Journal articles on the topic 'Word game-based'
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Zhang, Yimeng, Zeqi Zhao, and Jinfan Bai. "WORDLE Game Prediction Based on BP Neural Network and Other Models." Highlights in Science, Engineering and Technology 72 (December 15, 2023): 1181–88. http://dx.doi.org/10.54097/gwfw3429.
Full textShen, Junjie. "Using Mobile game-based English Vocabulary Learning Apps to Improve Vocabulary Acquisition in Primary School." Journal of Education, Humanities and Social Sciences 8 (February 7, 2023): 82–86. http://dx.doi.org/10.54097/ehss.v8i.4230.
Full textIbrahim, Nurulhuda, Chun Sheng Chan, and Kah Yan Low. "THE POTENTIAL OF DIGITAL GAME-BASED LEARNING FOR ENGLISH VOCABULARY ACQUISITION AMONG MALAYSIAN ADOLESCENTS." Journal of Information System and Technology Management 7, no. 29 (2022): 144–54. http://dx.doi.org/10.35631/jistm.729013.
Full textJo, Jaechoon, Wonhui Yu, Kyu Han Koh, and Heuiseok Lim. "Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture: Minimum Learning Judgment System." Journal of Educational Computing Research 56, no. 6 (2017): 802–25. http://dx.doi.org/10.1177/0735633117734122.
Full textZhou, Yixi, Hanyang Cao, and Xuanbo Jia. "Analysis of Wordle Game Mechanism Based on LSTM and MLP." Highlights in Science, Engineering and Technology 41 (March 30, 2023): 218–25. http://dx.doi.org/10.54097/hset.v41i.6818.
Full textJiang, Lingwen. "Word data prediction based on statistical method." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 1662–70. http://dx.doi.org/10.62051/92ed6d91.
Full textGui, Xin, Chen Su, and Keyu Pan. "Information Theory-based Wordle Game Word Difficulty Classification and Dynamic Planning Optimization Research." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 95–107. http://dx.doi.org/10.54097/hset.v68i.11971.
Full textXiong, Chen, Xinbo Yang, and Jiahui Zhang. "Wordle word difficulty classification based on K-means." Highlights in Science, Engineering and Technology 82 (January 26, 2024): 19–26. http://dx.doi.org/10.54097/6e8q3v02.
Full textWu, Zidong. "Machine Learning based Data Analysis for Wordle Game." Frontiers in Computing and Intelligent Systems 4, no. 3 (2023): 117–20. http://dx.doi.org/10.54097/fcis.v4i3.11237.
Full textLiu, Ruichen, Yinxi Li, and Mengdan Li. "Result Prediction of Wordle Word Guessing Game Based on SVM And BP Neural Network Multi-Input-Multi-Output Regression Prediction Model." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 175–82. http://dx.doi.org/10.54097/hset.v70i.12178.
Full textRahman, Syarifah Aeni, Patta Bundu, and Sulaiman Samad. "The Development of Social Science Learning Media Based on Wordwall Digital Game in Elementary Schools." Asian Journal of Education and Social Studies 44, no. 2 (2023): 9–19. http://dx.doi.org/10.9734/ajess/2023/v44i2957.
Full textSchicchi, Daniele, and Giovanni Pilato. "Portmanteau word-play for vocabulary enhancement with humanoid robot support." Encyclopedia with Semantic Computing and Robotic Intelligence 02, no. 01 (2018): 1850006. http://dx.doi.org/10.1142/s2529737618500065.
Full textLiu, Xuanyun, Yiyang Huang, and Kuntao Huang. "Research on Wordle Puzzle Game based on trend prediction model based on data index." Highlights in Science, Engineering and Technology 72 (December 15, 2023): 1271–82. http://dx.doi.org/10.54097/8y1gr972.
Full textTripodi, Rocco, and Marcello Pelillo. "A Game-Theoretic Approach to Word Sense Disambiguation." Computational Linguistics 43, no. 1 (2017): 31–70. http://dx.doi.org/10.1162/coli_a_00274.
Full textJusnaini, Jusnaini, and Aswandi Aswandi. "MAKING OF MATCHING GAME BOOK TO LEARN ENGLISH VOCABULARY." INOVISH JOURNAL 1, no. 1 (2016): 111. http://dx.doi.org/10.35314/inovish.v1i2.88.
Full textSuryadi, Suryadi, Asep Muhyidin, Syafrizal Syafrizal, Chi Cheng Wu, and Fajar Erlangga. "The effect of English learning media in improving student's writing skills through the mastery of different discourse markers." International Journal of ADVANCED AND APPLIED SCIENCES 11, no. 9 (2024): 203–13. http://dx.doi.org/10.21833/ijaas.2024.09.022.
Full textAbdul Rahim, Rozana, and Hamidah Abdul Hamid. "Mastering English Language Vocabulary in Early Childhood Education with G-ALPHA: WORD CARD." Jurnal Pendidikan Awal Kanak-kanak Kebangsaan 11 (August 8, 2022): 89–102. https://doi.org/10.37134/jpak.vol11.sp.8.2022.
Full textMattiev, Jamolbek, Ulugbek Salaev, and Branko Kavšek. "Advanced Word Game Design Based on Statistics: A Cross-Linguistic Study with Extended Experiments." Big Data and Cognitive Computing 9, no. 4 (2025): 103. https://doi.org/10.3390/bdcc9040103.
Full textJaca, Cristie Ann, Bernardo M. Tumulak III, and Verner B. Boaquin. "Lived experiences among high school students in playing 4 pics 1-word mobile game." International Journal of Innovative Research in Education 10, no. 2 (2023): 146–60. http://dx.doi.org/10.18844/ijire.v10i2.9153.
Full textLiu, Bojin, Rui Zhang, and Xuqing Wang. "Research on Wordle Guessing Game Result Prediction Based on SIRS Model and Simulation." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 291–303. http://dx.doi.org/10.54097/hset.v68i.12090.
Full textTero, Loucille, and Emmauel Alex Bercero. "User-Centered Word Game-Based Strategies in Teaching Science and Mathematics in Relation to Pupils' Learning Achievements." Psychology and Education: A Multidisciplinary Journal 28, no. 2 (2024): 91–97. https://doi.org/10.5281/zenodo.14207597.
Full textLi, Yang, and Haoliang Han. "Data research based on ARIMA and Gray Relational Analysis." Highlights in Science, Engineering and Technology 49 (May 21, 2023): 382–89. http://dx.doi.org/10.54097/hset.v49i.8549.
Full textZhu, Zien. "The Application of Data Analysis in A Web-Based Word Game: Worldle." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 151–56. http://dx.doi.org/10.54097/hset.v70i.12175.
Full textP. Siosan, Rosie Jane, Josephine R. Lavilla, Ma Asuncion Christine V. Dequilla, and Joel T. De Castro. "Android interactive word game in mother tongue for early childhood learners." Indonesian Journal of Electrical Engineering and Computer Science 22, no. 3 (2021): 1787. http://dx.doi.org/10.11591/ijeecs.v22.i3.pp1787-1795.
Full textSiosan, Rosie Jane P., Josephine R. Lavilla, Ma. Asuncion Christine V. Dequilla, and Joel T. De Castro. "Android interactive word game in mother tongue for early childhood learners." Indonesian Journal of Electrical Engineering and Computer Science 22, no. 3 (2021): 1787–95. https://doi.org/10.11591/ijeecs.v22.i3.pp1787-1795.
Full textDURIYAH, SITI. "MENINGKATKAN PENGUASAAN SIMPLE PAST TENSE BERBENTUK IRREGULER VERBS MELALUI WORD SEARCH GAME PUZZLE SISWA KELAS XII MIPA 2 MAN 1 BANTUL." SECONDARY: Jurnal Inovasi Pendidikan Menengah 3, no. 3 (2023): 245–50. http://dx.doi.org/10.51878/secondary.v3i3.2416.
Full textKaur, Angel W. "Forbidden Neurds: A Neuroscience Word Game." Journal of Undergraduate Neuroscience Education 22, no. 3 (2024): A185—A196. http://dx.doi.org/10.59390/pahq2595.
Full textRiyanto. "Designing Number-Based Word Synonyms (NBWS) Game as a Learning Technique." Education Quarterly Reviews 2, no. 1 (2019): 243–50. https://doi.org/10.31014/aior.1993.02.01.56.
Full textMattiev, Jamolbek, Ulugbek Salaev, and Branko Kavsek. "Word Game Modeling Using Character-Level N-Gram and Statistics." Mathematics 11, no. 6 (2023): 1380. http://dx.doi.org/10.3390/math11061380.
Full textFeng, Yuan, and Xinjie Song. "Research on Outcome Prediction Model Based on LSTM Neural Network Model: An Example of Wordle Game." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 444–49. http://dx.doi.org/10.54097/hset.v70i.13895.
Full textKoyyalagunta, Divya, Anna Sun, Rachel Lea Draelos, and Cynthia Rudin. "Playing Codenames with Language Graphs and Word Embeddings." Journal of Artificial Intelligence Research 71 (June 23, 2021): 319–46. http://dx.doi.org/10.1613/jair.1.12665.
Full textPutra Riansyah, Mahfi, Asti Veto Mortini, and Marleni. "USING GUESS THE WORD GAME IN ENHANCING THE SPEAKING ABILITY OF SEVENTH GRADE STUDENTS AT STATE JUNIOR HIGH SCHOOL NUMBER 30 PALEMBANG." Esteem Journal of English Education Study Programme 7, no. 2 (2024): 771–80. http://dx.doi.org/10.31851/esteem.v7i2.16973.
Full textJaramillo, Catalina, Megan Charity, Rodrigo Canaan, and Julian Togelius. "Word Autobots: Using Transformers for Word Association in the Game Codenames." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 231–37. http://dx.doi.org/10.1609/aiide.v16i1.7435.
Full textWei, Chengxi, Di Kuang, and Keran Xu. "A Word Difficulty Classification Research Based on K-Means Method." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 215–22. http://dx.doi.org/10.54097/hset.v70i.12188.
Full textQiu, Zihong, and Chengbin Duan. "Prediction of Wordle Puzzles Based on Neural Networks and K-Means Improved Models." Highlights in Science, Engineering and Technology 70 (November 15, 2023): 207–14. http://dx.doi.org/10.54097/hset.v70i.12186.
Full textHidayat, Nur. "Improving Students’ Vocabulary Achievement through Word Game." Journal of English Educators Society 1, no. 2 (2016): 95. http://dx.doi.org/10.21070/jees.v1i2.446.
Full textPeni, Nur Robiah Nofikusumawati. "Influence of Jakri Game on Elementary School Students’ Understanding and Interests on Word Problem: Using Realistic Mathematics Education." Unnes Journal of Mathematics Education 6, no. 2 (2017): 268–76. http://dx.doi.org/10.15294/ujme.v6i2.17248.
Full textRahmawati, Femi Eka, and Esti Junining. "Revitalizing a Traditional Game “Dakon” to Teach English for Young Learners." Metathesis: journal of English language, literature, and teaching 2, no. 1 (2018): 58. http://dx.doi.org/10.31002/metathesis.v2i1.616.
Full textLiu, Chenhao. "A study on predicting the results of Wordle guessing game based on time series and linear regression." Highlights in Science, Engineering and Technology 60 (July 25, 2023): 26–34. http://dx.doi.org/10.54097/hset.v60i.10335.
Full textYusuf, Kamal, and Cici Dwi S. "The Suitability of Word Games for Teaching English Vocabulary Based on Curriculum 2013." IJECA (International Journal of Education and Curriculum Application) 1, no. 2 (2018): 77. http://dx.doi.org/10.31764/ijeca.v1i2.2138.
Full textZhu, Yan. "Analysis of the Wordle data based on a time-series prediction model." Highlights in Science, Engineering and Technology 57 (July 11, 2023): 220–26. http://dx.doi.org/10.54097/hset.v57i.10005.
Full textMachmud, Muhammad Takwin, Nurul Mu’tia Utami, Omthajit Pansri, and Rosidah Rosidah. "Enhancing Philosophy Comprehension Through the What Am I? Word Guessing Game." Indonesian Journal of Multidiciplinary Research 4, no. 2 (2024): 427–38. https://doi.org/10.17509/ijomr.v4i2.78725.
Full textDahler, Dahler, M. Fadhly Farhy Abbas, and Herdi Herdi. "WORKSHOP TEACHING ENGLISH FOR YOUNG LEARNER MELALUI WORD CHAIN GAME." Dinamisia : Jurnal Pengabdian Kepada Masyarakat 1, no. 1 (2017): 10–14. http://dx.doi.org/10.31849/dinamisia.v1i1.278.
Full textWang, Dongjie, and Lina Liu. "A research of word difficulty clustering based on improved k-means++ algorithm." Journal of Physics: Conference Series 2905, no. 1 (2024): 012012. https://doi.org/10.1088/1742-6596/2905/1/012012.
Full textAziz Hussin, Anealka, and Tuan Sarifah Aini Syed Ahmad. "Conquer and Score: A Word Formation Game for Language Learners." International Journal of Modern Languages And Applied Linguistics 3, no. 1 (2019): 10. http://dx.doi.org/10.24191/ijmal.v3i1.7426.
Full textNovi Rina Dewi and Alfany Fardan Syahuma. "An Analysis of Students’ Vocabulary Mastery by Using Word Chain Game at Basic Level of AVON English School Kepung Pare." ETJaR: English Teaching Journal and Research 2, no. 1 (2022): 81–112. http://dx.doi.org/10.55148/etjar.v2i1.287.
Full textMeida Kristine Lubis. "The Use of Word Clap Game to Improve Students’ Vocabulary Mastery." Journal of Innovative and Creativity (Joecy) 2, no. 3 (2022): 56–67. http://dx.doi.org/10.31004/joecy.v2i3.47.
Full textMihaljević, Josip, and Lana Hudeček. "Model for developing educational games based on data from dictionary structure." Studia lexicographica 16, no. 30 (2022): 111–33. http://dx.doi.org/10.33604/sl.16.30.6.
Full textPutri, Septiana Yudha, Slamet Asari, and Paulina . "The Effect Of Word Chain Game To Improve Students’ Vocabulary Mastery at SDN 88 Gresik." Indonesian Teaching English to Speakers of Other Languages Journal 1, no. 2 (2024): 118. https://doi.org/10.30587/inatesol.v1i2.8790.
Full textMusdalifah, Musdalifah, and Robiatul Romdaniya. "Dropping Word Education Game Through Female Students’ Vocabulary: An Experimental Study." JOEY: Journal of English Ibrahimy 1, no. 1 (2022): 47–53. http://dx.doi.org/10.35316/joey.2022.v1i1.47-53.
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