Dissertations / Theses on the topic 'Android studio'
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Салуян, М. В. "Android-застосування для читання RSS." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23070.
Full textМетою кваліфікаційної роботи є розробка мобільного додатку для вивчення мови програмування Kotlin і вдосконалення навичків розробки Androidзастосувань. Об’єктом дослідження є технологія RSS, як найкращий спосіб автоматичного отримання оновлень з веб-сайтів. Предметом дослідження є Android-застосування для читання RSS. Для створення застосування використовувалися: інтегроване середовище розробки Android Studio, мова програмування Kotlin та реляційна система керування базами даних SQLite. Результатом роботи є RSS-агрегатор для Android-пристроїв, що виконує функції отримання оновлень з веб-сайтів та їх перегляду. Подальша реалізація застосування можлива шляхом додавання додаткових функцій керування отриманими оновленнями з веб-сайтів та збільшення можливостей налаштування інтерфейсу користувача.
The purpose of the qualification work is to learn the programming language Kotlin and improve skills in developing Android applications. The object of research is RSS technology as the best way to automatically receive updates from websites. The subject of the study is an RSS reader Android application. The following resources were used to create the application: Android Studio integrated development environment, Kotlin programming language and SQLite relational database management system. The result of the qualification work is an RSS aggregator for Android devices, which performs the functions of receiving updates from websites and viewing them. Further implementation of the application is possible by adding additional functions to manage updates received from websites and by increasing the ability to customize the user interface.
Chowdhury, Mishu, and Kani Yara. "Utveckling av en mobilapplikation för schemaläggning : För sjuksköterskor och undersköterskor på närakuter." Thesis, KTH, Medicinteknik och hälsosystem, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298438.
Full textScheduling can be a time-consuming process; however, this can be facilitated by utilizing digital systems. In several local emergency wards in Stockholm, the scheduling of nurses and assistant nurses is still performed on paper, which results in administrative complications. The purpose of this bachelor thesis was to develop an Android mobile application that can replace the current scheduling system. The aim was to create an application that handles personnel scheduling and supports communication between the personnel. Using Android Studio an Android mobile application was developed that allows users to create scheduler and personnel accounts. Users with a scheduler account can create work shifts, select personnel for and remove personnel from the shift. Users with a personnel account can sign up for work shifts and receive a list of their upcoming shifts. The application provides the user with a weekly schedule which displays the created shifts and the personnel selected for the shifts. By using the application, users can communicate with each other through a chat function. The developed application, which meets the client's requirements, was tested and the feedback from the testing was positive. The application is still in the development stages and requires the addition of several functions to make it more customizable for the users. Future work involves developing an iOS-version and adjusting the application to utilize it in several local emergency wards. After these adjustments, the application can be distributed in Google Play and App Store.
Коробко, Ю. С. "Мобільний додаток особистого кабінету студента з інтеграцією з системою дистанційного навчання." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23047.
Full textОб’єкт розробки: мобільний додаток особистого кабінету студента з інтеграцією з системою дистанційного навчання. Мета розробки: створити систему, яка надає можливість учням навчатися дистанційно з можливістю відправляти завдання керівнику, вивчати матеріал та слідкувати за власними успіхами. Результат роботи: програмне забезпечення GClassRoom, яке відповідає усім вимогам технічного завдання. Для розробки програмного забезпечення застосовувалася мова програмування Java, інтегроване середовище розробки AndroidStudio та операційні системи Windows 10, Android 4.4. Робота може застосовуватися в сфері освіти для дистанційного навчання як учнями так і викладачами. Віддалений доступ дозволить навчатися навіть із дому в період карантину.
Filippini, Daniele. "Studio ed analisi dei permessi di Applicazioni sul market Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19152/.
Full textCecchi, Francesco. "Studio e implementazione di componenti software per piattaforma mobile Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6598/.
Full textHusa, Martin. "Vývoj aplikací pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2019. http://www.nusl.cz/ntk/nusl-402553.
Full textКислий, В. В. "Крос-платформенний мобільний додаток користувача інтернет-магазину "Техно++"." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23462.
Full textБуло виконано реалізацію мобільного додатку. Тема роботи є досить актуальною у зв’язку з потребою та популярністю використання інтернет магазинів у повсякденному житті. Програмний продукт являє собою клієнтський додаток, створений на мові програмування JavaScript використанням системи автоматизованої збірки Gradle на базі програмної платформи Android. Метою роботи є розробка мобільного додатку для взаємодії з користувачами. Для досягнення поставленної мети були сформовані наступні задачі: 1.Проаналізувати технології створення додатків під операційну систему Android. 2.Дослідити методи розробки мобільного додатку. 3.Розробити клієнтський додаток на базі програмної платформи Android. Об’єкт дослідження:взаємодія web-технологій у сфері продажу. Предмет дослідження: мобільний додаток інтернет-магазину “Техно ++”.
Морозова, В. О. "Розробка АпсІгоігї додатку туристичного гіду «Містами України»." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22790.
Full textРезультатом роботи є реалізація таких можливостей додатку: - перегляд екскурсій по містам; - детальний перегляд обраної екскурсії; - перегляд екскурсії по точках; - перегляд екскурсії на карті; - можливість бронювання екскурсій; - перегляд заброньованої екскурсії. Для користування додатком необхідно мати пристрій з операційною системою Android. Додаток написаний на мові Kotlin, з використанням додаткових бібліотек. Реалізовано в системі Android Studio. В подальшому можливе додання нового функціоналу у вигляді підключення Google Pay.
Bachelor`s qualification work, 84 pages, 17 images, 1 table, 1 appendix, 15 sources. The object for development is Android application tourist guide. The result of the development is the implementation of such features: - view of the city’s tours; - detail view of the current tour; - view of the tour by points; - view of the tour on map; - possibility to book the tour; - view of booked tour. To use the application must have a device with an Android operating system. The application is written in Kotlin using additional libraries. Implemented in Android Studio. In the future it is possible to add new functionality such as Google Pay.
Giaccari, Marco. "Studio, Realizzazione e Simulazione di SaveMe, un'applicazione Android per il Disaster Recovery." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8970/.
Full textРоманова, Дар’я Володимирівна. "Мобільний додаток для планування та контролю процесу лікування пацієнтів ветеринарної клініки." Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2021. https://ela.kpi.ua/handle/123456789/43365.
Full textQualification work includes explanation note (51 pages, 21 drawings, 3 attachments). The object of development is mobile Android application for planning and control of the treatment process of veterinary clinic patients. The purpose of project is increasing the work efficiency of veterinary clinic’s specialists. Developed application enables: - to carry out authorization of specialists of veterinary clinic with distribution of access rights; - to create and support medical cards of patients; - to plan patient’s treatment; - to determine the dosage of medical drugs; - to control the condition of patients by indicators. In the development process has been used programming language Kotlin, development environment Android Studio tools. For data saving has been used Firebase Realtime Database. During the development of the diploma project: - the analysis of existing software solutions for specialists in the field of veterinary medicine was carried out; - the analysis of the ways of creating mobile Android applications was carried out; - the mobile Android application was developed. Using of application will allow to increase the work efficiency of veterinary specialists due to improving interaction between doctors and fast monitoring of patients’ condition.
Bozzoni, Beatrice. "FsCaosMeter: un prototipo applicativo per lo studio della saturazione dei treni." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6699/.
Full textDe, Medici Emanuele. "Studio e sviluppo di applicativi Android per la gestione di una Casa Intelligente." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20597/.
Full textDewhurst, Edoardo Alexander. "Wearable computing e body area network: Android e wristox2 come caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7908/.
Full textMilioli, Luca. "Studio ed implementazione di un algoritmo per la gestione dell'handover in ambiente Android." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8368/.
Full textChimklai, May. "Safe Second : En tryggare begagnathandel direkt från Android-enheten." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-45559.
Full textThe human climate impact in Sweden is claimed to be an average of eight tons per person annually, far from the Paris Agreement's goal, which means that the average global emissions should be a maximum of one ton per person. In 2017, the Swedes' climate impact from clothing purchases was estimated at 4,2 million tons of carbon dioxide equivalents in total during the garment's lifespan. By doubling this lifespan with the help of reuse, the climate impact could be reduced to almost half, where one way of reuse is to shop second-hand. Many, on the other hand, may experience great uncertainty in this as goods can be pirated. The purpose of this project is thus to contribute to safer second-hand trade that is both environmentally friendly and wallet-friendly and to reduce trade in piracy. The goal of the project is an application that will be able to identify the authenticity of branded goods with the help of QR codes and a database attached to it. The result of the work is an application, Safe Second, which can identify branded goods and eco-labeled goods. The application is available for Android devices, where Android Studio is the platform that has been used for the implementation of both frontend and backend. The backend includes the database where information is stored and retrieved; this is created with Firebase Realtime Database. In the application, a function for stock status has been implemented and updated in real-time to facilitate and increase interest in trading in physical second-hand stores, which is assumed to work based on 93,4% of test subjects in a survey.
Panipucci, Alessandro. "Studio e realizzazione di un'applicazione per il marketing di prossimità." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9649/.
Full textManninen, Jimmy, and Sebastian Larsson. "Trådlös strömning av media : implementerat i en androidmiljö." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-77955.
Full textThe purpose of this essay is to explain the functionality behind the Google Cast technology and give insight into the different components that a media application in an Android environment with Google Cast support requires. Google Cast technology allows media consumers to remotely play arbitrary media against a so-called Chromecast receiver, from a different device, which can be a phone, computer, or surf pad. The company BookBeat assigned the project, whose customers have been asking for Google Cast support in the companies Android application for a while. The goal of the project was to develop a radio application in an Android environment with Google Cast support. The purpose of the goal was to gain insight into how the concept worked and to develop an example application that BookBeat would be able to use as a reference in their future implementation of Google Cast. The goal was achieved, and the hope is that this example will be of use for BookBeat.
Graux, Pierre. "Challenges of native android applications : obfuscation and vulnerabilities." Thesis, Rennes 1, 2020. http://www.theses.fr/2020REN1S047.
Full textAndroid is the most used operating system and thus, ensuring security for its applications is an essential task. Securing an application consists in preventing potential attackers to divert the normal behavior of the targeted application. In particular, the attacker may take advantage of vulnerabilities left by the developer in the code and also tries to steal intellectual property of existing applications. To slow down the work of attackers who try to reverse the logic of a released application, developers are incited to track potential vulnerabilities and to introduce countermeasures in the code. Among the possible countermeasures, the obfuscation of the code is a technique that hides the real intent of the developer by making the code unavailable to an adversary using a reverse engineering tool. With the growing amount of malware and applications carrying sensitive information, obfuscating the code and searching vulnerabilities becomes essential. This thesis presents the impact of native code on both reverse-engineering and vulnerability finding applied to Android applications. First, by listing the possible interferences between assembly and bytecode, we highlight new obfuscation techniques and software vulnerabilities. Then, we propose new analysis techniques combining static and dynamic analysis blocks, such as taint tracking or system monitoring, to observe the code behaviors that have been obfuscated or to reveal new vulnerabilities. These two objectives have led us to develop two new tools. The first one spots a specific vulnerability that comes from inconsistently mixing native and Java data. The second one extracts the object level behavior of an application, regardless of whether this application contains native code, embedded for obfuscation purposes. Finally, we implemented these new methods and conducted experimental evaluations. In particular, we automatically found a vulnerability in the Android SSL library and we analyzed several Android firmware to detect usage of a specific class of obfuscation
Руднік, М. В. "Розробка мобільної 2D гри для операційної системи Android на платформі Unity." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23067.
Full textМета розробки: створення 2D гри для операційної системи ANDROID на платформі UNITY. Технології розробки: ООП, Unity 3D, SQLite, NetworckBehaviour, MonoBehaviour. Результат роботи: програмне забезпечення Ping-Pong, яке відповідає усім вимогам технічного завдання. Для розробки програмного забезпечення застосовувалася мова програмування C#, інтегроване середовище розробки VisualStudio 2019 та операційна система Windows 10. Для зберігання даних була обрана система керування базами даних SQLiteStudio Робота може застосовуватися в розважальній сфері для влаштування дозвілля користувачів.
Baldassarri, Marco. "Applicazioni per Android Wear: Processo di Sviluppo, Architettura e Realizzazione di un caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13075/.
Full textCattalani, Lisa. "DevOps e Continuous Integration per Sistemi IoT e Mobile. Un Caso di Studio basato su Android." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20579/.
Full textStivani, Federico. "Studio e valutazione sperimentale di tecniche di radio fingerprinting per navigazione indoor con dispositivi mobili Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7443/.
Full textZandegiacomo, de Lugan Riccardo. "Emergency direct: studio e implementazione di un'applicazione android per disseminazione di messaggi d'allarme in reti spontanee." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9698/.
Full textTortolini, Sofia. "Studio e implementazione di GiftFits: un’app mobile android per la condivisione di wishlist in ambiente social." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
Find full textŠevčík, Martin. "3D závodní hra pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236353.
Full textKoci, Alessio. "Utilizzo di Kotlin per sviluppo di applicazioni mobili: un caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15446/.
Full textZagnoli, Andrea. "Geophotohunt: Studio di algoritmi di confronto di immagini per realizzare una caccia al tesoro fotografica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7780/.
Full textCavalluzzo, Matteo. "Tracking indoor basato su beacon: Trauma Tracker come caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15522/.
Full textPolverelli, Luca. "Sviluppo di applicazioni mobile Cross-Platform: Flutter come caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10225/.
Full textŠobich, Adam. "Kolorimetr pro medicínské aplikace s NFC připojením." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377766.
Full textArlotti, Elena. "IDCardOCR: Studio di tecniche di OCR per acquisire dati anagrafici mediante scanning di documenti di identità." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7794/.
Full textKarlsson, Nellie, and My Pettersson. "Kommunicera : Att förenkla kommunikation mellan kommun och invånare på ett säkert sätt." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42308.
Full textThe digitization in Sweden has increased rapidly during the last few years, and will continue doing so. As a result of this, precaution have been taken, for instance GDPR which was invented to protect users’ data and sensitive information, especially when it comes to digital communication between user and client. Therefore it is utterly important to have the user’s safety in focus when digital systems are implemented, which is also the core of this project. In this project, a reliable database as well as a safe mobile application and web application has been created to simplify the communication between citizens and counties. In the mobile application, the user has the possibility to report errors, verify their submitted errands along with getting information from the county about ongoing events in the county in an efficient way. In the web application the customer, which in this case is the county, can check the errors that has been sent in and mark them as fixed as well as giving their citizens information. This takes place without the customer having access to the user’s personal data that only exists in the database and not in the web application. After the literature studies that have been made, the database and the applications are safe for both the user and the customer. Actions have been made to ensure that no hostile application or user can reach sensitive data or has the possibility to modify the database on their own. As a result of this the county’s citizens can have a closer contact and communication with the county in a safe way.
Zetterström, Oskar, and Amar Sadikovic. "Geofencing-teknik för synkronisering av en kontextmedveten ljudvandring." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20546.
Full textThe humankind has used many tools to navigate, from following stars to using theGlobal Positioning System (GPS). This study focuses on context-aware soundwalks, e.g.it could be a guided tour through a city where the voice in the audio describes touristattractions in the user’s surroundings. Complications can arise when playing onecontinuous sound clip through an entire soundwalk. For instance, if the user is walkingthe distance too fast or too slow, resulting in the user’s position not corresponding withthe content in the audio track. In this paper we introduce an application that serves as asolution to the problems that may arise when creating context-aware soundwalks. Theapplication was developed in Android studio and uses GPS coordinates and geofencingtechnology to determinate the user’s location. Each geofence was given the size of 50x40meters and together they form a soundwalk. The geofences were also assigned a specificaudio clip that started playing when the user entered the geofence. To evaluate ourapplication user tests were designed. The tests were conducted on a soundwalk locatedoutside of Malmö University. Based on the results of our user tests the participantsfound that the sound was consistent with the place they were located.
Кобцов, В. Ю. "Інформаційна система підтримки проведення експериментальних досліджень характеристик літій-іонних акумуляторів." Master's thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/86880.
Full textBottazzi, Manuel. "Studio e sviluppo di un Framework in ambiente Android per la realizzazione di Interfacce Utente Innovative basate su Smart Glass." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10366/.
Full textAntonini, Edoardo. "Studio del modello Augmented Worlds per l'ingegneria di sistemi software basati su realtà aumentata: esplorazioni basate su Unity e Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10925/.
Full textLeslous, Mourad. "Highlight and execute suspicious paths in Android malware." Thesis, Rennes 1, 2018. http://www.theses.fr/2018REN1S090/document.
Full textThe last years have known an unprecedented growth in the use of mobile devices especially smartphones. They became omnipresent in our daily life because of the features they offer. They allow the user to install third-party apps to achieve numerous tasks. Smartphones are mostly governed by the Android operating system. It is today installed on more than 80% of the smartphones. Mobile apps collect a huge amount of data such as email addresses, contact list, geolocation, photos and bank account credentials. Consequently, Android has become a favorable target for cyber criminals. Thus, understanding the issue, i.e., how Android malware operates and how to detect it, became an important research challenge. Android malware frequently tries to bypass static analysis using multiple techniques such as code obfuscation and dynamic code loading. To overcome these limitations, many analysis techniques have been proposed to execute the app and monitor its behavior at runtime. Nevertheless, malware developers use time and logic bombs to prevent the malicious code from executing except under certain circumstances. Therefore, more actions are needed to trigger it and monitor its behavior. Recent approaches try to automatically characterize the malicious behavior by identifying the most suspicious locations in the code and forcing them to execute. They strongly rely on the computation of application global control flow graphs (CFGs). However, these CFGs are incomplete because they do not take into consideration all types of execution paths. These approaches solely analyze the application code and miss the execution paths that occur when the application calls a framework method that in turn calls another application method. We propose in this dissertation a tool, GPFinder, that automatically exhibits execution paths towards suspicious locations in the code by computing global CFGs that include edges representing explicit and implicit interprocedural calls. It also gives key information about the analyzed application in order to understand how the suspicious code was injected into the application. To validate our approach, we use GPFinder to study a collection of 14,224 malware samples, and we evaluate that 72.69% of the samples have at least one suspicious code location which is only reachable through implicit calls. Triggering approaches mainly use one of the following strategies to run a specific portion of the application's code: the first approach heavily modifies the app to launch the targeted code without keeping the original behavioral context. The second approach generates the input to force the execution flow to take the desired path without modifying the app's code. However, it is sometimes hard to launch a specific code location just by fuzzing the input. For instance, when the application performs a hash on the input data and compares the result to a fixed string to decide which branch of the condition to take, the fuzzing program should reverse the hashing function, which is obviously a hard problem. We propose in this dissertation a tool, TriggerDroid, that has a twofold goal: force the execution of the suspicious code and keep its context close to the original one. It crafts the required framework events to launch the right app component and satisfies the necessary triggering conditions to take the desired execution path. To validate our approach, we led an experiment on a dataset of 135 malware samples from 71 different families. Results show that our approach needs more refinement and adaptation to handle special cases due to the highly diverse malware dataset that we analyzed. Finally, we give a feedback on the experiments we led on different malware datasets, and we explain our experimental process. Finally, we present the Kharon dataset, a collection of well documented Android malware that can be used to understand the malware landscape
Hübsch, Jacob, and Magnus Persson. "Förstärkt verklighet med ARCore : Utveckling av en förstärkt verklighetsapplikation i Android med Kotlin och Azure." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-72384.
Full textБрей, І. В. "Гра "Gunzolla". Шар UI." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22776.
Full textОб’єкт розробки — мобільна гра для операційних систем Android, iOS та iPadOS. Для встановлення додатку необхідно мати пристрій з Android версії 5.1 або вище, або iOS/iPadOS 11.0 або вище. Пристрій повинен мати як мінімум 1024 МБ оперативної пам'яті, для коректної роботи гри. Реалізація додатку була виконана з використанням технологій C# та кількох додаткових бібліотек та СДК. Для реалізації системи використовувались інструментальні засоби Visual Studio Code та Visual Studio for Mac. Подальша розробка додатку можлива в сторону розширення функціоналу, додавання нових ігрових механік та розробку подальших епізодів гри. Робота має практичну цінність. Розрахунок економічної цінності не проводився.
The object of development is a mobile game for Android, iOS and iPadOS operating sys tems. To install the add-on you need to have a device with Android version 5.1 or higher, or iOS/iPadOS 11.0 or higher. The device must have at least 1024 MB RAM, for the correct operation of the game. Implementation of the add-on was made using technologies C #. and several additional libraries and CDS. The system was implemented using Visual Studio Code and Visual Studio for Mac tools. Further development of the add-on is possible in the direction of expanding the feature set, adding new game mechanics, and developing further game episodes. The work is of practical value. Estimation of economic value was not not carried out.
Дударенко, В. В. "Гра "Gunzolla". Шар логіки та контролерів." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22777.
Full textОб’єкт розробки — мобільна гра для операційних систем Android, iOS та iPadOS. Для встановлення додатку необхідно мати пристрій з Android версії 5.1 або вище, або iOS/iPadOS 11.0 або вище. Пристрій повинен мати як мінімум 1024 МБ оперативної пам'яті, для коректної роботи гри. Реалізація додатку була виконана з використанням технологій C# та кількох додаткових бібліотек та СДК. Для реалізації системи використовувались інструментальні засоби Visual Studio Code та Visual Studio for Mac. Подальша розробка додатку можлива в сторону розширення функціоналу, додавання нових ігрових механік та розробку подальших епізодів гри. Робота має практичну цінність. Розрахунок економічної цінності не проводився.
The object of development is a mobile game for Android, iOS and iPadOS operating systems. To install the add-on you need to have a device with Android version 5.1 or higher, or iOS/iPadOS 11.0 or higher. The device must have at least 1024 MB RAM, for the correct operation of the game. Implementation of the add-on was made using technologies C #. and several additional libraries and CDS. The system was implemented using Visual Studio Code and Visual Studio for Mac tools. Further development of the add-on is possible in the direction of expanding the feature set, adding new game mechanics, and developing further game episodes. The work is of practical value. Estimation of economic value was not not carried out.
Рибалочко, Д. В. "Розподілена система передачі повідомлень з мобільним клієнтом." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23523.
Full textОб'єкт дослідження – технології розробки мобільних застосунків під операційну систему Android в середовищі Android Studio. Предмет дослідження – методи проектування і розробки мобільних застосувань для миттєвого обміну повідомленнями. Мета дослідження – створення мобільного застосунку, для миттєвої передачі повідомлень під управлінням мобільної операційної системи Android. У рамках роботи було проведено аналіз існуючих технологічних засобів реалізації поставленого завдання, а також існуючих на сьогоднішній день альтернативних рішень. В результаті був розроблений програмний продукт, який дозволяє користувачам обмінюватись між собою повідомленнями
Object of study – technologies for developing mobile applications for the Android operating system in the Android Studio environment. The subject of the study is a methods of design and development of mobile applications for instant messaging. The purpose of the study is to create a mobile application for instant messaging running the Android mobile operating system. As part of the work, an analysis of the existing technological means of implementation of the task, as well as existing alternative solutions. As a result, a software product was developed that allows users to exchange messages with each other.
Maffi, Alfredo. "Studio e sviluppo di un framework per il riconoscimento vocale nell'ambito di sistemi Hands-Free." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/11001/.
Full textKiac, Martin. "Využití moderních metod zpracování obrazu při kontrole laboratorních procesů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400869.
Full textDi, Dio Alessio. "Studio e Integrazione di un Ambiente Web of Things per il Monitoraggio Strutturale con Framework di Interoperabilità Industriale Arrowhead." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21568/.
Full textPolanský, Petr. "Mobilní a webová aplikace pro podporu skupinové práce." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385915.
Full textБілокрилець, Я. В. "Мобільний додаток для спортивних занять на React Native." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23002.
Full textОб’єктом розробки дипломної роботи являється мобільний додаток для спортивних занять, а саме його клієнтська частина. Додаток розроблений для операційної системи Android. Для розробки використовувалися технології фреймворку React Native, для написання коду використовувалось середовище розробки Visual Studio Code, для запуску і тестування додатку використовувся набір інструментів Expo CLI. Метою даної роботи являється створення мобільного Android додатку для спортивних занять в домашніх умовах. Результатом роботи є реалізація додатку з можливістю вибрати комплекс тренувань згідно потреб користувача, переглянути виконання вправи, почитати особливості техніки виконання кожної вправи. Є можливість переглянути статистику тренувань користувача та спланувати графік тренувань за допомогою календаря. Подальший розвиток додатку можливий в збільшення кількості доступних комплексів тренувань, покращення інтерфейсу, створення звукового супроводження вправ та розробку серверної частини.
The object of the thesis is a development of mobile application for sport training, namely its client part. The application is designed for the Android operating system. React Native framework technologies were used for development, as development environment for writing code was used Visual Studio Code, and a set of Expo CLI tools was used for launching and testing the application. The purpose of this work is to create a mobile Android application for sports training at home. The result is the implementation of the application with the ability to select a set of workouts according to user needs, review the implementation of the exercise, read the features of the technique of each exercise. It is possible to view user training statistics and schedule a training schedule using a calendar. Further development of the application is possible in increasing the number of available training sets, improving the interface, creating a soundtrack for exercises and developing a server part.
Rappini, Alessandro. "Studio ed analisi di soluzioni di localizzazione indoor multi sorgente basate su tecniche di fingerprint." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13302/.
Full textRondelli, Marco. "Studio di sistemi di posizionamento inerziale tramite sensori su smartphone." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13050/.
Full textПоволоцький, Б. О. "Мобільний додаток Індустріально-педагогічного технікуму Конотопського інституту Сумського державного університету з Telegram-ботом." Master's thesis, Сумський державний університет, 2019. http://essuir.sumdu.edu.ua/handle/123456789/75636.
Full textRighetti, Giorgia. "Applicazione per panel di degustazione: studio di limiti e potenzialità di layout fissi." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
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