Academic literature on the topic 'World Games'
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Journal articles on the topic "World Games"
Tseng, Fan-Chen, and Ching-I. Teng. "Online Gamers' Preferences for Online Game Charging Mechanisms." International Journal of E-Business Research 11, no. 1 (January 2015): 23–34. http://dx.doi.org/10.4018/ijebr.2015010102.
Full textCasey, Derek. "The World Leisure Games." World Leisure Journal 54, no. 1 (March 2012): 91–94. http://dx.doi.org/10.1080/04419057.2012.668041.
Full textGrieman, Keri. "Lakitu's world: proactive and reactive regulation in video games." Interactive Entertainment Law Review 2, no. 2 (December 2019): 67–77. http://dx.doi.org/10.4337/ielr.2019.02.02.
Full textPampi, Mudang, and Md Asghar. "A Blur Line Between Hobby and Addiction: Online Video Gaming Among the Youth of Arunachal Pradesh." Oriental Anthropologist: A Bi-annual International Journal of the Science of Man 21, no. 1 (April 9, 2021): 116–24. http://dx.doi.org/10.1177/0972558x21994249.
Full textRumley, Fay E., R. Bell, and M. Cornelius. "Board Games round the World." Mathematical Gazette 73, no. 465 (October 1989): 268. http://dx.doi.org/10.2307/3618491.
Full textMedcalfe, Simon, and Caroliegh Frentzel. "Alltech FEI World Equestrian Games." CASE Journal 12, no. 1 (January 4, 2016): 88–103. http://dx.doi.org/10.1108/tcj-06-2014-0049.
Full textGriffin, P. "World Transplant Games--Singapore, 1989." British Journal of Sports Medicine 24, no. 2 (June 1, 1990): 130–31. http://dx.doi.org/10.1136/bjsm.24.2.130.
Full textWeiss, Alfred, and Sharon Tettegah. "World of Race War." International Journal of Gaming and Computer-Mediated Simulations 4, no. 4 (October 2012): 33–44. http://dx.doi.org/10.4018/jgcms.2012100103.
Full textGee, James Paul. "Stories, probes, and games." Narrative Inquiry 21, no. 2 (December 31, 2011): 353–57. http://dx.doi.org/10.1075/ni.21.2.14gee.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textDissertations / Theses on the topic "World Games"
Bastin, Nina. "World games : constructing and configuring the worlds of Queneau's novels." Thesis, University of Bristol, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324341.
Full textPerkins, Kyle Eric. "Lifesigns: Successful Storytelling in Open-World Games." Ohio University Honors Tutorial College / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847.
Full textTråvén, Sandra. "Procedural world generator for platform games." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139020.
Full textTran, Chris Wang Zuoming. "What's real anymore a comparison of World of Warcraft, secondlife and online experiences /." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-10976.
Full textRosier, Kady N. "Of humans and avatars: how real world gender practices are brought into World of Warcraft." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39573.
Full textTran, Chris. "What's Real Anymore: A Comparison of World of Warcraft, SecondLife and Online Experiences." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc10976/.
Full textHedin, Ellen. "Through the Looking Glass into the World of Computer Games." Thesis, Halmstad University, School of Social and Health Sciences (HOS), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-2403.
Full textMa, Shang Chun. "Kaohsiung World Games as a catalyst for sustainable urban development." Thesis, Sheffield Hallam University, 2009. http://shura.shu.ac.uk/19989/.
Full textBilir, Tanla E. "Real economics in virtual worlds a massively multiplayer online game case study: Runescape /." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31657.
Full textCommittee Chair: Pearce, Celia; Committee Member: Burnett, Rebecca; Committee Member: Do, Ellen Yi-Luen; Committee Member: Knoespel, Kenneth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Larsson, Jonathan, and Arias Alberto Amigo. "Fun with Death and Failure : An exploration of player experiences in a decentralized open world RPG." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26378.
Full textMånga moderna single-player-rollspel erbjuder spelaren en maktfantasi där denne ska känna sig kraftfull direkt från spelets start genom att spelets fiender och utmaningar är baserade på spelarkaraktärens nivå och förmågor. Den här studien utforskar vad som händer när denna maktfantasi ersätts med en värld som inte anpassar sig efter spelaren, en så kallad decentraliserad värld. Specifikt undersöks hur decentraliseringen påverkar spelarens upplevelse av misslyckande och spelardöd. För att utforska detta spelade tre spelare The Elder Scrolls V: Skyrim med modifikationen Requiem - The Roleplaying Overhaul i åtta timmar. Efter att deltagarna spelat utfördes individuella semistrukturerade intervjuer och intervjuerna transkriberades. Därefter genomfördes en grounded-theory kodning och analys för att finna gemensamma teman. Resultatet visar att det till en början uppstod frustration hos spelarna på grund av att de väntade sig en maktfantasi. Men när spelarna anpassade sin spelstil kom det fram att svårighetsgraden i en decentraliserad värld ökade underhållningsvärdet så länge spelaren kände att denne kunde påverka sin situation och att svårighetsgraden är grundad i spelvärldens logik. Emedan omfånget av studien är för liten för att dra några generella slutsatser visar den att decentraliserade spel med hög svårighetsgrad är underhållande för vissa spelare. Vidare forskning behövs på hur spelare lättare ska komma över den initiala tröskeln.
Books on the topic "World Games"
The world of Warhammer: An official illustrated guide to the fantasy world. New York: Thunder's Mouth Press, 1998.
Find full textill, Holm Sharon Lane, ed. Sidewalk games around the world. Brookfield, Conn: Millbrook Press, 1997.
Find full textauthor, Jelley Craig, Marsh Ryan ill, Stuckey John ill, and Bolder Joe ill, eds. Inside the world of Roblox. New York, NY: HarperCollins Publishers, 2018.
Find full textBook chapters on the topic "World Games"
Millington, Ian. "World Interfacing." In AI for Games, 835–74. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2019]: CRC Press, 2019. http://dx.doi.org/10.1201/9781351053303-11.
Full textKurniawan, Budi. "Writing Games." In Real World .NET Applications, 187–253. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0761-0_3.
Full textEgges, Arjan. "Creating a Game World." In Building JavaScript Games, 29–43. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6539-9_3.
Full textHalpern, Jared. "World Building." In Developing 2D Games with Unity, 91–141. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_4.
Full textShankar, Aditya Ravi. "Creating a Basic Game World." In Pro HTML5 Games, 19–38. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4711-1_2.
Full textShankar, Aditya Ravi. "Creating the RTS Game World." In Pro HTML5 Games, 101–24. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4711-1_5.
Full textShankar, Aditya Ravi. "Adding Entities to Our World." In Pro HTML5 Games, 125–63. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4711-1_6.
Full textShankar, Aditya Ravi. "Creating a Basic Game World." In Pro HTML5 Games, 21–45. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2910-1_2.
Full textShankar, Aditya Ravi. "Creating the RTS Game World." In Pro HTML5 Games, 137–65. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2910-1_6.
Full textShankar, Aditya Ravi. "Adding Entities to Our World." In Pro HTML5 Games, 167–209. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2910-1_7.
Full textConference papers on the topic "World Games"
Kim, Jung-Yoon, Yoon-Seok Choi, Soonchul Jung, Jin-Sung Choi, and Won-Hyung Lee. "Immersive Virtual Undersea World." In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.02.
Full textAkchelov, Evgenii, and Ekaterina Galanina. "Virtual World of Video Games." In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016. http://dx.doi.org/10.1109/vs-games.2016.7590379.
Full textSeo, SangHyun, YoungJun Kim, and HunJoo Lee. "Multi-Modal Garden Tree Modeling For Virtual World." In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.25.
Full textCrowe, Malcolm, and Daniel Livingstone. "Collaborative Web-Browsing in a Virtual World." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.38.
Full textShashkov, Mikhail M., Connie S. Nguyen, Mario Yepez, Mauricio Hess-Flores, and Kenneth I. Joy. "Semi-autonomous digitization of real-world environments." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934145.
Full textKholimi, Ali Sofyan, Ahmad Hamdani, and Lailatul Husniah. "Automatic Game World Generation for Platformer Games Using Genetic Algorithm." In 2018 5th International Conference on Electrical Engineering, Computer Science and Informatics (EECSI). IEEE, 2018. http://dx.doi.org/10.1109/eecsi.2018.8752741.
Full textLosavio, Antonio, Svetlana Polyakova, Theresa Hayden, and Michael Losavio. "Linguistic implementations in computer game and virtual world design." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934142.
Full textKeeker, Kevin, Randy Pagulayan, Jonathan Sykes, and Nicole Lazzaro. "The untapped world of video games." In Extended abstracts of the 2004 conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/985921.986170.
Full textNenad, Mihajlo. "Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3270316.3270319.
Full textde Freitas, S., G. Rebolledo-Mendez, F. Liarokapis, G. Magoulas, and A. Poulovassilis. "Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). First International Conference, VS-GAMES 2009. IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.41.
Full textReports on the topic "World Games"
Wong, Jason H., Anh B. Nguyen, and Lauren Ogren. Serious Game and Virtual World Training: Instrumentation and Assessment. Fort Belvoir, VA: Defense Technical Information Center, December 2012. http://dx.doi.org/10.21236/ada582033.
Full textSteele, Samara. The Gamer Who Destroyed the World and Other Stories from my Life. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2019.
Full textGriffin, John, David Nickerson, and Abigail Wozniak. Racial Differences in Inequality Aversion: Evidence from Real World Respondents in the Ultimatum Game. Cambridge, MA: National Bureau of Economic Research, May 2011. http://dx.doi.org/10.3386/w17097.
Full textZurcher, N. Using a coordinate measuring machine to calibrate step gages at world class levels of uncertainty. Office of Scientific and Technical Information (OSTI), August 1996. http://dx.doi.org/10.2172/437769.
Full textFrank, J. R. The difference between teamwork and compliance: The application of game theory to real-world research teams. Office of Scientific and Technical Information (OSTI), April 1994. http://dx.doi.org/10.2172/211602.
Full textCushman, R. M., and F. W. Stoss. Carbon Dioxide Information Analysis Center and World Data Center-A for atmospheric trace gases: FY 1993 activities. Office of Scientific and Technical Information (OSTI), January 1994. http://dx.doi.org/10.2172/10140225.
Full textCushman, Robert Michael, Thomas A. Boden, Leslie A. Hook, Sonja B. Jones, Dale Patrick Kaiser, Alexander Kozyr, Tommy R. Nelson, and Carolyn R. Householder. Carbon Dioxide Information Analysis Center and World Data Center for Atmospheric Trace Gases Fiscal Year 2000 Annual Report. Office of Scientific and Technical Information (OSTI), August 2001. http://dx.doi.org/10.2172/789425.
Full textCushman, Robert Michael, Thomas A. Boden, Leslie A. Hook, Sonja B. Jones, Dale Patrick Kaiser, Alexander Kozyr, Tommy R. Nelson, and Carolyn R. Householder. Carbon Dioxide Information Analysis Center and World Data Center for Atmospheric Trace Gases, Fiscal Year 2002 Annual Report. Office of Scientific and Technical Information (OSTI), July 2003. http://dx.doi.org/10.2172/885702.
Full textBurtis, M. D., R. M. Cushman, T. A. Boden, S. B. Jones, D. P. Kaiser, and T. R. Nelson. Carbon Dioxide Analysis Center and World Data Center-A for Atmospheric Trace Gases fiscal year 1997 annual report. Office of Scientific and Technical Information (OSTI), March 1998. http://dx.doi.org/10.2172/638178.
Full textCushman, R. M., T. A. Boden, L. A. Hook, S. B. Jones, D. P. Kaiser, and T. R. Nelson. Fiscal Year 1998 Annual Report, Carbon Dioxide Information Analysis Center, World Data Center -- A for Atmospheric Trace Gases. Office of Scientific and Technical Information (OSTI), March 1999. http://dx.doi.org/10.2172/6661.
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