Academic literature on the topic 'Computer games'
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Journal articles on the topic "Computer games"
Tseng, Fan-Chen, and Ching-I. Teng. "Online Gamers' Preferences for Online Game Charging Mechanisms." International Journal of E-Business Research 11, no. 1 (2015): 23–34. http://dx.doi.org/10.4018/ijebr.2015010102.
Full textAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Full textLaurence, Asep Hermawan, Innocentius Bernarto, and Ferdi Antonio. "Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)." International Journal of Computer Games Technology 2023 (April 29, 2023): 1–13. http://dx.doi.org/10.1155/2023/2648097.
Full textĆwil, Małgorzata, and William T. Howe. "Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland." Simulation & Gaming 51, no. 6 (2020): 785–801. http://dx.doi.org/10.1177/1046878120945735.
Full textMaddock, S. "Computer games." Virtual Reality 5, no. 4 (2000): 183–84. http://dx.doi.org/10.1007/bf01408516.
Full textSchmalzer, Matthew. "The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips." Eludamos: Journal for Computer Game Culture 10, no. 1 (2020): 91–108. http://dx.doi.org/10.7557/23.6174.
Full textLiu, Xiongyi, Patrick Wachira, Selma Koc, and Roland Pourdavood. "An Exploratory Study of Predictors of Pre-Service Teachers’ Intention to Integrate Computer Games in Mathematics Education." International Journal of Education in Mathematics, Science and Technology 10, no. 1 (2021): 145–61. http://dx.doi.org/10.46328/ijemst.1827.
Full textMileham, R. "Let the games begin [computer games]." Engineering & Technology 3, no. 14 (2008): 20–23. http://dx.doi.org/10.1049/et:20081403.
Full textTeng, Ching-I., Shih-Ping Jeng, Henry Ker-Chang Chang, and Soushan Wu. "Who Plays Games Online?" International Journal of E-Business Research 8, no. 4 (2012): 1–14. http://dx.doi.org/10.4018/jebr.2012100101.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textDissertations / Theses on the topic "Computer games"
Nordvall, Mathias. "SIGHTLENCE : Haptics for Computer Games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-73873.
Full textHu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.
Full textVedrashko, Ilya. "Advertising in computer games." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/39144.
Full textПлохута, Тетяна Миколаївна, Татьяна Николаевна Плохута, Tetiana Mykolaivna Plokhuta, and B. S. Ilchyshyn. "Computer games and reality." Thesis, Вид-во СумДУ, 2007. http://essuir.sumdu.edu.ua/handle/123456789/17551.
Full textRihan, Jonathan. "Computer vision based interfaces for computer games." Thesis, Oxford Brookes University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579554.
Full textDjordjevic, Jelena. "YOUNG MEN'S ATTITUDE TOWARDS COMPUTER- AND VIDEO GAMES. AN INTERVIEW STUDY ABOUT YOUNG MEN’S EXPERIENCES OF COMPUTER- AND VIDEO GAMES." Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-26768.
Full textYan, Jingjing. "Gender and computer games / video games : girls’ perspective orientation." Thesis, Gotland University, Institutionen för humaniora och samhällsvetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-575.
Full textRören, Jonas. "Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22398.
Full textAreizaga, Ander. "Programming learning games : Identification of game design patterns in programming learning games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17230.
Full textLøland, Karl Syvert. "Intelligent agents in computer games." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9759.
Full textBooks on the topic "Computer games"
Cazenave, Tristan, Mark H. M. Winands, and Hiroyuki Iida, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05428-5.
Full textCazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine, eds. Computer Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75931-9.
Full textCazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-14923-3.
Full textCazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57969-6.
Full textCazenave, Tristan, Abdallah Saffidine, and Nathan Sturtevant, eds. Computer Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24337-1.
Full textCazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39402-2.
Full textMarcus, Milton, Betts Robin, and Waldock Henry, eds. Games. Gloucester Press, 1985.
Find full textLevy, David N. L., ed. Computer Games I. Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9.
Full textLevy, David N. L., ed. Computer Games II. Springer US, 1988. http://dx.doi.org/10.1007/978-1-4613-8754-1.
Full textBook chapters on the topic "Computer games"
Drumwright, Evan. "Games, Computer." In Encyclopedia of Sciences and Religions. Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-1-4020-8265-8_1221.
Full textPhillips, David. "Computer Games." In Augmenting Public Relations. CRC Press, 2024. http://dx.doi.org/10.1201/9781003507901-14.
Full textWatkiss, Stewart. "Creating Computer Games." In Beginning Game Programming with Pygame Zero. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5650-3_1.
Full textWalsh, Vincent. "Games on Computers." In Computer Literacy. Macmillan Education UK, 1985. http://dx.doi.org/10.1007/978-1-349-07674-1_25.
Full textSeiwald, Regina. "Games Within Games." In Communications in Computer and Information Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-37983-4_2.
Full textClosa, Daniel, Alex Gardiner, Falk Giemsa, and Jörg Machek. "Games." In Patent Law for Computer Scientists. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-05078-7_9.
Full textLittman, Michael L. "Review: Computer Language Games." In Computers and Games. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45579-5_26.
Full textSchmuck, Anne-Kathrin, Philippe Heim, Rayna Dimitrova, and Satya Prakash Nayak. "Localized Attractor Computations for Infinite-State Games." In Computer Aided Verification. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-65633-0_7.
Full textBaillot, Patrick, Vincent Danos, Thomas Ehrhard, and Laurent Regnier. "Timeless games." In Computer Science Logic. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0028007.
Full textCarvalho, Luiz Paulo, Flávia Maria Santoro, Jonice Oliveira, and Rosa Maria M. Costa. "Ethics and Games, Ethical Games and Ethics in Game." In Communications in Computer and Information Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27639-2_7.
Full textConference papers on the topic "Computer games"
Stanescu, Monica, Jurate Stanislovaitiene, and Doina Croitoru. "PHYSICAL EXERCISES AND COMPUTER-BASED GAMES: FROM PLAYGROUND TO SERIOUS GAMES AND EXERGAMES." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-207.
Full textStoffova, Veronika. "EDUCATIONAL COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-004.
Full textHartley, Thomas P., and Qasim H. Mehdi. "In-game tactic adaptation for interactive computer games." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000358.
Full textCirnu, Carmen elena, Zlatko Nedelko, Ioana andreea Stefan, Antoniu Stefan, and Daniela Militaru. "THE EDUCATIONAL POTENTIAL OF COMMERCIAL COMPUTER GAMES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-143.
Full textStoffova, Veronika. "COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-009.
Full textTomsons, Dzintars, and Inta Znotiņa. "DEVELEPMENT OF COMPUTER-BASED EDUCATIONAL GAME ACROSS COMPUTER SCIENCE CURRICULUM." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.92.
Full textSabo, Helena maria. "COMPUTER GAMES USED IN TEACHING OF GEOGRAPHY." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-135.
Full textMeimaris, Michael. "Computer games-based learning." In the 3rd international conference. ACM Press, 2008. http://dx.doi.org/10.1145/1413634.1413639.
Full textCaffry, Liz, Elisabeth Cameron, Carla Roth, and Bill Zullo. "Museums and computer games." In ACM SIGGRAPH 99 Conference abstracts and applications. ACM Press, 1999. http://dx.doi.org/10.1145/311625.311707.
Full textKing, Geoff, and Tanya Krzywinska. "Computer Games / Cinema / Interfaces." In Computer Games and Digital Cultures Conference Proceedings. Digitial Games Research Association DiGRA, 2002. https://doi.org/10.26503/dl.v2002i1.21.
Full textReports on the topic "Computer games"
Lily Gullion, Lily Gullion. Understanding Teamwork Using Computer Games. Experiment, 2015. http://dx.doi.org/10.18258/4913.
Full textRichardson-Walden, Prof Victoria Grace. Dialogues I - Provocation: Can the Holocaust Be Made Playable? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/lukt3084.
Full textJane Hornickel, Jane Hornickel. Educational computer games: How long do benefits last? Experiment, 2014. http://dx.doi.org/10.18258/2780.
Full textRuchotzke, Ethan. Building Computer Literacy Through Games: A Game Design Resource Compendium for the Innovate-IT Program. Iowa State University, 2024. http://dx.doi.org/10.31274/cc-20240624-327.
Full textFriedrich, Jörg. Response II: How Much Have We Really Moved On From Those Earlier Days When Holocaust Computer Games Were Forbidden? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/oyhd7385.
Full textMay, John W., and Jr. Computer Simulations and the Army War College, Where Are the Games. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada223289.
Full textZimmerman, Daniel M., Brian Rothstein, Yevgeniy Kaganovich, and Khai Pahm. Constructing Client-Server Multi-Player Asynchronous Networked Games Using a Single-Computer Model. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada446104.
Full textFernandez-Duque, Silvina, David Klevan, and Russ Sitka. Response III: Simulations, Puzzles, and 'History Detectives': How Can Games Immerse Players while Balancing Authenticity, Memorialisation, and Learning? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/dgwd4072.
Full textLewis, Jeremy R. Using Commercial-off-the-Shelf Computer Games to Train and Educate Complexity and Complex Decision-Making. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada510008.
Full textBothe, Dr Alina. Response IV: How Much Have We Learnt So Far About Holocaust History and Computer Games, and Why Do We Often Feel the Need to Legitimate Games About Holocaust History? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/jcwg5927.
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