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Dissertations / Theses on the topic 'Creative development technologies'

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1

Korte, Laurie E. "Collaborative and Creative Thinking Skill Development Through the Design of Wearable Technologies." ScholarWorks, 2014. https://scholarworks.waldenu.edu/dissertations/65.

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Skills inherent in the creative thinking process such as reflecting and collaborating are needed for success in many careers. However, a focus on standardized testing in K-12 schools in the United States has resulted in the restructuring, reduction, and in some cases, elimination of arts in the curriculum to the detriment of students' creative thinking process. The purpose of this study was to discover whether creative thinking and collaborative skills were positive unintended consequences of a curriculum that includes the design of wearable technologies. Jonassen's modeling using Mindtools fo
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Reinstaller, Andreas, and Werner Hölzl. "The creative response in economic development. The case of information processing technologies in US manufacturing, 1870-1930." Inst. für Volkswirtschaftstheorie und -politik, WU Vienna University of Economics and Business, 2001. http://epub.wu.ac.at/1526/1/document.pdf.

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This paper presents a theoretical framework along "Classical" lines in which Schumpeter's concept of "Creative Response" is linked to a theory of induced innovation and the concept of technological regimes. We devote particular attention to the role of indivisibilities between factors of production. On the basis of this framework, we study the adoption of early information technologies, such as typewriters, calculators or Hollerith machines in US manufacturing in the period between 1870 and 1930. We show how the presence of a distinct bias in technical change in US manufacturing led to the ope
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Воропай, Свiтлана Валерiївна, Светлана Валериевна Воропай, Svitlana Valeriivna Voropai та Д. Жидкова. "Розвиток креативності студентів-рекламістів на заняттях мовного спрямування". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64882.

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У статті розглядаються прийоми і завдання, направлені на розвиток креативності студентів-рекламістів на заняттях мовного спрямування. Особлива увага приділяється питанню генерування, сортування та розвитку ідей, а також технологіям креативного розвитку студентів-рекламістів.<br>In the article the methods and objectives aimed at promoting creativity of the studentsadvertisers in the classroom linguistic areas. Special attention is given to generating, sorting and development of ideas and techniques of development of the students-advertisers’ creativity.
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Kadlecová, Petra. "Analýza využití nových technologií pro vizuální komunikaci a jejich společenský dopad." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162505.

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The work focuses on the analysis of new technologies, which are used in visual communication. This is especially the description, characterization and their use. Another section focuses on social trends that permeate contemporary Western society, and their relationship with new technologies in the field of visual communication. It deals therefore also examines the social changes and changes in the perception of individual development and dissemination of new technologies causes. Describes the important role of visual communication in today's world and the changes in society due to widespread u
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Barreflod, Tom-Oskar, and Matilda Nilsson. "Designing Sustainable Alpine Skis : Combining user needs with ecological, social, and economical sustainablility." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79718.

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As alpine skiing is becoming more and more popular the need for sustainable products are increasing in order to enable great skiing and snowy winters in the future. The ski industry is unfortunately far behind many other industries when it comes to sustainability and the shift towards sustainable skis is going slow. Norse Skis is a unique ski manufacturer as they have a sustainable profile and are always in the lookout for new possibilities to take that forward. The goal in this master thesis project is to develop a pair of sustainable skis that will widen Norse Skis’ product catalog. The proj
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Wiethaus, Lars. "Research and development business strategies towards the creation, absorption and dissemination of new technologies." Saarbrücken VDM Verlag Dr. Müller, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2946761&prov=M&dok_var=1&dok_ext=htm.

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Gustavsson, Per. "Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170824.

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With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. Most of these has involved the need of additional equipment to play the game, but what if all you need is the hardware in the computer? This report made findings in how to create a game that easily can be scaled by adding additional levels with custom tools for creation and modifica
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Gaur, Aakanksha. "Exploring the creation and evolution of ICT for development initiatives in India : issues of scaling through bricolage, business model design and inclusive innovation." Thesis, Cergy-Pontoise, Ecole supérieure des sciences économiques et commerciales, 2016. http://www.theses.fr/2016ESEC0008/document.

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Cette thèse de doctorat étudie la façon dont les organisations, en particulier les entreprises sociales, créent et mettent en œuvre des technologies de l'information et de la communication (TIC) pour les populations vivant "au bas de la pyramide" (BoP) et comment de tels projets permettent de lutter contre l'exclusion (ICT4D). Ce travail de recherche est basé sur des données recueillies à partir de deux organisations situées en Inde, l'une opérant principalement dans les zones rurales et l'autre dans les milieux urbains. Ces deux organisations ciblent principalement les populations marginalisé
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Pokharel, Govind Raj [Verfasser]. "Promoting sustainable development by creating enterprises on renewable energy technologies in Nepal : case studies based on micro hydropower projects / Govind Raj Pokharel." Flensburg : Zentrale Hochschulbibliothek Flensburg, 2006. http://d-nb.info/1018283404/34.

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Södergren, Patrik, and Marcus Nilsson. "Social media use in digital product development : Opportunities and challenges of IT-enabled co-creation in the video game industry." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90290.

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Information Technology (IT) enables organizations to involve consumers as co-creators of new products. By facilitating increased interaction between consumers and developers. IT allows consumers to influence and tailor product designs, but also allows developers to make use of distant knowledge to enhance and extend their product offerings and marketing. However, while much is said about the promises of IT-enabled co-creation, little is known of the strategic challenges associated with such IT use. To address this gap, we drew on IT literature to conduct a qualitative case study of IT-enabled
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Putilina, Zorina Aljona. "Technology and infrastructure co-creation from the bottom-up : Institutional, sociomaterial, improvisational and symbolic accounts from the field : The case of grassroots internet infrastructure development in Belarus." Thesis, Cergy-Pontoise, Ecole supérieure des sciences économiques et commerciales, 2012. http://www.theses.fr/2012ESEC0001/document.

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Cette thèse est une investigation multi-perspective du phénomène des innovations crées par les utilisateurs finaux. Elle est focalisée sur les procès des innovations et de co-création des technologies venu du niveau des utilisateurs finaux, c’est-à-dire sur les procès qui sont appelé dans des publications anglophones ‘grassroots technologies’. Nous considérons comment ces développements se plongent dans le contexte des complications d’environnent et de ses interactions avec des acteurs déjà en jeu, i.e. institutes et des infrastructures déjà existants. Notre recherche est fondée sur le dévelop
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Syrén, Dania. "Creating Concept Sketches for Game Developers : Sketches that inform and inspire." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-35263.

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The objective of this project is to understand how information design– specifically informative illustration– can contribute to producing concept sketches for a science-fiction/puzzle game called Sky’s Edge. Through theoretical studies and research methods, I aimed to deepen my understanding of what makes a concept image a good one, and from that, I aimed to determine how informative illustration can help in designing and sketching the ideas that the job requester needed. The conducted theoretical studies indicated that a good concept image is one that contains ideas which are easily understoo
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Sundström, Erik. "Control 4.0 : Creating a vision for the future of industrial control rooms under Industry 4.0." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74426.

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Today’s industries are facing what some may call a new industrial revolution. Technological developments are heading towards more internet-based system solutions. This movement is often referred to as Industry 4.0 and is said to have the potential for more flexible, autonomous productions capable of managing themselves. With new technologies, however, there is also a demand for new competences and qualification requirements on the workforce. Furthermore, industries of today often have problems with recruiting new competent employees, especially younger people. Industries looking to implement I
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ALIC, ALMEDINA, and CAROLINE EMILSSON. "Introducing New Rain Data : A Case Study of Value Proposition Development for Ericsson Weather Data." Thesis, KTH, Industriell ekonomi och organisation (Inst.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-236045.

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A rapid development with many innovations has happened in recent years. Nevertheless, more than half of all innovations fail, why it is important to understand the customers: their demand, their needs and their benefits. Hence, the purpose of this study is to develop a value proposition for a high technological product in rain measurement, called Ericsson Weather Data (EWD). Since it is a technology-driven product, it is necessary to understand the potential customers to determine the product's market potential. Therefore, semi-structured interviews have been conducted with potential users in
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Larsson, Linnea, and Linnéa Nilsson. "Exploring Circular Design Opportunities : A case study of a digital health technology solution for incontinence care." Thesis, Linköpings universitet, Industriell miljöteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177142.

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Today, circular economy is becoming more and more important to think about when developing new solutions, and considering the growing and aging population it may be extra important when it comes to the design of solutions for health care. This thesis aims at exploring how a digital health technology solution for incontinence care can be designed to contribute to a circular economy. In order to achieve the aim, a case study is performed with the intention to answer four different research questions. To gather data and information, the study also uses methods such as interviews, surveys, and a l
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Cheruy, Clemence. "User Innovation in Digital Environment." Thesis, Montpellier, 2016. http://www.theses.fr/2016MONTD012/document.

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Le développement des technologies de l'information permet aux entreprises et aux consommateurs de travailler ensemble pour développer des innovations. Les entreprises s'appuient sur ce mouvement de co-création en ligne à travers des plateformes de génération d'idées. Les mécanismes sous-jacents des interactions utilisateurs/entreprises deviennent un sujet majeur au niveau théorique et pratique. Ce travail doctoral vise à mieux comprendre les déterminants des innovations co-créées par desconsommateurs. Dans un premier article, nous étudions les acteurs qui contribuent aux innovations externes,
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Omrane, Amina. "Rôle des compétences sociales et du capital social de l’entrepreneur et accès aux ressources externes en création d’entreprise." Thesis, Lyon 3, 2013. http://www.theses.fr/2013LYO30004.

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Les études portant sur le capital social dans le champ de l’entrepreneuriat ont largement mis en exergue son rôle dans la réussite des projets entrepreneuriaux de création. Néanmoins, les préalables qui sont susceptibles d’agir sur sa formation et son développement afin d’en favoriser l’accès aux ressources externes ont été peu explorés. Dans cette perspective, les recherches réalisées en contexte TIC (des Technologies d’Information et de Communication), et plus spécifiquement durant la phase de survie-développement des entreprises nouvelles, sont encore moins nombreuses. Dans ce cadre, cette
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18

Park, Jiyeon. "Aménagement du territoire, levier de développement durable : étude comparée des systèmes d'innovation français et sud-coréens dans le processus de métropolisation." Thesis, Strasbourg, 2016. http://www.theses.fr/2016STRAG036.

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Faire métropole est très souvent associée à l’aménagement d’un vaste territoire, ce qui le limite à la simple recherche d’un périmètre ou d’une échelle pertinents. Or, elle implique bien davantage. L’intercommunalité française, ouverte à des formes de coopération diverses et variées entre les différentes entités territoriales, constitue une piste intéressante à explorer. C’est pourquoi à l’étranger, la France est souvent présentée comme un exemple en matière de coopération et de décentralisation, notamment dans les pays à forte tradition centralisatrice, comme la Corée du Sud. Dans cette persp
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Fenollosa, Artés Felip. "Contribució a l'estudi de la impressió 3D per a la fabricació de models per facilitar l'assaig d'operacions quirúrgiques de tumors." Doctoral thesis, Universitat Politècnica de Catalunya, 2019. http://hdl.handle.net/10803/667421.

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La present tesi doctoral s’ha centrat en el repte d’aconseguir, mitjançant Fabricació Additiva (FA), models per a assaig quirúrgic, sota la premissa que els equips per fer-los haurien de ser accessibles a l’àmbit hospitalari. L’objectiu és facilitar l’extensió de l’ús dels prototips com a eina de preparació d’operacions quirúrgiques, transformant la pràctica mèdica actual de la mateixa manera que en el seu moment ho van fer tecnologies com les que van facilitar l’ús de radiografies. El motiu d’utilitzar FA, en lloc de tecnologies més tradicionals, és la seva capacitat de materialitzar de forma
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20

von, Wenckstern Michael. "Web applications using the Google Web Toolkit." Master's thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2013. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-115009.

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This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit. The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript. Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced. The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google
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Greenfield, Ricardo de Araujo Barros. "On the development of network commitment in top-down innovation networks: Towards a practical framework for network creation and sustained development." Doctoral thesis, 2016. https://repositorio-aberto.up.pt/handle/10216/103405.

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Greenfield, Ricardo de Araujo Barros. "On the development of network commitment in top-down innovation networks: Towards a practical framework for network creation and sustained development." Tese, 2016. https://repositorio-aberto.up.pt/handle/10216/103405.

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Hammerl, Andreas Josef. "Development Of A Conceptual Tool For Business Model Creation & Innovation For The Sharing Economy In Tourism." Master's thesis, 2018. https://repositorio-aberto.up.pt/handle/10216/116856.

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Hammerl, Andreas Josef. "Development Of A Conceptual Tool For Business Model Creation & Innovation For The Sharing Economy In Tourism." Dissertação, 2018. https://repositorio-aberto.up.pt/handle/10216/116856.

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Pires, Pedro Miguel da Silva. "e-HRM: unveiling the hidden dimensions of value creation within strategic human resources management using human resources information systems: a case study analysis." Master's thesis, 2018. http://hdl.handle.net/10071/18304.

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In the age of the digital society, a new paradigm of de-materialization crosses all dimensions of the organizations, and to the activities regarding Human Resources Management, this new digital imperative is no exception. Despite extensive theory that shows the financial and operational benefits inherent to the implementation of HR Information Systems, this theoretical research is not that much consistent when it comes to finer dimension of analysis. Starting from a case study approach, within a multinational corporation, operating in Portugal, this study had as its main goal to determi
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