Academic literature on the topic 'Adobe Illustrator (Computer software)'

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Journal articles on the topic "Adobe Illustrator (Computer software)"

1

Lin, Rui Lin. "A Study of Mixed Media Creative Artwork Designed with Computer Software." Advanced Materials Research 213 (February 2011): 48–52. http://dx.doi.org/10.4028/www.scientific.net/amr.213.48.

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A case study was conducted to explore the mixed media creative artwork, a picture book hand-drawn by an 8-year old child. First, the documentary analysis of materials related to children's picture books was conducted to understand the features of materials and the essence of stories. After rounds of discussion teaching, the parents guided the author to create a story, characters, items, and sets, and to arrange colors. This process took 6 months. 14 hand-drawn works were completed. Then those drawings were scanned with Photoshop and the layout was arranged with Adobe Illustrator. Finally, disc
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Septana, Renbarka Dwi, Mardi Yudhi Putra, and Ahmad Safei. "Media Pembelajaran Pengenalan Komponen Hardware Komputer Menggunakan Augmented Reality berbasis Android." INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management 5, no. 1 (2020): 65. http://dx.doi.org/10.51211/imbi.v5i1.1418.

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Abstrak: Teknologi informasi memberikan dampak yang signifikan dalam mendukung perkembangan media pembelajaran. Salah satu teknologi yang membantu dalam proses pembelajaran adalah Augmented Reality. Augmented Reality merupakan teknologi yang menggabungkan benda maya 2D atau 3D secara realtime yang diproyeksikan terhadap dunia nyata melalui devices seperti smartphone. Permasalahan yang diamati pada proses belajar mengajar di SMK, yakni materi pembelajaran disajikan dalam buku Lembar Kerja Siswa bergambar dua dimensi (2D) berwarna hitam putih sehingga siswa kesulitan memahami dan mengenali kompo
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Khoirunnisa, Azizah Nurul, Munir, and Laksmi Dewi. "Design and Prototype Development of Augmented Reality in Reading Learning for Autism." Computers 12, no. 3 (2023): 55. http://dx.doi.org/10.3390/computers12030055.

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(1) Background: Augmented reality is no less popular than virtual reality. This technology has begun to be used in education fields, one of which is special education. Merging the real and virtual worlds is the advantage of augmented reality. However, it needs special attention in making software for children with special needs, such as children with autism. This paper presents an application prototype by paying attention to the characteristics of autistic individuals according to the Autism Guide, that has existed in previous studies. (2) Method: The method used in the development of this pro
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Mapes, Daniel P., and J. Michael Moshell. "A Two-Handed Interface for Object Manipulation in Virtual Environments." Presence: Teleoperators and Virtual Environments 4, no. 4 (1995): 403–16. http://dx.doi.org/10.1162/pres.1995.4.4.403.

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A two-handed direct manipulation VE (virtual environment) interface has been developed as an intuitive manipulation metaphor for graphical objects. A new input device called ChordGloves introduces a simple technique for rapid and repeatable gesture recognition; the Chordgloves emulate a pair of 3-D mice and a keyboard. A drafting table is isomorphically mapped into the VE and provides hand support for 2-D interface techniques, as well as a reference frame for calibrating the mapping between real and virtual worlds. A cursor gravity function is used to grab vertices, edges, or faces and establi
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Indrie, Liliana, Pablo Diaz-García, and Zlatina Kazlacheva. "THE USE OF CAD/CAM FOR TEXTILE DESIGNS AND FABRICS." Applied Researches in Technics, Technologies and Education 7, no. 1 (2019): 24–28. http://dx.doi.org/10.15547/artte.2019.01.003.

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The paper illustrates the role of CAD/CAM technology in developing virtual textile design on the computer screen. First, it was created the shape of the symbol "Flower of Life" from Sacred Geometry by using the CAD system ASCON Kompas for the design of shapes and the graphic software Adobe Photoshop for colour combinations. Then, we drew few graphic sketches of garments on which we applied the textile design “Flower of life”. In order to obtain fabric-manufacturing orders, the image was processed with a specific design software for fabric: EAT DesignScope Victor. At last, we converted the desi
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Rarasati, Niken, and Affero Bin Ismail. "Interactive Learning Media Development Based on Android Assisted by Google Sites on Building Static Calculation Element in 2nd Depok National Vocational High School." Jurnal Pendidikan Teknik Sipil 5, no. 1 (2023): 14–30. http://dx.doi.org/10.21831/jpts.v5i1.60168.

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Background: This study aims to develop interactive learning media based on android assisted by Google Sites on building static calculation element class X SMK N 2 Depok and to determine the feasibility of the media in terms of material and media aspects.Methods: The research is Research and Development (RD) method using waterfall model development. The stage of waterfall model are analysis, design, coding, testing, and maintenance. Data is collected using interviews, questionnaires, and device usage. Feasibility data analysis using category range analysis.Results: The results of this research
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Jean-Aimé, Assué Yao, and Gnepehi Dje Gnamian Gildas. "Secteur Informel, lternative au Sous-Emploi des Jeunes dans la Sous-Préfecture de Toumodi." European Scientific Journal, ESJ 19, no. 14 (2023): 19. http://dx.doi.org/10.19044/esj.2023.v19n14p19.

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L’objectif de cette recherche est d’analyser la contribution du secteur informel dans l’insertion professionnelle des jeunes dans la Sous-préfecture de Toumodi avec ses effets induits au plan économique et social en 2022. La méthodologie s’appuie sur les recherches documentaires et une enquête de terrain de quatre mois entre les mois de Janvier et Avril 2022. La recherche est à la fois qualitative et quantitative afin de rendre compte au mieux du poids du secteur informel dans l’activité économique des jeunes et des effets induits de cette contribution. Elle a pris en compte 421 jeunes, 62 act
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Yusof, MYPM. "Digitalized Bite Mark Analysis for the Undergraduate Dental Students." Compendium of Oral Science 2, no. 1 (2015): 1–5. http://dx.doi.org/10.24191/cos.v2i0.17519.

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In legal system, the admissibility of bite mark injury has proven to give more positive impact when current technologies are adapted to its analysis. The early exposure of the digitalized bite mark analysis during the undergraduate dental program is beneficial to stimulate interests and provide guidance among the professional dentists. The step-by-step bite mark analysis partly adapted from KU Leuven, Belgium is emphasized by delivering the illustrated practical techniques using computer software Adobe Photoshop®. The overlays analysis demonstrated its practicality as easy to use and offered o
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Cherniavskyi, T. "INTERDISCIPLINARY APPROACH TO TEACHING GRAPHIC DESIGN FOR FUTURE TEACHERS OF LABOR EDUCATION IN THE CONTEXT OF IT EDUCATION." Ukrainian professional education, no. 14 (December 29, 2023): 57–64. http://dx.doi.org/10.33989/2519-8254.2023.14.300217.

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This article examines the importance of effectively integrating graphic design into computer science education, emphasizing the need for integrative curricula. It is emphasized that such an approach requires taking into account the specifics of both disciplines and contributes to the formation of a comprehensive understanding of the subject, the development of professional competencies, and the training of specialists capable of meeting the requirements of modern society. In the context of the rapid development of digital technologies, the article emphasizes the relevance of the integration of
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Schattschneider, Doris J., Nickolas Jackiw, Yves Baulac, et al. "Adobe Illustrator." Leonardo 25, no. 3/4 (1992): 392. http://dx.doi.org/10.2307/1575878.

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