Academic literature on the topic 'Xamarin'

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Journal articles on the topic "Xamarin"

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Molenda, Daniel, and Maria Skublewska-Paszkowska. "Analysis of the possibility of shortening the time of creating a mobile application for Android and iOS systems using Xamarin technology." Journal of Computer Sciences Institute 12 (September 30, 2019): 226–31. http://dx.doi.org/10.35784/jcsi.493.

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The article presents a comparison of times needed for creating a mobile application for Android and iOS system using multi-platform Xamarin technology and respective native technologies for both systems. The authors’ application was implemented in three programming environments: VisualStudio (using Xamarin technology), Android Studio and XCode. The results of the conducted research have shown that thecreation of an application in Xamarin technology takes approximately half the time.
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Dras, Michał, Grzegorz Fila, and Małgorzata Plechawska-Wójcik. "Analysis of Xamarin capabilities for building mobile multi-platform applications." Journal of Computer Sciences Institute 7 (September 30, 2018): 183–90. http://dx.doi.org/10.35784/jcsi.675.

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The article presents Xamarin platform which is used to create cross-platform application for Android, iOS, MacOS and Universal Windows Platform. This article shows Xamarin platform and a test application that has been used to investigate platform's capabilities and effectiveness in creating multi-platform applications. Inspections prove that Xamarin allows to create multi-platform applications in a more effective way without losing too much on performance of these applications on individual platforms and systems.
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Bartkiewicz, Michał, and Adrian Dziedzic. "Comparative analysis of approches in developing Android applications using Xamarin technology." Journal of Computer Sciences Institute 9 (December 30, 2018): 318–23. http://dx.doi.org/10.35784/jcsi.703.

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Article shows analysis of Xamarin technology in two modes: Xamarin Forms and Xamarin Native, used for developing applications for mobile devices with Android system. Comparison concerns the number of generated lines of code, performance of each part and size of installed application and size of apk installation file. Analysis was based on two identical applications created using both approaches. As a result of the analysis the more efficient approach for given purpose has been indicated.
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Gomes, Fabio Fonseca Barbosa, and Tiago Silva Dos Santos. "ESTUDO COMPARATIVO ENTRE O XAMARIN E O CRONAPP NO DESENVOLVIMENTO DE APLICATIVOS NATIVOS E HÍBRIDOS." Revista Computa��o Aplicada - UNG-Ser 8, no. 1 (December 20, 2019): 13. http://dx.doi.org/10.33947/2316-7394-v8n1-3898.

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Este trabalho visa fazer um estudo comparativo entre Xamarin e CronApp, fazendo com que possa criar uma aplicação usando uma única linguagem de programação, C# com o Xamarin e CronApp, ferramenta hibrida possibilitando construções de aplicações, sistemas web, mobile robustos de modo rápido, dinâmico e seguro. Deve-se notar que cada plataforma tem uma linguagem de programação e uma IDE específica. Além disso, é interessante apresentar as funcionalidades da ferramenta duas ferramentas, que visam aliviar a necessidade de desenvolvimento duplicado para a criação de aplicativos e meios para criar uma aplicação nativa com o uso da ferramenta Xamarin para o desenvolvimento de aplicativos nativos e CronApp para desenvolvimentos híbridos. Nessa perspectiva, há uma tentativa de evitar o retrabalho, o que permitiu o surgimento das ferramentas. O desenvolvimento entre plataformas e, portanto, a Xamarin se destaca por ser capaz de gerar aplicativos para diferentes plataformas a partir da mesma base de código já o CronApp se destaca pelo desenvolvimento sem necessitar de saber muito sobre desenvolvimento.
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Datsko, Oleh, and Elżbieta Miłosz. "Performance comparison between Xamarin and Java database operations." Journal of Computer Sciences Institute 7 (September 30, 2018): 168–71. http://dx.doi.org/10.35784/jcsi.672.

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Work with database is one of base things in developing an application. Every technology/language uses own ways to work with database. In the case of Android the SQLite relational database management system is used. Analysis applies the read, write and delete of items from the table. SQLite is like a minimized version of desktop database management system so for every experiment very limited elements count is used.
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Nair, Harish, and Vineet Yadav. "Study on Cross –Platform Mobile App Development With Xamarin." International Journal of Trend in Scientific Research and Development Volume-2, Issue-4 (June 30, 2018): 2554–57. http://dx.doi.org/10.31142/ijtsrd15663.

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Bodia, Ihor, and Małgorzata Plechawska-Wójcik. "Performance comparison of the Xamarin platform and native applications for Android operating system." Journal of Computer Sciences Institute 5 (December 30, 2017): 208–12. http://dx.doi.org/10.35784/jcsi.624.

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The article presents the results of comparative analysis of various tools for creating applications for the Android operating system. Performance analysis was based on applications created using individual frameworks, in particular Xamarin and native software development tools. Several research criteria have been defined, based on which results of performance comparison have been derived and formulated conclusions
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Agg, Péter András, Kálmán Milán Bolla, Márk Kovács, and Attila Pásztor. "Natív és cross-platform mobil fejlesztés bemutatása." Gradus 8, no. 2 (2021): 137–51. http://dx.doi.org/10.47833/2021.2.csv.005.

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Írásunk célja a mobil alkalmazásfejlesztés lehetőségeinek bemutatása natív Android, iOS és keresztplatform Xamarin keretrendszer használatával egy előre meghatározott követelményrendszer alapján. Az eredmények alapján egy következő vizsgálatban meghatározzuk egy megvalósítandó csomagoló géphez használandó mobil alkalmazásfejlesztés optimális keretrendszerét. Jelen kutatásunkat az ”Ipar 4.0 moduláris felépítésű ipari csomagológép fejlesztése integrált adatelemzéssel és mesterséges intelligenciára épülő optimalizálással, hibaelemzéssel, 2020-1.1.2-PIACI-KFI-2020-00062 számú pályázat” céljaihoz igazítva végeztük.
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Grzmil, Paweł, Maria Skublewska-Paszkowska, Edyta Łukasik, and Jakub Smołka. "PERFORMANCE ANALYSIS OF NATIVE AND CROSS-PLATFORM MOBILE APPLICATIONS." Informatics Control Measurement in Economy and Environment Protection 7, no. 2 (June 30, 2017): 50–53. http://dx.doi.org/10.5604/01.3001.0010.4838.

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This article presents the performance analysis of a cross-platform mobile application implemented with Xamarin and two native applications for Android and iOS platforms. The results concerning the time analysis for selected activities were compared in order to determine whether cross-platform tools are worth using in mobile application development. Native applications achieved better performance, however in some cases the cross-platform approach allows for significant development time reduction without deterioration in user experience.
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Utomo, Suharjanto. "Perancangan Multiplatform Aplikasi Mobile untuk Penentuan Arah Mortir." Journal of Informatics and Communication Technology (JICT) 1, no. 2 (January 20, 2020): 31–37. http://dx.doi.org/10.52661/j_ict.v1i2.39.

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Saat ini perkembangan perangkat mobile semakain pesat. Hal ini dibuktikan semakin banyak penggunaan Android, iOS, an Windows. Dan permintaan aplikasi mobile otomatis semakin tinggi. Tentunya diperlukan usaha yang efektif untuk dapat mengembangkan aplikasi yang dapat berjalan dalam beberapa sistem operasi seperti Android, iOS, dan Windows. Salah satu kebutuhan aplikasi mobile adalah aplikasi untuk penentuan arah mortir. Hal ini diperlukan untuk menjamin kecepatan dan ketelitian perhitungan dibandingkan dengan perhitungan dengan menggunakan kertas planset. Hasil perhitungan yang diperlukan adalah elevasi dan azimuth daripada mortir. Untuk pengembangan prototipe aplikasi mobile dilaksanakan dengan menggunakan Xamarin.
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Dissertations / Theses on the topic "Xamarin"

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Hård, af Segerstad Gustaf, and Victor Conner. "Migrering av existerande mobilaapplikationer till Xamarin Forms." Thesis, Uppsala universitet, Institutionen för informatik och media, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-242679.

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Den här studien undersöker för- och nackdelar med att migrera existerande mobilaapplikationer till Xamarins crossplatform ramverk Xamarin Forms. Metoden somanvänts för att samla in data är inom ramen för forskningsparadigmet Design Science.En prototyp har utvecklats med syftet att undersöka vad som är möjligt att migrera tillXamarin Forms. Prototyputvecklingen har dokumenterats i loggböcker som sedananalyserats som kvalitativ data. Två intervjuer har även genomförts med andraxamarinutvecklare med syftet att nå en djupare förståelse för ämnet. Studien harproducerat ett flödesschema för när ett beslut om att migrera en existerande applikationtill Xamarin Forms bör tas. Vid beslut om migration har vi även formulerat ett antalriktlinjer som bör efterföljas för att uppnå bra resultat. Flödesschemat och riktlinjerna ärbaserade på resultaten från analysen av loggböckerna och intervjuerna.
This study investigates the pros and cons of migraiting existing mobile applications toXamarins crossplatform framework Xamarin Forms. The method that is being used tocollect data is within the scope of the research paradigm Design Science. A prototype ofan existing mobile application has been developed in order to research the possibilitiesof migraiting existing applications to Xamarin Forms. The development process of theprototype has been documented in journals which later were to be analyzed asqualitative data. Two interviews have been done with other Xamarin developers in orderto get a deeper understanding of the subject. This study produced a flowchart that is tobe used when deciding about a migration of an existing mobile application aswell asguidelines for the migration itself. The flowchart and guidelines are based on analyzingthe data from our journals aswell as our interviews with other developers.
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Колесник, О. Ю., and Олена Петрівна Черних. "Використання Xamarin при кросплатформної розробки мобільних додатків." Thesis, Національний технічний університет "Харківський політехнічний інститут", 2017. http://repository.kpi.kharkov.ua/handle/KhPI-Press/43854.

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GAJJELA, VENKATA SARATH, and SURYA DEEPTHI DUPATI. "Mobile Application Development with Image Applications Using Xamarin." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15838.

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Image enhancement improves an image appearance by increasing dominance of some features or by decreasing ambiguity between different regions of the image. Image enhancement techniques have been widely used in many applications of image processing where the subjective quality of images is important for human interpretation. In many cases, the images have lack of clarity and have some effects on images due to fog, low light and other daylight effects exist. So, the images which have these scenarios should be enhanced and made clear to recognize the objects clearly. Histogram-based image enhancement technique is mainly based on equalizing the histogram of the image and increasing the dynamic range corresponding to the image. The Histogram equalization algorithm was performed and tested using different images facing the low light, fog images and colour contrast and succeeded in obtaining enhanced images. This technique is implemented by averaging the histogram values as the probability density function. Initially, we have worked with the MATLAB code on Histogram Equalization and made changes to implement an Application Program Interface i.e., API using Xamarin software. The mobile application developed using Xamarin software works efficiently and has less execution time when compared to the application developed in Android Studio. Debugging of the application is successfully done in both Android and IOS versions. The focus of this thesis is to develop a mobile application on Image enhancement using Xamarin on low light, foggy images.
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Gava, Federico. "Sviluppo di un'Applicazione Mobile Cross Platform mediante Tecnologia Xamarin." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18989/.

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Tesi di Laurea Magistrale in cui viene realizzata l’applicazione SuperMappe utilizzando la tecnologia Xamarin in modo tale che il software prodotto possa essere eseguito indistintamente sui dispositivi mobili, sia con sistema operativo iOS che Android.
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Fejza, Egzon, and Ylli Kacaniku. "Application development in Xamarin - a comparison with native application." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20832.

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I denna studie kommer vi att undersöka det populära ramverket Xamarin. Xamarin är ett cross-platform ramverk som använder programmeringsspråket C# för att utveckla samma applikation för iOS, Android och Windows Phone. Studiens huvudsyfte är att genomföra en inledande explorativ studie där vi försöker att identifiera ett antal särskiljande aspekter mellan native- och Xamarin utveckling och dess slutprodukter.För att göra denna jämförelse har vi utvecklat tre applikationer: en native android applikation, en Windows Phone applikation i Xamarin, och en Android app-likation i Xamarin. Med hjälp av en litteraturstudie och utvecklingen av de ovan-nämnda applikationerna har de särskiljande aspekter observerats och identifieras.Resultatet av vår studie visar att native Android applikationen tar upp mindre plats i telefonen jämfört med Xamarin Android applikationen, medan Xamarin Win-dows Phone applikationen tar 1/6 mindre utrymme i telefonen jämfört med Xamarin Android applikationen. Ytterligare tester visar också att Xamarin Android appli-kationen tar längre tid att starta jämfört med native Android och Xamarin Winows Phone applikationen.
In this study, we will examine the popular framework Xamarin. Xamarin is a cross-platform framework that uses the C# programming language to develop the same application for iOS, Android and Windows Phone. The study's main purpose is to conduct an initial exploratory study in which we try to identify a number of distin-guishing aspects between native- and Xamarin development and its products. In order to make this comparison we developed three applications: one native android application, one Windows Phone application in Xamarin, and one Android application in Xamarin. With the help of a literature study and the development of the aforementioned applications, the distinctive aspects have been observed and identified.The result of our study shows that the native android application takes up less space in the phone compared to the Xamarin android application, whereas the Xamarin Windows Phone app takes 1/6 less space in the phone compared to the Xamarin android application. Further tests also show that the Xamarin android ap¬p-lication takes longer time to start-up than with the native Android and Xamarin Winows Phone applications.
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Голубець, Михайло Борисович, and Mukhailo Holubets. "Дослідження ефективності використання технології Xamarin при розробці мобільних додатків." Thesis, Тернопільський національний технічний університет імені Івана Пулюя, 2017. http://elartu.tntu.edu.ua/handle/123456789/19004.

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Дипломна робота на здобуття освітнього ступеня магістра 8.05010201 – Комп’ютерні системи та мережі. – Тернопільський національний технічний університет імені Івана Пулюя, Тернопіль 2017. Дипломна робота присвячена дослідженню ефективності використання технології Xamarin при розробці мобільних додатків в порівнянні з альтернативними технологіями. Новизна полягає у розробці методів дослідження ефективності розробки мобільних додатків з технологією Xamarin, в результаті чого було отримано характеристики досліджуваної технології. Проведено аналіз процесу розробки мобільних додатків, в результаті чого визначено ефективні та неефективні способи розробки. Проведено дослідження альтернативних методів та технологій, а саме: Ionic, RoboVM та PhoneGap. В результаті чого було підтверджено високі характеристики технології Xamarin в порівнянні з альтернативами. Досліджено розробку на Xamarin за допомогою патерну MVVM, в результаті чого було написано програму для зберігання контактів.
The diploma paper for obtaining the Master’s degree 8.05010201 – Computer systems and networks – Ternopil Ivan Puluj National Technical University, Ternopil 2017 . The novelty lies in the development of research methods efficiency of Xamarin mobile application development technology, which resulted in obtaining characteristics of the technology. An analysis of mobile application development was performed, which resulted in determining of the effective and ineffective development ways. The research of alternative methods and technologies, namely: Ionic, RoboVM and PhoneGap, was made. As a result, high performance Xamarin technology characteristics were confirmed in comparison to alternatives. The design process at Xamarin with the use of MVVM pattern was studied, which resulted in creating software for your contacts saving
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Claes, Barthelson. "PaddelAppen." Thesis, Karlstads universitet, Avdelningen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35012.

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Mobila lösningar blir allt vanligare och appar kan utvecklas för att hjälpa mobilanvändare med det mesta. Att utveckla appar är populärt och kan göras i en mängd olika språk och utvecklingsmiljöer, och projektet har haft som mål att både utveckla en användbar app och utvärdera en sådan utvecklingsmiljö. PaddelAppen som utvecklats i projektet fyller ett tomrum genom att vara en resurs för paddelintresserade. Samtidigt har utvecklingsarbetet resulterat i en utvärdering av utveck-lingsmiljön Xamarin, som använts tillsammans med Visual Studio för att plattformsobe-roende utveckla appen för både Android och Windows Phone.
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Waclawek, Mariusz. "Cross-Platform, Parallel Development in Xamarin : Design and Implementation of the Platform for Building Extensible, Cross-platform GUI Applications Based on Plug-in Framework in Xamarin." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-365.

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This thesis describes research of plug-in frameworks, their application and benefits and also a way to develop cross-platform GUI applications in Xamarin with Xamarin.Forms. It describes also the limitations that mobile systems set on plug-in frameworks. The result of the thesis is a basic and extensible platform for building GUI applications based on the MVVM design pattern with modularity and extensibility of MEF 2.0.
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Sutera, Lorenzo. "Sviluppo di applicazioni mobile cross-platform: confronto tra xamarin e flutter." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19564/.

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La tesi affronta l'argomento dello sviluppo di applicazioni mobile e dei possibili approcci di sviluppo mostrandone vantaggi e svantaggi. Più precisamente, si andrà ad analizzare lo sviluppo con approccio Cross-Platform. Verranno mostrate le tecnologie più utilizzate al giorno d'oggi per questo tipo di approccio e, inoltre, si andranno ad esaminare dettagliatamente due framework specifici: Flutter e Xamarin. Questi due, successivamente, verranno confrontati l'uno con l'altro mettendone in risalto i vantaggi e gli svantaggi. Lo scopo di questa tesi è quello di indirizzare i lettori, nel caso si abbiano dubbi a riguardo, su uno dei framework presi in esame, tutto ciò tenendo conto di vari fattori, tra i più importanti: le conoscenze degli sviluppatori, le piattaforme di destinazione e le caratteristiche della applicazione stessa.
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Andersson, Vestman Filip, and Magnus Karlsson. "Experimentell studie av prestandaskillnader mellan native Android och Xamarin för mobilapplikationer." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69108.

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Sedan smarta mobiltelefoner introducerades har användningen och likaså behovet av mobilapplikationer ökat exponentiellt. När utvecklingsprocessen för en mobilapplikation påbörjas måste en utvecklare utvärdera ett antal faktorer som kan påverka mobilapplikationens användning eller prestanda, till exempel utvecklingsplattform som denna studie fokuserar på. Syftet med denna studie är att fastställa prestandaskillnaderna för native Android och Xamarin cross-compile med hjälp av en experimentell studie. Tesen för denna studie är baserad på tidigare forskning som tyder på att cross-platform och Xamarin cross-compile har sämre prestanda än native Android, resultatet av denna studie kan bidra till valet av utvecklingsplattform för utvecklare. Avgränsningar har valts i form av Android som plattform, exekveringstid, CPU-användning samt RAM-användning för prestandamätning. Beräkningar som utförs är iterativ bubble sort i form av best case, worst case och random case med varierande antal nummer och en rekursiv Fibonaccisekvens med olika utgångspunkter. Resultatet av denna studie stämmer överens med tesen, Xamarin har i dagsläget sämre prestanda än native Android.
Throughout the last decade the mobile phone market has grown rapidly and with it, the need for mobile applications has grown as well. When the development process for a mobile application starts, a developer must review various factors that can affect the mobile applications usage or performance, for example the development platform to use which is the focus of this study. The purpose of this study is to determine the difference in performance between native Android and Xamarin cross-compile with the use of an experimental study. The hypothesis of this study is based on previous research which shows that cross-platform and Xamarin cross-compile have worse performance than native Android, the result of this study can contribute can help a developer make the decision on what development platform to choose. The delimitations have been chosen as Android as platform, execution time, CPU-usage and RAM-usage for performance testing. The algorithms that were chosen were an iterative bubble sort, in form of best case, worst case and random case with varying numbers, and a recursive Fibonacci sequence with different starting points. The result of this study is consistent with the hypothesis, Xamarin shows worse performance than native Android.
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Books on the topic "Xamarin"

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Hermes, Dan. Xamarin Mobile Application Development. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0214-2.

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Fustino, Russell. Azure and Xamarin Forms. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3561-4.

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Versluis, Gerald. Xamarin Continuous Integration and Delivery. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2716-9.

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Borycki, Dawid. Beginning Xamarin Development for the Mac. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3132-6.

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Johnson, Paul. Using MVVM Light with your Xamarin Apps. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-2475-5.

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Miller, Christopher. Cross-platform Localization for Native Mobile Apps with Xamarin. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2466-3.

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Ford, Anabel. Xaman, chikin, lakin, nohol: The ancient Maya of Belize : their society and sites. Santa Barbara: CORI/MesoAmerican Research Center, University of California, Santa Barbara, 1990.

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Pérez-Armiñán, María Luisa Cabrera. Violencia e impunidad en comunidades mayas de Guatemala: La masacre de Xamán desde una perspectiva psicosocial. Guatemala, Guatemala: Equipo de Estudios Comunitarios y Acción Psicosocial (ECAP), 2006.

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Pérez-Armiñán, María Luisa Cabrera. Violencia e impunidad en comunidades mayas de Guatemala: La masacre de Xamán desde una perspectiva psicosocial. Guatemala, Guatemala: Equipo de Estudios Comunitarios y Acción Psicosocial (ECAP), 2006.

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Pérez-Armiñán, María Luisa Cabrera. Esa tarde perdimos el sentido: La masacre de Xamán : experiencias de acompañamiento y trabajo en salud mental, Comunidad Aurora 8 de octubre. Guatemala: Oficina de Derechos Humanos del Arzobispado de Guatemala, 1998.

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Book chapters on the topic "Xamarin"

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Del Sole, Alessandro. "Introducing Xamarin." In Beginning Visual Studio for Mac, 105–10. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3033-6_4.

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Johnson, Paul. "Using Xamarin Forms." In Using MVVM Light with your Xamarin Apps, 157–81. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2475-5_8.

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Panhale, Mahesh. "XAMARIN vs. HMAD." In Beginning Hybrid Mobile Application Development, 199–204. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1314-8_12.

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Chatterjee, Ayan. "Cross Platform with Xamarin." In Building Apps for the Universal Windows Platform, 213–42. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2629-2_9.

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Hermes, Dan, and Nima Mazloumi. "Building Apps Using Xamarin." In Building Xamarin.Forms Mobile Apps Using XAML, 1–41. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4030-4_1.

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Hermes, Dan. "Mobile Development Using Xamarin." In Xamarin Mobile Application Development, 1–8. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0214-2_1.

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Versluis, Gerald. "Xamarin.Forms vs. Traditional Xamarin." In Xamarin.Forms Essentials, 49–59. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3240-8_4.

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Fustino, Russell. "Introduction to Xamarin Forms." In Azure and Xamarin Forms, 7–88. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3561-4_2.

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Versluis, Gerald. "A Brief History of Xamarin." In Xamarin.Forms Essentials, 3–18. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3240-8_1.

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Hermes, Dan. "The Art of Xamarin App Development." In Xamarin Mobile Application Development, 387–88. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0214-2_10.

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Conference papers on the topic "Xamarin"

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Vishal, Kumar, and Ajay Shriram Kushwaha. "Mobile Application Development Research Based on Xamarin Platform." In 2018 4th International Conference on Computing Sciences (ICCS). IEEE, 2018. http://dx.doi.org/10.1109/iccs.2018.00027.

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TOMOZEI, Cosmin. "ASSESSMENT OF THE EVOLUTION IN QUALITY FOR XAMARIN ANDROID MULTIMEDIA APPLICATIONS." In 19th International Conference on INFORMATICS in ECONOMY. Education, Research and Business Technologies. Bucharest University of Economic Studies Press, 2020. http://dx.doi.org/10.24818/ie2020.01.07.

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Kološ, Jan, and Martin Kotyrba. "Multiplatform application for data exchange and user authentication based on the Xamarin platform." In INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS (ICNAAM 2017). Author(s), 2018. http://dx.doi.org/10.1063/1.5043712.

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Martinez, Matias. "Two Datasets of Questions and Answers for Studying the Development of Cross-Platform Mobile Applications using Xamarin Framework." In 2019 IEEE/ACM 6th International Conference on Mobile Software Engineering and Systems (MOBILESoft). IEEE, 2019. http://dx.doi.org/10.1109/mobilesoft.2019.00032.

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Menegotto, José Luis. "Mobilidade assistida em ambientes fechados: infraestrutura híbrida de Beacons BLE e lâmpadas de LED inteligentes." In SIMPÓSIO BRASILEIRO DE TECNOLOGIA DA INFORMAÇÃO E COMUNICAÇÃO NA CONSTRUÇÃO. Antac, 2019. http://dx.doi.org/10.46421/sbtic.v2i00.137.

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Abstract:
O artigo apresenta o desenvolvimento de um sistema de localização para ambientes fechados que utiliza uma infraestrutura híbrida máquina a máquina (M2M) definida pela combinação de dispositivos equipados com Bluetooth 4.0 de baixa energia. No projeto são integrados beacons autônomos e lâmpadas de LED inteligentes Bluetooth 4.0. O principal problema é configuração de uma malha de dispositivos IoT heterogêneos que seja formalmente congruente com a distribuição arquitetônica dos espaços. Os beacons foram escolhidos para definir a localização e o rastreamento dos recursos físicos existentes em um edifício (pessoas e objetos), enquanto as lâmpadas de LED são usadas para definir o zoneamento fixo do edifício. O endereço MAC dos dispositivos é utilizado como chave comum de identificação espacial para mapear as salas e os recursos da construção. No artigo são detalhados os princípios técnicos do sistema de localização, programado em C# dentro do ambiente de desenvolvimento Xamarin para dispositivos Android e os pressupostos teóricos de um serviço de mobilidade assistida por orientação musical, na qual se combinam questões de natureza espacial e temporal. O sistema é projetado principalmente para pessoas que sofrem de alguma forma de deficiência visual. Resultados e problemas a serem resolvidos são destacados no final do artigo.
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