Books on the topic 'Computer game studies'
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Dovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.
Find full textMinds in play: Computer game design as a context for children's learning. L. Erlbaum Associates, 1995.
Find full textW, Clingerman George, and ebrary Inc, eds. Professional Windows Phone 7 game development: Creating games using XNA Game Studio 4. Wiley, 2011.
Find full textWalker, Mark H. Firefly Studios' Stronghold Crusader official strategy guide. BradyGames, 2003.
Find full textExpressive processing: Digital fictions, computer games, and software studies. The MIT Press, 2009.
Find full textExpressive processing: Digital fictions, computer games, and software studies. MIT Press, 2012.
Find full textAlexander, Unger, and SpringerLink (Online service), eds. Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer Netherlands, 2012.
Find full textInc, ebrary, ed. Xna 4.0 game development by example: Beginner's guide : create exciting games with Microsoft XNA 4.0. Packt Pub., 2010.
Find full textdeHaan, Jonathan. Video games and second language acquisition: Six genre case studies. Common Ground Publishing LLC as part of The Learner book series, 2013.
Find full textCases on the societal effects of persuasive games. Information Science Reference, 2014.
Find full textQuandt, Thorsten. Die Computerspieler: Studien zur Nutzung von Computergames. VS, Verl. für Sozialwiss, 2008.
Find full textRaising the stakes: E-sports and the professionalization of computer gaming. MIT Press, 2012.
Find full textJames, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Thomson/Delmar Learning, 2005.
Find full textShigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda. Bloomsbury Academic, 2015.
Find full textLauwaert, Maaike. The place of play: Toys and digital cultures. Amsterdam University Press, 2009.
Find full textChristopher, Fairbairn, and ebrary Inc, eds. Professional Windows phone 7 application development: Building applications and games using Visual Studio, Silverlight, and XNA. Wiley Pub., Inc, 2011.
Find full textPostsecondary play: The role of games and social media in higher education. Johns Hopkins University Press, 2014.
Find full textPlunkett's games, apps and social media industry almanac 2012: Gaming industry market research, statistics, trends & leading companies. Plunkett Research, 2011.
Find full textMcGurren, Julie Elizabeth. Gender considerations and influence in the digital media and gaming industry. Information Science Reference, 2014.
Find full textAsh, James. The interface envelope: Gaming, technology, power. Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc., 2015.
Find full textGoldstein, Jeffrey, and Joost Raessens. Handbook of Computer Game Studies. MIT Press, 2011.
Find full text1960-, Raessens Joost, and Goldstein Jeffrey H, eds. Handbook of computer game studies. MIT Press, 2005.
Find full textBigl, Benjamin, and Sebastian Stoppe. Playing with Virtuality: Theories and Methods of Computer Game Studies. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2013.
Find full textBigl, Benjamin, and Sebastian Stoppe. Playing with Virtuality: Theories and Methods of Computer Game Studies. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2013.
Find full text(Editor), Norio Baba, and Lakhmi C. Jain (Editor), eds. Computational Intelligence in Games (Studies in Fuzziness and Soft Computing). Physica-Verlag Heidelberg, 2001.
Find full textGame Cultures (Issues in Cultural and Media Studies). Open University Press, 2006.
Find full textKapell, Matthew Wilhelm. The Play Versus Story Divide in Game Studies: Critical Essays. McFarland & Company, 2015.
Find full textMarty, James Frank. Selected effects of a computer game on achievement, attitude, and graphing ability in secondary school algebra. 1985.
Find full textGame Modeling Using Low Polygon Techniques (Charles River Media Graphics). Charles River Media, 2001.
Find full textKafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.
Find full textKafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.
Find full textInternet Spaceships Are Serious Business: An EVE Online Reader. Univ Of Minnesota Press, 2016.
Find full textWilliams, Dimitri, and Adam S. Kahn. Games, Online and off. Edited by William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.
Full textThe Race For A New Game Machine Creating The Chips Inside The Xbox 360 And The Playstation 3. Citadel Press, 2009.
Find full textRevolutionaries at Sony: The making of the Sony PlayStation and the visionaries who conquered the world of video games. McGraw-Hill, 2000.
Find full textEgenfeldt-nielsen, Simon. Educational Potential of Computer Games (Continuum Studies in Education). Continuum International Publishing Group, 2007.
Find full textFuller, Matthew, Lev Manovich, and Noah Wardrip-Fruin. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. MIT Press, 2012.
Find full textWardrip-Fruin, Noah. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. MIT Press, 2018.
Find full textComputer Games and New Media Cultures A Handbook of Digital Games Studies. Springer Netherlands, 2012.
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