Dissertations / Theses on the topic '3D design'
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JOHANSSON, ANNA. "3D-2D-3D." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18108.
Full textProgram: Modedesignutbildningen
Chrástek, Jan. "Design 3D tiskárny." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-319491.
Full textChávez, Marroquín Jorge Luis. "Digital fashion 3D design." Universidad Peruana de Ciencias Aplicadas (UPC), 2006. http://hdl.handle.net/10757/656734.
Full textEn este seminario se mostrará el proceso de diseño de la moda de manera digital, utilizando el software CLO3D desde el dibujo de patrones hasta la visualización fotorrealista.
Нгуєн, В'єт Нган. "3D Printer in Fashion Design." Thesis, Київський національний університет технологій та дизайну, 2017. https://er.knutd.edu.ua/handle/123456789/7363.
Full textChávez, Marroquín Jorge Luis. "Workshop. Digital fashion 3D design." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656734.
Full textEn este seminario se mostrará el proceso de diseño de la moda de manera digital, utilizando el software CLO3D desde el dibujo de patrones hasta la visualización fotorrealista.
Eriksson, Emma. "Biokomposit : Kommersiell potential med 3D-print." Thesis, Högskolan i Gävle, Avdelningen för industriell ekonomi, industridesign och maskinteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36276.
Full textStarrin, Victoria, and Vendela Stertman. "Designverktyg, Produktutveckling, 3D-design, Mode, Hållbarhet : MED INFÖRANDE AV 3D-DESIGNTEKNIK." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22074.
Full textThe fashion industry is a continuously developing industry that is in great need of new processes and technologies to be able to streamline the product development phases in order to continue to grow and succeed. This thesis is based on the problematization of increasing problems in the fashion industry concerning overproduction, which in turn results in long lead times, high costs, environmental damage and unsold products. The purpose of the thesis is to investigate the product development phases in fashion companies and examine how they can be made more efficient by implementing new design technology. More specifically, introducing 3D design tools into the product development process. The thesis used qualitative methods such as analysis of various theoretical studies, execution of field studies and semi-structured interviews. The previous research shows various studies focusing on 3D design techniques to create an understanding and foundation. To further develop the paper, interviews and observations were carried out at fashion companies. The interviews and observations provided information about the difference between companies' use of only 2D design techniques and companies that introduced 3D design techniques. From all the compiled information it emerged that an implementation of 3D design tools can benefit companies in becoming more time-efficient in their product development process. The results responded to the research questions and raised several questions to study in further research. The study is limited to analyzing only the time perspective, and can then analyze other aspects such as economy and the environment in further research.
Börjesson, Christopher. "3D-printing : För effektivisering av produkter." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86007.
Full textI den här rapporten kommer mitt arbete rörande 3D-printeing presenteras. Det här projektet är det som utgör mitt examensarbete i utbildningen högskoleingenjör inom teknisk design. 3D-printers är verktyg som har genomgått stor utveckling de senaste åren. Genom den här utvecklingen har maskinerna blivit allt mer tillgängliga för privatpersoner tack vare lägre priser, smidigare användning och högre kvalitet. Genom en ökad användning av verktyget på mer privata plan skapas nya möjligheter för hur vi tillverkar produkter, samt hur vi ser på produkter och dess uppbyggande komponenter. Syftet med arbetet var att undersöka hur 3D-printing kan användas för att skapa mer effektiva och hållbara produkter med fokus på användare, tillverkare och miljön. Målet var att ta fram ett tillvägagångssätt att nyttja de egenskaper en 3D-printer medför på ett sätt som bidrar till en högre hållbarhet och effektivitet, där det slutliga resultatet ska bidra till detta utan att tvinga användaren att göra några avgörande uppoffringar. Arbetet har genomförts med en tre delad process, indelad i faserna Inspiration, Ideation och implementation som tillsammans utgör en iterativ designprocess. Initialt i inspirationsfasen skapades inspiration för arbetet med hjälp av en litteraturstudie, teoriinsamling samt en kontextanalys. Därefter påbörjades ideationsfasen, vars syfte var att börja skapa idéer och konceptualisera den inspirationen som tidigare blivit insamlad i inspirationsfasen. För att implementera dessa idéer och koncept utfördes implementationsfasen för att nå ett mer färdigställt och förverkligat koncept. Arbetet resulterade i konceptet TonePrint. TonePrint är en högtalare och ett par hörlurar som samverkar i ett form av ekosystem för att göra interaktionen smidigare för användaren vid byte av ljudkälla. Produkten TonePrint är en produkt som användaren själv 3D-printar. Detta bidrar till en mer effektiv och hållbar produkt samt produktion. Produkten är utformad på ett sätt som möjliggör för användaren att konfigurera produkten utifrån eget behov vilket bidrar till en ökad personalisering. Det möjliggör för användaren att återanvända komponenter från tidigare enheter som annars skulle slängas, eller välja komponenter utifrån eget tycke och smak.
Yagmur-Kilimci, Elif Sezen. "3D mental visualization in architectural design." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37132.
Full textPugachova, A. O. "3D printing: the future of design." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/11427.
Full textZakhoy, Solin, and Butros Diana Safeen. "Parametrisk Design." Thesis, KTH, Byggteknik och design, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-259380.
Full textIn connection with the digitalization's entry, the companies has begun to apply new improved BIMtools to streamline the constructor's work. With the help of the implementation of graphical thirdparty applications, the BIM-tools can achieve increased functionality. An example of such a program is the third party applications Grasshopper linked to the Tekla Structure, which creates so called computational design, which means that the model's data is controlled and accessed by the external programs. The Bridge and Tunnel department at Ramboll wants to become, like many other consulting firms, more BIM oriented. However, there is no estimate of total timesaving and utilization of the implementation today. The purpose of this thesis project has been to come at a conclusion that provides support in decision-making regarding which types of projects that parameter-controlled models may be suitable for. By building an automated script for a retaining wall, this study has shown the connection between the software Microsoft Excel, Rhinoceros-Grasshopper and Tekla Structures. With this application, one has succeeded in creating an easy-to-use interface. Furthermore, one has compared the finished script in Grasshopper with a model in Civil 3D where the assumption that one can gain time by having a finished script. It has also been possible to draw conclusions under which conditions it is suitable to use parametric modeling and automation that points to early stages in design and standard constructions.
Li, Xiaoming. "Compact thermal modeling for 3D IC design." Diss., Online access via UMI:, 2005.
Find full textRamachandruni, Radha Krishna. "Design of 3D Accelerator for Mobile Platform." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7082.
Full textImplement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing popularity of handheld devices along with developments in hardware technology, 3D graphics on mobile devices is fast becoming a reality. Graphics processing is essentially complex and computationally demanding. In order to achieve scene realism and perception of motion, identifying and accelerating bottle necks is crucial. This thesis is about Open-GL graphics pipe-line in general. Software which implements computationally intensive part of graphics pipe-line is built. In essence a rasterization unit that gets triangles with 2D screen, texture co-ordinates and color. Triangles go through scan conversion, texturing and a set of other per-fragment operations before getting displayed on screen.
Wang, Caoyu. "Design-driven quadrangulation of closed 3D curves." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43602.
Full textViswanathan, Vijayaragavan. "Modeling and design of 3D Imager IC." Phd thesis, Ecole Centrale de Lyon, 2012. http://tel.archives-ouvertes.fr/tel-00795558.
Full textPanth, Shreepad Amar. "Physical design methodologies for monolithic 3D ICs." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53542.
Full textMarston, Nathan Stuart. "The design of line-sequential 3D displays." Thesis, University of Cambridge, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.621050.
Full textEwins, Jon Peter. "Algorithm design and 3D computer graphics rendering." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.
Full textAnderle, Peter. "Design 3D tiskárny pro technologii Contour Crafting." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2019. http://www.nusl.cz/ntk/nusl-400420.
Full textOndrová, Martina. "Design dentálního panoramatického rentgenu s 3D zobrazením." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-444989.
Full textWidell, Alex. "An expansion of the 3D rendering discussion." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6282.
Full textSarhan, Hossam. "Design methodology and technology assessment for high-desnity 3D technologies." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAT134/document.
Full textScaling limitations of advanced technology nodes are increasing and the BEOL parasitics are becoming more dominant. This has led to an increasing interest in 3D technologies to overcome such limitations and to continue the scaling predicted by Moore's Law. 3D technologies vary according to the fabrication process which creates a wide spectrum of technologies including Through-Silicon-VIA (TSV), Copper-to-Copper (CuCu) and Monolithic 3D (M3D). TSV and CuCu provide 3D contacts of pitch around 5-10um while M3D scales down 3D via pitch extremely to 0.11um. Such high-density capability of Monolithic 3D technology creates new design paradigms. In this context, our objective is to propose innovative design methodologies to well utilize M3D technology and introduce a technology assessment framework to evaluate different M3D technology parameters from design perspective.This thesis can be divided into three main contributions. As creating 3D standard cells become achievable thanks to M3D technology, a new 3D standard cell approach has been introduced which we call it ‘3D Cell-on-Buffer' (3DCoB). 3DCoB cells are created by splitting 2D cells into functioning gates and driving buffers stacked over each other. The simulation results show gain in timing performances compared to 2D. By applying an additionally Multi-VDD low-power approach, iso-performance power gain has been achieved. Afterwards cell-on-cell design approach has been explored where a partitioning methodology is needed to distribute cells between different tiers, i.e. determine which cell is placed on which tier. A physical-aware partitioning methodology has been introduced which improves power-performance-area results comparing to the state-of-the-art partitioning techniques. Finally a full high-density 3D technology assessment study is presented to explore the trade-offs between different 3D technologies, block complexities and partitioning methodologies
Овчарек, Володимир, Олена Слітюк, Ірина Олейнікова, Аліна Яценко, and Ольга Петрова. "Використання 3D mapping у візуальному дизайні." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18130.
Full textThe advantages of 3D mapping among other light shows are investigated in the work, the analysis of this technology is carried out. New ideas and modern solutions for the use of this technology in visual design are offered.
Narejo, Abdul Ahad. "3D design and simulations of NASA rotor 67." Thesis, University West, Department of Engineering Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-814.
Full textIn this master\2019s thesis work, research has been carried out to develop an automated and parameterized programming model in Matlab to generate a standard journal file, which can read by Gambit and produce a meshed 2D and 3D blade. This file then can be exported into mesh-formatted file for fluent for further simulations and numerical results.
Chu, Chen. "Design synthesis for morphing 3D meso-scale structure." Thesis, Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/34676.
Full text黃挺 and Teng Wong. "Slicing of 3D CAD models for mould design." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B29875122.
Full textKewin, James. "A computational approach to conceptual 3D spatial design." Thesis, University of Newcastle Upon Tyne, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366634.
Full textTanwilaisiri, Anan. "Design and fabrication of supercapacitors using 3D printing." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/16338.
Full textZhang, Xiang S. M. Massachusetts Institute of Technology. "Design of a single element 3D ultrasound scanner." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100306.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 90-92).
Over the past decade, substantial effort has been directed toward developing ultrasonic systems for medical imaging. With advances in computational power, previously theorized scanning methods such as ultrasound tomography can now be realized. This thesis presents the design, error analysis, and initial image reconstructions from a single element 3D ultrasound tomography system. The system enables volumetric pulse echo or transmission imaging of distal limbs, for applications including: improving prosthetic fittings, monitoring bone density, and characterizing muscle health. The system is designed as a flexible mechanical platform for iterative development of algorithms targeting imaging of soft tissue with bone. The mechanical system independently controls movement of two single element ultrasound transducers in a cylindrical water tank. Each transducer can independently circle about the center of the tank as well as move vertically in depth. High resolution positioning feedback (~1[mu]m) and control enables flexible positioning of the transmitter and the receiver around the cylindrical tank; exchangeable transducers enable algorithm testing with varying transducer frequencies and beam geometries. High speed data acquisition (DAQ) through a dedicated National Instrument PXI setup streams digitized data directly to the host PC. System positioning error has been quantified and is within limits for the desired imaging modality. Imaging of various objects including: calibration objects, phantoms, bone, animal tissue, and human forearm are presented accordingly.
by Xiang Zhang.
S.M.
Graham, Alexander D. "The design and implementation of a 3D bioprinter." Thesis, University of Oxford, 2015. https://ora.ox.ac.uk/objects/uuid:8921350a-d12a-47d8-96ba-a930396c3c0b.
Full textGalushko, Nastia. "3D fashion and the design of the future." Thesis, Європейська наукова платформа, 2021. https://er.knutd.edu.ua/handle/123456789/18748.
Full textWong, Teng. "Slicing of 3D CAD models for mould design /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19670424.
Full textSung, Sheng-Ping, and 宋昇平. "Design with 3D Linkage." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/24330521948608653264.
Full text國立清華大學
數學系
98
In our daily life, many common items are simply linkages or application of linkage, especially the folding objects like folding umbrellas or folding chairs. In first four sections, we would state in detail how to use Cabri 3D to simulate real umbrella, folding umbrella, and folding chair by simple linkages. In the last three sections, we would construct Theo Jansen’s mechanism and Klann’s linkage which are linkages simulating the gait of legged animal.
Camões, João Filipe Rolo. "Design para Impressão 3D." Master's thesis, 2019. http://hdl.handle.net/10400.6/9350.
Full textThe curricular internship is the first contact that a student has when he / she leaves the academic milieu and passes to the industrial environment with the aim of transmitting the contact with the market, clients, professionals and the different sectors within a company. It serves to help develop a know-how of the industry where we find ourselves in training, and the present stage begins without professional commitment, to allow us a personal and professional development, but can be a door that opens to the beginning of a professional career. The development and completion of this stage, was born out of a partnership between the University of Beira Interior and Porcelanas da Costa Verde, SA, based in Vagos industrial zone, Vagos counties, Aveiro district. It is a national company that focuses on the development, production and trade of porcelain for the hotel segment and for domestic use. During the internship period the referred company, gave the author of this report the opportunity to develop two projects in a real and professional environment. This report is also intended to describe the creative process of the work developed during the internship period, the proposed projects, the operation of the 3D printing by robocasting, the interaction with the company, the work body, the processes and also show and establish communication about new visions and approaches to design, with the development of new concepts and new forms.
Nguyen, Vu-Loc. "3D-UML Vis : visualizing design pattern in 3D space." Thesis, 2006. http://spectrum.library.concordia.ca/8884/1/MR14332.pdf.
Full textOh, Ji-Young. "Desktop 3D conceptual design systems /." 2005. http://wwwlib.umi.com/cr/yorku/fullcit?pNR11609.
Full textTypescript. Includes bibliographical references (leaves 210-216). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://wwwlib.umi.com/cr/yorku/fullcit?pNR11609
Liu, Zhaoxia. "Design of 3D graphic editor." Thesis, 2002. http://spectrum.library.concordia.ca/1806/1/MQ72940.pdf.
Full textLiu, You-Xin, and 劉侑昕. "3D Stereoscopic Camera Lens Design." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/p48e9v.
Full text國立臺北科技大學
光電工程系研究所
99
The main purpose of this thesis is to achieve 3D photography by an image sensor and an optical system. Stereoscopic optical system is divided into two parts: dual lens and prime lens. The dual lens uses the afocal of Galilean optical system. The prime lens uses the structure double Gauss lens.Stereoscopic optical system let right/left view image on the right/left side image sensor. The image sensor use multi-space type. Mainly to divide the mage sensor into two capture the right and left image at the same time. From the base of the dual lens, the selected optical angle and the stereoscopic system design to disguise the principle of 3D lens design. The design condition is as follow: specification of image sensor. The design condition is as follow: specification of image sensor. This paper makes three embodiments, as VGA, 1M pixel and 2M pixel stereoscopic lenses. Embodiments of this thesis apply the design of 3D cameras and 3D camcorder. This thesis provides a kind of solution of stereoscopic lens design.
GuoWei, Liao, and 廖國瑋. "3D Arcade Motion-Ride Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/73357253210892730912.
Full text醒吾科技大學
資訊科技系所
102
In order to provide an immersive experience for the audience, 3D-dynamic cinemas often utilize computer program to control the dynamic arcade ride. The most common form of dynamic arcade ride design applies program to manipulate the arcade ride installed with motor, using post-production to write a one-way system control program, with part of the recorded movie plot generate action on the dynamic seat and synchronous control. This method of production requires a great amount of time, manpower and money, therefore uneasy to popularize. Through controlling the microcontroller, dynamic seat can be provided interaction to have more authenticity to make 3D movie. This will help promote the use of 3D dynamic movies; universalize the technology to the domestic level. This study will base on 3D animation with computing dynamic seat to have dynamic control design. This plan will first obtain 3D animated video and use the joystick movements to present actions on the dynamic seat, and to analyze recording data through the recorded films and actions using DirectShow. Finally, 3D images will be simulated in the gaming seat, and the video output will drive the movement of the seat consoles in a consistent way. Keywords: Microcontroller、DC motor、DirectShow
Šebková, Martina. "Progressive technologies in furniture design." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-179435.
Full textSHARMA, RISHAV K. "DESIGN OF 3D PRINTER FOR DENTAL DESIGN AND FABRICATION." Thesis, 2022. http://dspace.dtu.ac.in:8080/jspui/handle/repository/19213.
Full textTai, Po-hsun, and 戴伯勳. "3D Truss Design and Optimization Platform." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/4prp58.
Full text國立臺灣科技大學
機械工程系
94
This research is to devise automatic 3D truss design and optimization platform. In order that the platform can execute the truss optimization in an automatic fashion, this platform combines the optimization software and truss analysis software together, and also use OpenGL to make the 3D truss constructed in the platform viewable in the window environment. This platform can not only be used for the automated truss optimization, but also serve as a base unit for the automated integrated structural design system that combines topology optimization and shape optimization of continumm structures and truss-like discrete structures.
許玉瓊. "Multi-Agent Collaborative 3D Product Design." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/51618225327963046961.
Full textChen, Chi-Ning, and 陳起寧. "3D computer-aided design web system." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/95619546997101810101.
Full text國立臺灣海洋大學
系統工程暨造船學系
98
In the thesis, we have developed a computer aided design web system “WebCAD”. Users only needs a computer online and a web browser to use this system. This system provides functions of importing/exporting OBJ files of geometry definition, drawing computer graphics on web browser and uploading graphic models to remote database server. We use java programming language and JOGL package for WebCAD development. JOGL package is essentially the OpenGL API especially used for java programming language. Users can interactively operate graphic models using mouse wheel to zoom in/zoom out it, mouse left button to translate it and mouse right button to rotate it. WebCAD also provides some simple functions to edit graphic models. Due to large size of OBJ file, we define a special data structure to improve WebCAD efficiency of data transfer through Internet and graphic demonstration on client computer. Such a data structure packages all graphic model data into a data object. The data object is not only what remote database records but also what WebCAD stores in client computer memory. WebCAD also snapshots new model and upload it to remote web server and uses these snapshots to list user’s uploaded graphic models for easy management. WebCAD can export snapshot of graphic models to image files and save/open data object files. Finally, we test WebCAD efficiency and the results are satisfying.
Kao, Wei-Hao, and 高偉豪. "Educational 3D Passive Dynamic Walker Design." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/17347851800217607500.
Full text大同大學
機械工程學系(所)
101
In this thesis , for the developing a slope walking toy for the educational purpose , we try to investigate the 3D passive dynamic walking mechanism experimentally . At first , we use the photography technology to observe the rocking phenomenon of the passive walking toy to certify the complete walking cycle and try to find the important parameter which concern the walking phenomenon . And many models with different parameter was made , and a series of experiments was done . Due to the experiment results , We set up the checking formulas and the design process for passive dynamic walking toy . From now on , we can use the passive dynamic walking toy as a technological education carrier , to let the student decide the angle of slope , the location of the center of gravity , and radian of the sloe of the foot to let the simple toy walk with steady frequency on the slope .
Lin, Fan-chi, and 林帆己. "3D games design implementation for PDA." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/70694416782549285612.
Full text逢甲大學
應用數學學系
101
Mobile games and mobile gaming platform have grown rapidly over the past five years, and the trend of mobile devices which become smaller and more powerful is likely to continue to develop; however, developing games for different mobile devices is never an easy task, especially for independent developers and amateur hobbyists. Different mobile platforms have their own developmental environments and APIs. It is fortunate that solutions do exist, such as Shiva3D, Unity3D, and so on. These developmental environments allow developers to take full advantage of a tool, and publish to different mobile devices. This research focuses on exploring the use of the developmental ShiVa3D engine, even if it is not very familiar to a developer, which can still be easily used to quickly develop simple games. In the past, developing a game often requires a big team, but now only a programmer, an artist, and a planner will be able to develop a game themselves. This is a solution for studios or independent developers that can save a lot of costs and time.
劉哲宇. "3D Control Design in Game Developmentt." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/30345208744473821129.
Full text逢甲大學
應用數學學系
102
In recent years, the popularity of smart phones and tablet PCs has caused the APP games market boom.Also,the development of the game engines for these APPs, such as Unity, Shiva3D,etc,have their own APIs and publishing tools.Therefore, the completed APP games can be published to whichever platform is particular to the mobile device, such as iPhone OS, Android ,etc; which is a godsend for independent developers and hobbyists. This research will focus on control design in 3D games.Although each game engine has different APIs and tool interfaces,the design concept is the same.This paper will use Unity games engine to present 3D control design in game development.
Lu, I.-CHANG, and 盧奕璋. "The Service Design by 3D Printing." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/6kts92.
Full text大葉大學
工業工程與管理學系
106
In the 21st century, 3D printing is considered to be one of the key technologies of the third industrial revolution. 3D printing technology is not only the trend that leads the world to a new revolution, but also makes consumers have different views on products and time. In recent years, all industries have regarded service as one of the important topics, and how to effectively meet the important issues that customers have to be discussed in the enterprise. This research creates new services from the customer's perspective, enabling companies to meet customer needs with new services.
Do, Chau. "3D MEMS Microassembly." Thesis, 2008. http://hdl.handle.net/10012/3952.
Full textSantos, João Pedro Coimbra. "Visualização 3D/fotorrealismo." Master's thesis, 2015. http://hdl.handle.net/10348/6392.
Full textCom o aumento da qualidade dos conteúdos gerados por computador, abriu-se uma nova janela de mercado para imagens de alta resolução. Atualmente, a visualização realista de modelos criados em computador é um acontecimento frequente. É cada vez mais raro apresentar-se um grande projeto, nas mais diversas áreas, em que não sejam colocadas imagens que permitam perceber o aspeto final da obra. Este documento foca-se na criação de imagens fotorrealistas, traduzindo o trabalho desenvolvido na empresa 1Plano, um estúdio focado na produção de catálogos, fotografias de produto e produção de imagens 3D. O primeiro passo para criar este tipo de imagem tem sempre por base uma pesquisa em áreas tão distintas quanto a fotografia, a propagação da luz, a computação gráfica e a álgebra. Esta pesquisa fornecerá, e forneceu neste caso, um suporte vital ao desenvolvimento de todos os projetos enquanto designer 3D. A maioria dos projetos desenvolvidos pela 1Plano relacionam-se com design de interiores e mobiliário, sendo desenvolvidos em software CAD com base em esboços fornecidos por designers e fotógrafos. Este tipo de imagens é utilizado em catálogos de produtos, websites das empresas e redes sociais. Também se encontram descritas as várias etapas de desenvolvimento de cada tipo de projeto, desde os esboços até ao resultado final. Neste documento também se pode notar a importância deste tipo de visualização com base em opiniões de alguns dos principais artistas 3D e da própria experiencia de trabalho do autor.
With the increasing quality of CGI provided by the last advancements in computer graphics, a new market for high resolution render´s has emerged. Nowadays photorealistic visualization of computer generated models is a common sight. It's hard to find a big project, of any kind, which people can't see images of the final result. The focus of this document consists in the creation of photorealistic computer generated imagery, documenting the work developed in the company 1Plano, a studio focused on photography, catalogue design and 3D image production. The first step in order create this type of images always consists on research about several distinct areas, such as photography, light behavior, computer graphics and algebra. This research provides a vital theoretical support to all developed projects, as an intern 3D designer. Most of the projects where related with interior and furniture design, modeled and textured in CAD software, accordingly to sketches provided by interior designers and photographers. This synthetic images are used in product catalogue, company websites and social media. A detailed description of each type of project is also provided, from the designers sketches to final production. In this document it can be noticed the importance of this kind of visualization’s, trough senior 3D artists opinions and the author’s own work experience as intern.