psychoanalytical methods, the Surrealists sought radically different ends from therapeutic goals in their application. Rather than using analysis to mitigate the pathologies of the psyche, Breton argued that such methods should instead be employed to liberate consciousness in ways that released the individual from “the reign of logic” (Breton, Manifesto 11) and the alienating forces of a mechanised society. In the same manifesto, Breton links his critique to a denunciation of the novel, principally the realist novel which dominated the literary landscape of the nineteenth-century, for its limitations in conveying the power of the imagination and the depths of the mind’s faculties. Despite these protestations, the Surrealists were unable to completely jettison the novel and instead launched a series of innovations in form, structure, and style in an attempt to renew the genre. As J.H. Matthews suggests, “Being then, as all creative surrealism must be, the expression of a mood of experimentation, the Surrealist novel probes not only the potentialities of feeling and imagination, but also those of novelistic form” (Matthews 6). When Nadja appeared in 1928, Breton was not the first Surrealist to publish a novel. However, this work remains the most well-known example of its type in the Anglophone context. Largely drawn from the author’s autobiographical experiences, it recounts the narrator’s (André’s) obsessive infatuation with a mysterious, impoverished and unstable young woman who goes by the name of Nadja. The pair’s haunted and uncanny romance unfolds during their undirected walks, or dérives, through the streets of Paris, the city acting as an affective register of their encounters. The “intellectual seduction” comes to an abrupt halt (Breton, Nadja 108), however, when Nadja does in fact go truly mad, disappearing from the narrator’s life when she is committed to an asylum. André makes no effort to seek her out and after launching into a diatribe vehemently attacking the institutions that administer psychiatric treatment, nonchalantly resumes the usual concerns of his everyday life. At a formal level, Breton’s unconventional prose indeed stirs many minor shocks and tremors in the reader. The insertion of temporally off-kilter photographs and surreal drawings are intended to supersede naturalistic description. However, their effect is to create a form of “negative indexicality” (Masschelein) that subtly undermines the truth claims of the novel. Random coincidences charged through with the attractive force of desire determine the plot while the compressed dream-like narrative strives to recount only those facts of “violently fortuitous character” (Breton, Nadja 19). Strikingly candid revelations perpetually catch the reader off guard. But it is in the novel’s treatment of the city, most specifically, in which we can recognise the evolution of Surrealism’s initial concern for the radically subversive and liberatory potential of the dream into a form of praxis that binds the shock of the marvellous to the historical materialism of Marx and Engels. This praxis unfolds in the novel on a number of levels. By placing its events firmly at the level of the street, Breton privileges the anti-heroic realm of everyday life over the socially hierarchical domain of the bourgeois domestic interior favoured in realist literature. More significantly, the sites of the city encountered in the novel act as repositories of collective memory with the power to rupture the present. As Margaret Cohen comprehensively demonstrates in her impressive study Profane Illumination, the great majority of sites that the narrator traverses in Nadja reveal connections in previous centuries to instances of bohemian activity, violent insurrection or revolutionary events. The enigmatic statue of Étienne Dolet, for example, to which André is inexplicably drawn on his city walks and which produces a sensation of “unbearable discomfort” (25), commemorates a sixteenth-century scholar and writer of love poetry condemned as a heretic and burned at the Place Maubert for his non-conformist attitudes. When Nadja is suddenly gripped by hallucinations and imagines herself among the entourage of Marie-Antoinette, “multiple ghosts of revolutionary violence descend on the Place Dauphine from all sides” (Cohen 101). Similarly, a critique of capitalism emerges in the traversal of those marginal and derelict zones of the city, such as the Saint-Ouen flea market, which become revelatory of the historical cycles of decay and ruination that modernity seeks to repress through its faith in progress. It was this poetic intuition of the machinations of historical materialism, in particular, that captured the attention of Walter Benjamin in his 1929 “Surrealism” essay, in which he says of Breton that: He can boast an extraordinary discovery: he was the first to perceive the revolutionary energies that appear in the “outmoded”—in the first iron constructions, the first factory buildings, the earliest photos, objects that have begun to be extinct, grand pianos, the dresses of five years ago, fashionable restaurants when the vogue has begun to ebb from them. The relation of these things to revolution—no one can have a more exact concept of it than these authors. (210) In the same passage, Benjamin makes passing reference to the Passage de l’Opéra, the nineteenth-century Parisian arcade threatened with demolition and eulogised by Louis Aragon in his Surrealist anti-novel Paris Peasant (published in 1926, two years earlier than Nadja). Loosely structured around a series of walks, Aragon’s book subverts the popular guidebook literature of the period by inventorying the arcade’s quotidian attractions in highly lyrical and imagistic prose. As in Nadja, a concern for the “outmoded” underpins the praxis which informs the politics of the novel although here it functions somewhat differently. As transitional zones on the cusp of redevelopment, the disappearing arcades attract Aragon for their liminal status, becoming malleable dreamscapes where an ontological instability renders them ripe for eruptions of the marvellous. Such sites emerge as “secret repositories of several modern myths,” and “the true sanctuaries of a cult of the ephemeral”. (Aragon 14) City as Dreamscape Contemporary literature increasingly reads Paris Peasant through the lens of psychogeography, and not unproblematically. In his brief guide to psychogeography, British writer Merlin Coverley stresses Aragon’s apparent documentary or ethnographical intentions in describing the arcades. He suggests that the author “rails against the destruction of the city” (75), positing the novel as “a handbook for today’s breed of psychogeographer” (76). The nuances of Aragon’s dream-awakening dialectic, however, are too easily effaced in such an assessment which overlooks the novel’s vertiginous and hyperbolic prose as it consistently approaches an unreality in its ambivalent treatment of the arcades. What is arguably more significant than any documentary concern is Aragon’s commitment to the broader Surrealist quest to transform reality by undermining binary oppositions between waking life and the realm of dreams. As Hal Foster’s reading of the arcades in Surrealism insists: This gaze is not melancholic; the surrealists do not cling obsessively to the relics of the nineteenth-century. Rather it uncovers them for the purposes of resistance through re-enchantment. If we can grasp this dialectic of ruination, recovery, and resistance, we will grasp the intimated ambition of the surrealist practice of history. (166) Unlike Aragon, Breton defended the political position of Surrealism throughout the ebbs and flows of the movement. This notion of “resistance through re-enchantment” retained its significance for Breton as he clung to the radical importance of dreams and the imagination, creative autonomy, and individual freedom over blind obedience to revolutionary parties. Aragon’s allegiance to communism led him to surrender the poetic intoxications of Surrealist prose in favour of the more sombre and austere tone of social realism. By contrast, other early Surrealists like Philippe Soupault contributed novels which deployed the praxis of shock in a less explicitly dialectical fashion. Soupault’s Last Nights of Paris (1928), in particular, responds to the influence of the war in producing a crisis of identity among a generation of young men, a crisis projected or transferred onto the city streets in ways that are revelatory of the author’s attunement to how “places and environment have a profound influence on memory and imagination” (Soupault 91). All the early Surrealists served in the war in varying capacities. In Soupault’s case, the writer “was called up in 1916, used as a guinea pig for a new typhoid vaccine, and spent the rest of the war in and out of hospital. His close friend and cousin, René Deschamps, was killed in action” (Read 22). Memories of the disaster of war assume a submerged presence in Soupault’s novel, buried deep in the psyche of the narrator. Typically, it is the places and sites of the city that act as revenants, stimulating disturbing memories to drift back to the surface which then suffuse the narrator in an atmosphere of melancholy. During the novel’s numerous dérives, the narrator’s detective-like pursuit of his elusive love-object, the young streetwalker Georgette, the tracking of her near-mute artist brother Octave, and the following of the ringleader of a criminal gang, all appear as instances of compensation. Each chase invokes a desire to recover a more significant earlier loss that persistently eludes the narrator. When Soupault’s narrator shadows Octave on a walk that ventures into the city’s industrial zone, recollections of the disaster of war gradually impinge upon his aleatory perambulations. His description evokes two men moving through the trenches together: The least noise was a catastrophe, the least breath a great terror. We walked in the eternal mud. Step by step we sank into the thickness of night, lost as if forever. I turned around several times to look at the way we had come but night alone was behind us. (80) In an article published in 2012, Catherine Howell identifies Last Nights of Paris as “a lyric celebration of the city as spectacle” (67). At times, the narrator indeed surrenders himself to the ocular pleasures of modernity. Observing the Eiffel Tower, he finds delight in “indefinitely varying her silhouette as if I were examining her through a kaleidoscope” (Soupault 30). Yet it is important to stress the role that shock plays in fissuring this veneer of spectacle, especially those evocations of the city that reveal an unnerving desensitisation to the more violent manifestations of the metropolis. Reading a newspaper, the narrator remarks that “the discovery of bags full of limbs, carefully sawed and chopped up” (23) signifies little more than “a commonplace crime” (22). Passing the banks of the Seine provokes “recollection of an evening I had spent lying on the parapet of the Pont Marie watching several lifesavers trying in vain to recover the body of an unfortunate suicide” (10). In his sensitivity to the unassimilable nature of trauma, Soupault intuits a phenomenon which literary trauma theory argues profoundly limits the text’s claim to representation, knowledge, and an autonomous subject. In this sense, Soupault appears less committed than Breton to the idea that the after-effects of shock might be consciously distilled into a form of praxis. Yet this prolongation of an unintegrated trauma still posits shock as a powerful vehicle to critique a society attempting to heal its wounds without addressing their underlying causes. This is typical of Surrealism’s efforts to “dramatize the physical and psychological trauma of a war that everyone wanted to forget so that it would not be swept away too quickly” (Lyford 4). Woman and Radical Madness In her 2007 study, Surrealist Masculinities, Amy Lyford focuses upon the regeneration and nation building project that characterised post-war France and argues that Surrealist tactics sought to dismantle an official discourse that promoted ideals of “robust manhood and female maternity” (4). Viewed against this backdrop, the trope of madness in Surrealism is central to the movement’s disruptive strategies. In Last Nights of Paris, a lingering madness simmers beneath the surface of the text like an undertow, while in other Surrealist texts the lauding of madness, specifically female hysteria, is much more explicit. Indeed, the objectification of the madwoman in Surrealism is among the most problematic aspects of its praxis of shock and one that raises questions over to what extent, if at all, Surrealism and feminism can be reconciled, leading some critics to define the movement as inherently misogynistic. While certainly not unfounded, this critique fails to answer why a broad spectrum of women artists have been drawn to the movement. By contrast, a growing body of work nuances the complexities of the “blinds spots” (Lusty 2) in Surrealism’s relationship with women. Contemporary studies like Natalya Lusty’s Surrealism, Feminism, Psychoanalysis and Katharine Conley’s earlier Automatic Woman both afford greater credit to Surrealism’s female practitioners in redefining their subject position in ways that trouble and unsettle the conventional understanding of women’s role in the movement. The creative and self-reflexive manipulation of madness, for example, proved pivotal to the achievements of Surrealist women. In her short autobiographical novella, Down Below (1944), Leonora Carrington recounts the disturbing true experience of her voyage into madness sparked by the internment of her partner and muse, fellow Surrealist Max Ernst, in a concentration camp in 1940. Committed to a sanatorium in Santander, Spain, Carrington was treated with the seizure inducing drug Cardiazol. Her text presents a startling case study of therapeutic maltreatment that is consistent with Bretonian Surrealism’s critique of the use of psycho-medical methods for the purposes of regulating and disciplining the individual. As well as vividly recalling her intense and frightening hallucinations, Down Below details the author’s descent into a highly paranoid state which, somewhat perversely, heightens her sense of agency and control over her environment. Unable to discern boundaries between her internal reality and that of the external world, Carrington develops a delusional and inflated sense of her ability to influence the city of Madrid: In the political confusion and the torrid heat, I convinced myself that Madrid was the world’s stomach and that I had been chosen for the task of restoring that digestive organ to health […] I believed that I was capable of bearing that dreadful weight and of drawing from it a solution for the world. The dysentery I suffered from later was nothing but the illness of Madrid taking shape in my intestinal tract. (12–13) In this way, Carrington’s extraordinarily visceral memoir embodies what can be described as the Surrealist woman’s “double allegiance” (Suleiman 5) to the praxis of shock. On the one hand, Down Below subversively harnesses the affective qualities of madness in order to manifest textual disturbances and to convey the author’s fierce rebellion against societal constraints. At the same time, the work reveals a more complex and often painful representational struggle inherent in occupying the position of both the subject experiencing madness and the narrator objectively recalling its events, displaying a tension not present in the work of the male Surrealists. The memoir concludes on an ambivalent note as Carrington describes finally becoming “disoccultized” of her madness, awakening to “the mystery with which I was surrounded and which they all seemed to take pleasure in deepening around me” (53). Notwithstanding its ambivalence, Down Below typifies the political and historical dimensions of Surrealism’s struggle against internal and external limits. Yet as early as 1966, Surrealist scholar J.H. Matthews was already cautioning against reaching that point where the term Surrealist “loses any meaning and becomes, as it is for too many, synonymous with ‘strange,’ ‘weird,’ or even ‘fanciful’” (5–6). To re-evaluate the praxis of shock in the Surrealist novel, then, is to seek to reinstate Surrealism as a movement that cannot be reduced to vague adjectives or to mere aesthetic principles. It is to view it as an active force passionately engaged with the pressing social, cultural, and political problems of its time. While the frequent nods to Surrealist methods in contemporary literary genealogies and creative urban research practices such as psychogeography are a testament to its continued allure, the growing failure to read Surrealism as political is one of the more contradictory symptoms of the expanding temporal distance from the catastrophic events from which the movement emerged. As it becomes increasingly common to draw links between disaster, creativity, and renewal, the shifting sands of the reception of Surrealism are a reminder of the need to resist domesticating movements born from such circumstances in ways that blunt their critical faculties and dull the awakening power of their praxis of shock. To do otherwise is to be left with little more than cheap thrills. References Aragon, Louis. Paris Peasant (1926). Trans. Simon Watson Taylor. Boston: Exact Change, 1994. Benjamin, Walter. “Surrealism: The Last Snapshot of the European Intelligentsia” (1929). Trans. Edmund Jephcott. Walter Benjamin Selected Writings, Volume 2, Part I, 1927–1930. Eds. Michael W. Jennings, Howard Eiland, and Gary Smith. Cambridge, MA: The Belknap P, 2005. Breton, André. “Manifesto of Surrealism” (1924). Manifestoes of Surrealism. Trans. Richard Seaver and Helen R. Lane. Ann Arbor, MI: U of Michigan P, 1990. ———. Nadja (1928). Trans. Richard Howard. New York: Grove P, 1960. Breton, André, and Philippe Soupault. The Magnetic Fields (1920). Trans. David Gascoyne. London: Atlas P, 1985. Carrington, Leonora. Down Below (1944). Chicago: Black Swan P, 1983. Cohen, Margaret. Profane Illumination: Walter Benjamin and the Paris of Surrealist Revolution. Berkeley, CA: U of California P, 1993. Conley, Katharine. Automatic Woman: The Representation of Woman in Surrealism. Lincoln, NE: U of Nebraska P, 1996. Coverley, Merlin. Psychogeography. Harpenden: Pocket Essentials, 2010. Foster, Hal. Compulsive Beauty. Cambridge, MA: MIT P, 1993. Gascoyne, David. “Introduction.” The Magnetic Fields (1920) by André Breton and Philippe Soupault. Trans. David Gascoyne. London: Atlas P, 1985. Howell, Catherine. “City of Night: Parisian Explorations.” Public: Civic Spectacle 45 (2012): 64–77. Lusty, Natalya. Surrealism, Feminism, Psychoanalysis. Burlington, VT: Ashgate, 2007. Lyford, Amy. Surrealist Masculinities: Gender Anxiety and the Aesthetics of Post-World War I Reconstruction in France. Berkeley, CA: U of California P, 2007. Masschelein, Anneleen. “Hand in Glove: Negative Indexicality in André Breton’s Nadja and W.G. Sebald’s Austerlitz.” Searching for Sebald: Photography after W.G. Sebald. Ed. Lise Patt. Los Angeles, CA: ICI P, 2007. 360–87. Matthews, J.H. Surrealism and the Novel. Ann Arbor, MI: U of Michigan P, 1996. Rasmussen, Mikkel Bolt. “The Situationist International, Surrealism and the Difficult Fusion of Art and Politics.” Oxford Art Journal 27.3 (2004): 365–87. Read, Peter. “Poets out of Uniform.” Book Review. The Times Literary Supplement. 15 Mar. 2002: 22. Shattuck, Roger. “Love and Laughter: Surrealism Reappraised.” The History of Surrealism. Ed. Maurice Nadeau. Trans. Richard Howard. New York: Penguin Books, 1978. 11–34. Solnit, Rebecca. Wanderlust: A History of Walking. London: Verso, 2002. Soupault, Philippe. Last Nights of Paris (1928). Trans. William Carlos Williams. Boston: Exact Change, 1992. Suleiman, Susan Robin. “Surrealist Black Humour: Masculine/Feminine.” Papers of Surrealism 1 (2003): 1–11. 20 Feb. 2013 ‹http://www.surrealismcentre.ac.uk/papersofsurrealism/journal1›.
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27

Losh, Elizabeth. "Artificial Intelligence." M/C Journal 10, no. 5 (2007). http://dx.doi.org/10.5204/mcj.2710.

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&#x0D; &#x0D; &#x0D; On the morning of Thursday, 4 May 2006, the United States House Permanent Select Committee on Intelligence held an open hearing entitled “Terrorist Use of the Internet.” The Intelligence committee meeting was scheduled to take place in Room 1302 of the Longworth Office Building, a Depression-era structure with a neoclassical façade. Because of a dysfunctional elevator, some of the congressional representatives were late to the meeting. During the testimony about the newest political applications for cutting-edge digital technology, the microphones periodically malfunctioned, and witnesses complained of “technical problems” several times. By the end of the day it seemed that what was to be remembered about the hearing was the shocking revelation that terrorists were using videogames to recruit young jihadists. The Associated Press wrote a short, restrained article about the hearing that only mentioned “computer games and recruitment videos” in passing. Eager to have their version of the news item picked up, Reuters made videogames the focus of their coverage with a headline that announced, “Islamists Using US Videogames in Youth Appeal.” Like a game of telephone, as the Reuters videogame story was quickly re-run by several Internet news services, each iteration of the title seemed less true to the exact language of the original. One Internet news service changed the headline to “Islamic militants recruit using U.S. video games.” Fox News re-titled the story again to emphasise that this alert about technological manipulation was coming from recognised specialists in the anti-terrorism surveillance field: “Experts: Islamic Militants Customizing Violent Video Games.” As the story circulated, the body of the article remained largely unchanged, in which the Reuters reporter described the digital materials from Islamic extremists that were shown at the congressional hearing. During the segment that apparently most captured the attention of the wire service reporters, eerie music played as an English-speaking narrator condemned the “infidel” and declared that he had “put a jihad” on them, as aerial shots moved over 3D computer-generated images of flaming oil facilities and mosques covered with geometric designs. Suddenly, this menacing voice-over was interrupted by an explosion, as a virtual rocket was launched into a simulated military helicopter. The Reuters reporter shared this dystopian vision from cyberspace with Western audiences by quoting directly from the chilling commentary and describing a dissonant montage of images and remixed sound. “I was just a boy when the infidels came to my village in Blackhawk helicopters,” a narrator’s voice said as the screen flashed between images of street-level gunfights, explosions and helicopter assaults. Then came a recording of President George W. Bush’s September 16, 2001, statement: “This crusade, this war on terrorism, is going to take a while.” It was edited to repeat the word “crusade,” which Muslims often define as an attack on Islam by Christianity. According to the news reports, the key piece of evidence before Congress seemed to be a film by “SonicJihad” of recorded videogame play, which – according to the experts – was widely distributed online. Much of the clip takes place from the point of view of a first-person shooter, seen as if through the eyes of an armed insurgent, but the viewer also periodically sees third-person action in which the player appears as a running figure wearing a red-and-white checked keffiyeh, who dashes toward the screen with a rocket launcher balanced on his shoulder. Significantly, another of the player’s hand-held weapons is a detonator that triggers remote blasts. As jaunty music plays, helicopters, tanks, and armoured vehicles burst into smoke and flame. Finally, at the triumphant ending of the video, a green and white flag bearing a crescent is hoisted aloft into the sky to signify victory by Islamic forces. To explain the existence of this digital alternative history in which jihadists could be conquerors, the Reuters story described the deviousness of the country’s terrorist opponents, who were now apparently modifying popular videogames through their wizardry and inserting anti-American, pro-insurgency content into U.S.-made consumer technology. One of the latest video games modified by militants is the popular “Battlefield 2” from leading video game publisher, Electronic Arts Inc of Redwood City, California. Jeff Brown, a spokesman for Electronic Arts, said enthusiasts often write software modifications, known as “mods,” to video games. “Millions of people create mods on games around the world,” he said. “We have absolutely no control over them. It’s like drawing a mustache on a picture.” Although the Electronic Arts executive dismissed the activities of modders as a “mustache on a picture” that could only be considered little more than childish vandalism of their off-the-shelf corporate product, others saw a more serious form of criminality at work. Testifying experts and the legislators listening on the committee used the video to call for greater Internet surveillance efforts and electronic counter-measures. Within twenty-four hours of the sensationalistic news breaking, however, a group of Battlefield 2 fans was crowing about the idiocy of reporters. The game play footage wasn’t from a high-tech modification of the software by Islamic extremists; it had been posted on a Planet Battlefield forum the previous December of 2005 by a game fan who had cut together regular game play with a Bush remix and a parody snippet of the soundtrack from the 2004 hit comedy film Team America. The voice describing the Black Hawk helicopters was the voice of Trey Parker of South Park cartoon fame, and – much to Parker’s amusement – even the mention of “goats screaming” did not clue spectators in to the fact of a comic source. Ironically, the moment in the movie from which the sound clip is excerpted is one about intelligence gathering. As an agent of Team America, a fictional elite U.S. commando squad, the hero of the film’s all-puppet cast, Gary Johnston, is impersonating a jihadist radical inside a hostile Egyptian tavern that is modelled on the cantina scene from Star Wars. Additional laughs come from the fact that agent Johnston is accepted by the menacing terrorist cell as “Hakmed,” despite the fact that he utters a series of improbable clichés made up of incoherent stereotypes about life in the Middle East while dressed up in a disguise made up of shoe polish and a turban from a bathroom towel. The man behind the “SonicJihad” pseudonym turned out to be a twenty-five-year-old hospital administrator named Samir, and what reporters and representatives saw was nothing more exotic than game play from an add-on expansion pack of Battlefield 2, which – like other versions of the game – allows first-person shooter play from the position of the opponent as a standard feature. While SonicJihad initially joined his fellow gamers in ridiculing the mainstream media, he also expressed astonishment and outrage about a larger politics of reception. In one interview he argued that the media illiteracy of Reuters potentially enabled a whole series of category errors, in which harmless gamers could be demonised as terrorists. It wasn’t intended for the purpose what it was portrayed to be by the media. So no I don’t regret making a funny video . . . why should I? The only thing I regret is thinking that news from Reuters was objective and always right. The least they could do is some online research before publishing this. If they label me al-Qaeda just for making this silly video, that makes you think, what is this al-Qaeda? And is everything al-Qaeda? Although Sonic Jihad dismissed his own work as “silly” or “funny,” he expected considerably more from a credible news agency like Reuters: “objective” reporting, “online research,” and fact-checking before “publishing.” Within the week, almost all of the salient details in the Reuters story were revealed to be incorrect. SonicJihad’s film was not made by terrorists or for terrorists: it was not created by “Islamic militants” for “Muslim youths.” The videogame it depicted had not been modified by a “tech-savvy militant” with advanced programming skills. Of course, what is most extraordinary about this story isn’t just that Reuters merely got its facts wrong; it is that a self-identified “parody” video was shown to the august House Intelligence Committee by a team of well-paid “experts” from the Science Applications International Corporation (SAIC), a major contractor with the federal government, as key evidence of terrorist recruitment techniques and abuse of digital networks. Moreover, this story of media illiteracy unfolded in the context of a fundamental Constitutional debate about domestic surveillance via communications technology and the further regulation of digital content by lawmakers. Furthermore, the transcripts of the actual hearing showed that much more than simple gullibility or technological ignorance was in play. Based on their exchanges in the public record, elected representatives and government experts appear to be keenly aware that the digital discourses of an emerging information culture might be challenging their authority and that of the longstanding institutions of knowledge and power with which they are affiliated. These hearings can be seen as representative of a larger historical moment in which emphatic declarations about prohibiting specific practices in digital culture have come to occupy a prominent place at the podium, news desk, or official Web portal. This environment of cultural reaction can be used to explain why policy makers’ reaction to terrorists’ use of networked communication and digital media actually tells us more about our own American ideologies about technology and rhetoric in a contemporary information environment. When the experts come forward at the Sonic Jihad hearing to “walk us through the media and some of the products,” they present digital artefacts of an information economy that mirrors many of the features of our own consumption of objects of electronic discourse, which seem dangerously easy to copy and distribute and thus also create confusion about their intended meanings, audiences, and purposes. From this one hearing we can see how the reception of many new digital genres plays out in the public sphere of legislative discourse. Web pages, videogames, and Weblogs are mentioned specifically in the transcript. The main architecture of the witnesses’ presentation to the committee is organised according to the rhetorical conventions of a PowerPoint presentation. Moreover, the arguments made by expert witnesses about the relationship of orality to literacy or of public to private communications in new media are highly relevant to how we might understand other important digital genres, such as electronic mail or text messaging. The hearing also invites consideration of privacy, intellectual property, and digital “rights,” because moral values about freedom and ownership are alluded to by many of the elected representatives present, albeit often through the looking glass of user behaviours imagined as radically Other. For example, terrorists are described as “modders” and “hackers” who subvert those who properly create, own, legitimate, and regulate intellectual property. To explain embarrassing leaks of infinitely replicable digital files, witness Ron Roughead says, “We’re not even sure that they don’t even hack into the kinds of spaces that hold photographs in order to get pictures that our forces have taken.” Another witness, Undersecretary of Defense for Policy and International Affairs, Peter Rodman claims that “any video game that comes out, as soon as the code is released, they will modify it and change the game for their needs.” Thus, the implication of these witnesses’ testimony is that the release of code into the public domain can contribute to political subversion, much as covert intrusion into computer networks by stealthy hackers can. However, the witnesses from the Pentagon and from the government contractor SAIC often present a contradictory image of the supposed terrorists in the hearing transcripts. Sometimes the enemy is depicted as an organisation of technological masterminds, capable of manipulating the computer code of unwitting Americans and snatching their rightful intellectual property away; sometimes those from the opposing forces are depicted as pre-modern and even sub-literate political innocents. In contrast, the congressional representatives seem to focus on similarities when comparing the work of “terrorists” to the everyday digital practices of their constituents and even of themselves. According to the transcripts of this open hearing, legislators on both sides of the aisle express anxiety about domestic patterns of Internet reception. Even the legislators’ own Web pages are potentially disruptive electronic artefacts, particularly when the demands of digital labour interfere with their duties as lawmakers. Although the subject of the hearing is ostensibly terrorist Websites, Representative Anna Eshoo (D-California) bemoans the difficulty of maintaining her own official congressional site. As she observes, “So we are – as members, I think we’re very sensitive about what’s on our Website, and if I retained what I had on my Website three years ago, I’d be out of business. So we know that they have to be renewed. They go up, they go down, they’re rebuilt, they’re – you know, the message is targeted to the future.” In their questions, lawmakers identify Weblogs (blogs) as a particular area of concern as a destabilising alternative to authoritative print sources of information from established institutions. Representative Alcee Hastings (D-Florida) compares the polluting power of insurgent bloggers to that of influential online muckrakers from the American political Right. Hastings complains of “garbage on our regular mainstream news that comes from blog sites.” Representative Heather Wilson (R-New Mexico) attempts to project a media-savvy persona by bringing up the “phenomenon of blogging” in conjunction with her questions about jihadist Websites in which she notes how Internet traffic can be magnified by cooperative ventures among groups of ideologically like-minded content-providers: “These Websites, and particularly the most active ones, are they cross-linked? And do they have kind of hot links to your other favorite sites on them?” At one point Representative Wilson asks witness Rodman if he knows “of your 100 hottest sites where the Webmasters are educated? What nationality they are? Where they’re getting their money from?” In her questions, Wilson implicitly acknowledges that Web work reflects influences from pedagogical communities, economic networks of the exchange of capital, and even potentially the specific ideologies of nation-states. It is perhaps indicative of the government contractors’ anachronistic worldview that the witness is unable to answer Wilson’s question. He explains that his agency focuses on the physical location of the server or ISP rather than the social backgrounds of the individuals who might be manufacturing objectionable digital texts. The premise behind the contractors’ working method – surveilling the technical apparatus not the social network – may be related to other beliefs expressed by government witnesses, such as the supposition that jihadist Websites are collectively produced and spontaneously emerge from the indigenous, traditional, tribal culture, instead of assuming that Iraqi insurgents have analogous beliefs, practices, and technological awareness to those in first-world countries. The residual subtexts in the witnesses’ conjectures about competing cultures of orality and literacy may tell us something about a reactionary rhetoric around videogames and digital culture more generally. According to the experts before Congress, the Middle Eastern audience for these videogames and Websites is limited by its membership in a pre-literate society that is only capable of abortive cultural production without access to knowledge that is archived in printed codices. Sometimes the witnesses before Congress seem to be unintentionally channelling the ideas of the late literacy theorist Walter Ong about the “secondary orality” associated with talky electronic media such as television, radio, audio recording, or telephone communication. Later followers of Ong extend this concept of secondary orality to hypertext, hypermedia, e-mail, and blogs, because they similarly share features of both speech and written discourse. Although Ong’s disciples celebrate this vibrant reconnection to a mythic, communal past of what Kathleen Welch calls “electric rhetoric,” the defence industry consultants express their profound state of alarm at the potentially dangerous and subversive character of this hybrid form of communication. The concept of an “oral tradition” is first introduced by the expert witnesses in the context of modern marketing and product distribution: “The Internet is used for a variety of things – command and control,” one witness states. “One of the things that’s missed frequently is how and – how effective the adversary is at using the Internet to distribute product. They’re using that distribution network as a modern form of oral tradition, if you will.” Thus, although the Internet can be deployed for hierarchical “command and control” activities, it also functions as a highly efficient peer-to-peer distributed network for disseminating the commodity of information. Throughout the hearings, the witnesses imply that unregulated lateral communication among social actors who are not authorised to speak for nation-states or to produce legitimated expert discourses is potentially destabilising to political order. Witness Eric Michael describes the “oral tradition” and the conventions of communal life in the Middle East to emphasise the primacy of speech in the collective discursive practices of this alien population: “I’d like to point your attention to the media types and the fact that the oral tradition is listed as most important. The other media listed support that. And the significance of the oral tradition is more than just – it’s the medium by which, once it comes off the Internet, it is transferred.” The experts go on to claim that this “oral tradition” can contaminate other media because it functions as “rumor,” the traditional bane of the stately discourse of military leaders since the classical era. The oral tradition now also has an aspect of rumor. A[n] event takes place. There is an explosion in a city. Rumor is that the United States Air Force dropped a bomb and is doing indiscriminate killing. This ends up being discussed on the street. It ends up showing up in a Friday sermon in a mosque or in another religious institution. It then gets recycled into written materials. Media picks up the story and broadcasts it, at which point it’s now a fact. In this particular case that we were telling you about, it showed up on a network television, and their propaganda continues to go back to this false initial report on network television and continue to reiterate that it’s a fact, even though the United States government has proven that it was not a fact, even though the network has since recanted the broadcast. In this example, many-to-many discussion on the “street” is formalised into a one-to many “sermon” and then further stylised using technology in a one-to-many broadcast on “network television” in which “propaganda” that is “false” can no longer be disputed. This “oral tradition” is like digital media, because elements of discourse can be infinitely copied or “recycled,” and it is designed to “reiterate” content. In this hearing, the word “rhetoric” is associated with destructive counter-cultural forces by the witnesses who reiterate cultural truisms dating back to Plato and the Gorgias. For example, witness Eric Michael initially presents “rhetoric” as the use of culturally specific and hence untranslatable figures of speech, but he quickly moves to an outright castigation of the entire communicative mode. “Rhetoric,” he tells us, is designed to “distort the truth,” because it is a “selective” assembly or a “distortion.” Rhetoric is also at odds with reason, because it appeals to “emotion” and a romanticised Weltanschauung oriented around discourses of “struggle.” The film by SonicJihad is chosen as the final clip by the witnesses before Congress, because it allegedly combines many different types of emotional appeal, and thus it conveniently ties together all of the themes that the witnesses present to the legislators about unreliable oral or rhetorical sources in the Middle East: And there you see how all these products are linked together. And you can see where the games are set to psychologically condition you to go kill coalition forces. You can see how they use humor. You can see how the entire campaign is carefully crafted to first evoke an emotion and then to evoke a response and to direct that response in the direction that they want. Jihadist digital products, especially videogames, are effective means of manipulation, the witnesses argue, because they employ multiple channels of persuasion and carefully sequenced and integrated subliminal messages. To understand the larger cultural conversation of the hearing, it is important to keep in mind that the related argument that “games” can “psychologically condition” players to be predisposed to violence is one that was important in other congressional hearings of the period, as well one that played a role in bills and resolutions that were passed by the full body of the legislative branch. In the witness’s testimony an appeal to anti-game sympathies at home is combined with a critique of a closed anti-democratic system abroad in which the circuits of rhetorical production and their composite metonymic chains are described as those that command specific, unvarying, robotic responses. This sharp criticism of the artful use of a presentation style that is “crafted” is ironic, given that the witnesses’ “compilation” of jihadist digital material is staged in the form of a carefully structured PowerPoint presentation, one that is paced to a well-rehearsed rhythm of “slide, please” or “next slide” in the transcript. The transcript also reveals that the members of the House Intelligence Committee were not the original audience for the witnesses’ PowerPoint presentation. Rather, when it was first created by SAIC, this “expert” presentation was designed for training purposes for the troops on the ground, who would be facing the challenges of deployment in hostile terrain. According to the witnesses, having the slide show showcased before Congress was something of an afterthought. Nonetheless, Congressman Tiahrt (R-KN) is so impressed with the rhetorical mastery of the consultants that he tries to appropriate it. As Tiarht puts it, “I’d like to get a copy of that slide sometime.” From the hearing we also learn that the terrorists’ Websites are threatening precisely because they manifest a polymorphously perverse geometry of expansion. For example, one SAIC witness before the House Committee compares the replication and elaboration of digital material online to a “spiderweb.” Like Representative Eshoo’s site, he also notes that the terrorists’ sites go “up” and “down,” but the consultant is left to speculate about whether or not there is any “central coordination” to serve as an organising principle and to explain the persistence and consistency of messages despite the apparent lack of a single authorial ethos to offer a stable, humanised, point of reference. In the hearing, the oft-cited solution to the problem created by the hybridity and iterability of digital rhetoric appears to be “public diplomacy.” Both consultants and lawmakers seem to agree that the damaging messages of the insurgents must be countered with U.S. sanctioned information, and thus the phrase “public diplomacy” appears in the hearing seven times. However, witness Roughhead complains that the protean “oral tradition” and what Henry Jenkins has called the “transmedia” character of digital culture, which often crosses several platforms of traditional print, projection, or broadcast media, stymies their best rhetorical efforts: “I think the point that we’ve tried to make in the briefing is that wherever there’s Internet availability at all, they can then download these – these programs and put them onto compact discs, DVDs, or post them into posters, and provide them to a greater range of people in the oral tradition that they’ve grown up in. And so they only need a few Internet sites in order to distribute and disseminate the message.” Of course, to maintain their share of the government market, the Science Applications International Corporation also employs practices of publicity and promotion through the Internet and digital media. They use HTML Web pages for these purposes, as well as PowerPoint presentations and online video. The rhetoric of the Website of SAIC emphasises their motto “From Science to Solutions.” After a short Flash film about how SAIC scientists and engineers solve “complex technical problems,” the visitor is taken to the home page of the firm that re-emphasises their central message about expertise. The maps, uniforms, and specialised tools and equipment that are depicted in these opening Web pages reinforce an ethos of professional specialisation that is able to respond to multiple threats posed by the “global war on terror.” By 26 June 2006, the incident finally was being described as a “Pentagon Snafu” by ABC News. From the opening of reporter Jake Tapper’s investigative Webcast, established government institutions were put on the spot: “So, how much does the Pentagon know about videogames? Well, when it came to a recent appearance before Congress, apparently not enough.” Indeed, the very language about “experts” that was highlighted in the earlier coverage is repeated by Tapper in mockery, with the significant exception of “independent expert” Ian Bogost of the Georgia Institute of Technology. If the Pentagon and SAIC deride the legitimacy of rhetoric as a cultural practice, Bogost occupies himself with its defence. In his recent book Persuasive Games: The Expressive Power of Videogames, Bogost draws upon the authority of the “2,500 year history of rhetoric” to argue that videogames represent a significant development in that cultural narrative. Given that Bogost and his Watercooler Games Weblog co-editor Gonzalo Frasca were actively involved in the detective work that exposed the depth of professional incompetence involved in the government’s line-up of witnesses, it is appropriate that Bogost is given the final words in the ABC exposé. As Bogost says, “We should be deeply bothered by this. We should really be questioning the kind of advice that Congress is getting.” Bogost may be right that Congress received terrible counsel on that day, but a close reading of the transcript reveals that elected officials were much more than passive listeners: in fact they were lively participants in a cultural conversation about regulating digital media. After looking at the actual language of these exchanges, it seems that the persuasiveness of the misinformation from the Pentagon and SAIC had as much to do with lawmakers’ preconceived anxieties about practices of computer-mediated communication close to home as it did with the contradictory stereotypes that were presented to them about Internet practices abroad. In other words, lawmakers found themselves looking into a fun house mirror that distorted what should have been familiar artefacts of American popular culture because it was precisely what they wanted to see. References ABC News. “Terrorist Videogame?” Nightline Online. 21 June 2006. 22 June 2006 http://abcnews.go.com/Video/playerIndex?id=2105341&gt;. Bogost, Ian. Persuasive Games: Videogames and Procedural Rhetoric. Cambridge, MA: MIT Press, 2007. Game Politics. “Was Congress Misled by ‘Terrorist’ Game Video? We Talk to Gamer Who Created the Footage.” 11 May 2006. http://gamepolitics.livejournal.com/285129.html#cutid1&gt;. Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York UP, 2006. julieb. “David Morgan Is a Horrible Writer and Should Be Fired.” Online posting. 5 May 2006. Dvorak Uncensored Cage Match Forums. http://cagematch.dvorak.org/index.php/topic,130.0.html&gt;. Mahmood. “Terrorists Don’t Recruit with Battlefield 2.” GGL Global Gaming. 16 May 2006 http://www.ggl.com/news.php?NewsId=3090&gt;. Morgan, David. “Islamists Using U.S. Video Games in Youth Appeal.” Reuters online news service. 4 May 2006 http://today.reuters.com/news/ArticleNews.aspx?type=topNews &amp;storyID=2006-05-04T215543Z_01_N04305973_RTRUKOC_0_US-SECURITY- VIDEOGAMES.xml&amp;pageNumber=0&amp;imageid=&amp;cap=&amp;sz=13&amp;WTModLoc= NewsArt-C1-ArticlePage2&gt;. Ong, Walter J. Orality and Literacy: The Technologizing of the Word. London/New York: Methuen, 1982. Parker, Trey. Online posting. 7 May 2006. 9 May 2006 http://www.treyparker.com&gt;. Plato. “Gorgias.” Plato: Collected Dialogues. Princeton: Princeton UP, 1961. Shrader, Katherine. “Pentagon Surfing Thousands of Jihad Sites.” Associated Press 4 May 2006. SonicJihad. “SonicJihad: A Day in the Life of a Resistance Fighter.” Online posting. 26 Dec. 2005. Planet Battlefield Forums. 9 May 2006 http://www.forumplanet.com/planetbattlefield/topic.asp?fid=13670&amp;tid=1806909&amp;p=1&gt;. Tapper, Jake, and Audery Taylor. “Terrorist Video Game or Pentagon Snafu?” ABC News Nightline 21 June 2006. 30 June 2006 http://abcnews.go.com/Nightline/Technology/story?id=2105128&amp;page=1&gt;. U.S. Congressional Record. Panel I of the Hearing of the House Select Intelligence Committee, Subject: “Terrorist Use of the Internet for Communications.” Federal News Service. 4 May 2006. Welch, Kathleen E. Electric Rhetoric: Classical Rhetoric, Oralism, and the New Literacy. Cambridge, MA: MIT Press, 1999. &#x0D; &#x0D; &#x0D; &#x0D; Citation reference for this article&#x0D; &#x0D; MLA Style&#x0D; Losh, Elizabeth. "Artificial Intelligence: Media Illiteracy and the SonicJihad Debacle in Congress." M/C Journal 10.5 (2007). echo date('d M. Y'); ?&gt; &lt;http://journal.media-culture.org.au/0710/08-losh.php&gt;. APA Style&#x0D; Losh, E. (Oct. 2007) "Artificial Intelligence: Media Illiteracy and the SonicJihad Debacle in Congress," M/C Journal, 10(5). Retrieved echo date('d M. Y'); ?&gt; from &lt;http://journal.media-culture.org.au/0710/08-losh.php&gt;. &#x0D;
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