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Journal articles on the topic 'Comics'

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1

Kasmana, K., and E. N. Hikmah. "The Representation Concept of Hell Punishment in Islamic Teachings in the comic Indahnya Taman Surga, Pedihnya Siksa Neraka." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 1 (December 1, 2020): 679–92. http://dx.doi.org/10.34010/icobest.v1i.231.

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Indahnya Taman Surga Pedihnya Siksa Neraka, one of the religious comics present in Indonesia. This comic reaps the discourse of the debate because it is considered to present violence and pornography, on the other hand, this comic offers the teachings of life and cosmology according to Islam. This research seeks to find a representation of the concept of the torment of hell in the Islamic teachings present in the comic visual. Comparative studies were conducted between Islamic teachings through the interpretation of the Quran Hamka version, as well as the content of torture present in the visu
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Anderson, Brianna. "Revolutionary paratext and critical pedagogy in Nathan Hale’s One Dead Spy." Studies in Comics 11, no. 1 (2020): 127–46. http://dx.doi.org/10.1386/jem_00018_1.

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Autobiographical accounts of historical violence and trauma in comics form have gained widespread recognition as valuable pedagogical tools, particularly in the wake of Art Spiegelman’s groundbreaking Maus (1980–91). These comics often draw from the conventions of text-based autobiographies to provide first-person, non-fiction narratives of historical events, contributing to their perceived legitimacy as ‘serious’ texts worthy of inclusion in the classroom. However, this narrow focus on autobiographical comics as authentic windows to history has led educators to largely overlook the unique ped
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Anderson, Brianna. "Revolutionary paratext and critical pedagogy in Nathan Hale’s One Dead Spy." Studies in Comics 11, no. 1 (2020): 127–46. http://dx.doi.org/10.1386/stic_00018_1.

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Autobiographical accounts of historical violence and trauma in comics form have gained widespread recognition as valuable pedagogical tools, particularly in the wake of Art Spiegelman’s groundbreaking Maus (1980‐91). These comics often draw from the conventions of text-based autobiographies to provide first-person, non-fiction narratives of historical events, contributing to their perceived legitimacy as ‘serious’ texts worthy of inclusion in the classroom. However, this narrow focus on autobiographical comics as authentic windows to history has led educators to largely overlook the unique ped
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4

Sutanto, Shienny Megawati, and Marina Wardaya. "THE PARADIGM SHIFT OF COMIC AS STORYTELLING MEDIA." Journal of Visual Communication Design 5, no. 1 (2021): 61–75. http://dx.doi.org/10.37715/vcd.v5i1.2290.

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Comics are media stories that are not specific to a particular group of readers. But in reality, comics are often regarded as mere children's reading. This raises a negative paradigm for comics, and comics are considered as reading that degrades children's morale. This article will describe the history, definition, and function of comics as storytelling media, and how the negative paradigm affects the comic industry in Indonesia. As a medium, the comic is a means to convey messages similar to television, radio, newspapers, and magazines. And similar to other media, comics can be used to convey
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Dewanty, Via Luviana, Dewi Kusrini, and Renindra Atsilah Putri. "Literature Review: Penggunaan Komik dalam Pembelajaran Bahasa Asing untuk Pengembangan Media Ajar Bahasa Jepang Berfokus pada Bentuk dan Tampilan Komik." Chi'e: Journal of Japanese Learning and Teaching 10, no. 1 (2022): 1–10. http://dx.doi.org/10.15294/chie.v10i1.48541.

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The study was aimed to discover the form of comics used in language learning and the development process, as well as the style of the Comic suitable with the interest of Japanese language students used in the previous study, which is expected to elaborate types of necessary research in the future for Japanese language teaching material development. There were 20 articles reviewed related to comics development for language learning. Based on the review result, it was found that 1) There are two types of comics, namely 1-Panel Comic used to explain one specific material and 4-Panel Comic used fo
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Sutanto, Shienny Megawati, and Marina Wardaya. "THE PARADIGM SHIFT OF COMIC AS STORYTELLING MEDIA." VCD 5, no. 1 (2021): 57–70. http://dx.doi.org/10.37715/vcd.v5i1.2685.

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Comics are media stories that are not specific to a particular group of readers. But in reality, comics are often regarded as mere children's reading. This raises a negative paradigm for comics, and comics are considered as reading that degrades children's morale. This article will describe the history, definition, and function of comics as storytelling media, and how the negative paradigm affects the comic industry in Indonesia. As a medium, the comic is a means to convey messages similar to television, radio, newspapers, and magazines. And similar to other media, comics can be used to convey
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Setiyawan, Doni, Evelyne Henny Lukitasari, and Arif Yulianto. "Perancangan Komik Digital Wayang Hanoman." JURNAL KEMADHA 13, no. 1 (2023): 51–70. http://dx.doi.org/10.47942/ke.v13i1.1396.

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ABSTRACT The puppet show comic is a typical Indonesian comic whose story is taken from the Indonesian or Indian version of the Mahabharata and Ramayana stories. Most Indonesian people quite well know this story. This design aims to design effective and attractive i llustrations and create digital comics that are conceptualized and adapted to the target reader. The design method used digital comic media so children can read comics through gadgets daily. On the other hand, the work of designing digital comics for wayang hanoman is expected to teach children about the moral messages in the puppet
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Belov, Dmytro. "Types and Genre Specificity of the Comics in Ukraine." Ukrainian Journal on Library and Information Science, no. 5 (June 19, 2020): 29–42. https://doi.org/10.31866/2616-7654.5.2020.205728.

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The article is devoted to the coverage of the main trends in the comics’ development in Ukraine from the standpoint of its types and genre specificity. The increase of comic books popularity as an information product on the domestic book publishing market has been revealed. Based on the analysis of statistical data, the tendency to increase both the number of names of domestic comics and the number of publishers specializing in comics’ products has been shown. The perspectives of comics as a tool for engaging in reading in an informative society have been substantiated. An attempt
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Li, Jialin. "Art Development in Authoratitive Governments." Journal of Education, Humanities and Social Sciences 46 (December 6, 2024): 208–12. https://doi.org/10.54097/0mcz6q54.

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This paper takes the development of comic art in China as the research object, aiming to demonstrate the influence of authoritarian political system on the development of art. First, it introduces the three art forms of Chinese comics: satirical comics, comic strips and modern story comics, and summarizes the development characteristics of Chinese comics during the Cultural Revolution and the influence of China's planned economy. Secondly, from the development of comics in the late Cultural Revolution in China and the development of comic art in the liberal democratic environment of the West,
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Jumiati, Annisa, Mochamad Aviandy та Silva Tenrisara Pertiwi Isma. "Identitas Budaya Pada Tokoh Pahlawan Dalam Komik «БЕСОБОЙ» [BESOBOY] Yang Diterbitkan Bubble Comics". Populis : Jurnal Sosial dan Humaniora 8, № 2 (2023): 158. http://dx.doi.org/10.47313/pjsh.v8i2.2641.

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<p><em>The comic’s development in Russia is inseparable from globalization which has the ability to carry the movement of global culture. This is the cause of the interfusion between local culture and foreign culture. Bubble Comics is one of the Russian publications that releases Russian versions of superhero-themed comics by adapting comic culture from America and Europe. In this article, the formulation of the problem that will be discussed is how the cultural identity of the hero is represented in the Бесобой [Besoboy/Demon Boy] comics. The aim of this article is to explore the
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Lent, John A. "Comics and Comic Art." Communication Booknotes 22, no. 5 (1991): 108–11. http://dx.doi.org/10.1080/10948009109488004.

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Scanlon, Meaghan. "Canadian Comic Books at Library and Archives Canada." Papers of The Bibliographical Society of Canada 56, no. 1/2 (2019): 37–51. http://dx.doi.org/10.33137/pbsc.v56i1/2.30363.

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Library and Archives Canada (LAC) has what is likely the largest collection of Canadian comic books in a Canadian library. LAC’s collection has three distinct parts: comics acquired via legal deposit,the John Bell Collection of Canadian Comic Books, and the Bell Features Collection. These holdings, which span the history of the comics medium in Canada, represent a significant resource for researchers studying Canadian comics. This article looks at each of the three main parts of LAC’s comic book collection, giving anoverview of the contents of each part, and providing information on how resear
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Whatley, Edward. "Sources: Comics Through Time: A History of Icons, Idols, and Ideas." Reference & User Services Quarterly 54, no. 4 (2015): 80. http://dx.doi.org/10.5860/rusq.54n4.80a.

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Comics Through Time: A History of Icons, Idols, and Ideas is an ambitious, four-volume title that "seeks to capture some of the richness" of comics history and "provide information on this history for a wide range of users, from casual fans of comics to professional scholars of the form" (xxiii). Each of the four volumes covers a specific time period, beginning in the 1900s with comic strips and continuing to the present. Just as the volumes cover a broad expanse of time, they also deal with a diverse array of subjects, including comic strips, comic books, comics creators both well-known and
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Musnur, Irfandi, and Muhamad Faiz. "ANALISIS PENYAJIAN KARAKTER DAN ALUR CERITA PADA KOMIK VULCAMAN-Z." Narada : Jurnal Desain dan Seni 6, no. 2 (2019): 339. http://dx.doi.org/10.22441/narada.2019.v6.i2.010.

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Analysis of Character Presentation and Storyline in the Comic "Vulcaman-Z" aims to find out and identify visually how the presentation of characters and storylines in the comic Vulcaman-Z by Galang Tirtakusuma. This comic is a 4 point comic (yonkoma) or four panels, a slapstick action-comedy genre that is rarely found in the Indonesian comics industry. This comic also has several unique features such as the use of layouts, characters, colors, expressions, action lines, and word balloons. This research uses a descriptive qualitative method with interviews, literature study and observation data
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von Reumont, Frederik, and Alexandra Budke. "Strategies for Successful Learning with Geographical Comics: An Eye-Tracking Study with Young Learners." Education Sciences 10, no. 10 (2020): 293. http://dx.doi.org/10.3390/educsci10100293.

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Many studies report that comics are useful as learning material. However, there is little known about how learning with comics works. Based on previously established theories about multimedia learning, we conducted an eye-tracking experiment to examine learning about geography with a specially designed combination of comic and map which we call geo-comic. In our experiment, we show that our geo-comic fulfills many prerequisites for promoting deep learning. Thus, we establish guidelines for an effective design of geo-comics and recommend deploying comics in combination with maps in geography cl
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Belov, Dmytro. "Research of Comics in Modern Humanities." Ukrainian Journal on Library and Information Science, no. 8 (December 20, 2021): 27–50. http://dx.doi.org/10.31866/2616-7654.8.2021.247583.

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The growing popularity of comics in Ukraine and worldwide increases scientific attention to this type of information product. The article is devoted to generalising the leading tendencies in the Comics Study and researching comics in modern humanities. Based on the study devoted to comics professional publications, profile resources of world comics research centres and the current state of understanding the phenomenon of comics magazines and Internet resources, application of review-analytical, historical-chronological, dialectical, socio-communication, and content analysis methods has been de
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Ayyub H.B.N.MS, Arsito Ari Kuncoro, Fendy Suhono, and Mufadhol Mufadhol. "PEMANFAATAN DESAIN GRAFIS SEBAGAI MEDIA PROMOSI UNTUK MENUNJANG PENJUALAN BUKU KOMIK ULTIMATE GLAD." Jurnal Publikasi Ilmu Komputer dan Multimedia 1, no. 2 (2022): 133–45. http://dx.doi.org/10.55606/jupikom.v1i2.385.

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Technological developments are also needed in the field of communication, especially in the book publishing industry. Now, the comic industry in Indonesia is very busy, where almost all bookstores in big cities sell various types of comics. However, what is quite worrying is that most of the comics sold in these bookstores are translated comics. The dream about the rebirth of Indonesian comics as a renaissance is far from reality, although it is possible that it will rise again in the future. Moreover, with the entry of imported comics from Europe, East Asia, and America, the position of local
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Sastrawati, Eka, Maryono Maryono, Hendra Budiono, Destrinelli Destrinelli, and Yantoro Yantoro. "MATHEMATICS COMICS BASED ON PROBLEM-BASED LEARNING WITH ILLUSTRATIONS OF JAMBI CULTURE." JURNAL EDUSCIENCE 12, no. 1 (2025): 217–31. https://doi.org/10.36987/jes.v12i1.6876.

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Purpose—This research is important to overcome the low interest of students in learning mathematics in elementary schools due to the conventional approach, which is less interesting. By developing comics based on Problem-Based Learning (PBL) that promote local Jambi culture, this research aims to create more interesting, contextual, and relevant learning and increase the interest of fifth-grade students in mathematics.Methodology- This research and development (R&D) approach uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), which was employed to design t
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Wiseman, Richard, Jordan Collver, Rik Worth, and Caroline Watt. "Hocus Pocus: using comics to promote skepticism about the paranormal." Journal of Science Communication 20, no. 02 (2021): A04. http://dx.doi.org/10.22323/2.20020204.

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This study investigated the potential for comics to promote skepticism about the paranormal. Participants rated their interest in comics, read a skeptical account of alleged paranormal phenomena in one of three mediums (text, comic, and comic containing an interactive magic trick), and then rated their engagement, skepticism and recall. The text was rated as more interesting and entertaining than the comics, and participants' prior interest in comics positively correlated with engagement and shift in skepticism. This suggests that for certain cohorts, comics may be an effective way to promote
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Pangaribuan, Kezia, and Alfiansyah Zulkarnain. "Using the Concept of Timeframing to Implement Animation in the Motion Comic Adaptation of Bumi." IMOVICCON Conference Proceeding 2, no. 1 (2021): 35–39. http://dx.doi.org/10.37312/imoviccon.v2i1.86.

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Motion comics are known for their implementation of animation in static comics, but the goal of the animation itself is rarely thought about. Some use animation in comics just for the sake of creating a moving comic, without really thinking about the strengths animation can bring. Understanding the concept of timeframing and the seven characteristics of a motion comic will help improve the use of animation in a motion comic.
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Shaker, Sara. "Gender Binaries and Sexual Violence in Adult Comics During Post-Revolutionary Egypt." Kohl: A Journal for Body and Gender Research 3, Winter (2017): 205–15. http://dx.doi.org/10.36583/20203211.

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This article examines whether the male-centric production of adult Egyptian comics in post-revolutionary Egypt challenges and subverts gender stereotypes and the binaries of femininity and masculinity, with a particular focus on two comic magazines, Al Shakmgia and TukTuk. It presents the work of some of Egypt’s comic artivists that attempt to fill an analytical gap when it comes to the visualization of women’s sexualities, whether in Egyptian adult comics or in media more generally. This article consists of four main sections. The first section elaborates on the importance of studying comics
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Kusuma Putra, Gede Lingga Ananta, and Gede Pasek Putra Adnyana Yasa. "KOMIK SEBAGAI SARANA KOMUNIKASI PROMOSI DALAM MEDIA SOSIAL." Jurnal Nawala Visual 1, no. 1 (2019): 1–8. http://dx.doi.org/10.35886/nawalavisual.v1i1.1.

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Comics are one of the most effective promotional media because they have pictures, text and storylines. The present development of comics is not only made through conventional processes but can also be done in digital processes. This comic gain is taken to carry out the promotion process. The development of the internet today is very rapid. With the help of internet use it can allow an individual to interact with other individuals without any distance limitations. Social media is one of the developments in digital technology that makes it easy for someone to communicate with people without the
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Sigit, Sigit Dwi Laksana, Zainal Arif, Ayok Ariyanto, and Anip Dwi Saputro. "Comic Strip Media as An Innovative Media for Adab Learning." Journal of Educational Technology and Instruction 3, no. 1 (2024): 79–87. http://dx.doi.org/10.70290/jeti.v3i1.62.

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One picture is worth a thousand words (one picture is worth a thousand words). This sentence is very well addressed in comic media. The existence of comics which is increasing rapidly must be the center of attention for educators, especially educators at the elementary school level, in this case, tertiary institutions. Scenes shown in comic books often display behavior that students should not emulate and sometimes parents and lecturers don't pay much attention. Problems like this if left unchecked can make the next generation of the nation have dishonorable behavior. Looking at these problems
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Hasian, Irene, and Andri Sakti Mardika. "Pengaruh Komik Asing terhadap Visualisasi Perkembangan Komik di Indonesia." Magenta | Official Journal STMK Trisakti 1, no. 01 (2017): 1–23. http://dx.doi.org/10.61344/magenta.v1i01.7.

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Development of Indonesian comics that has been more than 80 years old is very rarely being topic of scientific study, especially about the history and its realitionship with foreign comics. Comics Industry in Indonesia is dominated by foreign comics, especially manga. Because of the popularity of manga comics in Indonesia, many Indonesian comics have similar visual appearance with the manga. The effect of foreign comics which is familiar by the author. This influence creates an ambiguity of identification Indonesian original comics. This reinforces the author desire to examine the historical d
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Putro, Dimas. "PERKEMBANGAN TREN MEMBACA KOMIK PADA ERA DIGITAL DI INDONESIA." SOURCE : Jurnal Ilmu Komunikasi 7, no. 2 (2021): 115. http://dx.doi.org/10.35308/source.v7i2.3640.

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Comics is a reading medium that is a favorite for some people in Indonesia. Reading comics has become a habit or a hobby for some people. Various types of titles, genres, and types of comics have been found in the world and also in Indonesia. In this digital era, printed comics are challenged by the changing times that have migrated from the printed book system to digital books. This study wants to see how the comic fan community has an opinion about the displacement that occurs in the world of comics. In the existing dualism, each version that exists in the type of printed or digital comic ha
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Belov, Dmytro. "Research of Comics in Modern Humanities." Ukrainian Journal on Library and Information Science, no. 8 (December 20, 2021): 27–50. https://doi.org/10.31866/2616-7654.8.2021.247583.

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The growing popularity of comics in Ukraine and worldwide increases scientific attention to this type of information product. The article is devoted to generalising the leading tendencies in the Comics Study and researching comics in modern humanities. Based on the study devoted to comics professional publications, profile resources of world comics research centres and the current state of understanding the phenomenon of comics magazines and Internet resources, application of review-analytical, historical-chronological, dialectical, socio-communication, and content analysis methods has been de
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Iksan, Muhamad, Agust Isa Martinus, and Dian Novianti. "Exchange Site for Reading and Publication of Comics Web-Based." Jurnal Improsci 1, no. 4 (2024): 168–81. http://dx.doi.org/10.62885/improsci.v1i4.188.

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This study aims to create a web-based comic reading and publishing exchange to make obtaining, reading, and publishing a comic easier. As for the background of this research, in today's modern era, when getting a comic, some people still use conventional methods, so it requires more costs, limited stock, longer time, limited storage space, and more complex maintenance and production costs—extensive distribution. Creating web-based comic reading and publication exchanges is an alternative expected to make reading comics easier and faster. Comic buyers and sellers can also easily make comic tran
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Markova, Maria V. "PARTICULARITY OF THE TRANSFORMATION OF THE SUPERHERO COMICS IN THE RUSSIAN CULTURAL SPACE: BY THE EXAMPLE BUBBLE COMICS." RSUH/RGGU Bulletin. "Literary Theory. Linguistics. Cultural Studies" Series, no. 9 (2021): 87–99. http://dx.doi.org/10.28995/2686-7249-2021-9-87-99.

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The modern Russian comics industry is mostly author’s comics. At the same time, first of all, comics are associated with superhero stories, whose appearance on the screens of cinemas became the starting point for many people to recognize the original source – the comic. In Russia, a mass commercial comic strip is presented by the publishing house BUBBLE Comics. Its slogan from the first issue was: “The country must know its superheroes”. The article examines the forms and methods of transformation of the characteristic features of superhero comics in Russian comics published by BUBBLE Comics.
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Dzhumaylo, O. A. "New books on comics." Practices & Interpretations: A Journal of Philology, Teaching and Cultural Studies 8, no. 2 (2023): 148–67. http://dx.doi.org/10.18522/2415-8852-2023-2-148-167.

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The review analyzes current issues and approaches in the academic study of comics on the material of generalizing scholar books published in 2020– 2022. The focus is on two dictionaries of key concepts in the field of comics studies (“Keywords for Comic Studies”, “Key Terms in Comics Studies”) and two collective monographs of a systematizing bent (“Comics Studies: a Guidebook”, “More Critical Approaches to Comics”). In addition, the monograph “Comics as a Research Practice: Drawing “Narrative Geographies Beyond the Frame” is discussed as an example of interdisciplinary (humanitarian geography
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Arianti, Andini Setya. "DRAWING STYLES VISUAL ANALYSIS OF INDONESIAN ACTION COMICS." ARTic 3 (March 15, 2019): 93–101. http://dx.doi.org/10.34010/artic.2019.3.2484.93-101.

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Comics are one of popular storytelling media which combines images and text, and is read through spesific order. Far before it was known as “comic”, Indonesia already has several forms of storytelling, such as Wayang Beber and relief on Borobudur’s temple. This forms are later known as comics, which evolve through times in Indonesia. Indonesian comics received many influences from other countries. Indonesian comics received most influences from America and Japan. These influences are seen on its storytelling, and also, its drawing style. The comics being analyzed on this thesis are those with
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Arianti, Andini Setya. "DRAWING STYLES VISUAL ANALYSIS OF INDONESIAN ACTION COMICS." ARTic 3 (March 15, 2019): 93–101. http://dx.doi.org/10.34010/artic.v3i0.2484.

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Comics are one of popular storytelling media which combines images and text, and is read through spesific order. Far before it was known as “comic”, Indonesia already has several forms of storytelling, such as Wayang Beber and relief on Borobudur’s temple. This forms are later known as comics, which evolve through times in Indonesia. Indonesian comics received many influences from other countries. Indonesian comics received most influences from America and Japan. These influences are seen on its storytelling, and also, its drawing style. The comics being analyzed on this thesis are those with
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Soto, Sherwin Vill S. "MATHEMATICS TEACHERS' PERCEPTION OF THE USEFULNESS OF EDUCATIONAL COMICS IN TEACHING MATHEMATICS." Cognizance Journal of Multidisciplinary Studies 5, no. 4 (2025): 709–16. https://doi.org/10.47760/cognizance.2025.v05i04.013.

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This study examined how Mathematics teachers perceive using comics as learning material in teaching Mathematics. Using a qualitative research approach, the study explored the perceptions of teachers and the underlying reasons. The researcher interviewed three teachers who handled Grade 8 Mathematics during the school year 2023-2024. The researcher examined the interview transcripts multiple times and employed thematic analysis. The results revealed five major themes regarding the perception of Mathematics teachers: comics in teaching Mathematics, appropriateness of comic-based learning materia
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Sherwin, Vill S. Soto. "MATHEMATICS TEACHERS' PERCEPTION OF THE USEFULNESS OF EDUCATIONAL COMICS IN TEACHING MATHEMATICS." Cognizance Journal of Multidisciplinary Studies (CJMS) 5, no. 4 (2025): 709–16. https://doi.org/10.47760/cognizance.2025.v05i04.013.

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This study examined how Mathematics teachers perceive using comics as learning material in teaching Mathematics. Using a qualitative research approach, the study explored the perceptions of teachers and the underlying reasons. The researcher interviewed three teachers who handled Grade 8 Mathematics during the school year 2023-2024. The researcher examined the interview transcripts multiple times and employed thematic analysis. The results revealed five major themes regarding the perception of Mathematics teachers: comics in teaching Mathematics, appropriateness of comic-based learning materia
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Ilham, Muhammad, and Marlini Marlini. "Pembuatan Komik Literasi Informasi Untuk Meningkatkan Literasi Siswa di Perpustakaan SMA Negeri 1 Padang." Ilmu Informasi Perpustakaan dan Kearsipan 8, no. 1 (2019): 204. http://dx.doi.org/10.24036/107327-0934.

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AbstractThe writing of this paper aims to explain the making of information literacy comics to increase student literacy in the Public Library of Padang 1 High School. The method used in this paper is descriptive method, the data is taken through field observations and interviews with librarians and librarians, based on facts that occur in the field of Public Library 1 Padang. Based on these results it can be concluded that the making of information literacy comics can be concluded the following steps. Determine the topic or theme of the Comic, Thinking of characters or extras, Determine the c
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Salam, Babus, Iwan Joko Prasetyo, and Daniel Susilo. "IInterpretasi Dan Makna Kritik Sosial Dalam “Komik Strip Untuk Umum (Kostum)” Periode 1 Desember – 31 Desember 2017." LONTAR: Jurnal Ilmu Komunikasi 6, no. 2 (2018): 96. http://dx.doi.org/10.30656/lontar.v6i2.949.

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Theres many ways can be done to appreciate the voices of messages and criticisms through creative ways, one of them through comics. One of the Indonesian comic artists who used comics as a medium of social criticism was Haryadhi through his "Komik Strip Untuk Umum (KOSTUM)” creation. KOSTUM Comics record the events that are happening and pour them into comic strips spread through social media. This research is a qualitative descriptive type using Roland Barthes' semiotics theory with two-stage significance (two orders of signification). From the results of the study, researchers found the impl
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Brozović, Domagoj. "How to Tell a Story without Words." Acta Universitatis Sapientiae Film and Media Studies 25 (August 20, 2024): 137–58. http://dx.doi.org/10.47745/ausfm-2024-0008.

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This paper focuses on the narrativity in wordless comics, that is, in comics that do not use words or use them only scarcely. The verbal-visual duality of comics is always semiotically challenging. The absence of words in wordless comics foregrounds their visual component which carries additional narrative or aesthetic meaning for the comic as a whole. First, several contemporary narratological models are considered. Most often narratives are considered as a description of a series of situations and events, independently of the medium in which they occur. Among scholars of comic studies, the a
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Lestari, Annisa Fitriana, and Irwansyah Irwansyah. "LINE WEBTOON SEBAGAI INDUSTRI KOMIK DIGITAL." SOURCE : Jurnal Ilmu Komunikasi 6, no. 2 (2020): 134. http://dx.doi.org/10.35308/source.v6i2.1609.

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Because of internet and smartphones, various industries and their products have changed. Comics as one form of the reading industry also experienced this impact. Conventional comics are changing into digital comics, which can be read via cellphones. One of the digital comic services is LINE Webtoon, which has successfully become a popular comic application in various countries, including Indonesia. The purpose of this study is to provide an overview, deepen and develop the concept of Webtoon, especially LINE Webtoon. This research using qualitative descriptive as method. The results showed tha
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Siregar, Helmi Fauzi, and Melani Melani. "Perancangan Aplikasi Komik Hadist Berbasis Multimedia." JURNAL TEKNOLOGI INFORMASI 2, no. 2 (2019): 113. http://dx.doi.org/10.36294/jurti.v2i2.425.

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Abstract - Comics are visual communication media that contain information, ideas, messages that are poured into images as attractive as possible. The combination of comics and hadiths is suitable to be used as an alternative to da'wah media because there are moral and moral messages contained in hadiths. The hadith comic application is made to make it easier for readers to understand the contents of comic stories and minimize the common mistakes that often occur. The method used in making the application is to use PHP. The hadith comic application has the features of presenting comics collabor
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Shahul Hamid, Mohamed Nazreen, and Muhammad Nur Saiful Ghazali. "E-Komik Hikayat Patani: Putera Pewaris Kerajaan (Satu Analisis Tekstual, Kepentingan dan Cabaran)." Jurnal Komunikasi: Malaysian Journal of Communication 37, no. 2 (2021): 171–94. http://dx.doi.org/10.17576/jkmjc-2021-3702-11.

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In the era of globalization, physical comics have undergone a transformation from being available in a printed format to the e-comics production that are accessible online. However, e-comic-related studies are still limited. Looking at this gap, this study is conducted on the e-comic, Hikayat Patani: Putera Pewaris Kerajaan, published by Dewan Bahasa dan Pustaka (DBP). This study involved three main analyses, namely on the text, importance and challenges. The textual analysis uses five comic principles introduced by Hall in his writing Five Essential Principles of Comics and Cartooning. A libr
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Jankowski, Jakub. "„Comics making as a form of prayer?”. Komiksowa materialność na przykładzie komiksu Deserto / Nuvem Francisco Sousy Lobo." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 35, no. 44 (2023): 33–62. http://dx.doi.org/10.14746/i.2023.35.44.3.

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 Francisco Sousa Lobo (Portugal) touches on religious themes in many of his comics. In real life, he has been both for and against Catholics, and now he prefers to watch the world from above, sitting on a high comic book wall. In the split-book Deserto/Nuvem, which I propose to analyse in this article, he decides to create a reportage about the Catholic Carthusian order from Évora: in Deserto he presents a record of a week spent among monks, and Nuvem consists of 20 letters written to a monk. I would like to look at these comics in response to the question with whic
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Bernardin, Susan. "Curative Comics: Arigon Starr’s History Lessons." Inks: The Journal of the Comics Studies Society 8, no. 3 (2024): 243–59. https://doi.org/10.1353/ink.00015.

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ABSTRACT: In 2021, Arigon Starr (enrolled member, Kickapoo Tribe of Oklahoma) illustrated a COVID comic for The Nib that memorialized the life of a Diné health-care worker. This curative comic directs us to Starr’s broader comics project of reparative mnemonics and generative world-making. A musician, playwright, and comics artist best known for her multivolume Super Indian series, Starr activates history lessons that hinge on the restorative, pedagogical, and animating power of memory. Her comics, and comics-inspired visual storytelling, direct those lessons to an expansive audience with the
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Lysa, Iryna. "Comics as a separate component of the media space structure." Вісник Книжкової палати, no. 2 (February 23, 2023): 13–18. http://dx.doi.org/10.36273/2076-9555.2023.2(319).13-18.

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The article defines the comics as a separate component of the structure of the modern Ukrainian media space. The theoretical aspects of the concept of "comic journalism" are reflected and the perspective of using comic materials in the modern information space is analyzed. As a result, it was determined that comics are an effective means of conveying information, which not only successfully attract the attention of readers, but also retain it. However, due to the complex visual form, comic materials require more labor and time to create them, which makes it impossible to use comics in "fast" j
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Woock, Elizabeth. "Visualizing the Author." Inks: The Journal of the Comics Studies Society 7, no. 2 (2023): 168–73. http://dx.doi.org/10.1353/ink.2023.a908592.

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ABSTRACT: This comic is the result of a practice-based approach to comics studies and comics-based research methodology. The aim was to explore the dynamics which occur when the author is visualized, or 'embodied,' on the graphic plane in a non-fiction or essayistic comic. The comic considers the use of the embodied author in data visualization, citation, form that functions, and possible interpretations by the reader. The results of this exploration are expanded to a full study in the essay "The Graphic 'I' in Research Comics" in this volume.
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Manaysay, Ferth Vandensteen. "Illustrating Political Discourse: Comics and the Rohingya Refugee Crisis." IKAT: The Indonesian Journal of Southeast Asian Studies 3, no. 1 (2019): 45. http://dx.doi.org/10.22146/ikat.v3i1.45539.

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This article explores the possibility of examining a storytelling platform, which has largely been ignored by scholars of visual politics about Southeast Asia: comics. It particularly describes how comics can serve as a discursive mechanism for visual representation within the purview of the Rohingya refugee crisis in the region. Drawing from post-structuralism and visual discourse analysis as the theoretical and methodological basis of the research, the article considers a case of a long-form online comic’s engagement withthe refugee crisis,with particular attention to the criticisms about Au
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Arisyana, Dwi Jaya, and Abay Delon Subarna. "Visual Elements of Kabasaran Character on Web Comic Nusantara Droid War." ARTic 3, no. 2 (2021): 307–24. http://dx.doi.org/10.34010/artic.v3i2.8456.

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Comics are popular, comics contain stories that are published through images and text and contain information. Comics contain knowledge and entertainment. Comic stories and depictions come from creativity resulting in a variety of stories and visual styles. The visual style and content of the story influenced the interest of the audience and raise many comic genres. Many comics in Indonesia take inspiration from Indonesian culture both from their stories and visualizations. Many research on comics has been carried, but research on the visualization of Indonesian culture in comics is limited, a
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Kolisnyk, O. V., L. V. Ocheretna, M. I. Yakovlev, O. V. Kolosnichenko, K. L. Pashkevich, and O. M. Kretova. "TENDENCIES AND ART TECHNIQUES IN CONTEMPORARY COMIC BOOK GRAPHIC DESIGN." Art and Design, no. 3 (November 13, 2020): 34–45. http://dx.doi.org/10.30857/2617-0272.2020.3.2.

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Purpose. Exploring of the distinctive features of modern comics, their artistic and compositional solutions, types, main trends in American, European and Asian culture. Definition of the original formation of modern Ukrainian comics. Methodology. The basis of the research methodology includes integrated use of historical and comparative methods, system analysis, synthesis, generalization. Results. Basing on the analysis of modern comic book content, the history of comics and its perception by the audience as a modern media text are revealed, characteristics of individual elements in comics are
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Verdayanti, Wanda, Serafica Btari Christiyani Kusumaningrum, and Setiyo Prajoko. "PENGEMBANGAN ELECTRONIC COMIC (E-COMIC) SEBAGAI BAHAN AJAR SUMPLEMEN MATERI EVOLUSI DI SMA NEGERI 1 DONOROJO." EduNaturalia: Jurnal Biologi dan Kependidikan Biologi 6, no. 1 (2025): 60–70. https://doi.org/10.26418/edunaturalia.v6i1.88740.

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This study aims to determine the feasibility of e-comics on evolution material as supplementary teaching materials in biology learning and to determine the effectiveness of e-comics on evolution material as supplementary teaching materials in biology learning based on teacher and student responses. The type of this research is Research and Development (R&D) using the ADDIE model. The stages carried out in this study are: Analysis, namely analyzing the needs of teaching materials, curriculum, and materials; Design, namely consisting of a product creation schedule, product development team,
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Li, Nan, Dominique Brossard, Shiyu Yang, and Leonardo Barolo Gargiulo. "Exploring the Potential of Comics for Science Communication: A Study on Conveying COVID-19 Vaccine Safety Information to Black Americans." Science Communication 45, no. 4 (2023): 512–38. http://dx.doi.org/10.1177/10755470231195643.

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This study examined the effectiveness of using comics to communicate scientific information on COVID-19 vaccine safety to Black Americans. Although the effects of comics on interest, recall, and information sharing intention were not significant compared to expository texts and infographics, comics featuring abstract, racially ambiguous characters facilitated greater learning among participants with lower knowledge of COVID-19 vaccines, as opposed to comics with realistic representations of Black individuals. Furthermore, the effects of comics varied depending on individuals’ interest in comic
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Soedarso, Nick. "Komik: Karya Sastra Bergambar." Humaniora 6, no. 4 (2015): 496. http://dx.doi.org/10.21512/humaniora.v6i4.3378.

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Comic book is a literary medium which communicates via images. It has been part of Indonesian culture since a long time. Back to the 9th century, reliefs of Borobudur temple are proves of the early comic culture in Indonesia. Each relief panel of the Borobudur temple was made with a series of sequential scenes that depict many scenes of the 8th century’s daily life in ancient Java and the story of Sudhana and Manohara. It was made with the same principle of any comics nowadays. This article is a literature study with data gathered from both printed and electronic media. Field observation was d
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Kunzle, David, Paul M. Malone, Marco Pellitteri, et al. "Exhibition, Conference and Book Reviews." European Comic Art 7, no. 2 (2014): 115–40. http://dx.doi.org/10.3167/eca.2014.070206.

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BOOK REVIEWSThierry Groensteen, M. Töpffer invente la bande dessinéeOle Frahm, Die Sprache des Comics [The Language of the Comic]Daniela Petrini, ed., Die Sprache(n) der Comics: Kollokium in Heidelberg, 16.–17. Juni 2009 [The Language(s) of Comics: A Symposium Held in Heidelberg, 16–17 June 2009]Hannah Miodrag, Comics and Language: Reimagining Critical Discourse on the FormIan Hague, Comics and the Senses: A Multisensory Approach to Comics and Graphic NovelsEXHIBITION REVIEWAlbums: Bande dessinée et immigration, 1913–2013, Musée de l'histoire de l'immigration, Paris, 16 October 2013 to 27 Apri
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