Academic literature on the topic 'Experimental Graphic Design'

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Journal articles on the topic "Experimental Graphic Design"

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Zheng, Yuchuan. "Visual Memory Neural Network for Artistic Graphic Design." Scientific Programming 2022 (August 16, 2022): 1–9. http://dx.doi.org/10.1155/2022/2243891.

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Artistic graphic design is the aesthetic result of the designer’s fusion of various elements, with a high degree of independence. Considering the lack of significant visual design scope and aesthetic indicators of graphic design, our research aims to build an upgraded network model that can categorize different types of artistic graphics with labels and realize the free combination of graphic solutions. We realize the scheme reorganization of artistic graphic design from the perspective of computer vision and propose the artistic graphic design method based on memory neural network. We built a
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Xie, Tianhe, Rongyi Sun, Jiahao Zhang, Ruiqi Wang, and Jiashu Wang. "Application of Graphic Design with Computer Graphics and Image Processing: Taking Packaging Design of Agricultural Products as an Example." Computational and Mathematical Methods in Medicine 2022 (June 2, 2022): 1–10. http://dx.doi.org/10.1155/2022/6554371.

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With development of economy, all industries have undergone earthshaking changes. Various new technologies are starting to be employed in all aspects of life, and graphic design is no exception. The use of computer graphics and image processing technologies in graphic design can substantially improve design efficiency and make graphic design job more convenient to develop. The requirements for the quality of graphic design are higher. Quality inspection has become a necessary step in the production process, in which the detection of graphic design defects is an indispensable and important link.
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Geidner, Nick, and Jaclyn Cameron. "Readers perceive deceptive graphics as less credible." Newspaper Research Journal 38, no. 4 (2017): 473–83. http://dx.doi.org/10.1177/0739532917739878.

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This study examines individuals’ understanding and judgment of news information graphics. Specifically, an experimental design was used to examine the effects of deceptive design practices on the amount of time the user spent on the graphic, information recall and perceptions of credibility. These effects were examined in a general and political news context. In the sample (N = 239), participants recalled more information from the deceptive graphic and found it less credible than the non-biased graphic.
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Glez-Morcillo, Carlos, Victor Martin, David Vallejo Fernandez, Jose Castro-Schez, and Javier Albusac. "Gaudii: An Automated Graphic Design Expert System." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 2 (2021): 1775–80. http://dx.doi.org/10.1609/aaai.v24i2.18811.

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Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically
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Mosendz, Oksana, Svitlana Borysova, Kateryna Vitchynkina, Anatolii Brovchenko, and Ostap Kovalchuk. "Experimental methods of teaching computer graphics and design: Impact on the creative potential of higher education students." Salud, Ciencia y Tecnología - Serie de Conferencias 4 (February 5, 2025): 640. https://doi.org/10.56294/sctconf2025640.

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Introduction: The increasing global reliance on digital tools has elevated the demand for specialists adept in computer graphics and design, emphasizing the need for creative thinking and graphic competence. This study investigates the impact of experimental methods for teaching computer graphics and design on fostering the creative potential of higher education students.Objectives: The primary objectives include defining key concepts like "graphic competence," outlining its components, identifying stages of professional training, and evaluating the content, forms, methods, and tools used in d
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Meron, Yaron. "Re-performing Design." Exchanges: The Interdisciplinary Research Journal 8, no. 1 (2020): 71–90. http://dx.doi.org/10.31273/eirj.v8i1.701.

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Graphic design, as a specific research discipline, has been largely underrepresented in academia, with the literature suggesting this is partially due to difficulties in researching its professional practitioners. Acknowledging such hurdles, this article discusses an experimental study that used dramaturgy as a defamiliarising method for uncovering professional graphic designers’ perceptions of stakeholders. The study collected graphic designer narratives from online forums as well as dramaturgically informed interviews with professional practitioners. The graphic designers’ narratives were co
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Gerenko, Sofia. "Artificial Intelligence in Graphic Design: the Case of Generative Neural Networks." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 1 (2024): 78–91. https://doi.org/10.31866/2617-7951.7.1.2024.300924.

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<strong>The purpose of the article&nbsp;</strong>is in finding out the level of influence of Artificial Intelligence on the graphic design on the example of operationalization of neural networks, which made generative graphics possible, allowed for a high variability of parameters, as well as adjusting the color scheme, contrast, and geometric proportions of the objects being created.&nbsp;<strong>Research methods</strong>. The empirical method, the method of analysis and synthesis, as well as qualitative research methods were used, which, in particular, include the study of scientific, popula
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Tyasing Swastika, Galuh, Toto Nusantara, Subanji, and Santi Irawati. "ALTERATION REPRESENTATION IN THE PROCESS OF TRANSLATION GRAPHIC TO GRAPHIC." Humanities & Social Sciences Reviews 8, no. 1 (2020): 334–43. http://dx.doi.org/10.18510/hssr.2020.8144.

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Purpose of the study: This research aims to analyze the alteration representation in the process of translation graphic to graphic where students were asked to solve derivative and integral graphics problems.&#x0D; Methodology: This research used a pseudo-experimental study with Pretest-posttest nonequivalent Group Design. This research was conducted on 24 mathematics education students. Students were asked to solve derivative and integral graphics problems. Some samples of students were interviewed to determine the translation process.&#x0D; Main Findings: The results of the study showed that
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Liu, Yan. "Design and Realization of Remote Graphic Design System Based on Computer Aid." Journal of Physics: Conference Series 2074, no. 1 (2021): 012028. http://dx.doi.org/10.1088/1742-6596/2074/1/012028.

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Abstract The traditional remote graphic design system cannot provide users with the basis of design geometry theory, which leads to the disharmony of the design works. For this reason, a computer-aided remote graphic design system is proposed. Determine the image import direction, obtain the contour ratio, compare it with different dynamic rectangle ratios, and give the difference between the image and the standard value and the recommended adjustment value. The experimental results show that the works designed by the design system conform to geometry, are visually harmonious, and the evaluati
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Gerenko, Sofia. "Artificial Intelligence in Graphic Design: the Case of Generative Neural Networks." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 1 (2024): 78–91. http://dx.doi.org/10.31866/2617-7951.7.1.2024.300924.

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The purpose of the article is in finding out the level of influence of Artificial Intelligence on the graphic design on the example of operationalization of neural networks, which made generative graphics possible, allowed for a high variability of parameters, as well as adjusting the color scheme, contrast, and geometric proportions of the objects being created. Research methods. The empirical method, the method of analysis and synthesis, as well as qualitative research methods were used, which, in particular, include the study of scientific, popular and web sources on the use of generative n
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Dissertations / Theses on the topic "Experimental Graphic Design"

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Wenzel, George C. "Experimental graphic design : Lester Beall/SITE /." Online version of thesis, 1989. http://hdl.handle.net/1850/11468.

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Neves, Alexandre Anahory da Cruz. "Lux fragil. Um caso de estudo de design gráfico experimental." Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/4011.

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Tese de Mestrado em Design de Comunicação<br>Esta investigação pretende estudar a comunicação gráfica em suporte de papel do espaço LuxFrágil. A produção analisada – flyers, panfletos e publicações periódicas – caracteriza-se por uma grande variedade de estilos e por uma constante preocupação em surpeender os públicos-alvo. Procurámos identificar as motivações subjacentes a esta diversidade para indagar o(s) modo(s) de construir a identidade da marca LuxFrágil. Pretendemos compreender o contexto social e cultural que esteve na origem deste conceito de entretenimento nocturno, estabelecendo rel
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Ford, Ann. "Typography As Performance: bringing the stage into the design process." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1590.

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Graphic design is historically a visual language consisting of text and image composed for the purposes of sending messages in print format. The voice of graphic design is typography—structuring and arranging letter forms into visual language. Over the past two decades, new communication formats such as motion and interaction have frequently been related to performance. My intention, however, is to explore how performance can influence typography in two and three dimensions, and even in digital environments.
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Vanegas-Farfano, Minerva, Ramírez Mónica González, and Guzmán Rodrigo Cantú. "Stress and emotion regulation with graphic activities and expressive narrative." Pontificia Universidad Católica del Perú, 2016. http://repositorio.pucp.edu.pe/index/handle/123456789/99978.

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The present study evaluated instructions in graphic and expressive writing tasks as stress and emotion regulation activity aids. Six experimental groups were composed of thirty university students. Effects were measured with the Mexican versions of the Perceived Stress Scale (PSS) and the Positive and Negative Affect Schedule (PANAS). The groups were similar in  the perceived stress and affect measures in time 1. Results demonstrated positive changes in both variables in time 2,for the intervention groups. The results indicate that it is necessary to evaluate the types of instructions given in
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Macedo, Júnior João Batista de [UNESP]. "Diagramação: um sistema para previsão e improviso na mancha de texto." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/86948.

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Made available in DSpace on 2014-06-11T19:22:29Z (GMT). No. of bitstreams: 0 Previous issue date: 2010-11-10Bitstream added on 2014-06-13T19:47:33Z : No. of bitstreams: 1 macedojunior_jb_me_ia.pdf: 1746762 bytes, checksum: c61acebd431bfcf86b0a923811198436 (MD5)<br>Universidade Estadual Paulista (UNESP)<br>A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na fun
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Klimas, Matthew L. "Argent Sound Recordings: Multimodal Storytelling." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.

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ARGENT SOUND RECORDINGS explores the integration of visual, written and sonic elements to tell a story. "The Silver Bell," a fairy tale, is delivered through the internet – providing users an opportunity to experience and interpret a constructed narrative under the guise of an independent record label website.
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Engle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.

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For this creative project, I am exploring alternate methods of navigating urban environments, and ways in which this activity can inspire creativity. This process is intended to create a new awareness of the urban landscape, break out of the prescribed, and to inspire innovation. The range of possibilities for this way of navigating is vast, and part of the challenge of my experience has been defining boundaries, assigning variables, and using strategies for exploration – making my process inherently morphological. I hope that my work here will encourage others to step out of their comfort zon
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Zugliani, Jorge Otávio. "Práticas contemporâneas em design editorial : livros independentes e experimentais /." Bauru, 2020. http://hdl.handle.net/11449/192847.

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Orientador: Mônica Cristina de Moura<br>Resumo: As transformações ocorridas no país nas últimas décadas influenciaram mudanças em vários aspectos da cultura, incluindo o meio editorial. Diante disso, surgiu um movimento autoproclamado independente, propondo novas práticas para o consumo e produção de livros, e que se desenvolve apresentando elementos relacionados às características do design contemporâneo. Portanto, esta pesquisa dedica-se a observar os livros independentes, porém, aqueles cuja composição material, estrutural, gráfica, imagética e suas narrativas textuais adotem essas concepçõ
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Macedo, Júnior João Batista de. "Diagramação : um sistema para previsão e improviso na mancha de texto /." São Paulo : [s.n.], 2010. http://hdl.handle.net/11449/86948.

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Orientador: Sérgio Mauro Romagnolo<br>Banca: Norberto Stori<br>Banca: Clice de Toledo Sanjar Mazili<br>Resumo: A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na função de facilitador da leitura. Portanto, apresenta-se, de forma experimental, um sistema de diagramação que harmoniza questões ligadas à previsão e ao imprevisto da elaboração do projeto gráfico com
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Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.

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Thesis (M.F.A.)--East Tennessee State University, 2004.<br>Title from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
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Books on the topic "Experimental Graphic Design"

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Haaland, Perry D. Experimental design in biotechnology. Marcel Dekker, 1989.

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Haaland, Perry D. Experimental design in biotechnology. Marcel Dekker, 1990.

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Betina, Müller, ed. Experimental design: Visual methods and systematic play. Niggli Publishing, 2015.

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Andy, Cameron, and IdN (Firm), eds. The Art of experimental interaction design. IdN, 2004.

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Rachel, Mallory, ed. Experimental eco->design: Product, architecture, fashion. RotoVision, 2005.

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(Firm), ATTIK. 1986 an infinity of time, and less than the blink of an eye: Retrospective. ATTIK, 2008.

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Vizmuller, Peter. Design centering using Mu-Sigma graphics and system simulation. Artech House, 1998.

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Perez-Wilson, Mario. Multi-vari chart and analysis: A Pre-Experimentation Technique. Advanced Systems Consultants, 1992.

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Steven, Heller. Letterforms, bawdy, bad & beautiful: The evolution of hand-drawn, humorous, vernacular, and experimental type. Watson-Guptill, 2000.

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Peter, Hall. Pause: 59 minutes of motion graphics : broadcast design, music video, animation, and experimental graphics from around the world. Universe, 2000.

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Book chapters on the topic "Experimental Graphic Design"

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Gupta, Richa. "Perceiving Sequences and Layouts Through Touch." In Haptics: Science, Technology, Applications. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_32.

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AbstractAccessing graphical information is a challenge for persons with individuals with blindness and visual impairment (BVI). The primary method for making graphical information more accessible to BVI is to translate visual graphics into tactile graphics (TGs), sometimes called “raised line” graphics. Effective design of tactile graphics demands an in-depth investigation of perceptual foundations of exploration through touch. This work investigates primitives in tactile perception of spatial arrangements (i.e. sequences and layouts). Two experiments using tiles with different tactile shapes
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Garzino, Giorgio, Maurizio Marco Bocconcino, and Vincenzo Donato. "Survey of Comfort and Cityscape: Methodological Considerations for the Definition of a Graphic Code and Related Experimental Applications." In Putting Tradition into Practice: Heritage, Place and Design. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57937-5_56.

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Charitonidou, Marianna. "Research by Design at the Crossroads of Architecture and Visual Arts: Exploring the Epistemological Reconfigurations." In Springer Series in Design and Innovation. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-71959-2_25.

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AbstractThe paper aims to explore the potential of research by design in architecture and visual arts. The main objective of the paper is to analyze the different models and epistemological positions advanced in the academic milieus as far as doctoral research by design is concerned, to explore the differences and similarities between research by design in the field of architecture and in the field of visual arts. Even though the research by design in the fields of architecture and visual arts is focused on the production of knowledge through visual, associative, and experimental research, the
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Campagnaro, Marnie. "Chapter 6. “A successful photograph is worth as much as a story”." In Children’s Literature, Culture, and Cognition. John Benjamins Publishing Company, 2023. http://dx.doi.org/10.1075/clcc.17.06cam.

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Bruno Munari was an Italian artist, graphic designer, and illustrator who combined art and design to great effect in his visual art and books. During his long, interdisciplinary career, Munari experimented with many artistic possibilities: painting, illustration, sculpture, design, graphics, teaching, poetry, and writing. He also cultivated a peculiar relationship with photography. This chapter investigates photography’s influence on Munari’s poetics, from Futurism and other Avant-garde movements to the Bauhaus and László Moholy-Nagy’s work, graphic design experimentation, and collaborations w
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Wu, C. F. J. "Graphic-Aided Design of Experiments." In Computing Science and Statistics. Springer New York, 1992. http://dx.doi.org/10.1007/978-1-4612-2856-1_3.

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Ye, Q., and Z. Tong. "Construction and Analysis of BIM Semantic Graph—Take Revit Model as an Example." In Computational Design and Robotic Fabrication. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-3433-0_28.

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Abstract With the rapid development of information technology, the construction industry has gradually realized that the traditional two-dimensional design and construction methods can no longer meet the needs of complex projects. BIM, an integrated approach to design and management, is revolutionizing the construction industry through digital modeling, collaboration and information sharing. In this context, Revit has become one of the representative software in the field of BIM with its powerful functions and ease of use. Taking revit as an example, after a series of building prototype modeli
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Barton, Russell R. "Design-Plots for Factorial and Fractional-Factorial Designs." In Graphical Methods for the Design of Experiments. Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_3.

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Davis, Tonya N., and Jessica S. Akers. "Graphing, Interpreting Graphs, and Experimental Designs." In A Behavior Analyst’s Guide to Supervising Fieldwork. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09932-8_6.

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Barton, Russell R. "Assessing Experiment Designs." In Graphical Methods for the Design of Experiments. Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1398-7_5.

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Simon, Gyorgy, and Constantin Aliferis. "Data Design in Biomedical AI/ML." In Health Informatics. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-39355-6_7.

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AbstractData Design refers to the systematic choice of what data are modeled for analysis and how these data and the model output(s) are mapped between the Problem Space (real-world) and the Model Space (features for the ML modeling). ML data design is an essential element of ML modeling. ML data design differs from classical statistical, epidemiological etc. study designs in that (a) ML data design relies heavily on the existence of digital data repositories that are created independently of the problem solving intent at hand, (b) ML modeling is highly scalable and mostly automated, (c) when
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Conference papers on the topic "Experimental Graphic Design"

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Zhang, Lei. "Exploration of Experimental Teaching Mode for Graphic Design." In 2015 International Conference on Arts, Design and Contemporary Education. Atlantis Press, 2015. http://dx.doi.org/10.2991/icadce-15.2015.133.

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Wei-Chin, Chen, Teng Wei-Hsin, and Hsu Wen-Chun. "An experimental curriculum design of info-motion graphic." In 2016 International Conference on Applied System Innovation (ICASI). IEEE, 2016. http://dx.doi.org/10.1109/icasi.2016.7539789.

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Meilong, Chen, Yu Xiehua, Li Shaozi, and Kuang Fengfei. "Design of Graphic Interactive Experimental Platform Based on MATLAB." In 2022 12th International Conference on Information Technology in Medicine and Education (ITME). IEEE, 2022. http://dx.doi.org/10.1109/itme56794.2022.00153.

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Durnyak, Bohdan, Mikola Lutskiv, Georgij Petriaszwili, and Petro Shepita. "Analysis of raster imprints parameters on the basis of models and experimental research." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p42.

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Structural scheme of models for determining the integral density of raster scale of an imprint, raster tone in percentage, optical density of scales on the basis of the measured optical density of the solid area and other characteristics have been worked out. The results of imitation design in the form of characteristics for different parameters have been provided. Optical density of raster scales obtained on the models has been found out to be quite similar to the results of experimental studies.
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Zhou, Shengdong, Eakachat Joneurairatana, Veerawat Sirvesmas, and Yan Wang. "Interdisciplinary Application of Fractal Algorithm-Based Zodiac Symbol Graphic Design in Product Packaging." In 2024 AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005618.

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With the widespread dissemination of Western astrological culture among the younger generation, its unique popular cultural characteristics have deeply penetrated public life, leading to the formation of a design and production market themed around astrology. Against this backdrop, design works increasingly utilize fractal graphics and computer algorithms to optimize visual effects and aesthetic features, thereby showcasing the diversity of design and providing practical application value. This study aims to explore the application of fractal algorithms in astrological symbol graphic design an
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Gabrijelčič Tomc, Helena, and Tanja Nuša Kočevar. "Observation on creativity and spatial visualisation skills of graphic arts’ students." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p63.

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The aim of our research was to discover whether education in 3D computer graphics and visualisation can improve students' spatial visualisation skills and how the complex project as a design and synthesis of a 3D animation influences students' creativity. Spatial visualisation skills are extremely valuable in various professions, including graphic design and engineering, where 3D modelling and visualisation is becoming increasingly important for the qualitative execution of professional projects. Scientists define two types of three-dimensional skills, spatial visualisation and spatial orienta
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Petriaszwili, Georgij, Serhii Komarov, Piotr Janicki, and Jakub Bulas. "Calculation of cutting force by book-edge trimming with disk knives." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p70.

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The paper proposes formulas for theoretical calculation of forces when trimming book-edges with a disc knife. The theoretical model is based on experimental data obtained by the authors. The authors calculated the approximation parameters from own experimental studies. The kinematic parameters of the cutting process and the approximated value of the unit cutting force were used in the calculation formulas. Calculation makes it possible to predict value of total cutting force depending on diameter and sharpening angle of knife, value and direction of its angular speed, feed rate, thickness and
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Dong, M., T. K. Lin, and D. G. Lilley. "Flowfield Prediction and Color Graphic Interpretation." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0462.

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Abstract A computer code has been developed to simulate the turbulent combustion flowfield of an axisymmetric swirling flow in a typical combustor. Fuel enters centrally through a round cross-sectioned inlet while air enters through a concentric annular injet. Combustion flowfield predictions are given to illustrate the reacting flowfield prediction with color graphic interpretation of the results. One, two and four-step chemical schemes are used for the combustion simulation based on Arrhenius and Eddy-Break-Up concepts. Turbulence simulation is by way of the standard two-equation k-e model.
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Mustić, Daria, and Vanesa Varga. "THE INFLUENCE OF AUTHORSHIP INFORMATION ON THE PERCEPTION OF GRAPHIC MEDIA MESSAGES." In INTERNATIONAL SYMPOSIUM ON GRAPHIC ENGINEERING AND DESIGN. UNIVERSITY OF NOVI SAD FACULTY OF TECHNICAL SCIENCES DEPARTMENT OF GRAPHIC ENGINEERING AND DESIGN 21000 Novi Sad, Trg Dositeja Obradovića 6, 2024. http://dx.doi.org/10.24867/grid-2024-p61.

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At a time of increasing use of artificial intelligence (AI) in the design and shaping of media messages, it is important to understand how people perceive messages shaped by artificial intelligence compared to those created without the help of artificial intelligence. This article investigates whether authorship information (AI vs. designer) affects the perception and evaluation of graphic messages. The goal of the research is to determine whether information about authorship can become part of a communication strategy that achieves a better connection with the content and can have a marketing
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Petriaszwili, Georgij, Piotr Janicki, and Serhii Komarov. "Investigations on book cutting by circular knife with eccentric blade movement." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p24.

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The paper describes investigations on new method of the book cutting by using special circular knife with eccentric blade movement. Analysis of kinematic parameters of book block cutting shows, that by using eccentric circular cutting knife the cutting process may be realized in two different modes: continuous cutting – with the constant contact between cutting edge and cut material, and interrupted cutting process - with the impulse cutting knife action to treated material. The results of the conducted experimental studies confirm the kinematic analysis of the cutting process.
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Reports on the topic "Experimental Graphic Design"

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Murphy, Joe J., Michael A. Duprey, Robert F. Chew, Paul P. Biemer, Kathleen Mullan Harris, and Carolyn Tucker Halpern. Interactive Visualization to Facilitate Monitoring Longitudinal Survey Data and Paradata. RTI Press, 2019. http://dx.doi.org/10.3768/rtipress.2019.op.0061.1905.

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Surveys often require monitoring during data collection to ensure progress in meeting goals or to evaluate the interim results of an embedded experiment. Under complex designs, the amount of data available to monitor may be overwhelming and the production of reports and charts can be costly and time consuming. This is especially true in the case of longitudinal surveys, where data may originate from multiple waves. Other such complex scenarios include adaptive and responsive designs, which were developed to act on the results of such monitoring to implement prespecified options or alternatives
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Ulep, Valerie Gilbert. Impact Evaluation of DOH’s Implementation of Articles 6 and 11 of the Framework Convention of Tobacco Control. Philippine Institute for Development Studies, 2023. http://dx.doi.org/10.62986/dp2023.02.

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In the Philippines, graphic health warning (GHW) labels are replaced every two years with new designs. As a result, it is critical to assess whether the law is accomplishing its goal of reducing cigarette demand and smoking initiation among the youth. This study aims to evaluate the impact of GHW on cigarette packaging in terms of cigarette demand, number of smokers, and smoking initiation. The potential impact of GHW on smoking demand was evaluated using a discrete choice experiment (DCE) method. According to the research, dark-colored packaging and larger pictures on GHWs had a statistically
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