Academic literature on the topic 'Digital Heritage, online museum'

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Journal articles on the topic "Digital Heritage, online museum"

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ZHAO, J., and O. YEZHOVA. "DESIGN OF APPLICATIONS FOR ACCESS TO DIGITAL ART WORKS IN ONLINE MUSEUMS." Art and Design, no. 1 (April 1, 2024): 68–77. http://dx.doi.org/10.30857/2617-0272.2024.1.6.

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The purpose. The research aims to explore the integration of digital art with online exhibitions in museums, focusing on the design of application interfaces and museum exhibitions. Methodology. The study uses a mixed approach that combines theoretical research, analysis of scientific research with analysis of practical examples. Results. It has been found that the use of digital art has a significant impact on museum online exhibitions, contributing to more interactive, immersive, and inclusive visitor access. The integration of ICT into the museum sector, while primarily focused on digitizat
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Barić, Mislav. "Earthquake and the pandemic on top of old problems – work of the Croatian History Museum after the Zagreb earthquake of March 2020 and during the Covid-19 pandemic." Libellarium: časopis za istraživanja u području informacijskih i srodnih znanosti 13, no. 1 (2022): 143–58. http://dx.doi.org/10.15291/libellarium.3472.

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Purpose. The aim of the paper is to present the work the Croatian History Museum (CHM) has done to preserve cultural heritage and the use of its digital strategy to present that work. This was applied in the CHM’s plan as the digital editorial board was formed to oversee and curate the Museum’s presence on the social media and the internet. Approach/methodology. The paper showcases the increase of online visitors and users that consume cultural heritage on online platforms through the examples of virtual exhibitions, social media posts and gathered data. The maintenance of a specifically targe
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Nespeca, R., R. Quattrini, U. Ferretti, K. Giotopoulos, and I. Giannoukou. "DIGITAL TRANSITION STRATEGIES AND TRAINING PROGRAMS FOR DIGITAL CURATION OF MUSEUM." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-M-2-2023 (June 26, 2023): 1127–34. http://dx.doi.org/10.5194/isprs-archives-xlviii-m-2-2023-1127-2023.

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Abstract. Small and medium-sized museums have been particularly impacted by the COVID-19 pandemic, as they often have limited resources and staff to manage the challenges posed by the pandemic. In order for them to survive during the pandemic but also embracing the extensive use of technology in our everyday lives, museums have to adapt to this new reality. The aim of the Museum-Next project is to provide small and medium-sized museums with a new generation of specialised EU professionals working in the Cultural Heritage sector, equipped with a recognised, cross-cutting and high-level digital
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Giannini, Tula, and Jonathan P. Bowen. "Global Cultural Conflict and Digital Identity: Transforming Museums." Heritage 6, no. 2 (2023): 1986–2005. http://dx.doi.org/10.3390/heritage6020107.

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This paper looks at key elements of global culture that are driving a new paradigm shift in museums causing them to question their raison d’être, their design and physical space, recognizing the need to accommodate visitor interaction and participation, and to reprioritize institutional outcomes and goals reexamining their priorities. As heritage sharing in online spaces reaches across national, political, and social boundaries on platforms and networks, this has been driven by museum engagement with Internet life during the pandemic. Museum relationships and interactions with communities both
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Jin, Mei Zi, and Ja Joon Koo. "The Impact of Online VR Museum Experience Characteristics on Visitor Satisfaction : A Case Study of Chinese Cultural Heritage Museums." Korea Institute of Design Research Society 9, no. 4 (2024): 654–67. https://doi.org/10.46248/kidrs.2024.4.654.

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This study aims to analyze the impact of the experiential characteristics of Chinese cultural heritage online VR museums on visitor satisfaction. With the advancement of digital technology, online museums have emerged as an innovative way to provide cultural experiences beyond the constraints of time and space. The study identifies four key characteristics of online VR museum experiences: realism, immersion, interactivity, and ease of use. Based on these dimensions, three online VR museum cases from China were examined. Additionally, empirical analysis was conducted using multiple regression a
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Шимкова, Ірина, Світлана Цвілик, Оксана Марущак та Віталій Глуханюк. "ЦИФРОВА ТРАНСФОРМАЦІЯ МУЗЕЇВ ЯК ІННОВАЦІЙНИЙ МЕТОД ЗБЕРЕЖЕННЯ ТА ПОПУЛЯРИЗАЦІЇ КУЛЬТУРНОЇ СПАДЩИНИ УКРАЇНИ В КОНТЕКСТІ СВІТОВИХ ТЕНДЕНЦІЙ". Мистецтво в культурі сучасності: теорія та практика навчання 1, № 5 (2025): 85–92. https://doi.org/10.31652/3041-1017-2025(5-1)-10.

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Ukraine in the context of contemporary global challenges. Theoretical and practical aspects of implementing digital technologies in museum affairs, especially during wartime, are revealed. The evolution of the concept of cultural heritage, including material and intangible components of cultural heritage, is analyzed. International standards of museum digitalization, particularly UNESCO and European Union initiatives, are investigated. Key methods of digital documentation of cultural values are defined: high-quality photo fixation, 3D scanning, photogrammetry, laser scanning of architectural m
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Martin, Marcella, and Federica Vacca. "Heritage narratives in the digital era." Research Journal of Textile and Apparel 22, no. 4 (2018): 335–51. http://dx.doi.org/10.1108/rjta-02-2018-0015.

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Purpose By considering the role of technology in museum archives and exhibitions, as well as company archives and production, this paper aims to present that digital technologies offer new approaches and tools to consider fashion know-how, traditions and memories. Design/methodology/approach Through an extensive literature review and a close consideration of multiple sources, this paper analyzes fashion, tradition and knowledge creation through the lens of museum and company archives. A section on museum archives analyzes the role of fashion in the museum and the use of technology in catalogin
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 1 (2019): 34. http://dx.doi.org/10.36941/jicd-2019-0005.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 2 (2019): 1. http://dx.doi.org/10.36941/jicd-2019-0008.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Ozdemir, Gokce, and Sayyeda Zonah. "Revolutionising Heritage Interpretation with Smart Technologies: A Blueprint for Sustainable Tourism." Sustainability 17, no. 10 (2025): 4330. https://doi.org/10.3390/su17104330.

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This study investigates the integration of digital technologies in leading European museums to enhance heritage interpretation, increase visitor engagement, and contribute to sustainable tourism. As museums increasingly adapt to the digital age, they seek innovative solutions to enrich the visitor experience while promoting sustainability. This research uses a content analysis approach to examine the strategies employed by four prominent museums—the Louvre, the British Museum, the Prado Museum, and the Rijksmuseum. Key digital initiatives, including virtual tours, educational apps, and online
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Dissertations / Theses on the topic "Digital Heritage, online museum"

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FERNANDEZ, BLANCO MONTSERRAT. "Museum without walls: per una tipologia dei progetti online di musei." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2015. http://hdl.handle.net/10281/96106.

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The research has addressed the issue of digitization in museums. The goal of the work is to create a framework of various types of online projects that serve as guidelines for museum workers. In particular, through the analysis of primary and secondary literature, interviews with key informant, online research and case studies (projects) was rebuilt the current phase of 'normalization' in museum practice.
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De, Wild Karin. "Internet art and agency : the social lives of online artworks." Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.

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During the 1990s, artists started to explore the possibilities of the World Wide Web. This thesis investigates online artworks by studying their agency. Why do people interact with them, as if they are alive? How do they mobilise people, or make them share visions and ideas? Based on research in largely untapped archives, it presents an in-depth examination of several case studies, exploring the artwork's ability to have the power to act in a variety of social settings. Through studying the life trajectory of the artwork, it also offers insights in how these dynamic entities undergo changes ov
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Lilja, Josefin. "Interactive digital storytelling and tangibility in cultural heritage museums." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22810.

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This paper focuses on how a single installation can enhance personalization of the information in cultural heritage museums and enhance the overall experience using interactive digital storytelling and the ability to touch artefacts. Interaction design methods helped establish best practices centring on usability. In the process low- fidelity and mid-fidelity prototypes were created based on the field studies such as obeservations in exhibits and interviewing professionals in different museums. The conclusion could be made that artefact and the purpose of the exhibit as an whole does get more
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Clari, Michela. "In the hands of the user : a framework for the analysis of online engagement with digital heritage collections." Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/7543.

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Within a context of recent and rapid transformation in authorship and participation practices on the Internet, this thesis explores the implications of an emerging digital culture for heritage institutions, such as museums and archives. Combining insights from internet, education and museum theory it explores different experiences of participation and meaning making around digital heritage collections opened to public engagement and contribution. In particular, the investigation analyses and contrasts the online activities of the Royal Commission on the Ancient and Historical Monuments of Scot
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Eriksson, Elin. "Museet i en digital värld : En visuell analys av Nationalmuseums digitaliserade verksamheter." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448612.

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Digital technology has changed the nature of how humans live as a society with lives orbiting a digital core of internet, smartphones, social media etc. There is now not only a physical world but a digital one too. This far-reaching transformation also applies to cultural institutions to digitize their activities, a result of responding to the expectations of a contemporary audience. The aim of this study is to examine the digitization of art- and cultural heritage in a digital world. The essay examines the digital activities of the Swedish National Museum of fine art that has developed before
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PESCE, DANILO. "The digitalization of search and recombination mechanisms: Tensions and implications in the cultural heritage sector." Doctoral thesis, Politecnico di Torino, 2019. http://hdl.handle.net/11583/2737679.

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LA, GUARDIA Marcello. "GIS BASED WEB APPLICATIONS FOR TERRITORIAL ANALYSIS AND VIRTUAL ONLINE FRUITION OF COMPLEX DATASETS." Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/575770.

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Lawson, Laté Jean-Paul Cypriano. "La valorisation du patrimoine matériel dans les musées ouest-africain: conception d’une stratégie d’e-médiation culturelle." Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/29718.

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Dans les musées, le patrimoine matériel est constitué de l'ensemble des objets et artefacts palpables, conservés et mis à la disposition des publics au travers d’actions de médiation. Depuis le début de la décennie 1990, de nombreux pays se sont tournés vers la technologie, pour rendre plus accessibles leurs collections. S’il est vrai qu’en Europe, c’est le recours au numérique s’est très tôt opéré, aussi bien au niveau de la conservation que de la valorisation des collections muséales, il faut noter qu’en Afrique, l’appropriation et l’utilisation du numérique ne s’est fait que très récemment,
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Lian, Elisabeth. "Digitaliserat kulturarv : En studie av hur fyra forskare med textila föremål som källmaterial upplever sitt arbete i en digitaliserat tid." Thesis, Uppsala universitet, Textilvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-437226.

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Our whole society is affected by the digitisation process. The policies of the Swedish government encourage the cultural heritage organizations to strategically develop the digitisation of their collections. These strategies often aim to make the collections more accessible but there is not much research about how researchers who have use of the digital information meet with the digital collections. The intention of this thesis is to study four researchers in the field of humanities who have textile objects as source material, and their professional experience of the digitisation of the cultur
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Karlsson, Matilda. "Bevarande av digitalt kulturarv - en del av museets ansvar?" Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-43482.

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Begreppet "digitalt kulturarv" har två betydelser: dels digitaliserat fysiskt kulturarv, till exempel digitala kopior av föremål, dels det kulturarv som består av företeelser som skapats digitalt och därmed inte har någon fysisk motsvarighet. Det är det senare området, föremål som i sin ursprungsform är digitala, som denna uppsats fokuserar på. Syftet med uppsatsen är att undersöka om digitala kulturföremål kan räknas som en del av museernas uppdrag, samt hur museer i så fall kan samla in, bevara och visa dessa föremål. Digitalt material bygger inte på att föremålen har en fysisk form, och de
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Books on the topic "Digital Heritage, online museum"

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Parry, Ross. Recoding the museum: Digital heritage and the technologies of change. Routledge, 2008.

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Geser, Guntram. Integrity and authenticity of digital cultural heritage objects. Salzburg Research Forschungsgesellschaft., 2002.

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S, Frey Franziska, and Rochester Institute of Technology, eds. Direct digital capture of cultural heritage: Benchmarking American museum practices and defining future needs. Rochester Institute of Technology, 2005.

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1948-, Stephenson Christie D., and McClung Patricia A, eds. Delivering digital images: Cultural heritage resources for education. Getty Information Institute, 1998.

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1959-, Gemmeke Claudia, John Hartmut, and Krämer Harald 1963-, eds. Euphorie digital?: Aspekte der Wissensvermittlung in Kunst, Kultur und Technologie. transcript Verlag, 2001.

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Roosen-Runge, P. H. The virtual display case: Making museum image assets safely visible : a report prepared for the Canadian Heritage Information Network. 2nd ed. Canadian Heritage Information Network, 1998.

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Workshop on Digital Media and its Application in Museum & Heritage (2nd 2007 Chongqing, China). Second Workshop on Digital Media and its Application in Museum & Heritage: Proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007. Edited by Pan Zhigeng 1965-, Jia Jinyuan, and IEEE Computer Society. IEEE Computer Society, 2007.

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Cirinnà, Chiara, and Maurizio Lunghi, eds. Cultural Heritage on line. Firenze University Press, 2010. http://dx.doi.org/10.36253/978-88-6453-187-8.

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The 2nd International Conference "Cultural Heritage online – Empowering users: an active role for user communities" was held in Florence on 15-16 December 2009. It was organised by the Fondazione Rinascimento Digitale, the Italian Ministry for Cultural Heritage and Activities and the Library of Congress, through the National Digital Information Infrastructure and Preservation Program - NDIIP partners. The conference topics were related to digital libraries, digital preservation and the changing paradigms, focussing on user needs and expectations, analysing how to involve users and the cultural
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John, Schofield, and Tracy Ireland. Ethics of Cultural Heritage. Springer, 2014.

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John, Schofield, and Tracy Ireland. The Ethics of Cultural Heritage. Springer, 2016.

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Book chapters on the topic "Digital Heritage, online museum"

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Cameron, Fiona R. "Technospheric Curation and the Swedish Allah Ring: Refiguring Digitisations and Curatorial Agency as Ecological Compositions, and Eco-curating as Planetary Inhabitations." In Museum Digitisations and Emerging Curatorial Agencies Online. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-80646-0_5.

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AbstractIn this chapter I unravel human-centred understandings of digitisations working with the digitisation of a silver-alloy finger ring inscribed in Arabic Kufic writing with the words “il-la-lah” (“For/to Allah”) and re-theorise it through a novel ontological, new-materialisms, posthuman, ecological mode of thinking (Cameron, Fiona R. 2018. Posthuman Museum Practices. In The Posthuman Glossary, ed. Rosi Braidotti and Maria Hlavajova, 349–352. London / New York: Bloomsbury Academic; Cameron, Fiona R. 2019. Theorizing Digitisations in Global Computational Infrastructures. In The Internation
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Stachel, Charlotte, and Lorenzo Cantoni. "When Shoe Heritage is on Display." In Fashion Communication in the Digital Age. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-38541-4_27.

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AbstractThis paper contributes to the field of digital culture and fashion communication by presenting a comprehensive overview of publicly available shoe museums and collections worldwide, which have an online presence. To the best knowledge of the authors, this listing is the first of its kind on institutions that exhibit shoes. It shows what types of contents and services shoe museums offer online and to what extent they digitally enable access to their collections. Through a content analysis, museums’ websites and their presence on social media are examined. A scattered map shows how much
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McClain, Eli E. "Implicit Heritage Values in Online Collection Databases: Assessing the Presentation of Egyptian Artefacts in Art Museum Contexts." In Digital Culture and Humanities. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-9209-4_6.

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Fernie, Kate. "3D Content in Europeana: The Challenges of Providing Access." In The 3 Dimensions of Digitalised Archaeology. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-53032-6_10.

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AbstractEuropeana is an online platform that provides access to millions of items of digital content from Europe’s museums, galleries, libraries, archives and research institutions. Although 3D documentation has become more common in recent years, the majority of the content accessible via Europeana comprises of images and text documents. This chapter describes the context and general challenges of making 3D content accessible online, and the specific challenges for Europeana. The creation of highly accurate 3D models of monuments, buildings and museum objects has become more widespread in res
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Boutsiouki, Sofia, and Maria Damou. "Digital Activities as Online Getaways to Cultural Heritage: The Paradigm of Greek Museums During the COVID-19 Era." In Tourism, Travel, and Hospitality in a Smart and Sustainable World. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-29426-6_24.

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Zhou, Mingquan, Guohua Geng, and Zhongke Wu. "Digital Museum." In Digital Preservation Technology for Cultural Heritage. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28099-3_7.

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Fauerbach, Ulrike, Willike Wendrich, Salma Khamis, Martin Sählhof, Bethany Simpson, and Angela Susak. "AEgArOn – Ancient Egyptian Architecture Online." In Digital Heritage. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16873-4_37.

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Michael, Despina, Nectarios Pelekanos, Isabelle Chrysanthou, Panagiotis Zaharias, Loukia L. Hadjigavriel, and Yiorgos Chrysanthou. "Comparative Study of Interactive Systems in a Museum." In Digital Heritage. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16873-4_19.

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Grincheva, Natalia. "Digital heritage imperialism." In Museum Diplomacy in the Digital Age. Routledge, 2020. http://dx.doi.org/10.4324/9781351251006-4.

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Neudecker, Clemens. "Digital Curation and AI." In Edition Museum. transcript Verlag, 2023. http://dx.doi.org/10.14361/9783839467107-013.

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In this article, Clemens Neudecker discusses various use cases, from text recognition to image analysis or classification to contextualization, that have already demonstrated how digitization and curation can benefit from the use of AI. But applying black-box technologies from the private sector to cultural data without fully understanding the implications also involves risks. This paper presents two examples of the adoption of AI in cultural heritage from the Staatsbibliothek zu Berlin (Berlin State Library), highlights some of the recent criticisms of data practices in the domain of AI, and
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Conference papers on the topic "Digital Heritage, online museum"

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Zhang, Haitang. "Reinventing the Virtual Museum Post-Pandemic: An Audience-Centric Approach to Enhancing Virtual Exhibitions of Intangible Cultural Heritage." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004964.

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Virtual environments have been extensively utilized in museums. During the COVID-19 pandemic, museums in China, both primary and secondary, organized virtual exhibition halls and digital collection retrieval functions. These efforts played a crucial role in facilitating public engagement with traditional culture. However, post-pandemic, public interest in online museums has significantly waned, highlighting the limitations of virtual museums in representing intangible cultural heritage.This study introduces an audience-centered approach to virtual museum design, specifically tailored to the fe
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Jing, Shuxu, Howard Leung, Fazhi He, Taku Komura, and Jacky Chan. "LDA Based Method for Online Punch Segmentation and Recognition." In Second Workshop on Digital Media and its Application in Museum & Heritage (DMAMH 2007). IEEE, 2007. http://dx.doi.org/10.1109/dmamh.2007.4414578.

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Gheorghiu, Dragos, and Livia Stefan. "VIRTUAL MUSEUMS: DEALING WITH CULTURAL IDENTITY IN THE DIGITAL AGE." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-280.

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One of the roles of traditional museums was that to support cultural identities. According to UNESCO’s definition, the heritage that generates the identity of a community is both material (objects, architectural constructions), and immaterial (represented by technologies, customs).In order to preserve today, and to transfer into the future the identity of a community, a solution is the digitalization of both categories of cultural heritage, complemented by a subsequent structuring of the information, starting from the objects and buildings, up to their utilization by people. This logical proce
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Ottaviano, Simona, and Mario Allegra. "CULTURAL HERITAGE AND EDUCATIONAL WEB SITES." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-101.

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ICT and Internet have allowed the creation of new educational objects in an innovative and original way, in particular in the fields of the retrieval and study of cultural heritage and art. The connectionbetween the digital and cultural domains brought a new approach to learning which reveals in activities where space and time vanish, giving rise to a new relationship between an individual and culture. The digital world, offering many potentialities and chances, enters in the museum, bringing substantial changes permitting new experiences of living and perceiving exhibition places, stimulating
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Aderhold, Andreas, Yvonne Jung, Katarzyna Wilkosinska, and Dieter W. Fellner. "Distributed 3D model optimization for the web with the common implementation framework for online virtual museums." In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6744841.

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Liu, Xueqi, and Zhiping Qu. "From Data to Insights: Perceiving Museum Experiences Through Natural Language Processing of Social Media Corpus." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006334.

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In the context of the experience economy era, museums have evolved from static exhibition spaces to multidimensional cultural experience hubs. Social media plays a crucial role in evaluating public satisfaction. This study aims to examine public perceptions of museum experiences, focusing on thematic content and overall emotional trends toward museums. While natural language processing (NLP) models have been widely applied in the field of computing, their use in museum experience design, particularly in the Chinese context, remains limited. This study employs the pre-trained model in NLP for B
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Avanzini, Alessandra, and Annamaria De Santis. "Digital collections, online exhibitions and virtual museums in the MEDINA project: Communicating the Ancient Near East Cultural Heritage in the Mediterranean basin." In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6744800.

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Jing, Shuxu, Howard Leung, Fazhi He, Taku Komura, and Jacky Chan. "LDA Based Method for Online Punch Segmentation and Recognition." In Second Workshop on Digital Media and its Application in Museum & Heritages (DMAMH 2007). IEEE, 2007. http://dx.doi.org/10.1109/dmamh.2007.74.

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Selaković, Kristinka I., and Jovana J. Milutinović. "EDUCATIONAL POTENTIAL OF MUSEUM'S ONLINE LEARNING RESOURCES IN SERBIA." In The International Scientific Conference "Children, culture, education". University of Kragujevac, Faculty of Education in Užice, Serbia, 2024. http://dx.doi.org/10.46793/dko24.19ks.

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The time of the pandemic caused by the new coronavirus (SARS-CoV-2) accelerated the development of the digital dimension of museums, while those institutions were faced with the challenges of educational activities in new circumstances. The subject of this research relates to the pedagogical potential of the digital environment and the possibilities of online learning in museums in Serbia. The examination continues on earlier research, with the aim of analyzing the pedagogical potential of the museum's online learning resources for children from preschool to high school age. The objective is a
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Soto Rumiche, Marco Antonio, and Francisco Rodríguez Marín. "Analysis of the online public opinion on the web platform TripAdvisor on Spain's industrial mining heritage, by structuring the data for sentiment analysis." In HEDIT 2024 - International Congress for Heritage Digital Technologies and Tourism Management. Universitat Politècnica de València, 2024. http://dx.doi.org/10.4995/hedit2024.2024.18086.

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Industrial reconversion or changes in the economic model led to the closure of important mining centres, with severe consequences for the surrounding population. The abundance and richness of their industrial heritage has led to the creation of museums and mining parks, with different orientations and degrees of ambition. Converted into tourist products, they are visited in very disparate numbers. It is more difficult to know how visitors receive this experience, whether on social networks or on the Trip Advisor platform, which specialises in this field. This article analyses the sentiment of
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Reports on the topic "Digital Heritage, online museum"

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Rieger, Oya Y., Roger Schonfeld, and Liam Sweeney. The Effectiveness and Durability of Digital Preservation and Curation Systems. Ithaka S+R, 2022. http://dx.doi.org/10.18665/sr.316990.

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In August 2020, with funding from the Institute of Library and Museum Services (IMLS), Ithaka S+R launched an 18-month research project to examine and assess the sustainability of these third-party digital preservation systems. In addition to a broad examination of the landscape, we more closely studied eight systems: APTrust, Archivematica, Arkivum, Islandora, LIBNOVA, MetaArchive, Samvera and Preservica. Specifically, we assessed what works well and the challenges and risk factors these systems face in their ability to continue to successfully serve their mission and the needs of the market.
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Martin, Kathi, Nick Jushchyshyn, and Daniel Caulfield-Sriklad. 3D Interactive Panorama Jessie Franklin Turner Evening Gown c. 1932. Drexel Digital Museum, 2015. http://dx.doi.org/10.17918/9zd6-2x15.

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The 3D Interactive Panorama provides multiple views and zoom in details of a bias cut evening gown by Jessie Franklin Turner, an American woman designer in the 1930s. The gown is constructed from pink 100% silk charmeuse with piping along the bodice edges and design lines. It has soft tucks at the neckline and small of back, a unique strap detail in the back and a self belt. The Interactive is part of the Drexel Digital Museum, an online archive of fashion images. The original gown is part of the Fox Historic Costume, Drexel University, a Gift of Mrs. Lewis H. Pearson 64-59-7.
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