Books on the topic 'Computer Graphics - Game Programming'
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A, DeLoura Mark, ed. Game programming gems. Boston, Mass: Charles River Media, 2007.
Find full textHarbour, Jonathan S. Beginning game programming. 3rd ed. Boston, MA: Course Technology/Cengage Learning, 2010.
Find full textScott, Jacobs, ed. Game programming gems 7. Australia: Charles River Media/Course Technology, 2008.
Find full textHarbour, Jonathan S. Beginning Java game programming. 2nd ed. Boston, MA: Thompson Course Technology, 2008.
Find full textInc, ebrary, ed. Mathematics for 3D game programming and computer graphics. 3rd ed. Boston, Mass: Cengage Learning, 2012.
Find full textSteve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.
Find full textSteve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.
Find full textSteve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.
Find full textLengyel, Eric. Game engine gems. Sudbury, MA: Jones and Bartlett Publishers, 2010.
Find full textPerson, Ron. Macintosh game animation. Berkeley, Calif: Osborne McGraw-Hill, 1985.
Find full textSteve, Rabin, ed. AI game programming wisdom 3. Boston, Mass: Charles River Media, 2006.
Find full textSteve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.
Find full textSikora, Drew, and John Hattan. Advanced game programming: A GameDev.net collection. Boston, MA: Course Technology PTR, 2009.
Find full textDunn, Fletcher. 3D math primer for graphics and game development. Plano, Tex: Wordware, 2002.
Find full textMiller, Tom. Managed DirectX 9 Kick Start: Graphics and Game Programming. Upper Saddle River: Pearson Education, 2005.
Find full textFullerton, Tracy. Game Design Workshop. San Diego: Elsevier Science & Technology, 2010.
Find full textSwamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.
Find full textFullerton, Tracy. Game design workshop: A playcentric approach to creating innovative games. 2nd ed. Amsterdam: Elsevier Morgan Kaufmann, 2008.
Find full text1948-, DeMaria Rusel, and ebrary Inc, eds. David Perry on game design: A brainstorming toolbox. Boston, MA: Charles River Media, 2009.
Find full textTreglia, Dante. Game Programming Gems 3 (Game Programming Gems Series). Charles River Media, 2002.
Find full textHarbour, Jonathan S. Beginning Game Programming. 2nd ed. Course Technology PTR, 2006.
Find full textBjork, Staffan, and Jussi Holopainen. Patterns in Game Design (Game Development Series) (Game Development Series). Charles River Media, 2004.
Find full textMathematics for 3D game programming and computer graphics. Hingham, Mass: Charles River Media, 2002.
Find full textLengyel, Eric. Mathematics for 3D Game Programming and Computer Graphics. Course Technology, 2020.
Find full textMathematics for 3D game programming and computer graphics. 2nd ed. Hingham, Mass: Charles River Media, 2004.
Find full textMathematics for 3D game programming and computer graphics. China: Course Technology, 2012.
Find full textAI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.
Find full textFirebaugh, Robert. Macromedia Flash Professional 8 Game Graphics. Charles River Media, 2006.
Find full textFinney, Kenneth C. 3D Game Programming All in One. 2nd ed. Course Technology PTR, 2006.
Find full textBuckland, Mat. Programming Game AI by Example. Jones & Bartlett Learning, LLC, 2010.
Find full textKrawczyk, Marianne, and Jeannie Novak. Game Development Essentials: Game Story & Character Development. Cengage Delmar Learning, 2006.
Find full textDickheiser, Mike. Game Programming Gems 6 (Book & CD-ROM) (Game Development Series). Charles River Media, 2006.
Find full textRabin, Steve. AI Game Programming Wisdom 2 (Game Development Series). Charles River Media, 2003.
Find full textGame Audio Programming (Advances in Computer Graphics and Game Development Series). Charles River Media, 2002.
Find full textProgramming Vertex & Pixel Shaders (Programming Series). Charles River Media, 2004.
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