Dissertations / Theses on the topic 'Xamarin'
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Hård, af Segerstad Gustaf, and Victor Conner. "Migrering av existerande mobilaapplikationer till Xamarin Forms." Thesis, Uppsala universitet, Institutionen för informatik och media, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-242679.
Full textThis study investigates the pros and cons of migraiting existing mobile applications toXamarins crossplatform framework Xamarin Forms. The method that is being used tocollect data is within the scope of the research paradigm Design Science. A prototype ofan existing mobile application has been developed in order to research the possibilitiesof migraiting existing applications to Xamarin Forms. The development process of theprototype has been documented in journals which later were to be analyzed asqualitative data. Two interviews have been done with other Xamarin developers in orderto get a deeper understanding of the subject. This study produced a flowchart that is tobe used when deciding about a migration of an existing mobile application aswell asguidelines for the migration itself. The flowchart and guidelines are based on analyzingthe data from our journals aswell as our interviews with other developers.
Колесник, О. Ю., and Олена Петрівна Черних. "Використання Xamarin при кросплатформної розробки мобільних додатків." Thesis, Національний технічний університет "Харківський політехнічний інститут", 2017. http://repository.kpi.kharkov.ua/handle/KhPI-Press/43854.
Full textGAJJELA, VENKATA SARATH, and SURYA DEEPTHI DUPATI. "Mobile Application Development with Image Applications Using Xamarin." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15838.
Full textGava, Federico. "Sviluppo di un'Applicazione Mobile Cross Platform mediante Tecnologia Xamarin." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18989/.
Full textFejza, Egzon, and Ylli Kacaniku. "Application development in Xamarin - a comparison with native application." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20832.
Full textIn this study, we will examine the popular framework Xamarin. Xamarin is a cross-platform framework that uses the C# programming language to develop the same application for iOS, Android and Windows Phone. The study's main purpose is to conduct an initial exploratory study in which we try to identify a number of distin-guishing aspects between native- and Xamarin development and its products. In order to make this comparison we developed three applications: one native android application, one Windows Phone application in Xamarin, and one Android application in Xamarin. With the help of a literature study and the development of the aforementioned applications, the distinctive aspects have been observed and identified.The result of our study shows that the native android application takes up less space in the phone compared to the Xamarin android application, whereas the Xamarin Windows Phone app takes 1/6 less space in the phone compared to the Xamarin android application. Further tests also show that the Xamarin android ap¬p-lication takes longer time to start-up than with the native Android and Xamarin Winows Phone applications.
Голубець, Михайло Борисович, and Mukhailo Holubets. "Дослідження ефективності використання технології Xamarin при розробці мобільних додатків." Thesis, Тернопільський національний технічний університет імені Івана Пулюя, 2017. http://elartu.tntu.edu.ua/handle/123456789/19004.
Full textThe diploma paper for obtaining the Master’s degree 8.05010201 – Computer systems and networks – Ternopil Ivan Puluj National Technical University, Ternopil 2017 . The novelty lies in the development of research methods efficiency of Xamarin mobile application development technology, which resulted in obtaining characteristics of the technology. An analysis of mobile application development was performed, which resulted in determining of the effective and ineffective development ways. The research of alternative methods and technologies, namely: Ionic, RoboVM and PhoneGap, was made. As a result, high performance Xamarin technology characteristics were confirmed in comparison to alternatives. The design process at Xamarin with the use of MVVM pattern was studied, which resulted in creating software for your contacts saving
Claes, Barthelson. "PaddelAppen." Thesis, Karlstads universitet, Avdelningen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35012.
Full textWaclawek, Mariusz. "Cross-Platform, Parallel Development in Xamarin : Design and Implementation of the Platform for Building Extensible, Cross-platform GUI Applications Based on Plug-in Framework in Xamarin." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-365.
Full textSutera, Lorenzo. "Sviluppo di applicazioni mobile cross-platform: confronto tra xamarin e flutter." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19564/.
Full textAndersson, Vestman Filip, and Magnus Karlsson. "Experimentell studie av prestandaskillnader mellan native Android och Xamarin för mobilapplikationer." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69108.
Full textThroughout the last decade the mobile phone market has grown rapidly and with it, the need for mobile applications has grown as well. When the development process for a mobile application starts, a developer must review various factors that can affect the mobile applications usage or performance, for example the development platform to use which is the focus of this study. The purpose of this study is to determine the difference in performance between native Android and Xamarin cross-compile with the use of an experimental study. The hypothesis of this study is based on previous research which shows that cross-platform and Xamarin cross-compile have worse performance than native Android, the result of this study can contribute can help a developer make the decision on what development platform to choose. The delimitations have been chosen as Android as platform, execution time, CPU-usage and RAM-usage for performance testing. The algorithms that were chosen were an iterative bubble sort, in form of best case, worst case and random case with varying numbers, and a recursive Fibonacci sequence with different starting points. The result of this study is consistent with the hypothesis, Xamarin shows worse performance than native Android.
Armgren, Marc. "Mobile Cross-platform development versus native development A look at Xamarin Platform." Thesis, Umeå universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-108276.
Full textТкаченко, А. В., and Т. І. Астістова. "Дослідження кросплатформених методів розробки UX/UI інтерфейсів мобільних пристроїв з використанням фреймворку Xamarin." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5169.
Full textPERSSON, SANDQVIST NIKLAS, and ADNAN KATARDZIC. "Mobil diabetesapplikation." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-35758.
Full textRapporten handlar om utvecklingen av en prototyp för en mobilapplikation och en tillhörande webbapplikation som ska hjälpa diabetiker i deras självbehandling respektive underlätta diabetessköterskors arbete med sina diabetespatienter. Mobilapplikationen är en digital version av en diabetesdagboken som används av Örebro läns landstings primärvård för att underlätta i diabetesbehandlingar. Rapporten täcker även användartester som utfördes på potentiella användare för att få någon form av feedback från andra grupper än kund och medarbetare. Användartesterna visade på att det fanns ett intresse för en mobilapplikation och att det var ett mycket uppskattat projekt. Webbapplikationen underlättar för diabetessköterskorna i deras arbete med sina diabetespatienter på det sättet att webbapplikationen kan visa grafer över patienters blodsockervärde.
Ceccolini, Enrico. "Progettazione e sviluppo multi-platform di applicazioni mobile: un caso di studio in Xamarin." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10352/.
Full textRasmusson, Wright Ylva, and Simon Hedlund. "Cross-platform Frameworks Comparison : Android Applications in a Cross-platform Environment, Xamarin Vs Flutter." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21696.
Full textKhanal, Arjun. "Community-based management of hypertension in Nepal (COBMIN)." Kansas State University, 2017. http://hdl.handle.net/2097/38238.
Full textDepartment of Computing and Information Sciences
Daniel A. Andresen
In COBMIN project, we explore two popular software architectural pattern to implement WHO (World Health Organization) STEPS Instrument for Non-Communication Diseases Risk Factor Surveillance for Nepal. COBMIN web application implements Model-View-Controller(MVC) pattern, which divides the application into three interconnected parts - model, view, and controller. Similarly, COBMIN mobile application utilizes one of the most popular Model-View-ViewModel (MVVM) software architectural pattern which isolates the development of graphical user interface from the business logic and data models. We implement above-mentioned pattern using new .Net Core technologies and a cross-platform mobile development API Xamarin.Forms. The COBMIN project comprises of a web application, a web API, and a mobile application to facilitate community-based management of hypertension in Nepal. The primary purpose of the web application is to manage demographic, behavioral, and physical information of the members of the community who are part of the study group. The mobile application is used to expedite the process of data acquisition from the members. The Web API defines request-response message system for mobile client application employing the central data storage.
Барабаш, І. Д. "Розробка Аndroid додатку для оренди автомобіля." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23421.
Full textУ роботі описаний процес і результати проектування і реалізації Android додатку для оренди автомобілів. Результат розробки представлений у вигляді сукупності програмних документів, що приводяться в додатку до кваліфікаційної роботи. Метою кваліфікаційної роботи є створення системи для оренди автомобілів з підключених компаній, за допомогою даного продукту можна переглянути всі доступні компанії оренди, обрати і орендувати авто. Особливістю системи є можливість додавання декількох компанії, що надають послуги оренди авто. Результатом роботи є додаток з інтуїтивним інтерфейсом, що дозволяє швидко орендувати авто. У ході розробки було: − сформульовано вимоги до системи; − розроблена архітектура системи; − реалізований додаток Android з використанням Xamarin.Forms; − створено базу даних використовуючи MySQL; − створено web-сайт, що слугує сервісом для обміну даними з базою даних; Даний додаток був реалізований за допомогою мови програмування C# та середовища розробки Visual Studio. Сайт було створено за допомогою мови PHP. Для зберігання даних використовується СУБД MySQL. Представлені розробки можуть бути використані і адаптовані під конкретні мережі сервісів оренди авто.
The paper describes the process and results of designing and implementing an Android application for car rental. The result of the development is presented in the form of a set of program documents, which are given in the appendix to the qualification work. The purpose of the qualification work is to create a system for car rental from connected companies, with the help of this product you can view all available rental companies, select and rent a car. A feature of the system is the ability to add several companies that provide car rental services. The result is an application with an intuitive interface that allows you to quickly rent a car. During the development were: − requirements for the system are formulated; − developed system architecture; − implemented Android application using Xamarin.Forms; − created a database using MySQL; − created a web-site that serves as a service for exchanging data with the database; This application was implemented using the C # programming language and the Visual Studio development environment. The site was created using the PHP language. MySQL database is used for data storage. The presented developments can be used and adapted to specific networks of car rental services.
Berglind, Raymond, and Louise Larsson. "Mobile SIF-application : Cross-platform development of a Xamarin application utilizing data from a SharePoint intranet solution." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-42674.
Full textМайор, Євген Віталійович. "Програмна система обміну повідомленнями з використанням стійких алгоритмів шифрування." Бакалаврська робота, Хмельницький національний університет, 2021. http://elar.khnu.km.ua/jspui/handle/123456789/10319.
Full textJohansson, Peter. "Migration av appar till Windows Phone 8." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8247.
Full textMore people are starting to use different mobile operating systems in their mobile phones and apps that only work on the specific platform. This leads to app-developers must develop each app on each specific platform which is expensive. The most common operating systems today are Android and iOS, but during fall of 2012 Windows Phone 8 was released, which means yet another platform to consider. In cooperation with the company Sogeti Jönköping this study focuses on finding a method that makes it possible to migrate applications between platforms and Windows Phone 8. The study also includes identifying the pros and cons of different app-types through a literature review and interviews, as well as testing whether the migration methods work through a practical implementation. The results have shown that there are two different solutions to migration which is PhoneGap and Xamarin. Through implementation tests Xamarin was the most suitable for future app-projects.
Karttunen, Martin. "Notifikationslösning för brandrisk : En undersökning av SMHI:s brandprognoser och varningar." Thesis, Mittuniversitetet, Avdelningen för informationssystem och -teknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31080.
Full textSogeti är ett IT-konsultföretag med kontor i många länder. En av deras största klienter i Sundsvall är SCA Skog. Vid brandrisk deltar SCA tillsammans deras entreprenörer i samrådsmöten för att bestämma brandförebyggande åtgärder. SMHI:s brandprognoser och varningar är ett par av de underlag som avgör när ett samrådsmöte ska inledas. Problemet är att entreprenören idag inte får en automatisk indikation för brandrisk. Syftet med projektet blev därför att undersöka SMHI:s tjänster och finna en automatisk lösning samt att hitta en gräns för när ett samrådsmöte bör inledas baserat på brandrisken inom ett område. Den lösning som tagits fram illustreras genom en Proof-of-Concept modell. Arbetet har utförts agilt i sprintar. En datainsamling har utförts mot SMHI för en mer detaljerad dokumentation och mot MSB för den rådata som ligger bakom brandprognoser så att detta kan inkluderas i lösningen. Projektet har resulterat i en applikation som stödjer indikation av risk baserat på geografiska positioner samt automatisk indikation av risk vid en användares position. En implementationsguide togs även fram för att underlätta en möjlig vidareutveckling av lösningen. Undersökningen visar att brandprognoser ger en mer precis indikation på fara däremot bör varningar inte helt förbises då dessa kan indikera risk vid andra varningar än just brandrisk. Lösningen är enbart avsedd att ge entreprenören ett extra verktyg när denne ska ta ett beslut. Ansvaret ligger fortfarande hos entreprenören men en implementation möjliggör att beslut kan tas med gott un- derlag.
Almgren, David, and Hussam Alshammari. "SmartBand Alert : Ett armband för säkerhet." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-34177.
Full textSatei, Mehdi. "OTT Video-Oriented Mobile Applications Development Using Cross-Platform UI Frameworks." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-256071.
Full textGoogle och Apple dominerar mobiltelefonindustrin tillsammans med sina operativsystem, Android och iOS. En mobilapplikation som eftersträvar att nå majoriteten av slutanvändarna måste gå att köra på båda plattformarna. Problem uppstår emellertid när man överväger det faktum att utveckla en applikation för varje plattform kräver olika kunskaper och kodbas. Ramverk för utveckling mot flera plattformar finns för att övervinna problemet genom att erbjuda möjlighet att utveckla en mobilapplikation som fungerar på flera plattformar med eventuellt en enda kodbas.För att undersöka kapaciteten hos plattformsramverk, valdes tre ramverk ut för att jämföras: React Native stött av Facebook, Xamarin ägt av Microsoft och Flutter utvecklat av Google. De valda ramverken har jämförts i samband med OTT Videoorientede mobila applikationer. Som referens användes OTT Flow, en OTT Videoapplikation utvecklad av Accedo.Resultaten i detta arbete visar att Xamarin inte är ett bra val för syftet med detta arbete eftersom inga fördelar sågs i de flesta kriterierna. React Native och Flutter, å andra sidan, erbjuder lovande funktioner som passar för att utveckla OTT applikationer. När man överväger de videospecifika funktionerna stod emellertid React Native ut lite bättre. Faktum är att även om React Native kanske är det bästa valet bland de nämnda ramverken för att utveckla OTT Video-orienterade mobila applikationer, så är de ramverken ännu inte mogna nog i termer av stöd för videospecifika funktioner.
de-Wall, Larsson Pernilla. "Applikationsutveckling baserad på mobilkameran." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-110581.
Full textMobil applikationsutveckling kräver mycket underhåll av programkod och det finns många olika korsplattformar som kan användas för att försöka minimera mängden kod. I detta arbete jämförs sättet att utveckla i korsplattformen Xamarin med ramverket Eclipse. Fokus ligger på operativsystemet Andorid och teorier kring hur Android är uppbyggt och fungerar. Eclipse känns både ur ett tekniskt och ekonomiskt perspektiv mer tilltalande att använda än Xamarin. Alla de aspekter som gör Eclipse bättre kommer att redovisas. Företaget SysPartner i Mjärdevi har börjat med applikationsutveckling vilken fokuserar på att använda mobiltelefonens kamera likt arbetssättet med en skanner. För att det ska vara möjligt att läsa av text mm krävs en viss kvalité på bilderna. Att ta bra fotografier med en mobilkamera kan ibland vara svårt speciellt om användaren inte är så bra på att fotografera. Rapporten kommer därför innehålla en undersökning kring hur mobiltelefonens kamera fungerar och vilka möjligheter det finns att hjälpa användaren att ta en relativt bra bild.
Капітанець, Степан Олександрович. "Мобільний додаток для організації медіа-файлів та їх автоматичного резервного копіювання у хмару з використанням API Telegram." Бакалаврська робота, Хмельницький національний університет, 2021. http://elar.khnu.km.ua/jspui/handle/123456789/10372.
Full textLygnebrandt, Emil, and Jonathan Holm. "Prestanda av användargränssnitt i cross-platform-appar." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30113.
Full textThe purpose of this study is to examine differences in delay during calculation and presentation of interfaces executing on different techniques. Specifically between native developed apps and generated apps. Since the work aims to contribute with information regarding performance, an experimental method was considered to be the best choice. Measurements of loading times was made with a video camera that captured the execution of the experiments which made the method simple and captures what the users would have experienced. Demarcation to the platforms Android and iOS was made and Xamarin was chosen as the framework for creating generated apps. Data from experiment that examined loading times, experiment with users that dealt with the responsiveness of lists and the analysis of CPU and memory usage indicate a recurring pattern. Xamarin Forms with XAML is the technique that has performed worst during the experiments, followed by Xamarin Forms. Xamarin Android/iOS didn’t have as big performance loss. Xamarin Forms does not manage the phones resources as efficient as Xamarin Android/iOS and native developed apps does. The results from this study can be used as material for making decisions witin organisations when choosing technology for creating apps. The study also contribute with data that can be used by other researchers.
Jonsson, Emma. "Kartläggning och jämförelse av multiplattformsutvecklingsverktyg för smartphones." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11041.
Full textBoman, Erik. "Converting an existing .NET Framework ground control software into a cross-platform application." Thesis, Linköpings universitet, Programvara och system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-145868.
Full textValmori, Michael. "DRING Studio e Realizzazione di un Citofono Smart." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Find full textBenedetti, Marco. "User Centered Design e Smart Mobility: un'app per il monitoraggio di un veicolo elettrico." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15736/.
Full textHult, Pontus, and Daniel Sanandaji. "Technical Tool App." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-43127.
Full textEdström, Christoffer, and Jacob Jalsing. "Utvärdering av hybrida ramverk för mobil applikationsutveckling mot småföretag." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-65647.
Full textThe mobile industry is constantly changing, which has led to a fragmented market that smallbusinesses have difficulties to successfully establish in. Small businesses have had problemswith developing qualitative applications for different mobile devices. The main reason is theresource intensive process to develop native applications for multiple platforms andmaintaining the different codebases. Thus, smaller companies have usually chosen to developweb applications to deliver services to a more widespread target audience. Hybrid frameworkshave established themselves as a potential solution for developing mobile applications withhigher performance and functionality than web applications, while allowing developers to sharecode between platforms. In this study, employees of three smaller companies were interviewedto identify shared requirements held by small businesses to select a framework for applicationdevelopment. Based on the requirements, three hybrid frameworks were compared with thepurpose to identify which one was most suitable for small businesses. The results showed thatsmall businesses are different with varying needs and that there is no specific framework thatsuits all companies. On the other hand, it was found that all three hybrid frameworks comparedin the study were sufficiently developed to be implemented as potential solutions. With thatsaid, hybrid frameworks are not without flaws. Applications developed with hybrid frameworksdoes not yet achieve the same level of performance as native applications and is not platformindependent to the same extent as web applications.
Gábrle, Martin. "Návrh a tvorba mobilní aplikace pro systémy Android a IOS." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2020. http://www.nusl.cz/ntk/nusl-417690.
Full textDanielsson, Jakob. "Comparison study of cross-platform development tools for iPhone devices." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-27324.
Full textUtvecklandet av mobila applikationer är idag en väldigt stor marknad, men utvecklingsprocessen kan ibland vara både tidskonsumerande och kostsam eftersom de olika mobila enheterna använder olika utvecklingsspråk. Den senaste tiden har många verktyg utvecklats för att hantera detta problem, dessa verktyg ingår i kategorin cross-plattform verktyg. I själva verket är det så många verktyg som har utvecklats att det kan bli svårt för utvecklarna att välja mellan de olika verktygen. Denna uppsats presenterar 4 olika tillvägagångssätt för att programmera cross-plattforms applikationer: web baserade lösningar, hybrid lösningar, översatta lösningar och cross-kompilerade lösningar. För varje kategori väljs sedan en produkt, som skall evalueras enligt ett jämförelsetest som denna uppsats föreslår, detta test inkluderar ett benchmark test, en teknisk evaluering och en funktionsevaluering. Förutom dessa test ges även andra viktiga parametrar gällande cross-plattforms utveckling. I slutet av uppsatsen är en taxonomi av mobila applikationer presenterad vars syfte är att ge exempel när ett cross-plattforms verktyg är passande för en mobil applikation, och även vilket verktyg som är passande. Slutligen tas några viktiga punkter upp som utvecklaren bör tänka på när ett cross-plattforms verktyg skall användas för utveckling, eftersom det inte finns något direkt sätt att säga att ett cross-plattforms verktyg är bättre än ett annat.
Claesson, Alfred. "Evaluating alternatives to native development for handheld computers." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18671.
Full textSirvent, Mazarico Carlos, and Carrera Marc Campillo. "Comparison between Native and Cross-Platform Apps." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-40886.
Full textHolcman, Jaroslav. "Aplikace Vedení Sportovního Oddílu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403202.
Full textNilsson, Peder, and Pedersen Kasper Kold. "Are you ok app." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20329.
Full textThis thesis describes how a smartphone-based alarm application can be constructed to provide safer trips for cyclists and runners. Through monitoring and evaluating GPS data via the mobile device over time, the proposed application prototype, coined Are You OK App (AYOKA), automatically sends SMS messages and initiates phone calls to contacts in a user-configured list when a fall is detected. In this project, falls are inferred on the basis of GPS-inactivity (in this context defined as when the user’s geolocation has not changed within a selected time interval). Detection of GPS-inactivity, combined with a lack of response from the user, will trigger the alarming features of the application. The project also exemplifies how the implementation of a cloud data sharing flow, which uses Microsoft Azure as a platform, can significantly enhance the data gathering capabilities of the application. By utilizing an IoT Hub, Stream Analytics and an Azure SQL database, the prototype demonstrates how the gathered data can be centralized, and in future research could potentially be utilized for monitoring and analytical purposes. The method of detection performed relatively well with the focus on cyclists and runners since these activities involve changing of geographical coordinates, thereby making GPS-tracking effective. By focusing on detecting GPS-inactivity, it is argued that the prototype could potentially be utilized in other emergency scenarios apart from falls, such as being hit by a car. A disadvantage discussed includes the high degree of reliance on user participation to discern a fall from a voluntary pause. To enable detection of falls from physical activity occurring in one location, it would be necessary to incorporate data from accelerometer and gyroscope sensors into the current fall detection functionality. This thesis suggests that the prototype, including the cloud data sharing flow, can serve as a framework for future smartphone-based fall detection systems that use streamed sensor data.
Furuskog, Martin, and Stuart Wemyss. "Cross-platform development of smartphone applications : An evaluation of React Native." Thesis, Uppsala universitet, Avdelningen för datorteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-298945.
Full textObořil, Radek. "Mobilní aplikace pro podporu řízení dopravních staveb." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234954.
Full textPustka, Michal. "Inteligentní rozpoznání činnosti uživatele chytrého telefonu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385987.
Full textFriberg, Joy. "Evaluation of cross-platform development for mobile devices." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-103817.
Full textOliveira, Tiago José Pires. "Ofertas de emprego Mobile." Master's thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/15486.
Full textNo atual contexto de dificuldades ao nível do mercado de trabalho é fundamental apostar em medidas que contribuam para viabilizar e acelerar a procura de emprego. Com a crescente competitividade ao nível do mercado global torna-se fundamental o acesso às ofertas de emprego que melhor se adequam ao perfil de cada candidato, permitindo também ao mesmo ter uma perceção real que quais as capacidades que deve desenvolver para ter acesso a um maior e melhor conjunto de ofertas de emprego. Os dispositivos móveis são atualmente objetos do quotidiano de um cada vez maior número de pessoas e tornaram-se num importante veículo no consumo de informação. Os principais concorrentes no mercado dos sistemas operativos móveis, têm nas suas lojas de aplicações uma oferta diversificada para as mais diferentes áreas, sendo o desenvolvimento destas aplicações uma área em forte expansão. A concorrência nas tecnologias de informação é normalmente marcada por uma diferenciação nas abordagens e cada um dos concorrentes de mercado aposta nas suas tecnologias. No sentido da confluência do desenvolvimento de aplicações móveis surgiu uma vertente de desenvolvimento usando tecnologias web tais como o HTML5, JavaScript e CSS3, permitindo a transversalidade às diferentes plataformas. Conciliando estes dois cenários o objeto de estudo desta dissertação centrou-se no desenvolvimento de uma aplicação ao móvel para duas plataformas móveis, usando um modelo híbrido nativo-web, em que fosse possível através do perfil de um recurso humano obter quais as melhores ofertas de mercado de trabalho para esse recurso, facilitando dessa forma a procura de emprego. A aplicação desenvolvida neste contexto está disponível nas plataformas Android e IOS e tem já um animador conjunto de utilizadores.
In the current context of difficulties in the labor market is crucial to bet on measures to help facilitate and accelerate the job searching. With the increasing competitivity in the global market, the access to job opportunities best suited to each candidate is a fundamental key, allowing the candidates to have a real perception of what capabilities they must develop to have access to a bigger and better set of jobs. The mobile devices are now objects of everyday life for an increasing number of people and have become an important vehicle for the consumption of information. The main competitors in the market for mobile operating systems have in its stores a wide choice of applications for many different areas, being the development of these applications an expanding area. The competition in information technology is usually marked by a differentiation of approach and each of the market competitors bets in their technologies. As a consequence of the development of mobile applications has emerged a shed using web technologies such as HTML5, CSS3 and JavaScript, allowing transversality to different platforms. Combining these two scenarios the aim of this thesis was focused on the development of a mobile application for two mobile platforms, using a webnative hybrid model, in which it was possible, through a human resource profile, get the job offers on the labor market for that resource, thereby facilitating job searching. The application developed in this context is available in the Android and iOS platforms and has already an encouraging set of users.
Bulvas, Vít. "Nástroje pro podporu vývoje nativních multiplatformních mobilních aplikací." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-206982.
Full textSvoboda, Roman. "Nástroj pro podporu obchodních procesů na mobilních platformách." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-412911.
Full textІващенко, Г. С., and М. С. Кобзар. "Сравнительный анализ локальных СУБД для мобильного приложения на платформе Xamarin." Thesis, 2019. http://openarchive.nure.ua/handle/document/10844.
Full textMiranda, Nuno Ricardo Bastos. "Desenvolvimento de Aplicações Móveis recorrendo a frameworks." Master's thesis, 2017. http://hdl.handle.net/10316/82838.
Full textHoje em dia são cada vez mais as pessoas que têm um dispositivo móvel, sejapara navegar na Internet, para consultar o mail, para utilizar aplicações ou para a enorme diversidade de coisas que este permite. O dispositivo móvel tem se tornado um objeto tecnológico gradualmente mais essencial no dia a dia de cada um de nós, e existem aplicações que se têm vindo a revelar imprescindíveis simplesmente pela sua utilidade. Para serem produzidas estas tão faladas "apps", existem três grandes sistemas operativos que devem ser considerados para atingir uma maior cota de mercado - são eles o Android, o iOS e o Windows Mobile. Através destas apps conseguimos chegar cada vez a mais pessoas das varias faixas etárias. Posto isto e necessário escolher um dos diversos panoramas de desenvolvimento de aplicações móveis - se optamos por desenvolvimento nativo especificamente para um sistema operativo ou por outro lado uma alternativa cross-platform, onde desenvolvemos aplicações para os diversos sistemas operativos atingindo, consequentemente, um maior número de utilizadores. O objetivo desta tese é o desenvolvimento de uma aplicação mobile para uso interno dos colaboradores da empresa Xpand IT, com o intuito de facilitar as suas tarefas do dia-a-dia, recorrendo a frameworks - mais especificamente utilizando Xamarin - analisando também as restantes propostas de desenvolvimento multiplataforma que o mercado disponibiliza, entre elas, o Cordova / PhoneGap, Appcelerator Titanium e Sencha Touch.
Nowadays, more and more people have a mobile device, either to browse the Internet, to consult the mail, to use applications, to check the calendar, to send messages or to the enormous diversity of things that it allows. The mobile device has become a technological object gradually more essential in the day to day of each one of us, and there are applications that are proving indispensable simply for its usefulness. To produce these so-called "apps", there are three major operating systems that must be considered to achieve a higher market share - they are Android, iOS and Windows Mobile. Through these apps we can reach more and more people of various age groups. Given this, it is necessary to choose one of the several scenarios of mobile application development - whether we choose native development specifically for an operating system, with advantages and disadvantages underlying this, or alternatively a cross-platform alternative, where we develop applications for the various operating systems and, consequently, a larger number of users. The purpose of this thesis is to develop a mobile application for the internal use of Xpand IT employees, with the aim of facilitating their day-to-day tasks, using frameworks - more specifically using Xamarin - and also analyzing the others multiplatform development proposals that the market offers, among otheres, Cordova / Phone Gap, Appcelerator Titanium and Sencha Touch, considering that each of these alternatives has its underlying advantages and disadvantages (each alternative should be chosen according to the purpose that we need).
Lin, Zong-Xian, and 林宗賢. "An Application of Developing a Multiple Mobile Device Platform Applications Using Xamarin - A Case Study of Interactive Response System." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/d8en5a.
Full text國立高雄第一科技大學
資通訊服務創新產業碩士專班
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Xamarin.Forms is a development framework which is able to develop applications of mobile devices by XAML and .Net Framework. After Microsoft withdrew from mobile phone market, is Xamarin capable of helping developers with Microsoft solution experiences to smoothly engage in development of Android and iOS platforms? This study is based on implementation of Interactive Response System. There may be different kinds of mobile devices in use simultaneously when applying Interactive Response System. Through Xamarin Forms, it’s able to compile UWP APP, Android, and iOS native code at the same time with the same code plus some modifications for each platform. This study summarizes models that are suitable for Xamarin via requirement analysis, system analysis and design, and programming experiences, and thus, may be a reference for people who are interested in programming with Xamarin.
Іващенко, Г. С., and М. С. Кобзар. "Автоматизована інформаційна система для ведення щоденника тренувань." Thesis, 2019. http://openarchive.nure.ua/handle/document/10822.
Full textБорівець, Богдан Ярославович, and Bohdan Borivets. "Система управління розкладом ТНТУ." Master's thesis, 2020. http://elartu.tntu.edu.ua/handle/lib/33456.
Full textМетою роботи є аналіз ринку мобільних платформ та розробка мобільного додатку для роботи з розкладом ВНЗ. Наукові методи, використані в роботі, базуються на аналізі статистичних та прогнозованих даних. Практичні методи полягають у використанні технологій .NET, Mono та Xamarin, мови програмування C#, середовища програмування Microsoft Visual Studio з метою проектування та створення додатку. В результаті роботи виявлено актуальні мобільні платформи, здійснено аналіз засобів розробки, спроектовано та розроблено мобільний додаток із зазначеним функціоналом.