Academic literature on the topic 'Word games'
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Journal articles on the topic "Word games"
Mazur, Diane H., and Janet E. Halley. "Word Games, War Games." Michigan Law Review 98, no. 6 (2000): 1590. http://dx.doi.org/10.2307/1290257.
Full textBenne, Marcie R., Kathy K. Baxter, and Gregory M. Corso. "Word Games." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 24 (1996): 1267. http://dx.doi.org/10.1177/154193129604002431.
Full textChadwick, Andrew T. "Word games." Physics World 3, no. 2 (1990): 19. http://dx.doi.org/10.1088/2058-7058/3/2/19.
Full textHorgan, John. "Word Games." Scientific American 265, no. 4 (1991): 34. http://dx.doi.org/10.1038/scientificamerican1091-34.
Full textRian Yuliawan, I. Made, Duman Care Khrisne, and Putu Arya Mertasana. "Penerapan Algoritma K-Means Clustering dalam Penentuan Nilai Huruf pada Permainan Susun Kata Bahasa Bali." Jurnal SPEKTRUM 6, no. 3 (2019): 87. http://dx.doi.org/10.24843/spektrum.2019.v06.i03.p12.
Full textLiu, Yunxiang. "An Analysis of Swear and Emotional Words Used by King Glory Users in the Game." Lecture Notes in Education Psychology and Public Media 36, no. 1 (2024): 203–9. http://dx.doi.org/10.54254/2753-7048/36/20240460.
Full textZhang, Yimeng, Zeqi Zhao, and Jinfan Bai. "WORDLE Game Prediction Based on BP Neural Network and Other Models." Highlights in Science, Engineering and Technology 72 (December 15, 2023): 1181–88. http://dx.doi.org/10.54097/gwfw3429.
Full textKoyyalagunta, Divya, Anna Sun, Rachel Lea Draelos, and Cynthia Rudin. "Playing Codenames with Language Graphs and Word Embeddings." Journal of Artificial Intelligence Research 71 (June 23, 2021): 319–46. http://dx.doi.org/10.1613/jair.1.12665.
Full textMullen, Inga. "German Word Games." Modern Language Journal 72, no. 4 (1988): 490. http://dx.doi.org/10.2307/327800.
Full textKiss, Marilyn. "Spanish Word Games." Hispania 70, no. 3 (1987): 708. http://dx.doi.org/10.2307/343468.
Full textDissertations / Theses on the topic "Word games"
Laveborn, Joel. "Video Game Vocabulary : The effect of video games on Swedish learners‟ word comprehension." Thesis, Karlstad University, Karlstad University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-5487.
Full textNiskanen, R. "Reachability games and related matrix and word problems." Thesis, University of Liverpool, 2018. http://livrepository.liverpool.ac.uk/3018108/.
Full textWeakland, Natalie Lynn. "Implementation of Educational Games-based Instruction for Improving Sight Word Recognition." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363276838.
Full textRyding, Karin. "Poetry is for everyone : A comparative analysis of the cut-up technique, Magnetic poetry and the casual word game Words of Oz." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228190.
Full textLutecki, Leo. "Educational games for students with ADHD : A real-word validated taxonomy of what to prioritize when designing educational games for ADHD-afflicted students." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15593.
Full textOjeda, Fernando Arturo. "The role of word games in second-language acquisition second-language pedagogy, motivation, and ludic tasks /." [Gainesville, Fla.] : University of Florida, 2004. http://purl.fcla.edu/fcla/etd/UFE0003980.
Full textWade, Jennifer A. "Analyzing "Word Games": Complex functions of language during traditional face-to-face speed-dating and online speed-dating events." Diss., Temple University Libraries, 2013. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/214826.
Full textKanwal, Jasmeen Kaur. "Word length and the principle of least effort : language as an evolving, efficient code for information transfer." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/33051.
Full textIlar, Sandra. "The Hunger Games Viral Marketing Campaign : A Study of Viral Marketing and Fan Labor." Thesis, Stockholms universitet, Institutionen för mediestudier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-105864.
Full textYip, Wai-man Florence, and 葉慧敏. "Online vocabulary games as a tool for teaching and learning English vocabulary." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29597511.
Full textBooks on the topic "Word games"
Sunanthapakdee, Sunantha. Word Games: Word Games for Kids. Independently Published, 2020.
Find full textBook chapters on the topic "Word games"
Sheridan, Carmel. "Word Games." In Failure-Free Activities for the Alzheimer’s Patient. Macmillan Education UK, 1992. http://dx.doi.org/10.1007/978-1-349-12441-1_18.
Full textFleisher, Paul. "Word Games." In Brain Food 100+ Games That Make Kids Think. Routledge, 2021. http://dx.doi.org/10.4324/9781003233350-15.
Full textDanesi, Marcel. "Word Games." In An Anthropology of Puzzles. Routledge, 2020. http://dx.doi.org/10.4324/9781003084495-3.
Full textEhrenworth, Mary. "Word Games." In Vocabulary Connections. Routledge, 2025. https://doi.org/10.4324/9781003513759-25.
Full textEhrenworth, Mary. "Word Games." In Vocabulary Connections. Routledge, 2025. https://doi.org/10.4324/9781003513759-9.
Full textFleisher, Paul. "Miscellaneous Word Games." In Brain Food 100+ Games That Make Kids Think. Routledge, 2021. http://dx.doi.org/10.4324/9781003233350-23.
Full textFleisher, Paul. "Dramatic Word Games." In Brain Food 100+ Games That Make Kids Think. Routledge, 2021. http://dx.doi.org/10.4324/9781003233350-21.
Full textBerry, Roger. "Word Games, Puzzles and Parlour Games." In Linguistics and Language Play. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-0688-7_17.
Full textPoulter, Christine. "Word and Story Games." In Playing the Game. Macmillan Education UK, 1987. http://dx.doi.org/10.1007/978-1-349-18604-4_8.
Full textRasinski, Timothy V. "Poetry and Word Games." In 40 Poems for 40 Weeks. Routledge, 2024. http://dx.doi.org/10.4324/9781003489054-3.
Full textConference papers on the topic "Word games"
Rogers, Michael P. "The joy of word games." In Proceeding of the 44th ACM technical symposium. ACM Press, 2013. http://dx.doi.org/10.1145/2445196.2445495.
Full textRabii, Younès, and Michael Cook. ""Hunt Takes Hare": Theming Games Through Game-Word Vector Translation." In FDG 2024: Foundations of Digital Games. ACM, 2024. http://dx.doi.org/10.1145/3649921.3659851.
Full textNeysiani, Behzad Soleimani, Mohammad Ismaeil Shahabian, and Seyed Moein Khayam Nekooei. "Serious Cheating in Word Making Games with Specific Letters using Fast Correct Word Finder by Neural Match Tree: High-Performance Data Structure and Algorithms for Word Processing Games." In 2021 International Serious Games Symposium (ISGS). IEEE, 2021. http://dx.doi.org/10.1109/isgs54702.2021.9684759.
Full textTripodi, Rocco, and Marcello Pelillo. "WSD-games: a Game-Theoretic Algorithm for Unsupervised Word Sense Disambiguation." In Proceedings of the 9th International Workshop on Semantic Evaluation (SemEval 2015). Association for Computational Linguistics, 2015. http://dx.doi.org/10.18653/v1/s15-2055.
Full textVickrey, David, Aaron Bronzan, William Choi, et al. "Online word games for semantic data collection." In the Conference. Association for Computational Linguistics, 2008. http://dx.doi.org/10.3115/1613715.1613781.
Full textRajalingam, Vivan Raaj, and Spyridon Samothrakis. "Neuroevolution Strategies for Word Embedding Adaptation in Text Adventure Games." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8847952.
Full textKhaewratana, Warat. "Elaborating on Word Games in STEM: Experimental Evidence." In AERA 2022. AERA, 2022. http://dx.doi.org/10.3102/ip.22.1895013.
Full textKhaewratana, Warat. "Elaborating on Word Games in STEM: Experimental Evidence." In 2022 AERA Annual Meeting. AERA, 2022. http://dx.doi.org/10.3102/1895013.
Full textMachida, Yuichiro, Daisuke Kawahara, Sadao Kurohashi, and Manabu Sassano. "Design of Word Association Games using Dialog Systems for Acquisition of Word Association Knowledge." In Proceedings of the 5th Workshop on Automated Knowledge Base Construction. Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/w16-1316.
Full textRhubido, Dadang, Kisyani Laksono, Agusniar Dian Savitri, Made Pramono, Indra Himawan Susanto, and Raras Tyasnurita. "Composing Sentences Skill Using Word Card Games “Si Tera”." In International Joint Conference on Arts and Humanities (IJCAH 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201201.157.
Full textReports on the topic "Word games"
Hung, Tzu-Chieh. China plays word games and war games with Taiwan. East Asia Forum, 2024. http://dx.doi.org/10.59425/eabc.1722074400.
Full textSmerecka, Honorata. ANALYSIS OF PRESS HEADLINES FROM KROSNOCITY.PL AND KROSNO24.PL WEB PORTALS IN KROSNO. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.50.11108.
Full textIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
Full textFernández, Iván Escobar. COMTOG Report: ‘My Memory of Us’ — Boosting Historical Memory Through Implicit Visual Metaphors. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0037.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textHardy, Angela, Emi Iwatani, Barbara Means, and John Seylar. Rubrics for Examining Historical Thinking Skills in High School World History Activities and Student Work. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/111.
Full textTusor, Anita. COMTOG Report on “The Light in the Darkness”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0038.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival (School Version). University of Dundee, 2022. http://dx.doi.org/10.20933/100001270.
Full textHardy, Angela, and Emi Iwatani. Rubrics for Examining Historical Thinking Skills in High School World History Activities and Student Work: Construct Validity Evidence from the Literature. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/113.
Full textWong, Jason H., Anh B. Nguyen, and Lauren Ogren. Serious Game and Virtual World Training: Instrumentation and Assessment. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada582033.
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