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Journal articles on the topic 'Blender 3D'

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1

Hosen, Md Saikat, Shahed Ahmmed, and Sreekanth Dekkati. "Mastering 3D Modeling in Blender: From Novice to Pro." ABC Research Alert 7, no. 3 (2019): 169–80. http://dx.doi.org/10.18034/ra.v7i3.654.

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The open-source 3D modeling and animation software Blender has become a powerhouse for artists, designers, and hobbyists. Blender's capabilities and creative industry effects are summarized in this abstract. Due to its comprehensive features and unwavering community support, Blender has grown from a simple tool to an industry standard. This flexible instrument suits beginners and experts. Blender has an excellent user interface, several modeling and sculpting capabilities, a robust material and texture system, and powerful rendering engines like Cycles and Eevee. Open-source development keeps
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Gonsalves, Jesleena. "Blender as an Alternative to Architectural Apps." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (2024): 1–11. http://dx.doi.org/10.55041/ijsrem29069.

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Blender, a 3D modeling and animation software, holds significant potential as a vital tool in architecture due to its varied capabilities. This abstract elaborates on the relevance of Blender in architectural practice and research. The paper highlights Blender's capacity to facilitate architectural visualization, design iteration, and virtual prototyping. It iterates on how Blender empowers architects to create immersive, photorealistic renderings, aiding in communication with clients and stakeholders. Moreover, the abstract delves into Blender's role in exploring innovative architectural conc
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GARAYEVA, ENZHE R., ILSIYAR I. BIKMULLINA, and IGOR A. BARKOV. "FEATURES OF PREPARING 3D OBJECTS MODELED IN BLENDER FOR IMPORT INTO UNITY 3D." CASPIAN JOURNAL: Control and High Technologies 52, no. 4 (2020): 66–74. http://dx.doi.org/10.21672/2074-1707.2020.52.4.066-074.

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When developing a game in Unity using 3D models, it became necessary to create your own 3D models, so Unity's own capabilities were analyzed for creating 3D models. Since Unity's capabilities as a 3D modeling environment are limited, third-party software products designed to model 3D objects were considered. As a result of the analysis, the 3D blender editor was chosen for the development of objects, and therefore there was a need to study the features of importing finished objects from Blender to Unity. Unity's decision to use 3D models created in Blender is based on Unity's limited 3D modeli
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Nusa Bhakti, Brilian, Yusmedi Nurfaizal, and Toni Anwar. "Analisis Komparasi Teknik Rendering Blender Render Dan Cycles Render Pada Video Animasi 3d Tentang Alat Pencernaan Manusia." Technomedia Journal 6, no. 2 (2021): 188–96. http://dx.doi.org/10.33050/tmj.v6i2.1723.

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Perkembangan teknologi dari tahun ke tahun semakin pesat. Tidak bisa dipungkiri lagi segala aspek bidang sudah menggunakan teknologi baik bidang militer, pendidikan, informasi dan sebagainya. Sehingga pengerjaan yang biasanya membutuhkan waktu yang lama dengan adanya perkembangan teknologi menjadi lebih mudah dan cepat.Saat ini penggunaan animasi 3D semakin populer, karena dapat diaplikasikan ke berbagai aspek. Animasi 3D mampu menyampaikan konsep yang rumit sekalipun menjadi mudah dimengerti. Selain itu, animasi 3D memilki kelebihan yaitu menjadikan penonton lebih mudah memberikan perhatian d
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Khatri, Preety. "3D Animation: Maya or Blender." Global Sci-Tech 10, no. 1 (2018): 40. http://dx.doi.org/10.5958/2455-7110.2018.00007.1.

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Safar, Ilham, Richard Parlindungan Simanjuntak, and Dewi Wahyuni. "Pelatihan 3D Modelling Menggunakan Blender Pada SMA Methodist-8 Medan." PRAXIS: Jurnal Pengabdian kepada Masyarakat 2, no. 2 (2023): 123–28. http://dx.doi.org/10.47776/praxis.v2i2.791.

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Training in the field of 3D Modeling using Blender has been completed for students at Methodist-8 Medan High School (SMA). The aim of this training is to provide basic understanding and skills in creating and designing animated 3D objects that can be expressed in real visual form, both in terms of shape, texture and size of the object using the Blender design tool. This training method includes several practical stages focusing on the introduction of Blender 3D, basic concepts of 3D animation, design, 3D measurements, framework and modeling, texturing and visualization. The students were given
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Hidayati, Nurtriana, Badroe Zaman, and Titis Handayani. "PENINGKATAN KEMAMPUAN MEMBANGUN ANIMASI TIGA DIMENSI (3D) MENGGUNAKAN APLIKASI BLENDER PADA SISWA SMK NU 01 KENDAL." Jurnal Pengabdian DIMASTIK 3, no. 1 (2025): 75–82. https://doi.org/10.26623/dimastik.v3i1.11670.

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SMK Nahdlatul ‘Ulama (NU) 01 Kendal adalah Sekolah Kejuruan kelompok Bisnis – Manajemen dan Pariwisata dibawah naungan Lembaga Pendidikan Ma’arif NU Kabupaten Kendal. SMK NU 01 Kendal memiliki 7 (tujuh) kompetensi keahlian salah satunya yakni Rekayasa Perangkat Lunak. Jurusan Rekayasa perangkat lunak atau biasa disebut RPL menawarkan beberapa keahlian dibidang teknologi informasi berupa pemrograman, selain itu juga diajarkan mengenai desain dengan menggunakan Photoshop, Corel Draw, dan lainnya. Desain animasi tiga dimensi (3D) belum menjadi muatan yang diajarkan oleh SMK NU 01 Kendal dalam jur
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Banindro, Baskoro Suryo. "Pengembangan Techno Virtual Berbasis Website sebagai Media Pembelajaran Rekayasa Visual Blender 3D bagi Mahasiswa Desain Produk." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 5, no. 01 (2019): 102–14. http://dx.doi.org/10.33633/andharupa.v5i01.1965.

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AbstrakPenelitian terapan ini bertujuan untuk mengembangkan model pembelajaran alih media teknologi maya (techno virtual) rekayasa visual Blender 3D bagi mahasiswa berbasis website learning. Secara operasional penelitian ini akan menilai apakah melalui techno virtual, materi bahan ajar dapat dengan mudah diterima dan membantu para mahasiswa dalam menyelesaikan tugasnya. Penelitian ini menggunakan pendekatan deskriptif kuantitatif, yaitu penelitian yang mendasarkan atas pengolahan statistik, dan percobaan terkontrol dengan sampel mahasiswa desain produk. Metode analisis yang digunakan yaitu ana
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Rahmat, Rahmat. "Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender." JURNAL TIKA 5, no. 3 (2021): 86–92. http://dx.doi.org/10.51179/tika.v5i3.59.

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The development of information and communication technology has an impact on globalization which will affect all aspects of human life, especially in the world of education. This requires educators to make innovation in learning. One of the innovations that following technological developments, namely Augmented Reality (AR). Augmented Reality is a technique of combining real and virtual worlds and is based on 3-Dimensions (3D). The objects used can be 2D or 3D. This research is entitled Augmented Reality for Building Materials using Unity 3D, Vuforia SDK, and Blender Applications. In this rese
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Junidar, Junidar, Kikye Martiwi Sukiakhy, and Teuku Khairul Umam. "Rancang Bangun Film Pendek Animasi 3d Berjudul Level Up Menggunakan Blender Versi 3.2." J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) 1, no. 01 (2023): 35–45. http://dx.doi.org/10.24815/j-sign.v1i01.31921.

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A short 3D animation film titled “Level Up” tells about a robot that wants to create a work using different illustrations, namely blueprints and Blender. The purpose of making this animated 3D short film is to increase understanding of illustrations in 3D object design, where using the Blender 3.2 application the design process will be easier to do. This film has a video resolution of 1920x1080 and a frame rate specification of 30 frames per second with the .mp4 extension. Designing and creating videos using the Blender application which refers to the process of storyboarding, modeling, textur
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Lee, Dong-Yeop, Ju-Kyoung Lee, Mir Park, and Jae Myeong Choi. "3D GIS Modeling based on Blender and Performance Analysis." Journal of Digital Contents Society 23, no. 10 (2022): 2085–90. http://dx.doi.org/10.9728/dcs.2022.23.10.2085.

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Ch. Prathima. "Construction of 3D Human Model from 2D Image using PyTorch and Blender." Communications on Applied Nonlinear Analysis 31, no. 6s (2024): 477–88. http://dx.doi.org/10.52783/cana.v31.1238.

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In this study, we present our innovative approach to generating 3D models from 2D images, employing PyTorch, Blender, Python, and OpenCV. Our method integrates image pre-processing techniques, a pre-trained model, and rendering capabilities to produce high-fidelity 3D representations. Initially, the input images, stripped of backgrounds using OpenCV, undergo pre-processing steps to enhance features relevant for 3D reconstruction, such as edge detection and depth estimation. We utilize PyTorch, a deep learning framework, to implement a leading edge model trained on large-scale 3D datasets, enab
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Kumar, R. Pranay. "Autonomous Navigation: Training and Deploying RL Agents in Simulated Environments." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44922.

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“This project focuses on training a reinforcement learning (RL) agent to autonomously navigate a simulated 3D environment using advanced RL algorithms such as Proximal Policy Optimization (PPO) or Q-Learning Algorithm . The environment is designed and simulated using Blender 3D, a versatile open-source 3D modeling and animation tool. The simulated environment includes dynamic obstacles, a target destination, and realistic physics, providing a challenging yet controlled setting for training the agent. The agent’s movements and interactions are controlled through Python scripting within Blender,
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Hidayat, Erzi, Meilany Dewi, Mutia Sari Zulvi, Indah Vusvita Sari, and Muhammad Mahrus Zain. "Pelatihan Dasar Modeling dan Animasi 3D pada SMKN 1 Bangkinang." JITER-PM (Jurnal Inovasi Terapan - Pengabdian Masyarakat) 1, no. 2 (2023): 25–30. http://dx.doi.org/10.35143/jiter-pm.v1i2.6000.

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Pendidikan vokasi di Indonesia memainkan peran penting dalam mempersiapkan siswa untuk memasuki dunia kerja dengan keterampilan yang relevan dan dapat diaplikasikan. Seiring dengan industri kreatif yang semakin berkembang, keterampilan desain grafis dan animasi menjadi sesuatu hal yang penting. Namun demikian, keterbatasan sumber daya dan akses terhadap peralatan dan perangkat lunak yang mahal menjadi tantangan dalam memberikan pendidikan yang memadai dalam bidang ini. Kegiatan pengabdian ini bertujuan untuk memberikan pengetahun dasar mengenai desain dan animasi 3D kepada siswa SMKN 1 Bangkin
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Chechko, D. A., and A. V. Radionova. "THE VIDEOCOURSE “FACIAL ANIMATION IN BLENDER”." Informatics in school, no. 9 (December 20, 2018): 57–60. http://dx.doi.org/10.32517/2221-1993-2018-17-9-57-60.

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One of the most difcult areas of 3D computer graphics is a facial animation. To create it, you need knowledge of facial muscles anatomy, methods and techniques of facial animation, skills in a 3D modeling software. The article describes facial animation tutorials in Blender. The tutorials introduce two methods of facial animation: using shape keys and motion tracking. The tutorials can be used at school, but requires basic Blender knowledge.
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Firdaus, Shovi, Rohman Dijaya, and Suprianto Suprianto. "ADOPTION AUGMENTED REALITY FOR THE DEVELOPMENT OF MEDIA SOCIALIZATION DRUG ABUSE PREVENTION." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 9, no. 3 (2023): 459–66. http://dx.doi.org/10.33330/jurteksi.v9i3.2451.

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Abstract: Drug abuse in Indonesia is currently very worrying because of the lack of information and knowledge about the risks posed by drug abuse. Much information about drug abuse prevention is disseminated through various media such as films, seminars, training, and guidance groups. This study aims to create drug counseling media that uses 3D technology and is created through the Blender 3D tool, by combining text, audio, and video. 3D models of Image objects are represented by Augmented Reality (AR) technology. Application development is made using the MDLC (Multimedia Development Life Cycl
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Lutsiuk, Taras, and Hanna Alieksieieva. "Development of stem skills and national identity through 3D modeling in educational programs." Forum for Education Studies 3, no. 1 (2025): 1545. https://doi.org/10.59400/fes1545.

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This paper explores the advancement of STEM skills and national identity through the incorporation of 3D modeling into the curriculum of secondary educational institutions using Blender software. It focuses on how 3D modeling can be used to enhance students’ technical prowess and creativity while simultaneously bolstering their motivation and sense of civic duty. The significance of modern educational technologies in nurturing critical thinking, investigative skills, and effective communication, which together foster the holistic development of the individual, is emphasized. The main objective
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Kousalya, Dr A., Dhivya R, Kalaivani P, Revathi R, and Dharani V. "Text-To-Animation: Generating 3D Animation Using Textual Descriptions." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 2763–69. https://doi.org/10.22214/ijraset.2025.68842.

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Abstract: The quick progress in generative AI Opened new doors in 3D animation by adding allowing automated animation generation from text description. This paper presents Text to Animation (TTA), a new system that fine-tunes the DeepSeekCoder-5.7BMQA-Base model to convert natural language inputs into Blender Python Scripts. By incorporating Chainlit, the system provides real-time script generation and execution inside Blender with minimal human effort and improved user feedback. For performance rendering, animations are rendered on the cloud, maximizing computational effectiveness. The AIbase
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Rago Casanova, Mariano Joaquín. "Creative Integration for 3D Environments: From Modelling to Rendering." Land and Architecture 1 (December 30, 2022): 21. https://doi.org/10.56294/la202221.

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The rationale for the project was based on the use of three key tools: Blender, Substance Painter and Unreal Engine. Blender was selected for its free, open source nature and its large development community. This cross-platform software enabled modelling, sculpting, UV mapping, texturing, animation and video editing. Its dynamic and customisable interface, together with the use of shortcuts, facilitated the workflow. In addition, the modifiers and sculpting mode offered advantages in the efficient creation of models without altering the original mesh.Substance Painter was mainly used for textu
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Chen, Chengxian. "Research on the Production Process of Digital Media 3D Animation." Highlights in Art and Design 7, no. 2 (2024): 28–31. http://dx.doi.org/10.54097/xm4cba08.

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With the rapid advancement of science and technology in the field of digital media art, a large number of 3D animation production software have emerged in the industry, which has greatly improved the work efficiency of practitioners and facilitated learning for many enthusiasts. This article takes Blender as an example to deeply explore and explain the 3D animation production process in digital media art. Through the study of modeling, shading, motion and camera settings, rendering and other steps, it analyzes the implementation methods and techniques in Blender, providing a comprehensive prod
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Gárate, Matías. "Voxel Datacubes for 3D Visualization in Blender." Publications of the Astronomical Society of the Pacific 129, no. 975 (2017): 058010. http://dx.doi.org/10.1088/1538-3873/129/975/058010.

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Bilous, M. V. "Nadra-3D Add-On for Blender Software." Cybernetics and Systems Analysis 52, no. 5 (2016): 817–24. http://dx.doi.org/10.1007/s10559-016-9882-6.

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Pratama, Yogi, Haida Dafitri, and Sumi Khairani. "ANIMASI 3D PEMBUATAN SISTEM AKUAPONIK." Djtechno: Jurnal Teknologi Informasi 4, no. 1 (2023): 25–35. http://dx.doi.org/10.46576/djtechno.v4i1.2985.

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Saat ini banyak masyarakat Indonesia khusus nya daerah perkotaan yang ingin sekali Bertani namun tidak memiliki lahan yang cukup luas. Hal ini dikarenakan minim nya pengetahuan masyarakat dalam metode Bertani. Ada berbagai macam metode Bertani, diantaranya adalah dengan metode sistem akuaponik. Sarana multimedia berbasis animasi dapat digunakan sebagai salah satu media penyampaian informasi, Penelitian ini memanfaat kan animasi 3D sebagai inovasi dalam mengajarkan cara pembuatan Akuaponik. Animasi 3D ini di rancang menggunakan software blender. Proses perancangan dimulai dari menentukan ide ce
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Hartawan, I. Nyoman Buda, and Ayu Manik Dirgayusari. "Analisis Rendering Video Animasi 3D Menggunakan Aplikasi Blender Berbasis Network Render." Jurnal RESISTOR (Rekayasa Sistem Komputer) 1, no. 1 (2018): 25–33. http://dx.doi.org/10.31598/jurnalresistor.v1i1.223.

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Rendering is a process for generating a 2D or 3D image. The use of high computer specifications in the rendering process encourages the need for super computer provision. In this research is done rendering video 3D animation analysis using blender application based on network render. In this research used experimental research method, that is by giving variation of frame value to know execution time when done rendering process of 3D animation video. On each computer in the workstation is done Blender application configuration, as Master, Slave, and Client. The results show that 3D animation vi
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Sukardi, Devi, Rezki Kurniati, and Kasmawi Kasmawi. "Virtual tour 3d penjara belanda Huis Van Behauring Bengkalis berbasis web." Digital Zone: Jurnal Teknologi Informasi dan Komunikasi 9, no. 2 (2018): 194–203. http://dx.doi.org/10.31849/digitalzone.v9i2.1919.

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Bengkalis termasuk salah satu daerah yang memiliki peninggalan sejarah Belanda pada masa lampau, pentingnya usaha pelestarian dan pengenalan situs tersebut mendorong untuk membangun sebuah media informasi yang interaktif. Untuk mempromosikan informasi mengenai peninggalan sejarah tersebut dapat dilakukan dengan berbagai cara, salah satunya dengan dukungan visualisasi 3D yang menarik, sehingga membuat pengguna dapat mengetahui peninggalan sejarah yang terdapat di Bengkalis. Museum penjara Huis Van Behauring (bahasa Belanda) yang terletak di jalan Pahlawan Bengkalis akan dimuat ke dalam bentuk V
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Sultan, Sultan, Samsudin Samsudin, Fitri Yunita, and Ilyas Ilyas. "PERANCANGAN DESAIN INTERIOR KAMAR MENGGUNAKAN SOFTWARE SKETCHUP DAN 3D BLENDER." Selodang Mayang: Jurnal Ilmiah Badan Perencanaan Pembangunan Daerah Kabupaten Indragiri Hilir 8, no. 3 (2022): 231–39. http://dx.doi.org/10.47521/selodangmayang.v8i3.271.

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3D animation images 3D animations have shapes, volumes, and spaces. 2D animation has X and Y axes, while 3D animation has X, Y, and Z axes the difference given by 3D animation is the presence of depth effects. 3D animation can be defined as animation that can be seen from various points of view. The main advantage of 3D animation is the physicalization of objects, which appear more real and close to their original form. This research framework will discuss about how the steps that must be taken when you want to design and develop a 3D Design visualization of the interior of the bedroom area in
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Gulyora XUDOYBERDIYEVA, Husan ARZIQULOV. "BO‘LAJAK INFORMATIKA O‘QITUVCHILARINING KASBIY GRAFIK KOMPETENTLIGINI RIVOJLANTIRISHDA BLENDER HAMDA 3D MAX DASTRULARIDAN FOYDALANISH." UzMU xabarlari 1, no. 1.9.1 (2024): 80–81. https://doi.org/10.69617/nuuz.v1i1.9.1.4649.

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Mazkur maqolada bo‘lajak informatika o‘qituvchilarining kasbiy grafik kompetentligini rivojlantirish jarayonida Blender va 3D Max kabi grafik dasturlarning roli tahlil qilinadi Blender va 3D Max dasturlaridan foydalanishning afzalliklari, turli xil grafik resurslarni yaratish imkoniyatlari bayon etiladi. Ushbu dasturlarning o‘qituvchilarga dizayn, animatsiya va multimedia ta’lim resurslarini yaratish bo‘yicha malakalarini oshirishga yordam berishi tushuntiriladi. Maqola ushbu masalalar bo‘yicha ilmiy yondashuvlarni, texnologik vositalar va dasturiy ta’minotdan foydalanish imkoniyatlarini o‘rga
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Mandau, M. Yunus, Herry Sujaini, and Hafiz Muhardi. "Animasi 3D Menjelajah Seluruh Area Untan Menggunakan Navigasi Car Controller." Jurnal Sistem dan Teknologi Informasi (Justin) 9, no. 1 (2021): 19. http://dx.doi.org/10.26418/justin.v9i1.36600.

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Universitas Tanjungpura Pontianak memiliki gedung-gedung yang tersebar pada beberapa tempat dalam area kampus yang cukup luas. Mahasiswa baru, pengunjung dan tamu sering merasa kesulitan mencari gedung-gedung di area kampus Universitas Tanjungpura. Untuk memudahkan pencarian gedung maka dibuatlah animasi 3d menjelajah area Universitas Tanjungpura beserta navigasi car controller di Android menggunakan aplikasi blender dan unity. Blender dan unity menjadi software utama dalam proses pembuatan aplikasi menjelajah area Universita Tanjungpura ini. Blender dan unity merupakan software animasi 3D yan
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Ardi, Abdullah, Akhmad Rifki Nurrahman, Emma Valensia Aurum, and Budi Styawan. "3D Animasi Menggunakan Blender 3D Sebagai Media Promosi Pada Usaha Kafe." Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi 11, no. 3 (2022): 741. http://dx.doi.org/10.35889/jutisi.v11i3.983.

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Gorup, Gorazd, Žiga Lesar, Matija Marolt, and Ciril Bohak. "Procedural Point Cloud and Mesh Editing for Urban Planning Using Blender." Land 14, no. 4 (2025): 815. https://doi.org/10.3390/land14040815.

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Urban planning has become increasingly complex, necessitating the use of digitized data, large-scale city scans, and advanced tools for planning and development. Recent advancements in open-source 3D modeling software—Blender, have introduced powerful procedural editing tools like geometry nodes alongside robust mesh and curve manipulation capabilities. These features position Blender as a viable and cost-effective alternative to proprietary solutions in urban planning workflows. This study identifies common requirements, tasks, and workflows associated with cityscape transformation and visual
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McDuff, Joseph Kevin, Armin Karimi, and Zahra Gharineiat. "Enhancing Spatial Awareness and Collaboration: A Guide to VR-Ready Survey Data Transformation." ISPRS International Journal of Geo-Information 14, no. 2 (2025): 59. https://doi.org/10.3390/ijgi14020059.

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Surveying and spatial science are experiencing a paradigm shift from traditional data outputs to more immersive and interactive formats, driven by the rise in Virtual Reality (VR). This study addresses the challenge of transforming UAV (Unmanned Aerial Vehicle)-acquired photogrammetry data into VR-compatible surfaces while preserving the accuracy and quality crucial to professional surveying. The study leverages Blender, an open-source 3D creation tool, to develop a procedural guide for creating VR-ready models from high-quality survey data. The case study focuses on silos located in Yelarbon,
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Suta, Márton József, Mónika Béresová, Loránd Csámer, Attila Csík, and Csaba Hegedűs. "Polyjet és SLA 3D nyomtatók összehasonlító vizsgálata." Fogorvosi Szemle 115, no. 2 (2022): 64–68. http://dx.doi.org/10.33891/fsz.114.2.64-68.

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Célkitűzés: Két különböző rapid prototyping (gyors prototípusgyártás) módszerrel készített modellek bemutatása és összehasonlítása.Anyag és módszer: Háromdimenziós grafikai programmal (Blender, Blender Foundation) létrehoztunk egy 10 × 10 × 2 mm-es próbatestet, majd kinyomtattuk Formlabs Form 2 (Formlabs Inc.) SLA nyomtatóval fotopolimerizációs műgyantából és Stratasys Objet 30 Orthodesk (Stratasys GmbH) Polyjet nyomtatóval akrilátból. A nyomtatást követően az utókezelést a gyártó utasításai szerint végeztük el, majd a mintákat különböző fizikai, optikai és képalkotó diagnosztikai módszerekkel
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Ferdianto, Akhmad Faizal, Kautsar Quraisy Al Hamidy, Prayuda Zaky Al Mahdi, Fresy Nugroho, and Ahmad Fahmi Karami. "EKSPEDISI ASTRONOT: MENANAMKAN NILAI ISLAM PANTANG MENYERAH DALAM ANIMASI 3D BLENDER." Jurnal Rekayasa Sistem Informasi dan Teknologi 2, no. 1 (2024): 421–34. http://dx.doi.org/10.59407/jrsit.v2i1.898.

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Artikel ini bertujuan untuk menciptakan animasi 3D menggunakan Blender yang menggambarkan kisah astronot Marlo Armstrong dalam ekspedisinya mencari planet dengan tanah subur yang dapat ditanami tumbuhan. Metodologi yang digunakan melibatkan penggunaan perangkat lunak Blender untuk membuat visualisasi realistis dan mendalam tentang perjalanan Marlo. Hasil penelitian menunjukkan bahwa animasi ini berhasil menggambarkan ketekunan dan semangat pantang menyerah. Simpulan dari penelitian ini adalah bahwa animasi dapat menjadi media efektif untuk menyampaikan pesan moral dan inspirasi melalui cerita
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Pomohaiev, Kostiantyn, Elena Tolstoluzhskaya, and Oleksiy Artyukh. "Reseacrh of the possibilities of 3d-visualisation model of classrooms of the department." 53, no. 53 (April 11, 2022): 47–55. http://dx.doi.org/10.26565/2304-6201-2022-53-05.

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It is difficult to imagine modern technologies without the 3D modeling and 3D visualization. The most important advantage of this technology is the possibility to create and inspect virtually 3D models of any objects which takes much less time than creating these objects physically. Therefore, this technology allows creating cartoons, films, virtual tours, and advertisements. Nowadays there are many programs for creating 3D models, which are constantly developed and updated. In this work the process of creating the 3D model of the V.N. Karazin University classrooms is described, which allows c
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Sánchez Climent, Álvaro, and María Luisa Cerdeño Serrano. "Propuesta metodológica para el estudio volumétrico de cerámica arqueológica a través de programas free-software de edición 3D: el caso de las necrópolis celtibéricas del área meseteña." Virtual Archaeology Review 5, no. 11 (2014): 20. http://dx.doi.org/10.4995/var.2014.4173.

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Nowadays the free-software programs have been converted into the ideal tools for the archaeological researches, reaching the same level as other commercial programs. For that reason, the 3D modeling tool Blender has reached in the last years a great popularity offering similar characteristics like other commercial 3D editing programs such as 3D Studio Max or AutoCAD. Recently, it has been developed the necessary script for the volumetric calculations of three-dimnesional objects, offering great possibilities to calculate the volume of the archaeological ceramics. In this paper, we present a me
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Ardhana, Fahri, Ummul Khair, and Mufida Khairani. "Perancangan Aplikasi Virtual Reality Bangun Ruang Dengan Menggunakan Aplikasi Blender Dan Unity 3D." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 5, no. 2 (2024): 100–111. https://doi.org/10.35447/jikstra.v5i2.855.

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Virtual Reality (VR) applications have become a technology that has become increasingly popular and developed rapidly in recent years. Virtual Reality allows users to experience and interact with immersive and immersive virtual environments. One interesting use of Virtual Reality is in learning geometric shapes (blocks, cubes and balls). Learning to build space usually only takes the form of pictures which are limited to teaching materials, either books or modules. The Blender and Unity 3D applications can be used in designing virtual reality building applications. Blender is a powerful open s
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Бесхлебный, В. А., та Е. В. Фешина. "Анализ возможностей современного программного обеспечения Blender по 3D моделированию". Тенденции развития науки и образования 94, № 5 (2023): 91–93. http://dx.doi.org/10.18411/trnio-02-2023-256.

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Caesaria, Cut Ayuanda, Misbahul Jannah, and Muhammad Nasir. "Pengembangan Video Pembelajaran Animasi 3D Berbasis Software Blender Pada Materi Medan Magnet." Southeast Asian Journal of Islamic Education 3, no. 1 (2020): 41–57. http://dx.doi.org/10.21093/sajie.v3i1.2918.

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Materi medan magnet merupakan salah satu materi fisika yang relatif rumit. Secara umum, peserta didik memandang materi ini adalah salah satu materi fisika yang sulit dipahami. Kesulitan tersebut terletak pada fenomena magnetik yang tidak dapat “ditangkap” oleh indera audio dan visual, sehingga dibutuhkan media pembelajaran berbentuk video animasi 3D agar dapat memvisualisasikan konsep yang abstrak sehingga mudah dipahami peserta didik. Penelitian ini bertujuan untuk mendesain video pembelajaran animasi 3D dan menilai kelayakan video pembelajaran animasi 3D. Metode penelitian yang digunakan yai
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Petsanis, Thanos, Athanasios Kapoutsis, and Elias Kosmatopoulos. "LFG: An easy-to-use realistic synthetic LandFill Generator." SoftwareX 28 (November 7, 2024): 101936. https://doi.org/10.1016/j.softx.2024.101936.

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In this paper we present a Blender add-on named&nbsp;<strong>LFG</strong>&nbsp;that allows for easy, large and realistic, 3D model&nbsp;<strong>L</strong>and<strong>F</strong>ill&nbsp;<strong>G</strong>eneration. Large datasets of vast, diverse synthetic landfills are hard to come by, and greatly in need for the purposes of developing and evaluating a multitude of algorithms (e.g. waste classification, 3D-reconstruction, volume estimation algorithms) in the context of research against environment crime. Additionally, they can be used alongside UAV simulators for the development of path-plannin
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Sintia, Sintia, and Yonky Pernando. "DESIGN AUGMENTED REALITY FOR PROPERTY IN JIARMAH GROUP." J-Com (Journal of Computer) 3, no. 1 (2023): 17–22. http://dx.doi.org/10.33330/j-com.v3i1.2077.

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Abstract: Augmented reality is a technology that combines the virtual world and the real world in the form of two-dimensional or 3D objects in real time. This study uses the markerless augmented reality method to display the object. This study uses the prototype method where researchers listen to customers, build or revise mockups and customer test drive mockups. This augmented reality application was created using the Blender, Unity, Sketchup Pro and Vuforia SDK applications. Making three-dimensional objects is made using Blender and Sketchup Pro while making applications using Unity and Vufo
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Gustina, Ade Viola, and Agung Kharisma Hidayah. "Implementasi Teknik Chroma Key Pada Pembuatan Video Promosi SMK Negeri 2 Rejang Lebong." Rekursif: Jurnal Informatika 9, no. 2 (2021): 144–52. http://dx.doi.org/10.33369/rekursif.v9i2.16666.

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Seiring bertambahnya waktu perkembangan teknologi di bidang multimedia merupakan salah satu cara yang tepat untuk mempermudah menyampaikan informasi dalam bentuk audio ataupun visual. Multimedia tidak hanya digunakan sebagai media hiburan saja akan tetapi multimedia sudah berkembang menjadi bermacam fungsi dan tujuan salah satunya sebagai media promosi dan penyampaian informasi Tentang sekolah SMK Negeri 2 Rejang Lebong. Sekolah Menengah Kejuruan Negeri 2 Rejang Lebong salah satu instansi pemerintahan yang bergerak dibidang pendidikan belum memiliki sarana untuk mempromosikan dan menginformasi
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Santika, Reva Ragam, Ratna Ujiandari, Ari Saputro, and Dolly Virgian Shaka Yudha Sakti. "Penerapan Model Discovery Learning: Solusi Inovatif Pembelajaran 3D Basic Modelling Blender Pada MAN 10 Jakarta Barat." To Maega : Jurnal Pengabdian Masyarakat 7, no. 3 (2024): 609–23. http://dx.doi.org/10.35914/tomaega.v7i3.2904.

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Keterampilan 3D modeling semakin relevan dalam era digital, terutama di bidang kreatif dan desain. Pelatihan 3D modeling sejak dini dapat membekali pelajar dengan kompetensi yang dibutuhkan di masa depan. Kegiatan ini bertujuan untuk mengukur efektivitas pelatihan 3D modeling dasar menggunakan perangkat lunak Blender pada siswa [sekolah/tingkat]. Metode pembelajaran Discovery Learning yang melibatkan tahapan stimulasi, identifikasi masalah, pengumpulan data, pengolahan data, verifikasi, dan generalisasi dan evaluasi Countenance Evaluation Model untuk menilai pemahaman siswa secara holistik dar
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Amelia, Childina Rifka, Herlina Usman, and Prayuningtyas Angger Wardhani. "ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA VIDEO ANIMASI 3D BERBASIS BLENDER PADA MATA PELAJARAN PPKN DI KELAS V." Jurnal Holistika 8, no. 1 (2024): 1. http://dx.doi.org/10.24853/holistika.8.1.1-10.

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Penelitian ini bertujuan untuk melakukan analisis kebutuhan terkait pengembangan media video animasi 3D berbasis blender pada mata pelajaran Pendidikan Pancasila dan kewarganegaraan (PPKn). Latar belakang penelitian ini mencakup pendekatan pembelajaran yang inovatif dan menarik untuk meningkatkan minat belajar siswa dan meningkatkan pemahaman tentang pelajaran PPKn di sekolah dasar. Metode penelitian ini menggunakan survei untuk menentukan kebutuhan dan masukan guru dan siswa terkait penggunaan video pembelajaran animasi 3D. Selain itu, guru dan siswa diwawancarai secara langsung untuk mengeta
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Retnowati, Nurcahyani Dewi. "Desain Dan Animasi 3D Pesawat Terbang Menggunakan Teknik NURBS." Conference SENATIK STT Adisutjipto Yogyakarta 2 (November 18, 2016): 85. http://dx.doi.org/10.28989/senatik.v2i0.70.

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Abstract— 3D computer graphics are often referred to as 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The design of aircraft at the present time can use a variety of methods one using software Blender and NURBS technique. In the manufacture of aircraft models used animation production process flow is divided into three stages: pre-production, production and post-production. Pre-production stage such as modeling, texturing, rigging. Stage productions such as animating, l
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kwak, Sung Jo. "A Study on 3D Content Automation Using Blender Python API and ChatGPT." Journal of Cultural Product & Design 77 (June 30, 2024): 53–63. https://doi.org/10.18555/kicpd.2024.77.005.

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С. В. Мельничук. "МОДЕЛИРОВАНИЕ ОЦЕНКИ ГЕМОДИНАМИЧЕСКОЙ ЗНАЧИМОСТИ ТАНДЕМНЫХ СТЕНОЗОВ В БИФУРКАЦИЯХ КОРОНАРНЫХ СОСУДОВ". Bulletin of Toraighyrov University. Physics & Mathematics series, № 3.2024 (30 вересня 2024): 56–69. http://dx.doi.org/10.48081/cade8993.

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Для более комплексного анализа локальной гемодинамики коронарных сосудов в рамках представленного исследования, было предложено использование программных средств, таких как Comsol Multiphysics, Blender, и специализированного ПО для 3D-печати, например, Slicer. Comsol Multiphysics позволяет провести численный анализ и симуляции на основе уравнений Навье-Стокса и уравнения непрерывности для моделирования кровотока в стенозированных сосудах. Это программное обеспечение предоставляет возможности для детального анализа течений жидкостей и их взаимодействия с различными биологическими структурами, ч
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Rio, Baharuddin, Muhammad Assidiq, and Syarli Syarli. "APLIKASI PEMBELAJARAN SAINS KIMIA PADA SMK BIGEM (BINA GENARI MANDIRI) BERBASIS AUGMENTED REALITY (AR)." Journal Peqguruang: Conference Series 5, no. 2 (2023): 861. http://dx.doi.org/10.35329/jp.v5i2.4419.

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Penelitian ini bertujuan untuk merancang dan mengembangkan sebuah aplikasi pembelajaran berbasis Augmented Reality (AR) untuk memvisualisasikan struktur atom dalam mata pelajaran Sains Kimia. Penelitian ini menggunakan pendekatan desain dan pengembangan sistem dengan memanfaatkan perangkat lunak seperti CorelDraw X4, Vuforia SDK, Unity 3D, Blender, dan audio. Proses pengembangan aplikasi AR melibatkan pembuatan marker struktur atom menggunakan CorelDraw X4, pengenalan dan pelacakan marker menggunakan Vuforia SDK, pembuatan animasi 3D menggunakan Unity 3D dan Blender, serta penggunaan audio unt
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Sun, Qiguang, Yuhao Sun, Lu Lu, and Haoran Wang. "Research on 3D Visualization of Ports Based on Unreal Engine." Academic Journal of Science and Technology 14, no. 1 (2025): 18–23. https://doi.org/10.54097/jqbyq787.

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This article conducts research on 3D visualization of container ports based on Blender and Unreal Engine software, achieving accurate 3D modeling and realistic scene construction of container ports. Firstly, using the powerful modeling capabilities of Blender software, we refined the modeling of key elements such as containers, quayside cranes, and container trucks to ensure the accuracy of the model in terms of geometric structure and texture details. Secondly, the built model was imported into Unreal Engine 5, and its advanced real-time rendering technology and physics engine were used to bu
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Salim Rasheed, Ali, Rasool Hasan Finjan, Ahmed Abdulsahib Hashim, and Mustafa Murtdha Al-Saeedi. "3D face creation via 2D images within blender virtual environment." Indonesian Journal of Electrical Engineering and Computer Science 21, no. 1 (2021): 457. http://dx.doi.org/10.11591/ijeecs.v21.i1.pp457-464.

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&lt;p&gt;&lt;span&gt;Animation and virtual reality movie-making technologies are still witnessing significant progress to this day. Building and stimulating virtual characters inside these applications is a goal. Build a 3D face via using some special tools inside the virtual world is the most important part of identifying a 3D animation. Keen Tools Face Builder add-on for Blender. Interested in creating a 3D face of a famous figure, artist or the general public by adopting several 2D images added to the virtual blinder software environment. The main problem facing these tools is that they dea
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Rasheed, Ali Salim, Ali Salim Rasheed, Rasool Hasan Finjan, Ahmed Abdulsahib Hashim, and Mustafa Murtdha Al-Saeedi. "3D face creation via 2D images within blender virtual environment." Indonesian Journal of Electrical Engineering and Computer Science 21, no. 1 (2021): 457–64. https://doi.org/10.11591/ijeecs.v21.i1.pp457-464.

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Animation and virtual reality movie-making technologies are still witnessing significant progress to this day. Building and stimulating virtual characters inside these applications is a goal. Build a 3D face via using some special tools inside the virtual world is the most important part of identifying a 3D animation. Keen Tools Face Builder add-on for Blender. Interested in creating a 3D face of a famous figure, artist or the general public by adopting several 2D images added to the virtual blinder software environment. The main problem facing these tools is that they deal with high-resolutio
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