Dissertations / Theses on the topic 'Didactic games and tools'
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Stergianopoulos, Georgios. "Large non-cooperative games : foundations and tools." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/56809/.
Full textBörjesson, Veronica, and Karolin Jonsson. "Evaluating the user experience in mobile games using session recording tools." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119989.
Full textBensiger, Joy. "Perceptions of Pre-service Teachers of Using Video Games as Teaching Tools." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337363651.
Full textNilsson, Rikard, and Kevin Kinnunen. "Null Reference Exception : Serious Games som lärverktyg för spelprogrammering." Thesis, Blekinge Tekniska Högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21986.
Full textWood, Kevin R. "Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/msit_diss/77.
Full textHallros, Per, and Niklas Pålsson. "SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447884.
Full textWessinger, Alyssa L. "A Deconstruction of Horror, Fear and Terror: Using Horror Films as Didactic Tools in Art Education." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/85.
Full textВасько, Ольга Олександрівна, Olha Oleksandrivna Vasko, Марія Олексіївна Лебеда та Mariia Oleksiivna Lebeda. "Комп’ютерні дидактичні ігри: сутність, структура, створення". ФОП Цьома С. П, 2019. http://repository.sspu.edu.ua/handle/123456789/8146.
Full textBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
Full textNeil, Katharine. "Game Design Tools : Can They Improve Game Design Practice?" Thesis, Paris, CNAM, 2015. http://www.theses.fr/2015CNAM1025/document.
Full textKamadia, Gopi. "The use of modeling tools in the analysis of functional requirements." Birmingham, Ala. : University of Alabama at Birmingham, 2008. https://www.mhsl.uab.edu/dt/2008m/kamadia.pdf.
Full textPettersson, Mona, and Fredrik Stöckel. "Everyone is invited : How access to development tools influences innovation democracy and bridges the digital divide." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122513.
Full textNeil, Katharine. "Game Design Tools : Can They Improve Game Design Practice?" Electronic Thesis or Diss., Paris, CNAM, 2015. http://www.theses.fr/2015CNAM1025.
Full textHeinemark, Erik, and Johan Persson. "Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553.
Full textHolmgren, Zack. "Creating the Challenge Creator Platform Independent Usability Design Principles and Heuristics for Level Editor Tools in Games." Thesis, Umeå universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-112514.
Full textvan, der Heide Ewoud. "Using games as educational tools : An evaluation of a game for children to train facial expression recognition." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231478.
Full textWinn, Joshua D. "Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/6209.
Full textNolÃto, Carleandro de Oliveira. "An authoring tool for location-based mobile games with augmented reality features." Universidade Federal do CearÃ, 2015. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=17053.
Full textJonsson, Mårten. "Digital tools for the blind : How to increase navigational capabilities for visually impaired persons." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9735.
Full textHenrique, Alexandre Bagdonas. "Controvérsias envolvendo a natureza da ciência em sequências didáticas sobre cosmologia." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/81/81131/tde-14092015-112555/.
Full textSearwar, Nicole. "Paper One: Learning to play, playing to learn: Using electronic games as educational tools. Paper Two: "What's a journal like you doing in a class like this?": writing in mathematics class. Paper Three: An introduction to ethnomathematics /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ36177.pdf.
Full textLollato, Roberta Maria <1994>. "Lexicon acquisition and students with specific learning disorders: analysis of a didactic unit in an English textbook, tools and supportive activities to achieve educational success." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/16930.
Full textChamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Full textRocha, Hélio Roberto da. "Uso de jogos e materiais concretos no ensino e expressões algébricas e equações do 1º e 2º grau no ensino fundamental." Universidade Federal de Goiás, 2017. http://repositorio.bc.ufg.br/tede/handle/tede/7113.
Full textШако, В. О. "Дидактичні ігри на уроках історії". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/67001.
Full textКосенко, Юрій Миколайович, та Yurii Mykolaiovych Kosenko. "Дидактична гра як метод формування історичних понять у розумово відсталих учнів". Thesis, Інститут спеціальної педагогіки НАПН України, 2013. http://repository.sspu.sumy.ua/handle/123456789/7062.
Full textPinheiro, Paulo Geovane Ramalho. "Cria??o e adapta??o de jogos para GeoGebra." UFVJM, 2017. http://acervo.ufvjm.edu.br/jspui/handle/1/1640.
Full textWyn-Jones, Caspian, and Jacob Blomqvist. "Pedagogers resonemang kring digitala spel i verksamheten." Thesis, Högskolan i Gävle, Didaktik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-33096.
Full textHadin, Joacim. "Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners." Thesis, Högskolan i Gävle, Engelska, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-29142.
Full textIgnatovskaja, Julija. "Intelekto sutrikimus turinčio vaiko emocinė raida didaktinio žaidimo metu." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080924_174411-54295.
Full textCoasne, Joëlle. "Pour une approche artistique du cirque au collège : élaboration d’une ingénierie didactique collaborative en EPS en classe de 5ème." Thesis, Rennes 2, 2013. http://www.theses.fr/2013REN20018/document.
Full textWestman, Prevell Mathilda. "Vilka möjligheter och hinder möter dagens lärare när de ska använda sig av digitala verktyg i matematikundervisningen? : En kvalitativ studie." Thesis, Södertörns högskola, Lärarutbildningen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-28961.
Full textCarvalho, Vanessa Viana da Silva. "Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets." Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488.
Full textHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Full textNolêto, Carleandro de Oliveira. "Uma ferramenta de autoria para o desenvolvimento de jogos móveis baseados em localização com realidade aumentada." reponame:Repositório Institucional da UFC, 2015. http://www.repositorio.ufc.br/handle/riufc/18671.
Full textStruminski, Luciane Aparecida de Freitas. "USO DE JOGOS NO ENSINO DE MATEMÁTICA:UMA PROPOSTA DIDÁTICA PARA O ENSINO DE PROBABILIDADE." UNIVERSIDADE ESTADUAL DE PONTA GROSSA, 2016. http://tede2.uepg.br/jspui/handle/prefix/1507.
Full textJohansson, Magnus. "Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-89293.
Full textDavies, Huw. "Towards a more versatile dynamic-music for video games : approaches to compositional considerations and techniques for continuous music." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:3f1e4cfa-4a36-44d8-9f4b-4c623ce6b045.
Full textCarlan, Francele de Abreu. "O uso de ferramentas de informática e sua implicação em atividades didáticas experimentais para melhoria do ensino de biologia." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17302.
Full textNascimento, Alessandra Maria Silva. "Leitura – intertextualidade – jogo : tudo junto e bem articulado." Pós-Graduação Profissional em Letras, 2018. http://ri.ufs.br/jspui/handle/riufs/10268.
Full textForsling, Karin. "Medielek och digital kompetens i en förskolekontext : Design för meningsskapande." Thesis, Karlstads universitet, Avdelningen för utbildningsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561.
Full textHedlund, Sara. "Kan elever utveckla sin taluppfattning vid användandet av digitala spel? : En innehållsanalys av digitala spel med fokus på området taluppfattning." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-65180.
Full textZugmeyer, Stéphanie. "L'amphithéatre d'Arles." Thesis, Aix-Marseille 1, 2011. http://www.theses.fr/2011AIX10188.
Full textNěmcová, Veronika. "Návrh a experimentální ověření aktivizujících metod v kontextu školní úspěšnosti." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-360363.
Full textBelich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.
Full textSantinho, Cristiane Catarino. "A utilização da gamificação para engajamento de equipes: um estudo de caso sobre a aplicação de um jogo empresarial em uma instituição financeira." reponame:Repositório Institucional do FGV, 2018. http://hdl.handle.net/10438/20681.
Full textFeliciano, Léa Paz da Silva. "Teoria dos jogos: uma nova proposta para o ensino médio." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/11249.
Full textSerrander, Agnes, and Isabelle Larsson. "Digitalisering i bildämnet." Thesis, Malmö universitet, Malmö högskola, Institutionen för kultur, språk och medier (KSM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39799.
Full textCervellin, Patrice. "Étude critique pour une création vidéoludique non formatée : du coffre à jouets au jeu vidéo." Thesis, Montpellier 3, 2019. http://www.biu-montpellier.fr/florabium/jsp/nnt.jsp?nnt=2019MON30024.
Full textPaske, Anna-Eli, and Mia Lundmark. "Följer skolan med i digitaliseringen? : En didaktisk undersökning om lärares kunskap och medvetenhet i ledarskapet och deras förmåga att anpassa svenskundervisningen med digitala verktyg i årskurs F–3." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-29976.
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