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Academic literature on the topic 'World of Warcraft (WoW)'
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Journal articles on the topic "World of Warcraft (WoW)"
Marzouki, Yousri, Valériane Dusaucy, Myriam Chanceaux, and Sebastiaan Mathôt. "The World (of Warcraft) through the eyes of an expert." PeerJ 5 (September 29, 2017): e3783. http://dx.doi.org/10.7717/peerj.3783.
Full textRichards, Justin. "Wow - How World of Warcraft Can Change Behaviour & Habits." ITNOW 59, no. 4 (2017): 65. http://dx.doi.org/10.1093/itnow/bwx141.
Full textHarari, Gabriella M., Lindsay T. Graham, and Samuel D. Gosling. "Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames." International Journal of Gaming and Computer-Mediated Simulations 7, no. 1 (2015): 58–73. http://dx.doi.org/10.4018/ijgcms.2015010104.
Full textZheng, Dongping, Kristi Newgarden, and Michael F. Young. "Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing." ReCALL 24, no. 3 (2012): 339–60. http://dx.doi.org/10.1017/s0958344012000183.
Full textBraithwaite, Andrea. "WoWing Alone." Games and Culture 13, no. 2 (2015): 119–35. http://dx.doi.org/10.1177/1555412015610246.
Full textJamaludin, Azilawati, and Yam San Chee. "Investigating Youth’s Life Online Phenomena." International Journal of Gaming and Computer-Mediated Simulations 3, no. 4 (2011): 1–18. http://dx.doi.org/10.4018/jgcms.2011100101.
Full textNewgarden, Kristi, and Dongping Zheng. "Recurrent languaging activities in World of Warcraft: Skilled linguistic action meets the Common European Framework of Reference." ReCALL 28, no. 3 (2016): 274–304. http://dx.doi.org/10.1017/s0958344016000112.
Full textNewgarden, Kristi, Dongping Zheng, and Min Liu. "An eco-dialogical study of second language learners' World of Warcraft (WoW) gameplay." Language Sciences 48 (March 2015): 22–41. http://dx.doi.org/10.1016/j.langsci.2014.10.004.
Full textCorredor, Javier Alejandro, and Leonardo Rojas Benavides. "Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (2016): 44–67. http://dx.doi.org/10.4018/ijgcms.2016010104.
Full textToft-Nielsen, Claus. "Going home again?" MedieKultur: Journal of media and communication research 35, no. 66 (2019): 003–17. http://dx.doi.org/10.7146/mediekultur.v35i66.106494.
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