Academic literature on the topic 'Dessin par ordinateur – Logiciels'
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Journal articles on the topic "Dessin par ordinateur – Logiciels":
Ouellet, Marcel. "L’analyse de références bibliographiques assistée par ordinateur." Analyse de l’information textuelle 38, no. 2 (February 13, 2015): 103–9. http://dx.doi.org/10.7202/1028615ar.
Guillotel-Nothmann, Christophe. "Les signes musicaux et leur étude par l’informatique. Le statut épistémologique du numérique dans l’appréhension du sens et de la signification en musique." Revue musicale OICRM 6, no. 2 (March 24, 2020): 45–72. http://dx.doi.org/10.7202/1068385ar.
Périgord, Michel, and Frédéric Piantoni. "Le croquis géographique : du concept à la réalisation par le dessin assisté par ordinateur." Norois, no. 190 (January 1, 2004): 111–17. http://dx.doi.org/10.4000/norois.83.
Terrien, Pascal. "Des logiciels audio-vidéo à l’enseignement de l’éducation musicale dans l’enseignement secondaire français." Les Cahiers de la Société québécoise de recherche en musique 17, no. 1 (April 17, 2018): 25–37. http://dx.doi.org/10.7202/1044667ar.
Bertrand-Gastaldy, Suzanne, and Gracia Pagola. "L’analyse du contenu textuel en vue de la construction de thésaurus et de l’indexation assistées par ordinateur; applications possibles avec SATO." Analyse de l’information textuelle 38, no. 2 (February 13, 2015): 75–89. http://dx.doi.org/10.7202/1028612ar.
Rizkallah, Élias. "L’analyse textuelle des discours assistée par ordinateur et les logiciels textométriques : réflexions critiques et prospectives à partir d’une modélisation des procédés analytiques fondamentaux." Cahiers de recherche sociologique, no. 54 (July 24, 2014): 141–60. http://dx.doi.org/10.7202/1025996ar.
Rekwot, Z. G., O. Oyinbo, and N. P. Achi. "Poverty reduction among beef cattle value chain actors in North-West zone of Nigeria." Nigerian Journal of Animal Production 48, no. 6 (January 18, 2022): 363–73. http://dx.doi.org/10.51791/njap.v48i6.3324.
Bell, Justine C. "Visual Literacy Skills of Students in College-Level Biology: Learning Outcomes following Digital or Hand-Drawing Activities." Canadian Journal for the Scholarship of Teaching and Learning 5, no. 1 (November 4, 2014). http://dx.doi.org/10.5206/cjsotl-rcacea.2014.1.6.
Guerrier, Yohan, Christophe Kolski, and Franck Poirier. "State of art of possible communication support systems for users with athetoid cerebral palsy." Journal d'Interaction Personne-Système Volume 6, Number 1, Research articles (August 2, 2018). http://dx.doi.org/10.46298/jips.2662.
Belleflamme, Paul. "Numéro 17 - décembre 2003." Regards économiques, October 12, 2018. http://dx.doi.org/10.14428/regardseco.v1i0.16123.
Dissertations / Theses on the topic "Dessin par ordinateur – Logiciels":
Almeida, Bezerra Hedlena Maria de. "Le rendu expressif assisté par ordinateur." Grenoble, 2010. http://www.theses.fr/2010GRENM075.
Digital edition, creation, and design bring the computer's extraordinary flexibility to the act of creation. The near absence of penalty for experimentation can be, however, both a blessing and a curse. Although the unprecedent flexibility of the computer encourages exploration of artistic ideas, it also can be a factor of great distraction to the artist. A great challenge for the development of graphics softwares today is, thus, to take advantage of computer's unprecedented flexibility, while offering to the user the adapted level of control that she or he is looking for. The difficulty when designing such adapted system is highly influenced by the expectations users place on the job performed by computers. As the computer places itself in the role of an assistant in the creation process, we expect it to be 'smart enough' to deserve this place. Usually, we do not accept well when the result of such assistance is not satisfactory. Nevertheless, the level of expectation, and consequently, satisfaction, is not the same for all users. Novice users tend to be less exigent and are often happy when the computer help them to create interesting results without the need of a strong user intervention. Professional users, on the other hand, usually have different needs. They are looking forward to softwares that are good enough in automatizing tasks, but also that provide intuitive controls to manipulate their results. For these users, the bigger is the impact of the work generated by the computer in the final result, the more these tasks are subjected to have control parameters. In this thesis, we demonstrate that the computer can be placed as an incomparable assistant into the visual creation process once well-adapted interaction systems are provided. Adaptation is thus an important aspect because, in different levels, users want to be able to have the control over the result in order to give their touch and express their creativity. The thesis presents two different scenarios demonstrating that controllability plays a major role in expressiveness: a real-time technique to cluster a dynamic 3D scene in order to achieve an automatic, yet controllable output that can then be used as input to any rendering style; and a number of adaptations to a drawing vector graphics primitive called Diffusion Curves that constrain and control the creation of complex color gradients. The thesis proposes, on one hand, mathematical and computational well-adapted representations to provide the user with different levels of control over algorithms of expressive rendering in order to manipulate two- and tridimensional scenes; and, on the other hand, to reproject this technical support into user-friendly software solutions
BHIRI, MED TAHAR. "Programmation par assemblage de composants logiciels : application a l'enseignement assiste par ordinateur." Nice, 1988. http://www.theses.fr/1988NICE4251.
Couvy, Franck. "Enseignement assisté par ordinateur sous hypercard : utilisation du dessin et des images." Bordeaux 2, 1996. http://www.theses.fr/1996BOR2M010.
Orchampt, Patrick. "Apports des techniques d'intelligence artificielle en conception assistée par ordinateur : applications à la schématique." Lyon 1, 1987. http://www.theses.fr/1987LYO19017.
Djafi, Faouzi. "L'apport du réalisme visuel à la représentation de l'image de synthèse dans un contexte de conception architecturale assistée par ordinateur (CAAO)." Thesis, Université Laval, 2005. http://www.theses.ulaval.ca/2005/22462/22462.pdf.
This research is concerned with synthesized images and visual realism as knowledge generation tools for CAAD (Computer Aided Architectural Design). The research goal is to document and validate contained visual realism in synthesized images to the architectural project elaboration process. The validated hypothesis is a « correlation » of irradiance and radiance values with the degree of visuel realism of synthesized images. As a practical outcome, this work proposes an evaluation methodology of visual realism based on irradiance and radiance values estimation with Radiance System. This protocol defines the programs and parameters to be used and their sequence to generate synthetic images. Furthermore, the protocol includes a files transfer procedure from formZ to Radiance System.
Songsakdi, Rongviriyapanish. "Modélisation de la conception d'architectures de systèmes logiciels." Nancy 2, 2000. http://www.theses.fr/2000NAN22004.
Our work joins in the theme of the help(assistant) the conception(design) of software architectures. We propose a model allowing to formalize styles of architecture. The model allows to develop in a incremental and joint way two documents: a formal description of the architecture and a history of the conception(design). The description of the architecture is without ambiguity and can be validated by means of existing tools. The history of the conception(design) allows to understand(include) the way the architecture was elaborated. This understanding facilitates its evolution and its re-use. Our model uses the formal language BINGOES as language of architectural description. The basic concepts and the criteria of evolution of the architecture are described by means of plans BINGOES. Based on a relation of behavioral equivalence of the algebra of process, the correction of architecture, maybe verified. We described architecture customer-waiter(-server) of a system of armament AEGIS from our plans and verified his(her,its) correction. Our model is based on the Proflat model. Under the Proflat model, any evolution of a conception(design) is to make by application of an operator of development. We consider that the rules(rulers) of conception(design) supplied by a style are constraints concerning the description of components, connectors and configuration of architecture. We use them to guide a conception(design). In our model, these rules(rulers) are described in the form of operators' library(bookcase) to be applied by the architecture
Descamps, Gilles-Eric. "Méthode de distribution hiérarchique d'outils de vérification de circuits intégrés VLSI sur un réseau de stations de travail : application à un vérificateur de règles de dessin." Paris 6, 1996. http://www.theses.fr/1996PA066808.
Morin-Rivest, Yannick. "VisionLib NexGen : design et implémentation d'une nouvelle architecture pour une librairie de vision numérique." Thesis, Université Laval, 2010. http://www.theses.ulaval.ca/2010/27394/27394.pdf.
Moyaux, Thierry. "Design, simulation and analysis of collaborative strategies in multi-agent systems : the case of supply chain management." Thesis, Université Laval, 2004. http://www.theses.ulaval.ca/2004/22251/22251.pdf.
A supply chain is a set of companies that manufacture and distribute products to consumers. We study the “bullwhip effect” that is propagated therein by modelling each company as an intelligent agent. This effect is the amplification of the variability of orders placed by companies, as one moves away from end-customers. Firstly, we model each company in a Québec wood supply chain as an intelligent agent, in order to propose two decentralized coordination mechanisms reducing this phenomenon. Simulations of this multi-agent system show that our mechanism is efficient for a supply chain as a whole. Secondly, additional simulations are used to build a game, which we analyze with Game Theory. We verify here that companies have no incentive to cease unilaterally from using our two coordination mechanisms (Nash equilibrium).
Fasse, Isabelle. "Simulation d'illumination d'édifices architecturaux en image de synthèse : expérimentations." Nancy 1, 1996. http://www.theses.fr/1996NAN10148.
The lighting design of interior or exterior architectural buildings or urban spaces in general, is a recent activity that nowadays undergoes profound changes from the conception to the realization. In this work, it is shown that computer aided simulations of the principals of light propagation as well as their visualization by image systhesis can provide precious support to lighting design. In particular, the novelty of this PhD work is two fold: - First, for an application point of view. The lighting design of the "Cour Carrée du Louvre" was the first project in its kind where a new lighting concept and a unique technology were invented and simulated before the in-situ realization. Through this application, it is shown how complex a lighting design can be, not only for a technical point of view by also for an architectural point of view. - Second, from an engineering point of view. Part of this work, contributed to the developpement of the first image systhesis software with which several lighting concepts were tested. The theorical background upon which this software is based as well as its functionalities are described
Books on the topic "Dessin par ordinateur – Logiciels":
Blais, Esther. Logiciels de conception et dessin assistés par ordinateur: Guide terminologique. Québec: Publications du Québec, 1996.
Harrington, David Julian. AutoCAD 2005. Paris: CampusPress, 2004.
Andre, Pascual. Dessiner ses plans avec QCad: Le DAO pour tous. Paris: Eyrolles, 2009.
Couwenbergh, Jean-Pierre. AutoCAD 2008: Guide de référence. Paris: Eyrolles, 2007.
Taurisson, Alain. Le sens des mathématiques au primaire: L'ordinateur et la gestion mentale pour penser les opérations. Mont-Royal, Qué: Éditions Modulo, 1999.
Baril, Ste phane. Colorisation de BD: Du traditionnel au nume rique. Paris: Eyrolles, 2005.
Mathieu, Gil. Flash CS4: 88 recettes pour maîtriser Flash. Paris: Pearson, 2009.
Meyer, J. J. 3 D et vrai relief: Images de synthèse. Paris: Editions Radio, 1986.
Maran, Ruth. Apprendre PowerPoint 2000 visuel. Paris: First Interactive, 1999.
Lapresté, Jean-Thieerry. Aide-mémoire MATLAB. Paris: Ellipses, 2002.