Journal articles on the topic 'World Wide Web. Human-computer interaction. Multimedia systems'

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1

Lea-Cox, John D., and Laurie F. Ruberg. "BioBLAST—A New Approach to Teach High School Biology." HortScience 31, no. 4 (1996): 589b—589. http://dx.doi.org/10.21273/hortsci.31.4.589b.

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BioBLAST is a NASA-funded multimedia curriculum supplement, targeted to enrich high school biology classes. It is modeled after the CELSS scenario and currently is being developed by the Classroom of the Future at Wheeling Jesuit College. Through innovative applications of educational technologies and interactions with active researchers in life sciences based at the various NASA centers and by incorporating alternative assessment measures, the BioBLAST project seeks to improve student learning and assist biology teachers. The studentsed life-support system, which uses biological processes to
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V.H., Burak. "USE OF INTERNET RESOURCES IN DISTANCE TRAINING OF FUTURE PROFESSIONALS IN HOTEL AND RESTAURANT INDUSTRY IN HIGHER EDUCATIONAL ESTABLISHMENTS." Collection of Research Papers Pedagogical sciences, no. 91 (January 11, 2021): 43–50. http://dx.doi.org/10.32999/ksu2413-1865/2020-91-6.

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The purpose of the research is to analyze the use of the Internet resources in distance learning of future professionals in hotel and restaurant industry in higher educational establishments. Research objectives are the following: to analyze the state of development of using Internet resources problem (IP) in distance learning in higher education establishments, to systematize professionally oriented IP in distance learning of future specialists in hotel and restaurant industry. Methods. To clarify the concepts of “Internet resources”, “professionally oriented Internet resources” general scien
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V.H., Burak. "USE OF INTERNET RESOURCES IN DISTANCE TRAINING OF FUTURE PROFESSIONALS IN HOTEL AND RESTAURANT INDUSTRY IN HIGHER EDUCATIONAL ESTABLISHMENTS." Collection of Research Papers Pedagogical sciences, no. 91 (January 11, 2021): 43–50. http://dx.doi.org/10.32999/ksu2413-1865/2020-91-6.

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The purpose of the research is to analyze the use of the Internet resources in distance learning of future professionals in hotel and restaurant industry in higher educational establishments. Research objectives are the following: to analyze the state of development of using Internet resources problem (IP) in distance learning in higher education establishments, to systematize professionally oriented IP in distance learning of future specialists in hotel and restaurant industry. Methods. To clarify the concepts of “Internet resources”, “professionally oriented Internet resources” general scien
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GUERCIO, ANGELA, and TIMOTHY ARNDT. "Multimedia Computing on the World Wide Web." Journal of Visual Languages & Computing 13, no. 1 (2002): 1–2. http://dx.doi.org/10.1006/jvlc.2001.0224.

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MUKHERJEA, SOUGATA, and JUNGHOO CHO. "Automatically Determining Semantics for World Wide Web Multimedia Information Retrieval." Journal of Visual Languages & Computing 10, no. 6 (1999): 585–606. http://dx.doi.org/10.1006/jvlc.1999.0147.

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Park, Joonah, and Jinwoo Kim. "Contextual Navigation Aids for Two World Wide Web Systems." International Journal of Human-Computer Interaction 12, no. 2 (2000): 193–217. http://dx.doi.org/10.1207/s15327590ijhc1202_3.

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Mukherjea, Sougata. "Discovering and Analyzing World Wide Web Collections." Knowledge and Information Systems 6, no. 2 (2004): 230–41. http://dx.doi.org/10.1007/s10115-003-0112-y.

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Stanley, Tracey. "Searching the World Wide Web with Lycos and Infoseek." New Review of Information Networking 1, no. 1 (1995): 191–202. http://dx.doi.org/10.1080/13614579509516860.

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Dickinson, Anna, Roos Eisma, Peter Gregor, Audrey Syme, and Scott Milne. "Strategies for teaching older people to use the World Wide Web." Universal Access in the Information Society 4, no. 1 (2005): 3–15. http://dx.doi.org/10.1007/s10209-003-0082-6.

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Cooley, Robert, Bamshad Mobasher, and Jaideep Srivastava. "Data Preparation for Mining World Wide Web Browsing Patterns." Knowledge and Information Systems 1, no. 1 (1999): 5–32. http://dx.doi.org/10.1007/bf03325089.

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Ma, Yan. "A design analysis model for developing world wide web sites." Journal of the American Society for Information Science and Technology 53, no. 7 (2002): 531–35. http://dx.doi.org/10.1002/asi.10074.

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BENYON, DAVID, DEBBIE STONE, and MARK WOODROFFE. "Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy." International Journal of Human-Computer Studies 47, no. 1 (1997): 197–218. http://dx.doi.org/10.1006/ijhc.1997.0126.

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Cothey, Vivian. "A longitudinal study of World Wide Web users' information-searching behavior." Journal of the American Society for Information Science and Technology 53, no. 2 (2002): 67–78. http://dx.doi.org/10.1002/asi.10011.

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John, R. I., and G. J. Mooney. "Fuzzy User Modeling for Information Retrieval on the World Wide Web." Knowledge and Information Systems 3, no. 1 (2001): 81–95. http://dx.doi.org/10.1007/pl00011660.

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Donovan, Maureen H. "East Asian libraries cooperative world wide web: An experiment in collaboration to build interdependence." New Review of Information Networking 2, no. 1 (1996): 219–28. http://dx.doi.org/10.1080/13614579609516882.

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Campbell, Debbie. "The metoweb project: An Australian contribution to enhanced resource discovery on the World Wide Web." New Review of Information Networking 5, no. 1 (1999): 131–38. http://dx.doi.org/10.1080/13614579909516942.

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Lakshminarayana, S. "Dynamic ranking with n + 1 dimensional vector space models: An alternative search mechanism for World Wide Web." Journal of the American Society for Information Science and Technology 54, no. 3 (2003): 274–75. http://dx.doi.org/10.1002/asi.10175.

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18

Feng, Junmei, Xiaoyi Feng, Liming Deng, and Jinye Peng. "Recommending Multimedia Information in a Virtual Han Chang’an City Roaming System." Presence: Teleoperators and Virtual Environments 26, no. 3 (2018): 322–36. http://dx.doi.org/10.1162/pres_a_00299.

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This article presents a roaming system of Han Chang’an City, with both virtual reality (VR) technology and information recommendation technology. Nowadays, some new research issues in the cultural heritage domain can be achieved with the rapid development of VR technology. The ancient site of Han Chang’an City, as one of the most valuable and significant cultural heritages in China, attracts more and more attention around the world. To let more people understand Han Chang’an City and reproduce its beauty, in this article, we propose a virtual roaming system combined with information recommenda
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Ifukor, Presley A. "Spelling and simulated shibboleths in Nigerian computer-mediated communication." English Today 27, no. 3 (2011): 35–42. http://dx.doi.org/10.1017/s0266078411000368.

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Since its coinage by Hiltz and Turoff (1978) the term computer-mediated communication (CMC) has been adapted and broadly conceptualised as interactive communication by and among human beings via networked computers and mobile devices. Several definitions of CMC have been offered in the literature but Herring's (2007) definition of CMC as ‘predominantly text-based human–human interaction mediated by networked computers or mobile telephony’ is adopted in this article because it stresses the textual aspect of the communicative interaction and accommodates all forms of textual language use mediate
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D'Ambra, John, and Concepci�n S. Wilson. "Use of the World Wide Web for international travel: Integrating the construct of uncertainty in information seeking and the task-technology fit (TTF) model." Journal of the American Society for Information Science and Technology 55, no. 8 (2004): 731–42. http://dx.doi.org/10.1002/asi.20017.

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21

Albrecht, Stefano V., André M. S. Barreto, Darius Braziunas, et al. "Reports of the AAAI 2014 Conference Workshops." AI Magazine 36, no. 1 (2015): 87–98. http://dx.doi.org/10.1609/aimag.v36i1.2575.

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The AAAI-14 Workshop program was held Sunday and Monday, July 27–28, 2012, at the Québec City Convention Centre in Québec, Canada. Canada. The AAAI-14 workshop program included fifteen workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Robotics; Artificial Intelligence Applied to Assistive Technologies and Smart Environments; Cognitive Computing for Augmented Human Intelligence; Computer Poker and Imperfect Information; Discovery Informatics; Incentives and Trust in Electronic Communities; Intelligent Cinematography and Editing; Machin
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Ismail, Nor Azman, and Ann O'Brien. "WEB-BASED PERSONAL DIGITAL PHOTO COLLECTIONS: MULTIMODAL RETRIEVAL." IIUM Engineering Journal 10, no. 1 (2010): 49–57. http://dx.doi.org/10.31436/iiumej.v10i1.104.

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When personal photo collections get large retrieval of specific photos or sets of photos becomes difficult mainly due to the fairly primitive means by which they are organised. Commercial photo handling systems help but often have only elementary searching features. In this paper, we describe an interactive web-based photo retrieval system that enables personal digital photo users to accomplish photo browsing by using multimodal interaction. This system not only enables users to use mouse click input modalities but also speech input modality to browse their personal digital photos in the World
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23

Refsland, Scot Thrane, Takeo Ojika, and Robert Berry. "Enhanced Environments: Large-Scale, Real-Time Ecosystems." Presence: Teleoperators and Virtual Environments 11, no. 3 (2002): 221–46. http://dx.doi.org/10.1162/105474602317473196.

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This research proposes a new method for using real-time information to support large-scale, climatic virtual environments that exhibit natural eco-behavioral conditions. The purpose of this research is to support a real-time virtual ecosystem created by live weather information and GIS terrain data, and delivered through a common multimedia PC/Internet network. For this research experiment, we customized available GIS satellite, terrain, and photography data to construct a highly accurate, large-scale, virtual environment. Next, a Web-based climatic collection system was developed to persisten
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Feiner, Steven K., Anthony C. Webster, Theodore E. Krueger, Blair MacIntyre, and Edward J. Keller. "Architectural Anatomy." Presence: Teleoperators and Virtual Environments 4, no. 3 (1995): 318–25. http://dx.doi.org/10.1162/pres.1995.4.3.318.

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We provide an overview of the early stages of three related research projects whose goals are to exploit augmented reality, virtual worlds, and artificial intelligence to explore relationships between perceived architectural space and the structural systems that support it. In one project, we use a see-through head-mounted display to overlay a graphic representation of a building's structural systems on the user's view of a room within the building. This overlaid virtual world shows the out-lines of the concrete joists, beams, and columns surrounding the room, as well as the reinforcing steel
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25

Kerrache, Said. "LinkPred: a high performance library for link prediction in complex networks." PeerJ Computer Science 7 (May 21, 2021): e521. http://dx.doi.org/10.7717/peerj-cs.521.

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The problem of determining the likelihood of the existence of a link between two nodes in a network is called link prediction. This is made possible thanks to the existence of a topological structure in most real-life networks. In other words, the topologies of networked systems such as the World Wide Web, the Internet, metabolic networks, and human society are far from random, which implies that partial observations of these networks can be used to infer information about undiscovered interactions. Significant research efforts have been invested into the development of link prediction algorit
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Bouarara, Hadj Ahmed, Reda Mohamed Hamou, and Amine Abdelmalek. "Enhanced Artificial Social Cockroaches (EASC) for Modern Information Retrieval." International Journal of Cognitive Informatics and Natural Intelligence 10, no. 2 (2016): 65–94. http://dx.doi.org/10.4018/ijcini.2016040104.

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This article deals on an improved version of the recently developed Artificial Social Cockroaches (ASC) algorithm based on several modifications. The EASC has as input a set of artificial cockroaches and N selected shelters. It is based on a random displacement step and a set of operators (selection cockroaches, shelter attraction, congener's attraction, shelter permutation). Each cockroach must be hidden in the shelter where it feels safer (evaluation function). In the recent years with the coming of the world wide web, the amount of unstructured documents available in the digital society inc
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27

KLUSCH, MATTHIAS, and FRANCO ZAMBONELLI. "COOPERATIVE INFORMATION AGENTS: BEST PAPERS OF CIA 2001 GUEST EDITORS' INTRODUCTION." International Journal of Cooperative Information Systems 11, no. 03n04 (2002): 201–4. http://dx.doi.org/10.1142/s0218843002000650.

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This special issues contains a selection of the best papers presented at the Fifth International Workshop on Cooperative Information Agents, held in Modena, Italy, September 6–8, 2001. Information agent technology has become one of the major key technologies for the Internet and the World Wide Web.2,5 It mainly emerged as a response to the challenges of cyberspace from both the technological and human user perspective. Development of information agents requires expertise from different research disciplines such as Artificial Intelligence (AI), advanced databases and knowledge base systems, dis
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Kirkpatrick, Helen Beryl, Jennifer Brasch, Jacky Chan, and Shaminderjot Singh Kang. "A Narrative Web-Based Study of Reasons To Go On Living after a Suicide Attempt: Positive Impacts of the Mental Health System." Journal of Mental Health and Addiction Nursing 1, no. 1 (2017): e3-e9. http://dx.doi.org/10.22374/jmhan.v1i1.10.

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Background and Objective: Suicide attempts are 10-20X more common than completed suicide and an important risk factor for death by suicide, yet most people who attempt suicide do not die by suicide. The process of recovering after a suicide attempt has not been well studied. The Reasons to go on Living (RTGOL) Project, a narrative web-based study, focuses on experiences of people who have attempted suicide and made the decision to go on living, a process not well studied. Narrative research is ideally suited to understanding personal experiences critical to recovery following a suicide attempt
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29

Nickerson, Matthew. "Voices: Bringing Multimedia Museum Exhibits to the World Wide Web." First Monday 7, no. 5 (2002). http://dx.doi.org/10.5210/fm.v7i5.951.

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30

"Call for Papers: Special Issue on Multimedia Languages for the World Wide Web." Journal of Visual Languages & Computing 11, no. 4 (2000): 475–76. http://dx.doi.org/10.1016/s1045-926x(00)90180-0.

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31

"Call for Papers: Special Issue on Multimedia Languages for the World Wide Web." Journal of Visual Languages & Computing 11, no. 4 (2000): 475–76. http://dx.doi.org/10.1006/jvlc.2000.0180.

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32

Khare, Rohit, and Adam Rifkin. "Trust Management on the World Wide Web (originally published in June 1998)." First Monday, July 3, 2006. http://dx.doi.org/10.5210/fm.v0i0.1589.

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This paper is included in the First Monday Special Issue: Commercial Applications of the Internet, published in July 2006. For author reflections on this paper, visit the Special Issue. As once-proprietary mission-specific information systems migrate onto the Web, traditional security analysis cannot sufficiently protect each subsystem atomically. The Web encourages open, decentralized systems that span multiple administrative domains. Trust Management (TM) is an emerging framework for decentralizing security decisions that helps developers and others in asking "why" trust is granted rather th
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Barnett, George A., and Ke Jiang. "Resilience of the World Wide Web: a longitudinal two-mode network analysis." Social Network Analysis and Mining 6, no. 1 (2016). http://dx.doi.org/10.1007/s13278-016-0415-0.

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34

Perrone, Corrina, Alexander Repenning, and David Clark. "WebQuest: Using WWW and interactive simulation games in the classroom." First Monday, November 4, 1996. http://dx.doi.org/10.5210/fm.v1i5.493.

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The World Wide Web is widely considered a successful new media for communication of ideas, a hotbed for commerce, and, more quietly, a new research media that can bring hundreds of gigabytes of useful information to classrooms around the world. However, without a structuring mechanism that allows focus on specific learning domains, the usefulness of the WWW to students is questionable. The huge information "cyberspace" is, to our children, more like having 500 channels of TV. Surfing the WWW is largely a passive consumer activity, multimedia and java applets notwithstanding. We have found that
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Fresno, Nazaret. "Access to prominent political events on the World Wide Web: the case of the final 2016 US presidential debate." Universal Access in the Information Society, July 13, 2020. http://dx.doi.org/10.1007/s10209-020-00747-2.

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36

Koumartzis, Nikolaos, and Andreas Veglis. "Internet regulation: The need for more transparent Internet filtering systems and improved measurement of public opinion on Internet filtering." First Monday, October 2, 2011. http://dx.doi.org/10.5210/fm.v16i10.3266.

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All around the world, the phenomenon of Internet regulation is on the rise as more and more countries implement such policies, from Asian authoritarian regimes to Western democracies. At the same time, the great majority of Internet users are not aware that they access a filtered version of World Wide Web due to the “non–transparent” policy of many governments, something that results to a very dangerous precedent for the future of the Internet.
 
 In this paper, the authors promote and encourage the participation of Internet users in the designing procedure of Internet Regulation Sys
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37

Ssemugabi, Samuel, and Ruth De Villiers. "Effectiveness of heuristic evaluation in usability evaluation of elearning applications in higher educ." South African Computer Journal 45 (August 3, 2010). http://dx.doi.org/10.18489/sacj.v45i0.37.

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The Internet, World Wide Web (WWW) and e-learning are contributing to new forms of teaching and learning. Such environments should be designed and evaluated in effective ways, considering both usability- and pedagogical issues. The selection of usability evaluation methods (UEMs) is influenced by the cost of a methods and its effectiveness in addressing users’ issues. The issue of usability is vital in e-learning, where students cannot begin to learn unless they can first use the application. Heuristic evaluation (HE) remains the most widely-used usability evaluation method. This paper describ
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Santos-Neto, Elizeu, David Condon, Nazareno Andrade, Adriana Iamnitchi, and Matei Ripeanu. "Reuse, temporal dynamics, interest sharing, and collaboration in social tagging systems." First Monday, July 13, 2014. http://dx.doi.org/10.5210/fm.v19i7.4994.

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User–generated content shapes the dynamics of the World Wide Web. In particular, collaborative tagging represents a simple, yet powerful, feature that enables users to share and collaboratively annotate content such as photos and URLs. This collaborative behavior and the pool of user–generated metadata create opportunities to improve existing systems and to design new mechanisms. However, to realize this potential, it is necessary to first understand the usage characteristics of current systems.This work addresses this issue by characterizing three tagging systems (CiteULike, Connotea and del.
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39

Nolin, Jan Michael. "Speedism, boxism and markism: Three ideologies of the Internet." First Monday, October 12, 2010. http://dx.doi.org/10.5210/fm.v15i10.2566.

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The Internet is one of man’s greatest inventions. As all transformative technologies, it leaves a stamp on society, social action and values. This is actually a case of the Internet and society mutually constructing each other. Therefore, as the Internet is in constant transformation, social values rebound and impact on further development. This paper is concerned with systems of values grouped around core ideas, here described as ideologies, which continuously renegotiates the development of the Internet. Three basic ideas are identified as underpinning the development of the packet switching
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40

Dwyer, Tim. "Transformations." M/C Journal 7, no. 2 (2004). http://dx.doi.org/10.5204/mcj.2339.

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The Australian Government has been actively evaluating how best to merge the functions of the Australian Communications Authority (ACA) and the Australian Broadcasting Authority (ABA) for around two years now. Broadly, the reason for this is an attempt to keep pace with the communications media transformations we reduce to the term “convergence.” Mounting pressure for restructuring is emerging as a site of turf contestation: the possibility of a regulatory “one-stop shop” for governments (and some industry players) is an end game of considerable force. But, from a public interest perspective,
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Bruns, Axel. "The Knowledge Adventure." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1873.

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In his recent re-evaluation of McLuhanite theories for the information age, Digital McLuhan, Paul Levinson makes what at first glance appears to be a curious statement: he says that on the Web "the common denominator ... is the written word, as it is and has been with all things having to do with computers -- and will likely continue to be until such time, if ever, that the spoken word replaces the written as the vehicle of computer commands" (38). This, however, seems to directly contradict what any Web user has been able to experience for several years now: Web content has increasingly come
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Ellis, Katie, and Mike Kent. "iTunes Is Pretty (Useless) When You’re Blind: Digital Design Is Triggering Disability When It Could Be a Solution." M/C Journal 11, no. 3 (2008). http://dx.doi.org/10.5204/mcj.55.

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Introduction This year, 2008, marks the tenth anniversary of the portable MP3 player. MPMan F10, the first such device to utilise the MP3-encoding format, was launched in March 1998 (Smith). However it was not until April 2003 when Apple Inc launched the iPod that the market began the massive growth that has made the devices almost ubiquitous in everyday life. In 2006 iPods were rated as more popular than beer amongst college students in the United States, according to Student Monitor. Beer had only previously surpassed in popularity once before, in 1997, by the Internet (Zeff). This year will
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Hollier, Scott, Katie M. Ellis, and Mike Kent. "User-Generated Captions: From Hackers, to the Disability Digerati, to Fansubbers." M/C Journal 20, no. 3 (2017). http://dx.doi.org/10.5204/mcj.1259.

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Writing in the American Annals of the Deaf in 1931, Emil S. Ladner Jr, a Deaf high school student, predicted the invention of words on screen to facilitate access to “talkies”. He anticipated:Perhaps, in time, an invention will be perfected that will enable the deaf to hear the “talkies”, or an invention which will throw the words spoken directly under the screen as well as being spoken at the same time. (Ladner, cited in Downey Closed Captioning)This invention would eventually come to pass and be known as captions. Captions as we know them today have become widely available because of a compl
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Goggin, Gerard. "‘mobile text’." M/C Journal 7, no. 1 (2004). http://dx.doi.org/10.5204/mcj.2312.

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Mobile In many countries, more people have mobile phones than they do fixed-line phones. Mobile phones are one of the fastest growing technologies ever, outstripping even the internet in many respects. With the advent and widespread deployment of digital systems, mobile phones were used by an estimated 1, 158, 254, 300 people worldwide in 2002 (up from approximately 91 million in 1995), 51. 4% of total telephone subscribers (ITU). One of the reasons for this is mobility itself: the ability for people to talk on the phone wherever they are. The communicative possibilities opened up by mobile ph
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Procter, Lesley. "A Mirror without a Tain: Personae, Avatars, and Selves in a Multi-User Virtual Environment." M/C Journal 17, no. 3 (2014). http://dx.doi.org/10.5204/mcj.822.

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Social virtual spaces proliferate on the contemporary Internet and some 80% of Internet users may now be regularly visiting them (Daniel). In the following discussion, I shall discuss one such social space—a multi-user virtual environment (MUVE) called Second Life (SL as it is referred to by residents)—and argue that complex and dialogic links exist between the offline user and her/his online representative, the avatar.I shall begin by presenting a brief overview of relevant theoretical concepts drawn largely from symbolic interactionist theorists. I shall then discuss where we might situate t
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Holmes, Ashley M. "Cohesion, Adhesion and Incoherence: Magazine Production with a Flickr Special Interest Group." M/C Journal 13, no. 1 (2010). http://dx.doi.org/10.5204/mcj.210.

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This paper provides embedded, reflective practice-based insight arising from my experience collaborating to produce online and print-on-demand editions of a magazine showcasing the photography of members of haphazart! Contemporary Abstracts group (hereafter referred to as haphazart!). The group’s online visual, textual and activity-based practices via the photo sharing social networking site Flickr are portrayed as achieving cohesive visual identity. Stylistic analysis of pictures in support of this claim is not attempted. Rather negotiation, that Elliot has previously described in M/C Journal
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Waelder, Pau. "The Constant Murmur of Data." M/C Journal 13, no. 2 (2010). http://dx.doi.org/10.5204/mcj.228.

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Our daily environment is surrounded by a paradoxically silent and invisible flow: the coming and going of data through our network cables, routers and wireless devices. This data is not just 1s and 0s, but bits of the conversations, images, sounds, thoughts and other forms of information that result from our interaction with the world around us. If we can speak of a global ambience, it is certainly derived from this constant flow of data. It is an endless murmur that speaks to our machines and gives us a sense of awareness of a certain form of surrounding that is independent from our actual, p
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48

Bruns, Axel. "The Fiction of Copyright." M/C Journal 2, no. 1 (1999). http://dx.doi.org/10.5204/mcj.1737.

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It is the same spectacle all over the Western world: whenever delegates gather to discuss the development and consequences of new media technologies, a handful of people among them will stand out from the crowd, and somehow seem not quite to fit in with the remaining assortment of techno-evangelists, Internet ethnographers, multimedia project leaders, and online culture critics. At some point in the proceedings, they'll get to the podium and hold a talk on their ideas for the future of copyright protection and intellectual property (IP) rights in the information age; when they are finished, th
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Jethani, Suneel. "New Media Maps as ‘Contact Zones’: Subjective Cartography and the Latent Aesthetics of the City-Text." M/C Journal 14, no. 5 (2011). http://dx.doi.org/10.5204/mcj.421.

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Any understanding of social and cultural change is impossible without a knowledge of the way media work as environments. —Marshall McLuhan. What is visible and tangible in things represents our possible action upon them. —Henri Bergson. Introduction: Subjective Maps as ‘Contact Zones’ Maps feature heavily in a variety of media; they appear in textbooks, on television, in print, and on the screens of our handheld devices. The production of cartographic texts is a process that is imbued with power relations and bound up with the production and reproduction of social life (Pinder 405). Mapping in
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Brabazon, Tara. "Freedom from Choice." M/C Journal 7, no. 6 (2005). http://dx.doi.org/10.5204/mcj.2461.

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 On May 18, 2003, the Australian Minister for Education, Brendon Nelson, appeared on the Channel Nine Sunday programme. The Yoda of political journalism, Laurie Oakes, attacked him personally and professionally. He disclosed to viewers that the Minister for Education, Science and Training had suffered a false start in his education, enrolling in one semester of an economics degree that was never completed. The following year, he commenced a medical qualification and went on to become a practicing doctor. He did not pay fees for any of his University courses. When reminded o
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