Journal articles on the topic 'Computer Graphics - Game Programming'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Computer Graphics - Game Programming.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Muratet, Mathieu, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet. "Towards a Serious Game to Help Students Learn Computer Programming." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/470590.
Full textJazuli, Muhammad Syauqi, and Muhammad Rizki. "Design and Development of the Space Shooters Game Using Pygame." Gameology and Multimedia Expert 1, no. 3 (July 1, 2024): 68. http://dx.doi.org/10.29103/game.v1i3.16905.
Full textGeorgieva, Rositsa. "GAME-BASED PROGRAMMING TRAINING FOR BEGINNERS IN THE PYGAME ZERO ENVIRONMENT - SAMPLE ASSIGNMENTS WITH PYTHON TURTLE GRAPHICS." Mathematics and Informatics 66, no. 2 (April 28, 2023): 170–87. http://dx.doi.org/10.53656/math2023-2-6-gam.
Full textUmarov, Husan, Vasila Mirzaraimova, Muyassar Yakubova, and Ravshanbek Tashpulatov. "Machine learning and AI in graphics development." E3S Web of Conferences 548 (2024): 06011. http://dx.doi.org/10.1051/e3sconf/202454806011.
Full textVassilev, Tzvetomir I. "An Approach to Teaching Introductory Programming for IT Professionals Using Games." International Journal of Human Capital and Information Technology Professionals 6, no. 1 (January 2015): 26–38. http://dx.doi.org/10.4018/ijhcitp.2015010103.
Full textSoeda, S. "REPORT ON THE GAME PROGRAMMING WORKSHOP 2002." ICGA Journal 25, no. 4 (December 1, 2002): 264–65. http://dx.doi.org/10.3233/icg-2002-25421.
Full textHwang, SunMyung, and Hee Gyun Yeom. "A Mobile Game Algorithm for Programming Education." International Journal of Software Innovation 10, no. 2 (April 2022): 1–10. http://dx.doi.org/10.4018/ijsi.289592.
Full textTREGUBOVA, I. A. "FRACTAL GRAPHICS FOR VIRTUAL ENVIRONMENT GENERATION." Digital Technologies 26 (2019): 29–35. http://dx.doi.org/10.33243/2313-7010-26-29-35.
Full textHu, Zhipeng, Changjie Fan, Qiwei Zheng, Wei Wu, and Bai Liu. "Asyncflow: A visual programming tool for game artificial intelligence." Visual Informatics 5, no. 4 (December 2021): 20–25. http://dx.doi.org/10.1016/j.visinf.2021.11.001.
Full textAl-Tawil, Marwan, Moh’d Belal Al-Zoubi, Omar Y. Adwan, Ammar Al-Huneiti, and Reem Q. Al Fayez. "Efficient method for finding nearest neighbors in flocking behaviors using k-dimensional trees." IAES International Journal of Artificial Intelligence (IJ-AI) 12, no. 4 (December 1, 2023): 1628. http://dx.doi.org/10.11591/ijai.v12.i4.pp1628-1635.
Full textSung, Kelvin, Peter Shirley, and Becky Reed Rosenberg. "Experiencing aspects of games programming in an introductory computer graphics class." ACM SIGCSE Bulletin 39, no. 1 (March 7, 2007): 249–53. http://dx.doi.org/10.1145/1227504.1227400.
Full textTawakal, Rayendra, Mela Hezma, and Dewi Regita Cahyani. "Frog Adventure: 2D Based Platformer Game Design with HTML5." Gameology and Multimedia Expert 1, no. 1 (January 1, 2024): 20. http://dx.doi.org/10.29103/game.v1i1.14557.
Full textda Silva, Marcelo Arêas R., and Geraldo Bonorino Xexéo. "Pegasus: A Simulation Tool to Support Design of Progression Games." International Journal of Computer Games Technology 2018 (December 2, 2018): 1–10. http://dx.doi.org/10.1155/2018/9341032.
Full textPavlenko, Maksym, and Tetiana Varava. "Information tools for teaching the basics of programming in high school." Ukrainian Journal of Educational Studies and Information Technology 5, no. 3 (September 30, 2017): 58–72. http://dx.doi.org/10.32919/uesit.2017.03.06.
Full textVelcheva, Ivelina V., and Hristo Hristov. "Teaching of Web Design and Programming as a Role-Playing Team Building Game." International Journal of Information and Education Technology 13, no. 5 (2023): 825–30. http://dx.doi.org/10.18178/ijiet.2023.13.5.1874.
Full textPopławski, Artur, and Szymon Szott. "Using Dynamic Programming to Optimize Cellular Networks Modeled as Graphical Games." Infocommunications journal 14, no. 4 (2022): 62–69. http://dx.doi.org/10.36244/icj.2022.4.9.
Full textDeLozier, Christian, and James Shey. "Using Visual Programming Games to Study Novice Programmers." International Journal of Serious Games 10, no. 2 (June 7, 2023): 115–36. http://dx.doi.org/10.17083/ijsg.v10i2.577.
Full textSoyluçiçek, Seza. "The situation and importance of game interface design education in Turkey and a lesson proposal." Global Journal of Arts Education 7, no. 4 (December 29, 2017): 93–98. http://dx.doi.org/10.18844/gjae.v7i4.2894.
Full textSharma, Vandit, Kaushal Kumar Bhagat, Huai-Hsuan Huang, and Nian-Shing Chen. "The design and evaluation of an AR-based serious game to teach programming." Computers & Graphics 103 (April 2022): 1–18. http://dx.doi.org/10.1016/j.cag.2022.01.002.
Full textIsnanto, Galang Ihsan, Samuel Gandang Gunanto, and Agnes Karina Pritha Atmani. "PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION." Journal of Animation and Games Studies 5, no. 2 (August 13, 2019): 121–32. http://dx.doi.org/10.24821/jags.v5i2.2991.
Full textRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Full textWang, Danli, Tingting Wang, and Zhen Liu. "A Tangible Programming Tool for Children to Cultivate Computational Thinking." Scientific World Journal 2014 (2014): 1–10. http://dx.doi.org/10.1155/2014/428080.
Full textJorge, Ruiz-Quiñones, and Fernández-Leiva Antonio J. "Automated videogame mechanics generation with XVGDL." ICGA Journal 44, no. 4 (May 26, 2023): 124–52. http://dx.doi.org/10.3233/icg-230227.
Full textBulaienko, M., and D. Pisariev. "MODELING AND DEVELOPMENT OF THE INTERACTIVE GAME." Municipal economy of cities 6, no. 166 (November 30, 2021): 15–19. http://dx.doi.org/10.33042/2522-1809-2021-6-166-15-19.
Full textMegha Chakole. "Optimal Strategy Formulation for Tic-Tac-Toe Using Minimax Algorithm for Interactive Gaming." Communications on Applied Nonlinear Analysis 31, no. 2s (June 1, 2024): 485–95. http://dx.doi.org/10.52783/cana.v31.662.
Full textMendoza López, Miriam, Petronila Mireia Alcaraz Artero, Carlos Truque Díaz, Manuel Pardo Ríos, Juan José Hernández Morante, and Rafael Melendreras Ruiz. "Kids Save Lives by Learning through a Serious Game." Multimodal Technologies and Interaction 7, no. 12 (December 1, 2023): 112. http://dx.doi.org/10.3390/mti7120112.
Full textJean, Devin, Brian Broll, Gordon Stein, and Ákos Lédeczi. "Utilizing Smartphones for Approachable IoT Education in K-12." Sensors 22, no. 24 (December 13, 2022): 9778. http://dx.doi.org/10.3390/s22249778.
Full textÖngöz, Sakine, and Dilara Arzugül Aksoy. "What do gifted students expect from the information technology course?" International Journal of Special Education and Information Technologies 1, no. 1 (November 23, 2015): 34–47. http://dx.doi.org/10.18844/jeset.v1i1.3549.
Full textRutendo, M., and M. A. Al Akkad. "Exploiting Machine Learning for Vision and Motion Planning of Autonomous Vehicles Navigation." Intellekt. Sist. Proizv. 19, no. 3 (2021): 95–104. http://dx.doi.org/10.22213/2410-9304-2021-3-95-104.
Full textZotti, Georg, and Wolfgang Neubauer. "Beyond the landscape: analysis of Neolithic circular ditch systems of Lower Austria with advanced virtual archaeoastronomy." Virtual Archaeology Review 10, no. 21 (July 25, 2019): 90. http://dx.doi.org/10.4995/var.2019.10772.
Full textZoraja, Ivan, Mirjana Bonkovic, Vladan Papic, and Vaidy Sunderam. "VanityX: An Agile 3D Rendering Platform Supporting Mixed Reality." Applied Sciences 13, no. 9 (April 27, 2023): 5468. http://dx.doi.org/10.3390/app13095468.
Full textDyachkova, T. A., O. V. Razumova, E. R. Sadykova, Z. R. Harisova, R. R. Nasibullov, and I. F. Yarullin. "COMPUTER GAMES FOR INTEGRATED INFORMATICS AND MATHEMATICS LESSONS." Informatics in school, no. 4 (June 23, 2019): 37–42. http://dx.doi.org/10.32517/2221-1993-2019-18-4-37-42.
Full textSK, Prof Sabnis. "JAVA BASED FIRST-PERSON SHOOTER (FPS) GAME WITH REMASTERED GRAPHICS." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (May 7, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem32729.
Full textReed, Richard G. "Computer graphics programming — G.K.S. The graphics standard." Advances in Engineering Software (1978) 7, no. 1 (January 1985): 55. http://dx.doi.org/10.1016/0141-1195(85)90139-1.
Full textOgden, Steve. "Advancing game graphics." ACM SIGGRAPH Computer Graphics 33, no. 4 (November 4, 1999): 5–8. http://dx.doi.org/10.1145/345370.345380.
Full textVeness, Chris. "Programming principles in computer graphics." Computer-Aided Design 18, no. 9 (November 1986): 502. http://dx.doi.org/10.1016/0010-4485(86)90008-4.
Full textNodelman, Vladimir. "Learning computer graphics by programming." ACM SIGCSE Bulletin 35, no. 3 (September 2003): 261. http://dx.doi.org/10.1145/961290.961622.
Full textBez, Helmut. "Programming principles in computer graphics." Microprocessors and Microsystems 10, no. 9 (November 1986): 511. http://dx.doi.org/10.1016/0141-9331(86)90195-x.
Full textChen, Woei-Kae, and Yu Chin Cheng. "Teaching Object-Oriented Programming Laboratory With Computer Game Programming." IEEE Transactions on Education 50, no. 3 (August 2007): 197–203. http://dx.doi.org/10.1109/te.2007.900026.
Full textPrayaga, Lakshmi. "Game programming — The ‘Why’, ‘What’ and ‘How’ with Graphics Objects." Journal of Object Technology 4, no. 9 (2005): 39. http://dx.doi.org/10.5381/jot.2005.4.9.c5.
Full textCoyne, R. "The art of computer graphics programming." Computer-Aided Design 20, no. 4 (May 1988): 223–24. http://dx.doi.org/10.1016/0010-4485(88)90284-9.
Full textWATANABE, Taichi. "Computer Graphics by Game Science Project." Journal of Graphic Science of Japan 42, no. 1 (2008): 24. http://dx.doi.org/10.5989/jsgs.42.24.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textZainal Abidin, Nurul Hafizah, Roslah Arsad, Norliana Muslim, and Suraya Masrom. "Computer Game Application for JAVA Programming Language Learning." Mathematical Sciences and Informatics Journal 1, no. 1 (August 31, 2020): 77–89. http://dx.doi.org/10.24191/mij.v1i1.14175.
Full textWitzel, Andreas, Jonathan Zvesper, and Ethan Kennerly. "Explicit Knowledge Programming for Computer Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 4, no. 1 (September 27, 2021): 138–43. http://dx.doi.org/10.1609/aiide.v4i1.18686.
Full textvan den Herik, H. J., A. Plaat, D. N. L. Levy, and D. Dimov. "Plagiarism in game programming competitions." Entertainment Computing 5, no. 3 (August 2014): 173–87. http://dx.doi.org/10.1016/j.entcom.2014.02.002.
Full textEnns, Mack. "Becoming Official." Journal of Sound and Music in Games 4, no. 2 (2023): 46–69. http://dx.doi.org/10.1525/jsmg.2023.4.2.46.
Full textKazimoglu, Cagin, Mary Kiernan, Liz Bacon, and Lachlan MacKinnon. "Understanding Computational Thinking before Programming." International Journal of Game-Based Learning 1, no. 3 (July 2011): 30–52. http://dx.doi.org/10.4018/ijgbl.2011070103.
Full textMohanarajah, Selvarajah, and T. Sritharan. "Shoot2Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming." Journal of Information Technology Education: Research 21 (2022): 639–61. http://dx.doi.org/10.28945/5041.
Full textMaxim, Bruce R., and Bruce S. Elenbogen. "Teaching programming algorithms aided by computer graphics." ACM SIGCSE Bulletin 19, no. 1 (February 1987): 297–301. http://dx.doi.org/10.1145/31726.31775.
Full text