Journal articles on the topic 'Animated titles'
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Wang, Yue, and Xiaowen Ji. "A Study of Translation Strategies of Animated Film Titles from the Perspective of Eco-translatology." Journal of Language Teaching and Research 12, no. 1 (2021): 88. http://dx.doi.org/10.17507/jltr.1201.09.
Full textNurani, Sri, and Fachri Helmanto. "Representation of Islamic Children's Song Themes in Omar Hana." LADU: Journal of Languages and Education 2, no. 1 (2021): 29–40. http://dx.doi.org/10.56724/ladu.v2i1.81.
Full textChuieva, Oksana, and Mykhailo Cholii. "Typographical Aspect of Animated Titles in Cinematography of the Early Digital Era." Demiurge: Ideas, Technologies, Perspectives of Design 2, no. 1 (2019): 67–80. https://doi.org/10.31866/2617-7951.2.1.2019.170358.
Full textPermyakova, T. N., and D. A. Gogoleva. "Linguacultural characteristics of Japanese anime title translations into English." Altaistics, no. 4 (January 3, 2025): 98–108. https://doi.org/10.25587/2782-6627-2024-4-98-108.
Full textMadej, Kacper. "Animated film as a space for presenting and contesting masculinity." Acta Universitatis Lodziensis. Folia Sociologica, no. 73 (June 30, 2020): 37–53. http://dx.doi.org/10.18778/0208-600x.73.03.
Full textChuieva, Oksana, and Mykhailo Cholii. "Typographical Aspect of Animated Titles in Cinematography of the Early Digital Era." Demiurge: Ideas, Technologies, Perspectives of Design 2, no. 1 (2019): 67–80. http://dx.doi.org/10.31866/2617-7951.2.1.2019.170358.
Full textPurnomo, SF Luthfie Arguby. "Can We Call the Speech Acts of Heroes who Bounce Back from Defeat Ultimatives?" Journal of Language and Literature 24, no. 2 (2024): 631–45. http://dx.doi.org/10.24071/joll.v24i2.9017.
Full textDanilović Jeremić, Jelena. "BLEND-O-RAMA: BLENDING IN THE TITLES OF EPISODES OF ANIMATED TELEVISION SERIES FOR CHILDREN." Nasledje Kragujevac 18, no. 48 (2021): 53–69. http://dx.doi.org/10.46793/naskg2148.053dj.
Full textHatchell, Rusty. "‘We prefer protégé’: The temporal function of sidekicks in Young Justice and Titans." Australasian Journal of Popular Culture 12, no. 1 (2023): 83–97. http://dx.doi.org/10.1386/ajpc_00070_1.
Full textLinsih, Renia Astria, Kadek Yudi Murdana, and Milia Panna Santi. "Nilai Moral Film Animasi Buddhis Pada Laman Facebook Daai Tv Indonesia: Sebuah Analisis Semiotika." Jurnal Nyanadassana: Jurnal Penelitian Pendidikan, Sosial dan Keagamaan 2, no. 1 (2023): 33–40. http://dx.doi.org/10.59291/jnd.v2i1.33.
Full textNoll, A. Michael. "Early Digital Computer Art at Bell Telephone Laboratories, Incorporated." Leonardo 49, no. 1 (2016): 55–65. http://dx.doi.org/10.1162/leon_a_00830.
Full textĆirić, Marija. "MUZIKA U SRPSKOM ANIMIRANOM FILMU U PERIODU 1949–1969." Nasledje Kragujevac XIX, no. 51 (2022): 349–63. http://dx.doi.org/10.46793/naskg2251.349c.
Full textSoleymanfar, Z. "DANCE ART IN THE ARTISTIC DESIGN OF TITLES OF IRANIAN CINEMA." Bulletin of the South Ural State University Series «Social Sciences аnd the Humanities» 24, no. 1 (2024): 65–71. http://dx.doi.org/10.14529/ssh240108.
Full textPortugal Bueno, Mª del Carmen. "Los títulos nobiliarios y el mundo anime: el caso Pokémon y Bastión Batalla | Titles of nobility and the anime world: the case of Pokémon and Battle Bastion." REVISTA ESTUDIOS INSTITUCIONALES 8, no. 13 (2020): 85. http://dx.doi.org/10.5944/eeii.vol.8.n.13.2020.28012.
Full textChen, Lindsey N. "Cross-Linguistic Comparison of Screen Translations of Names in Hayao Miyazaki’s Animated Films." Вопросы Ономастики 18, no. 1 (2021): 195–208. http://dx.doi.org/10.15826/vopr_onom.2021.18.1.009.
Full textToniolo, Francesco. "Evolution of the YouTube Personas Related to Survival Horror Games." Persona Studies 6, no. 2 (2021): 54–68. http://dx.doi.org/10.21153/psj2020vol6no2art964.
Full textPratiwi, Yuni. "FILM ANIMASI CERITA DENGAN KONTEKS MULTIBUDAYA UNTUK MENDUKUNG PENGEMBANGAN KEKRITISAN PENALARAN ANAK USIA SD." LITERA 15, no. 2 (2016): 292–304. http://dx.doi.org/10.21831/ltr.v15i2.11830.
Full textBhattacharyya, Saumyadeep, Anurima Majumdar, Romik Halder, Ankita Roy, Asmita Chakraborty, and Antara Ghosal. "Software to Convey and Assist Medical Treatment Guide for Atypical Children." International Journal for Research in Applied Science and Engineering Technology 11, no. 6 (2023): 2416–18. http://dx.doi.org/10.22214/ijraset.2023.54053.
Full textSchins, Juleon. "Female-Asymmetric Hybrid Animation: Why Eve is Called “Mother of All Living”." Scientia et Fides 11, no. 2 (2023): 29–48. http://dx.doi.org/10.12775/setf.2023.015.
Full textسامي حول, زينب. "Strategies of Subtitling Swear words in The Wolf of Wall Street Movie." لارك 3, no. 34 (2019): 423–32. http://dx.doi.org/10.31185/lark.vol3.iss34.1101.
Full textXu, Yi, Fan Bai, Yingxuan Shi, et al. "GIF Thumbnails: Attract More Clicks to Your Videos." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 4 (2021): 3074–82. http://dx.doi.org/10.1609/aaai.v35i4.16416.
Full textZizhan, Chen. "The Music to Valentin Kataev’s Fairy Tale The Wishing Seven-Colored Flower in the Space of Russia’s and China’s Screen Culture." Russian Musicology, no. 3 (2024): 31–47. http://dx.doi.org/10.56620/rm.2024.3.031-047.
Full textPurwaningsih, Dominika Anggraeni. "PUPPET MOVEMENTS IN STRUCTURE-SPECIFIC TRADITIONAL PAPER CUT OUT ANIMATION PRODUCTION." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (2020): 61–68. http://dx.doi.org/10.31937/ultimart.v13i2.1821.
Full textKondryko, A., та A. Drachova. "НОВІТНІ ТЕХНОЛОГІЇ МЕДІАІНДУСТРІЇ: МОЖЛИВОСТІ ТА ОСОБЛИВОСТІ ВИКОРИСТАННЯ В УКРАЇНІ". State and Regions. Series: Social Communications, № 1(41) (10 березня 2020): 122. http://dx.doi.org/10.32840/cpu2219-8741/2020.1(41).19.
Full textOno, Satoshi, Kensuke Morinaga, and Shigeru Nakayama. "Animated Two-Dimensional Barcode Generation Using Optimization Algorithms – Redesign of Formulation, Operator, and Quality Evaluation." Journal of Advanced Computational Intelligence and Intelligent Informatics 13, no. 3 (2009): 245–54. http://dx.doi.org/10.20965/jaciii.2009.p0245.
Full textRexroth, Grace. "Byron and the Problem with Memory Arts." Nineteenth-Century Literature 77, no. 1 (2022): 1–28. http://dx.doi.org/10.1525/ncl.2022.77.1.1.
Full textSari, Rena Widya, and Arya Setya Nugroho. "Analisis Nilai Toleransi Pada Serial Animasi Film Nussa dan Rara untuk Siswa Sekolah Dasar." COLLASE (Creative of Learning Students Elementary Education) 5, no. 4 (2022): 634–44. http://dx.doi.org/10.22460/collase.v5i4.11332.
Full textRosyid, D. F., and R. Maulina. "Character Design of Eren Yeager in Animated Attack on Titan Series from Season 1-4." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 3 (December 1, 2022): 482–89. http://dx.doi.org/10.34010/icobest.v3i.176.
Full textMd Idris, Izra Inna, Mohamad Saleeh Rahamad, and Md Azalanshah Md Syed. "Perbincangan Orientalisme Melalui Analisis Semiotika dalam Animasi." Jurnal Komunikasi: Malaysian Journal of Communication 37, no. 1 (2021): 295–313. http://dx.doi.org/10.17576/jkmjc-2021-3701-17.
Full textHidayah, Lintang Ruhil, and Hutomo Setia Budi. "Designing Horror-Themed Animated Content Titled "What Awaits in The Darkness" to Introduce Ruhilism Studio's Style." Jurnal Vicidi 13, no. 2 (2023): 142–55. http://dx.doi.org/10.37715/vicidi.v13i2.4355.
Full textTelengut, Alisi. "The Fourfold: Reclaiming Animism." Public 35, no. 69 (2024): 30–35. http://dx.doi.org/10.1386/public_00184_1.
Full textAisyah, Lani Siti Noor. "Visual Study of Animated TV Series ‘Ibra’ : Membelah Bulan." MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi 4, no. 2 (2023): 159–73. http://dx.doi.org/10.46961/mediasi.v4i2.704.
Full textKasmaini, Kasmaini, Arif Priambudi, and Ildi Kurniawan. "An Analysis of Address Terms Received by Queen Elizabeth in The Prince Animated Series." Journal of Social Work and Science Education 4, no. 1 (2023): 223–33. http://dx.doi.org/10.52690/jswse.v4i1.373.
Full textFirsya, Rahmatul Hasni, and Rahmi Wiza. "Nilai-nilai Pendidikan Akhlak pada Film Animasi Hafiz dan Hafizah dalam Membentuk Karakter Anak yang Cerdas dan Saleh." ALSYS 5, no. 3 (2025): 619–33. https://doi.org/10.58578/alsys.v5i3.5702.
Full textHelmy, Fatkhul, and Zailani Zailani. "Implementation of Animated Film Media in Improving the Quality of Arabic Conversation for Students of Pondok Modern Tazakka." EDUKASIA: Jurnal Pendidikan dan Pembelajaran 5, no. 1 (2024): 579–86. http://dx.doi.org/10.62775/edukasia.v5i1.803.
Full textKrishna, Ida Bagus Ista, Ramanda Dimas Surya Dinata, Kadek Prana Jaya, and Ari Rimbawan. "Creation of a 3D animated film titled "Made and the Lost Spirit"." International Journal of Engineering, Science and Information Technology 5, no. 3 (2025): 192–99. https://doi.org/10.52088/ijesty.v5i3.893.
Full textCzerkas, Karolina. "„Królestwo samotnej duszy” – czyli konceptualizacje pojęcia <samotność> w filmie animowanym pt. Kraina lodu." Poradnik Językowy, no. 6/2023/805 (July 1, 2023): 50–65. http://dx.doi.org/10.33896/porj.2023.6.3.
Full textRafiek, Muhammad, and Raudhatun Nisa. "Comparison of Malay and Banjarese vocabulary in Upin and Ipin animated films." Linguistics and Culture Review 7, no. 1 (2023): 39–53. http://dx.doi.org/10.21744/lingcure.v7n1.2199.
Full textPhillips, Richard, Nafhesa Ali, and Claire Chambers. "Critical collaborative storying: making an animated film about halal dating." cultural geographies 27, no. 1 (2019): 37–54. http://dx.doi.org/10.1177/1474474019858693.
Full textApriadi, Apriadi, Mitha Mitha, Noferianto Sitompul, and Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC." Pixel :Jurnal Ilmiah Komputer Grafis 16, no. 2 (2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.
Full textAlfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Full textJannah, Raudatul, and Siti Nur Fadlilah. "DA'WAH VISUAL COMMUNICATION DESIGN FROM THE ANIMATED FILM." Jurnal Da'wah: Risalah Merintis, Da'wah Melanjutkan 6, no. 2 (2023): 17–42. http://dx.doi.org/10.38214/jurnaldawahstidnatsir.v6i2.194.
Full textJunidar, Junidar, Kikye Martiwi Sukiakhy, and Teuku Khairul Umam. "Rancang Bangun Film Pendek Animasi 3d Berjudul Level Up Menggunakan Blender Versi 3.2." J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) 1, no. 01 (2023): 35–45. http://dx.doi.org/10.24815/j-sign.v1i01.31921.
Full textRuslan, Ruslan, and Aimi Adibah. "Pola Pendidikan Karakter dalam Serial Animasi Nussa dan Rarra." JUPIN (Jurnal Pendidikan Islam Nusantara) 1, no. 1 (2022): 70–88. http://dx.doi.org/10.30599/jupin.v1i1.112.
Full textHaque, Nadeem Ul, and Durr-e. Nayab. "Renew Cities to be the Engine of Growth." Pakistan Development Review 45, no. 3 (2006): 505–9. http://dx.doi.org/10.30541/v45i3pp.505-509.
Full textMisbah Prayoga, Arista Putri Wulandari, Yuni Tri Fatonah, et al. "THE NEED TO BLEED: NARRATIVE AMPLIFICATION OF KILLING SCENES IN “CASTLEVANIA” FROM VIDEO GAME TO TELEVISION SERIES ADAPTATION." CrossOver 3, no. 1 (2023): 50–70. http://dx.doi.org/10.22515/crossover.v3i1.6331.
Full textMuhammad Anshori and Ali Ridho. "DISCOURSE ANALYSIS OF THE SARA MILLS MODEL OF THE RELIGIOUS ANIMATED FILM BY CISFORM UIN SUNAN KALIJAGA WITH THE TITLE "MOSQUE FOR ALL"." Wasilatuna: Jurnal Komunikasi dan Penyiaran Islam 6, no. 01 (2023): 1–13. https://doi.org/10.38073/wasilatuna.v6i01.784.
Full textHarahap, Salamiyah Nur Hakim, Khadijah Khadijah, and Sholihatul Hamidah Daulay. "Penerapan Media Film Animasi dalam Meningkatkan Kemampuan Agama Anak Usia 5-6 Tahun di RA Al-Barkah Medan Helvetia." Asian Journal of Early Childhood and Elementary Education 2, no. 5 (2024): 544–52. http://dx.doi.org/10.58578/ajecee.v2i5.3826.
Full textAdrianie, Melisya, Roid Wicaksono, and Nensy Megawati Simanjuntak. "Grammar Errors in Animated Youtube Channel Santoon TV with Content Titled "Respect Teachers, Love Friends"." Indonesian Journal of Contemporary Multidisciplinary Research 3, no. 5 (2024): 878–87. http://dx.doi.org/10.55927/modern.v3i5.10641.
Full textAntasena, Aria, Tommy Bustomi, and Farindika Metandi. "Perancangan Film Animasi 3 Dimensi Berjudul “Jangan Menyerah” dengan Metode Pose to Pose." Jurnal Teknik Indonesia 1, no. 1 (2022): 9–15. http://dx.doi.org/10.58860/jti.v1i1.3.
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