To see the other types of publications on this topic, follow the link: DIE comic book.

Dissertations / Theses on the topic 'DIE comic book'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'DIE comic book.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Nishita, Lily. "Ark ruffians comic book /." Click here to view, 2009. http://digitalcommons.calpoly.edu/artsp/33.

Full text
Abstract:
Thesis (B.F.A.)--California Polytechnic State University, 2009.<br>Project advisor: Mary LaPorte. Title from PDF title page; viewed on Jan. 21, 2010. Includes bibliographical references. Also available on microfiche.
APA, Harvard, Vancouver, ISO, and other styles
2

MARIOTTE, DAVID WALLACE. "PRINTED: A COMIC BOOK SCRIPT." Thesis, The University of Arizona, 2016. http://hdl.handle.net/10150/613267.

Full text
Abstract:
Printed is a script for a short graphic novel about what would happen if a college student 3-D printed a superhero costume. The book mixes comedy and drama, tackling issues around sexual assault and mental illness while also cracking jokes. The world of Printed is somewhat grounded in reality and the personal experiences of the author. Chris Clines is a nerdy college student who plays Dungeons and Dragons and has always dreamed of being a hero. When the opportunity arrives, Chris jumps into action. As “The Printed Man,” he becomes the vigilante crime-fighter he always hoped to be. Howeve
APA, Harvard, Vancouver, ISO, and other styles
3

Mason, Paul James. "‘Page 1, Panel 1…” Creating an Australian Comic Book Series." Thesis, Griffith University, 2015. http://hdl.handle.net/10072/367413.

Full text
Abstract:
What methods do writers and illustrators use to visually approach the comic book page in an American Superhero form that can be adapted to create a professional and engaging Australian hero comic? The purpose of this research is to adapt the approaches used by prominent and influential writers and artists in the American superhero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of this thesis is to bridge the gap between the lack of academic writing on the professional practice of the Australian comic industry. In order to achieve this, I explored and
APA, Harvard, Vancouver, ISO, and other styles
4

Frist, Clayton Robert. "Adaptation in the German-Speaking Comic Book Genre: Perspectives on the Austrian Comic Book Author Nicolas Mahler." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1433260874.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Gabilliet, Jean-Paul. "Le "comic book", objet culturel nord-américain." Bordeaux 3, 1994. http://www.theses.fr/1994BOR30023.

Full text
Abstract:
Cette these porte sur les revues de bande dessinee en anglais diffusees aux etats-unis et au canada depuis les annees 30 (comic books ). Comme toute production culturelle, le comic book s inscrit dans un reseau de praiques sociales et de discours qui en font un revelateur de la societe qui le produit et permettent de rendre compte du statut subalterne qui est le sien. La premiere partie pose les jalons d une periodisation visant a fournir un cadre historique fiable et fonctionnel pour l analyse ulterieure. La deuxieme partie fait le point sur l evolution des modes de fabrication et de diffusio
APA, Harvard, Vancouver, ISO, and other styles
6

Kuboi, Toshihiro. "Element Detection in Japanese Comic Book Panels." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1289.

Full text
Abstract:
Comic books are a unique and increasingly popular form of entertainment combining visual and textual elements of communication. This work pertains to making comic books more accessible. Specifically, this paper explains how we detect elements such as speech bubbles present in Japanese comic book panels. Some applications of the work presented in this paper are automatic detection of text and its transformation into audio or into other languages. Automatic detection of elements can also allow reasoning and analysis at a deeper semantic level than what’s possible today. Our approach uses an expe
APA, Harvard, Vancouver, ISO, and other styles
7

Meade, Alayna Naomi, and Alayna Naomi Meade. "Revitalizing the Stagnating U.S. Comic Book Industry: A Historic Analysis and Creative Fusion of American and Japanese Comic Books." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625096.

Full text
Abstract:
The United States and Japan both have internationally recognized comic book industries. However, their levels of financial success and social relevance differ greatly. As the United States struggles to gain new readers, Japan has made comics a staple of life for all its residents. The following research essay elaborates on this phenomenon using historical context, and suggests how the United States can make its comic industry more prosperous by analyzing the global and domestic success of Japanese comics. In conjunction with this essay is a full comic book influenced by visual, storytell
APA, Harvard, Vancouver, ISO, and other styles
8

Wilson, Amy Kate. "All's Well That Ends Well: A Comic Book." Thesis, The University of Arizona, 2010. http://hdl.handle.net/10150/146703.

Full text
Abstract:
One of the most difficult aspects of studying Elizabethan and Jacobean drama is the fact that students tend to study a script that was meant to be acted. The dialogue of a play is only part of the entire experience. The plays of Shakespeare, like any other, are meant to be seen and acted. Body language, lighting, tone, costuming and many other factors can set the mood of a scene or sway the entire play's meaning. This comic book is one way that the play All's Well that Ends Well by William Shakespeare can be more accessible to a modern audience The medium of comics, or graphic novels on a larg
APA, Harvard, Vancouver, ISO, and other styles
9

Ehritz, Andrew A. "FROM INDOCTRINATION TO HETEROGLOSSIA: THE CHANGING RHETORICAL FUNCTION OF THE COMIC BOOK SUPERHERO." Oxford, Ohio : Miami University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1155044370.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Lucas, Justin. "Beneath the cape and cowl: Batman and the revitalization of comic book films." Ohio University Honors Tutorial College / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1244074493.

Full text
APA, Harvard, Vancouver, ISO, and other styles
11

Chenault, Wesley. "Working the Margins: Women in the Comic Book Industry." unrestricted, 2007. http://etd.gsu.edu/theses/available/etd-04232007-124907/.

Full text
Abstract:
Thesis (M.A.)--Georgia State University, 2007.<br>Title from file title page. Marian Meyers, committee chair; Layli Phillips, Amira Jarmakani, committee members. Description based on contents viewed June 3, 2008. Includes bibliographical references (p. 120-123).
APA, Harvard, Vancouver, ISO, and other styles
12

DeLuna, Ruben. "Integrating 3D and 2D computer generated imagery for the comics medium." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1568.

Full text
Abstract:
Advances in 3D computer technology have led to aesthetic experimentation within the comics medium. Comic creators have produced comic books done entirely with 3D models that are then assembled digitally for the printed page. However, in using these 3D objects in a comic format, the creators have developed art styles that do not adhere to the paradigms established by this traditionally 2D medium. More successful results can be achieved by integrating 3D computer generated imagery with traditional 2D imagery, rather than replacing it. This thesis develops a method of combining rendered 3D models
APA, Harvard, Vancouver, ISO, and other styles
13

Smith, Benjamin. "Spandex cinema : three approaches to comic book film adaptation /." Read thesis online, 2009. http://library.uco.edu/UCOthesis/SmithBP2009.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Smith, Craig James. "Motion comic poetics : a study in the relations between digital animation and the comic book." Thesis, Queen's University Belfast, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602796.

Full text
Abstract:
This thesis examines the recent emergence of the motion comic as part of a growing relationship between animation and the appropriation of existing comic book artwork and narratives. It analyses the influences that have led to the popularity of the motion comic, and how it, in turn, has played a role in creative interactions between comic book and moving image over the past decade. In constructing a viable framework of enquiry, therefore, the thesis is structured around the following core research questions; How do we critically evaluate the motion comic as an art form and cultural artefact? W
APA, Harvard, Vancouver, ISO, and other styles
15

Brown, Jeffrey A. "New heroes, gender, race, fans and comic book superheroes." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ27882.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Covich, Anna-Maria Ruth. "Alter/Ego: Superhero Comic Book Readers, Gender and Identities." Thesis, University of Canterbury. Social and Political Sciences, 2012. http://hdl.handle.net/10092/7262.

Full text
Abstract:
The academic study of comic books - especially superhero comic books - has predominantly focused on the analysis of these books as texts, as teaching and learning resources, or on children as comic book readers. Very little has been written about adult superhero comic fans and their responses to superhero comics. This thesis explores how adult comic book readers in New Zealand engage with superhero comics. Individual interviews and group conversations, both online and face-to-face, provide insights into their responses to the comics and the characters as well as the relationships among fans. A
APA, Harvard, Vancouver, ISO, and other styles
17

Priego, Ramirez E. F. "The comic book in the age of digital reproduction." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1322966/.

Full text
Abstract:
This dissertation discusses the changing nature of comics and comic books in a digital age. Its focus is on comics as an artistic form that developed in connection with technologies belonging to print culture and the age of mechanical reproduction. This fact is both reflected and challenged by the digitization of printed comics, digital comics (comics created with computers that can be read on different electronic platforms, either networked or not) and webcomics (comics made mainly to be read on computers online). It claims that comics as a communicative and artistic system has expressed itse
APA, Harvard, Vancouver, ISO, and other styles
18

Round, Julia Valerie. "From comic book to graphic novel : writing, reading, semiotics." Thesis, University of Bristol, 2006. http://hdl.handle.net/1983/749e82e7-e402-4129-9827-89588e2a8c10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Castleberry, Garret. "Incorporating Flow for a Comic [Book] Corrective of Rhetcon." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28405/.

Full text
Abstract:
In this essay, I examined the significance of graphic novels as polyvalent texts that hold the potential for creating an aesthetic sense of flow for readers and consumers. In building a justification for the rhetorical examination of comic book culture, I looked at Kenneth Burke's critique of art under capitalism in order to explore the dimensions between comic book creation, distribution, consumption, and reaction from fandom. I also examined Victor Turner's theoretical scope of flow, as an aesthetic related to ritual, communitas, and the liminoid. I analyzed the graphic novels Green Lantern:
APA, Harvard, Vancouver, ISO, and other styles
20

Rigaud, Christophe. "Segmentation and indexation of complex objects in comic book images." Thesis, La Rochelle, 2014. http://www.theses.fr/2014LAROS035/document.

Full text
Abstract:
Dans ce manuscrit de thèse, nous détaillons et illustrons les différents défis scientifiques liés à l'analyse automatique d'images de bandes dessinées, de manière à donner au lecteur tous les éléments concernant les dernières avancées scientifiques en la matière ainsi que les verrous scientifiques actuels. Nous proposons trois approches pour l'analyse d'image de bandes dessinées. La première approche est dite "séquentielle'' car le contenu de l'image est décrit progressivement et de manière intuitive. Dans cette approche, les extractions se succèdent, en commençant par les plus simples comme l
APA, Harvard, Vancouver, ISO, and other styles
21

Taylor, James. "Hollywood superheroes : the aesthetics of comic book to film adaptation." Thesis, University of Warwick, 2016. http://wrap.warwick.ac.uk/93641/.

Full text
Abstract:
This thesis develops a theoretically-informed approach with which to analyse the aesthetics of the adaptation of superhero comic books into blockbuster films. Pervasive modes of thinking present superhero blockbusters as artistically degraded products that are not worthy of aesthetic analysis. I demonstrate that exploring the ways in which superhero blockbusters adapt comic book style and form reveals aesthetic sophistication and multiplicities of meaning. Engaging with comic book and film history also enables me to identify ways in which superhero blockbusters have contributed to the developm
APA, Harvard, Vancouver, ISO, and other styles
22

Östergren, Herman. "From Art to Comic - Visa hur en Comic Book som använder konsten för att få fram sin värld." Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18857.

Full text
Abstract:
Jag har studerat transmedia, dess innebörd och vad som utmärker den. Fokuserat på den delen som heter World Building Story och tagit fram några exempel på World Building Franchises. Genom att undersöka olika transmedia franchises och hur deras värld är uppbyggt. Med denna kunskap har jag skapat en egen värld i en World Building Story. Den är baserad från konstnären Simon Stålenhags retrofuturistiskt konst. Världen ska visas i en form av Comic Book och vara designad av Critical Design där läsaren får möjligheten att tolka budskapet. Det som jag har kommit fram till i undersökningen är hur man s
APA, Harvard, Vancouver, ISO, and other styles
23

Connell, Daniel James. "Hypermasculinity and the hero in comic book fiction : this is it." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/6573.

Full text
Abstract:
This thesis examines occurrences of hypermasculinity in examples from the genre of comic book fiction, utilizing textual evidence to suggest the current collection has re-iterated the more negative hypermasculine components of their source material: comic books. In doing so, the thesis compares the present novels with the creative element of the PhD submission – This Is It – a novel which serves as a critique of the prevalence of hypermasculinity in heroic figures within comic book fiction. By analyzing the sociological reasons behind hypermasculinity, and its subsequent effects, this thesis a
APA, Harvard, Vancouver, ISO, and other styles
24

Larsen, Shay. "Frame by Frame: Flash Nonfiction in the Comic Form." DigitalCommons@USU, 2017. https://digitalcommons.usu.edu/etd/5910.

Full text
Abstract:
Six flash nonfiction comic essays composed in direct conversation with the combination of the flash nonfiction form and the comic form make up the body of this creative thesis. In addition to this creative work, a comparison of several essential craft aspects of flash nonfiction and comic composition are discussed, and an argument is made for the benefit of melding the two forms. This hybrid genre of flash nonfiction comics benefits from aspects of both forms craft, including: heightened potency of images and themes, a dependence on association, and narrative structures based on expanding larg
APA, Harvard, Vancouver, ISO, and other styles
25

King, Zachary Harrison. "Comic book realism: sincerity, ethics, and the superhero in contemporary American literature." Diss., University of Iowa, 2016. https://ir.uiowa.edu/etd/6782.

Full text
Abstract:
Comic Book Realism: Sincerity, Ethics, and the Superhero in Contemporary American Literature reads a trio of recent American novels in the context of superhero comics, the influence of which looms large over these texts but has for one reason or another been largely neglected by critics. Michael Chabon’s The Amazing Adventures of Kavalier & Clay, Jonathan Lethem’s The Fortress of Solitude, and Junot Díaz’s The Brief Wondrous Life of Oscar Wao feature protagonists whose immersion in their comic book collections translates into their lives by allowing them to comprehend and interact with the wor
APA, Harvard, Vancouver, ISO, and other styles
26

Baurin, Camille. "Le metacomic : la réflexivité dans le comic book de super-héros contemporain." Thesis, Poitiers, 2012. http://www.theses.fr/2012POIT5018/document.

Full text
Abstract:
« Comic book » est un terme anglo-saxon, plus spécifiquement américain, employé pour désigner les fascicules de bande dessinée. Il a trouvé son autonomie en 1938 avec la création de « Superman » qui a amorcé l'hégémonie de la figure du « super-héros » dans la production. Au cours du vingtième siècle, éditeurs et auteurs ont eu recours à des stratégies de conquête et de fidélisation du lectorat dont le procédé de la réécriture est le plus significatif. Le super-héros fut alors soumis à l'interprétation de nombreux créateurs et devint le témoin à multiples facettes de l'Histoire des États-Unis.
APA, Harvard, Vancouver, ISO, and other styles
27

Van, de Water Wesley Colin. "The Bat and the Spider: A Folkloristic Analysis of Comic Book Narratives." DigitalCommons@USU, 2016. https://digitalcommons.usu.edu/etd/4870.

Full text
Abstract:
This thesis examines and argues that superhero narratives, beginning with their comic book origins in the early twentieth century, exhibit many of the qualities found in folklore. Furthermore, these narratives not only demonstrate a folkloric evolution across multi-media formats, including printed work, television, and film, but that they fit within classic hero narrative structures posited by various folklore theorists. The hero theories presented by Lord Raglan, Vladimir Propp, and Joseph Campbell, along with traditional folklore patterns of dynamism and conservatism discussed by Barre Toelk
APA, Harvard, Vancouver, ISO, and other styles
28

Compton, Adam Delk. "The American comic book industry, 1936-1954 : creativity in an age of conformity /." View online, 2006. http://ecommons.txstate.edu/phystad/1/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Rendace, Olivero. "New forms of cultural production, the case of the North American comic book industry." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0019/MQ59198.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
30

Young, Aine Llang. "The comic book hypertext : an analysis of illustrated sequential narrative adapted for the screen." Thesis, Queen's University Belfast, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.603575.

Full text
Abstract:
This thesis analyses the understudied practice of comic to screen adaptation in order to demonstrate a process-centric interpretation of medium specifism (rendering this process not in opposition to hybridist frameworks) can offer insight into how, or if filmmakers address the ontological disparities existing between the two media involved in their hypertexts. This thesis focuses on the recently flourishing practice of transmedial adaptation from contemporary comics and graphic novels to screen and investigates how the study of this particular practice can offer unique insights into the field
APA, Harvard, Vancouver, ISO, and other styles
31

Hong, Laura. "Twitter and the comic book fan community: Building identities and relationships in 140 characters." Scholarly Commons, 2015. https://scholarlycommons.pacific.edu/uop_etds/201.

Full text
Abstract:
The following study examined identity construction and community formation within the comic book fan community on the social media website, Twitter It had three objectives It investigated how comic book fans constructed their respective identities on Twitter, explored how fans came to identify with the comic book community and why it formed, and aimed to discover how the community was maintained and expanded The study applied an ethnographic method that relied on the analysis of dialogue Ten comic book fans (five males, five females) that frequently used Twitter to communicate with other fans
APA, Harvard, Vancouver, ISO, and other styles
32

Topp, Sydney Fisher. "The Gender Differences in Subjectivity among Superbeing Characters in the Comic Book Film Genre." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/87472.

Full text
Abstract:
This study intends to evaluate the extent to which gender inequality permeates representation in the media. By drawing on the literature of feminist phenomenology I define subjectivity as the tendency of characters to interact with the world around them rather than merely have that world act upon them. I use the themes of sexual spectacle, motivation, and violence and protection to evaluate the gender differences among superbeing characters from the DC and Marvel franchises. Through the use of a qualitative content analysis this study has shown that the dichotomous gender hierarchy actively s
APA, Harvard, Vancouver, ISO, and other styles
33

Edholm, Rosalie. "Portrait: A Graphic Novel and Artist's Book." Scholarship @ Claremont, 2010. http://scholarship.claremont.edu/scripps_theses/24.

Full text
Abstract:
At this exact moment, graphic novels are enjoying a heyday of popularity, profusion and attention. As the graphic novel medium matures and detaches itself from the “non-serious” reputation of comics, it is becoming clear that graphic novels are a powerful and effective art form, using the both verbal and the visual to relay their narratives. Portrait, the short graphic novel that is my senior art project, is intended to emphasize the artist’s book character of the graphic novel, and serve as an example of how a graphic novel’s artist’s book characteristics allow communication of the artist’s
APA, Harvard, Vancouver, ISO, and other styles
34

Petiya, Sean. "Building a Semantic Web of Comics: Publishing Linked Data in HTML/RDFa Using a Comic Book Ontology and Metadata Application Profiles." Kent State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=kent1416791055.

Full text
APA, Harvard, Vancouver, ISO, and other styles
35

Frail, James H. "Powers and abilities far behind those of mortal men an examination of the comic book industry and subculture through a feminist sociological perspective /." Huntington, WV : [Marshall University Libraries], 2004. http://www.marshall.edu/etd/descript.asp?ref=424.

Full text
APA, Harvard, Vancouver, ISO, and other styles
36

Barth, Norbert Victor. "India Book House und die Comic-Serie Amar Chitra Katha (1970-2002) : Eine kulturwissenschaftliche Medienanalyse." Doctoral thesis, kostenfrei, 2007. http://www.opus-bayern.de/uni-wuerzburg/volltexte/2008/2789/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Baldwin, Frances Novier. "The Passage of the Comic Book to the Animated Film: The Case of the Smurfs." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84167/.

Full text
Abstract:
The purpose of this study is to explore the influence of history and culture on the passage of the comic book to the animated film. Although the comic book has both historical and cultural components, the latter often undergoes a cultural shift in the animation process. Using the Smurfs as a case study, this investigation first reviews existing literature pertaining to the comic book as an art form, the influence of history and culture on Smurf story plots, and the translation of the comic book into a moving picture. This study then utilizes authentic documents and interviews to analyze the pe
APA, Harvard, Vancouver, ISO, and other styles
38

Whitehurst, Katherine F. "Adapting Snow White : tracing female maturation and ageing across film, television and the comic book." Thesis, University of Stirling, 2016. http://hdl.handle.net/1893/24054.

Full text
Abstract:
This thesis analyses 21st century filmic, televisual and comic “Snow White” adaptations. The research is interdisciplinary, bringing together scholarship on gender, childhood, ageing, adaptation, media and fairy tales. The first half of the thesis contextualises the broader historical and sociocultural conversation “Snow White” tellings are immersed in by nature of their shared culture and history. It also identifies the tale’s core and traces the tale’s formation as a tale type from the seventeenth to the twenty–first century. The second half of this thesis moves to an analysis of two films (
APA, Harvard, Vancouver, ISO, and other styles
39

Wang, Lorraine. "You’re Not a Superhero, or Even an Artist! How the “Alias” Comic Book Holds the Answers." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/scripps_theses/800.

Full text
Abstract:
Superhero comic books are not art, and middle-aged, non-white women are not superheroes. I seek to disprove both of these assumptions, and I use the "Alias" comic books from 2001-2004 for my argument.
APA, Harvard, Vancouver, ISO, and other styles
40

Domingue, Etienne. "Vers une herméneutique pluraliste du religieux dans les récits de superhéros : une approche orientée par la pensée de McLuhan." Mémoire, Université de Sherbrooke, 2016. http://hdl.handle.net/11143/8813.

Full text
Abstract:
Le genre du super-héros s’impose de plus en plus dans l’imaginaire populaire. Les fictions de ce type suscitent l’intérêt des savants en raison de leur façon de véhiculer l’idéologie à travers des situations fantastiques. Les diverses manifestations du genre abordent implicitement ou explicitement des thèmes dont il est également question dans les discours religieux contemporains : autonomie et théonomie en éthique ; sacralité des hiérarchies, de l’environnement, des relations, de l’âme et du corps ; cosmogonie et eschatologie ; etc. Pour ne pas traiter à tort et à travers de l’enchevêtrem
APA, Harvard, Vancouver, ISO, and other styles
41

Kautsky, Matilde, and Klara Kedborn. "Six Weeks in Belgrade : A Comic Book on Participatory Architecture and Citizen Initiatives in Urban Planning." Thesis, KTH, Arkitektur, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146302.

Full text
Abstract:
The project “Six weeks in Belgrade” is a comic book and an exhibition of our research on citizen participation in the planning process in Belgrade, Serbia.   The project discusses how participation can be used to improve the way we plan and build our cities: If, and how, participation can result in a more democratic planning, aiming at a more long-term sustainable and less market-driven urban development. It presents current planning conditions in Belgrade, and current actors and projects in Belgrade. It also introduces a speculative method for a participatory practice through fiction and the
APA, Harvard, Vancouver, ISO, and other styles
42

Kawa, Abraham. "Everything at once : postmodern concepts of #reality' in comic book narrative and its adaptations on film." Thesis, Royal Holloway, University of London, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251679.

Full text
APA, Harvard, Vancouver, ISO, and other styles
43

Cruz, Gabriel Arnoldo. "Superheroes & Stereotypes: A Critical Analysis of Race, Gender, and Social Issues Within Comic Book Material." Bowling Green State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1542044502896871.

Full text
APA, Harvard, Vancouver, ISO, and other styles
44

Herrmann, Andrew F. "Stigmatized at the Comic Book Shop? An Ethnography of Collectors, Accumulators, and Other Forms of Geek." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/803.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Cunelius, Erik. "Är dunderhonung dopning? : En undersökning av de budskap som förmedlas i samband med idrott i serietidningen Bamse." Thesis, Gymnastik- och idrottshögskolan, GIH, Institutionen för idrotts- och hälsovetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-779.

Full text
Abstract:
Sammanfattning Syfte och frågeställningar Syftet med uppsatsen var att studera och analysera de budskap som förmedlas i samband med idrott i serietidningen Bamse. Frågeställningarna i arbetet var på vilket sätt förmedlingen sker respektive vilka budskap det är som förmedlas.   Metod Datainsamlingen skedde genom textundersökning och bildanalys. Antalet årgångar av tidningen som studerades var sju (mellan år 2001 och 2007). Utöver detta studerades två nummer av Bamse-extra. Samtliga episoder i de angivna utgåvorna lästes igenom, men endast de delar analyserades där något idrottsinslag på ett ell
APA, Harvard, Vancouver, ISO, and other styles
46

Reynolds, Renee H., and Renee H. Reynolds. "The Rise of Geek Chic: An Analysis of Nerd Identity in a Post-Cult Market." Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/626700.

Full text
Abstract:
This project is an analytical history of the discourse of media panics that have affected comics-like forms in the mid- to late-1800s, comic books in the mid-1900s, and comics media in 1990s and the contemporary moment. The study of these media panics shapes a theory of nerd culture in general and comics culture specifically in order to better understand the delicate and foundational dialectic that sustains a consumer identity that is paradoxical in its indulgence in and animosity towards popular culture. With its historical formation in mind, this project explores the formation of geek chic a
APA, Harvard, Vancouver, ISO, and other styles
47

Однорал, О. А. "Вербальні та невербальні засоби впливу на адресата у сучасному англомовному дискурсі коміксів (перекладацький аспект)". Master's thesis, Сумський державний університет, 2018. http://essuir.sumdu.edu.ua/handle/123456789/71936.

Full text
Abstract:
Мета: визначити вербальні та невербальні засоби впливу на адресата, представлені в сучасному англомовному дискурсі коміксів, особливості їх перекладу. Теоретичне значення: поглиблення відомих теоретичних знань про вербальні та невербальні засоби впливу на адресата; комікс як тип дискурсу. Наукова проблема роботи полягає у тому, що в Україні перекладу та створенню коміксів приділяється дуже мало уваги. Наше дослідження може сприяти розвитку перекладу іншомовних коміксів в Україні, надавши українськомовній аудиторії якісний продукт. Методологія дослідження: критичний аналіз літературни
APA, Harvard, Vancouver, ISO, and other styles
48

Ordoñez, Manco Gabriel Ignacio. "La historieta y la identidad Nacional en Jóvenes de Secundaria del distrito de Puente Piedra." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/652918.

Full text
Abstract:
​El presente artículo de investigación busca reconocer la problemática actual de la falta de identidad nacional en jóvenes de educación secundaria de zonas específicas de Lima a causa de la falta de una apropiada educación en los centros educativos, así como la falta de integración social en la escuela. El objetivo de la investigación realizada consiste en contribuir a la formación de la identidad nacional en los jóvenes mediante el uso del diseño gráfico, por medio de la historia del Perú y la historieta. Brindando una alternativa que capte la atención e interese a los alumnos. Se h
APA, Harvard, Vancouver, ISO, and other styles
49

Birch, Robert A. C. "Myth in the heroic comic-book : a reading of archetypes from The number one game and its models." Thesis, Stellenbosch : Stellenbosch University, 2008. http://hdl.handle.net/10019.1/1781.

Full text
Abstract:
Thesis (MPhil (Visual Arts))--Stellenbosch University, 2008.<br>This thesis considers the author's project submission, a comic-book entitled The Number One Game, as production of a local heroic myth. The author will show how this project attempts to engage with mythic and archetypal material to produce an entertaining narrative that has relevance to contemporary Cape Town. The narrative adapts previous incarnations of the hero, with reference to theories of archetypes and mythic patterning devices that are derived from the concept of the “mono-myth”. Joseph Campbell's conception of myth a
APA, Harvard, Vancouver, ISO, and other styles
50

Simmons, Eugene Bradley. "Humanizing the Humvee personification techniques and visual rhetoric as used in a U.S. Army technical comic book /." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476365.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!