Academic literature on the topic 'Didactic games and tools'
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Journal articles on the topic "Didactic games and tools"
Silva, Thainara Ferreira da, Susy Ellen Cardoso Vítor, Ellen Marques da Silva, et al. "DIDACTIC GAMES AS TOOLS IN EMBRYOLOGY TEACHING." Revista Ibero-Americana de Humanidades, Ciências e Educação 10, no. 6 (2024): 4075–87. http://dx.doi.org/10.51891/rease.v10i6.14697.
Full textКараманов, Олексій, and Ольга Железник. "Board didactic games in art lessons in the museum space." Pedagogika. Studia i Rozprawy 30 (2021): 155–64. http://dx.doi.org/10.16926/p.2021.30.10.
Full textPakhratdinova, Roza Azatbayevna. "THE USE OF DIDACTIC GAMES IN THE SUBJECT OF MOTHER TONGUE IN ELEMENTARY GRADES." MULTIDISCIPLINARY JOURNAL OF SCIENCE AND TECHNOLOGY 3, no. 6 (2024): 178–80. https://doi.org/10.5281/zenodo.10465602.
Full textLUKASHOVA, Yu, and O. HNIZDILOVA. "THE USE OF DIDACTIC GAMES IN THE PROCESS OF THE PRESCHOOLERS’ CAREER GUIDANCE." Pedagogical Sciences, no. 75-76 (December 12, 2020): 3–7. http://dx.doi.org/10.33989/2524-2474.2020.75-76.226357.
Full textLlivicura Salazar, Wilian Marcelo, and Isaac Leonel Lopez Pinargote. "Didactic games to stimulate the learning of the periodic table in first-year high school students." Minerva 4, no. 10 (2023): 114–22. http://dx.doi.org/10.47460/minerva.v4i10.110.
Full textXabibullayeva, Shaxodat. "IMPORTANCE OF DIDACTIC GAMES IN PRESCHOOL PEDAGOGY." MODERN SCIENCE AND RESEARCH 2, no. 12 (2023): 22–25. https://doi.org/10.5281/zenodo.10277666.
Full textGrebenkina, A. S., and P. V. Lyashko. "Formation of students’ subject skills in mathematics in the process of digital didactic game." Vestnik of Samara University. History, pedagogics, philology 30, no. 3 (2024): 104–11. http://dx.doi.org/10.18287/2542-0445-2024-30-3-104-111.
Full textВоєвода, Аліна, та Михайло Притуляк. "Формування готовності майбутніх учителів математики до застосування цифрових дидактичних ігор". Дидактика математики: теорія, досвід, інновації, № 1 (6 серпня 2024): 88–106. https://doi.org/10.31652/3041-2277-2024-1-98-106.
Full textHurriyatxon, Asranqulova. "The Role of Advanced Pedagogical Technologies, Ideas, and Didactic Games in Teaching Mathematics." XXI ASRDA INNOVATSION TEXNOLOGIYALAR, FAN VA TA'LIM TARAQQIYOTIDAGI DOLZARB MUAMMOLAR 1, no. 4 (2023): 106–8. https://doi.org/10.5281/zenodo.7977745.
Full textMakarova, Nadegda, Marina Potemkina, Nina Chernova, and Andrey Dorozhkin. "A System of Didactic Games as a Foundation of Teaching History in Secondary School." SHS Web of Conferences 50 (2018): 01009. http://dx.doi.org/10.1051/shsconf/20185001009.
Full textDissertations / Theses on the topic "Didactic games and tools"
Stergianopoulos, Georgios. "Large non-cooperative games : foundations and tools." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/56809/.
Full textBörjesson, Veronica, and Karolin Jonsson. "Evaluating the user experience in mobile games using session recording tools." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119989.
Full textBensiger, Joy. "Perceptions of Pre-service Teachers of Using Video Games as Teaching Tools." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337363651.
Full textNilsson, Rikard, and Kevin Kinnunen. "Null Reference Exception : Serious Games som lärverktyg för spelprogrammering." Thesis, Blekinge Tekniska Högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21986.
Full textWood, Kevin R. "Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/msit_diss/77.
Full textHallros, Per, and Niklas Pålsson. "SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447884.
Full textWessinger, Alyssa L. "A Deconstruction of Horror, Fear and Terror: Using Horror Films as Didactic Tools in Art Education." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/85.
Full textВасько, Ольга Олександрівна, Olha Oleksandrivna Vasko, Марія Олексіївна Лебеда та Mariia Oleksiivna Lebeda. "Комп’ютерні дидактичні ігри: сутність, структура, створення". ФОП Цьома С. П, 2019. http://repository.sspu.edu.ua/handle/123456789/8146.
Full textBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
Full textNeil, Katharine. "Game Design Tools : Can They Improve Game Design Practice?" Thesis, Paris, CNAM, 2015. http://www.theses.fr/2015CNAM1025/document.
Full textBooks on the topic "Didactic games and tools"
Schaaf, Ryan L. Using digital games as assessment and instruction tools. Solution Tree Press, 2015.
Find full textSawyer, Brian, and Brian Jepson, eds. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O’Reilly Media, 2013.
Find full textDjurić, Dragan. Strategy Tools as Symbolic Objects in Managerial Language Games. Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-09665-6.
Full textCorbeil, Pierre. Games and simulation activities: Tools for international development education. Youth Editions Group, Canadian International Development Agency, 1989.
Find full text1964-, Eck Richard Van, ed. Interdisciplinary models and tools for serious games: Emerging concepts and future directions. Information Science Reference, 2010.
Find full textMontola, Markus, and Jaakko Stenros. Beyond role and play: Tools, toys and theory for harnessing the imagination. Ropecon ry, 2004.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Information Science Reference, 2011.
Find full textBook chapters on the topic "Didactic games and tools"
Saca-Hueledel, Claudio, Michael Lema-Zhinin, Roberto Martínez-Ramírez, et al. "The Influence of Video Games as an Educational Didactic Tool: A Review of Studies." In Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-70981-4_16.
Full textBurov, Vladimir, Anna Kuzmina, Nina Popova, and Yuri Eremin. "Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language." In The World of Games: Technologies for Experimenting, Thinking, Learning. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48016-4_27.
Full textGrúň, Daniel. "Archives as Didactic Tools." In Pedagogical Art in Activist and Curatorial Practices. Routledge, 2025. https://doi.org/10.4324/9781003473800-5.
Full textMehm, Florian, Ralf Dörner, and Maic Masuch. "Authoring Processes and Tools." In Serious Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40612-1_4.
Full textForišek, Michal, and Monika Steinová. "Didactic Games for Teaching Information Theory." In Teaching Fundamentals Concepts of Informatics. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11376-5_9.
Full textGrace, Lindsay. "Implementation Tools." In Doing Things with Games. CRC Press, 2019. http://dx.doi.org/10.1201/9780429429880-13.
Full textTresser, Tom. "Tactics and Tools." In No Games Chicago. Routledge, 2024. http://dx.doi.org/10.1201/9781003466574-13.
Full textNicklin, Hannah. "Tools for Starting." In Writing for Games. CRC Press, 2022. http://dx.doi.org/10.1201/9781003182832-18.
Full textNicklin, Hannah. "Tools for Developing." In Writing for Games. CRC Press, 2022. http://dx.doi.org/10.1201/9781003182832-19.
Full textNicklin, Hannah. "Tools for Finishing." In Writing for Games. CRC Press, 2022. http://dx.doi.org/10.1201/9781003182832-20.
Full textConference papers on the topic "Didactic games and tools"
Stoffova, Veronika, and Roman Horvath. "DIDACTIC COMPUTER GAMES IN TEACHING AND LEARNING PROCESS." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-046.
Full textČorboloković, Saša S., and Nataša P. Kljajić. "DIDACTIC GAMES IN TEACHING SERBIAN: A CASE OF YOUNGER GRADES OF PRIMARY SCHOOL." In The International Scientific Conference "Children, culture, education". University of Kragujevac, Faculty of Education in Užice, Serbia, 2024. http://dx.doi.org/10.46793/dko24.14sc.
Full textStanciu, Mihaela. "DIGITAL METHODS VS EXPERIENTIAL LEARNING METHODS. DIDACTIC APPLICATIONS." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-079.
Full textDrakulic, Darko, Igor Pesek, and Blaz Zmazek. "ITEXTBOOKS: THE NEXT GENERATION OF ELEARNING." In eLSE 2014. Editura Universitatii Nationale de Aparare "Carol I", 2014. http://dx.doi.org/10.12753/2066-026x-14-078.
Full textLima, Fabiolla Xavier Rocha Ferreira. "Gamification and Creation of Interactive Environments for the Inclusion of Active Methodologies in the Architecture and Urbanism Course." In ENSUS 2024 - XII Encontro de Sustentabilidade em Projeto. Grupo de Pesquisa Virtuhab/UFSC, 2024. http://dx.doi.org/10.29183/2596-237x.ensus2024.v12.n1.p272-280.
Full textRadu, Catalin. "MILITARY HISTORY PROJECTS LESSONS LEARNED AND GOOD PRACTICES FOR ELEARNING." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-073.
Full textSilva, Júlia Veiga da, Yuri Silva Rosa, Luciana Foss, and Simone André da Costa Cavalheiro. "Battleships: A Digital Game for the Development of Computational Thinking in Elementary School." In Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2023. http://dx.doi.org/10.5753/wei.2023.229541.
Full textZajniddinov, T. B. "Features of didactic games." In Scientific Trends: pedagogy and psychology. ЦНК МОАН, 2019. http://dx.doi.org/10.18411/sciencepublic-04-11-2019-10.
Full textVasileva, Maya. "DIDACTIC TOOLS AND GEOGRAPHY TRAINING." In 5th INTERNATIONAL SCIENTIFIC CONFERENCE GEOBALCANICA 2019. Geobalcanica Society, 2019. http://dx.doi.org/10.18509/gbp.2019.76.
Full textVegh, Ladislav, and Marta Turcsanyiszabo. "USING A VIRTUAL SCHOOL FOR TEACHING AND LEARNING THE BASICS OF 3D MODELING AND LSL SCRIPTING IN SECOND LIFE." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-084.
Full textReports on the topic "Didactic games and tools"
Fedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Full textZaika, Oksana V., Tetiana A. Vakaliuk, Andrii V. Riabko, Roman P. Kukharchuk, Iryna S. Mintii, and Serhiy O. Semerikov. Selection of online tools for creating math tests. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4594.
Full textПольгун, Е. В. Смешанное обучение в системе инклюзивного образования студентов с ограниченными физическими возможностями. [б. в.], 2015. http://dx.doi.org/10.31812/0564/2060.
Full textBakum, Z. P., and K. V. Polgun. Didactic principles of inclusive education arrangement at higher educational institutions of Ukraine. [б. в.], 2017. http://dx.doi.org/10.31812/0564/2054.
Full textPanchenko, Liubov F., Tetiana A. Vakaliuk, and Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4414.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textBuitrago García, Hilda Clarena, and Gloria Inés Lindo Ocampo. Instructional Design of the Level 2 English Course for the Virtual Modality. Ediciones Universidad Cooperativa de Colombia, 2023. http://dx.doi.org/10.16925/gcnc.64.
Full textBuitrago García, Hilda Clarena, and Gloria Inés Lindo Ocampo. Instructional Design of the Level 3 English Course for the Virtual Modality. Ediciones Universidad Cooperativa de Colombia, 2023. http://dx.doi.org/10.16925/gcnc.62.
Full textKazhan, Yuliya M., Vita A. Hamaniuk, Svitlana M. Amelina, Rostyslav O. Tarasenko, and Stanislav T. Tolmachev. The use of mobile applications and Web 2.0 interactive tools for students' German-language lexical competence improvement. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3880.
Full textCary, Dakota. Robot Hacking Games: China’s Competitions to Automate the Software Vulnerability Lifecycle. Center for Security and Emerging Technology, 2021. http://dx.doi.org/10.51593/2021ca005.
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