Academic literature on the topic 'Word game-based'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Word game-based.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Word game-based"
Zhang, Yimeng, Zeqi Zhao, and Jinfan Bai. "WORDLE Game Prediction Based on BP Neural Network and Other Models." Highlights in Science, Engineering and Technology 72 (December 15, 2023): 1181–88. http://dx.doi.org/10.54097/gwfw3429.
Full textShen, Junjie. "Using Mobile game-based English Vocabulary Learning Apps to Improve Vocabulary Acquisition in Primary School." Journal of Education, Humanities and Social Sciences 8 (February 7, 2023): 82–86. http://dx.doi.org/10.54097/ehss.v8i.4230.
Full textIbrahim, Nurulhuda, Chun Sheng Chan, and Kah Yan Low. "THE POTENTIAL OF DIGITAL GAME-BASED LEARNING FOR ENGLISH VOCABULARY ACQUISITION AMONG MALAYSIAN ADOLESCENTS." Journal of Information System and Technology Management 7, no. 29 (2022): 144–54. http://dx.doi.org/10.35631/jistm.729013.
Full textJo, Jaechoon, Wonhui Yu, Kyu Han Koh, and Heuiseok Lim. "Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture: Minimum Learning Judgment System." Journal of Educational Computing Research 56, no. 6 (2017): 802–25. http://dx.doi.org/10.1177/0735633117734122.
Full textZhou, Yixi, Hanyang Cao, and Xuanbo Jia. "Analysis of Wordle Game Mechanism Based on LSTM and MLP." Highlights in Science, Engineering and Technology 41 (March 30, 2023): 218–25. http://dx.doi.org/10.54097/hset.v41i.6818.
Full textJiang, Lingwen. "Word data prediction based on statistical method." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 1662–70. http://dx.doi.org/10.62051/92ed6d91.
Full textGui, Xin, Chen Su, and Keyu Pan. "Information Theory-based Wordle Game Word Difficulty Classification and Dynamic Planning Optimization Research." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 95–107. http://dx.doi.org/10.54097/hset.v68i.11971.
Full textXiong, Chen, Xinbo Yang, and Jiahui Zhang. "Wordle word difficulty classification based on K-means." Highlights in Science, Engineering and Technology 82 (January 26, 2024): 19–26. http://dx.doi.org/10.54097/6e8q3v02.
Full textWu, Zidong. "Machine Learning based Data Analysis for Wordle Game." Frontiers in Computing and Intelligent Systems 4, no. 3 (2023): 117–20. http://dx.doi.org/10.54097/fcis.v4i3.11237.
Full textLiu, Ruichen, Yinxi Li, and Mengdan Li. "Result Prediction of Wordle Word Guessing Game Based on SVM And BP Neural Network Multi-Input-Multi-Output Regression Prediction Model." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 175–82. http://dx.doi.org/10.54097/hset.v70i.12178.
Full textDissertations / Theses on the topic "Word game-based"
Jacobi, Gabriel. "Interacting with Words: Development of a text-based game on language." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-24015.
Full textToro-Troconis, Maria. "Game-based learning for virtual patients in Second Life®." Doctoral thesis, Luleå tekniska universitet, Arbetsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-25863.
Full textIto, Tsuyoshi. "Das evolutionäre Lernspiel-Konzept : eine Kombination aus Game-based Learning und Web 2.0 /." kostenfrei, 2009. http://opac.nebis.ch/exlibris/aleph/u18_1/apache_media/D65MHLY9YMSHSA2JSGEDFX8TV74F7T.pdf.
Full textBarauskas, Nerijus. "Kosminio žingsninio strateginio žaidimo kūrimas. Game engine projektavimas ir realizavimas." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100907_094605-09824.
Full textEngslätt, Frida. "Technology and Gamification at Work." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208970.
Full textŠčeponavičius, Audrius. "Kosminio žingsninio strateginio žaidimo kūrimas. Game Engine projektavimas ir realizavimas." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100907_094331-26453.
Full textHalin, Amy L. "Distributed team collaboration in a computer mediated task." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FHalin.pdf.
Full textBuchta, David. "3D herní svět v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363872.
Full textYeh, Chia-Chi, and 葉佳綺. "Word-Dragon: Developing a Game-based Learning System through Feeding Virtual Pets with Words." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/19904488722358972634.
Full text閔宸毅. "The Effects of Game-based Chinese Radical Teaching on Word Recognition of Three Students with Word Recognition Difficulties in The Forth Grades." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/82098425084554194717.
Full textBooks on the topic "Word game-based"
Robert, Allen. The official Scrabble quiz game book: Based on the world's leading word game. Carol Publishing Group, 1997.
Find full textRobert, Allen. The official Scrabble quiz game book: Based on the world's leading word game. Carlton, 1998.
Find full textAssociation, National Scrabble, ed. Scrabble fun: Skills and activities based on America's favorite word game. Houghton Mifflin, 2001.
Find full textKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Full textGinzburg, Sergey. English-Russian explanatory dictionary of hockey terms. INFRA-M Academic Publishing LLC., 2017. http://dx.doi.org/10.12737/24257.
Full textAllen, Robert. The official Scrabble quiz game book: Based on the world's leading word game. Barnes & Noble Books, 1998.
Find full textAllen, Robert. The Official Scrabble Quiz Game Book: Based on the World's Leading Word Game. Citadel, 2000.
Find full textReed, Adelaide. Wordle Activity Book . 200 Game Boards, 500 Word Cheat Sheet, Instructions and Scorecards: Based on the New York Times Wordle Game, a Daily Word Challenge. Independently Published, 2022.
Find full textRasch, Tony. Brow-Raisers: A User-Friendly Guide to Building a Winning Word Game Vocabulary: Based on Words Acceptable for Club and Tournament Pl. White Pine Publishing, 2006.
Find full textBook chapters on the topic "Word game-based"
Zou, Di, Fu Lee Wang, Haoran Xie, and Lucas Kohnke. "Game-Based Vocabulary Learning in China and Hong Kong: Students’ Evaluation of Different Word Learning APPs." In Communications in Computer and Information Science. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-0008-0_5.
Full textJagoda, Jakub, and Tomasz Boiński. "Assessing Word Difficulty for Quiz-Like Game." In Semantic Keyword-Based Search on Structured Data Sources. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-74497-1_7.
Full textLopes, Arminda Guerra, and Maria Joao Lopes. "Human-Computer Interaction – Game-Based Learning." In Human Work Interaction Design. Designing Engaging Automation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-05297-3_10.
Full textHuang, Zhixing, Yan Tang, and Yuhui Qiu. "Auction-Based Resource Reservation Game in Small World." In Emergent Intelligence of Networked Agents. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71075-2_4.
Full textAhmed, Iftekhar, Amogh Mahapatra, Marshall Scott Poole, Jaideep Srivastava, and Channing Brown. "Identifying a Typology of Players Based on Longitudinal Game Data." In Predicting Real World Behaviors from Virtual World Data. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07142-8_7.
Full textPasini, Margherita, Alicia Arenas, Margherita Brondino, et al. "A Game-Based Approach to Manage Technostress at Work." In Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86618-1_9.
Full textMüller, Amanda, and Gregory Mathews. "Medicina." In Cases on Digital Game-Based Learning. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2848-9.ch009.
Full textQiu, Tong, and Yu Zhong. "Simulation and Analysis of Wordle Based on HSW Model." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2024. http://dx.doi.org/10.3233/faia231295.
Full textHespanha, João P. "Policies." In Noncooperative Game Theory. Princeton University Press, 2017. http://dx.doi.org/10.23943/princeton/9780691175218.003.0002.
Full textMa, Yiming, Hanxiao Fan, and Zongda Xie. "A Crossword Game Model Based on Weibull Distribution and Regression Analysis." In Advances in Transdisciplinary Engineering. IOS Press, 2023. http://dx.doi.org/10.3233/atde230935.
Full textConference papers on the topic "Word game-based"
Xie, Jia, Sifan Long, Xin Chen, Qinglin Li, and Mengquan Li. "A Load Balancing Mechanism Based on Non-Cooperative Game in Traffic Environment." In 2024 IEEE Smart World Congress (SWC). IEEE, 2024. https://doi.org/10.1109/swc62898.2024.00371.
Full textGu, Yanxun, Lieliang Hu, Xiaoming Lin, Daquan Li, Min Liu, and Jia Zhao. "Deep Reinforcement Learning-based Stackelberg Game for Energy Trading in Power Grid Metaverses." In 2024 IEEE Smart World Congress (SWC). IEEE, 2024. https://doi.org/10.1109/swc62898.2024.00336.
Full textPadiyar, Smitha S., and Sanjay Singh. "Word based thematic game on Indian mythology." In 2017 International Conference on Advances in Computing, Communications and Informatics (ICACCI). IEEE, 2017. http://dx.doi.org/10.1109/icacci.2017.8126074.
Full textBernard, Timothée. "Tabouid: a Wikipedia-based word guessing game." In Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics: System Demonstrations. Association for Computational Linguistics, 2020. http://dx.doi.org/10.18653/v1/2020.acl-demos.4.
Full textOsaka, Naoki, Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono. "A Subtle Effect of Inducing Positive Words by Playing Web-Based Word Chain Game." In HAI '21: International Conference on Human-Agent Interaction. ACM, 2021. http://dx.doi.org/10.1145/3472307.3484652.
Full textZhang, Wenzhe. "Word game prediction and difficulty classification based on machine learning." In 6th International Conference on Computer Information Science and Application Technology (CISAT 2023), edited by Shijie Jia and Huajun Dong. SPIE, 2023. http://dx.doi.org/10.1117/12.3003958.
Full textPradipta, Rizqi Fajar, Dwi Wahyuni, and Haikal Andrean. "Android-Based Word Game Applications to Increase the Vocabulary of Deaf Children." In 2022 2nd International Conference on Information Technology and Education (ICIT&E). IEEE, 2022. http://dx.doi.org/10.1109/icite54466.2022.9759881.
Full textZhang, Yuhao, Jingmin Lu, Zhiyi Han, et al. "Quantitative Investigation of English Word Properties through WORDLE Game-Based Analysis Composition." In ICCMT 2024: 2024 International Conference on Computer and Multimedia Technology. ACM, 2024. http://dx.doi.org/10.1145/3675249.3675333.
Full textAnsari, Sajjad, Hirak Banerjee, Rajlakshmi Guha, and Jayanta Mukhopadhyay. "Improving the readability of dyslexic learners with mobile game-based sight-word training." In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2020. http://dx.doi.org/10.1109/icalt49669.2020.00093.
Full textWang, Tianmu, Zishang Jiang, Chentong Wang, and Xiyang Xie. "Analysis of Wordle Game Mechanism Based on LightGBM Algorithm and Word Feature Analysis." In 2023 IEEE International Conference on Image Processing and Computer Applications (ICIPCA). IEEE, 2023. http://dx.doi.org/10.1109/icipca59209.2023.10257963.
Full textReports on the topic "Word game-based"
Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full textStriuk, Andrii M., Сергій Олексійович Семеріков, Hanna M. Shalatska, et al. Software requirements engineering training: problematic questions. Криворізький державний педагогічний університет, 2022. http://dx.doi.org/10.31812/123456789/6980.
Full textAlexander, Karin, Ludovico Alcorta, Cecília Robertson dos Santos, Cathy Shutt, and Alex Shankland. Succeeding in the Snakes and Ladders Game of Development in Mozambique: The Role of Collaborative Approaches. Institute of Development Studies, 2025. https://doi.org/10.19088/ids.2025.045.
Full textDasgupta, Anuttama, and Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Full textGiacometti, Alberto, Mari Wøien Meijer, and Hilma Salonen. Who drives green innovation in the Nordic Region? A change agency and systems perspective. Nordregio, 2024. http://dx.doi.org/10.6027/r2024:101403-2503.
Full textZeba, Mattia, Roberta Medda-Windischer, Andrea Carlà, and Alexandra Cosima Budabin. Civic Education as Preventive Measure and Inclusionary Practice. Glasgow Caledonian University, 2025. https://doi.org/10.59019/ddzh5n65.
Full text