Journal articles on the topic 'Word games'
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Mazur, Diane H., and Janet E. Halley. "Word Games, War Games." Michigan Law Review 98, no. 6 (2000): 1590. http://dx.doi.org/10.2307/1290257.
Full textBenne, Marcie R., Kathy K. Baxter, and Gregory M. Corso. "Word Games." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 24 (1996): 1267. http://dx.doi.org/10.1177/154193129604002431.
Full textChadwick, Andrew T. "Word games." Physics World 3, no. 2 (1990): 19. http://dx.doi.org/10.1088/2058-7058/3/2/19.
Full textHorgan, John. "Word Games." Scientific American 265, no. 4 (1991): 34. http://dx.doi.org/10.1038/scientificamerican1091-34.
Full textRian Yuliawan, I. Made, Duman Care Khrisne, and Putu Arya Mertasana. "Penerapan Algoritma K-Means Clustering dalam Penentuan Nilai Huruf pada Permainan Susun Kata Bahasa Bali." Jurnal SPEKTRUM 6, no. 3 (2019): 87. http://dx.doi.org/10.24843/spektrum.2019.v06.i03.p12.
Full textLiu, Yunxiang. "An Analysis of Swear and Emotional Words Used by King Glory Users in the Game." Lecture Notes in Education Psychology and Public Media 36, no. 1 (2024): 203–9. http://dx.doi.org/10.54254/2753-7048/36/20240460.
Full textZhang, Yimeng, Zeqi Zhao, and Jinfan Bai. "WORDLE Game Prediction Based on BP Neural Network and Other Models." Highlights in Science, Engineering and Technology 72 (December 15, 2023): 1181–88. http://dx.doi.org/10.54097/gwfw3429.
Full textKoyyalagunta, Divya, Anna Sun, Rachel Lea Draelos, and Cynthia Rudin. "Playing Codenames with Language Graphs and Word Embeddings." Journal of Artificial Intelligence Research 71 (June 23, 2021): 319–46. http://dx.doi.org/10.1613/jair.1.12665.
Full textMullen, Inga. "German Word Games." Modern Language Journal 72, no. 4 (1988): 490. http://dx.doi.org/10.2307/327800.
Full textKiss, Marilyn. "Spanish Word Games." Hispania 70, no. 3 (1987): 708. http://dx.doi.org/10.2307/343468.
Full textKlemme, William H., W. Frank McArthur, and Robert A. Quinn. "French Word Games." Modern Language Journal 72, no. 2 (1988): 250. http://dx.doi.org/10.2307/328278.
Full textMartinello, Susan Frances. "Playing Word Games." JAMA 322, no. 7 (2019): 698. http://dx.doi.org/10.1001/jama.2019.5687.
Full textFonseca Quesada, Felix. "Insights into Spanish metrical structure through language games." Borealis – An International Journal of Hispanic Linguistics 13, no. 2 (2024): 329–47. http://dx.doi.org/10.7557/1.13.2.7701.
Full textMeidl, Michael, Steven Lytinen, and Kevin Raison. "Using Game Reviews to Recommend Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 4 (2021): 24–29. http://dx.doi.org/10.1609/aiide.v10i4.12752.
Full textDusmatov, Hikmatullo Haitboevich. "UZBEK NATIONAL WORD GAMES." Theoretical & Applied Science 98, no. 06 (2021): 538–42. http://dx.doi.org/10.15863/tas.2021.06.98.62.
Full textTarricone, Paul. "Editor's note: Word Games." Lighting Design + Application 50, no. 3 (2020): 4. https://doi.org/10.1177/036063252005000301.
Full textLaPage, Wilbur F. "Forestry Word Games: Ecospeak." Journal of Forestry 89, no. 12 (1991): 22–23. http://dx.doi.org/10.1093/jof/89.12.22.
Full textMathews, Jessica. "Forestry Word Games: "Sustain"." Journal of Forestry 89, no. 5 (1991): 29–30. http://dx.doi.org/10.1093/jof/89.5.29.
Full textMartínez-Santos, Raúl. "Word games or playing words? On the juridical nature of sporting games." cultura_ciencia_deporte 13, no. 38 (2018): 183–94. http://dx.doi.org/10.12800/ccd.v13i38.1074.
Full textBurnić, Hatidže. "Semantic adaptation of germanisms in the conceptual field: Sports, entertainment and games." Post Scriptum 12, no. 13 (2023): 122–32. http://dx.doi.org/10.52580/issn.2232-8556.2023.12.13.122.
Full textJuwariah, Siti, Susanto Susanto, and EE Junaedi Sastradiharja. "Pemanfaatan Media Kartu Kata Bergambar dalam Meningkatkan Kemampuan Membaca dan Kognitif pada Anak Usia Dini di RA Al Jannah Jakarta Utara." Indo-MathEdu Intellectuals Journal 5, no. 6 (2024): 7705–16. https://doi.org/10.54373/imeij.v5i6.2238.
Full textSeytniyazova, Sarbinaz Bakhadirovna. "TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT." Eurasian Journal of Academic Research 1, no. 9 (2022): 584–88. https://doi.org/10.5281/zenodo.5813065.
Full textZakotnova, Polina Vladimirovna, and Svetlana Dmitrievna Oskina. "Teaching foreign language vocabulary based on the methodology of using word games in high school." KANT 43, no. 2 (2022): 265–70. http://dx.doi.org/10.24923/2222-243x.2022-47.
Full textSangia, Rohib Adrianto. "Emerging Word Games to Improve Young Learners' Vocabulary Skills in Ambonese Islamic School." Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP 9, no. 1 (2022): 72. http://dx.doi.org/10.33394/jo-elt.v9i1.5233.
Full textDILNA, Oksana. "GAMIFICATION IN LANGUAGE LESSONS: APPLY OR AVOID?" Culture of the Word, no. 100 (2024): 251–61. https://doi.org/10.37919/0201-419x-2024.100.20.
Full textTerada, Tyran, and Yeonjung Lee. "The Association Between Leisure Games and Cognitive Functioning Among Older Adults." Innovation in Aging 5, Supplement_1 (2021): 698. http://dx.doi.org/10.1093/geroni/igab046.2616.
Full textKulakova, Natal'ya Vasil'evna. "POTENTIAL VARIABILITY WORD CREATIVE GAMES." Ural Philological Herald. Series Language. System. Personality: the Linguistics of Creativity, no. 2 (2020): 187–98. http://dx.doi.org/10.26170/ufv20-02-17.
Full textPierrehumbert, Janet, and Rami Nair. "Word Games and Syllable Structure." Language and Speech 38, no. 1 (1995): 77–114. http://dx.doi.org/10.1177/002383099503800104.
Full textCreak, G. Alan. "Word games and search spaces." ACM SIGART Bulletin, no. 103 (January 3, 1988): 41–44. http://dx.doi.org/10.1145/44418.44425.
Full textBotne, Robert, and Stuart Davis. "Language games, segment imposition, and the syllable." Studies in Language 24, no. 2 (2000): 319–44. http://dx.doi.org/10.1075/sl.24.2.04bot.
Full textAji, Willy, and Willy Aji. "NEOLOGISME MENGGUNAKAN AKRONIM DAN ABREVIASI DALAM DOTA 2." Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris 7, no. 2 (2018): 74–82. http://dx.doi.org/10.34010/apollo.v7i2.2104.
Full textFarih, Abdullah, and Wahyu Maulidah. "DEVELOPING WORD BUBBLE GAME TO TEACH VOCABULARY FOR ELEMENTARY SCHOOL IN THE ACADEMIC YEAR 2017/2018." JURNAL REFORMA 7, no. 2 (2019): 70. http://dx.doi.org/10.30736/rfma.v7i2.79.
Full textБобчинець, Любов Іванівна. "ЛЕКСИКО-СЕМАНТИЧНІ Й СТРУКТУРНІ ОСОБЛИВОСТІ ЛЕКСИКИ КАРТЯРСТВА У СУЧАСНІЙ ІСПАНСЬКІЙ МОВІ". Збірник наукових праць ХНПУ імені Г.С. Сковороди "Лінгвістичні дослідження", № 41 (29 березня 2016): 10–16. https://doi.org/10.5281/zenodo.48527.
Full textLubis, Lollo Rosa, Ulfa Hakiki, Rika Sri Erdila, and Lailatussiva Siregar. "PELAKSANAAN TEKNIK PERMAINAN DADU DALAM PEMBELAJARAN VOCABULARY." Jurnal ADAM : Jurnal Pengabdian Masyarakat 1, no. 2 (2022): 181–85. https://doi.org/10.37081/adam.v1i2.852.
Full textLinares, Manuela, M. Dolores Gallego, and Salvador Bueno. "Examining the User Engagement on Mind-Sport Online Games: A Social Cognitive Theory and Word-of-Mouth Based Model Proposal." Big Data and Cognitive Computing 9, no. 4 (2025): 91. https://doi.org/10.3390/bdcc9040091.
Full textAllen, Janet. "The Word Market: The Shopping Network for Trading Words." Voices from the Middle 11, no. 3 (2004): 56–57. http://dx.doi.org/10.58680/vm20043099.
Full textZati, Vidya Dwi Amalia, Anifah Anifah, Sani Susanti, and Elizon Nainggolan. "TEACHING ENGLISH BY USING GAME FOR PRIMARY SCHOOL STUDENTS." ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED 10, no. 1 (2020): 94. http://dx.doi.org/10.24114/esjpgsd.v10i1.19291.
Full textMattiev, Jamolbek, Ulugbek Salaev, and Branko Kavšek. "Advanced Word Game Design Based on Statistics: A Cross-Linguistic Study with Extended Experiments." Big Data and Cognitive Computing 9, no. 4 (2025): 103. https://doi.org/10.3390/bdcc9040103.
Full textMusdalifah, Musdalifah, and Robiatul Romdaniya. "Dropping Word Education Game Through Female Students’ Vocabulary: An Experimental Study." JOEY: Journal of English Ibrahimy 1, no. 1 (2022): 47–53. http://dx.doi.org/10.35316/joey.2022.v1i1.47-53.
Full textNguyen, Thuy Trang. "USING LANGUAGE GAMES TO DEVELOP FOURTH-GRADE VIETNAMESE STUDENTS' WORD USAGE COMPETENCE." ISRG Journal of Multidisciplinary Studies (ISRGJMS) III, no. III (2025): 28–32. https://doi.org/10.5281/zenodo.15043203.
Full textSholihah, Nisa, and Rizal Firdaus. "Al’ab Lughawiyyah Li Ta’liimi Al-Lughah Al-‘Arabiyyah Min Khilali Kalimah An-Nadzoir Al-Mukhadi’ah Fi Qamuus As-Sundawiyyah." Mauriduna: Journal of Islamic Studies 2, no. 1 (2021): 91–105. http://dx.doi.org/10.37274/mauriduna.v2i1.432.
Full textErawanto, Very, та Muhammad Farih. "تأثير لعبة خمن الكلمة على تعبير الكلام اليومي لدى طلاب الصف الثاني بالمدرسة المتوسطة المعارف سنجاسري مالانج". El-Jaudah : Jurnal Pendidikan Bahasa dan Sastra Arab 5, № 1 (2024): 21–31. http://dx.doi.org/10.56874/ej.v5i1.1773.
Full textДюндик, Олена. "Прецедентні імена як інструмент мовно'п' гри у словотворенні (на матеріалі романів Евгена Пашковського)". Pomiędzy. Polonistyczno-Ukrainoznawcze Studia Naukowe 1, № 1 (2015): 311–24. http://dx.doi.org/10.15804/pomi201522.
Full textSalamet Wahedi, Mufti Syaifuddin, and Hodairiyah. "Kajian Nilai-nilai Toleransi dan Gotong Royong Pada Permainan Tradisional di Kabupaten Sumenep." NUMADURA: Journal of Islamic Studies, Social, and Humanities 3, no. 2 (2025): 53–62. https://doi.org/10.58790/jissh.v3i2.39.
Full textDosmatov, Hikmatullo Haitboevich, and Ehtiyot Ismailovna Ibragimova. "LINGUISTIC PHENOMENA ASSOCIATED WITH WORD GAMES." Theoretical & Applied Science 97, no. 05 (2021): 108–11. http://dx.doi.org/10.15863/tas.2021.05.97.17.
Full textFauzani, Fandi Achmad. "Implementation of Using Word Game to Improve Students’ Vocabulary Mastery during Online Learning at the Seventh Graders of Ban Nonsawan School." IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature 10, no. 1 (2022): 33–42. http://dx.doi.org/10.24256/ideas.v10i1.2651.
Full textSzymańska, Marta, and Paweł Sporek. "English Loanwords in the Language of Young, Contemporary Computer Gamers." International Journal on Language, Literature and Culture in Education 3, no. 1 (2016): 62–82. http://dx.doi.org/10.1515/llce-2016-0004.
Full textBaiq Siti Humaeratul Azizah, Hidayati, Irwandi, and Edi. "Meta-Analysis: The Effect of Word Search, Wordwall, Crossword, & Scramble Games in Learning English Vocabulary." Journal of Language and Literature Studies 4, no. 1 (2024): 71–83. http://dx.doi.org/10.36312/jolls.v4i1.1756.
Full textBAŞER, Nahiye. "Öğretmen Görüşüne Göre İlköğretim Yabancı Dil Olarak Türkçe Dersinde Öğrencilerin İsteklendirilmesinde Öğretmenlerin Oyun Tercihi." International Journal of Social Sciences 7, no. 29 (2023): 334–55. http://dx.doi.org/10.52096/usbd.7.29.20.
Full textRomanova, Tatiana A. "THE FUNCTIONS OF THE LANGUAGE GAME IN PROFESSIONAL COMMUNICATION AMONG ENGLISH SPEAKING ANIMATORS IN THE CONTEXT OF THE DISNEY ANIMATION STUDIO PRODUCTION." Lomonosov Journal of Philology, no. 3, 2023 (June 19, 2023): 54–64. http://dx.doi.org/10.55959/msu0130-0075-9-2023-47-3-5.
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