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Journal articles on the topic 'Experimental Graphic Design'

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1

Zheng, Yuchuan. "Visual Memory Neural Network for Artistic Graphic Design." Scientific Programming 2022 (August 16, 2022): 1–9. http://dx.doi.org/10.1155/2022/2243891.

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Artistic graphic design is the aesthetic result of the designer’s fusion of various elements, with a high degree of independence. Considering the lack of significant visual design scope and aesthetic indicators of graphic design, our research aims to build an upgraded network model that can categorize different types of artistic graphics with labels and realize the free combination of graphic solutions. We realize the scheme reorganization of artistic graphic design from the perspective of computer vision and propose the artistic graphic design method based on memory neural network. We built a
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Xie, Tianhe, Rongyi Sun, Jiahao Zhang, Ruiqi Wang, and Jiashu Wang. "Application of Graphic Design with Computer Graphics and Image Processing: Taking Packaging Design of Agricultural Products as an Example." Computational and Mathematical Methods in Medicine 2022 (June 2, 2022): 1–10. http://dx.doi.org/10.1155/2022/6554371.

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With development of economy, all industries have undergone earthshaking changes. Various new technologies are starting to be employed in all aspects of life, and graphic design is no exception. The use of computer graphics and image processing technologies in graphic design can substantially improve design efficiency and make graphic design job more convenient to develop. The requirements for the quality of graphic design are higher. Quality inspection has become a necessary step in the production process, in which the detection of graphic design defects is an indispensable and important link.
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Geidner, Nick, and Jaclyn Cameron. "Readers perceive deceptive graphics as less credible." Newspaper Research Journal 38, no. 4 (2017): 473–83. http://dx.doi.org/10.1177/0739532917739878.

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This study examines individuals’ understanding and judgment of news information graphics. Specifically, an experimental design was used to examine the effects of deceptive design practices on the amount of time the user spent on the graphic, information recall and perceptions of credibility. These effects were examined in a general and political news context. In the sample (N = 239), participants recalled more information from the deceptive graphic and found it less credible than the non-biased graphic.
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Glez-Morcillo, Carlos, Victor Martin, David Vallejo Fernandez, Jose Castro-Schez, and Javier Albusac. "Gaudii: An Automated Graphic Design Expert System." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 2 (2021): 1775–80. http://dx.doi.org/10.1609/aaai.v24i2.18811.

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Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically
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Mosendz, Oksana, Svitlana Borysova, Kateryna Vitchynkina, Anatolii Brovchenko, and Ostap Kovalchuk. "Experimental methods of teaching computer graphics and design: Impact on the creative potential of higher education students." Salud, Ciencia y Tecnología - Serie de Conferencias 4 (February 5, 2025): 640. https://doi.org/10.56294/sctconf2025640.

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Introduction: The increasing global reliance on digital tools has elevated the demand for specialists adept in computer graphics and design, emphasizing the need for creative thinking and graphic competence. This study investigates the impact of experimental methods for teaching computer graphics and design on fostering the creative potential of higher education students.Objectives: The primary objectives include defining key concepts like "graphic competence," outlining its components, identifying stages of professional training, and evaluating the content, forms, methods, and tools used in d
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Meron, Yaron. "Re-performing Design." Exchanges: The Interdisciplinary Research Journal 8, no. 1 (2020): 71–90. http://dx.doi.org/10.31273/eirj.v8i1.701.

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Graphic design, as a specific research discipline, has been largely underrepresented in academia, with the literature suggesting this is partially due to difficulties in researching its professional practitioners. Acknowledging such hurdles, this article discusses an experimental study that used dramaturgy as a defamiliarising method for uncovering professional graphic designers’ perceptions of stakeholders. The study collected graphic designer narratives from online forums as well as dramaturgically informed interviews with professional practitioners. The graphic designers’ narratives were co
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Gerenko, Sofia. "Artificial Intelligence in Graphic Design: the Case of Generative Neural Networks." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 1 (2024): 78–91. https://doi.org/10.31866/2617-7951.7.1.2024.300924.

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<strong>The purpose of the article&nbsp;</strong>is in finding out the level of influence of Artificial Intelligence on the graphic design on the example of operationalization of neural networks, which made generative graphics possible, allowed for a high variability of parameters, as well as adjusting the color scheme, contrast, and geometric proportions of the objects being created.&nbsp;<strong>Research methods</strong>. The empirical method, the method of analysis and synthesis, as well as qualitative research methods were used, which, in particular, include the study of scientific, popula
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Tyasing Swastika, Galuh, Toto Nusantara, Subanji, and Santi Irawati. "ALTERATION REPRESENTATION IN THE PROCESS OF TRANSLATION GRAPHIC TO GRAPHIC." Humanities & Social Sciences Reviews 8, no. 1 (2020): 334–43. http://dx.doi.org/10.18510/hssr.2020.8144.

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Purpose of the study: This research aims to analyze the alteration representation in the process of translation graphic to graphic where students were asked to solve derivative and integral graphics problems.&#x0D; Methodology: This research used a pseudo-experimental study with Pretest-posttest nonequivalent Group Design. This research was conducted on 24 mathematics education students. Students were asked to solve derivative and integral graphics problems. Some samples of students were interviewed to determine the translation process.&#x0D; Main Findings: The results of the study showed that
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Liu, Yan. "Design and Realization of Remote Graphic Design System Based on Computer Aid." Journal of Physics: Conference Series 2074, no. 1 (2021): 012028. http://dx.doi.org/10.1088/1742-6596/2074/1/012028.

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Abstract The traditional remote graphic design system cannot provide users with the basis of design geometry theory, which leads to the disharmony of the design works. For this reason, a computer-aided remote graphic design system is proposed. Determine the image import direction, obtain the contour ratio, compare it with different dynamic rectangle ratios, and give the difference between the image and the standard value and the recommended adjustment value. The experimental results show that the works designed by the design system conform to geometry, are visually harmonious, and the evaluati
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10

Gerenko, Sofia. "Artificial Intelligence in Graphic Design: the Case of Generative Neural Networks." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 1 (2024): 78–91. http://dx.doi.org/10.31866/2617-7951.7.1.2024.300924.

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The purpose of the article is in finding out the level of influence of Artificial Intelligence on the graphic design on the example of operationalization of neural networks, which made generative graphics possible, allowed for a high variability of parameters, as well as adjusting the color scheme, contrast, and geometric proportions of the objects being created. Research methods. The empirical method, the method of analysis and synthesis, as well as qualitative research methods were used, which, in particular, include the study of scientific, popular and web sources on the use of generative n
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Luo, Bo, and Weilu Wang. "Graphic Design for Marine Tourism Resources Development: An Experimental Study." Journal of Coastal Research 107, sp1 (2020): 21. http://dx.doi.org/10.2112/jcr-si107-006.1.

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Soshnikova, Anastasiia, and Inge Bobbink. "Peat, Actor and Design Tool." SPOOL 12, no. 2 (2025): 45–54. https://doi.org/10.47982/spool.2025.2.04.

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This essay explores integrating experimental graphic methods into the design process to engage with more-than-human worlds. It is based on the graduation project ‘RE-Peat: Different Futures for the Peat Polders, a Social-Ecological Landscape in the Netherlands,’ which aims to transform degraded peatlands. Through various representation techniques, such as hand-drawn perception drawings and Gaia-graphic representation, peat is positioned as an actor and a design tool. Such methods aim to foster environmental sensitivity and holistic design ideas, acknowledging the needs of both human and non-hu
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Baker Abel Aziz Dabaibeh and Ibrahim Al-baher. "A proposed training program to develop graphic design skills among tenth grade students in Jordanian Ministry of Education schools and their attitudes towards it." Technium Social Sciences Journal 54 (February 9, 2024): 81–94. http://dx.doi.org/10.47577/tssj.v54i1.10568.

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The current study aimed to propose an training program and measure its impact on developing graphic design skills among tenth grade students in the Jordanian Ministry of Education schools and their attitudes towards it. The study population consisted of all tenth-grade students at Khadija Bint Khuwaylid Secondary School for Governmental Girls in the Directorate of Education for the Rusaifa region during the first semester of the academic year (2023-2024), as they numbered (50) students. The semi-experimental approach was used in the current study with two groups. experimental and control. To a
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Grebmer, Carmen. "Perceiving and believing? The subjective persuasiveness of graphic design elements and eco-friendly packaging materials on consumers' environmental consciousness." International Journal of Sustainable Design 4, no. 3-4 (2023): 234–52. https://doi.org/10.5281/zenodo.10986682.

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To foster environmentally responsible consumption, it is essential to understand how packaging elements guide consumers in evaluating the environmental-friendliness of a product, particularly information from non-verbal, executional packaging design elements that are elusive and not related to the product's actual environmental-friendliness. We used a 2 × 2 experimental design to investigate how participants (N = 276) inferred differences in a product's environmental-friendliness and greenwashing tendency by taking their environmental consciousness (EC) into account and using two important non
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SETIAWAN, Fiki, and Yuni Awalaturrohmah SOLIHAH. "Strategies for Teaching Reading to Students With High and Low Vocabularies: Emphasizing Gist and Graphic Organizers." International Journal of Environmental, Sustainability, and Social Science 4, no. 3 (2023): 847–56. http://dx.doi.org/10.38142/ijesss.v4i3.572.

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The focus of this study was to investigate the effectiveness of Gist and Graphic Organizers in teaching reading to students with different levels of vocabulary proficiency. This study used a quasi-experimental methodology with a 2x2 factorial design to examine university-level English language learners. Two experimental subjects were involved. Gist and Graphic Organizer materials were used as instructional tools for data collection. Additionally, an observation was made to validate the data findings. According to the research findings, Gist and Graphic Organizers were helpful in teaching readi
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Yang, Chao-Ming, and Tzu-Fan Hsu. "Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching." International Education Studies 8, no. 12 (2015): 117. http://dx.doi.org/10.5539/ies.v8n12p117.

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&lt;p class="apa"&gt;The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching experiments, verifying the adequacy of applying these theories to poster design. During the teaching experiment, a matched groups design method was used for assigning 30 students to either an experimental group or a control group. The result
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17

Yang, Chao-Ming, and Tzu-Fan Hsu. "New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses." International Journal of Higher Education 6, no. 2 (2017): 188. http://dx.doi.org/10.5430/ijhe.v6n2p188.

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Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design courses. Matched group design was employed to equally divide 30 participants into experimental and control groups, who participated in distinct activities over a 4-week period. The results revealed that incorporating narrative theory into graphic design cour
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18

Zhang, Xiaoji, Aiping Li, and Yue Shen. "Optimization of Teachers’ Teaching Behaviors in the Virtual Digital Graphic Design Teaching Environment." International Journal of Emerging Technologies in Learning (iJET) 17, no. 18 (2022): 146–60. http://dx.doi.org/10.3991/ijet.v17i18.34181.

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Different teaching and interaction methods applied by teachers in the virtual teaching environment will lead to certain differences in the characteristics of their teaching behaviors. An in-depth understanding of the teaching behavior characteristics of teachers in virtual digital graphic design teaching and the influencing factors to the teacher-student interaction effect can help different types of teachers cater to students’ extensive needs in learning digital graphic design skills. This paper studies the optimization of teachers’ teaching behaviors in the virtual teaching environment of di
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19

Verma, Amitabh. "Glyphs, planes and pictorial tales: Restoring hand graphics to centrality in landscape architecture education." Visual Inquiry 10, no. 3 (2021): 345–59. http://dx.doi.org/10.1386/vi_00060_1.

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Landscape architecture has been transformed in recent decades by technological applications which have displaced a long-established tradition of manual graphic expression. Although advantageous for private enterprise, this development has not been entirely salutary in academia, as the discarding of manual graphics also eliminated an invaluable medium of teaching design thinking, creative exploration and ideological values. This article summarizes the results of an experimental course on advanced hand graphics taught within a technology-dominated landscape curriculum. Intended to cultivate cogn
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20

Liu, Jin. "Application of Computer 3D Modeling Technology in Graphic Image Design." Computational Intelligence and Neuroscience 2022 (July 16, 2022): 1–6. http://dx.doi.org/10.1155/2022/6451339.

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In order to solve the problem that the manual input data work efficiency is low and the optimization cannot be achieved in the section modulus calculation, the author proposes a computer-aided 3D graphic design method for ship hull structure. First, complete the modeling of the ship hull, complete the statistical calculation of the size in the CAD platform, solve the static moment, and complete the three-dimensional modeling; Calculate the inertial load and wave load of the ship during work, and calculate the wave bending moment, and substitute it into the three-dimensional model for verificat
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Wang, Weiwei. "Application of Art in Computer Graphic Design." Mobile Information Systems 2022 (September 14, 2022): 1–7. http://dx.doi.org/10.1155/2022/3082292.

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Studying painting, drawing, sculpting, and graphic design are all included in an art and design degree. Basic design ideas, colour theory, critical analysis, and creative approaches are taught to students majoring in art and design. One of the key elements that determine the calibre of art and design is colour matching. Modern art design makes extensive use of computer technology. To create high-quality art pieces, designers must thoroughly research computer colour matching. This paper is based on a knowledge of the colour matching of the art design. This paper uses computer technology to succ
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Salehudin, Mohammad, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H. F. Rorimpandey, and Muhammad Yunus. "Instagram User Experience in Learning Graphic Design." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 11 (2020): 183. http://dx.doi.org/10.3991/ijim.v14i11.13453.

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&lt;span lang="EN-US"&gt;Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantita
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Al-Nawaiseh, Sabah Jamil, Walaa Alkasasbeh, and Khaleel Al-Said. "The effectiveness of using graphic design programs in enhancing visual thinking skills among educational technology students in Jordan." International Journal of Innovative Research and Scientific Studies 8, no. 1 (2025): 1404–11. https://doi.org/10.53894/ijirss.v8i1.4637.

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Graphic design programs enhance students' skills and enable them to gain new perspectives on complex data and facts by visually interpreting information through shapes and images. This study analyzes the impact of graphic design education on enhancing visual thinking skills among Educational Technology students in Jordan. A quantitative quasi-experimental approach with a single-group pre-and post-test design was employed. The study was conducted with 30 students from Middle East University during the second semester of the 2023-2024 academic year. A visual thinking skills test was developed as
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Renon, Anne-Lyse. "Graphic design and research in social sciences: Jacques Bertin and the Laboratoire de Graphique." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-311-2019.

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&lt;p&gt;&lt;strong&gt;Abstract.&lt;/strong&gt; The contemporary rise of data visualization and imaging technologies in all areas of knowledge now places design and visuality at the heart of research and its communication, with fundamental implications for scientific epistemology. Jacques Bertin's Laboratoire de Graphique (LG) of the Ecole des Hautes Etudes en Sciences Sociales (EHESS) in France, is a privileged entry for this study, since it was a major player in this movement, at the crossroads of graphic innovation and social sciences as they reinvented themselves in the second half of the
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Puspita, Nanda, and Fatiyah Syahida. "Perbandingan Motion Graphic dan Leaflet terhadap Peningkatan Pengetahuan Ibu Rumah Tangga dalam Menyimpan Obat." Jurnal Kesehatan 11, no. 1 (2020): 61. http://dx.doi.org/10.26630/jk.v11i1.1856.

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Inadequate storage of medicines at home is a common health problem in the community. Therefore, it is important to promote this issue through interesting media to increase knowledge related to medication storage. This study aims to compare conventional media (leaflet) with motion graphics in increasing knowledge of drug storage at home. Quasi-experimental research with a pretest-posttest design was applied to 45 housewives with similar education levels. In the initial stage, the leaflet group (23 people) and the motion graphic group (22 people) were given a pretest about medication storage, th
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Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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Dewi, Christa Triana. "The Effectiveness of Virtual Laboratory Integrated Blacksmith Ethnophysics in Enhancing Data Literacy and Graphic Representation Skills." International Journal of Information and Education Technology 14, no. 8 (2024): 1155–63. http://dx.doi.org/10.18178/ijiet.2024.14.8.2144.

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This study aims to investigate the effectiveness of a virtual laboratory integrated Blacksmith ethnophysics in enhancing data literacy and graphic representation skills. Blacksmith is one of the ethnophysics that explains the concept of heat. Experimental activities for this concept cannot be physically conducted in a laboratory, thus requiring technological assistance like a virtual laboratory. The virtual laboratory can be operated on smartphones. This study used a quasi-experimental design on an 11th-grade science class at one of the senior high school in Surakarta, Central Java, Indonesia.
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Fu, Xi, and Tao Feng. "Online Simulation of Illustration Patterns Based on Digital Art Design." Mobile Information Systems 2022 (August 19, 2022): 1–9. http://dx.doi.org/10.1155/2022/3273364.

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Illustration art is an important part of graphic design, and is an intuitive means of artistic expression. Based on the gradual development of social networks and modern illustration art, digital illustration technology has become the main means of expression in modern graphic design. Starting from the basic concept of illustration art in the digital age, this study analyzes the application of digital illustration art and promotes the innovative development of the artistic expression of graphic design in China. This study will combine the traditional Chinese painting language with digital illu
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Zhao, Xiaoquan, Xiaoli Nan, Bo Yang, and Irina Alexandra Iles. "Cigarette warning labels: graphics, framing, and identity." Health Education 114, no. 2 (2014): 101–17. http://dx.doi.org/10.1108/he-06-2013-0024.

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Purpose – The purpose of this paper is to test the effects of cigarette warning labels that used text-only or text-plus relevant graphics. The labels were framed in terms of either the negative consequences of smoking (loss frame) or the benefits of not smoking (gain frame). The role of smoking identity – the centrality of being a smoker to one's self-concept – in the effects of the warning labels was also examined. Design/methodology/approach – An experiment was conducted online with 132 college smokers. Participants were randomly assigned to viewing either graphic or text-only labels that we
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Althibyani, Hosam Abdulhameed, and Dr Nabeel Alsayid Hasan. "The Effect of the Interaction between the two Infographic Types ‎and the Cognitive Style and their Impact on Developing the ‎Cognitive and Performance Aspects of Digital Graphics Design ‎Skills and Motivation towards them among Students of ‎Educational Technology at the University of Jeddah." Alustath Journal for Human and Social Sciences 61, no. 2 (2022): 506–29. http://dx.doi.org/10.36473/ujhss.v61i2.1860.

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The current research aims to investigate the effect of the interaction between the two types of infographics in terms of presentation and cognitive style in developing digital graphics design skills and motivation towards it among undergraduate students in the Department of Educational Technology, College of Education, University of Jeddah, Saudi Arabia. To achieve this, the experimental method was used and the study sample consisted of (109) students, who were divided into four experimental groups according to the cognitive style and the infographic technique used in education. The research r
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Lu, Lifang, and Lu Huang. "Exploration and Application of Graphic Design Language Based on Artificial Intelligence Visual Communication." Wireless Communications and Mobile Computing 2022 (September 20, 2022): 1–10. http://dx.doi.org/10.1155/2022/9907303.

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Graphic design is one of the design disciplines with the longest history in the history of human design. As a marginal discipline, it integrates science and art organically. Graphic design has three basic characteristics: information, art, and economy. Information refers to the fact that graphic design is a carrier of information communication, and graphic design works have the practical function of specific information transmission. Among them, graphic design language is the direct form of information communication, but there is a relative lack of research on the intelligent recognition of gr
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Nurfadhilah, Nurfadhilah, Khaeruddin Khaeruddin, and Usman Usman. "Application of Physics Infographic Learning Media to Student Graphic Interpretation Ability at Straight Motion Topic." Berkala Ilmiah Pendidikan Fisika 11, no. 1 (2023): 71. http://dx.doi.org/10.20527/bipf.v11i1.15490.

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This research is a descriptive and quantitative study to know students' graphic interpretation ability after applying infographic learning media to learning physics in straight-motion material at MA DDI Kanang. The type of research is pre-experimental with a one-shot case study research design. The independent variable of the research was infographic media, and the dependent variable was students' ability to interpret graphs. The population in this study consisted of 45 class X MIPA students at MA DDI Kanang. Research data were obtained by giving objective tests or multiple choice questions ba
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Styati, Erlik Widiyani, and Lulus Irawati. "The Effect of Graphic Organizers on ELT Students’ Writing Quality." Indonesian Journal of EFL and Linguistics 5, no. 2 (2020): 279. http://dx.doi.org/10.21462/ijefl.v5i2.283.

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Graphic organizers are used in ELT classroom to help the students learn better. It refers to the way the students use graphic organizers in writing. The purpose of this study is to investigate the effect of graphic organizers on ELT students’ writing quality. This study was a quasi-experimental research design. The experimental group was taught by using graphic organizers. The control group was administered by using conventional strategy. The participants of the research were the second semester students of English Department, in one of the private universities in Madiun. The data were analyze
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Li, Shuang, Nitikorn Onyon, and Sombat Kotchasit. "Carrying Out Training Courses in Creative Graphic Design based on Design Thinking and Problem-based Learning to Increase Students’ Creative Thinking Abilities." International Journal of Sociologies and Anthropologies Science Reviews 4, no. 6 (2024): 429–38. http://dx.doi.org/10.60027/ijsasr.2024.4896.

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Background and aim: This study focuses on the influence of creative graphic design training courses based on design thinking and problem-based learning on the cultivation of the creative thinking ability of Chinese art students, expands the breadth and depth of research on students' core literacy, and contributes to the development of students' all-round ability. The purpose of this study was to compare the students’ creative thinking ability before and after learning through the creative graphic training course based on design thinking and problem-based learning. Materials and methods: In thi
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Li, Junlin. "Innovative use of visual communication style in product design based on fractal geometry." Journal of Combinatorial Mathematics and Combinatorial Computing 127a (April 15, 2025): 2465–90. https://doi.org/10.61091/jcmcc127a-140.

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Visual communication design, as an indispensable part of product design, plays an important role in enhancing the cultural connotation and aesthetic value of products. Based on fractal theory and supported by Iterative Function System (IFS), this paper studies the visual communication style design of patterns. Taking the flower pattern as an example, a method of automatic generation of flower pattern based on fractal geometry is proposed, and the effective value ranges of each parameter are derived through experiments and analyses to realize the digital visual communication design of the tradi
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Wiana, Winwin, M. Syaom Barliana, and Arifah A. Riyanto. "The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format." International Journal of Emerging Technologies in Learning (iJET) 13, no. 02 (2018): 4. http://dx.doi.org/10.3991/ijet.v13i02.7830.

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This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely
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Aprilliani, Karisya, Lulu Mamluatul Adibah, Lulu Zulfa Akyuni, Sulistia Rahayu Khoerunnisa, Jihan Nurul Afifah, and Jojor Renta Maranatha. "Motion Graphics Video as Learning Media to Improve the Empathy of Preschool Children." KINDERGARTEN: Journal of Islamic Early Childhood Education 5, no. 2 (2022): 227. http://dx.doi.org/10.24014/kjiece.v5i2.18857.

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ABSTRACT. The purpose of this study was to find out how much influence the use of Motion Graphics Video learning media has on the empathy of preschool children. The method used in this study is a quasi-experimental method with a pretest-posttest control group design. This research was conducted in a kindergarten located in Purwakarta, Indonesia. The participants involved in this study were children aged 5-6 years (group B) totaling 15 children from the UPI Purwakarta Lab school as an experimental class and 15 children from Mentari Kindergarten as a control class. The rating scale carried out i
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Nebesnyk, Ivan, and Yevhen Antonovych. "Post-modern Trends in the Graphic Art of Transcarpathia in the 1980s and 1990s." Demiurge: Ideas, Technologies, Perspectives of Design 8, no. 1 (2025): 152–64. https://doi.org/10.31866/2617-7951.8.1.2025.330539.

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Objective. This study aims to provide a comprehensive characterization of post- modern features in the works of Transcarpathian artists active in the 1980s and 1990s. It examines the transformation of graphic art in the region under the influence of socio-political changes, the opening of borders, and the integration of international artistic trends into the local cultural environment. Special attention is given to the Poptrans art group, which introduced innovative approaches in graphic design and self-publishing. Research Methods. The study employs historical, comparative, and stylistic anal
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Yu, Ying, and Dantong Yu. "Research on the Application of Computer Big Data Technology in the Visual Communication Design of Urban Construction." Highlights in Science, Engineering and Technology 1 (June 14, 2022): 7–12. http://dx.doi.org/10.54097/hset.v1i.420.

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This article uses computer big data modelling technology to control urban construction. Use geometric model construction, texture feature extraction and real model construction to realize 3D modelling of virtual city environment scenes. At the same time, we use three-dimensional sound modelling to analyse and summarize the information data of the architectural graphic design, complete the construction of the building information model, and conduct a series of mining and management of the building information data. This describes its basic situation and attributes to optimize the data structure
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Harris, Jeffrey E., Gastón Ares, Mariana Gerstenblüth, Leandro Machin, and Patricia Triunfo. "Impact of plain packaging of cigarettes on the risk perception of Uruguayan smokers: an experimental study." Tobacco Control 27, no. 5 (2017): 513–18. http://dx.doi.org/10.1136/tobaccocontrol-2017-053639.

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BackgroundUruguay, a South American country of 3.4 million inhabitants that has already banned tobacco advertising, prohibited such terms as light, mild and low-tar and required graphic warnings covering 80% of cigarette packs, is considering the imposition of plain, standardised packaging.MethodsWe conducted an experimental choice-based conjoint analysis of the impact of alternative cigarette package designs on the risk perceptions of 180 adult current Uruguayan smokers. We compared plain packaging, with a standardised brand description and the dark brown background colour required on Austral
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Pranata, Ogi Danika. "Students’ understanding of vector operations: With and without physics education technology simulation." Journal of Mathematics and Science Teacher 4, no. 3 (2024): em068. http://dx.doi.org/10.29333/mathsciteacher/14633.

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This study aims to investigate the influence of technology integration (physics education technology simulation) in physics learning. A quantitative method with a quasi-experimental post-test-only design was applied to reveal the differences in students’ abilities to operate vectors between the group that learned and tested using simulation and the group that learned using graphics only. The test consisted of 16 questions on the addition and subtraction of two vectors divided into one and two dimensions. Student response data were analyzed using descriptive statistics and Kruskal-Wallis test.
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Zhdanova, N. S., J. S. Antonenko, and А. V. Ekaterinushkina. "DEVELOPMENT OF FUTURE DESIGNERS CREATIVE THINKING IN THE MASTERING TECHNICAL GRAPHICS PROCESS." Vestnik Orenburgskogo gosudarstvennogo universiteta, no. 4 (2023): 32–38. http://dx.doi.org/10.25198/1814-6457-240-32.

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We reviewed the experience of developing creative thinking of students studying in the “Design” major. A team of teachers included “technical graphics” into the already existing integrative model of professional training for designers. For this purpose, graphic tasks were specially developed that build readiness to act in non-standard situations by using the creative potential of each student. The experimental work was carried out in three stages. At the first stage, a system of graphic tasks was developed that would allow the academic discipline “Technical Graphics” to be included in the gene
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Musa, Abdulwahab, Musa Muhammad, and Abdurrahaman Kallah. "Impact of Using Graphic Organizers on Interest and Performance of Junior Secondary School Students in Basic Science in Katsina Educational Zone." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 75–78. https://doi.org/10.5281/zenodo.13489503.

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The study investigated the impact of using graphic organizers on the interest and performance of junior secondary school students in basic science in Katsina educational zone. Three objectives and corresponding research questions and hypotheses guided the study. The study employed quantitative methodology and a quasi-experimental design. purposive sampling technique was used to select thirty (30) participants for experimental and control groups to determine the performance of male and female students taught using graphic organizers. Sixty (60) participants were also selected to determine the i
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Musa, Abdulwahab, Musa Muhammad, and Abdurrahaman Kallah. "Impact of Using Graphic Organizers on Interest and Performance of Junior Secondary School Students in Basic Science in Katsina Educational Zone." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 75–78. https://doi.org/10.5281/zenodo.13489503.

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The study investigated the impact of using graphic organizers on the interest and performance of junior secondary school students in basic science in Katsina educational zone. Three objectives and corresponding research questions and hypotheses guided the study. The study employed quantitative methodology and a quasi-experimental design. purposive sampling technique was used to select thirty (30) participants for experimental and control groups to determine the performance of male and female students taught using graphic organizers. Sixty (60) participants were also selected to determine the i
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Musa, Abdulwahab, Musa Muhammad, and Abdurrahaman Kallah. "Impact of Using Graphic Organizers on Interest and Performance of Junior Secondary School Students in Basic Science in Katsina Educational Zone." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 75–78. https://doi.org/10.5281/zenodo.13489503.

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The study investigated the impact of using graphic organizers on the interest and performance of junior secondary school students in basic science in Katsina educational zone. Three objectives and corresponding research questions and hypotheses guided the study. The study employed quantitative methodology and a quasi-experimental design. purposive sampling technique was used to select thirty (30) participants for experimental and control groups to determine the performance of male and female students taught using graphic organizers. Sixty (60) participants were also selected to determine the i
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Musa, Abdulwahab, Musa Muhammad, and Abdurrahaman Kallah. "Impact of Using Graphic Organizers on Interest and Performance of Junior Secondary School Students in Basic Science in Katsina Educational Zone." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 75–78. https://doi.org/10.5281/zenodo.13489503.

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The study investigated the impact of using graphic organizers on the interest and performance of junior secondary school students in basic science in Katsina educational zone. Three objectives and corresponding research questions and hypotheses guided the study. The study employed quantitative methodology and a quasi-experimental design. purposive sampling technique was used to select thirty (30) participants for experimental and control groups to determine the performance of male and female students taught using graphic organizers. Sixty (60) participants were also selected to determine the i
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Pebriyanto, Riyan, and Hermawan Hermawan. "Pengaruh Penggunaan Aplikasi Canva terhadap Minat Belajar Siswa pada Materi Matriks Kelas XI SMAN 1 Cigugur." Indo-MathEdu Intellectuals Journal 5, no. 4 (2024): 4618–27. http://dx.doi.org/10.54373/imeij.v5i4.1641.

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Canva learning media is an online platform for graphic design in designing various creative designs to make it easier for users, such as designing posters, info graphics, and presentations. Not only for designing, but can also be used as a learning medium for teachers, students and schools in classroom learning. The aim of this research is to determine the effect of using the Canva application on interest in learning in class XI matrix material at SMAN 1 Cigugur. This research uses a quantitative approach with a quasi-experimental method. The research design is nonequivalent control group desi
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Lestari, Sri, and Bella Trivanisa. "THE EFFECTIVENESS OF USING GRAPHIC ORGANIZER CONCEPT ON STUDENTS’ READING SKILL." EXPOSURE : JURNAL PENDIDIKAN BAHASA INGGRIS 8, no. 1 (2019): 116–25. http://dx.doi.org/10.26618/exposure.v8i1.2086.

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The aim of this research is to determine the effect of the implementation of the Graphic Organizer Concept on students’ reading skills. The method used for this study is Quasi Experimental Design with Pre-Experimental design type one-group pretest-posttest design. The total subject of this study is 15 of Primary Education Department second semester students. The Data collection techniques were carried out by tests. Test the validity of using Product Moment test while the reliability test uses Alpha, the data analysis technique uses the Kolmogorov-smirnov test with the help of the SPSS for wind
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Cavalier, Todd, and Ravinder Chandhok. "Graphic design for a collaborative workstation: columns for commenting and annotation." Information Design Journal 6, no. 3 (1991): 187–98. http://dx.doi.org/10.1075/idj.6.3.01cav.

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One challenge for graphic designers is to provide visual structures that efficiently organize what is seen on the computer screen when many users work on the same display. This paper reports work on such a project. The visual interface we describe is a part of the Prep Editor, an experimental environment for collaborative writing. We show how a graphic interface with a simple organizing structure can help collaboration by reducing screen clutter and focusing end-user tasks efficiently. The Prep Editor uses the metaphor of a column to support a variety of collaborative tasks. We believe that a
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Gui, Jie, and Joohyun Suh. "Analysis of Graphic Perception Education for Young Children Based on Fuzzy Clustering Analysis." Computational Intelligence and Neuroscience 2022 (June 21, 2022): 1–11. http://dx.doi.org/10.1155/2022/8046713.

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Geometric ability includes elements of identification, conceptualization, combination, drawing, and reasoning, and graphic perception is an important part of it. Kindergarten science education includes geometry instruction. Children are guided to perceive the relationship between shapes and figures through direct perception, first-hand experience, and practical operation through concentrated educational activities, and form image-concrete thinking over time, enhancing their perception and experience of the relationship between shapes in the objective world, and accumulating certain mathematica
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