Academic literature on the topic 'Baroque literature'

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Journal articles on the topic "Baroque literature"

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Lawrance. "Architecture in Spanish Baroque Literature." Modern Language Review 116, no. 2 (2021): 316. http://dx.doi.org/10.5699/modelangrevi.116.2.0316.

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Lawrance, Jeremy. "Architecture in Spanish Baroque Literature." Modern Language Review 116, no. 2 (2021): 316–37. http://dx.doi.org/10.1353/mlr.2021.0086.

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Levitt, Marcus. ""Toward a Typology of the Baroque in Russian Literature of the XVII—Early XVIII Centuries"." ВИВЛIОθИКА: E-Journal of Eighteenth-Century Russian Studies 9 (December 21, 2021): 128–46. http://dx.doi.org/10.21900/j.vivliofika.v9.919.

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Viktor Zhivov’s 2007 article, here translated into English for the first time, attempts to describe the specific nature of the Baroque in Russia. According to Zhivov, Russian Baroque culture arose via transplantation and was not the result of organic cultural development. Because of their cardinal differences, the language of Western Baroque and that of traditional Russian culture represent polar opposites in many ways. Hence the transplantation of even the most insignificant element results in its radical transformation, highlighting the peculiarities of the process of reception. The article outlines the principles that governed this process. It argues that it was the external features of the Baroque style that were borrowed, while its deeper orientation on polysemy, which defined the Baroque worldview in the West, was not. The assimilation of Western literature was eclectic and replaced rhetorical ambivalence with the rhetoric of didacticism. It took what could be synthesized with traditional culture most easily, at the same time as the more content-oriented features and those specific to European Baroque were rejected. If in Western Europe the Baroque posed riddles for the reader, in Russia authors on the “European" trajectory assisted the reader by providing solutions. The Baroque in Russia was primarily a phenomenon of Western influence, so that its unique features took second place in the process of forming a new cultural paradigm as a whole. “Baroque” elements acquired a completely new pedagogical function, becoming carriers of the new ideology that was being introduced. The Baroque became a servitor of power, whose aim was the political reeducation of society.
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Wrobel, Jasmin. "“Partenogênese sem ovo ontológico”. A função catalisadora da discussão sobre o (neo)barroco nos intercâmbios interamericanos." Remate de Males 36, no. 1 (March 14, 2016): 85. http://dx.doi.org/10.20396/remate.v36i1.8646454.

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In this article we intend to demonstrate in how far the discussion about Latin American baroque and neo-baroque “catalysed” the approximations and cultural dialogues between Brazil and Hispanic America in the 20th century. The central axis of our analysis is the Brazilian poet, translator and critic Haroldo de Campos, who regretted the lack of approaches on several occasions and who tried to establish cultural bridges between both sides. After giving a short overview about his relationship to the Hispanic Literatures and his thoughts about a non-hierarchical conception of literature, we are going to focus on his theoretical considerations about the baroque as starting point to rethink Latin American Literature. Moreover, we intend to show some of the implicit and explicit literary dialogues between Brazil and Hispanic America which arised both from the historical and the neo-baroque.
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Kuperty-Tsur, Nadine, and Claude-Gilbert Dubois. "Baroque Redefined." Poetics Today 19, no. 4 (1998): 613. http://dx.doi.org/10.2307/1773264.

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Green, Maria, and Nicole Brossard. "Baroque d'aube." World Literature Today 70, no. 4 (1996): 905. http://dx.doi.org/10.2307/40152320.

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Bercot, Martine. "Musset baroque ?" Cahiers de l'Association internationale des études francaises 39, no. 1 (1987): 221–36. http://dx.doi.org/10.3406/caief.1987.2436.

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Anderson, Charlotte, and Gerhart Hoffmeister. "German Baroque Literature: The European Perspective." Die Unterrichtspraxis / Teaching German 18, no. 1 (1985): 208. http://dx.doi.org/10.2307/3530025.

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Preece, Julian, Alexander Weber, Gunter Grass, and Dieter Stolz. "Gunter Grass's Use of Baroque Literature." Modern Language Review 92, no. 4 (October 1997): 1030. http://dx.doi.org/10.2307/3734296.

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Johnson, Lathrop P., and Gerhart Hoffmeister. "German Baroque Literature: The European Perspective." MLN 100, no. 3 (April 1985): 679. http://dx.doi.org/10.2307/2905544.

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Dissertations / Theses on the topic "Baroque literature"

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Sáez, Richard. "Theodicy in baroque literature /." New York ; London : Garland, 1985. http://catalogue.bnf.fr/ark:/12148/cb34920628x.

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Weber, Alexander. "Günter Grass's use of baroque literature." Leeds : W. S. Maney, 1995. http://catalogue.bnf.fr/ark:/12148/cb36706760n.

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Weber, Alexander. "Günter Grass's use of German Baroque literature." Thesis, University of Cambridge, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.239093.

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Gorell, Elzbieta. "Urban themes in Polish Baroque literature between 1597 and 1696." Thesis, University of Oxford, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.314926.

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Nader-Esfahani, Sanam. "L'esthétique baroque et l'être brisé /." Connect to online version, 2009. http://ada.mtholyoke.edu/setr/websrc/pdfs/www/2009/362.pdf.

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Serputovska, Alina. "Literatura baroku na Litwie." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060613_143409-78267.

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This masters’ treatise is named Baroque literature of Lithuania. It presents panorama of baroque literature in Lithuania in limits of present country. To reach this goal it analyses the literature from the three positions. Firstly, studies the political and historical backgrounds of the state from the early 16th century till the middle of 18th century. Secondly, shows the silhouettes and productions of the most famous and less known, or already forgotten writers, who wrote their compositions in Polish, Lithuanian and Latin languages. Thirdly, presents the most popular kinds of literature of this age. The dissertation consists of three chapters. The first chapter shows general background of baroque epoch development in West Europe. Explains the mining of baroque term and presents the historical and social circumstances of development of the stile in Lithuania. The development of literature of the trend appears on the last part of the chapter, which briefly describes the activity of Vilnius University – the place where was created baroque literature of Lithuania. The second chapter was divided for three parts with regard to languages’ situation of the country and includes by two representatives of everyone of it. Latin language represents M.K. Sarbiewski and Z. Lauksmin, Polish language – P. Skarga and Z. Morsztyn, Lithuanian language – M. Daukša and K. Širvydas. The last part of the chapter shows the first women in literature, who’s activity coincidenced with the baroque... [to full text]
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Preece, Julian. "The Baroque Guenter Grass : uses of history in the prose works." Thesis, University of Oxford, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.314996.

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Gascón, Christopher Doherty. "Desire and the woman saint in the Spanish Baroque drama /." Digital version, 2000. http://wwwlib.umi.com/cr/utexas/fullcit?p9983211.

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Portugal, Luis. "Curiosidad Barroca: La Colección en la Cultura Literaria Hispanoamericana Virreinal y Contemporánea." Thesis, University of Oregon, 2013. http://hdl.handle.net/1794/12967.

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My main thesis is that Baroque can be considered not only as an aesthetic or historical period in the seventeenth century; it is also a way of producing knowledge that puts into dynamic interaction diverse genres, disciplines and historical contexts. I visualize my project under the rubric of a cabinet of curiosities, and I reframe the continued juxtaposition of objects, machines, instruments and artwork that characterize the baroque cabinet to offer an explanatory construct of the early modern Hispanic world and modern Latin American literature and culture. In the first chapter of the dissertation, I contextualize the extensive theoretical discussion on Baroque and Neo-baroque within the studies of collection and curiosity. My main goal with this approach is to create a specific bibliography and understanding of Baroque as a complex process of collecting and displaying different kinds of knowledge through emotions such as wonder and marvel. In the second chapter I examine the impact of the New World on the stable "tower of knowledge" of humanists at the end of the fifteenth and the beginning of the sixteenth centuries. One definitive consequence of this impact was the questioning of the liabilities of ancient text and the need to arrange the new information, which was coming from different resources, into collections of distant and peculiar objects. Expanding this historical frame, I analyze how letrados in the seventeenth century, such as Favián, Sigüenza y Góngora, Sor Juana Inés de la Cruz, Espinoza Medrano, and Arzans Orsúa, were displaying the New World as the biggest collection of curiosities as a way of constructing an emergent criollo subjectivity. After grounding the project in the theoretical and colonial Baroque, my study turns, in the third chapter, to the modern Neo-baroque. I argue that modernity in Latin America is generated by the assimilation of the Enlightenment into a Baroque system. Therefore, Baroque in Latin America represents more than a simple or "erroneous" copy; it is rather a process of "cannibalization" and counterconquest, as José Lezama Lima proclaimed in his literary essay "Baroque Curiosity" (1957). This dissertation is written in Spanish.
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Morgan, Dawn. "The nose of death : Baroque novelistic discourse in the history of laughter." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=35019.

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The Nose of Death considers the common matrix of the English scientific revolution and the modern English novel through the indicator of laughter. Whereas death is the paradigmatic object of laughter in the premodern period, animate or thinking matter is the prevailing object of laughter in modernity. The change is located in texts of the English baroque period from 1607 to 1767. Baroque discourse is defined by the language developed by writers loyal to both the Christian and the Copernican world views. Contradictory allegiances required them to institute a narratorial position based on simultaneous attachment to and detachment from a single point of view. This position is the defining feature of baroque discourse, the basis of both the perspective of modem science and the animation of multiple viewpoints in the modern novel.
The Nose of Death develops Walter Benjamin's reading of baroque "muting" and "fragmentation," processes that free matter, language, and time for alternative composition. The dissertation likewise adapts M. M. Bakhtin's account of the "grotesque method," considered as the approach to language and the human body that the modern "scientific method" posits itself against. This study treats baroque novelistic discourse in forgotten texts drawn from McGill's Redpath Tracts by Thomas Tomkis, Thomas D'Urfey, Tobias Swinden, and a selection of anonymously authored pamphlets. It considers, as well, two early medical works by Robert Boyle and Walter Charleton. Analogous fragments are similarly analyzed from three canonical works: Robert Burton, The Anatomy of Melancholy (1621), Samuel Richardson, Clarissa, or The History of a Young Lady (1747--48), and Laurence Sterne, The Life and Opinions of Tristram Shandy, Gentleman (1759--67).
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Books on the topic "Baroque literature"

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Ulčinaitė, E. Baroque literature in Lithuania. [Vilnius?]: Baltos Lankos, 1996.

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Timothy, Hampton, ed. Baroque topographies: Literature, history, philosophy. New Haven, Conn: Yale University Press, 1991.

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Chédozeau, Bernard. Le baroque. [Paris]: Nathan, 1989.

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Weber, Alexander. Günter Grass's use of baroque literature. Leeds, United Kingdom: W. S. Maney for the Modern Humanities Research Association and the Institute of Germanic Studies, University of London, 1995.

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Weber, Alexander. Günter Grass's use of baroque literature. London, United Kingdom: W.S.Maney & Son for the Modern Humanities Research Association and the Institute of Germanic Studies, University of London, 1995.

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Petráš, Martin. Baroque en Bohème. Villeneuve-d'Ascq: Université Charles de Gaulle-Lille III, 2009.

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Lambert, Gregg. On the (new) Baroque. Aurora, Colo., USA: Davies Group, 2008.

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Fitzpatrick, Anne. The Baroque period: Odysseys. Mankato, MN: Creative Education and Creative Paperbacks, 2016.

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Souiller, Didier. La littérature baroque en Europe. Paris: Presses universitaires de France, 1988.

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Buci-Glucksmann, Christine. Baroque reason: The aesthetics of modernity. London: Sage Publications, 1994.

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Book chapters on the topic "Baroque literature"

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Mendes, Margarida Vieira. "Baroque Literature Revised and Revisited." In A Revisionary History of Portuguese Literature, 58–78. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003248897-4.

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Lubor, Kysučan. "Classical Tradition in Czech Renaissance and Baroque Literature." In Biblioteca di Studi Slavistici, 97–116. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-198-3.06.

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The study deals with the influence of the classical tradition on Czech literature of the Early Modern Period (Renaissance, Baroque). The article demonstrates this influence through examples of the use of selected motifs from ancient history in all of the main genres of the literature of that era: homily, legend, school drama, poetry and educational literature. The study also analyses the educational background of the authors and readers of the era and their attitude to ancient history; the ways of mediation and making use of ancient motifs in the literature; and the influence of ancient historiography on Renaissance and Baroque culture and interpretation of history.
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Melaney, William D. "Aesthetic Worlds: Rimbaud, Williams and Baroque Form." In The Poetry of Life in Literature, 149–58. Dordrecht: Springer Netherlands, 2000. http://dx.doi.org/10.1007/978-94-017-3431-8_10.

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Siedina, Giovanna. "Echi dell’Umanesimo-Rinascimento nell’Ucraina della prima modernità. Note a margine." In Biblioteca di Studi Slavistici, 315–27. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-723-8.26.

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In this article, after a short introduction, the author briefly illustrates certain particulars that have characterized the study of Humanism-Renaissance in Ukrainian literature, along with specific features in the development of Ukrainian literature that have determined a single Renaissance-Baroque stage, in which the Renaissance features were received and were developed in Baroque forms. At the same time, the author focuses on a few lines of study that will have to be examined in depth in order to gain greater knowledge and understanding about how Humanism and the Renaissance influenced the development of Ukrainian culture and literature.
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Cefalu, Paul. "Baroque Monads and Allegorical Immanence: A Reassessment of Richard Crashaw’s Imagery." In English Renaissance Literature and Contemporary Theory:, 69–99. New York: Palgrave Macmillan US, 2007. http://dx.doi.org/10.1057/9780230607491_3.

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Taylor, Claire. "Animating the Baroque and Resisting the Brand: Belén Gache’s Góngora Word Toys (2011) and Radical Karaoke (2011) (Spain-Argentina)." In Electronic Literature in Latin America, 153–91. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-30988-6_5.

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Couderc, Christophe. "Sobre el papel de Lope de Vega en la construcción del relato nacional del clasicismo francés." In Studi e saggi, 23–39. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-150-1.4.

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This essay deals with an aspect of the formation process of the image of the Spanish Baroque theatre in France as an irregular and chaotic aesthetic form, which was also considered inferior with respect to the French classical model. In this theoretical construction, Lope de Vega embodies all of the Spanish theatre's flaws and, more generally, Hispanic literature's ones, in turn conceived as an expression of the Spanish nation’s spirit. This process of elaborating an image of an author at the service of the invention of a national stereotype is possible thanks to the early reception of some prose works by Lope (La Arcadia, El peregrino en su patria) which are enjoying a widespread diffusion in their translations. In a context marked by controversy surrounding the tragi-comédie, assimilated by his detractors to a simple theatrical deformation of novelistic material, Lope de Vega assumes the function of representative of a literature considered extraneous to any rule and to the separation between literary genres.
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Franco Harnache, Andrés. "“Mostrar, no decir”: The Influence of and Resistance Against Workshop Poetics on the Hispanic Literary Field." In New Directions in Book History, 325–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53614-5_14.

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AbstractUntil recently, due to the Romantic imaginary of the artist-as-genius, the Hispanic literary tradition has been wary of a literary advice industry or academic programs of creative writing. This wariness hindered the professionalization of Hispanic authors, but at the same time it kept Hispanic literature out of anglicized uniformity which permitted, by the mid-twentieth century, a reinterpretation of western literature by writers such as Gabriel García Márquez, Jorge Luis Borges, and Mario Vargas Llosa. Nonetheless since the early 2000s a series of MFA programs in creative writing, first in the United States, but more recently in Latin America and Spain, have been changing Hispanic literature. These programs, with syllabi imported from the Anglophone canons, have influenced a new generation of writers who mirror the English savoir-faire and reject their own literary traditions, which were more experimental, less rooted in realism, and even somewhat baroque. There is, however, also resistance in the field, where workshop-inspired developments coincide with a return to a more Hispanic tradition of innovation.
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Xuereb, Nadette. "Cosmana Navarra (c. 1600–1687): A Case Study on a Female Patron of the Arts in Baroque Malta." In Women in Arts, Architecture and Literature: Heritage, Legacy and Digital Perspectives, 125–39. Turnhout, Belgium: Brepols Publishers, 2023. http://dx.doi.org/10.1484/m.wia-eb.5.134647.

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Hashemi, Michaela. "On the Theme of Homeland in the Works of Comenius and in the Official Baroque Literature of the Czech Lands." In Gewalt sei ferne den Dingen!, 397–405. Wiesbaden: Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-08261-1_27.

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Conference papers on the topic "Baroque literature"

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Pavlovskis, Miroslavas, Darius Migilinskas, Vladislavas Kutut, and Jurgita Antucheviciene. "Initial data preparation for 3D modelling of heritage building." In The 13th international scientific conference “Modern Building Materials, Structures and Techniques”. Vilnius Gediminas Technical University, 2019. http://dx.doi.org/10.3846/mbmst.2019.049.

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Latterly problems of restoration of historic buildings have become especially important. Historical buildings require special attention while preserving their cultural and artistic values, so the three-dimensional digital model of the building can be used preparing their operational or renewal plans. The aim of the presented research is to analyze strengths, weaknesses, opportunities, and threats (SWOT) of preparation the initial data, heritage building 3D model development and parametric object databases creation. The object of the research is the Sapieha Palace built in Baroque style in 1689–1691 in the capital city of Lithuania. Applied research methods and tools – initial data collection by historical drawing analysis, manual measurement, photogrammetry methods, and “As-Built” 3D model creation. The results of the presented case study were analyzed by applying SWOT methodology as well as compared with the similar studies in the scientific literature. The research provides the basis for further construction heritage studies and analysis of possible object conversion issues.
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Nesteriuk, Sergio, and Daniel Prieto. "Crunch: Análise do fenômeno no cenário de desenvolvimento de games independentes." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.168.g214.

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Este artigo apresenta argumentos para explicar a complexidade de se desenvolver e produzir um game digital (SCHREIER, 2018), que pode culminar em práticas trabalhistas insalubres conhecidas como “crunch time” ou, simplesmente, “crunch”. Durante o período crítico, os funcionários costumam trabalhar até 90 horas por semana, geralmente com a aproximação da data de lançamento ou quando há um evento de marketing pela frente — por exemplo, a Electronic Entertainment Expo. No entanto, não é incomum que os estúdios funcionem por anos em uma agenda apertada. Um exemplo bem conhecido recente foi o Cyberpunk 2077 (CD Projekt Red, 2020), que teve funcionários denunciando anos de gestão abusiva. Outro exemplo proeminente é a Naughty Dog, LLC da Sony, famosa por sua cultura de trabalho excessiva. O fenômeno também não é recente; recebeu atenção do público pela primeira vez em 2004, quando o cônjuge de uma funcionária da EA relatou os danos causados em seu domicílio pela cultura de trabalho na empresa (HOFFMAN, 2006). Identificamos uma conexão direta entre as incidências de “crunch” a fatores socioculturais específicos presentes na indústria de games e as relações de dependência — criativa, financeira e editorial (GARDA e GRABARCZYK, 2016). Afirmamos que a cultura empresarial e laboral na indústria dos videojogos culmina em efeitos negativos nas vidas pessoais e na saúde mental dos seus colaboradores. Woodcock (2020) também vincula a cultura crunch a uma condição sexista de empregabilidade, alegando que a indústria evita contratar mulheres, que são mais propensas a ter obrigações domésticas e, portanto, são incapazes de lidar com o crunch. Buscamos entender se há correlação entre alta incidência de crunch, pressão dos financiadores e prazos inflexíveis. Especulamos, com base no trabalho de Schreier (2018) e analisando as histórias por trás do desenvolvimento do aclamado “Stardew Valley” (BARONE, 2016), que, mesmo sem pressão externa, o crunch ainda pode acontecer. O trabalho de Han (2017) afirma o “sujeito da realização” como aquele que não distingue o trabalho da sua vida pessoal, posicionando o desenvolvedor de videogame independente como aquele que está sempre competindo consigo mesmo, explorando-se à exaustão. Isso se agrava, pois, de acordo com Edholm e Lindström (2016), o crunch time já é considerado um “mal necessário” pelos trabalhadores da indústria e é ensinado a aspirantes a desenvolvedores de jogos nas universidades (ANTHROPY, 2012). Em 2019, a International Game Developers Association divulgou que 42% dos funcionários da indústria de jogos foram submetidos ao crunch, e apenas 8% deles foram compensados pelas horas extras. Cote e Harris (2020) também afirmam que a maioria dos profissionais da indústria de jogos deve deixar seus empregos entre 3 e 9 anos de trabalho. Por meio de uma revisão da literatura e da análise de documentos post mortem, este artigo apresenta aspectos que influenciam este comportamento e mostra exemplos de como pode afetar a vida e a saúde mental de um trabalhador. Este artigo atribui a alta incidência da síndrome de burnout entre trabalhadores da indústria de videogames e o alto número de funcionários que abandonam a indústria de videogames na hora do aperto. No cenário independente, investigamos como fatores socioculturais podem contribuir para uma relação (não) saudável com o trabalho.
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Nesteriuk, Sergio, and Daniel Prieto. "Crunch: Análisis del fenómeno en la escena del desarrollo de juegos independientes." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.168.g210.

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Este artículo presenta argumentos para explicar la complejidad de desarrollar y producir un juego digital (SCHREIER, 2018), que puede culminar en prácticas laborales poco saludables conocidas como “crunch time” o simplemente “crunch”. Durante el “crunch”, los empleados suelen trabajar hasta 90 horas a la semana, generalmente cuando se acerca la fecha de lanzamiento o hay un evento de marketing por delante, por ejemplo, la Electronic Entertainment Expo. Sin embargo, no es raro que los estudios funcionen durante años con un calendario apretado. Un ejemplo reciente y bien conocido es el de Cyberpunk 2077 (CD Projekt Red, 2020), que hizo que los empleados denunciaran años de gestión abusiva. Otro ejemplo destacado es Sony’s Naughty Dog, LLC, famoso por su cultura de trabajo excesivo. El fenómeno no es reciente; recibió atención pública por primera vez en 2004, cuando la esposa de un empleado de EA denunció el daño causado en su hogar por la cultura laboral en la empresa (HOFFMAN, 2006). Identificamos una conexión directa entre las incidencias del crunch con factores socioculturales específicos presentes en la industria de los juegos y las relaciones de dependencia: creativas, financieras y editoriales (GARDA Y GRABARCZYK, 2016). Afirmamos que la cultura empresarial y laboral en la industria de los videojuegos culmina en efectos negativos en la vida personal y en la salud mental de sus empleados. Woodcock (2020) también vincula la cultura del crunch con una condición de empleabilidad sexista, afirmando que la industria evita contratar mujeres, ya que tienen más probabilidades de tener obligaciones domésticas y, por lo tanto, no pueden hacer frente al crunch. Buscamos comprender si existe una correlación entre una alta incidencia del crunch, la presión de las agencias financieras y los plazos inflexibles. Especulamos, basándonos en el trabajo de Schreier (2018) y analizando las historias detrás del desarrollo del aclamado “Stardew Valley” (BARONE, 2016), que incluso sin presión externa el crunch podría ocurrir. El trabajo de Han (2017) establece al “sujeto de logro” como aquel que no distingue el trabajo de su vida personal, posicionamos al desarrollador de videojuegos independiente como aquel que siempre está compitiendo contra sí mismo, explotándose hasta el cansancio. Esto se agrava, ya que, según Edholm y Lindström (2016), los trabajadores de la industria ya consideran el tiempo de crunch como un “mal necesario” y se les enseña a los aspirantes a desarrolladores de juegos en las universidades (ANTHROPY, 2012). En 2019, la Asociación Internacional de Desarrolladores de Juegos publicó que el 42% de los empleados de la industria del juego fueron sometidos a periodos de crunch y que solo el 8% de ellos fueron compensados por las horas extra. Cote y Harris (2020) también afirman que se espera que la mayoría de los profesionales de la industria del juego dejen sus puestos entre los 3 y 9 años de trabajo. Mediante la revisión de la literatura y el análisis de documentos post-mortem, este artículo expone los aspectos que influyen en este comportamiento y muestra ejemplos de cómo puede afectar la vida y la salud mental de un trabajador. Este artículo atribuye la alta incidencia del síndrome de burnout entre los trabajadores de la industria de los videojuegos y el elevado número de empleados que abandonan la industria de los videojuegos al fenómeno del crunch. En la escena independiente, investigamos cómo los factores socioculturales pueden contribuir a una relación insalubre con el trabajo.
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