Academic literature on the topic 'Computer game studies'
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Journal articles on the topic "Computer game studies"
Vesa, Mikko, Juho Hamari, J. Tuomas Harviainen, and Harald Warmelink. "Computer Games and Organization Studies." Organization Studies 38, no. 2 (2016): 273–84. http://dx.doi.org/10.1177/0170840616663242.
Full textNagenborg, Michael. "Handbook of computer game studies." International Review of Information Ethics 4 (December 1, 2005): 67–68. http://dx.doi.org/10.29173/irie176.
Full textEskelinen, Markku. "Towards computer game studies." Digital Creativity 12, no. 3 (2001): 175–83. http://dx.doi.org/10.1076/digc.12.3.175.3232.
Full textCampagna, Federico. "Games | Game Design | Game Studies: An Introduction." Design Issues 34, no. 2 (2018): 83–84. http://dx.doi.org/10.1162/desi_r_00488.
Full textCrogan, Patrick. "The Game Thing: Ludology and other Theory Games." Media International Australia 110, no. 1 (2004): 10–18. http://dx.doi.org/10.1177/1329878x0411000104.
Full textKirkpatrick, Graeme. "Computer game studies at Northumbria University." Computers in Entertainment 2, no. 1 (2004): 6. http://dx.doi.org/10.1145/973801.973812.
Full textTseng, Fan-Chen, and Ching-I. Teng. "Online Gamers' Preferences for Online Game Charging Mechanisms." International Journal of E-Business Research 11, no. 1 (2015): 23–34. http://dx.doi.org/10.4018/ijebr.2015010102.
Full textMoore, Christopher. "Mapping Persona and Games." Persona Studies 6, no. 2 (2021): 1–6. http://dx.doi.org/10.21153/psj2020vol6no2art1038.
Full textClapperton, Dale. "Electronic Contracts: A Law Unto Themselves?" Media International Australia 130, no. 1 (2009): 102–11. http://dx.doi.org/10.1177/1329878x0913000112.
Full textZhonggen, Yu. "Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches." International Journal of Gaming and Computer-Mediated Simulations 10, no. 2 (2018): 1–20. http://dx.doi.org/10.4018/ijgcms.2018040101.
Full textDissertations / Theses on the topic "Computer game studies"
Johansson, Thord. "A Study of Entrepreneurship in the Computer Game Development Industry." Thesis, Stockholm University, School of Business, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6072.
Full textSommerseth, Hanna Mathilde. "Being virtual : embodiment and experience in interactive computer game play." Thesis, University of Edinburgh, 2010. http://hdl.handle.net/1842/5557.
Full textConway, Steven Craig. "If it's in the game, it's in the game : an analysis of the football digital game and its players." Thesis, University of Bedfordshire, 2010. http://hdl.handle.net/10547/241859.
Full textZimmerman, Joshua J. "Ban Hammer: Rhetorics of Community Management in the Computer Game Industry." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/613263.
Full textSchiffler, Andreas. "New game physics : added value for transdisciplinary teams." Thesis, University of Plymouth, 2012. http://hdl.handle.net/10026.1/923.
Full textHedin, Ellen. "I, Gamer : A qualitative study of the institutionalizing, cultivating, and socially constructing processes of computer game usage." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15014.
Full textMänder, Leili. "Life Is Strange a mediated game reception analysis." Thesis, Stockholms universitet, Etnologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340.
Full textGonzalez, Erika R. "Technology and adiposity| Effects of television time, video or computer game time, and computer use on body fat among Latino youth." Thesis, California State University, Long Beach, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1585638.
Full textMascheroni, Isabella Starbuck. "Life’s a Game But Work is Boring: Gamification at Your Desk Job." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/scripps_theses/491.
Full textNordvall, Mathias. "Communication in Games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-73869.
Full textBooks on the topic "Computer game studies"
Dovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.
Find full textMinds in play: Computer game design as a context for children's learning. L. Erlbaum Associates, 1995.
Find full textW, Clingerman George, and ebrary Inc, eds. Professional Windows Phone 7 game development: Creating games using XNA Game Studio 4. Wiley, 2011.
Find full textWalker, Mark H. Firefly Studios' Stronghold Crusader official strategy guide. BradyGames, 2003.
Find full textExpressive processing: Digital fictions, computer games, and software studies. The MIT Press, 2009.
Find full textExpressive processing: Digital fictions, computer games, and software studies. MIT Press, 2012.
Find full textAlexander, Unger, and SpringerLink (Online service), eds. Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer Netherlands, 2012.
Find full textInc, ebrary, ed. Xna 4.0 game development by example: Beginner's guide : create exciting games with Microsoft XNA 4.0. Packt Pub., 2010.
Find full textBook chapters on the topic "Computer game studies"
Schules, Douglas, Jon Peterson, and Martin Picard. "Single-Player Computer Role-Playing Games." In Role-Playing Game Studies. Routledge, 2018. http://dx.doi.org/10.4324/9781315637532-6.
Full textSato, Yukiko. "Cross-Cultural Game Studies." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-08234-9_400-1.
Full textHawranke, Thomas. "Intrinsic Research—a Practice-Based Approach to Computer Game Modding." In Perspektiven der Game Studies. Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-28619-4_3.
Full textBellotti, Francesco, Riccardo Berta, Alessandro De Gloria, Michela Ott, Maria Magdalena Popescu, and Jannicke Baalsrud-Hauge. "Supporting Collaborative Serious Game Studies Online." In Lecture Notes in Computer Science. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40216-1_24.
Full textZagal, José P. "Why a Game Canon for Game Studies Education Is Wrong." In Computer Games and New Media Cultures. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_42.
Full textCho, Hyunkyoung, and Joonsung Yoon. "Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55834-9_12.
Full textSamuel, Arthur L. "Some Studies in Machine Learning Using the Game of Checkers. I." In Computer Games I. Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9_14.
Full textCassell, Ben-Alexander, and Michael P. Wellman. "EGTAOnline: An Experiment Manager for Simulation-Based Game Studies." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38859-0_7.
Full textSamuel, Arthur L. "Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress." In Computer Games I. Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9_15.
Full textMathew, Tintu, Jochen Zange, Joern Rittweger, and Rainer Herpers. "A Computer Game Based Motivation System for Human Physiology Studies." In Serious Games Development and Applications. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33687-4_10.
Full textConference papers on the topic "Computer game studies"
Ismael Flach, Guilherme, and Vinicius Hartmann Ferreira. "Clube de Desenvolvimento de Jogos - Um Curso Aberto de Desenvolvimento de Jogos." In Computer on the Beach. Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p585-587.
Full textBrandao, Andre Luiz, Leandro A. F. Fernandes, Daniela Trevisan, Esteban Clua, and Didier Strickery. "Jecripe: how a serious game project encouraged studies in different computer science areas." In 2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2014. http://dx.doi.org/10.1109/segah.2014.7067077.
Full textBoudreaux, Hollie, Jim Etheredge, and Ashok Kumar. "The Design and Implementation of a Testbed for Comparative Game AI Studies." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_050.
Full textRodríguez, Inmaculada, Maria Salamó, and Anna Puig. "Design and Evaluation of Gamification Experiences in Computer Science Studies." In Sixth International Conference on Higher Education Advances. Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/head20.2020.11212.
Full textBiggs, Brandon, Peter Coppin, and James Coughlan. "Design and Evaluation of an Audio Game-inspired Auditory Map Interface." In ICAD 2019: The 25th International Conference on Auditory Display. Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.051.
Full textSantos, Alysson Diniz dos, Felipe Rocha de Aquino, Lara Sucupira Furtado, Ticiana Coelho da Silva, and Lívia Cruz. "Gamification and civic engagement in digital government applications: a review." In Workshop de Computação Aplicada em Governo Eletrônico. Sociedade Brasileira da Computação, 2021. http://dx.doi.org/10.5753/wcge.2021.15986.
Full textZhang, Zhou, Mingshao Zhang, Yizhe Chang, El-Sayed Aziz, Sven K. Esche, and Constantin Chassapis. "Real-Time 3D Model Reconstruction and Interaction Using Kinect for a Game-Based Virtual Laboratory." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-64518.
Full textPrinchankol, Pornpapatsorn, Worrada Sudsanong, and Sakesun Yampinij. "The creation of a multimedia game computer instruction to encourage observing and classifying skills in science studies for early childhood pupils on “Fun with Science”." In 2010 2nd International Conference on Computer Technology and Development (ICCTD). IEEE, 2010. http://dx.doi.org/10.1109/icctd.2010.5645829.
Full textSilveira, Ismar Frango. "A Game Development-based strategy for Teaching Software Design Patterns through Challenge-Based Learning under a Flipped Classroom approach." In XXIV Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wei.2016.9643.
Full textOberoi, Sharad, Susan Finger, and Eric Rosé. "Online Implementation of the Delta Design Game for Analyzing Collaborative Team Practices." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13319.
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