To see the other types of publications on this topic, follow the link: Computer game studies.

Books on the topic 'Computer game studies'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Computer game studies.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Dovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Thompson, Arthur A. The marketing strategy game: Player's manual. Irwin, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Minds in play: Computer game design as a context for children's learning. L. Erlbaum Associates, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Making virtual worlds: Linden Lab and Second Life. Cornell University Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

W, Clingerman George, and ebrary Inc, eds. Professional Windows Phone 7 game development: Creating games using XNA Game Studio 4. Wiley, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Walker, Mark H. Firefly Studios' Stronghold Crusader official strategy guide. BradyGames, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Expressive processing: Digital fictions, computer games, and software studies. The MIT Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Expressive processing: Digital fictions, computer games, and software studies. MIT Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Alexander, Unger, and SpringerLink (Online service), eds. Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer Netherlands, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Inc, ebrary, ed. Xna 4.0 game development by example: Beginner's guide : create exciting games with Microsoft XNA 4.0. Packt Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

deHaan, Jonathan. Video games and second language acquisition: Six genre case studies. Common Ground Publishing LLC as part of The Learner book series, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Cases on the societal effects of persuasive games. Information Science Reference, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Quandt, Thorsten. Die Computerspieler: Studien zur Nutzung von Computergames. VS, Verl. für Sozialwiss, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Raising the stakes: E-sports and the professionalization of computer gaming. MIT Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

James, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Thomson/Delmar Learning, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda. Bloomsbury Academic, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

The place of play: Toys and digital cultures. Amsterdam University Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Lauwaert, Maaike. The place of play: Toys and digital cultures. Amsterdam University Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Bell, Jon A. 3D Studio MAX R3 f/x & design. Coriolis Group Books, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Christopher, Fairbairn, and ebrary Inc, eds. Professional Windows phone 7 application development: Building applications and games using Visual Studio, Silverlight, and XNA. Wiley Pub., Inc, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Postsecondary play: The role of games and social media in higher education. Johns Hopkins University Press, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Plunkett's games, apps and social media industry almanac 2012: Gaming industry market research, statistics, trends & leading companies. Plunkett Research, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

McGurren, Julie Elizabeth. Gender considerations and influence in the digital media and gaming industry. Information Science Reference, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

Ash, James. The interface envelope: Gaming, technology, power. Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc., 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Newman, James. 100 videogames. BFI, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

The language of gaming. Palgrave Macmillan, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Ensslin, Astrid. The language of gaming. Palgrave Macmillan, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Imagination and play in the electronic age. Harvard University Press, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Goldstein, Jeffrey, and Joost Raessens. Handbook of Computer Game Studies. MIT Press, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

1960-, Raessens Joost, and Goldstein Jeffrey H, eds. Handbook of computer game studies. MIT Press, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Game Studies: Games in Culture. Sage Publications Ltd, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Game Studies: Games in Culture. Sage Publications Ltd, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Bigl, Benjamin, and Sebastian Stoppe. Playing with Virtuality: Theories and Methods of Computer Game Studies. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Bigl, Benjamin, and Sebastian Stoppe. Playing with Virtuality: Theories and Methods of Computer Game Studies. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

(Editor), Norio Baba, and Lakhmi C. Jain (Editor), eds. Computational Intelligence in Games (Studies in Fuzziness and Soft Computing). Physica-Verlag Heidelberg, 2001.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

THOMPSON-STAPPENBECK. 3.50 Mktg Strat Game. Irwin, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Game Cultures (Issues in Cultural and Media Studies). Open University Press, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Kapell, Matthew Wilhelm. The Play Versus Story Divide in Game Studies: Critical Essays. McFarland & Company, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Marty, James Frank. Selected effects of a computer game on achievement, attitude, and graphing ability in secondary school algebra. 1985.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Game Modeling Using Low Polygon Techniques (Charles River Media Graphics). Charles River Media, 2001.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Internet Spaceships Are Serious Business: An EVE Online Reader. Univ Of Minnesota Press, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Williams, Dimitri, and Adam S. Kahn. Games, Online and off. Edited by William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.

Full text
Abstract:
This chapter, which discusses the evolution of innovative research on game playing in the household and online, such as in studies of massive multiplayer, three-dimensional Internet game environments, demonstrates the need for Internet Studies to deal with the ebbs and flows of the market and the rapid pace of technical change. The video game industry is one of the most profitable and dynamic industries in entertainment. Its future will possibly add a mix of social connectivity and continuing advances in technology as players seek each other as much as they seek games. Casual games are frequen
APA, Harvard, Vancouver, ISO, and other styles
45

The Race For A New Game Machine Creating The Chips Inside The Xbox 360 And The Playstation 3. Citadel Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Revolutionaries at Sony: The making of the Sony PlayStation and the visionaries who conquered the world of video games. McGraw-Hill, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Egenfeldt-nielsen, Simon. Educational Potential of Computer Games (Continuum Studies in Education). Continuum International Publishing Group, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Fuller, Matthew, Lev Manovich, and Noah Wardrip-Fruin. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. MIT Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Wardrip-Fruin, Noah. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. MIT Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Computer Games and New Media Cultures A Handbook of Digital Games Studies. Springer Netherlands, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!