Gotowa bibliografia na temat „Virtual Reality in Learning”
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Artykuły w czasopismach na temat "Virtual Reality in Learning"
Hindmarch, Sonali. "Virtual learning reality." Early Years Educator 10, no. 10 (2009): 20–22. http://dx.doi.org/10.12968/eyed.2009.10.10.37827.
Pełny tekst źródłaJagdish, Deshmukh, Gavade Bhagvan, G. Tandale Prashant, and K. Nrip N. "Virtual Reality in Education." International Journal of Multidisciplinary Research Transactions 5, no. 3 (2023): 41–47. https://doi.org/10.5281/zenodo.7748468.
Pełny tekst źródłaPan, Zhigeng, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, and Jiaoying Shi. "Virtual reality and mixed reality for virtual learning environments." Computers & Graphics 30, no. 1 (2006): 20–28. http://dx.doi.org/10.1016/j.cag.2005.10.004.
Pełny tekst źródłaPekkola, Samuli, Mikko Jakala, and Kirsi Heiskanen. "Learning with virtual reality." International Journal of Continuing Engineering Education and Lifelong Learning 10, no. 1/2/3/4 (2000): 9. http://dx.doi.org/10.1504/ijceell.2000.000346.
Pełny tekst źródłaHahn, Jim F. "Virtual reality learning environments." Information and Learning Science 119, no. 11 (2018): 652–61. http://dx.doi.org/10.1108/ils-07-2018-0069.
Pełny tekst źródłavan Berlo, Zeph M. C., Hande Sungur, and Fanni M. Gyarmati. "Learning in Virtual Reality." Journal of Media Psychology 37, no. 2 (2025): 77–88. https://doi.org/10.1027/1864-1105/a000460.
Pełny tekst źródłaStone, Heather, Manyu Li, Kenneth A. Ritter III, and Terrence L. Chambers. "Virtual Reality." International Journal for Innovation Education and Research 8, no. 8 (2020): 101–11. http://dx.doi.org/10.31686/ijier.vol8.iss8.2498.
Pełny tekst źródłaAnsari, Asif Kareem, Samuel Sam KG, and Bibitha C. Baby. "Virtual Reality and Augmented Reality in Education." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (2023): 2014–18. http://dx.doi.org/10.22214/ijraset.2023.49825.
Pełny tekst źródłaLi, Chen, and Horace Ho Shing Ip. "Defining virtual reality enabled learning." International Journal of Innovation and Learning 31, no. 3 (2022): 291. http://dx.doi.org/10.1504/ijil.2022.122128.
Pełny tekst źródłaIp, Horace Ho Shing, and Chen Li. "Defining Virtual Reality enabled Learning." International Journal of Innovation and Learning 31, no. 1 (2022): 1. http://dx.doi.org/10.1504/ijil.2022.10044241.
Pełny tekst źródłaRozprawy doktorskie na temat "Virtual Reality in Learning"
Yahaya, Ros Aizan. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16489/.
Pełny tekst źródłaYahaya, Ros. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16489/1/Roy_Yahaya_Thesis.pdf.
Pełny tekst źródłaMcCabe, Jonathan Aiden. "Reinforcement learning in virtual reality." Thesis, University of Cambridge, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.608852.
Pełny tekst źródłaVázquez, Machado Christian David. "Embodied language learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119088.
Pełny tekst źródłaWeng, Ng Giap. "Modelling skill learning for augmented and virtual reality learning environments." Thesis, University of Salford, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.502807.
Pełny tekst źródłaLothe, Abhijit V. "Virtual Cadaver Navigation System: Using Virtual Reality For Learning Human Anatomy." [Tampa, Fla.] : University of South Florida, 2005. http://purl.fcla.edu/fcla/etd/SFE0001288.
Pełny tekst źródłaJohansson, Niklas, and Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.
Pełny tekst źródłaWaltemate, Thomas [Verfasser]. "Creating a Virtual Mirror for Motor Learning in Virtual Reality / Thomas Waltemate." Bielefeld : Universitätsbibliothek Bielefeld, 2018. http://d-nb.info/1174670436/34.
Pełny tekst źródłaGarcia, Ruiz Miguel Angel. "Molecular binder : a multimodal virtual environment to assist learning." Thesis, University of Sussex, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289232.
Pełny tekst źródłaDalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Pełny tekst źródłaKsiążki na temat "Virtual Reality in Learning"
Neelakantam, Srushtika, and Tanay Pant. Learning Web-based Virtual Reality. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2710-7.
Pełny tekst źródłaNelson, Brian C. Design for learning in virtual worlds. Routledge, 2012.
Znajdź pełny tekst źródłaClark, Michael. Virtual reality: A real context for learning?. [Learning Methods Branch, Employment Dept.], 1993.
Znajdź pełny tekst źródłaCai, Yiyu, Umesh Ramnarain, and Jean Jieqiong Chen, eds. Virtual and Augmented Reality Technology-Enhanced Learning. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2332-7.
Pełny tekst źródłaRitke-Jones, William. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.
Znajdź pełny tekst źródła1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.
Znajdź pełny tekst źródła1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.
Znajdź pełny tekst źródłaAssociation, Information Resources Management. Virtual learning environments: Concepts, methodologies, tools and applicationsInformation. Information Science Reference, 2012.
Znajdź pełny tekst źródłaWitmer, Bob G. Training dismounted soldier in virtual environments: Enhancing configuration learning. U.S. Army Research Institute for the Behavioral and Social Sciences, 2000.
Znajdź pełny tekst źródłaCzęści książek na temat "Virtual Reality in Learning"
Park, Kyoung Shin, Hyun-Sang Cho, Jaewon Lim, Yongjoo Cho, Seungmook Kang, and Soyon Park. "Learning Cooperation in a Tangible Moyangsung." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_75.
Pełny tekst źródłaRennie, Frank, and Keith Smyth. "Virtual reality." In Digital Learning: The Key Concepts, 2nd ed. Routledge, 2019. http://dx.doi.org/10.4324/9780429425240-206.
Pełny tekst źródłaTheng, Yin-Leng, Charissa Lim Mei-Ling, Wei Liu, and Adrian David Cheok. "Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_79.
Pełny tekst źródłaEisenlauer, Volker. "Digital Literacies in Virtual Reality Learning Contexts." In Augmented Reality and Virtual Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1_22.
Pełny tekst źródłaInoue, Yukiko. "Virtual Reality Learning Environments." In Encyclopedia of the Sciences of Learning. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-1428-6_651.
Pełny tekst źródłaKommers, Piet. "Virtual Reality for Learning." In Springer Texts in Education. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88903-6_26.
Pełny tekst źródłaMelchor-Couto, Sabela, and Borja Herrera. "Immersive virtual reality." In Virtual Exchange for Intercultural Language Learning and Teaching. Routledge, 2022. http://dx.doi.org/10.4324/9781003024620-5.
Pełny tekst źródłaAl Maree, Haya, Roland Fischer, René Weller, Verena Uslar, Dirk Weyhe, and Gabriel Zachmann. "Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning." In Virtual Reality and Mixed Reality. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48495-7_8.
Pełny tekst źródłaHöhner, Nils, Mark Oliver Mints, Julien Rodewald, et al. "Integrating Virtual Reality in a Lab Based Learning Environment." In Virtual Reality and Augmented Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6_6.
Pełny tekst źródłaLacoche, Jérémy, Thierry Duval, Bruno Arnaldi, Eric Maisel, and Jérôme Royan. "Machine Learning Based Interaction Technique Selection for 3D User Interfaces." In Virtual Reality and Augmented Reality. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_3.
Pełny tekst źródłaStreszczenia konferencji na temat "Virtual Reality in Learning"
Canniff, Keely, and Daniel C. Cliburn. "Teaching Virtual Reality in Virtual Reality." In 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815930.
Pełny tekst źródłaKARAGOZLU, Damla, and Huseyin BICEN. "Extended reality applications: A bibliometric analysis." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (19th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2024. http://dx.doi.org/10.58503/icvl-v19y202408.
Pełny tekst źródłaSOTO RAMOS, Manuel. "3DGeoMuseum: Solid geometry through Virtual Reality." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (19th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2024. http://dx.doi.org/10.58503/icvl-v19y202415.
Pełny tekst źródłaVerbeek, Dirk. "VIRTUAL REALITY IN EDUCATION?!" In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0434.
Pełny tekst źródłaGRIGORE, Petru-Iulian, and Corneliu Octavian TURCU. "Integrating Virtual Reality into engineering education: An interactive application for learning mechanisms." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (20th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2025. https://doi.org/10.58503/icvl-v20y202513.
Pełny tekst źródłaDUTESCU, Razvan, Mihai APOSTOL, Ionut MOCANU, and Monica BARBU. "Virtual Reality in training: A multidimensional analysis of technologies, challenges and paradigms." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (20th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2025. https://doi.org/10.58503/icvl-v20y202511.
Pełny tekst źródłaSNEJANA, Dineva. "Digitalisation and remote learning." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (17th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2022. http://dx.doi.org/10.58503/icvl-v17y202203.
Pełny tekst źródłaPOPESCU, Ion Alexandru. "Recurring learning activity planning model." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (20th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2025. https://doi.org/10.58503/icvl-v20y202535.
Pełny tekst źródłaOROZOVA, Daniela, Nadezhda ANGELOVA, Stanka HADZHIKOLEVA, and Emil HADZHIKOLEV. "Models for quality assurance in higher education area." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (18th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2023. http://dx.doi.org/10.58503/icvl-v18y202311.
Pełny tekst źródłaSTAN, Carmen, and Mihaela OPREA. "On the development of educational resources for smart industrial manufacturing teaching and learning." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (18th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2023. http://dx.doi.org/10.58503/icvl-v18y202304.
Pełny tekst źródłaRaporty organizacyjne na temat "Virtual Reality in Learning"
Symonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Pełny tekst źródłaZhang, Feng, Yan Zhang, Gege Li, and Heng Luo. Using Virtual Reality Interventions to Promote Social and Emotional Learning for Children and Adolescents. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.11.0115.
Pełny tekst źródłaOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4417.
Pełny tekst źródłaPasupuleti, Murali Krishna. Next-Generation Extended Reality (XR): A Unified Framework for Integrating AR, VR, and AI-driven Immersive Technologies. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv325.
Pełny tekst źródłaKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.
Pełny tekst źródłaMerzlykin, Olexandr, and Iryna Topolova. Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2897.
Pełny tekst źródłaShukla, Indu, Rajeev Agrawal, Kelly Ervin, and Jonathan Boone. AI on digital twin of facility captured by reality scans. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47850.
Pełny tekst źródłaAlgarni, Youssef, Ravinder Saini, Sunil Vaddamanu, et al. The impact of virtual reality simulation in dental education: A systematic review of learning outcomes and student engagement. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2024. http://dx.doi.org/10.37766/inplasy2024.1.0096.
Pełny tekst źródłaMerzlykin, Olexandr V., Iryna Yu Topolova, and Vitaliy V. Tron. Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2661.
Pełny tekst źródłaShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3760.
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