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1

A, DeLoura Mark, ed. Game programming gems. Boston, Mass: Charles River Media, 2007.

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2

Harbour, Jonathan S. Beginning game programming. 3rd ed. Boston, MA: Course Technology/Cengage Learning, 2010.

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3

Scott, Jacobs, ed. Game programming gems 7. Australia: Charles River Media/Course Technology, 2008.

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4

Harbour, Jonathan S. Beginning Java game programming. 2nd ed. Boston, MA: Thompson Course Technology, 2008.

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5

Inc, ebrary, ed. Mathematics for 3D game programming and computer graphics. 3rd ed. Boston, Mass: Cengage Learning, 2012.

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6

Steve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.

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7

Steve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.

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8

Steve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.

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9

Person, Ron. Macintosh game animation. Berkeley, Calif: Osborne McGraw-Hill, 1985.

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10

Lengyel, Eric. Game engine gems. Sudbury, MA: Jones and Bartlett Publishers, 2010.

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11

Person, Ron. Macintosh game animation. Berkeley, Calif: Osborne McGraw-Hill, 1985.

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12

Steve, Rabin, ed. AI game programming wisdom 3. Boston, Mass: Charles River Media, 2006.

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13

Steve, Rabin, ed. AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.

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14

Sikora, Drew, and John Hattan. Advanced game programming: A GameDev.net collection. Boston, MA: Course Technology PTR, 2009.

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15

Seddon, Chris. OpenGL game development. Plano, Tex: Wordware Pub., 2005.

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16

Dunn, Fletcher. 3D math primer for graphics and game development. Plano, Tex: Wordware, 2002.

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17

Miller, Tom. Managed DirectX 9 Kick Start: Graphics and Game Programming. Upper Saddle River: Pearson Education, 2005.

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18

Fullerton, Tracy. Game Design Workshop. San Diego: Elsevier Science & Technology, 2010.

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19

Fullerton, Tracy. Game Design Workshop. San Diego: Elsevier Science, 2008.

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20

Swamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.

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21

Fullerton, Tracy. Game design workshop: A playcentric approach to creating innovative games. 2nd ed. Amsterdam: Elsevier Morgan Kaufmann, 2008.

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22

1948-, DeMaria Rusel, and ebrary Inc, eds. David Perry on game design: A brainstorming toolbox. Boston, MA: Charles River Media, 2009.

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23

Ahearn, Luke. 3D game textures. Amsterdam: Elsevier Focal Press, 2006.

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24

Han, JungHyun. 3D Graphics for Game Programming. Taylor & Francis Group, 2011.

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25

Han, JungHyun. 3D Graphics for Game Programming. Taylor & Francis Group, 2011.

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26

3D graphics for game programming. Boca Raton, FL: Chapman and Hall/CRC, 2011.

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27

Han, JungHyun. 3D Graphics for Game Programming. Taylor & Francis Group, 2011.

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28

Han, JungHyun. 3D Graphics for Game Programming. Taylor & Francis Group, 2011.

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29

Treglia, Dante. Game Programming Gems 3 (Game Programming Gems Series). Charles River Media, 2002.

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30

Harbour, Jonathan S. Beginning Game Programming. 2nd ed. Course Technology PTR, 2006.

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31

Game programming Gems. Hingham MA: Charles River Media, 2002.

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32

Bjork, Staffan, and Jussi Holopainen. Patterns in Game Design (Game Development Series) (Game Development Series). Charles River Media, 2004.

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33

Mathematics for 3D game programming and computer graphics. Hingham, Mass: Charles River Media, 2002.

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34

Lengyel, Eric. Mathematics for 3D Game Programming and Computer Graphics. Course Technology, 2020.

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35

Mathematics for 3D game programming and computer graphics. 2nd ed. Hingham, Mass: Charles River Media, 2004.

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36

Mathematics for 3D game programming and computer graphics. China: Course Technology, 2012.

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37

Rabin, Steve. AI Game Programming Wisdom 4. Charles River Media, 2008.

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38

AI game programming wisdom 4. Australia: Course Technology, Cengage Learning, 2008.

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39

Firebaugh, Robert. Macromedia Flash Professional 8 Game Graphics. Charles River Media, 2006.

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40

Mathematics for Game Developers (Game Development). Course Technology PTR, 2004.

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41

Finney, Kenneth C. 3D Game Programming All in One. 2nd ed. Course Technology PTR, 2006.

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42

Buckland, Mat. Programming Game AI by Example. Jones & Bartlett Learning, LLC, 2010.

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43

Krawczyk, Marianne, and Jeannie Novak. Game Development Essentials: Game Story & Character Development. Cengage Delmar Learning, 2006.

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44

Dickheiser, Mike. Game Programming Gems 6 (Book & CD-ROM) (Game Development Series). Charles River Media, 2006.

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45

Rabin, Steve. AI Game Programming Wisdom 2 (Game Development Series). Charles River Media, 2003.

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46

Game Audio Programming (Advances in Computer Graphics and Game Development Series). Charles River Media, 2002.

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47

Game engine gems. Sudbury, MA: Jones and Bartlett Publishers, 2010.

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48

Programming Vertex & Pixel Shaders (Programming Series). Charles River Media, 2004.

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49

Learning ShiVa3D Game Development. Packt Publishing, 2012.

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50

Learning Shiva3D Game Development. Packt Publishing, Limited, 2012.

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