Academic literature on the topic 'Experimental Graphic Design'

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Journal articles on the topic "Experimental Graphic Design"

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Geidner, Nick, and Jaclyn Cameron. "Readers perceive deceptive graphics as less credible." Newspaper Research Journal 38, no. 4 (November 14, 2017): 473–83. http://dx.doi.org/10.1177/0739532917739878.

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This study examines individuals’ understanding and judgment of news information graphics. Specifically, an experimental design was used to examine the effects of deceptive design practices on the amount of time the user spent on the graphic, information recall and perceptions of credibility. These effects were examined in a general and political news context. In the sample (N = 239), participants recalled more information from the deceptive graphic and found it less credible than the non-biased graphic.
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Meron, Yaron. "Re-performing Design." Exchanges: The Interdisciplinary Research Journal 8, no. 1 (October 29, 2020): 71–90. http://dx.doi.org/10.31273/eirj.v8i1.701.

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Graphic design, as a specific research discipline, has been largely underrepresented in academia, with the literature suggesting this is partially due to difficulties in researching its professional practitioners. Acknowledging such hurdles, this article discusses an experimental study that used dramaturgy as a defamiliarising method for uncovering professional graphic designers’ perceptions of stakeholders. The study collected graphic designer narratives from online forums as well as dramaturgically informed interviews with professional practitioners. The graphic designers’ narratives were converted into a script and used to motivate a troupe of trained actors, who re-performed the narratives during a series of performance workshops. The article argues that this use of trained actors as ‘proxy designers’ created a refractive form of defamiliarisation, allowing previously obfuscated narratives about graphic designers’ perceptions of stakeholders to emerge. Presenting the study as a prototype to inform future research into graphic design and other elusive creative practices, the article also cautions that the amount of defamiliarisation used must be evaluated against the desired outcomes.
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Luo, Bo, and Weilu Wang. "Graphic Design for Marine Tourism Resources Development: An Experimental Study." Journal of Coastal Research 107, sp1 (August 11, 2020): 21. http://dx.doi.org/10.2112/jcr-si107-006.1.

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Tyasing Swastika, Galuh, Toto Nusantara, Subanji, and Santi Irawati. "ALTERATION REPRESENTATION IN THE PROCESS OF TRANSLATION GRAPHIC TO GRAPHIC." Humanities & Social Sciences Reviews 8, no. 1 (January 26, 2020): 334–43. http://dx.doi.org/10.18510/hssr.2020.8144.

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Purpose of the study: This research aims to analyze the alteration representation in the process of translation graphic to graphic where students were asked to solve derivative and integral graphics problems. Methodology: This research used a pseudo-experimental study with Pretest-posttest nonequivalent Group Design. This research was conducted on 24 mathematics education students. Students were asked to solve derivative and integral graphics problems. Some samples of students were interviewed to determine the translation process. Main Findings: The results of the study showed that the subject used two different methods to carry out the translation process. Thus, all students perform the process of translating the graphic representation into graphs with two different methods, namely the interval and the symbolic. Applications of this study: The implications of this study indicated that the translation process can help students solve problems, especially problems with graphs and algebra, also revealed activity in the translation process different from that of other researchers before. Novelty/Originality of this study: Researchers express a new activity to the translation by calling the conversion Intermediary In the stages of Preliminary Coordination (PC) and Objective Construction (CT), S1 and S2 show different forms.
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Yang, Chao-Ming, and Tzu-Fan Hsu. "Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching." International Education Studies 8, no. 12 (November 25, 2015): 117. http://dx.doi.org/10.5539/ies.v8n12p117.

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<p class="apa">The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching experiments, verifying the adequacy of applying these theories to poster design. During the teaching experiment, a matched groups design method was used for assigning 30 students to either an experimental group or a control group. The results of the experiment revealed that compared with the control group students, the experimental group students, who applied the semiotic theories to their poster designs, performed more favourably in image creativity, picture aesthetic, typography, and total poster design score. The posters created by the students were submitted to International Triennial of Ecological Posters ‘the 4th Block’, and a total of 4 creations from the experimental group were accepted. The results of the teaching experiment verify that applying semiotic theories to graphic design curricula facilitates improving student ability to observe objects and cultivating their capability to design posters and reinforce the visual tension in the posters.</p>
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Yang, Chao-Ming, and Tzu-Fan Hsu. "New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses." International Journal of Higher Education 6, no. 2 (April 12, 2017): 188. http://dx.doi.org/10.5430/ijhe.v6n2p188.

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Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design courses. Matched group design was employed to equally divide 30 participants into experimental and control groups, who participated in distinct activities over a 4-week period. The results revealed that incorporating narrative theory into graphic design courses enabled increasing students’ poster design capabilities across various dimensions, including thematic concept, image creativity, and visual aesthetic. Narrative is a storytelling method. Applying narrative techniques to VCD not only facilitates the creativity of designers, but also elicits the audience’s visual memory, thereby encouraging a bidirectional communication between the two entities.
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Salehudin, Mohammad, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H. F. Rorimpandey, and Muhammad Yunus. "Instagram User Experience in Learning Graphic Design." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 11 (July 10, 2020): 183. http://dx.doi.org/10.3991/ijim.v14i11.13453.

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<span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>
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Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (January 1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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Renon, Anne-Lyse. "Graphic design and research in social sciences: Jacques Bertin and the Laboratoire de Graphique." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-311-2019.

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<p><strong>Abstract.</strong> The contemporary rise of data visualization and imaging technologies in all areas of knowledge now places design and visuality at the heart of research and its communication, with fundamental implications for scientific epistemology. Jacques Bertin's Laboratoire de Graphique (LG) of the Ecole des Hautes Etudes en Sciences Sociales (EHESS) in France, is a privileged entry for this study, since it was a major player in this movement, at the crossroads of graphic innovation and social sciences as they reinvented themselves in the second half of the twentieth century.</p><p>This intervention aims to explore a black box of research in the humanities and social sciences, according to two approaches, that of the interdisciplinary collaborations and that more experimental of the graphic design and formatting of information. By design we mean as all the processes from graphical display of data, to CHI, new methods of scientific representation.</p><p>This laboratory was created and directed by the cartographer and semiologist Jacques Bertin from 1954 to 2000 at the Ecole Pratique des Hautes Études and, under the impetus of Fernand Braudel, at the Ecole des Hautes Etudes en Sciences Sociales (EHESS), is considered as a forerunner of productions and reflections on graphic research in the social sciences. His work articulates an unprecedented production of images, visualization of data and scientific research, forming the subject of a fundamental treatise, Graphical Semiology (1967). The intervention will trace the largely unknown history of this laboratory, will pinpoint the contributions and the intellectual trajectory of its graphic experiments and collaborations.</p><p>Indeed, while the activities related to the LG's cartographic research are relatively well known, its interactions with history, statistics, sociology, anthropology, urbanism, literature and the decorative arts remain unexplored.</p><p>Jacques Bertin, in <i>Semiology of graphics</i> (1967), highlighted the concept of « visual variables » to build a general rhetoric of visual representation: background shape orientation grain color, etc.</p><p>The paradox of these visual variables is the desire to achieve an objectivity of representation, while taking into account the ”aesthetic“ part of the data. This graphic rhetoric developed by Bertin has influenced many works and disciplines, becoming almost standard, convention, rules. In this session we propose to discuss the relationship between design and visual variables in the contemporary visual display of information.</p><p>We will start by presenting the two complementary funds of archives of the Laboratoire de Graphique the NAs and the BnF, allowing a genetic analysis of the origin of certain concepts of Bertin to give an account of the process of their elaboration.</p><p>We will present collaborations, content, and processes to produce a story that is at once aesthetic, social, economic, and political. We will measure the evolution of scientific imaginaries, the values and uses of representation methods and graphic communication tools, their epistemological scope into 4 thematics:</p><ol><li>The Life of the Graphic Lab: Pathways, Collaborations and Practices at EHESS. Collaboration Braudel-Bertin,creation of the visual identity of the EHESS, practices and conceptualization of the place of graphic research in the social sciences. Bertin heritage in current research programs</li><li>The graphic semiotics of Jacques Bertin: genesis and effects, including in contemporary digital humanities (statistics,big data, cultural analytics). Visual variable and Display of information as the starting point of a research, fieldworks</li><li>The expressivity and plasticity of graphic work: the representation of geographical and human territory. Contribution of the experimental work of the Graphical Laboratory to cartography; materialization of the instrumental design and graphic knowledge in the uses and materiality of the cards from the point of view of the plastic creation and the patrimonial conservation. Objectivity and visual display: relationships between graphics and fact in scientific demonstration</li><li>Graphical semiology in contemporary research, from graphic semiology to information design; pedagogical and epistemological issues of graphic semiology; dissemination of the work of the Laboratoire de Graphique and impact on the field of design and different disciplines in the international context. « Redesigning » the concepts of Bertin: how new data processing tools can contribute?</li></ol><p>The new convergences between design and research will be mobilized to question the place devolved to design in the visual and instrumental construction of contemporary scientific practices and knowledge. This will stimulate a dynamic and a collective experience of interdisciplinary discovery of uses of these methods and tools in heritage context.</p>
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Puspita, Nanda, and Fatiyah Syahida. "Perbandingan Motion Graphic dan Leaflet terhadap Peningkatan Pengetahuan Ibu Rumah Tangga dalam Menyimpan Obat." Jurnal Kesehatan 11, no. 1 (May 27, 2020): 61. http://dx.doi.org/10.26630/jk.v11i1.1856.

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Inadequate storage of medicines at home is a common health problem in the community. Therefore, it is important to promote this issue through interesting media to increase knowledge related to medication storage. This study aims to compare conventional media (leaflet) with motion graphics in increasing knowledge of drug storage at home. Quasi-experimental research with a pretest-posttest design was applied to 45 housewives with similar education levels. In the initial stage, the leaflet group (23 people) and the motion graphic group (22 people) were given a pretest about medication storage, then were intervened with the media for 5 minutes, we're given a post-test afterward. The results showed there were significant differences in medication storage knowledge between groups that were exposed to motion graphics and leaflets (p-value=0,029). The median score of the knowledge in the motion graphic group was significantly higher (85,71) than the leaflet group (71,43). Motion graphics might be beneficial as an educational media to deliver message related to effective drug management for the community, especially housewives.
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Dissertations / Theses on the topic "Experimental Graphic Design"

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Wenzel, George C. "Experimental graphic design : Lester Beall/SITE /." Online version of thesis, 1989. http://hdl.handle.net/1850/11468.

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Neves, Alexandre Anahory da Cruz. "Lux fragil. Um caso de estudo de design gráfico experimental." Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/4011.

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Tese de Mestrado em Design de Comunicação
Esta investigação pretende estudar a comunicação gráfica em suporte de papel do espaço LuxFrágil. A produção analisada – flyers, panfletos e publicações periódicas – caracteriza-se por uma grande variedade de estilos e por uma constante preocupação em surpeender os públicos-alvo. Procurámos identificar as motivações subjacentes a esta diversidade para indagar o(s) modo(s) de construir a identidade da marca LuxFrágil. Pretendemos compreender o contexto social e cultural que esteve na origem deste conceito de entretenimento nocturno, estabelecendo relações com o seu antecessor natural, o bar Frágil, e a cultura urbana cosmopolita dos anos 80. Neste sentido, revelou-se indespensável caracterizar as motivações e os perfis sociológicas dos frequentadores do LuxFrágil, para que o estudo dos objectos não ficasse reduzido a aspectos estritamente formais. Através da revisão da literatura e de outras ferramentas metodológicas, nomeadamente a observação directa dos materiais que se conservaram nos arquivos do LuxFrágile e depoimentos dos designers directamente implicados, construímos o estado da arte e comprovámos a nossa hipótese. Por fim, mostrámos que a novidade subjacente ao conceito de entretenimento proposto pelo LuxFrágil assenta na forma como difundem os mais diversos tipos de eventos, quer do ponto de vista dos conteúdos, quer do ponto de vista gráfico, e que esse esforço é original e relevante no panorama internacional do design gráfico contemporâneo.
ABSTRACT- This research aspires to study the printed graphic communication of the portuguese nightclub LuxFrágil. The analysed production – flyers, leaflets and magazines – is characterized by a great variety of styles and by the concern to provoke it's target. We tried to identify the motivations behind such diversity and looked into what makes the identity of the LuxFrágil brand. We tried to understand the social and cultural context underlying this concept of urban nocturnal entertainment, establishing connections with its antecessor, the Frágil bar, and the 80's cosmopolitan culture. In this sense it was mandatory to characterize the customers sociological motivations and profile to avoid to reducing this study's scope to a strict formal perspective. Through bibliographic research and other methodological tools, namely direct observation of the graphic items at the LuxFrágil's archives and conversations with the designers involved, we proved our hypothesis. Lastly we proved that the novelty underlying the LuxFrágil entertainment concept rests on how different kinds of events are announced in terms of graphics and content, and that such effort is original and relevant in the contemporary graphic design international panorama.
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Ford, Ann. "Typography As Performance: bringing the stage into the design process." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1590.

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Graphic design is historically a visual language consisting of text and image composed for the purposes of sending messages in print format. The voice of graphic design is typography—structuring and arranging letter forms into visual language. Over the past two decades, new communication formats such as motion and interaction have frequently been related to performance. My intention, however, is to explore how performance can influence typography in two and three dimensions, and even in digital environments.
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Vanegas-Farfano, Minerva, Ramírez Mónica González, and Guzmán Rodrigo Cantú. "Stress and emotion regulation with graphic activities and expressive narrative." Pontificia Universidad Católica del Perú, 2016. http://repositorio.pucp.edu.pe/index/handle/123456789/99978.

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The present study evaluated instructions in graphic and expressive writing tasks as stress and emotion regulation activity aids. Six experimental groups were composed of thirty university students. Effects were measured with the Mexican versions of the Perceived Stress Scale (PSS) and the Positive and Negative Affect Schedule (PANAS). The groups were similar in  the perceived stress and affect measures in time 1. Results demonstrated positive changes in both variables in time 2,for the intervention groups. The results indicate that it is necessary to evaluate the types of instructions given in experimental and clinical settings.
Se evalúa el impacto de las instrucciones dadas para el uso de actividades gráficas y escritura expresiva como una forma de apoyo en el manejo del estrés y las emociones a partir de seis grupos experimentales con treinta estudiantes universitarios. Los efectos fueron estimados mediante la adaptación mexicana de la Escala de Estrés Percibido y la adaptación de Escala de Afecto Positivo y Negativo. Los grupos fueron similares en su estrés percibido y en emociones en el tiempo 1. Los resultados indican que ambas variables mejoran tras la intervención (tiempo 2), mostrando diferencias entre los grupos. Se concluye que es necesario evaluar el tipo de instrucciones en ambientes experimentales y clínicos considerando estas diferencias.
O propósito do estudo foi avaliar o impacto das instruções dadas para o uso de atividades gráficas e escritura expressiva como uma forma de apoio no controle do estresse e das emoções. A amostra foi formada por trinta estudantes universitários. Deste modo formaram-se seis grupos experimentais, cujos efeitos foram medidos mediante a adaptação mexicana da Escala de Estresse Percebido e a adaptação da Escala de Afeto Positivo e Negativo. Os grupos foram similares no estresse percebido e nas emoções no tempo 1. Os resultados indicam que ambas variáveis melhoram depois da intervenção (tempo 2); mas com diferenças entre os grupos. Deste modo se conclui que é necessário avaliar o tipo de instruções em ambientesexperimentais e clínicos considerando estas diferenças.
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Macedo, Júnior João Batista de [UNESP]. "Diagramação: um sistema para previsão e improviso na mancha de texto." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/86948.

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Made available in DSpace on 2014-06-11T19:22:29Z (GMT). No. of bitstreams: 0 Previous issue date: 2010-11-10Bitstream added on 2014-06-13T19:47:33Z : No. of bitstreams: 1 macedojunior_jb_me_ia.pdf: 1746762 bytes, checksum: c61acebd431bfcf86b0a923811198436 (MD5)
Universidade Estadual Paulista (UNESP)
A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na função de facilitador da leitura. Portanto, apresenta-se, de forma experimental, um sistema de diagramação que harmoniza questões ligadas à previsão e ao imprevisto da elaboração do projeto gráfico com a possibilidade de uma fruição diferenciada do conteúdo do texto por parte do leitor
This research aims the understanding the process of developing of a book graphic design, focusing efforts on the study of the type area shape. It starts from the postmodern assumption that graphic design can establish a connection between content and reader, not just as easy facilitator of reading. Therefore, we present experimentally a system that harmonizes layout issues to the prediction and the adaptation and the development of graphic design with the possibility of a different reader’s enjoyment for the content of the text
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Klimas, Matthew L. "Argent Sound Recordings: Multimodal Storytelling." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.

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ARGENT SOUND RECORDINGS explores the integration of visual, written and sonic elements to tell a story. "The Silver Bell," a fairy tale, is delivered through the internet – providing users an opportunity to experience and interpret a constructed narrative under the guise of an independent record label website.
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Engle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.

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For this creative project, I am exploring alternate methods of navigating urban environments, and ways in which this activity can inspire creativity. This process is intended to create a new awareness of the urban landscape, break out of the prescribed, and to inspire innovation. The range of possibilities for this way of navigating is vast, and part of the challenge of my experience has been defining boundaries, assigning variables, and using strategies for exploration – making my process inherently morphological. I hope that my work here will encourage others to step out of their comfort zone and experience their environment in a new way.
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Zugliani, Jorge Otávio. "Práticas contemporâneas em design editorial : livros independentes e experimentais /." Bauru, 2020. http://hdl.handle.net/11449/192847.

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Orientador: Mônica Cristina de Moura
Resumo: As transformações ocorridas no país nas últimas décadas influenciaram mudanças em vários aspectos da cultura, incluindo o meio editorial. Diante disso, surgiu um movimento autoproclamado independente, propondo novas práticas para o consumo e produção de livros, e que se desenvolve apresentando elementos relacionados às características do design contemporâneo. Portanto, esta pesquisa dedica-se a observar os livros independentes, porém, aqueles cuja composição material, estrutural, gráfica, imagética e suas narrativas textuais adotem essas concepções experimentais e envolvam as reflexões contemporâneas em sua confecção e modus operandi. Discute-se a experimentação, o hibridismo, a relação com o artesanal, a valorização da estética, os aspectos da autoria, da memória e da relação com o leitor/usuário. Destacam-se, também, os diálogos entre design gráfico e editorial e as possibilidades transdisciplinares entre design, arte e literatura e outros campos de conhecimento, assim como as dinâmicas oriundas desse cenário diante de questões sociais em contraste com a cultura de consumo. O método adotado compreende o mapeamento das feiras, entrevistas realizadas com diferentes profissionais distribuídos pelo país e o desenvolvimento de análises por meio das funções do design. Os referenciais teóricos abrangem tanto as bases que compõem a teoria do design enquanto linguagem quanto as relações estabelecidas com a filosofia, a sociologia e a arte, buscando atender aos objetivos da pesquisa:... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: The occurred transformation in the country had in the last few decades influenced changes in some aspects of the culture, including the editorial environment. In view of this, emerge a publisher movement self-proclaimed independent, considering new practical for the consumption and book production. This movement has developed with elements related of contemporany design. Therefore, this research dedicates to observe it independent books; however, those whose material, structural, graphical, imagery composition and its literal narratives adopt these experimental conceptions and involve the reflections contemporaries in its confection and mode of operation. It is discussed the experimentation, the hybridsm, the handmade, the relation with the artisan one, aesthetic appreciation, aspects of authorship, memory and the relationship with the reader/user. They are distinguished also the dialogues between design graphical and publishing and the transdisciplinary possibilities between design, art and literature and other fields of knowledge, as well as the dynamics derived from the social issues of this scenarios, in contrast to the consumption culture. The adopted method understands the mapping of the fairs of independent publications, interviews carried through with different professionals distributed for the country and the development of analyses by means of the functions of design. The theoretical framework ranges from design theory as the language itself to intersections with ph... (Complete abstract click electronic access below)
Mestre
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Macedo, Júnior João Batista de. "Diagramação : um sistema para previsão e improviso na mancha de texto /." São Paulo : [s.n.], 2010. http://hdl.handle.net/11449/86948.

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Orientador: Sérgio Mauro Romagnolo
Banca: Norberto Stori
Banca: Clice de Toledo Sanjar Mazili
Resumo: A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na função de facilitador da leitura. Portanto, apresenta-se, de forma experimental, um sistema de diagramação que harmoniza questões ligadas à previsão e ao imprevisto da elaboração do projeto gráfico com a possibilidade de uma fruição diferenciada do conteúdo do texto por parte do leitor
Abstract: This research aims the understanding the process of developing of a book graphic design, focusing efforts on the study of the type area shape. It starts from the postmodern assumption that graphic design can establish a connection between content and reader, not just as easy facilitator of reading. Therefore, we present experimentally a system that harmonizes layout issues to the prediction and the adaptation and the development of graphic design with the possibility of a different reader's enjoyment for the content of the text
Mestre
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Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.

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Thesis (M.F.A.)--East Tennessee State University, 2004.
Title from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
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Books on the topic "Experimental Graphic Design"

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Haaland, Perry D. Experimental design in biotechnology. New York: Marcel Dekker, 1990.

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Haaland, Perry D. Experimental design in biotechnology. New York: Marcel Dekker, 1989.

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Betina, Müller, ed. Experimental design: Visual methods and systematic play. Zurich]: Niggli Publishing, 2015.

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Rachel, Mallory, ed. Experimental eco->design: Product, architecture, fashion. Crans-Près-Céligny: RotoVision, 2005.

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(Firm), ATTIK. 1986 an infinity of time, and less than the blink of an eye: Retrospective. Leeds: ATTIK, 2008.

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1978-, Michaels Adam, ed. The electric information age book: McLuhan/Agel/Fiore and the experimental paperback. New York: Princeton Architectural Press, 2011.

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Vizmuller, Peter. Design centering using Mu-Sigma graphics and system simulation. Boston, Mass: Artech House, 1998.

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Perez-Wilson, Mario. Multi-vari chart and analysis: A Pre-Experimentation Technique. Scottsdale, AZ: Advanced Systems Consultants, 1992.

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Peter, Hall. Pause: 59 minutes of motion graphics : broadcast design, music video, animation, and experimental graphics from around the world. New York, NY: Universe, 2000.

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Steven, Heller. Letterforms, bawdy, bad & beautiful: The evolution of hand-drawn, humorous, vernacular, and experimental type. New York: Watson-Guptill, 2000.

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Book chapters on the topic "Experimental Graphic Design"

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Garzino, Giorgio, Maurizio Marco Bocconcino, and Vincenzo Donato. "Survey of Comfort and Cityscape: Methodological Considerations for the Definition of a Graphic Code and Related Experimental Applications." In Putting Tradition into Practice: Heritage, Place and Design, 537–50. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57937-5_56.

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Wu, C. F. J. "Graphic-Aided Design of Experiments." In Computing Science and Statistics, 27–28. New York, NY: Springer New York, 1992. http://dx.doi.org/10.1007/978-1-4612-2856-1_3.

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Barton, Russell R. "Design-Plots for Factorial and Fractional-Factorial Designs." In Graphical Methods for the Design of Experiments, 55–92. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_3.

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Barton, Russell R. "Assessing Experiment Designs." In Graphical Methods for the Design of Experiments, 133–59. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_5.

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Barton, Russell R. "Designing Experiments Graphically." In Graphical Methods for the Design of Experiments, 93–131. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_4.

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Barton, Russell R. "Planning for a Designed Experiment." In Graphical Methods for the Design of Experiments, 17–53. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_2.

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Broncek, J., P. Fabian, M. Dzimko, and N. Radek. "Experimental Analysis of Tribological Properties of Heat Treated Graphitic Cast Irons." In The Latest Methods of Construction Design, 117–25. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-22762-7_19.

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Barton, Russell R. "Introduction." In Graphical Methods for the Design of Experiments, 1–16. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_1.

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Barton, Russell R. "Presenting Results Graphically." In Graphical Methods for the Design of Experiments, 161–81. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_6.

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Osama, Muhammad, and Anton Wijs. "GPU Acceleration of Bounded Model Checking with ParaFROST." In Computer Aided Verification, 447–60. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81688-9_21.

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AbstractThe effective parallelisation of Bounded Model Checking is challenging, due to SAT and SMT solving being hard to parallelise. We present ParaFROST, which is the first tool to employ a graphics processor to accelerate BMC, in particular the simplification of SAT formulas before and repeatedly during the solving, known as pre- and inprocessing. The solving itself is performed by a single CPU thread. We explain the design of the tool, the data structures, and the memory management, the latter having been particularly designed to handle SAT formulas typically generated for BMC, i.e., that are large, with many redundant variables. Furthermore, the solver can make multiple decisions simultaneously. We discuss experimental results, having applied ParaFROST on programs from the Core C99 package of Amazon Web Services.
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Conference papers on the topic "Experimental Graphic Design"

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Zhang, Lei. "Exploration of Experimental Teaching Mode for Graphic Design." In 2015 International Conference on Arts, Design and Contemporary Education. Paris, France: Atlantis Press, 2015. http://dx.doi.org/10.2991/icadce-15.2015.133.

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Wei-Chin, Chen, Teng Wei-Hsin, and Hsu Wen-Chun. "An experimental curriculum design of info-motion graphic." In 2016 International Conference on Applied System Innovation (ICASI). IEEE, 2016. http://dx.doi.org/10.1109/icasi.2016.7539789.

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Durnyak, Bohdan, Mikola Lutskiv, Georgij Petriaszwili, and Petro Shepita. "Analysis of raster imprints parameters on the basis of models and experimental research." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p42.

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Structural scheme of models for determining the integral density of raster scale of an imprint, raster tone in percentage, optical density of scales on the basis of the measured optical density of the solid area and other characteristics have been worked out. The results of imitation design in the form of characteristics for different parameters have been provided. Optical density of raster scales obtained on the models has been found out to be quite similar to the results of experimental studies.
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Gabrijelčič Tomc, Helena, and Tanja Nuša Kočevar. "Observation on creativity and spatial visualisation skills of graphic arts’ students." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p63.

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The aim of our research was to discover whether education in 3D computer graphics and visualisation can improve students' spatial visualisation skills and how the complex project as a design and synthesis of a 3D animation influences students' creativity. Spatial visualisation skills are extremely valuable in various professions, including graphic design and engineering, where 3D modelling and visualisation is becoming increasingly important for the qualitative execution of professional projects. Scientists define two types of three-dimensional skills, spatial visualisation and spatial orientation, where visualisation is understood as the ability to mentally rotate, flip and flip over presented images, while spatial orientation describes the ability to recognise the position or direction of objects in space. Creative process is defined as a sequence of thoughts and actions that lead to original and appropriate productions. The creative process can be discussed on two levels, i.e. macro and micro level with the related phases of the creative process: orientation, preparation, complementary stages after preparation, incubation, idea generation, production. The facultative course Advanced computer 3D graphic and visualisations is taught in the 2nd level studies of Graphic and interactive communication. Through project work, students are encouraged to use their creativity and imagination to create a visually attractive 3D animation that is also interesting in terms of content and in which they can convey the story they want to tell. For this reason, we often held individual sessions in which the teachers made profound corrections to the students' work and made suggestions for the further development of their projects. Experimental methods were: Questionnaires for self-assessment of the creativity process, whereby the students also interpreted their creative process with an illustration and the spatial visualisation test before and after the course. Regular evaluation of their project work with regard to the entire design process, i.e. 3D content creation, planning, technical approach and production, were also carried out. Results of the analysis present an interesting insight in students’ creative process, spatial ability and comprehension of 3D computer graphic that could be considered as teaching/learning guidelines in the coming academic years.
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Dong, M., T. K. Lin, and D. G. Lilley. "Flowfield Prediction and Color Graphic Interpretation." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0462.

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Abstract A computer code has been developed to simulate the turbulent combustion flowfield of an axisymmetric swirling flow in a typical combustor. Fuel enters centrally through a round cross-sectioned inlet while air enters through a concentric annular injet. Combustion flowfield predictions are given to illustrate the reacting flowfield prediction with color graphic interpretation of the results. One, two and four-step chemical schemes are used for the combustion simulation based on Arrhenius and Eddy-Break-Up concepts. Turbulence simulation is by way of the standard two-equation k-e model. Results compare favorably with available experimental data, and are easily interpreted via a newly-developed combustor flowfield color display.
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Petriaszwili, Georgij, Piotr Janicki, and Serhii Komarov. "Investigations on book cutting by circular knife with eccentric blade movement." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p24.

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The paper describes investigations on new method of the book cutting by using special circular knife with eccentric blade movement. Analysis of kinematic parameters of book block cutting shows, that by using eccentric circular cutting knife the cutting process may be realized in two different modes: continuous cutting – with the constant contact between cutting edge and cut material, and interrupted cutting process - with the impulse cutting knife action to treated material. The results of the conducted experimental studies confirm the kinematic analysis of the cutting process.
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Ramos Gonzalez, Maria, Brendan O’Toole, and Zhiyong Wang. "Experimental Study of Bio-Polymer Knee Implant." In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-88479.

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This study tests a custom-designed knee implant made of an FDA approved biomaterial, Chronoflex AR. The implant is designed to cushion the damaged cartilage at the distal end of the femur to reduce knee pain without the removal of cartilage and bone. A patient’s MRI scan was used to render a 3D computer graphic design of the knee. The manufacturing of the implant is conducted by 3D printing the shape of the distal end of the femur and coating it with the biomaterial. This is a preliminary fabrication method. Ultimately, the implant material will be 3D printed or cast in 3D printed molds. A successful implementation of this sort of custom-designed implant would reduce the invasiveness of knee correcting procedures, enable the patient to retain the shape of his or her femoral and tibial anatomy, and reduce the possibility of revision surgeries. A custom knee implant testing machine was designed and fabricated to measure the force, elastic deformation, plastic deformation, wear and fatigue of the component after performing lab tests simulating a normal walking pattern while adhering to ISO standards.
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Bedini, Raffaele, Giovanni Tani, Alessandro Fortunato, Gabriele Goti, and Claudio Mantega. "From Traditional to Virtual Design of Machine-Tools: A Long Way to Go ... Part 2 — The Talk Between Two Worlds." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-13527.

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To allow easy and fast interaction between the simulation modules developed by the authors in a Virtual Design environment and the data bases set up in the past by an Italian manufacturer for the traditional design of Machining Centers for High Speed Milling, a graphic interface was created. The work was done utilising advanced features of Matlab suitable, through Microsoft Windows assisted procedures, to extract from Microsoft Excel sheets all sensitive data regarding the machine-tool components, feeding the input module of the simulation package. In this way it is now possible to perform intensive simulation campaigns quickly and easily avoiding the very burdensome procedures demanded for the input to the simulation language. This graphic module also makes it possible to quickly present and compare the results of experimental tests with the outputs of simulation runs.
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Zeng, Jun, Charles G. Schmidt, Hui Liu, and Adel Jilani. "Multi-Disciplinary Simulation of Piezoelectric Driven Microfluidic Inkjet." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86686.

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Piezoelectric inkjet technology is critical to documentation, graphic arts and manufacturing applications. Physical modeling plays an essential role in the development of this technology. In this paper, we present a comprehensive, multi-level, inter-disciplinary simulation approach for piezoelectric inkjet design. This includes a high-fidelity, inter-disciplinary detailed simulation method for architecture investigation, and a much faster reduced-order modeling approach that enables interactive design of voltage waveforms. Simulation results are compared with experimental data. The multi-level inter-disciplinary simulation methodology presented here can be applied to designing MEMS and microfluidic devices and systems [1].
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Kan, Kevin C., and Greg A. Jamieson. "Ecological Interface Design for a Water Monitoring Decision Aid." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82648.

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In joint human-automation systems, operators must often supervise the automation and adapt their reliance upon it based on judgments of its context-specific reliability. For this to occur, operators should trust the automation appropriately. In the design of a water monitoring decision aid’s display, Ecological Interface Design was used to satisfy design guidelines for supporting appropriate trust. Display evaluation focused on a graphic form that made the aid’s use of the Dempster-Shafer theory directly perceptible. The display was evaluated using a signal detection theory-based approach that measured reliance on automation. Results indicated that the ecological display yielded less appropriate reliance and poorer performance than a conventional display for a highly reliable decision aid. However, the experimental task prevented participants from adapting to the aid’s context-specific reliabilities, reducing the degree to which reliance behaviour could be studied. A subsequent study is proposed to further study the effects of ecological displays on automation reliance.
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Reports on the topic "Experimental Graphic Design"

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Murphy, Joe J., Michael A. Duprey, Robert F. Chew, Paul P. Biemer, Kathleen Mullan Harris, and Carolyn Tucker Halpern. Interactive Visualization to Facilitate Monitoring Longitudinal Survey Data and Paradata. RTI Press, May 2019. http://dx.doi.org/10.3768/rtipress.2019.op.0061.1905.

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Surveys often require monitoring during data collection to ensure progress in meeting goals or to evaluate the interim results of an embedded experiment. Under complex designs, the amount of data available to monitor may be overwhelming and the production of reports and charts can be costly and time consuming. This is especially true in the case of longitudinal surveys, where data may originate from multiple waves. Other such complex scenarios include adaptive and responsive designs, which were developed to act on the results of such monitoring to implement prespecified options or alternatives in protocols. This paper discusses the development of an interactive web-based data visualization tool, the Adaptive Total Design (ATD) Dashboard, which we designed to provide a wide array of survey staff with the information needed to monitor data collection daily. The dashboard was built using the R programming language and Shiny framework and provides users with a wide range of functionality to quickly assess trends. We present the structure of the data used to populate the dashboard, its design, and the process for hosting it on the web. Furthermore, we provide guidance on graphic design, data taxonomy, and software decisions that can help guide others in the process of developing their own data collection monitoring systems. To illustrate the benefits of the dashboard, we present examples from the National Longitudinal Study of Adolescent to Adult Health (Add Health). We also discuss features of the dashboard to be developed for future waves of Add Health.
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