Academic literature on the topic '3D sketching'

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Journal articles on the topic "3D sketching"

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Zeleznik, Robert. "Sketching in 3D." ACM SIGGRAPH Computer Graphics 32, no. 4 (1998): 45–49. http://dx.doi.org/10.1145/307710.307727.

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Balaguer, Jean-Francis, and Enrico Gobbetti. "Sketching 3D Animations." Computer Graphics Forum 14, no. 3 (1995): 241–58. http://dx.doi.org/10.1111/1467-8659.1430241.

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Balaguer, Jean-Francis, and Enrico Gobbetti. "Sketching 3D Animations." Computer Graphics Forum 14, no. 3 (1995): 241–58. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0241.x.

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Xu, Pengfei, Hongbo Fu, Youyi Zheng, Karan Singh, Hui Huang, and Chiew-Lan Tai. "Model-Guided 3D Sketching." IEEE Transactions on Visualization and Computer Graphics 25, no. 10 (2019): 2927–39. http://dx.doi.org/10.1109/tvcg.2018.2860016.

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Poletti, Helen. "A 3D sketching tool." ACM SIGGRAPH Computer Graphics 29, no. 3 (1995): 25–27. http://dx.doi.org/10.1145/209914.209923.

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Tung, Yu-Hsin, and Chun-Yen Chang. "How three-dimensional sketching environments affect spatial thinking: A functional magnetic resonance imaging study of virtual reality." PLOS ONE 19, no. 3 (2024): e0294451. http://dx.doi.org/10.1371/journal.pone.0294451.

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Designers rely on sketching to visualize and refine their initial ideas, and virtual reality (VR) tools now facilitate sketching in immersive 3D environments. However, little research has been conducted on the differences in the visual and spatial processes involved in 3D versus 2D sketching and their effects on cognition. This study investigated potential differences in spatial and visual functions related to the use of 3D versus 2D sketching media by analyzing functional magnetic resonance imaging (fMRI) data. We recruited 20 healthy, right-handed students from the Department of Horticulture
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Xuan, Cui Xian, Yong Jian Gong, and Qiang Li. "Research Progress of 3D Style Design Based on Sketching." Applied Mechanics and Materials 423-426 (September 2013): 1819–22. http://dx.doi.org/10.4028/www.scientific.net/amm.423-426.1819.

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This paper summarizes research progress of 3D style design based on sketching, especially focuses on 3D modeling method based on sketching, 3D stroke fitting. The future research direction on multi-strokes fitting and the use of digital pen pressure and other information for style design are proposed.
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Leal, Anamary, and Doug A. Bowman. "3D Sketching and Flexible Input for Surface Design: A Case Study." Journal on Interactive Systems 5, no. 3 (2014): 1. http://dx.doi.org/10.5753/jis.2014.729.

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Designing three-dimensional (3D) surfaces is difficult in both the physical world and in 3D modeling software, requiring background knowledge and skill. The goal of this work is to make 3D surface design easier and more accessible through natural and tangible 3D interaction, taking advantage of users' proprioceptive senses to help them understand 3D position, orientation, size, and shape. We hypothesize that flexible input based on fabric may be suitable for 3D surface design, because it can be molded and folded into a desired shape, and because it can be used as a dynamic flexible brush for 3
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Sheng, Bin, and Enhua Wu. "Laplacian-based Design: Sketching 3D Shapes." International Journal of Virtual Reality 5, no. 3 (2006): 59–65. http://dx.doi.org/10.20870/ijvr.2006.5.3.2700.

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The sketch-based shape modeling is one of the most challenging and active problems in computer graphics. In this paper, we present an interactive modeling system for generating free-form surfaces using a 2D sketch interface. Since inferring 3D shape from 2D sketches is an one to many function with no unique solution, we propose to interpret the given 2D curve to be the projection of the 3D curve that has minimum curvature among all the candidates in 3D. In this way, firstly, we present an algorithm to efficiently find a close approximation of this minimum curvature 3D space curve. In the secon
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Seybold, Carsten, and Frank Mantwill. "3D SKETCHES IN VIRTUAL REALITY AND THEIR EFFECT ON DEVELOPMENT TIMES." Proceedings of the Design Society 1 (July 27, 2021): 1–10. http://dx.doi.org/10.1017/pds.2021.1.

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AbstractIn the product development process, digital support continues to advance. Some work steps during product development are still carried out without assistance. Sketch creation is one of these. Therefore, the content created here is rarely documented due to the effort required for digital transformation. An alternative can be sketching in virtual reality. This article explores whether 3D sketching in VR enables faster sketching and can offer the basic features of hand-drawn sketches. To verify this, a tool for 3D sketching was developed. 27 test subjects were asked to solve one out of tw
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Dissertations / Theses on the topic "3D sketching"

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Gunnarsson, Örn. "Sketching 3D faces." Thesis, University of Sheffield, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.531227.

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Guay, Martin. "Sketching free-form poses and motions for expressive 3D character animation." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GRENM016/document.

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L'animation expressive permet des styles de mouvements exagerés et artistiques comme l'étirement de parties du corps ou encore l'animation de créatures imaginaires comme un dragon. Créer ce genre d'animation nécessite des outils assez flexible afin de déformer les personnages en des poses quelconques, ainsi que de pouvoir contrôler l'animation à tout moment dans le temps. L'approche acutelle pour l'animation expressive est le keyframing: une approche manuelle avec laquelle les animateurs déforment leur personnage un moment spécifique dans le temps en cliquand et glissant la souris sur une part
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Sung, Woongki. "Sketching in 3D : towards a fluid space for mind and body." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82285.

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Thesis (S.M. in Architecture Studies)--Massachusetts Institute of Technology, Dept. of Architecture, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 80-82).<br>This thesis explores a new type of computer-aided sketching tool for 3-dimensional designs. Sketching, as a process, has been used as an effective way to explore and develop ideas in the design process. However, when designers deal with volumetric designs in 3-dimensional space, current sketching means, including traditional free-hand sketching and contemporary computer-aided design (CAD) modeli
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Häggvik, Adrian. "Anymaker AR - Augmented reality as a mean to improve 3D sketching in digital space." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209411.

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Digital three-dimensional sketching and modeling is a field in computer science that is constantly evolving through new interaction paradigms. Many solutions move away from the traditional modern modeling software and aim to create a more natural and intuitive user experience. This report aims to compare an existing touch-screen solution against a novel implementation using augmented reality, that is made to replicate the way we draw in real life. A comparative task-based user study was performed and objective data was gathered together with a questionnaire and survey. Results indicate that su
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Kihlström, Andreas. "Design Tools for Sketching of Dome Productions in Virtual Reality." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152251.

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This report presents the problem of designers working on new productions for fulldomes. The back and forth process of moving between a work station and the fulldome is time consuming, a faster alternative would be useful. This thesis presents an option, a virtual reality application where a user can sketch the new environment directly on a virtual representation of a fulldome. The result would then be exported directly to the real fulldome to be displayed. The application is developed using Unreal Engine 4. The virtual dome is constructed using a procedurally generated mesh, with a paintable m
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Chang, Xianglong. "Semi-automatic fitting of deformable 3D models to 2D sketches." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/797.

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We present a novel method for building 3D models from a user sketch. Given a 2D sketch as input, the approach aligns and deforms a chosen 3D template model to match the sketch. This is guided by a set of user-specified correspondences and an algorithm that deforms the 3D model to match the sketched profile. Our primary contribution is related to fitting the 3D deformable geometry to the 2D user sketch. We demonstrate our technique on several examples.
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Yu, Emilie. "Conception d'outils de création de contenu 3D basés sur le dessin 3D." Electronic Thesis or Diss., Université Côte d'Azur, 2023. http://www.theses.fr/2023COAZ4114.

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L'accessibilité croissante du rendu 3D en temps réel a fait de la création de contenu 3D un moyen majeur d'expression et de communication. Mais la création de contenu 3D nécessite d'interagir avec des représentations numériques de la forme et de l'apparence qui sont compatibles avec les algorithmes de rendu et d'animation. Les maillages triangulaires, les modèles de matériaux paramétriques et les courbes d'animation sont bien adaptés aux opérations de rendu mais obligent les artistes à exprimer leurs idées en terme de commandes bas niveau qui doivent être apprises et mémorisées.Dans cette thès
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Chen, Chiung-Fu, and 陳泂甫. "NPR Stylization of 3D Character Animation Using Sketching and Stroke." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/74640080729453129969.

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碩士<br>國立成功大學<br>資訊工程學系碩博士班<br>93<br>In this paper, we present a system that gives artists the ability to add ghost effect, speedline and stylized deformation to existing animation sequences in real time, withoutthe need to modify the 3D mesh geometry of the animation sequence. The artist can add and control e��ects using a sketch-based interface, and see the stylized result in real time. With all e��ects and processing o2 oaded to programmable graphics hardware, the proposed system can be implemented with more e±ciency and °exibility.
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Onkar, Prasad S. "Development of 2D and 3D Sketching Environment to Support Early Phases of Design." Thesis, 2013. http://etd.iisc.ac.in/handle/2005/3362.

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The traditional pen-paper sketching is extensively used in the early stages of product design as it supports creative exploration of product concepts and provides a fluidic mode for the expression of ideas. The Computer Aided Design (CAD) models support the later stages of design and manufacturing process. Faithful conversion of the designer’s ideas from concept sketches to the CAD models is a skill intensive and time consuming exercise which reduces the overall productivity of the organization. Providing computer based support can help the designer, in several ways, by reducing demand on the
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Onkar, Prasad S. "Development of 2D and 3D Sketching Environment to Support Early Phases of Design." Thesis, 2013. http://etd.iisc.ernet.in/2005/3362.

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The traditional pen-paper sketching is extensively used in the early stages of product design as it supports creative exploration of product concepts and provides a fluidic mode for the expression of ideas. The Computer Aided Design (CAD) models support the later stages of design and manufacturing process. Faithful conversion of the designer’s ideas from concept sketches to the CAD models is a skill intensive and time consuming exercise which reduces the overall productivity of the organization. Providing computer based support can help the designer, in several ways, by reducing demand on the
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Books on the topic "3D sketching"

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1947-, Ross Willliam A., ed. Freehand sketching for engineering design. PWS Pub. Co., 1995.

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Writer, The Common. Perspective Grid Sketchpad: Design Ideation for 3D Sketching. Independently Published, 2021.

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Abdelmoula, Taia. Isometric Graph Paper: For Ingeneering Sketching, Designing, and 3d Sheapes Drawing. Independently Published, 2020.

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Isometric Graph Paper: Drawing Pad for 3D Sketching, Designing, Engineering and Graphs. Independently Published, 2021.

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Isometric Graph Paper: 120 Pages Blue Grid Line Equilateral Triangle Graph Paper for 3D Drawing, Sketching, Landscaping, 3D Design Projects. Independently Published, 2021.

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Begin, Marie. 3D Sketching Book: Learn to Create Illusions on Your Paper. Simple Drawing Ideas. Independently Published, 2019.

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Kaeser, Silvan. 3D Digital Drawing Tablet with Augmented Reality: Sketching from the Imagination - Learn to Draw in 3D with Your Smartphone or Tablet. Independently Published, 2021.

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books, Engineering. Isometric 3D Dot Graph Paper Sketchbook: 120 Pages of 1/4 Inch Equilateral Triangle Dotted Graph Paper for 3D Modelling, Design, Sketching, Art, ... Independently Published, 2021.

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Notebook, Cesar. Isometric Graph Paper: Creating Drawing Sketching, Isometric Paper,3d Graph Paper, A4, 120 Blank Pages. Independently Published, 2019.

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ISLAM, Rasel. Engineering Graph Paper Notebook - for Horizontal and Landscape 3D Drawing: Equilateral Triangle Graph Paper Notebook Journal for 3D Sketching, ... Technical Drawing, Laboratory Work and More! Independently Published, 2021.

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Book chapters on the topic "3D sketching"

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Wacker, Philipp, Rahul Arora, Mayra Donaji Barrera Machuca, Daniel Keefe, and Johann Habakuk Israel. "3D Sketching Application Scenarios." In Interactive Sketch-based Interfaces and Modelling for Design. River Publishers, 2023. http://dx.doi.org/10.1201/9781003360650-11.

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Arora, Rahul, Mayra Donaji Barrera Machuca, Philipp Wacker, Daniel Keefe, and Johann Habakuk Israel. "Introduction to 3D Sketching." In Interactive Sketch-based Interfaces and Modelling for Design. River Publishers, 2023. http://dx.doi.org/10.1201/9781003360650-8.

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Levet, Florian, Xavier Granier, and Christophe Schlick. "3D Sketching with Profile Curves." In Smart Graphics. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11795018_11.

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Seybold, Carsten, and Frank Mantwill. "3D Sketching in VR Changing PDM Processes." In Product Lifecycle Management Enabling Smart X. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62807-9_24.

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Yıldız, Cansın, and Tolga Çapın. "Paper and Pen: A 3D Sketching System." In Computer and Information Sciences III. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4594-3_20.

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Igarashi, Takeo. "A Sketching Interface for Freeform 3D Modeling." In Sketch-based Interfaces and Modeling. Springer London, 2011. http://dx.doi.org/10.1007/978-1-84882-812-4_8.

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Zeleznik, Robert C., Kenneth P. Herndon, and John F. Hughes. "SKETCH: An Interface for Sketching 3D Scenes." In Seminal Graphics Papers: Pushing the Boundaries, Volume 2. ACM, 2023. http://dx.doi.org/10.1145/3596711.3596720.

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Machuca, Mayra Donaji Barrera, Rahul Arora, Philipp Wacker, Daniel Keefe, and Johann Habakuk Israel. "Interaction Devices and Techniques for 3D Sketching." In Interactive Sketch-based Interfaces and Modelling for Design. River Publishers, 2023. http://dx.doi.org/10.1201/9781003360650-10.

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Cuevas, Erik, Daniel Zaldivar, Ernesto Ayala, Óscar González, and Fernando Vega. "2D Sketching in CAD Software for 3D Printing." In DC Motors. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-64354-5_4.

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Igarashi, Takeo, Satoshi Matsuoka, and Hidehiko Tanaka. "Teddy: A Sketching Interface for 3D Freeform Design." In Seminal Graphics Papers: Pushing the Boundaries, Volume 2. ACM, 2023. http://dx.doi.org/10.1145/3596711.3596722.

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Conference papers on the topic "3D sketching"

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Zhang, Jialin, and Mayra Donaji Barrera Machuca. "Does Perspective Matter? Understanding the Role of Viewpoints on User Performance in 3D Sketching." In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2025. https://doi.org/10.1109/vrw66409.2025.00082.

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Schubert, Gerhard, Marcus Tönnis, Violin Yanev, Gudrun Klinker, and Frank Petzold. "Dynamic 3D-Sketching." In CAADRIA 2014: Rethinking Comprehensive Design: Speculative Counterculture. CAADRIA, 2014. http://dx.doi.org/10.52842/conf.caadria.2014.107.

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De Vries, Bauke. "Sketching in 3D." In eCAADe 2000: Promise and Reality. eCAADe, 2000. http://dx.doi.org/10.52842/conf.ecaade.2000.277.

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De Vries, Bauke. "Sketching in 3D." In eCAADe 2000: Promise and Reality. eCAADe, 2000. http://dx.doi.org/10.52842/conf.ecaade.2000.277.

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Eroglu, Sevinc, Sascha Gebhardt, Patric Schmitz, Dominik Rausch, and Torsten Wolfgang Kuhlen. "Fluid Sketching―Immersive Sketching Based on Fluid Flow." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446595.

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Chevalier, Fanny. "Session details: 3D Sketching." In UIST '17: The 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 2017. http://dx.doi.org/10.1145/3247896.

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Li, Qiang, Xianfei Zhao, Changfu Zhao, and Yongjian Gong. "3D Sketching in AutoSketch." In Mechanical Engineering and Information Technology (EMEIT). IEEE, 2011. http://dx.doi.org/10.1109/emeit.2011.6022909.

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Unlu, Gizem, Mohamed Sayed, and Gabriel Brostow. "Interactive Sketching of Mannequin Poses." In 2022 International Conference on 3D Vision (3DV). IEEE, 2022. http://dx.doi.org/10.1109/3dv57658.2022.00080.

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Abbasinejad, Fatemeh, Pushkar Joshi, Cindy Grimm, Nina Amenta, and Lance Simons. "Surface patches for 3D sketching." In the International Symposium. ACM Press, 2013. http://dx.doi.org/10.1145/2487381.2487387.

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Tomohiro, Ayuri, and Yasuyuki Sumi. "Sketching on 3D structured surfaces." In the 2015 ACM International Joint Conference. ACM Press, 2015. http://dx.doi.org/10.1145/2800835.2800925.

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