Journal articles on the topic 'Didactic games and tools'
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Silva, Thainara Ferreira da, Susy Ellen Cardoso Vítor, Ellen Marques da Silva, et al. "DIDACTIC GAMES AS TOOLS IN EMBRYOLOGY TEACHING." Revista Ibero-Americana de Humanidades, Ciências e Educação 10, no. 6 (2024): 4075–87. http://dx.doi.org/10.51891/rease.v10i6.14697.
Full textКараманов, Олексій, and Ольга Железник. "Board didactic games in art lessons in the museum space." Pedagogika. Studia i Rozprawy 30 (2021): 155–64. http://dx.doi.org/10.16926/p.2021.30.10.
Full textPakhratdinova, Roza Azatbayevna. "THE USE OF DIDACTIC GAMES IN THE SUBJECT OF MOTHER TONGUE IN ELEMENTARY GRADES." MULTIDISCIPLINARY JOURNAL OF SCIENCE AND TECHNOLOGY 3, no. 6 (2024): 178–80. https://doi.org/10.5281/zenodo.10465602.
Full textLUKASHOVA, Yu, and O. HNIZDILOVA. "THE USE OF DIDACTIC GAMES IN THE PROCESS OF THE PRESCHOOLERS’ CAREER GUIDANCE." Pedagogical Sciences, no. 75-76 (December 12, 2020): 3–7. http://dx.doi.org/10.33989/2524-2474.2020.75-76.226357.
Full textLlivicura Salazar, Wilian Marcelo, and Isaac Leonel Lopez Pinargote. "Didactic games to stimulate the learning of the periodic table in first-year high school students." Minerva 4, no. 10 (2023): 114–22. http://dx.doi.org/10.47460/minerva.v4i10.110.
Full textXabibullayeva, Shaxodat. "IMPORTANCE OF DIDACTIC GAMES IN PRESCHOOL PEDAGOGY." MODERN SCIENCE AND RESEARCH 2, no. 12 (2023): 22–25. https://doi.org/10.5281/zenodo.10277666.
Full textGrebenkina, A. S., and P. V. Lyashko. "Formation of students’ subject skills in mathematics in the process of digital didactic game." Vestnik of Samara University. History, pedagogics, philology 30, no. 3 (2024): 104–11. http://dx.doi.org/10.18287/2542-0445-2024-30-3-104-111.
Full textВоєвода, Аліна, та Михайло Притуляк. "Формування готовності майбутніх учителів математики до застосування цифрових дидактичних ігор". Дидактика математики: теорія, досвід, інновації, № 1 (6 серпня 2024): 88–106. https://doi.org/10.31652/3041-2277-2024-1-98-106.
Full textHurriyatxon, Asranqulova. "The Role of Advanced Pedagogical Technologies, Ideas, and Didactic Games in Teaching Mathematics." XXI ASRDA INNOVATSION TEXNOLOGIYALAR, FAN VA TA'LIM TARAQQIYOTIDAGI DOLZARB MUAMMOLAR 1, no. 4 (2023): 106–8. https://doi.org/10.5281/zenodo.7977745.
Full textMakarova, Nadegda, Marina Potemkina, Nina Chernova, and Andrey Dorozhkin. "A System of Didactic Games as a Foundation of Teaching History in Secondary School." SHS Web of Conferences 50 (2018): 01009. http://dx.doi.org/10.1051/shsconf/20185001009.
Full textDEBRENTI, Edith, and Beáta LÁSZLÓ. "Developing Elementary School Students’ Mental Computation Skills through Didactic Games." Acta Didactica Napocensia 13, no. 2 (2020): 80–92. http://dx.doi.org/10.24193/adn.13.2.6.
Full textSamudinova, Zaripa. "MASTERING THE CATEGORY OF BELONGING OF THE KYRGYZ LANGUAGE BASED ON FUNCTIONAL GRAMMAR THROUGH DIDACTIC GAMES (using the example of primary classes in schools with Russian as the language of instruction)." Alatoo Academic Studies 24, no. 2 (2024): 85–95. http://dx.doi.org/10.17015/aas.2024.242.07.
Full textChristos, Lalos1 and Ilektra Skarpa2. "EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE." International Journal of Education (IJE) 8, no. 3 (2020): 01–10. https://doi.org/10.5281/zenodo.4070743.
Full textMamayusubovich, Shaynazarov Ravshan. "Didactic Bases of Using Software Tools for Modeling Hydrotechnic Installations for Future Engineers." European International Journal of Pedagogics 5, no. 2 (2025): 68–71. https://doi.org/10.55640/eijp-05-02-18.
Full textSuleymanova, Shahla. "Effective ways to form the artistic creative abilities of students in the organization of didactic games." Scientific bulletin of South Ukrainian National Pedagogical University named after K. D. Ushynsky 2023, no. 1 (142) (2023): 46–53. http://dx.doi.org/10.24195/2617-6688-2023-1-6.
Full textPolcyn, Sylwia. "Funkcja profilaktyczna edukacyjnych gier komputerowych." Kultura-Społeczeństwo-Edukacja 14, no. 2 (2018): 127–35. http://dx.doi.org/10.14746/kse.2018.14.11.
Full textLiuta, Anastasiia V., Alexander V. Perig, Marharyta A. Afanasieva, and Violetta M. Skyrtach. "Didactic games as student-friendly tools for learning hydraulics in a technical university’s undergraduate curriculum." Industry and Higher Education 33, no. 3 (2019): 198–213. http://dx.doi.org/10.1177/0950422218824507.
Full textNafisa, Safarova Sulaymonovna. "METHODOLOGY OF ATTENTION DEVELOPMENT IN MEDICAL CHEMISTRY LESSONS." Multidisciplinary Journal of Science and Technology 5, no. 5 (2025): 1443–47. https://doi.org/10.5281/zenodo.15561077.
Full textKowalczuk, Karol. "CREATIVE USE OF THE POTENTIAL OF VIRTUAL REALITY IN TEACHING." Zeszyty Naukowe Wyższej Szkoły Humanitas w Sosnowcu. Pedagogika 21 (November 24, 2020): 41–53. http://dx.doi.org/10.5604/01.3001.0014.5654.
Full textSzafernakier-Świrko, Anna. "Pozajęzykowe komponenty jednostki dydaktycznej." Studia Rossica Posnaniensia, no. 42 (June 19, 2018): 329–34. http://dx.doi.org/10.14746/strp.2017.42.29.
Full textBendo, Ana, and İsa Erbas. "Teaching English Through Games." European Journal of Language and Literature 5, no. 3 (2019): 43. http://dx.doi.org/10.26417/330rsg77n.
Full textPalencsár, Enikő, and Szilvia Szilágyi. "An evolutionary approach to developing supporting software for the design of card deck-based mathematical didactic games." Multidiszciplináris Tudományok 13, no. 3 (2023): 241–56. http://dx.doi.org/10.35925/j.multi.2023.3.24.
Full textPavličić, Zlatka, and Marija Ranđelović. "Cube as a didactic tool in preschool mathematical education." Univerzitetska misao - casopis za nauku, kulturu i umjetnost, Novi Pazar, no. 22 (2023): 90–99. http://dx.doi.org/10.5937/univmis2322090p.
Full textAchour, Mohamed. "Can Serious Games Reduce Electric Current Misconceptions among 10th Grade Moroccan Science Pupils?" International Journal of Information and Education Technology 15, no. 4 (2025): 795–802. https://doi.org/10.18178/ijiet.2025.15.4.2285.
Full textSanz, Ramos Sheila, Alain Presentación-Muñoz, Alberto González-Fernández, Miguel Rodal, and Jesús Acevedo-Borrega. "Video games are a useful didactic tool for learning history and mathematics: a systematic review." Texto Livre 17 (February 19, 2025): e52566. https://doi.org/10.1590/1983-3652.2024.52566.
Full textCordeiro, Celso Amaral, Milena Franco da Silva, and Luan Brioschi Giovanelli. "Use of the virtual board game as a learning method, as an alternative didactic form in the teaching of the discipline of dams and hydraulic structures." International Journal of Geoscience, Engineering and Technology 5, no. 1 (2022): 29–33. https://doi.org/10.70597/ijget.v5i1.469.
Full textDILNA, Oksana. "GAMIFICATION IN LANGUAGE LESSONS: APPLY OR AVOID?" Culture of the Word, no. 100 (2024): 251–61. https://doi.org/10.37919/0201-419x-2024.100.20.
Full textAndrzejewski, Adam. "FLIPPED TEACHING AND GAMIFICATION AS A CONNECTIVISTIC APPLICATION OF CYBERSPACE RESOUCES IN EDUCATION." International Journal of New Economics and Social Sciences 8, no. 2 (2018): 278–82. http://dx.doi.org/10.5604/01.3001.0012.9961.
Full textDUBOVYK, Yu. "PEDAGOGICAL CONDITIONS FOR DEEPENING PRESCHOOLERS’ IDEAS ABOUT THE ADULTS’ PROFESSIONAL ACTIVITIES." Pedagogical Sciences, no. 78 (December 29, 2021): 53–56. http://dx.doi.org/10.33989/2524-2474.2021.78.249804.
Full textSmoleń-Wawrzusiszyn, Magdalena. "TOC logical branch as a tool in teaching Polish as a foreign/second/heritage language to children." Acta Universitatis Lodziensis. Kształcenie Polonistyczne Cudzoziemców 26 (December 19, 2019): 259–70. http://dx.doi.org/10.18778/0860-6587.26.18.
Full textGąbka, Joanna, and Krzysztof Przybyś. "Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform." Production Engineering Archives 31, no. 1 (2025): 106–15. https://doi.org/10.30657/pea.2025.31.10.
Full textDipper, Götz. "Interactive Interfaces: Installations produced at the ZKM | IMA." Organised Sound 14, no. 3 (2009): 286–98. http://dx.doi.org/10.1017/s1355771809990100.
Full textMedeiros, Maria Aparecida de Souza. "Jogos, brincadeiras, gamificação e cultura maker no processo de educação e aprendizagem." Brazilian Journal of Science 1, no. 1 (2022): 23–32. http://dx.doi.org/10.14295/bjs.v1i1.6.
Full textWestera, Wim. "The devil’s advocate: identifying persistent problems in serious game design." International Journal of Serious Games 9, no. 3 (2022): 115–24. http://dx.doi.org/10.17083/ijsg.v9i3.547.
Full textShyshak, Andriana, Volodymyr Chaika, Iurii Shcherbiak, Maria Gažiová, and Miroslav Tvrdon. "Forming the Ability of Younger Students to Behave Safely on the Internet." Journal of Education Culture and Society 15, no. 1 (2024): 333–47. http://dx.doi.org/10.15503/jecs2024.1.333.347.
Full textCampitiello, Lucia, Arianna Marras, Michele Domenico Todino, and Stefano Di Tore. "An Edugame as a Didactic Tool for the Development of Executive Functions." International Journal of Digital Literacy and Digital Competence 13, no. 2 (2022): 1–12. http://dx.doi.org/10.4018/ijdldc.309713.
Full textHellerstedt, Andreas, and Peter Mozelius. "Game-based Learning for History: Student Perceptions and Preferences." European Conference on Games Based Learning 18, no. 1 (2024): 378–84. http://dx.doi.org/10.34190/ecgbl.18.1.2655.
Full textDIAS, Cleverson Danrley Cruz Dias, JÚNIOR Ronaldo Silva SILVA, Vanessa Durans SILVA, Susanne Caldas AZEVEDO, and NETO Manoel Dionizio MORAIS. "USE OF DIGITAL GAMES FOR THE TEACHING OF BIOLOGICAL SCIENCES." Boletim de Conjuntura (BOCA) 14, no. 42 (2023): 125–38. https://doi.org/10.5281/zenodo.8011268.
Full textIaquinta, Tiziana. "The pedagogical concept of laboratory and videogames: learning by having fun." Research on Education and Media 8, no. 1 (2016): 38–43. http://dx.doi.org/10.1515/rem-2016-0005.
Full textDe Sousa, Benedita Cardoso, Lília Gonçalves Lima Ramos, and Rosana de Andrade Araújo Pinto. "THE DIDACTIC GAME " DIRETO INVERSO”: A TOOL FOR SCIENCE AND MATHEMATICS TEACHING." REVISTA FOCO 17, no. 2 (2024): e4456. http://dx.doi.org/10.54751/revistafoco.v17n2-079.
Full textLourenço, Gabriel Luis Bortolin, Patricia Palmeira Bellon, Bruna Pacheco Pina, Michell Pedruzzi Mendes Araújo, and Viviana Borges Corte. "Desafio das Armadilhas: game as an Environmental Education tool for fauna preservation." Revista Brasileira de Educação Ambiental (RevBEA) 18, no. 7 (2023): 138–60. http://dx.doi.org/10.34024/revbea.2023.v18.15002.
Full textBOIARYNOVA, I. "DIDACTIC TECHNOLOGIES IN THE PROCESS OF FORMING THE MANAGEMENT CULTURE OF TEACHERS IN VOCATIONAL COLLEGES." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 35 (May 30, 2025): 27–35. https://doi.org/10.33989/2075-146x.2025.35.330954.
Full textSantiago, Paulo Vitor da Silva, and Baiduri B. "How can "gamification" help in the teaching of arithmetic operations as a didactic tool and digital technology?" Delta-Phi: Jurnal Pendidikan Matematika 1, no. 1 (2023): 34–40. http://dx.doi.org/10.61650/dpjpm.v1i1.39.
Full textZaslavskaya, Olga Yu. "Interactive game as a means of developing extracurricular activities in informatics." RUDN Journal of Informatization in Education 16, no. 2 (2019): 138–48. http://dx.doi.org/10.22363/2312-8631-2019-16-2-138-148.
Full textSilva, Yuri Rafael De Oliveira, Armando Maciel Toda, and Luciana Pereira Xavier. "TEACHING BIOCHEMISTRY USING EDUCATIONAL GAMES AND GAMIFICATION STRATEGIES." Revista de Ensino de Bioquímica 14 (November 20, 2016): 7. http://dx.doi.org/10.16923/reb.v14i2.660.
Full textAbdykerimova, E. A., and G. A. Kaliyeva. "ANALYSIS OF THE POSSIBILITIES OF USING GAMIFICATION TOOLS IN THE EDUCATION SYSTEM." Yessenov Science Journal 48, no. 3 (2024): 39–52. http://dx.doi.org/10.56525/nyvl8470.
Full textZAITSEVA, Yu, I. TARANENKO, and Ye SHOSTAK. "THE MODEL OF FORMATION OF MORAL AND VOCATIONAL QUALITIES OF PUPILS USING SPORTS GAMES." Pedagogical Sciences, no. 80 (December 29, 2022): 37–41. http://dx.doi.org/10.33989/2524-2474.2022.80.278189.
Full textCedeño Sabando, Kerli Ximena, Lorenza Inés Véliz Briones, Robin Querubín Demera Bonet, Mercedes Asteria Pisfil Mera, Mercedes del Rocío Alcívar Macías, and Karen Yasmín Rivas Sabando. "Vídeo-juegos como recurso didáctico para mejorar el aprendizaje de la tabla periódica." Revista Cognosis 7, no. 3 (2022): 01–12. http://dx.doi.org/10.33936/cognosis.v7i3.3274.
Full textFarias Feijó Belinasso, Giovanna, Luiz Fernando Guesser,, Ellen Casanova Nunes, and Janaína Nones Silveira. "Desenvolvimento de jogos didáticos para o aprimoramento do raciocínio lógico e matemático voltado a construção de projetos arquitetônicos." Scientia cum Industria 9, no. 2 (2021): 41–46. http://dx.doi.org/10.18226/23185279.v9iss2p41.
Full textSinar, T. Silvana, T. Thyrhaya Zein, Balazs Huszka, Muhammad Yusuf, Puan Maharani, and Dedi Sanjaya. "Learning English Literacy through Video Games: A Multimodal Perspective." Journal of Curriculum and Teaching 13, no. 1 (2024): 102. http://dx.doi.org/10.5430/jct.v13n1p102.
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