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Journal articles on the topic 'Creative process and product'

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1

Yang, Monica, and Cong Cheng. "Creative process engagement and new product performance." Academy of Management Proceedings 2018, no. 1 (August 2018): 10854. http://dx.doi.org/10.5465/ambpp.2018.10854abstract.

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Garcês, Soraia, Margarida Pocinho, Saul Neves Jesus, and João Viseu. "The impact of the creative environment on the creative person, process, and product." Revista Avaliação Psicológica 15, no. 2 (July 10, 2016): 169–76. http://dx.doi.org/10.15689/ap.2016.1502.05.

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Burch, Gerald F., Jana J. Burch, and John H. Batchelor. "Group Creative Problem Solving: The Role of Creative Personality, Process and Creative Ability." Quality Innovation Prosperity 23, no. 3 (November 30, 2019): 38. http://dx.doi.org/10.12776/qip.v23i3.1286.

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<p><strong>Purpose:</strong> Team creativity is an important factor in developing new ideas for organisations. In spite of years of creativity research, little is known about various team aspects and their affect on team creativity. This study looks at the incremental explanatory value that team creative personality and divergent thinking skill processes have on team creativity.</p><p><strong>Methodology/Approach:</strong> Individual personality, creative personality, and divergent thinking skills were collected from 349 students at a large public univ
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Valgeirsdottir, Dagny, Balder Onarheim, and Gorm Gabrielsen. "Product creativity assessment of innovations: considering the creative process." International Journal of Design Creativity and Innovation 3, no. 2 (September 8, 2014): 95–106. http://dx.doi.org/10.1080/21650349.2014.954626.

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KRISTENSSON, PER, and TORSTEN NORLANDER. "The Creative Product and Process in Computer-Mediated Groups." Journal of Creative Behavior 37, no. 4 (December 2003): 223–43. http://dx.doi.org/10.1002/j.2162-6057.2003.tb00992.x.

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Katmo, Els Tieneke Rieke, Agus Sumule, Ardha Puspitasari, Diana Irbayanti, Indra Irianti, and Maria I. Arim. "Situasi, Kendala Dan Strategi Pengembangan Ekonomi Kreatif Kuliner Di Kabupaten Fakfak Provinsi Papua Barat." JFRES: Journal of Fiscal and Regional Economy Studies 3, no. 1 (March 30, 2020): 34–49. http://dx.doi.org/10.36883/jfres.v3i1.36.

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Culinary is a potential creative economic sector in Fakfak in enhancing slow economic growth. In comparison to other creative economic sector, creative economic mapping in Fakfak indicated that culinary has highest scores. SWOT analysis that was applied to assess criterias of indicators from three dimentions which are sectors, process and actors indicated that human resources is the main strength but also weaknesses in culinary as well as raw material as resources that naturally provided. National Government policy regarding creative economic is strength in develops creatice economic in Fakfak
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Zhang, Xizhi, and Kuo-Hsun Wen. "A Model Process of Integrating Context of Local Culture for Pre-Development Stage in the Design of Cultural and Creative Products—Using Macao’s Historical Buildings as an Example." Sustainability 12, no. 15 (August 4, 2020): 6263. http://dx.doi.org/10.3390/su12156263.

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In the context of the research on local architectural culture of Macao, this paper explores how architecture’s cultural elements can be integrated into cultural and creative product design at the pre-development stage. Therefore, local culture can be effectively disseminated through the medium of cultural and creative products. However, in the process of product design, seemingly, designers often rely on their experience as the main way to develop ideas and designs. This approach can fall short in generating sufficient cognition and interpretation between culture and product design, and the pr
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Itani, Alice, and Fernando Rei. "Workers, producers and the creative experience." Brazilian Journal of Operations & Production Management 15, no. 3 (September 3, 2018): 386–95. http://dx.doi.org/10.14488/bjopm.2018.v15.n1.a5.

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Creative activities assume a measure of importance within what is known as the creative economy. Little is known, however, about the challenges and prospects that present themselves to those who work in those activities that are considered to be creative. The objective of this paper is to analyze workers' experiences, especially in individual projects. Statements were taken from workers who have already worked in companies. The experiences of these workers were analyzed on the basis of what they express in relation to the items: their relationship with the activity, the product, or the result
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Meng, Xianzhe. "Optimization of Cultural and Creative Product Design Based on Simulated Annealing Algorithm." Complexity 2021 (April 5, 2021): 1–10. http://dx.doi.org/10.1155/2021/5538251.

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This paper introduces the basic principle and application process of simulated annealing algorithm and improves the simulated annealing algorithm so that it can converge faster to get the new parameters of cultural and creative product design and make it more in line with the reality of engineering optimization. In the cultural creative industry, it is necessary to use the creatorʼs creativity and technology to derive and develop the original cultural resources with the help of various materialization means, to refine the abstract and profound contents of cultural resources to make them more v
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Hanip, Sepma Pulthinka Nur. "Implementasi Pendekatan 4P Dalam Pembelajaran Pendidikan Islam Kreatif." eL-HIKMAH: Jurnal Kajian dan Penelitian Pendidikan Islam 14, no. 2 (December 29, 2020): 123–40. http://dx.doi.org/10.20414/elhikmah.v14i2.2328.

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This study aims to provide an insight into how the implementation of the 4P approach relies on psychological theory as an effort to develop talent and creativity in Islamic education in order to produce creative students. The focus of the 4P approach is applied in learning in the form of personal, motivational, process, and product as a basic foothold aimed at training and developing talent and creative power. In the perspective of Islamic education, humans are the most perfect creation of Allah. So the teacher is a guide, motivator, and controller in learning and the ultimate goal of Islamic
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Sari, Dyan Indah Purnama, and Poppy Indriyanti. "IMPLEMENTASI MODEL CREATIVE DANCE PADA PEMBELAJARAN SENI TARI MAHASISWA PGSD UNIVERSITAS SARJANAWIYATA TAMANSISWA." Taman Cendekia: Jurnal Pendidikan Ke-SD-an 3, no. 2 (December 6, 2019): 357. http://dx.doi.org/10.30738/tc.v3i2.5582.

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This article studied the creative dance model implementation in dance teaching for PGSD students, this article is formulated so that (1) PGSD Universitas Sarjanawiyata Tamansiswa students know how to create children dance, (2) PGSD Universitas Sarjanawiyata Tamansiswa students can create children dance by using creative dance model, (3) in the creation process, PGSD Universitas Sarjanawiyata Tamansiswa students can develop their creative idea, (4) PGSD students become active, creative, and innovative students in the process of creating children dances. Additionally, this article also aims at a
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Wang, Xi, and Yongyi Gu. "Study on the Design of Cantonese Cultural and Creative Products using Analytic Hierarchy Process." Mathematical Problems in Engineering 2020 (November 9, 2020): 1–7. http://dx.doi.org/10.1155/2020/8874787.

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In this paper, we have studied the design of Cantonese cultural and creative products. In the design process of the system, we use the Analytic Hierarchy Process to analyze the needs of users and apply the analysis results to the product design practice, so as to design Cantonese cultural and creative products more in line with the needs of tourists.
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Bergmann, Sheryle. "The Process/Product Dichotomy and Its Implications for Creative Dance." Journal of Aesthetic Education 26, no. 2 (1992): 103. http://dx.doi.org/10.2307/3332928.

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Chamakiotis, Petros, and Niki Panteli. "Leading the creative process: the case of virtual product design." New Technology, Work and Employment 32, no. 1 (March 2017): 28–42. http://dx.doi.org/10.1111/ntwe.12081.

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15

Silveira, Emanuela Lima, and Aguinaldo Dos Santos. "Using Heuristics in the Creative Process of Product+Service System (PSS): Example of a case study using Blueprint Matrix." Strategic Design Research Journal 13, no. 2 (October 29, 2020): 150–68. http://dx.doi.org/10.4013/sdrj.2020.132.04.

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The creative process of Sustainable Product + Service Systems (PSSs) that involve a variety of social, economic and environmental elements is a very complex process that can be characterized as a wicked problem. The following study highlights that, currently, the tools used in PSS assist in the system design process but often explore the design process intuitively based on the designer’s experience. When dealing with complex problems it is important to use a more structured design approach, which involves multidisciplinary teams to explore systematic design techniques. In this sense, a method
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Laptev, Georgiy, and Dmitriy Shaytan. "Breakthrough Product Development in Mature Company." Moscow University Economics Bulletin 2015, no. 3 (June 30, 2015): 76–92. http://dx.doi.org/10.38050/01300105201535.

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Situational approach in management and continuous experimentation becomes a style of doing business for creators of breakthrough new products and innovative start-up companies. A company that successfully started with a breakthrough product, and developed into successful structured business, after some time, would start to lose its ability to create breakthrough new products. Internal corporate procedures and business processes, including the process of creating a new product become more formalized. Exploratory type of works at the initial stage, full of uncertainties in the process of new pro
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Santos, Adriana Baraldi Alves dos, Caio Giusti Bianchi, and Felipe Mendes Borini. "Open Innovation and Cocreation in the Development of New Products: the role of design thinking." International Journal of Innovation 6, no. 2 (June 7, 2018): 112–23. http://dx.doi.org/10.5585/iji.v6i2.203.

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Perfumes industry has been exponentially developing due to last decade’s technological development, requiring larger investments and creative capacity from fine chemicals industry. Since creative capacity may be maximized through creation strategies and methodologies such as co-creation and design thinking, the aim of this paper is to analyze the role of design thinking in the process of co-creation among competitors. In order to achieve such aim, a unique case study was conducted in a representative enterprise in the Brazilian perfume industry, which was responsible for a triad co-creation pr
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Sasso, Pasquale, and Ludovico Solima. "The Creative Turn of the Wine Industry." International Journal of Tourism and Hospitality Management in the Digital Age 2, no. 1 (January 2018): 36–47. http://dx.doi.org/10.4018/ijthmda.2018010103.

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This article describes how there is a large amount of research on strategic management literature on wine industry; however, there is insufficient published literature that underlines the importance of wine as a creative product. In the aesthetic economy, specific industries such as food, there is an active contribution to economic growth. In this context, artistic creation plays a fundamental role and creativity and savoir-faire to become symbols of a new way to produce. In this context, wine can be considered an aesthetic product. It is a symbol of quality, civilization and authenticity. Win
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19

Zhang, Jie, and Ling Xia Bi. "Creative Thinking in Product Innovative Design: A Handcuff Case Study." Applied Mechanics and Materials 635-637 (September 2014): 1969–72. http://dx.doi.org/10.4028/www.scientific.net/amm.635-637.1969.

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In today's era of the pursuit of personalization, the range of product is greatly enriched. Thus, enhancing the level of product innovation and design capabilities is the inevitable requirements of the new era. Based on the bifurcation theory, people’s thinking state in the innovative design process of a product was analyzed. Some innovative design methods that commonly used in modern design theory were introduced.Based on a product design example, two innovative design methods were respectively carried out to realize the design of new products.
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Handayani, Tri, and Rini Arvika Sari. "Ekonomi Kreatif: Pemetaan Kendala dan Analisis Strategi Kebijakan Pemerintah Studi Kasus pada Kota Bengkalis." Jurnal EMT KITA 4, no. 1 (June 7, 2020): 19. http://dx.doi.org/10.35870/emt.v4i1.126.

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This study aims to explain the creative economy phenomenon in Bengkalis City, explain the existing obstacles from the aspects of Administration, Technical, Operations and Management of Creative Industry entrepreneurs, analyze interventions through policies that have been carried out by the government, then describe development strategies that can be carried out by the Bengkalis government. The Research method was exploratory, where the process of mapping the obstacles in the creative economy industrial applications using purposive sampling technique that involves creative Indutri players. then
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Armiano, Ioana. "Creative Interfaces." International Journal of Creative Interfaces and Computer Graphics 2, no. 1 (January 2011): 42–67. http://dx.doi.org/10.4018/jcicg.2011010104.

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Recent developments in process interaction solutions are helping companies and educational institutions to reduce training costs, enhance visualization, and increase communication. Service personnel can make more informed decisions by allowing a broad range of employees to access data instantly. New 3D interactive technologies incorporated into training applications and learning environments together with the introduction of the one projector 3D solution is rapidly changing the landscape for education. Over the last 10 years, virtual reality applications have been applied in various industries
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22

Bakri, Nabil. "THE INTERTEXTUAL SIGNIFICANCE OF DEAR EVAN HANSEN NOVEL ADAPTATION ON THE ORIGINAL BROADWAY MUSICAL." ANAPHORA: Journal of Language, Literary and Cultural Studies 3, no. 2 (February 7, 2021): 54–70. http://dx.doi.org/10.30996/anaphora.v3i2.3662.

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In the process of adaptation, there are major changes in the process and the final project. Changes in creative adaptation is natural. The novel adaptation of Dear Evan Hansen was published in 2017 based on the acclaimed 2015 musical with the same title. Novels often adapted into films and musicals, but an adaptation from a Broadway musical into a novel is extremely rare. Author Val Emmich worked with the creators of the musical to ensure a successful passing of essence from play to novel, ensuring the foundation of the creation of the musical which is the matter of anxiety disorders among tee
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23

Li, Yufen. "Refinement and Drawing Lessons from Traditional Chinese Cultural Elements for Cultural and Creative Product Design." Proceedings of Business and Economic Studies 4, no. 4 (August 27, 2021): 89–92. http://dx.doi.org/10.26689/pbes.v4i4.2391.

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Chinese culture has been continuously developing for 5000 years of historical development. Its traditional culture has had an impact on social development, and this traditional culture is rooted in the development of the society. The traditional Chinese culture also has certain significance for the design of modern cultural and creative works, which does not only inject vitality for cultural and creative products, but it also enhances the artistry of cultural and creative products. Therefore, based on this, this paper expounds the concept of traditional Chinese culture with cultural and creati
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Muhammad Ramadhana Alfaris. "Fragrance Product Quality Improvement Assistance In the Creative Home Industry." Jurnal Pemberdayaan Masyarakat Madani (JPMM) 4, no. 1 (June 15, 2020): 304–22. http://dx.doi.org/10.21009/jpmm.004.1.01.

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This home creative industry is a new entrepreneur which makes deo active (deodorizer) in Pisang Candi village, Malang city. Trying to make simple and useful products by using simple equipment. Therefore it is necessary to be improved from the aspect of knowledge and skill, so that resulting in a quality fragrance product and able to compete in the market. The problems experienced by this partner are quite significant, such as packaging and label design that is less interesting, and then do not yet understand information technology to increase sales of fragrance product. the purpose of this pro
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Yan-Jian, Wan, Wang Jun, Wang Yong-Wei, Du Xin-Fa, Xie Sheng-Long, and Chen Zi-Liang. "Research on the process planning and multi-method integration strategy of product conceptual design with cognitive mechanisms." Science Progress 104, no. 3 (July 2021): 003685042110381. http://dx.doi.org/10.1177/00368504211038169.

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Innovative product design is essentially an activity involving creative cognitive thinking. Therefore, research on the innovative design process and of methods, computer-aided innovation tools should be conducted based on systematic exploration based on the principles of innovative cognitive thinking. We aim to uncover some general principles that can serve as a systematic thinking framework for product designers, provide a feasible framework and method of innovative thinking for designers, and provide theoretical and methodological support for further development of computer-aided innovation
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Fan, Fan, Wen Qiang Li, and Yan Li. "Knowledge Retrieval Strategy Research for Product Creative Design." Advanced Materials Research 479-481 (February 2012): 1600–1605. http://dx.doi.org/10.4028/www.scientific.net/amr.479-481.1600.

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To make knowledge retrieval better aid designers for product creative design, according to the analysis of the characteristics of various stages of product design, the knowledge was classified. Combined with the characteristics of knowledge resources, aiming at new type, improving type and tracking type, this paper proposed three knowledge retrieval strategies, including function solution, technical solution, special solution, and formed a knowledge retrieval framework. According to the cognitive process of conceptual design, a knowledge retrieval application was discussed.
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LeeJongSuk. "The Study for Sustainable Creative Product Design Process - With Decision Making Theory of 6Sigma Process -." Journal of Korea Design Forum ll, no. 25 (November 2009): 63–72. http://dx.doi.org/10.21326/ksdt.2009..25.006.

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Almajedi, Basim Hasan, and Aymen Abdul hussein Jawad. "In Architecture Inference The role of inference in the development of creative abilities of architecture student." Wasit Journal of Engineering Sciences 5, no. 2 (March 8, 2017): 64–79. http://dx.doi.org/10.31185/ejuow.vol5.iss2.60.

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Inference process is an important part in the architectural design process as well as to realize the different aspects of the product architecture, and plays an important role in bringing new products of an innovator and contrary to traditional productions, through the investment of available data and linking them with the individual and previous expertise and experience for getting creative output in architecture.
 The research Inference in the architecture field in addition to the other importance of cognitive fields, And the in architecture Special through students from them problems i
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Kyratsis, Panagiotis, Athanasios Manavis, César Garcia-Hernadez, and Nikolaos Efkolidis. "Creative Design for Skin and Shape Using Advanced CAD Systems." Applied Mechanics and Materials 657 (October 2014): 1021–25. http://dx.doi.org/10.4028/www.scientific.net/amm.657.1021.

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Design for X (DfX) is a methodology for the definition and implementation of a range of goals which allow the development of an optimal product based on a series of aspects i.e. manufacturing, assembly, reliability, usability, ergonomics. A great amount of research work has been implemented towards improving a product that is designed using different aspects of the design process as a criterion for optimization. The proposed Design for Skin & Shape methodology (DfS&S) is focusing towards the design of creative products and packages, based on a shape and graphic texture that clarifies d
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Rybalko, Iryna, Nadiia Chaiun, and Olena Bielova. "PSYCHOLOGICAL ASPECTS OF CREATIVE PERSONALITY AND THEIR INFLUENCE ON ART PROJECT PERFORMANCE." Management of Development of Complex Systems, no. 44 (November 30, 2020): 34–41. http://dx.doi.org/10.32347/2412-9933.2020.44.34-41.

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Any project is first of all a project team that implements it. It is people who have the knowledge, experience and motivation to complete the work, that are the engine without which even a perfectly planned project will remain only on paper. Therefore, project management pays much attention to the formation and methods of the project team management. And an important component in the process of forming and managing a project team is to take into account the psychological traits of each team member and determine their further impact on project implementation. This is especially important for ar
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Herlambang, Agam, Suharto Suharto, and Bagus Susetyo. "Creative Process Of Extracurricular Nasheed Al-Mutazam Integrated Boarding High School In Kuningan Barat Jawa Barat." JURNAL SENI MUSIK 9, no. 1 (June 18, 2020): 58–69. http://dx.doi.org/10.15294/jsm.v9i1.34110.

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Nasyid extracurricular students at SMAIT Al-Multazam are students with a lack of musical experience but produce musical abilities to create nasyid works. The aim of this research is to find out and describe how the creative process of nasyid extracurricular students in creating nasyid works. This research use desciptive qualitative approach. Data collection techniques used were interviews, observation, and study of documents. The results of this study the creative process carried out by nasyid extracurricular students includes 4 stages, namely determining ideas, the process of creating nasyid
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Summatavet, Kärt, and Mervi Raudsaar. "Cultural heritage and entrepreneurship – inspiration for novel ventures creation." Journal of Enterprising Communities: People and Places in the Global Economy 9, no. 1 (March 9, 2015): 31–44. http://dx.doi.org/10.1108/jec-03-2013-0010.

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Purpose – The purpose of this paper is to study the role of networking, creating community, product development and mentoring in the experiential and entrepreneurial learning process. A close look is taken at the experiential knowledge of entrepreneurs to understand and bridge the gap between local cultures and entrepreneurial communities: how to map and implement the tacit knowledge possessed by an entrepreneur, and what sources help trainees find attractive ideas for a new venture? Design/methodology/approach – After reviewing the key literature, a phenomenological approach has been applied.
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An, Jing Wen, and Ying Liu. "Material Analysis and Innovative Product Design with Process Model in Cultural and Creative Industries." Applied Mechanics and Materials 685 (October 2014): 749–53. http://dx.doi.org/10.4028/www.scientific.net/amm.685.749.

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Through the analysis of the characteristics of design and material in cultural and creative industries, this study focuses on the urgent need for an appropriate product design with process model in cultural and creative industries. An innovative product design with Process Model in cultural and creative industries based on both the specific industrial characteristics and the interaction design idea is proposed. It includes the establishment of cultural elements library (focus on the application of the material symbols), proposition of cultural themes, extraction of cultural elements based on K
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HASSAN, ZULKARNIAN, Noor Ashraf Noor Othman, Haslinda Md Nazri, and Yasmeen Arni Jr Jasni Adie. "Dummy Decal: Contemporary Ceramics and Endless Decorative Creative Work." Idealogy Journal 3, no. 2 (September 7, 2018): 87–92. http://dx.doi.org/10.24191/idealogy.v3i2.76.

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Regardless of the type of product or the differences in its basic elements, the product graphic is synonymous with high beauty, uniqueness, and precision. It is parallel with the beautiful ornaments that adorn the surface of the ceramic product, which originate from diverse civilizations and reflect the maker's creative inspiration. The decal is based on the most advanced and widely used ceramic decoration techniques in Europe and China, which serves as an inspiration for the rest of the globe when it comes to putting decoration to their products. Whichever is the case, the manufacturing and d
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Li, Song, Yan Li, Wenqiang Li, and Chen Chen. "An extended case-based reasoning method and corresponding product design process." Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science 233, no. 19-20 (June 9, 2019): 6673–88. http://dx.doi.org/10.1177/0954406219854901.

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During product design process, conventional case-based reasoning (CBR) has shown significant applications in coping with new problems by recalling and reusing solutions in old context. However, conventional CBR still lacks effective methods to assist designers in generating creative design solutions of identified problems during modification stage. To make up for this deficiency, an extended CBR (ECBR) method characterized by two retrieval stages is proposed in this paper. The former retrieval stage is aimed to retrieve the most similar source case for design reusing, and the latter one is des
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Virta, Sari, and Nando Malmelin. "Ambidextrous tensions: Dynamics of creative work in the media innovation process." Journal of Media Innovations 4, no. 1 (January 12, 2017): 44–59. http://dx.doi.org/10.5617/jmi.v4i1.2410.

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This article analyses creative work in one of Europe’s largest media organizations, in which a newly formed development team was tasked with creating a new multi-platform media product. The objective of this article is to explore the dynamics of team creativity in the process of developing and managing media content innovation. To do this, this study utilizes the concept of ambidexterity for understanding multi-level tensions between the on-going media production work and innovation processes typically co-existing in media operations. The results of the analysis indicate that, due to pressures
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Yoosomboon, Sathaporn, and Pallop Piriyasurawong. "Design of an Embedded Engineering Learning on Social Cloud Model to Enhance Creative Thinking and Creative Product." International Journal of Online Engineering (iJOE) 13, no. 01 (January 18, 2017): 33. http://dx.doi.org/10.3991/ijoe.v13i01.5987.

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<p>This research was conducted for research and development an Embedded Engineering Learning on Social Cloud Model (EEL on SC Model) to enhance creative thinking and creative product. The aims of this study were: 1) to design an EEL on SC model to develop the creative thinking and creative product, and 2) to evaluate an EEL on SC Model to develop the creative thinking and creative product. The research method was divided into two phases. The first phase involves the design of the model: 1) study, analyze and synthesize the contents, 2) arranging the Embedded Engineering Learning Model pr
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Andrews, Jonlee, and Daniel C. Smith. "In Search of the Marketing Imagination: Factors Affecting the Creativity of Marketing Programs for Mature Products." Journal of Marketing Research 33, no. 2 (May 1996): 174–87. http://dx.doi.org/10.1177/002224379603300205.

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The profitability of established products is affected greatly by the extent to which they are meaningfully differentiated from competing alternatives. Maintaining meaningful differentiation, in turn, is facilitated by ongoing development of creative marketing programs. Although marketplace observation reveals a general lack of creativity in the way established products are marketed, some product managers are able to devise creative marketing programs for their products. The authors test hypotheses concerning the effects of individual (i.e., product manager) and situational (i.e., planning proc
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Doyle, Charlotte L. "Teaching as Creative Process: Perspectives From Personal Narratives." Creativity. Theories – Research - Applications 4, no. 1 (June 27, 2017): 4–24. http://dx.doi.org/10.1515/ctra-2017-0001.

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Abstract This paper explores the place of teaching in the landscape of creativity. It draws on analyses of interview narratives from dedicated teachers from various educational levels and teaching contexts; none had been singled out as creative by their institutions. Asked when teaching had been experienced as a creative process, rather than describing specific incidents, the teachers told of projects and goals that spanned a semester or year. Daily activities contributed to the projects, making creativity in teaching everyday creativity in both the technical and literal senses. Interview prot
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Suntrayuth, Rasa. "Collaborations and Design Development of Local Craft Products: Service Design for Creative Craft Community." International Journal of Creative and Arts Studies 3, no. 2 (December 29, 2017): 1. http://dx.doi.org/10.24821/ijcas.v3i2.1840.

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Local craft product is one of the key elements in expressing different identities of local culture in different countries. Local craft communities in Thailand have quite unique skills in producing different craft using local materials and techniques. However, the craft production is later facing the problem of missing their own identity. The products are also unable fit to the demand of international market. This research is a result of the co-creation project on developing local craft products which is a part of the research on a service design for creative craft community: A case study of Ph
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Chen, Kuen Meau. "A Study of Concept Development in Creative Product Design." Applied Mechanics and Materials 311 (February 2013): 328–33. http://dx.doi.org/10.4028/www.scientific.net/amm.311.328.

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The imaginative power of human beings is the reappearance and integration of emotional and perceptional experiences. Therefore, if the personal imagination would like to be further developed, the first thing is to enhance agility of emotional experiences and perception. And also the conceptual combination involves joining of two or more concepts to produce a new meaning that satisfies the representation of each constituent concept. Original concepts may emerge from conceptual combination in imagination. New attributes may also emerge from conceptual combination that cannot be explained by each
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Zhang, Kai, Wu Zhao, and Chun Sheng Zhou. "Knowledge Support Technology of Creative Design for Electromechanical Products." Advanced Materials Research 139-141 (October 2010): 1148–53. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.1148.

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It has been discussed in this paper that the necessity of knowledge support technology used in creative design of electromechanical products. In order to apply knowledge support technology to creative design of electromechanical products, a relation matrix has been constructed by QFD (Quality Function Deployment) technology between the various performances of electromechanical products and the involved knowledge of them. Thus, the HOQ (House of Quality) about the knowledge–performance of electromechanical products is built. Then, the further demand tracking has been made as well. After that, i
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Kuldanov, Nauryz, Svetlana Balagazova, Irina Malakhova, and Mariya Ivanova. "Problem learning method in the context of personal creativity development of a musician teacher." Pedagogy and Psychology 46, no. 1 (March 31, 2021): 152–58. http://dx.doi.org/10.51889/2021-1.2077-6861.21.

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In this article the authors consider the phenomenon of creativity as an integrative personal quality of a music teacher, characterizing him from the standpoint of internal freedom, harmony, well-developed creative imagination, readiness to make choices in non-standard situations, independence of own opinion, ability to independently lead productive activity and focus on its result – creation of an original creative product. The obtained qualitatively unique result should be distinguished by novelty, which is the main sign or indicator of creative activity in general. Consequently, in order to
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Kumar, Nishant, Ali Yakhlef, and Fredrik Nordin. "Validation of organizational innovation as a creative learning process." Journal of Business & Industrial Marketing 34, no. 3 (April 1, 2019): 643–50. http://dx.doi.org/10.1108/jbim-02-2017-0026.

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Purpose Previous studies on innovation tend to view innovation as consisting of a creative phase of novel and useful ideas, and a non-creative, or at least a less creative phase, as this considered to be the mere implementation and validation of the initially created ideas. In contrast, this paper aims to stress on the significance of the process of validating a new idea as being a creative, learning, exploratory process that shapes the degree of novelty of the innovation as a whole. Design/methodology/approach In driving this argument, this study deductively builds on a theoretical pre-unders
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Dampérat, Maud, Florence Jeannot, Eline Jongmans, and Alain Jolibert. "Modeling a cocreative process: The contributions of design and management." Recherche et Applications en Marketing (English Edition) 34, no. 3 (June 13, 2019): 111–37. http://dx.doi.org/10.1177/2051570719851712.

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This research focuses on the understanding of a team creative process (or co-creative process) by adding design and management inputs to the marketing approach. It proposes and empirically tests a co-creative process based on the three stages of the design thinking method: (1) need definition, (2) idea generation, and (3) solution prototyping. This model also includes the influence of individual variables –empathy, domain-relevant familiarity, and task involvement –at different stages of the co-creative process. The results validate the mediating role of idea generation between need definition
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Lin, Cheng-Yi. "The reputation-building process and spatial strategies of creative industries: A case study of product design firms in Taipei." Environment and Planning A: Economy and Space 49, no. 1 (September 28, 2016): 186–204. http://dx.doi.org/10.1177/0308518x16667297.

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Extant research has increasingly recognized that local reputation determines creative firms’ competitiveness. However, current research over-emphasizes that the spatial cluster facilitates the innovation dynamic of creative industries rather than investigating whether the trans-local dynamic of trade fairs and competitions underpins the reputation-building process of local creative industries. This paper contributes to exploring the reputation-building process and spatial strategy of creative industries through a case study of product design firms in Taipei. Drawing on a qualitative methodolog
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Finch, James E. "Product Innovation and the Process of Creative Destruction in the U.S. Pharmaceutical Industry." Journal of Pharmaceutical Marketing & Management 3, no. 4 (January 1989): 3–20. http://dx.doi.org/10.3109/j058v03n04_02.

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민경찬 and Kang,Sung-Lyong. "The Concept of TIP, a Creative New Product Development Process, and Related Cases." Journal of Product Research 31, no. 2 (April 2013): 15–28. http://dx.doi.org/10.36345/kacst.2013.31.2.002.

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Magal-Royo, T., B. Jorda-Albiñana, J. Gonzalez del Rio, O. Ampuero Canellas, and J. L. Gimenez-López. "Online Collaborative Environments in the Creative Process of Product Development for Engineering Students." Procedia - Social and Behavioral Sciences 51 (2012): 677–81. http://dx.doi.org/10.1016/j.sbspro.2012.08.223.

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Finch, James. "Product Innovation and the Process of Creative Destruction in the U.S. Pharmaceutical Industry." Journal of Pharmaceutical Marketing & Management 3, no. 4 (September 14, 1989): 3–20. http://dx.doi.org/10.1300/j058v03n04_02.

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