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1

Geidner, Nick, and Jaclyn Cameron. "Readers perceive deceptive graphics as less credible." Newspaper Research Journal 38, no. 4 (November 14, 2017): 473–83. http://dx.doi.org/10.1177/0739532917739878.

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This study examines individuals’ understanding and judgment of news information graphics. Specifically, an experimental design was used to examine the effects of deceptive design practices on the amount of time the user spent on the graphic, information recall and perceptions of credibility. These effects were examined in a general and political news context. In the sample (N = 239), participants recalled more information from the deceptive graphic and found it less credible than the non-biased graphic.
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Meron, Yaron. "Re-performing Design." Exchanges: The Interdisciplinary Research Journal 8, no. 1 (October 29, 2020): 71–90. http://dx.doi.org/10.31273/eirj.v8i1.701.

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Graphic design, as a specific research discipline, has been largely underrepresented in academia, with the literature suggesting this is partially due to difficulties in researching its professional practitioners. Acknowledging such hurdles, this article discusses an experimental study that used dramaturgy as a defamiliarising method for uncovering professional graphic designers’ perceptions of stakeholders. The study collected graphic designer narratives from online forums as well as dramaturgically informed interviews with professional practitioners. The graphic designers’ narratives were converted into a script and used to motivate a troupe of trained actors, who re-performed the narratives during a series of performance workshops. The article argues that this use of trained actors as ‘proxy designers’ created a refractive form of defamiliarisation, allowing previously obfuscated narratives about graphic designers’ perceptions of stakeholders to emerge. Presenting the study as a prototype to inform future research into graphic design and other elusive creative practices, the article also cautions that the amount of defamiliarisation used must be evaluated against the desired outcomes.
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Luo, Bo, and Weilu Wang. "Graphic Design for Marine Tourism Resources Development: An Experimental Study." Journal of Coastal Research 107, sp1 (August 11, 2020): 21. http://dx.doi.org/10.2112/jcr-si107-006.1.

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4

Tyasing Swastika, Galuh, Toto Nusantara, Subanji, and Santi Irawati. "ALTERATION REPRESENTATION IN THE PROCESS OF TRANSLATION GRAPHIC TO GRAPHIC." Humanities & Social Sciences Reviews 8, no. 1 (January 26, 2020): 334–43. http://dx.doi.org/10.18510/hssr.2020.8144.

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Purpose of the study: This research aims to analyze the alteration representation in the process of translation graphic to graphic where students were asked to solve derivative and integral graphics problems. Methodology: This research used a pseudo-experimental study with Pretest-posttest nonequivalent Group Design. This research was conducted on 24 mathematics education students. Students were asked to solve derivative and integral graphics problems. Some samples of students were interviewed to determine the translation process. Main Findings: The results of the study showed that the subject used two different methods to carry out the translation process. Thus, all students perform the process of translating the graphic representation into graphs with two different methods, namely the interval and the symbolic. Applications of this study: The implications of this study indicated that the translation process can help students solve problems, especially problems with graphs and algebra, also revealed activity in the translation process different from that of other researchers before. Novelty/Originality of this study: Researchers express a new activity to the translation by calling the conversion Intermediary In the stages of Preliminary Coordination (PC) and Objective Construction (CT), S1 and S2 show different forms.
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Yang, Chao-Ming, and Tzu-Fan Hsu. "Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching." International Education Studies 8, no. 12 (November 25, 2015): 117. http://dx.doi.org/10.5539/ies.v8n12p117.

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<p class="apa">The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching experiments, verifying the adequacy of applying these theories to poster design. During the teaching experiment, a matched groups design method was used for assigning 30 students to either an experimental group or a control group. The results of the experiment revealed that compared with the control group students, the experimental group students, who applied the semiotic theories to their poster designs, performed more favourably in image creativity, picture aesthetic, typography, and total poster design score. The posters created by the students were submitted to International Triennial of Ecological Posters ‘the 4th Block’, and a total of 4 creations from the experimental group were accepted. The results of the teaching experiment verify that applying semiotic theories to graphic design curricula facilitates improving student ability to observe objects and cultivating their capability to design posters and reinforce the visual tension in the posters.</p>
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Yang, Chao-Ming, and Tzu-Fan Hsu. "New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses." International Journal of Higher Education 6, no. 2 (April 12, 2017): 188. http://dx.doi.org/10.5430/ijhe.v6n2p188.

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Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design courses. Matched group design was employed to equally divide 30 participants into experimental and control groups, who participated in distinct activities over a 4-week period. The results revealed that incorporating narrative theory into graphic design courses enabled increasing students’ poster design capabilities across various dimensions, including thematic concept, image creativity, and visual aesthetic. Narrative is a storytelling method. Applying narrative techniques to VCD not only facilitates the creativity of designers, but also elicits the audience’s visual memory, thereby encouraging a bidirectional communication between the two entities.
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Salehudin, Mohammad, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H. F. Rorimpandey, and Muhammad Yunus. "Instagram User Experience in Learning Graphic Design." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 11 (July 10, 2020): 183. http://dx.doi.org/10.3991/ijim.v14i11.13453.

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<span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>
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Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (January 1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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9

Renon, Anne-Lyse. "Graphic design and research in social sciences: Jacques Bertin and the Laboratoire de Graphique." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-311-2019.

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<p><strong>Abstract.</strong> The contemporary rise of data visualization and imaging technologies in all areas of knowledge now places design and visuality at the heart of research and its communication, with fundamental implications for scientific epistemology. Jacques Bertin's Laboratoire de Graphique (LG) of the Ecole des Hautes Etudes en Sciences Sociales (EHESS) in France, is a privileged entry for this study, since it was a major player in this movement, at the crossroads of graphic innovation and social sciences as they reinvented themselves in the second half of the twentieth century.</p><p>This intervention aims to explore a black box of research in the humanities and social sciences, according to two approaches, that of the interdisciplinary collaborations and that more experimental of the graphic design and formatting of information. By design we mean as all the processes from graphical display of data, to CHI, new methods of scientific representation.</p><p>This laboratory was created and directed by the cartographer and semiologist Jacques Bertin from 1954 to 2000 at the Ecole Pratique des Hautes Études and, under the impetus of Fernand Braudel, at the Ecole des Hautes Etudes en Sciences Sociales (EHESS), is considered as a forerunner of productions and reflections on graphic research in the social sciences. His work articulates an unprecedented production of images, visualization of data and scientific research, forming the subject of a fundamental treatise, Graphical Semiology (1967). The intervention will trace the largely unknown history of this laboratory, will pinpoint the contributions and the intellectual trajectory of its graphic experiments and collaborations.</p><p>Indeed, while the activities related to the LG's cartographic research are relatively well known, its interactions with history, statistics, sociology, anthropology, urbanism, literature and the decorative arts remain unexplored.</p><p>Jacques Bertin, in <i>Semiology of graphics</i> (1967), highlighted the concept of « visual variables » to build a general rhetoric of visual representation: background shape orientation grain color, etc.</p><p>The paradox of these visual variables is the desire to achieve an objectivity of representation, while taking into account the ”aesthetic“ part of the data. This graphic rhetoric developed by Bertin has influenced many works and disciplines, becoming almost standard, convention, rules. In this session we propose to discuss the relationship between design and visual variables in the contemporary visual display of information.</p><p>We will start by presenting the two complementary funds of archives of the Laboratoire de Graphique the NAs and the BnF, allowing a genetic analysis of the origin of certain concepts of Bertin to give an account of the process of their elaboration.</p><p>We will present collaborations, content, and processes to produce a story that is at once aesthetic, social, economic, and political. We will measure the evolution of scientific imaginaries, the values and uses of representation methods and graphic communication tools, their epistemological scope into 4 thematics:</p><ol><li>The Life of the Graphic Lab: Pathways, Collaborations and Practices at EHESS. Collaboration Braudel-Bertin,creation of the visual identity of the EHESS, practices and conceptualization of the place of graphic research in the social sciences. Bertin heritage in current research programs</li><li>The graphic semiotics of Jacques Bertin: genesis and effects, including in contemporary digital humanities (statistics,big data, cultural analytics). Visual variable and Display of information as the starting point of a research, fieldworks</li><li>The expressivity and plasticity of graphic work: the representation of geographical and human territory. Contribution of the experimental work of the Graphical Laboratory to cartography; materialization of the instrumental design and graphic knowledge in the uses and materiality of the cards from the point of view of the plastic creation and the patrimonial conservation. Objectivity and visual display: relationships between graphics and fact in scientific demonstration</li><li>Graphical semiology in contemporary research, from graphic semiology to information design; pedagogical and epistemological issues of graphic semiology; dissemination of the work of the Laboratoire de Graphique and impact on the field of design and different disciplines in the international context. « Redesigning » the concepts of Bertin: how new data processing tools can contribute?</li></ol><p>The new convergences between design and research will be mobilized to question the place devolved to design in the visual and instrumental construction of contemporary scientific practices and knowledge. This will stimulate a dynamic and a collective experience of interdisciplinary discovery of uses of these methods and tools in heritage context.</p>
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Puspita, Nanda, and Fatiyah Syahida. "Perbandingan Motion Graphic dan Leaflet terhadap Peningkatan Pengetahuan Ibu Rumah Tangga dalam Menyimpan Obat." Jurnal Kesehatan 11, no. 1 (May 27, 2020): 61. http://dx.doi.org/10.26630/jk.v11i1.1856.

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Inadequate storage of medicines at home is a common health problem in the community. Therefore, it is important to promote this issue through interesting media to increase knowledge related to medication storage. This study aims to compare conventional media (leaflet) with motion graphics in increasing knowledge of drug storage at home. Quasi-experimental research with a pretest-posttest design was applied to 45 housewives with similar education levels. In the initial stage, the leaflet group (23 people) and the motion graphic group (22 people) were given a pretest about medication storage, then were intervened with the media for 5 minutes, we're given a post-test afterward. The results showed there were significant differences in medication storage knowledge between groups that were exposed to motion graphics and leaflets (p-value=0,029). The median score of the knowledge in the motion graphic group was significantly higher (85,71) than the leaflet group (71,43). Motion graphics might be beneficial as an educational media to deliver message related to effective drug management for the community, especially housewives.
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Zhao, Xiaoquan, Xiaoli Nan, Bo Yang, and Irina Alexandra Iles. "Cigarette warning labels: graphics, framing, and identity." Health Education 114, no. 2 (January 28, 2014): 101–17. http://dx.doi.org/10.1108/he-06-2013-0024.

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Purpose – The purpose of this paper is to test the effects of cigarette warning labels that used text-only or text-plus relevant graphics. The labels were framed in terms of either the negative consequences of smoking (loss frame) or the benefits of not smoking (gain frame). The role of smoking identity – the centrality of being a smoker to one's self-concept – in the effects of the warning labels was also examined. Design/methodology/approach – An experiment was conducted online with 132 college smokers. Participants were randomly assigned to viewing either graphic or text-only labels that were either gain or loss framed. Smoking identity was measure prior to viewing. Message evaluations and smoking intentions were assessed after exposure as dependent measures. Findings – A consistent interaction between graphics and framing emerged across a number of dependent measures. For graphic warning labels, the loss frame was more advantageous than the gain frame. For text-only warning labels, framing did not make any difference. This two-way interaction was further qualified by smoking identity for some, but not all, dependent measures. Practical implications – Findings from this study support the use of graphic warning labels that focus on the negative health consequences of smoking. Originality/value – Experimental research on graphic cigarette warning labels is limited and rarely considers the roles of framing and smoking identity. This study offered an initial test of the complex interaction among these message and audience variables as they jointly influence message reception and smoking intentions.
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Styati, Erlik Widiyani, and Lulus Irawati. "The Effect of Graphic Organizers on ELT Students’ Writing Quality." Indonesian Journal of EFL and Linguistics 5, no. 2 (November 24, 2020): 279. http://dx.doi.org/10.21462/ijefl.v5i2.283.

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Graphic organizers are used in ELT classroom to help the students learn better. It refers to the way the students use graphic organizers in writing. The purpose of this study is to investigate the effect of graphic organizers on ELT students’ writing quality. This study was a quasi-experimental research design. The experimental group was taught by using graphic organizers. The control group was administered by using conventional strategy. The participants of the research were the second semester students of English Department, in one of the private universities in Madiun. The data were analyzed by utilizing independent t-test and one-way ANOVA based on the level of significance at .05. The result of the study shows that there is a significant difference between the mean scores of the students in the experimental and control groups. The students who are taught by using graphic organizers are better than the students who are taught using conventional strategy. The students in the experimental group perform better on writing quality in terms of content, vocabulary, and mechanics than those who do in the control group. It can be concluded that graphic organizers have a significant effect on ELT students’ writing quality. It is effective to be used in order to help the students write better. The students are successful in generating the ideas of writing and it can create a social community. We recommend for the future researchers to realize other various graphic organizer models into research.
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Atasoy, Seda Nur. "The Latest Trends in Graphic Design: Handmade Typographic Posters." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (December 29, 2017): 335–42. http://dx.doi.org/10.18844/prosoc.v4i11.2892.

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Modern art and design movements such as Art Nouveau, Art Deco and international Typographic Style emerged in Switzerland in the 1950s have been a major influence in the development of modern posters language. Today, this contemporary orientations are being developed and dealt with in a different dimension.Typography in posters is used within the image or the typographic elements themselves coming together and converting into a visual form. The failure of the image of the poster to convey the desired message quickly and dramatically, not to observe the spaces in the use of typographic elements, to pass in front of the image with the color of the font used, lack of simplicity may be mentioned as many problems that can be replicated. However typography is not only the gap between characters, text font and color. It is the conformity of letters with the design applied. It is the art of representing the work with letters. And in this representation designers have made different attempts to find the most accurate and newest and were directed to handmade posters in their search.In this research, basis of the problems of the orientation to the hand-crafted typographic posters which is a different quest spreading rapidly today and reasons pushing the designer to this new quest were examined and in the light of obtained findings, examples of typographic posters in new quests made by designers were presented. Keywords: handmade typography, typographic problem in posters, experimental typography.
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Harris, Jeffrey E., Gastón Ares, Mariana Gerstenblüth, Leandro Machin, and Patricia Triunfo. "Impact of plain packaging of cigarettes on the risk perception of Uruguayan smokers: an experimental study." Tobacco Control 27, no. 5 (September 8, 2017): 513–18. http://dx.doi.org/10.1136/tobaccocontrol-2017-053639.

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BackgroundUruguay, a South American country of 3.4 million inhabitants that has already banned tobacco advertising, prohibited such terms as light, mild and low-tar and required graphic warnings covering 80% of cigarette packs, is considering the imposition of plain, standardised packaging.MethodsWe conducted an experimental choice-based conjoint analysis of the impact of alternative cigarette package designs on the risk perceptions of 180 adult current Uruguayan smokers. We compared plain packaging, with a standardised brand description and the dark brown background colour required on Australian cigarette packages, to two controls: the current package design with distinctive brand elements and colours; and a modified package design, with distinctive brand elements and the dark brown background colour. Graphic warnings were also varied.ResultsPlain packaging significantly reduced the probability of perceiving the stimulus cigarettes as less harmful in comparison to the current package design (OR 0.398, 95% CI 0.333 to 0.476, p<0.001) and the modified package design (OR 0.729, 95% CI 0.626 to 0.849, p<0.001).ConclusionsPlain packaging enhanced the perceived risk of cigarette products even in a highly regulated setting such as Uruguay. Both the elimination of distinctive brand elements and the use of Australia’s dark brown background colour contributed to the observed effect.
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Wiana, Winwin, M. Syaom Barliana, and Arifah A. Riyanto. "The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format." International Journal of Emerging Technologies in Learning (iJET) 13, no. 02 (February 27, 2018): 4. http://dx.doi.org/10.3991/ijet.v13i02.7830.

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This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.
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Cavalier, Todd, and Ravinder Chandhok. "Graphic design for a collaborative workstation: columns for commenting and annotation." Information Design Journal 6, no. 3 (January 1, 1991): 187–98. http://dx.doi.org/10.1075/idj.6.3.01cav.

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One challenge for graphic designers is to provide visual structures that efficiently organize what is seen on the computer screen when many users work on the same display. This paper reports work on such a project. The visual interface we describe is a part of the Prep Editor, an experimental environment for collaborative writing. We show how a graphic interface with a simple organizing structure can help collaboration by reducing screen clutter and focusing end-user tasks efficiently. The Prep Editor uses the metaphor of a column to support a variety of collaborative tasks. We believe that a columnar visual structure provides a comprehensible interaction mechanism to support collaborations in general, beyond the limited intent of this project. Graphic design for the Prep Editor is influenced by methods of page layout that have supported collaborations in the past, seen in a type of medieval manuscript known as a glossed bible. Glosses promoted orderly access to complex information and provided tools for scholars to organize, annotate, and cross-refer between different kinds of information, working alone or in concert with others.
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Ma, Xiaoyue, and Hao Ma. "Comparative study of graphic-based tag clouds: theory and experimental evaluation for information search." Online Information Review 44, no. 5 (July 1, 2020): 1135–60. http://dx.doi.org/10.1108/oir-12-2019-0372.

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PurposeGraphic-based tag clouds aim to visually represent tag content and tag structure, and then to better represent tagged information for later search. However, few studies have clarified the features among varied visualization approaches involved in graphic-based tag clouds and compared them for the purpose of information search.Design/methodology/approachAfter reviewing four kinds of graphic-based tag clouds, an experimental demonstration was conducted in our study to verify how user performs in information search for a general seeking task by using them. Precision ratio, recall ratio, clicks on search and time for search were four variables tested in the experiment. Also, two supplementary tests were respectively carried out to manifest how graphic-based tag clouds contributed to the identification of target tags and tag clusters.FindingsThe experimental results showed that compared to tag content visual tag structure was more important to find related tags from tag clouds for information search. In addition, tag clouds that visually represented the semantic relationships within tags could make user more confident about their search result and carry out a shorter learning process during searching, which signified a tag-based information search path when visual elements were applied.Originality/valueThis research is one of the first to illustrate systematically the graphic-based tag clouds and their impacts on information search. The research findings could suggest on how to build up more effective and interactive tag clouds and make proposition for the design of search user interface by using graphic-based tag clouds.
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Nurbani, Nurbani, and Ryan Permana. "Efektivitas E-Portofolio Berbantuan Edmodo Terhadap Keaktifan Belajar dan Kreativitas Mahasiswa Pada Matakuliah Desain Grafis." Edumatic: Jurnal Pendidikan Informatika 4, no. 2 (December 20, 2020): 129–35. http://dx.doi.org/10.29408/edumatic.v4i2.2658.

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Using paper-based portfolios (PBP) that have been implemented in the Graphic-Design course, it was known that students' activeness and creativity were low yet. It can be seen from the results of the design or student worked were still very simple. The purpose of this study is to determine the effectiveness of E-portfolios assisted by Edmodo on student activities and creativity. The method used in this research is an experiment, and the form of research is a quasi-experiment (quasi-experimental). The population in this study was four classes. The sample in this study consisted of two classes, namely class A (control class) with a total of 28 students and class D (experimental class) with a total of 26 students for the 2019/2020 school year. The sampling technique used is Purposive Sampling. The experimental design used was Post-test Only Control Group Design. The data analysis technique used is the independent sample t-test. Our findings show that the experimental class has better activeness and creativity with Edmodo then the control class with paper-based portfolios. There are differences in learning activeness and creativity of students who utilize e-portfolios thought Edmodo and active learning of students who use PBP in Graphic-Design courses.
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Astuti, Prihatin Puji. "Using Graphic Organizer to Improve the Students’ Reading Comprehension Achievement." Lexeme : Journal of Linguistics and Applied Linguistics 2, no. 2 (July 10, 2020): 94. http://dx.doi.org/10.32493/ljlal.v2i2.9308.

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This study investigated the use of a graphic organizer reading strategy in improving the students’ reading comprehension achievement. It was aimed to find out to what extend the improvement of the students reading comprehension after being treated using the graphic organizer strategy. This research also wanted to check the differences in the result between the class which used the graphic organizer and the class which did not apply a specific reading strategy. This study was conducted at the grade 11 students of SMK Sasmita Jaya Tangerang Selatan. This research administered cluster random sampling in taking samples and decided two classes as the same samples. One class was treated using a graphic organizer and the other class was not treated using any specific kind of strategy or conventional strategy. The method of this research was quantitative research under quasi-experimental research. A quasi-experimental design was used to know the result after specific treatment was applied. After collecting the data, then it was analyzed using SPSS. Based on the result of the data analysis, it was found that applying the Graphic Organizer reading strategy in reading lessons could improve students’ reading comprehension achievement.
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Barashid, Majed. "Investigating the Critical Reading Skills for Saudi EFL Learners through Graphic Organizers Instructional Program." Frontiers in Education Technology 3, no. 4 (October 16, 2020): p30. http://dx.doi.org/10.22158/fet.v3n4p30.

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This study investigated the potential effect of a graphic organizers-based instructional program on Saudi EFL students’ critical reading skills. To this end, the researcher followed a quasi-experimental design. The sample of the study included 43 freshmen Saudi male students attending the Technology College of Al-Jouf. To carry out this study, the sample was divided into two groups. The first group, which consisted of 21 students, were assigned as the experimental group, while the second group, which consisted of 22 students, were assigned as the control group. The experimental group received treatment through a graphic organizers-based instructional program (i.e., Venn diagram, KWL chart, fishbone, concept mapping, and circle map) for eight weeks, whereas the control was taught using the more conventional method (i.e., using the teacher’s book). To collect the data, the researcher used a validated tool, viz. a pre- and post-tests which evaluate critical reading skills. The findings showed that the graphic organizers’ strategies contributed significantly towards the development of students’ critical reading skills. Based on these findings, the researchers recommended that EFL teachers should take graphic organizers into consideration when teaching reading skills. Further empirical studies on the effects that graphic organizers have on the critical reading skills of other levels of student in other regions of the Kingdom of Saudi Arabia are advised.
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Irianto, Bambang Guruh, Budhiaji Budhiaji, and Syaifudin Syaifudin. "Design of Electro Cardiograph Machine Based on Atmega Microcontroller." Indonesian Journal of Electrical Engineering and Computer Science 2, no. 2 (May 1, 2016): 328. http://dx.doi.org/10.11591/ijeecs.v2.i2.pp328-333.

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ECG machine on the market, has a considerable cost, the technology used is still very complicated. In efficient and display ECG still not interconnect with other devices. In this study, the researchers designed ECG machine 12 channels to take advantage ATMega microcontroller technology, Graphic LCD 64x12, which can be obtained on the market at low prices, thus yielding a portable ECG apparatus, can interconnect with other devices and cheap. Objective is to design a ECG machine using ATMega microcontroller technology, by making a series of bio amplifier ECG, measuring the amplitude and frequency response bio amplifier, and make the ECG signal processing circuit with microcontroller, which can be displayed on a 128x64 graphic LCD or PC. To answer the research objectives, the design of the research is to use pure experimental research is the design of experimental series. The independent variable ECG phantom or human and the dependent variable is the ECG machine. While the design ECG machine through the stages as follows: circuit design, circuit testing and calibration output. The conclusion of this study: The result of the design of microcontroller ATMega program listings can be used transform and run the program to the ECG machine to know the number of heartbeats, a beep sound every wave R the ECG signal, displayed on the graphical LCD, PC, printed through a computer, and can be stored in computer.
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Han, Xiao, Dong Fu Zhao, and Zuo Kai You. "Experimental Study on Simply Supported Reinforced Concrete after Fire." Advanced Materials Research 790 (September 2013): 116–19. http://dx.doi.org/10.4028/www.scientific.net/amr.790.116.

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Aiming to provide reliable parameter basis for reinforcement and repairation of post-disaster design calculation and analysis, we conducted asimply-supported beam fire test and static load experiment. Respectively on the basis of experimental data, using graphic method, standard algorithm and the width of the folding subtraction, determine the equivalent stiffness beam after fire and the damage degree of mechanical properties. The specification of the experimental steps and the scientific calculation method provides guarantee for the accuracy of the final results.
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Iversen, Iver H. "TACTICS OF GRAPHIC DESIGN: A REVIEW OF TUFTE'S THE VISUAL DISPLAY OF QUANTITATIVE INFORMATION." Journal of the Experimental Analysis of Behavior 49, no. 1 (January 1988): 171–89. http://dx.doi.org/10.1901/jeab.1988.49-171.

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Tu, Xiaoli, Xue Mei Jiang, and Xiao Mei Zhang. "An Improved Reversible Watermarking Algorithm in Wavelet Domain for Two-Dimensional CAD Engineering Graphics." Advanced Materials Research 655-657 (January 2013): 349–54. http://dx.doi.org/10.4028/www.scientific.net/amr.655-657.349.

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With the development of digital design and processing and the explosive growth of the demand for two-dimensional CAD engineering graphics, more attention has been paid on the security and the copyright issues of engineering graphics. In this paper, an improved reversible watermarking algorithm in wavelet domain for two-dimensional CAD engineering graphics is proposed. Firstly, the watermark information is preprocessed by compound chaos sequence. And then, block the graphic and extract all vertexes in each blocks of the 2D CAD engineering graphics, Log-polar Mapping (LPM) and wavelet transform are done to them respectively to achieve the invariance of affine transform. Finally, the encrypted watermark is embedded into detailed coefficients by using improved quantization index modulation (IQIM) scheme. Compared with the original previous algorithm, theoretical analysis and experimental results show that the proposed algorithm has not only good visibility and good reversibility, but also stronger robust against the attacks such as transformation, rotation, equal scaling and entity deleting, tampering or adding etc.
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Syafrizal. "THE EFFECT OF GRAPHIC ORGANIZER INSTRUCTION ON STUDENTS’ READING MOTIVATION." ENGLISH JOURNAL OF INDRAGIRI 4, no. 1 (January 16, 2020): 182–95. http://dx.doi.org/10.32520/eji.v4i1.842.

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The aim of this study is to find out the effect of graphic organizer instruction on the students’ reading motivation. The study was done through quasi-experimental design. The data were collected using Motivation for Reading Questionnaire (MRQ) developed by Wigfield and Guthrie (1997) . The population consisted of 119 students. A cluster sampling technique was used to take them as samples. The samples were divided into two groups; experimental group and control group. Then, the data were analyzed using t-test and paired sample t-test methods to find out whether there was significant difference between the experimental group taught by graphic organizer instruction as the treatment and the control group taught conventionally. The results of the research shows that the significant probabilities were higher than 0.05 (>0.05) ) in both paired sample t-test and independent sample t-test. It meant that there was significant difference on the students’ reading motivation in the pre-questionnaire and in the post-questionnaire of the classes. In sum up, the the application of graphic organizer instruction gives positive effect toward the students’ reading motivation.
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Carey, Jane M., and Edna M. White. "The Effects of Graphical Versus Numerical Response on the Accuracy of Graph-Based Forecasts." Journal of Management 17, no. 1 (March 1991): 77–96. http://dx.doi.org/10.1177/014920639101700106.

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This article explores the literature in graphic information presentation and managerial decision making. The literature suggests that task must be controlled in experimental design. The results of an experiment undertaken to determine the effects of collecting numeric versus graphic responses onforecasting accuracy are discussed. Results of the study show forecasts were significantly more accurate when subjects responded graphically than when they responded numerically. The difference in accuracy was found to be unassociated with preference for the two response approaches and to be independent of graph-reading ability. Based on the experimenteal results, it appears that more accurate subjective visual forecasts can, on average, be obtained by collecting the forecasts in graphical format. Therefore, when in comparisons of performance based on graphical versus tabular information, the way in which the response is elicited must be considered along with otherfactors that affect performance and preference for presentation style. This finding has implications for the design of graphical interfaces for managerial decision support systems.
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Saindra, Rifqi Mahdi, and Mutiarani Mutiarani. "Using Graphic Organizer to Improve Students’ Speaking skill." English Language in Focus (ELIF) 1, no. 1 (July 12, 2019): 55. http://dx.doi.org/10.24853/elif.1.1.55-64.

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The purpose of this study was to determine whether Graphic Organizer has a significant effect on students' ability to speak. This study used the VIII.F students of Al-Azhar 12 Junior High School Rawamangun as the research sample. This class consists of 22 students. To choose the sample, the writer used a simple random sampling technique. From the population. The method used in this study was quantitative and the design used was a pre-experimental study with the technique of one group pre and post-test design. The instrument used in this study was oral tests. Then for that reason, the writer used the Weighting Table from Adam and Frith so that the measurement could be more accurate. The result of this research explains that students’ pre-test score is 72,36 and the post-test score is 81,45. The result of statistical hypothesis found out that the level of significance is higher than 0.000 < 0.005. This means H0 (Null Hypothesis) is rejected and H1 (Alternative Hypothesis) is accepted. Which means using the media Graphic Organizer is effective to improve students’ speaking skill.
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Song, Tengfei, Suyuan Liu, Wenming Zheng, Yuan Zong, and Zhen Cui. "Instance-Adaptive Graph for EEG Emotion Recognition." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 03 (April 3, 2020): 2701–8. http://dx.doi.org/10.1609/aaai.v34i03.5656.

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To tackle the individual differences and characterize the dynamic relationships among different EEG regions for EEG emotion recognition, in this paper, we propose a novel instance-adaptive graph method (IAG), which employs a more flexible way to construct graphic connections so as to present different graphic representations determined by different input instances. To fit the different EEG pattern, we employ an additional branch to characterize the intrinsic dynamic relationships between different EEG channels. To give a more precise graphic representation, we design the multi-level and multi-graph convolutional operation and the graph coarsening. Furthermore, we present a type of sparse graphic representation to extract more discriminative features. Experiments on two widely-used EEG emotion recognition datasets are conducted to evaluate the proposed model and the experimental results show that our method achieves the state-of-the-art performance.
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Laraib Rahat, Ghani Rahman, and Shahabullah. "Impact of Graphic Organizers on Reading Comprehension of English Learners at Intermediate Level." sjesr 3, no. 3 (September 29, 2020): 128–34. http://dx.doi.org/10.36902/sjesr-vol3-iss3-2020(128-134).

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The present study deals with the impact of graphic organizers (GOs) on reading comprehension of intermediate level English learners. The study specifically focused on the teaching of English drama through graphic organizers. The study also explored participants’ perceptions about using these graphic organizers. A quasi-experimental design was used in this study. Forty intermediate level students participated in this study. The twenty students of the experimental group received the GOs treatment, while the twenty participants of the control group were taught through the traditional method. A pre-test and post-test were conducted from both groups to test the impact of participants’ reading comprehension with five weeks’ treatment. The collected data were analyzed through a t-test. A significant difference was observed in the mean score of both groups and results revealed that the use of GOs had a positive impact on the comprehension of the students. The semi-structured interviews analyzed qualitatively through themes and subthemes showed a positive perception towards the use of GOs. The graphic GOs could help in increasing reading comprehension as well in understanding the text structure with a positive perception of their use.
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Feshchenko, Vladimir. "Graphic Translation of Experimental Verse as a Strategy of Poetic Text’s Transcreation." Studia Metrica et Poetica 6, no. 1 (August 29, 2019): 94–115. http://dx.doi.org/10.12697/smp.2019.6.1.04.

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The article examines the problem of translating experimental poetic texts into other languages. The focus is on the transfer of verse’s spatial design between the source and the target languages. We analyze some cases of unconventional poetry translation with particular attention to verbal/visual properties of avant-garde poems. Stéphane Mallarmé’s, Guillaume Apollinaire’s, Augusto de Campos’ and Dmitry A. Prigov’s visual poetry provides examples of autographic (hand-written or hand-drawn) and allographic (typewritten or typeset) texts. The former, as we argue, are problematic for translation, just like pictures in painting, whereas the latter may be rendered in another language. The analysis of E. E. Cummings’ allographic experimental verse allows to propose a special strategy for translating this kind of texts. By analogy with ‘phonetic translation’, this strategy can be called ‘graphic translation’. This type of translation preserves the visual and metagraphemic forms of the original text, rearranging its lexical elements in translation. It specifically applies to visually-oriented avant-garde and experimental texts. Graphic translation ‘transcreates’ the text to a certain degree and this contributes to preserve and reinforce the experimental nature of avant-garde verse in languages other than its own.
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Plotnikova, Elena V., Elena N. Dorofeeva, Alexander V. Kondrov, and Elena A. Kondrova. "PEDAGOGICAL GUIDE ON PROJECT ACTIVITIES FOR FUTURE DESIGNERS." Pedagogicheskiy Zhurnal Bashkortostana 88, no. 3 (2020): 81–93. http://dx.doi.org/10.21510/1817-3292-2020-88-3-81-93.

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The subject of research is pedagogical conditions for the development of project competencies of future graphic designers in the process of professional training. The topic of the research is the pedagogical guidance of the students’ project activities. The purpose of the research is theoretical grounds, development and experimental verification of a complex of organizational and pedagogical conditions to manage the project activities of future graphic designers in the process of professional training at a university. The methodology of the research. The authors applied: the method of theoretical analysis (analysis of current psychological and pedagogical works, curricula, teaching aids, theses, scientific literature and periodicals on pedagogy, psychology and design); observational method (observation of educational and artistic-creative activities of students); method of selection and compilation of design assignments for the course "Design"; diagnostic methods (testing, questioning, expert assessment). The result of the study was in improving the speed of creative thinking in students within the process of project activities and in increasing the quality of project implementation. As a result of managing the students’ project activities according to the developed pedagogical conditions the authors set increase in the indicators in the project activities of the students being trained. The results of the study can be used in the process of managing the project activities of future graphic designers in universities during the assessment period. The proposed pedagogical methods allow improving the quality of students' graphic design projects, which will result in bringing the project activity to a new level.
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Tavşanlı, Ömer Faruk, Tuğçe Kozaklı, and Abdullah Kaldırım. "The effect of graphic organizers on the problem posing skills of 3rd grade elementary school students." Pegem Eğitim ve Öğretim Dergisi 8, no. 2 (February 10, 2018): 377–406. http://dx.doi.org/10.14527/pegegog.2018.016.

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The purpose of this study was determined to examine the effect of graphic organizers on problem posing skills of 3rd grade primary school students. The present study was designed following the explanatory mixed method design. In the quantitative dimension of this study, a semi-experimental study was conducted to determine the effect of graphic organizers on problem posing skills of 3rd grade elementary school students. Regarding the qualitative dimension of the study, interviews were conducted with the classroom teachers to find out the effects of problem posing training supported by the graphic organizers on problem posing skills of 3rd grade elementary school students. The study was carried out with the participation of 38 third grade students. Based on the results of the study, it was found that graphic organizers increased the problem-solving success of 3rd grade primary school students. Furthermore, according to the opinions of the teachers who implemented the training, the graphic organizers facilitated the students’ problem posing processes, made the problem posing activities more systematic and more enjoyable, strengthened the students’ sense of valuing mathematics and helped students to maintain their concentration throughout the study.
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Ria, Nita, and Ridha Ilma. "TEACHING READING COMPREHENSION BY USING K.W.L GRAPHIC ORGANIZER TECHNIQUE TO THE EIGHTH GRADE STUDENTS OF JUNIOR HIGH SCHOOL OF BINA JAYA PALEMBANG." English Community Journal 1, no. 2 (September 14, 2017): 101. http://dx.doi.org/10.32502/ecj.v1i2.767.

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This study aimed to find out whether or not there was any significant difference in reading comprehension between the eighth grade students of Bina Jaya Junior High School Palembang who were taught by using K.W.L graphic organizer technique and those who were not. Seventy-two eighth graders were the sample of the study.The writers did an experimental method by using quasi-experimental design to the two groups of students. The VIII.3 class became the experimental group and the VIII.2 class was the control group. A reading comprehension test was an instrument to collect the data. The result found that the significant level was 0.000 < 0.05, so that (Ha) was accepted and (Ho) was rejected. So, there was a significant difference on students’ reading comprehension between the eighth grade students of Bina Jaya Junior High School Palembang who were taught by using KWL Graphic Organizer and those who were not.
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Chen, Yi-Chieh, Kuo-Kuang Fan, and Kwo-Ting Fang. "Effect of Flipped Teaching on Cognitive Load Level with Mobile Devices: The Case of a Graphic Design Course." Sustainability 13, no. 13 (June 24, 2021): 7092. http://dx.doi.org/10.3390/su13137092.

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Due to the emergence of computer education, AI education, the Internet of Things, big data, and technological wisdom, it is easy for students to be distracted when engaged in traditional education. Flipped teaching is a teaching strategy frequently used in colleges and universities. The focus of this research was conducted by a comparative analysis of the cognitive load between the experimental group and the control group through a quasi-experimental design for research with different learning methods and different classes. More specifically, flipped teaching was carried out with an experimental group, and traditional teaching a control group; they were observed at the same time, and 213 private university students participated in the experiment. The research proposes a practice of mixed teaching, carried out in a group communication behavior system, and enhancing the spirit of group interaction and learning through mobile devices. The core value of the research lies in (1) online learning, (2) group interaction, and (3) the learning load of the conceptual model. In addition, focus group interviews were used to provide feedback on participants’ cognition and emotions. The results indicate that there were differences in cognitive load between the two classes.
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Chen, Ying, Lei Zhang, and Xiao Juan Ji. "A New Robust Watermarking Algorithm for Small Vector Data Set." Applied Mechanics and Materials 263-266 (December 2012): 2999–3004. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.2999.

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Because less data can be hidden on the small vector data set , its copyright is very difficult to obtain protection, and the data is vulnerable to attack, so a new double watermarking algorithm was proposed in this paper. Its main features are: 1) it selected feature points from the sequence of Douglas, then embedded watermarking points on both sides of the feature point, and last embedded watermarking points by wavelet transform again; 2) Further more it increased the map graphic deformation control design. The algorithm was applied to experimental data, and the test results showed that the algorithm had good robustness on graphics, rotation, scaling and shifting geometric transformation of points in graph layers. However, due to the smaller vector data set, so the algorithm is robustness on deletion and cropping of points in graph layers.
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NA, Abdillah, and Robiatul Adawiyah. "APPLYING GRAPHIC ORGANIZERS STRATEGYON GRADE TEN STUDENTS’ VOCABULARY ACQUISITION." Lingua 1, no. 02 (November 13, 2018): 33–44. http://dx.doi.org/10.34005/lingua.v1i02.23.

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The purpose of this research was investigating of applying graphic organizers strategy on grade ten students’ vocabulary acquisition at SMA Martia Bhakti Bekasi, particularly to find out whether or not graphic organizers has significance effect on students’ vocabulary acquisition. The population of this research was the students on grade ten at SMA Martia Bhakti Bekasi, with the total number 225 students. Samples were gotten by adoptingcluster random sampling with the total number 60 students who is sitting on 2 classes. One of classes was assigned to an experimental group, whose students were taught using the GO strategy with five specific features of vocabulary items, they are definition, synonym, antonym, example, and using it in an example sentences. While the other class was assigned to be control group, whose students were taught with the same vocabulary items using conventional strategy. The research methodology used quasi experiment method and the research design adopted post test only control group design. After gave the treatment to the experiment and control groups, the post testwas conductedformeasuringeffectivenessof the treatment, numbering 30 items. At the end of the session, the data was analyzed using SPSS v. 21. The researcher used One-Way ANOVA for analysis. The result showed that the F observed is higher than F table (4.00, come from significant level 0.05 and df= 1/58). It means that graphic organizers strategy has significant effect on students’ vocabulary acquisition.
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Hyppa Martin, Jolene, Joe Reichle, Adele Dimian, and Mo Chen. "Communication Modality Sampling for a Toddler With Angelman Syndrome." Language, Speech, and Hearing Services in Schools 44, no. 4 (October 2013): 327–36. http://dx.doi.org/10.1044/0161-1461(2013/12-0108).

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Purpose Vocal, gestural, and graphic communication modes were implemented concurrently with a toddler with Angelman syndrome to identify the most efficiently learned communication mode to emphasize in an initial augmentative communication system. Method Symbols representing preferred objects were introduced in vocal, gestural, and graphic communication modes using an alternating treatment single-subject experimental design. Conventionally accepted prompting strategies were used to teach symbols in each communication mode. Because the learner did not vocally imitate, vocal mode intervention focused on increasing vocal frequency as an initial step. Results When graphic and gestural mode performances were compared, the learner most accurately produced requests in graphic mode (percentage of nonoverlapping data = 96). Given the lack of success in prompting vocal productions, a comparison between vocal and the other two communication modes was not made. Conclusion A growing body of evidence suggests that concurrent modality sampling is a promising low-inference, data-driven procedure that can be used to inform selection of a communication mode(s) for initial emphasis with young children. Concurrent modality sampling can guide clinical decisions regarding the allocation of treatment resources to promote success in building an initial communicative repertoire.
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Voznyak, Orest, Yuriy Yurkevych, Oleksandr Dovbush, and Khrystyna Myroniuk. "GRAPHIC-ANALYTICAL METHOD OF CONSTRUCTION OF PATTERNS OF VENTILATION FITTINGS." Theory and Building Practice 2021, no. 1 (June 22, 2021): 120–27. http://dx.doi.org/10.23939/jtbp2021.01.120.

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The article presents the results of theoretical and experimental developments regarding the marking of scans and patterns of fittings of the ventilation system, provided that the unification of installation and procurement work. The aim of the work is to create a graph-analytical method to unify the construction of patterns of ventilation fittings, in particular in the design and manufacture of adapters of different shapes and sizes; increasing the efficiency of procurement work for the installation of ventilation systems in production facilities by minimizing material waste during their manufacture, and reducing the material consumption of products. The application of the proposed graphic-analytical method will increase the efficiency of procurement and installation work and thus reduce the amount of waste and material consumption for the manufacture of ventilation fittings for various purposes.
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Puspita, Nanda, and Wardiyah Wardiyah. "The Development of Motion Graphic as Education Material for Promoting Adequate Home Drug Storage." SANITAS: Jurnal Teknologi dan Seni Kesehatan 10, no. 2 (December 27, 2019): 92–101. http://dx.doi.org/10.36525/sanitas.2019.10.

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Inappropriate drug storage at home is a common health problem in the community. Improper storage of drugs may affect the quality of the drug. Pharmacist, as a drug informer, plays an important role in providing education about how to store medicines. This study aims to develop educational media in the form of motion graphics and analyze the effect of media to improve the knowledge of drug storage in housewives. The research was conducted in three stages; media development, content revision, and media testing. The media was developed with drug storage material compiled by two experts. Then the content, appearance, and duration are evaluated. To find out the influence of the media in increasing knowledge about drug storage, quasi-experimental was applied with a one-group pretest-posttest design in October 2019 for 28 housewives. From the results of snowball sampling, it is known that the average age of respondents was 43 years, with a range of 18-58 years and the majority were high school graduates (67.9%). Knowledge of respondents was assessed using a knowledge questionnaire. The motion graphic media has a significant influence on increasing the knowledge of housewives regarding the correct storage of drugs. This is indicated by a significant difference in the pretest (67.85) and posttest scores (83.67) after watching 3-minute motion graphic shows (p = 0.001, Cl 95%).
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Nurjannah, Nurjannah, Taufiq Hidayah, and Muhammad Nazar. "UTILIZING GRAPHIC ORGANIZER STRATEGY IN TEACHING WRITING ON NARRATIVE PARAGRAPH." ITQAN : Jurnal Ilmu-Ilmu Kependidikan 11, no. 2 (December 30, 2020): 189–204. http://dx.doi.org/10.47766/itqan.v11i2.1014.

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This research is entitled “Using graphic organizer strategy in teaching writing on narrative paragraph (experimental research). Writing is a very important subject that should be learned by English learners. The students should be able to express their ideas and opinion either in the form of a sentence or paragraph. However, the researcher found that many students at the Second Grade Students of SMP Negeri 1 Tanah Luas could not express their ideas and develop into the paragraph. Hence, the appropriate strategy of teaching and learning is very important to help students master writing skills. This research aims to know the effect of achievement between the students who are taught writing by using graphic organizers from those taught writing in the narrative by using traditional methods. This research was experimental research and used a quasi-experimental design. The samples chosen in this research were the whole students of class VIII2 and VIII4 of SMPN 1 Tanah Luas. Class VIII2 consisted of 25 students was chosen as experimental group and class VIII4 consisted of 24 students was chosen as control group. This research was conducted in three phrases; there were pre-test, treatments and post-test. The data collection technique used in this research was test. The tests were pre-test and post-test. The researcher gave pre-test before giving treatment and post-test after giving treatment. The treatment was conducted in three meetings. The data was analyzed by using t-test formula. The research result and the hypothesis authentication found by using t-test formula in significant level 5% or α = 0.05 were obtained that ttest > ttable. The ttest found in this research was 3.91. Meanwhile, ttable was gotten from the list of distribution value with degree of freedom = 47, because the data not in the table, the researcher used interpolation approach and obtained = 1.67. So > = 3.91 > 1.67. It meant that Ha was accepted and Ho was rejected. So, graphic organizer strategy significantly affects the students’ ability in mastering writing. Kata Kunci: graphic organizer strategy, teaching and learning, writing narrative paragraph
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Kurtcu, Fatih. "3D Typography Design in the Digital Environment." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (December 28, 2017): 147–55. http://dx.doi.org/10.18844/prosoc.v4i11.2869.

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Writing is a visual expression of language-based communication and the most basic indicator and result of human social development and his evolution is in tune with language, thought, art and cultural exchange and/or development. Today, in the concept of writing – typography is far beyond just describing a technique. The effects of developments on technology are reflected in typographic studies and new and effective expression forms are created with new software enviroments, new media and new experimental works. Typographic studies designed in the digital environment by use of possibilities offered by technology presents new expression possibilities to the audience. Examining how digital typography, which is becoming widespread, has been designed and produced is a necessity to meet the communication expectations of the day and in the future with visual designs. In this article, the history of 3D writing, typography studies, usage areas and 3D digital typography designing stages are examined. Keywords: 3D, typography, design, digital environment, graphic design, motion, video.
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Putri, Melgi Andari, and Ary Purmadi. "Pengaruh Media Pembelajaran E-Modul Berbasis Sigil Terhadap Motivasi Belajar Siswa pada Mata Pelajaran Desain Grafis." Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran 5, no. 2 (October 28, 2020): 174. http://dx.doi.org/10.33394/jtp.v5i2.3073.

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The purpose of this study was to analyze the effect of sigil-based e-module learning media on student learning motivation in graphic design subjects in class X Multimedia at SMKN 1 Lingsar. The research method used was experimental. This study used a population of 36 students. The data collection methods used in this study were questionnaires, observation and documentation. The data analysis technique used statistical analysis with the chi square formula. The results of the analysis obtained the value = 12.462 while the chi square value in the table with db = 4 with a significance level of 5% = 9.488 so that the value of the chi square analysis is greater than the value of the chi square table (12.462> 9.488). So it can be concluded that there is an effect of sigil-based e-module learning media on student learning motivation in graphic design subjects in class X Multimedia at SMKN 1 Lingsar.
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Alsaadoun, Abdulmajid. "The Effect of Employing Electronic Static Infographic Technology on Developing University Students’ Comprehension of Instructional Design Concepts and ICT Literacy." International Journal of Education and Literacy Studies 9, no. 1 (January 31, 2021): 54. http://dx.doi.org/10.7575/aiac.ijels.v.9n.1p.54.

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The current study examined the effectiveness of the use of electronic static infographic (information graphic) technology to support university students’ learning, to develop their comprehension of instructional design concepts and to improve their Information and Communication Technology (ICT) literacy. The researcher used an experimental design in which 64 students in an instructional design course in the second semester of the 2019-2020 were randomly divided into an experimental group and a control group. The students in the experimental group received treatment on instructional design concepts and ICT literacy with the aid of electronic static infographic technology while the students in the control group received instruction about the same topic using regular method of instruction without the aid of electronic static infographic technology. Pretest and post-tests were administrated for the students in the two groups. Analysis of the pretest and post-test scores revealed that the implementation of electronic static infographic to support students’ learning contributed considerably in developing comprehension of instructional design concepts. There was significant difference at the level (0.05) between the post-test scores of the control and experimental groups with the benefit going to the experimental group. Based on the findings, the current study recommends the use of electronic static infographic technology to support students’ learning in teaching instructional design courses.
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Lin, Bor Tsuen, and Ming Ren Chang. "A Functional-Based Stack-up Design System for Stamping Dies." Applied Mechanics and Materials 110-116 (October 2011): 1447–57. http://dx.doi.org/10.4028/www.scientific.net/amm.110-116.1447.

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The aim of this paper is to develop a functional-based stack-up design system for stamping dies. By performing function analysis, function decomposition, and geometric analysis, design engineers are able to identify a particular die’s functional features and their main variables, which are used as the basic units for the stack-up design. This stack-up design system includes a die design knowledge base, a functional feature module, and graphic user interfaces. A functional-based stack-up design system has been implemented on a Windows operation system through interfacing Visual Basic codes with commercial software, CATIA and Automation API. To showcase the power of the system, an example of designing a lower of the drawing dies for roof outer panels is provided. Based on the experimental results, the system is an efficient, flexible and accurate stack-up system for designing die structures.
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Ruggieri, Vezio, Maria Fiorenza, and Nicoletta Sabatini. "Visual Decodification of Some Facial Expressions through Microimitation." Perceptual and Motor Skills 62, no. 2 (April 1986): 475–81. http://dx.doi.org/10.2466/pms.1986.62.2.475.

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We examined the level of muscular tension of mentalis muscle of 36 students in graphic design at rest and during the presentation of three slides reproducing facial expressions. Analysis showed an increase in the myographic level of mentalis muscle from the third second of measurement onwards after the presentation of the slide in which contraction of the chin was involved. We interpret this result by hypothesizing that the decodification of some facial expressions is realized through a microreproduction of the stimulus from the decodifying subject.
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Steinberg, V. E., N. N. Manko, L. V. Vakhidova, and D. R. Fatkhulova. "Visual didactic regulators as instruments of learning activity: Development and applied aspects." Education and science journal 23, no. 6 (June 18, 2021): 126–52. http://dx.doi.org/10.17853/1994-5639-2021-6-126-52.

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Introduction. The competitive advantage in the field of critical knowledge and technology exacerbates the problem of the effectiveness of intellectual activity and the means of its support in science, production and education. Such visual aids, formed by conceptual and graphic elements, such as concept maps, frames, structural logic diagrams, etc., contribute to the theoretical analysis and generalisation of the formed images and representations of learners. According to the degree of the development of these visual aids, the emphasis shifts from the function of visibility to the function of the organisation of activities. The term “visibility” (associated with the initial images of perception and representation) is substituted by the term “regulator” (focused on the organisation of further activities of the student). The hypothesis assumes the expediency of the development of conceptual and graphic means of visualisation in the form of visual didactic regulations, which are the subject of research.The present research aims: to discuss the problem of the creation of didactic regulations for educational activities; to study the development of conceptual-graphic means of visibility and factors for improving their functionality; to forecast the development of this type of means based on the visualisation of the logical-semantic modelling of knowledge; to clarify terminology and applied aspects; and to conduct experimental approbation in the conditions of distance learning.Methodology and research methods. The research methodology is based on the fundamental didactic principle of visualisation, which is necessary for the transition in the process of cognition from sensory perception to abstract thinking and contributes to the combination of abstract thinking with visualisation in teaching. The research methodology is also based on the method of logical-semantic modelling of knowledge and the following criteria for the study of conceptual-graphic means of visualisation: the application of the cognitive principles of knowledge representation; the use of universal instructional analysis activities to transform knowledge; the applicability of graphical representation of content. The methodology for the formation of didactic regulations included a visual presentation of the results of logical-semantic modelling of knowledge using universal educational actions and coordinate-matrix graphics. The method of experimental approbation of regulations in distance learning involved: the participation of students of four specialities and university teachers; a questionnaire survey of students; mastering, designing and using didactic regulations on the topic of experimental studies.Results and scientific novelty. The search on the databases of scientific documents of the Russian Academy of Education, the Electronic Scientific Library, Scopus, WOS and the Internet revealed the apparent lack of research and development of didactic regulations of a conceptual-graphic type. It was established that the main reason for the development of conceptual and graphic means of visualisation is the complexity of the tasks to be solved in science, production and education. It is demonstrated that the improvement of the functionality of conceptual and graphical tools is explained by the application of the principles of cognitive visual representation of knowledge and the method of logical-semantic modelling. The basic structures of the regulations were predicted and formed; the terminology of the research approach was clarified; the application of the tools for educational and project-based activities, interfaces of computer training programs is considered.Practical significance. The functionality of visual didactic regulators expands the potential of visibility and complements the tools of the teacher and the student. Moreover, they can be used in teaching technologies, research activities and design, when creating computer training programs.
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47

Carbone, Giuseppe, Eike Christian Gerding, Burkard Corves, Daniele Cafolla, Matteo Russo, and Marco Ceccarelli. "Design of a Two-DOFs Driving Mechanism for a Motion-Assisted Finger Exoskeleton." Applied Sciences 10, no. 7 (April 10, 2020): 2619. http://dx.doi.org/10.3390/app10072619.

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This paper presents a novel exoskeleton mechanism for finger motion assistance. The exoskeleton is designed as a serial 2-degrees-of-freedom wearable mechanism that is able to guide human finger motion. The design process starts by analyzing the motion of healthy human fingers by video motion tracking. The experimental data are used to obtain the kinematics of a human finger. Then, a graphic/geometric synthesis procedure is implemented for achieving the dimensional synthesis of the proposed novel 2 degrees of freedom linkage mechanism for the finger exoskeleton. The proposed linkage mechanism can drive the three finger phalanxes by using two independent actuators that are both installed on the back of the hand palm. A prototype is designed based on the proposed design by using additive manufacturing. Results of numerical simulations and experimental tests are reported and discussed to prove the feasibility and the operational effectiveness of the proposed design solution that can assist a wide range of finger motions with proper adaptability to a variety of human fingers.
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48

Nunes, Fátima L. S., Márcio Eduardo Delamaro, Vagner Mendonça Gonçalves, and Marcelo De Souza Lauretto. "CBIR Based Testing Oracles: An Experimental Evaluation of Similarity Functions." International Journal of Software Engineering and Knowledge Engineering 25, no. 08 (October 2015): 1271–306. http://dx.doi.org/10.1142/s0218194015500254.

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Content-Based Image Retrieval (CBIR) systems constitute an innovative approach to store, to compare and to query images in a database. Visual aspects such as color, texture or shape are used to perform such operations. Recently, CBIR concepts were applied to build testing oracles for image processing programs, where test verdicts (approval/disapproval) are based on similarity measures between images produced by the program and reference images. However, the results of a CBIR system may vary depending on the components employed in the system (feature extractors and similarity functions), and few studies assessing this influence have been found in the literature. Our aim is to present an empirical analysis of ten similarity functions in CBIR systems within the context of software testing with graphic outputs. A case study with images obtained from a computer-aided diagnosis system in mammography indicated some variability among image test verdicts (approval/disapproval) according to the similarity function choice. The case study also indicates the existence of some clusters of similarity functions with high correlation coefficients.
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49

Li, Xue, and Baifeng Lin. "The Development and Design of Artificial Intelligence in Cultural and Creative Products." Mathematical Problems in Engineering 2021 (April 24, 2021): 1–10. http://dx.doi.org/10.1155/2021/9942277.

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The rapid development of the global cultural and creative industry has provided a new stage for the development and innovation of Chinese traditional culture. Cultural creativity has broken the rigid design and production mode of traditional products from the perspective of market and has become the key to improve the economic benefits and competitiveness of traditional products. From the perspective of cultural and creative product design and product development, artificial intelligence technology has been fully utilized at the present stage. The purpose of this article is to compare the traditional design patterns used in product design and understand the new design patterns assisted by artificial intelligence so as to achieve the purpose of process simplification and design innovation more quickly. In this article, traditional graphic patterns and local cultural connotations of the experimental area are taken as the main research points. Through a large number of field investigations and first-hand photo materials, the regional cultural characteristics and local traditional graphic language are analyzed in detail and then summarized. Finally, the examples of development research are summarized and reflected. It is hoped that through the further excavation of the traditional patterns of the region and the exploration of the level of regional culture regeneration, the development of local economy, culture, and tourism can be driven, and a cultural brand that can go out of Anhui province and into the whole country can be built. At the present stage of product research and development, the key is to introduce artificial intelligence means as necessary support and try to infiltrate artificial intelligence measures in the research and development of new products in each link.
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Veliz, Alejandro, Luis Felipe González Böhme, and Luis Pablo Barros. "Design de componentes construtivos personalizados usando um método de desenho baseado nas restrições." PARC Pesquisa em Arquitetura e Construção 1, no. 3 (November 1, 2008): 99. http://dx.doi.org/10.20396/parc.v1i3.8634512.

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This article describes a systematic implementation of an explored technology-transfer model, looking for an optimization of building, enlargement or equipments processes in the housing industry. For achieving that optimization, a heterogeneous group of manufacturing activities are studied according to the UN Classifications Registry (UN 2007), and their application in the chilean industry is evaluated. The explored model has been formulated according to Senn’s (1992) method of prototype design, and the method of information systems development based on its life-cycle. Finally, by using a Visual Programming Language (VPL) interface, the model is applied for the formulation of the design problem of a customized constructive component. In this case, the component is a sanitary services pack. The proposal includes an experimental Graphic-User Interface (GUI), where each client configures the constructive components according to his particular requirements.
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