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1

Oh, Chang-Geun. "Pros and Cons of A VR-based Flight Training Simulator; Empirical Evaluations by Student and Instructor Pilots." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 193–97. http://dx.doi.org/10.1177/1071181320641047.

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A medium-fidelity virtual reality (VR) flight simulator was developed to evaluate how aircraft pilots perceived simulated flights in the VR environment compared with conventional mockup-based simulators. In Experiment 1, student and instructor pilots conducted ten repeating flights in the simulator. Three extreme flight conditions were created, and participants rated perceptions of the extreme flights using multiple criteria. In Experiment 2, pilots manipulated G1000 electronic cockpit systems in the simulator during three repeating simulated flights and were asked to rate their perceptions of the manual controls. Participants perceived that the VR simulator was similar to or better than conventional simulators for all given Experiment 1 criteria and found that repetition made the operations easier. However, manipulating electronic cockpit systems was still not considered better than using conventional simulators, even though it became easier by repetition. Participants liked the 360-degree angle of visibility in the VR environment.
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2

Kennedy, R. S., G. O. Allgood, B. W. Van Hoy, and M. G. Lilienthal. "Motion Sickness Symptons and Postural Changes following Flights in Motion-Based Flight Trainers." Journal of Low Frequency Noise, Vibration and Active Control 6, no. 4 (1987): 147–54. http://dx.doi.org/10.1177/026309238700600402.

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Navy pilots flew over 193 standard training mission scenarios while acceleration recordings in three linear dimensions (gx, gy, and gz) were made for two moving-base flight trainers. The pilots, who were of comparable age and experience in both groups, were interviewed for motion sickness symptomatology and were tested for ataxia after leaving the simulators. The aircraft simulated included a P-3C turboprop fixed-wing patrol aircraft (2F87F), and an SH-3 antisubmarine warfare helicopter (2F64C). Motion sickness incidence was high in the SH-3 simulator and nonexistent in the P-3C. Ataxia scores indicated departures, though not significant, from expected learning curve improvements after exposure in both simulators. Spectral analyses of the motion recordings revealed significant amounts of energy in the nauseogenic region of 0.2 Hz in the SH-3 simulator in the gz and gy, but not in the gx. The levels exceeded those recommended for ship motion exposures by Military Standard 1472C. The P-3C simulator had low levels of energy in these regions, and well below recommended levels. The data are discussed from the standpoint that simulator sickness in moving-base simulation may be, at least in part, a function of exposure to frequencies that make people seasick.
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Prayitno, Hadi, Ekohariadi, Mochamad Cholik, Lilik Anifah, Arie Wardhono, and Putra Wicaksono. "Improving Pilot Competence Through Flying Practice Learning Using Flight Simulator at the Indonesia Civil Pilot Academy of Banyuwangi." Journal of Law and Sustainable Development 12, no. 1 (2024): e2426. http://dx.doi.org/10.55908/sdgs.v12i1.2426.

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Objective: Indonesia Pilot Academy of Banyuwangi uses simulators to improve pilots' capabilities and maintain their skills. The pilot training process includes theoretical study, flight simulator and practical training. A total of eight simulators are available, including two ALSIMs and three each of the Redbird TD2 and FMX 1000. Using a simulator reduces the risk of flying in realistic conditions. Therefore, the purpose of this study is to measure the degree of effectiveness of practical flight learning, assess students' perceptions of practical flight learning, and analyze the impact of practical flight learning using a flight simulator on students' decision-making and processing abilities. Improving school pilot skills during aviation emergencies. The career of a pilot is Indonesia Pilot Academy of Banyuwangi. Method: As part of our research, we chose a quantitative research approach to objectively analyze the improvement of pilot capabilities through practical flight courses on a flight simulator at the Indonesia Pilot Academy of Banyuwangi. The main data sources are 23 flight instructors and 34 students at the Indonesian Pilot Academy in Banyuwangi. Secondary data sources, on the other hand, consist of sources that go beyond words and actions, such as written notes. These written sources can be divided into book and scholarly journal sources, archival data sources, personal documents, and official documents. In this study, the authors used a variety of documents, including documents that provide information on the number of flight instructors and student pilots currently using simulators. Results: Pilot skill development is progressing well through direct practice on flight simulators at the Banyuwangi Pilot Academy in Indonesia. This can be seen through metrics related to key improvement areas that increase flight simulation proficiency. Analyzing the previous discussion, if one considers the impact of various other factors in the questionnaire results on improving pilot abilities through practical flying courses, it can be concluded that helping to improve abilities through flight simulators is a commendable simulator. Conclusions: Improving pilot skills through direct hands-on flight simulator training at Indonesia Pilot Academy of Banyuwangi has proven successful. This success is measured by several criteria such as: good institutional management, pleasant training experience, qualified flight instructors, suitable flight simulators, suitable courses, discipline and achievement of flight objectives. Additionally, implementing a flight simulator training device (FSTD) helps maintain flight authorization and skills. The Indonesian Banyuwangi Aviation Academy uses FSTD for educational, research and community purposes. While simulator training has its benefits, it's worth noting that certain pilot skills require compliance with applicable regulations and actual flight experience.
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4

Williams, S. Tyler, Adrienne M. Madison, and Valeta Carol Chancey. "A Biomechanical Investigation of Cervical Spine Range of Motion for UH-60 Aviators in Real and Simulated Flight Environments." Military Medicine 188, Supplement_6 (2023): 240–45. http://dx.doi.org/10.1093/milmed/usad101.

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ABSTRACT Introduction Military flight surgeons evaluating aviators for flight fitness based on the cervical spine range of motion (CROM) have no operationally relevant reference with which to make a reliable determination. The published physiological limits for the general population do not necessarily apply to military aviators. CROM requirements for rotary-wing aviators would ideally be defined by measurements taken directly within their operational environment. Materials and Methods Nine subjects performed the same predetermined 1-hour flight mission in a UH-60 aircraft and then, at least 2 days later, in the U.S. Army Aeromedical Research Laboratory (USAARL) NUH-60 flight simulator. Head position was recorded using an optical-based inertial tracker attached to the night vision goggle mount of the subjects’ flight helmets. Matched-pair t-tests were implemented to compare the maximum CROM between aircraft and simulated flights and the published general population. Results The percent of flight time in severe flexion and lateral bending was not statistically different (P > 0.05) between real and simulated flights but was statistically lower in the simulator for severe twist rotation (P < 0.05). The maximum CROM for the advanced maneuvers was significantly lower than the norms for the general population (P < 0.05). Conclusions The flight simulator could be a useful platform for flight surgeons determining CROM-related flight fitness if methods to increase the frequency of neck twist rotation movements during flight were implemented. The published maximum CROM values for the general population are not an appropriate reference for flight surgeons making flight fitness determinations related to CROM.
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Andrienko, Oleksandr, Mykola Huchenko, Volodymyr Zinchenko, and Oleksandr Zhorniak. "SOFTWARE-HARDWARE COMPLEX OF QUALIFICATION EVALUATION OF MI-171 HELICOPTER SIMULATOR." TECHNICAL SCIENCES AND TECHNOLOGIES, no. 3(17) (2019): 49–54. http://dx.doi.org/10.25140/2411-5363-2019-3(17)-49-54.

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Urgency of the research. Flight safety is an actual practical issue which solving influences the future of Ukraine as a transport state. As a consequence of technical progress aviation technology is becoming more and more sophisticated and reliable. However, the intensity of the impact on a person caused by various adverse factors, including information overloads, is constantly increasing. Statistics show that up to 80% of accidents and disasters occur due to pilot errors. The reason for about 35 % of these errors is lack of professional training, and about 40% of the errors are caused by inexperience of the crew. Target setting. The cost of aircraft, crew training and the "price" of error increase simultaneously. Cost of professional training of helicopter crews on complex flight simulators is an order of magnitude lower than on real helicopters. Therefore, today the focus of increasing the safety of flights is to improve the level of flight training and flight experience via the use of flight simulators with a high level of information adequacy to a real helicopter. Actual scientific researches and issues analysis. In order to ensure the possibility of the trained crew to obtain the appropriate official documents stating their professional training level, the simulator must be certified according to national and international requirements, i.e. the adequacy of its handling qualities to the appropriate qualities of a simulated helicopter must be guaranteed. Uninvestigated parts of general matters defining. The equipment allows simulating the conduct of the helicopter in all flight modes, including critical ones: control failure, landing in the mode of main lift rotor autorotation, etc., developing practical recommendations for the flight crew, as well as to train the flight crew to find ways out of emergencies. Receiving information about the flight mode, the parameters of the onboard systems, the external environment, etc., the crew envision the information flight model. The information model of the simulator should be as similar as possible to the information model of the real helicopter. Consequently, the basic components of the simulator are the imitation systems providing the influence of the information creating the adequate picture of the flight on sense organs of the crew, including eyesight – a visualization system, flight control equipment, etc.; hearing – a system of aviation noise simulation; vestibular apparatus – a motion generation system; tactile channel – a system for loading control levers. The research objective. The listed systems form the informational model of the simulator, which should be coordinated with the movement of the helicopter. A mathematical model of the helicopter movement dynamics and the models of the mentioned systems provide this coordination. To provide the operation of the complex flight simulator, nonlinear mathematical models of helicopter dynamics based on the modified discrete vortex method have been developed. The models describe the flow of the volumetric design of the propeller apparatus and allow simulating a real-time flight in different modes, including "post-stall" condition. The statement of basic materials. The principles and approaches to the qualification evaluation of complex flight helicopter simulators in accordance with the requirements of the EU (CS-FSTD (H)) and IKAO (Doc 9625) are analyzed. The performance capabilities of a complex full-flight Mi-171 helicopter simulator created by SPA "AVIA" are described. The necessity of certification of flight simulators in compliance with international standards is substantiated. The analysis of the validation procedure is performed. The structure and functioning of the software complex designed to automate validation tests are described. Conclusions. An algorithm for obtaining a conclusion on the test result for one of the tests is presented.
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6

Stein, Michael, and Maxi Robinski. "Simulator Sickness in Flight Simulators of the German Armed Forces." Aviation Psychology and Applied Human Factors 2, no. 1 (2012): 11–19. http://dx.doi.org/10.1027/2192-0923/a000022.

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We investigated simulator sickness in jet simulators without motion platforms (Eurofighter), and in a helicopter simulator (EC 135) as well as in a reconnaissance aircraft simulator (P-3C-Orion) with motion simulation. In addition, workload, visual fatigue, and vitality of pilots were measured. In contrast to jet simulators, where no flashbacks were reported, the EC 135 and the P-3C-Orion simulators proved to be problematic, causing severe simulator sickness symptoms or flashbacks. In all three studies, simulator sickness correlated positively with workload and visual fatigue, while correlating negatively with vitality. In line with previous findings, compared with no-motion simulators, motion-based simulators evoke simulator sickness more easily. Back assumptions that higher workload can reduce simulator sickness could not be proved, since positive correlations were found.
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7

Kumar, P. Suresh, and K. Senthil Kumar. "Airborne Sensor Model Position Fidelity Determination for Combat Aircraft Simulators." Advanced Materials Research 1016 (August 2014): 429–35. http://dx.doi.org/10.4028/www.scientific.net/amr.1016.429.

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Airborne sensors become a primary system in any combat program and the effectiveness depends on the coverage spectrum of the sensors and also the ability of flying machine. However evaluating the mission functionalities using sensors in flight involves tasks namely, Man Machine interface evaluation, Sensor function capability evaluation, System interface evaluation, Performance evaluation, pilot work load etc needs to carried out and the issues observed during the flight test needs to be cleared before accepting the system. It is one of the challenging task for any combat aircraft development program and proving require time, effort and also may lead to time and cost overrun. To minimize the effort one of the method adopted in recent flight development programs are using high fidelity sensor model to evaluate the mission function in the simulator which will reduce the actual test required in flight. Flight simulators during development of combat aircraft program have increased drastically in recent times with new technologies, possible to bring realism in a close room environment. However the success of any simulators depends on the fidelity of each subsystem integrated with in the simulator. Simulator contains simulation model which represents system in the aircraft world and the system which represents the outside world in a simulated manner. Mathematical based Avionics and weapon system Sensor simulation models is one of the major sub systems in any combat simulator and its level of usage depends on its fidelity. This paper proposes a unique and new methodology for evaluating the fidelity of simulated sensors used in the combat simulators. System identification technique allows generating mathematical model for dynamic systems having multiple input and output parameters. The developed model using System Identification Technique is a referent model through which the sensor model fidelity is evaluated.
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8

Tarricone, Paul. "Flight Simulator." Lighting Design + Application 40, no. 9 (2010): 49–52. https://doi.org/10.1177/036063251004000912.

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9

C, Rachel. "Flight Simulator." Scientific American 320, no. 6 (2019): 17. http://dx.doi.org/10.1038/scientificamerican0619-17.

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10

Park, Seongjoon, Woong Gyu La, Woonghee Lee, and Hwangnam Kim . "Devising a Distributed Co-Simulator for a Multi-UAV Network." Sensors 20, no. 21 (2020): 6196. http://dx.doi.org/10.3390/s20216196.

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Practical evaluation of the Unmanned Aerial Vehicle (UAV) network requires a lot of money to build experiment environments, which includes UAVs, network devices, flight controllers, and so on. To investigate the time-sensitivity of the multi-UAV network, the influence of the UAVs’ mobility should be precisely evaluated in the long term. Although there are some simulators for UAVs’ physical flight, there is no explicit scheme for simulating both the network environment and the flight environments simultaneously. In this paper, we propose a novel co-simulation scheme for the multiple UAVs network, which performs the flight simulation and the network simulation simultaneously. By considering the dependency between the flight status and networking situations of UAV, our work focuses on the consistency of simulation state through synchronization among simulation components. Furthermore, we extend our simulator to perform multiple scenarios by exploiting distributed manner. We verify our system with respect to the robustness of time management and propose some use cases which can be solely simulated by this.
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11

Allerton, D. J. "Flight simulation - past, present and future." Aeronautical Journal 104, no. 1042 (2000): 651–63. http://dx.doi.org/10.1017/s0001924000096901.

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Abstract This paper outlines the development of flight simulators used in civil training, military training and in engineering simulation. It describes the evolution of flight simulators and the typical architecture of a modern flight simulator. The technical innovations, which have occurred in modelling, motion systems and visual systems are reviewed. The paper also reviews the transfer of training in flight simulation, the application of simulation to engineering design and outlines problems which are encountered in flight simulation. The paper concludes by reviewing the current trends in flight simulation.
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12

Perfect, P., M. D. White, G. D. Padfield, and A. W. Gubbels. "Rotorcraft simulation fidelity: new methods for quantification and assessment." Aeronautical Journal 117, no. 1189 (2013): 235–82. http://dx.doi.org/10.1017/s0001924000007983.

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AbstractFlight simulators are integral to the design/development, testing/qualification, training and research communities and their utilisation is ever expanding. The use of flight simulation to provide a safe environment for pilot training, and in research and development, must be underpinned by quantification of simulator fidelity. While regulatory simulator standards exist for flight training simulators and new standards are in development, previous research has shown that current standards do not provide a fully quantitative approach for assessing simulation fidelity, especially in a research environment. This paper reports on progress made in a research project at the University of Liverpool (Lifting Standards), in which new predicted and perceptual measures of simulator fidelity have been developed. The new metrics have been derived from handling qualities engineering practice. Results from flight tests on the National Research Council (Canada) Bell 412 ASRA research aircraft and piloted simulation trials using the HELIFLIGHT-R simulator at Liverpool are presented to show the efficacy of adopting a handling qualities approach for fidelity assessment. Analysis of the new metrics has shown an appropriate degree of sensitivity to differences between flight and simulation.
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Kabanyachyi, Volodymyr, and Beycan Ibrahimoglu. "Problem of low-frequency motion cueing along roll on flight simulators." MECHANICS OF GYROSCOPIC SYSTEMS, no. 48 (December 26, 2024): 81–91. https://doi.org/10.20535/0203-3771482024317962.

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An innovative approach to improve the fidelity of low-frequency lateral motion cueing within full-flight simulators for non-maneuvering aircraft is presented. On the basis of the perception peculiarities by the human vestibular system of movement along the roll, the problem of low-frequency motion cueing of lateral movement by motion systems of flight simulators was formulated and solved. The critical challenge of simulating the set of angular motion cues that pilots perceive during flights is decided. This research highlights two key outcomes. The fourth-order low-pass filter effectively extracts low-frequency motion cues from aircraft motion kinematic parameters, enhancing simulation accuracy. Secondly, proposed method significantly expands the range of simulated motion cues while ensuring their synchronization with high-frequency motion cues along relevant degrees of freedom. This formulation of the problem increases the range of simulated motion cues to ±0,3nz, which practically corresponds to the range of simulated motion cues of a transport aircraft, and thus increases the quality of motion cueing. The implementation of the developed method on the An-72TK-200 full flight simulator confirmed its effectiveness. In conclusion, this study introduces a promising methodology that enhances the quality of motion cueing, thus rendering flight simulations more realistic and beneficial for both pilots and aerospace engineering researchers in the real of non-maneuvering aircraft flight simulators
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Zhang, Ya Ni, Yan Li, and Ya Kui Gao. "Commercial Transport Aircraft Flight Simulator Flying Qualities Airworthiness Verification." Applied Mechanics and Materials 235 (November 2012): 170–75. http://dx.doi.org/10.4028/www.scientific.net/amm.235.170.

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Flight simulation is a simulation of flight and various aspects of the flight environment. Flight simulation is used for a variety of reasons, including aircraft development and flight training. The engineering flight simulator is used for a certain commercial transport aircraft development. The aircraft adopts fly-by-wire flight control technology. The engineering flight simulator was mainly used as a platform to test flying quality of the aircraft. The simulator has actual aircraft cockpit with wide-field visual system mounted on large six degree of freedom(DOF) motion platform that feature comprehensive flight and systems models. In order to demonstrate the flying quality of the aircraft, Flying quality verification experiments were carried out on the simulator. This test provided a means by which one may evaluate flight characteristics for fly-by-wire flight control commercial transport aircraft. Experiment results were evaluated .
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Xiao, Zhi Jian, and Jiang Jun Xu. "Simulation and Design of Control and Display Unit for Full Flight Simulator." Applied Mechanics and Materials 526 (February 2014): 273–76. http://dx.doi.org/10.4028/www.scientific.net/amm.526.273.

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In order to solve the problem of simulation difficulty of the control and display unit (CDU) for full flight simulator, it is real significance to design the CDU. The principles and design methods are expounded about the CDU in detail. The simulation CDU is tested on full flight simulator. The results show that the simulation CDU can establish flight plan, modify flight route, and set the performance parameters. The component has correct logic, high fidelity and reliable performance. The simulation CDU can meet full flight simulator design requirements.
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Sheng, Xiao Wei, Jun Wei Han, and Ming Hui Hao. "Sound Analysis and Synthesis for Audio Simulation System of Flight Simulator." Advanced Materials Research 748 (August 2013): 708–12. http://dx.doi.org/10.4028/www.scientific.net/amr.748.708.

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Through simulating the feelings of vision, hearing, motion and force during flight, the flight simulator can build a realistic flight environment on the ground. Therefore, Flight simulators have an important role in pilot training field. Audio simulation system is a key component of the flight simulator, it has direct impact on the realism and immersion of flight simulation. In this paper, we introduced the development procedure of audio simulation system shortly. Software implementation and its key development technology were mainly focused for expressing the necessity of extracting sound sources from original cockpit recordings. Based on the development method and practical recording conditions, we dicussed sound short-time Fourier analysis and synthesis technology, and sound linear prediction analysis and synthesis technology in detail. The objective of using these technologies was to extract sound sources from original recordings and this was also the preparation step of sound simulation.
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Luo, Peng, Ronghua Hu, Junlin Bai, and Yang Shu. "Research into the kinematic singularity problem of an all-attitude simulator and its control." Transactions of the Canadian Society for Mechanical Engineering 46, no. 1 (2022): 132–39. http://dx.doi.org/10.1139/tcsme-2020-0214.

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All-attitude flight simulators can simulate flight attitude through three rotational degrees of freedom. In this paper, the inverse kinematics and singularity of the all-attitude simulator are analyzed. Because a singularity will reduce the fidelity of the flight attitude simulation, we investigated ways to resolve this problem. An approximate method for quickly quantifying singularities is proposed. Static damping and dynamic damping are designed to optimize the singularity of the all-attitude simulator and improve the fidelity of flight attitude simulation. Attitude data of typical flight movements, whose inverse kinematics has an obvious singular position, are used to test the two methods. The results of the simulation show that the two methods are feasible and effective, and that dynamic damping has better control over singular excesses than static damping.
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Gołębiewski, Michał, Marta Galant-Gołębiewska, and Remigiusz Jasiński. "Flight Simulator’s Energy Consumption Depending on the Conditions of the Air Operation." Energies 15, no. 2 (2022): 580. http://dx.doi.org/10.3390/en15020580.

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Protection of the natural environment is a key activity driving development in the transport discipline today. The use of simulators to train civil aviation pilots provides an excellent opportunity to maintain the balance between efficiency and limit the negative impact of transport on the environment. Therefore, we decided to determine the impact of selected simulations of air operations on energy consumption. The aim of the research was to determine the energy consumption of the flight simulator depending on the type of flight operation and configuration used. We also decided to compare the obtained result with the energy consumption of an aircraft of a similar class, performing a similar aviation operation and other means of transport. In order to obtain the results, a research plan was proposed consisting of 12 scenarios differing in the simulated aircraft model, weather conditions and the use of the simulator motion platform. In each of the scenarios, energy consumption was measured, taking into account the individual components of the simulator. The research showed that the use of a flight simulator has a much smaller negative impact on the natural environment than flying in a traditional plane. Use of a motion platform indicated a change in energy consumption of approximately 40% (in general, flight simulator configuration can change energy consumption by up to 50%). The deterioration of weather conditions during the simulation caused an increase in energy consumption of 14% when motion was disabled and 18% when motion was enabled. Energy consumption in the initial stages of pilot training can be reduced by 97% by using flight simulators compared to aircraft training.
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Дмитренко, Андрей Юрьевич. "FLIGHT SIMULATOR TRAINING AND ITS ROLE IN ENSURING FLIGHT SAFETY." ПРОБЛЕМЫ БЕЗОПАСНОСТИ ПОЛЕТОВ, no. 4 (July 1, 2024): 37–45. http://dx.doi.org/10.36535/0235-5000-2024-04-4.

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В статье излагаются ключевые аспекты, связанные с повышением безопасности полетов воздушных судов за счет широкого и целенаправленного применения авиационных тренажеров. Приводится классификация авиационных тренажеров и решаемые с их помощью задачи. Подчеркивается, что тренажерная подготовка, являясь этапом, предваряющим летную деятельность, решает задачу окончательного формирования готовности летчиков к выполнению полетов в нормальных условиях и при возникновении нештатных (аварийных) ситуаций, тем самым обеспечивая необходимый уровень безопасности полетов. The article outlines key aspects related to improving aircraft flight safety through the widespread and targeted use of aviation simulators. The classification of aviation simulators and the tasks solved with their help are given. It is emphasized that simulator training, being a stage preceding flight activity, solves the problem of final formation of pilots’ readiness to perform flights under normal conditions and in the event of abnormal (emergency) situations, thereby ensuring the necessary level of flight safety.
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Huiru, Li. "Design and Implementation of Mechanical Instrument for Flight Simulator." MATEC Web of Conferences 291 (2019): 01007. http://dx.doi.org/10.1051/matecconf/201929101007.

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The mechanical simulation instrument of flight simulator can meet the display visual error specified by the new regulations. By studying the working principle of the flight simulator mechanical simulation instrument, it can be seen that the mechanical simulation instrument can be quickly converted into other instruments of the same series by changing the dial. Taking the oxygen pressure indicating instrument of flight simulator as an example, this paper introduces the design principle, design circuit diagram, design angle calculation and software architecture of the instrument. It was installed on the CJ1 flight simulator for transmission delay testing. Test results show that the simulation instrument can fully meet the regulatory requirements
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Somerville, Alexander, Keith Joiner, and Graham Wild. "Effects of Flight Experience or Simulator Exposure on Simulator Sickness in Virtual Reality Flight Simulation." Multimodal Technologies and Interaction 9, no. 3 (2025): 24. https://doi.org/10.3390/mti9030024.

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The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of the risks of simulator sickness—risks that are heightened relative to conventional simulators. If simulator sickness results in the development of compensatory skills, or otherwise disrupts the training process, the benefits of the technology may be negated. Enabling the effective integration of VR within flight training requires that, to the extent that simulator sickness is an issue, practical mechanisms are developed to manage the occurrence without disrupting existing training structures. The primary objective of this research is, thus, to evaluate an intervention and a nuisance factor in relation to the reduction of simulator sickness, considering their practicality within existing flight training syllabi. The Total Severity (TS) of the Simulator Sickness Questionnaire (SSQ) was evaluated within a quasi-experimental, non-equivalent pre-test–post-test design, incorporating three groups: a prior flight experience nuisance factor group, a prior personal computer aviation training device (PCATD) exposure intervention group, and a control group with neither prior experience nor prior simulator exposure. The results indicated that the TS was significantly reduced for the prior flight experience nuisance factor (rrb = 0.375), but that the PCATD exposure intervention produced no such reduction (rrb = 0.016). The findings suggest that VR flight simulation is likely best used as a supplemental tool, introduced after initial airborne experience. Notwithstanding this finding, the relatively low median TS scores (<20) for all groups suggest that the technology may still be used with caution earlier in the training process. No other published research has examined this important effect in the context of the new VR situation.
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M., Zaouche* K. Foughali M. Amini and I. Boureghda. "DEVELOPMENT, INTEGRATION AND IMPLEMENTATION OF AN AIRCRAFT’S VIRTUAL MODEL IN MICROSOFT FLIGHT SIMULATOR." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 5, no. 8 (2016): 31–45. https://doi.org/10.5281/zenodo.59952.

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Commercialized flight simulators are considered as a training tool for aircrafts, validated by pilots of real systems. The aerodynamic aspect of aircrafts existing on the libraries of these simulators is treated in a shallow way. For example, the MicroSoft Flight Simulator 2004 (MSFS 2004), which is used in this work, uses the file “aircraft.cfg” of the folder “Flight Simulator 9” to stock some values that will be multiplied by the aerodynamic coefficients derivatives that are considered unknown and vary in time. These aerodynamic coefficients are important in the evaluation of the aircraft performance and stability-control characteristics. These coefficients also can be used in the automatic flight control systems and mathematical model of flight simulator. The Microsoft Flight Simulator has APIs, developed by Microsoft and third party programmers, which allow integration of new “add-ons” and external software and hardware modules.   In this paper, we propose to present the integration of an aircraft's (F-16) virtual model in the Microsoft Flight Simulator FS-2004, and the procedure of identifying its aerodynamic coefficients.  
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Hong, Liu. "Electric Servo Loading System Applied to Flight Simulator." Applied Mechanics and Materials 380-384 (August 2013): 572–75. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.572.

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Flight simulator control loading system is an important part of the flight simulator, and it provides operating force people feeling system for Pilots. This paper introduces the working principle of digital control load system, and describes in detail the simulation and application of the electric servo loading system in the flight simulator. After tested the system has reached the ideal simulation results.
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Sultan, Cornel, Martin Corless, and Robert E. Skelton. "Tensegrity Flight Simulator." Journal of Guidance, Control, and Dynamics 23, no. 6 (2000): 1055–64. http://dx.doi.org/10.2514/2.4647.

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Qi, Pan Guo, D. C. Cong, H. J. Jiang, and Jun Wei Han. "Systems Analysis for Commercial Aircraft Flight Simulator." Applied Mechanics and Materials 10-12 (December 2007): 522–27. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.522.

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Flight simulator is a complex man-in-the-loop (MIL) simulation system. With several decades of development, it has already become important tools of aircraft design and development, and necessary means of pilot training. And simulation credibility and reliability of the flight simulator have been considerably improved in comparison with the past. However, the system of flight simulator has become increasingly complex and difficult to be described clearly. This paper presents the concepts of conceptual layer and achieving layer, analyzes the composition and principle of the commercial aircraft flight simulator for pilot training from the two layers, describes the system architecture in detail. According to the system architecture, three aspects are very important to develop the flight simulator, the first is the fidelity of the simulation models, the second is the performance of cueing devices, and the last are the computing capacity of the host computers and the time delay over the communication networks.
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Wei, Ming-Yen, Shen-An Fang, and Ji-Wei Liu. "Design and Implementation of a New Training Flight Simulator System." Sensors 22, no. 20 (2022): 7933. http://dx.doi.org/10.3390/s22207933.

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Aircraft flight simulators have good cost efficiency, high reusability, and high flight safety. All airlines and aircraft manufacturing companies choose it as sophisticated training equipment for ground simulation, effectively reducing pilot training costs, ensuring personnel safety and aircraft wear and tear. The new simulator proposed in this paper combines a digital motion-cueing algorithm, flight software and motion platform to make pilots feel as if they are in the real world. By using EtherCAT technology to drive the motion-cueing platform, it can improve the data transmission speed of the simulator as well as the strong anti-interference ability of communication and the control operation efficiency. Therefore, the simulated flight subjects can perform long-distance and large-angle training. Next, a set of measurement systems was established to provide monitoring items including attitude, velocity and acceleration, which can be displayed on the screen and recorded on the computer in real time and dynamically. Finally, seven training subjects were implemented to demonstrate the feasibility and correctness of the proposed method.
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Siqueira, Guilherme de Carvalho, Mauro Caetano, Daniel Amaral, and Jorge Henrique Bidinotto. "Component definition innovation plan as a tool to allow flight simulator training device roadmapping." Aviation 29, no. 1 (2025): 30–38. https://doi.org/10.3846/aviation.2025.23175.

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The use of flight simulators as a complement to pilot training offers significant advantages in reducing costs and risks associated with aircraft accidents, in addition to increasing safety and situational awareness during the practical phases of flight. However, the development of equipment to support pilot training has been carried out with an exclusive focus on this application, overlooking the exploration of alternative uses or new business opportunities that could diversify revenue streams and foster innovation. In this study, a method was developed to identify components that support the Technology Roadmapping process. The application phases are described, and each step is illustrated with a case study on developing a flight simulator training device. The results present potential markets, products, technologies, resources, and partners, forming a framework for innovation planning in aeronautical flight training. Specifically, the potential for implementing affordable full-motion flight simulators is examined, including applications in amusement parks for leisure, incentive flights for new crew, providing a passenger flight experience in the context of advanced air mobility, and, primarily, referencing flight centers to enhance airmanship skills and flight safety.
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Shen, Dong Kai, Zheng Hua Liu, and Shi Zhang Liu. "Friction Compensation Based Acceleration Feedback Control for Flight Simulator." Advanced Materials Research 139-141 (October 2010): 1702–7. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.1702.

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The flight simulator is one kind of servo system with uncertainties and disturbances. To obtain high low-velocity performance and good robustness for the flight simulator, we present a novel robust controller based on the acceleration feedback and Disturbance Observer. Firstly, the plant model and the framework of the novel controller are described. Secondly, the principle and the design process of the acceleration feedback controller are analyzed and expatiated respectively. Finally, simulation results on the flight simulator show that the acceleration feedback controller can compensate nonlinear friction problems and the system performance can be improved. Therefore both robustness and high performance of the flight simulator are achieved. It is an applied technology for the control of servo system, such as the flight simulator.
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Kumar, Ashish, Sugjoon Yoon, and V. R. Sanal Kumar. "Mixed Reality Simulation of High-Endurance Unmanned Aerial Vehicle with Dual-Head Electromagnetic Propulsion Devices for Earth and Other Planetary Explorations." Applied Sciences 10, no. 11 (2020): 3736. http://dx.doi.org/10.3390/app10113736.

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One of the major limitations of existing unmanned aerial vehicles is limited flight endurance. In this study, we designed an innovative uninterrupted electromagnetic propulsion device for high-endurance missions of a quadcopter drone for the lucrative exploration of earth and other planets with atmospheres. As an airborne platform, this device could achieve scientific objectives better than state-of-the-art revolving spacecraft and walking robots, without any terrain limitation. We developed a mixed reality simulation based on a quadcopter drone and an X-Plane flight simulator. A computer with the X-Plane flight simulator represented the virtual part, and a real quadcopter operating within an airfield represented the real part. In the first phase of our study, we developed a connection interface between the X-Plane flight simulator and the quadcopter ground control station in MATLAB. The experimental results generated from the Earth’s atmosphere show that the flight data from the real and the virtual quadcopters are precise and very close to the prescribed target. The proof-of-concept of the mixed reality simulation of the quadcopter at the Earth atmosphere was verified and validated through several experimental flights of the F450 spider quadcopter with a Pixhawk flight controller with the restricted endurance at the airfield location of Hangang Drone Park in Seoul, South Korea. We concluded that the new generation drones integrated with lightweight electromagnetic propulsion devices are a viable option for achieving unrestricted flight endurance with improved payload capability for Earth and other planetary explorations with the aid of mixed reality simulation to meet the mission flight path demands. This study provides insight into mixed reality simulation aiming for Mars explorations and high-endurance missions in the Earth’s atmosphere with credibility using quadcopter drones regulated by dual-head electromagnetic propulsion devices.
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30

Allerton, D. J. "The case for flight simulation in general aviation." Aeronautical Journal 106, no. 1065 (2002): 607–12. http://dx.doi.org/10.1017/s0001924000018261.

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AbstractThis paper sets out the case to extend the role of flight simulation in general aviation. It outlines the benefits that flight simulation has brought to airline safety but observes that the majority of pilots worldwide receive no simulator-based training or checking. The paper reviews the potential benefits of synthetic training and provides an analysis of accidents in general aviation to show that a significant reduction in fatal accidents is achievable by instituting recurrent pilot checks in a flight simulator, similar to the simulator checks undertaken by airline pilots. The paper summarises the advances in simulator technology which have occurred in recent years and outlines a scheme to fund the introduction of flight training devices in general aviation, based on compulsory recurrent checks for PPL and CPL pilots. The paper surmises that flight simulation offers a practical means to reduce the accident rate in general aviation and concludes by outlining a financial case to fund the introduction of mandatory simulation-based recurrent checks in general aviation.
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Allerton, D. J. "The case for flight simulation in general aviation." Aeronautical Journal 106, no. 1065 (2002): 607–12. http://dx.doi.org/10.1017/s0001924000011611.

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AbstractThis paper sets out the case to extend the role of flight simulation in general aviation. It outlines the benefits that flight simulation has brought to airline safety but observes that the majority of pilots worldwide receive no simulator-based training or checking. The paper reviews the potential benefits of synthetic training and provides an analysis of accidents in general aviation to show that a significant reduction in fatal accidents is achievable by instituting recurrent pilot checks in a flight simulator, similar to the simulator checks undertaken by airline pilots. The paper summarises the advances in simulator technology which have occurred in recent years and outlines a scheme to fund the introduction of flight training devices in general aviation, based on compulsory recurrent checks for PPL and CPL pilots. The paper surmises that flight simulation offers a practical means to reduce the accident rate in general aviation and concludes by outlining a financial case to fund the introduction of mandatory simulation-based recurrent checks in general aviation.
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Aláez, Daniel, Xabier Olaz, Manuel Prieto, Pablo Porcellinis, and Jesús Villadangos. "HIL Flight Simulator for VTOL-UAV Pilot Training Using X-Plane." Information 13, no. 12 (2022): 585. http://dx.doi.org/10.3390/info13120585.

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With the increasing popularity of vertical take-off and landing unmanned aerial vehicles (VTOL UAVs), a new problem arises: pilot training. Most conventional pilot training simulators are designed for full-scale aircrafts, while most UAV simulators are just focused on conceptual testing and design validation. The X-Plane flight simulator was extended to include new functionalities such as complex wind dynamics, ground effect, and accurate real-time weather. A commercial HIL flight controller was coupled with a VTOL convertiplane UAV model to provide realistic flight control. A real flight case scenario was tested in simulation to show the importance of including an accurate wind model. The result is a complete simulation environment that has been successfully deployed for pilot training of the Marvin aircraft manufactured by FuVeX.
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Zhang, Lei, H. Z. Jiang, and H. R. Li. "PC-Based Human-In-the-Loop Simulation for Flight." Applied Mechanics and Materials 10-12 (December 2007): 476–82. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.476.

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The development of a flight simulator is a challenging work because of its complexity and tremendous cost. We implement a prototype composed of PC cluster and have proved its coordination character as a flight training device. This paper describes the architecture of the flight simulator, the software development tools and hardware platform. These software and hardware constitute a PC based simulation environment and make the expense of the simulation application affordable. We also present the simulation modeling process. For the integrity of the cueing system, we designed a virtual prototype of motion system and connected it to the flight simulator. The integrated system gave us a chance to testify the coordination of the simulator. The verification method and result are presented to show the feasibility of the design based on PC.
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Wang, Tao, Ming Chao Zhu, Sheng Li Yin, and Hong Guang Jia. "Precision Analysis of Simulation Systems with Hardware-in-Loop Caused by Performance of Three-Axis Virtual Flight Motion Simulator." Advanced Materials Research 383-390 (November 2011): 4860–64. http://dx.doi.org/10.4028/www.scientific.net/amr.383-390.4860.

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Simulation systems with hardware-in-loop are composed by three-Axis virtual flight motion simulator, simulation computer, load torque simulator, and visual simulation systems. Three-Axis Virtual Flight Motion Simulator are used to simulate the attitude of missile in simulation system with hardware-in-loop, so its performance influenced the result of simulation directly. This paper mainly analyzed the factors which influenced the performance of a three-Axis virtual flight motion simulator which we are used now in the lab, then analyzed the entire simulation system’s error caused by these factors through numerical simulation method. By analysis we can see that bandwidth is the main factor influenced the precision of simulation systems with hardware-in-loop, mechanical device installation error and measurement error may also cause some errors of the systems at the same time.
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Liu, Xiao Feng, Jing Wei Yu, Hai Tao Wang, and Zhao Wen Fang. "Dynamic Analysis Helicopter Flight Simulator." Applied Mechanics and Materials 543-547 (March 2014): 1305–8. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.1305.

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For helicopter structural characteristics, this article focuses on the helicopter to take off, hover and other state aerodynamic analysis, the establishment of the fuselage-landing gear dynamics model; while the helicopter simulator simulation system are described, and the kinetic model was built simulation analysis, simulation results and the actual flight conditions consistent, indicating that the model is correct, there is a certain reference value.
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36

Savaş, Tamer, Uğur Özdemir, and Yunus Emre Esen. "The Role of Flight Simulators in Pilot Training." Journal of Aviation 9, no. 1 (2025): 137–45. https://doi.org/10.30518/jav.1588557.

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Aviation is one of the most advanced and multifaceted industries in the world. One of the most critical aspects of aviation, which cannot be overlooked, is flight safety. Pilot training is a specialized form of education that is a crucial component of the aviation industry. The training process serves as a fundamental interface between pilots and the potential environments they will encounter in real flight operations. At present, a significant portion of pilot training is performed in flight simulators, which replicate real flight environments, making pilot training both cost-effective and safe. For example, a full flight simulator can provide accurate force feedback through its system for the flight control inputs of the pilot. Equipped with diverse systems to simulate various flight parameters (e.g. altitude, acceleration, speed, etc.), a flight simulator can generate a large amount of data on flight and pilot activity during training. With the continuous development of software and hardware technologies, flight simulators are becoming increasingly sophisticated, offering training across a broad range of tasks. Therefore, finding ways to enhance the efficiency and quality of simulator-based training is crucial. This study conducted a comparative analysis of the utilization of flight simulators both globally and within our country. The review of studies stresses the critical significance of pilot training in the aviation industry and the advantages that flight simulators bring to the training process. Furthermore, the need for objective evaluation of pilot performance is identified as a key issue that warrants global research attention.
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BALABAN, Anton, Andrei NEAMTU, Sorin BERBENTE, et al. "Considerations regarding the composition of the cockpit view for a modern simulator." INCAS BULLETIN 15, no. 2 (2023): 3–10. http://dx.doi.org/10.13111/2066-8201.2023.15.2.1.

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This study shows how to generate images and compose images in the modern simulator room by starting multiple work sessions running at the same time so that all active server stations and the station to connect to are continuously displayed. Each server handles specific functions of the simulation process and runs a dedicated software application for its specific functions. For a supervised flight simulator, the following functions need to have dedicated applications: 1) Flight Dynamics Simulation, 2) Graphical projection, 3) Cockpit and Flight instrumentation simulation and integration, 4) Supervisor station. Out of these functions, Graphical projections and Cockpit and Flight instrumentation and integration require the most computational resources. Simulators need to present the view from a cockpit which requires a field of view of at least 180 degrees. This requires at least three displays usually in the form of projectors. In legacy implementations due to computational bottlenecks, each projector needed a dedicated computer. Similarly, the Cockpit and Flight instrumentation simulation requires usually upwards of 100 flight instrument simulations and embedded processors to be managed. In legacy implementations, one computer is needed for each piloting station. In recent implementations due to the increased performance of multi-core processors, many of these functions can be handled by single computers: the flight dynamics simulation and graphical projection functions can currently be handled by a single computer, similarly, all Cockpit and Flight instrumentation simulation and integration can be handled by another computer. Thus, a minimum of three servers are required to ensure full functionality of supervised simulation using modern computing systems.
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38

Li, Zhao Hui, and Gang Li. "Extending FMCS Test for Flight Simulation." Applied Mechanics and Materials 88-89 (August 2011): 72–76. http://dx.doi.org/10.4028/www.scientific.net/amm.88-89.72.

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By means of a simulator we could expand the test research scope which could not be reached with flight tests, and recover and repeat some special domain of the test course, and make many kinds of experiments about FMCS properties, functions and with embedded failures by combining simulation tests with practical structure. The reliability and creditability of simulation results could be increased under real FMCS in conjunction with semi-entity simulation. Simulators combining a real FMCS with digital simulation have been used extensively for evaluating the large matrix of FMCS contents.
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39

Shen, Dong Kai, Jing Jing Wang, and Zheng Hua Liu. "Robust BackStepping Control Based DRNN for Flight Simulator." Advanced Materials Research 139-141 (October 2010): 1708–13. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.1708.

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Flight motion simulator is one kind of servo system with uncertainties and nonlinearities. To acquire higher frequency response and good robustness for the flight simulator, we present a Backstepping controller based on a Diagonal Recurrent Neural Network (DRNN) to work out this problem. For one thing, the design procedure of the robust Backstepping controller is described. Subsequently, the principle and the design steps of DRNN are analyzed and expatiated respectively. In the end, simulation results on the flight motion simulator show that robust backstepping control based on DRNN can compensate for external disturbances and enhance robustness of the system control performance. Therefore both robustness and high performance of the flight motion simulator are achieved.
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40

Fowlkes, J. E., R. S. Kennedy, and M. G. Lilienthal. "Postural Disequilibrium following Training Flights." Proceedings of the Human Factors Society Annual Meeting 31, no. 5 (1987): 488–91. http://dx.doi.org/10.1177/154193128703100501.

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The use of flight simulators for training military aircrew and commercial pilots has been increasing dramatically since World War II. However, the advantages of simulator training, such as cost-effectiveness and variety of missions which can be safely flown, may be offset by the occurrence of ataxia and other symptoms associated with simulator training. The present paper reports on postural disequilibrium following training in eight Navy flight simulators. Tests of standing steadiness were administered to 726 Naval and Marine Corps aviators prior to and then just following their regular flight training. Statistically significant ataxic effects were found following simulator exposure. The implications of these data for safety are discussed.
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41

Dolzhenko, N., and E. Mailyanova. "Aviation simulator software, typical functions and its development prospects." Bulletin of the National Engineering Academy of the Republic of Kazakhstan 82, no. 4 (2021): 72–76. http://dx.doi.org/10.47533/2020.1606-146x.132.

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Flight simulators have been used for more than eighty years. The development of aircraft simulators that simulate the pilot’s work in the cockpit, the conditions of take-off, flight, landing, as well as the work of the dispatcher to train and maintain the professional level of aviation specialists is being addressed worldwide[1]. Training complexes can be divided into several parts, one of which is software. The instructor’s workstation software allows him to set various parameters of take-off, flight and landing conditions, as well as monitor and control the simulator subsystems. The article discusses typical functions of simulator software and prospects for the training development on flight simulators.
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42

Jin, Rong. "Design of vehicular flight test simulation platform for a civil airplane." Journal of Physics: Conference Series 2336, no. 1 (2022): 012018. http://dx.doi.org/10.1088/1742-6596/2336/1/012018.

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Abstract During the flight test process of newly developed civil airplane, flight tests are often carried out at several typical airports according to different tasks such as high humidity, high temperature and low temperature tests. Using a vehicular flight test simulator to support flight test task not only can address the needs of multi-regional flight test tasks, but also can provide effective support for ensuring flight test safety and improving flight test efficiency. Aiming at the vehicular flight test simulation platform, an extendable vehicle platform is designed to make it has enough inner space to build the flight test simulator. Moreover, according to the uniqueness of the vehicular platform, the visual subsystem and simulation cockpit subsystem are optimal designed. Based on the details above, the overall design of the platform is formed.
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43

Pavel, M. D., M. White, G. D. Padfield, G. Roth, M. Hamers, and A. Taghizad. "Validation of mathematical models for helicopter flight simulators past, present and future challenges." Aeronautical Journal 117, no. 1190 (2013): 343–88. http://dx.doi.org/10.1017/s0001924000008058.

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Abstract At the heart of a flight simulator resides the mathematical representation of aircraft behaviour in response to control inputs, atmospheric disturbances and system inputs including failures and malfunctions. While this mathematical model can never be wholly accurate, its fidelity, in comparison with real world behaviour, underpins the usefulness of the flight simulator. The present paper examines the state of the art achieved in validating mathematical models for helicopter simulators, addressing the strengths and weaknesses of the present European standard for the qualification of helicopter flight simulators, JAR FSTD-H (previously JAR-STD-1H/2H/3H). Essential questions are examined, such as: What is the required model fidelity to guarantee a simulation is sufficiently representative to be fit for purpose? Are the tolerances set in the current standards fine enough that they lead to only minor changes in handling qualities? What is an acceptable tuning process for the simulation? What is the effect of modelling fidelity on the overall pilot control strategy? What is the relationship between the settings of the simulator cueing environment and the behaviour of the pilot? What is the industrial experience on qualification of flight simulators that might usefully inform developments? Many of these questions were addressed in Europe in a previous GARTEUR Action Group (AG) HC/AG-12 the results of which are documented in this paper. Solutions are proposed for improving the current JAR-FSTD standard with respect to validation of mathematical models.
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44

Pradhan, Gaurav N., Raquel C. Galvan-Garza, Alison M. Perez, Jan Stepanek, and Michael J. Cevette. "Visual Vestibular Conflict Mitigation in Virtual Reality Using Galvanic Vestibular Stimulation." Aerospace Medicine and Human Performance 93, no. 5 (2022): 406–14. http://dx.doi.org/10.3357/amhp.5921.2022.

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BACKGROUND: Virtual reality (VR) is an effective technique to reduce cost and increase fidelity in training programs. In VR, visual and vestibular cues are often in conflict, which may result in simulator-induced motion sickness. The purpose of this study is to investigate the integration of Galvanic Vestibular Stimulation (GVS) with a VR flight training simulator by assessing flight performance, secondary task performance, simulator sickness and presence.METHODS: There were 20 participants who performed 2 separate VR flight simulation sessions, with and without GVS (control). Flight performance, secondary task performance, and electrogastrogram were measured during VR flight simulation. The standardized simulator sickness and presence questionnaires were administered.RESULTS: Electrogastrogram measures such as dominant power instability coefficient (DPIC) and percentages of bradygastric waves (%B) were lower in the GVS session than the control session in the flight simulation (DPIC: 0.44 vs. 0.54; %B: 21.2% vs. 30.5%) and postflight (DPIC: 0.38 vs. 0.53; %B: 22.8% vs. 31.4%) periods. Flight performance (#hit-gates) was improved in the GVS session compared to the control (GVS: 17, Control: 15.5). Secondary task performance (%hits) was improved with GVS for the Easy task (GVS: 55.5%, Control: 43.1%).DISCUSSION: This study demonstrates the potential of synchronizing GVS with visual stimuli in VR flight training to reduce visual-vestibular sensory conflict to improve fidelity and performance. These results provide initial evidence, but continued research is warranted to further understand the benefits and applications of GVS in VR simulator training.Pradhan GN, Galvan-Garza RC, Perez AM, Stepanek J, Cevette MJ. Visual vestibular conflict mitigation in virtual reality using galvanic vestibular stimulation. Aerosp Med Hum Perform. 2022; 93(5):406–414.
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45

Tong, Yu, Haoyun Zhou, Zhao Wu, Qifu Li, and Bei Lu. "Model Predictive Control Based Washout Algorithm Design for Flight Simulator Upset Prevention and Recovery Training." Aerospace 10, no. 10 (2023): 886. http://dx.doi.org/10.3390/aerospace10100886.

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To migrate Loss of Control In-flight, the number one cause of aviation fatalities, pilots need to undergo upset prevention and recovery training with flight simulators. The fidelity of a moving base flight simulator is greatly dependent on the washout algorithm of the Stewart platform, which may reach the workspace limits when simulating the aircraft recovery from upset conditions. In this paper, a washout algorithm optimal design method based on the model predictive control technique is proposed for flight simulator upset prevention and recovery training. The parameters of the washout algorithm are calculated directly based on the platform model, and the system limits are explicitly taken into account. The human perception model is incorporated into the optimization problem, for which the objective is to minimize the pilot’s perceived motion mismatch between the real flight and the simulator training. Simulations are conducted and compared with the classical filter-based washout algorithm. Responses of the flight simulator model show that the proposed method can improve the motion cueing effect when the aircraft is in upset conditions.
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46

Deters, Robert W., Glen A. Dimock, and Michael S. Selig. "Icing Encounter Flight Simulator." Journal of Aircraft 43, no. 5 (2006): 1528–37. http://dx.doi.org/10.2514/1.20364.

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47

Siota, Toshiharu. "Visual simulations. Flight simulator." Journal of the Institute of Television Engineers of Japan 43, no. 1 (1989): 21–26. http://dx.doi.org/10.3169/itej1978.43.21.

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48

Kabanyachyi, Volodymyr, and Beycan Ibrahimoglu. "Consideration of the problem of motion cueing along angular degrees of freedom on flight simulators." Technology audit and production reserves 6, no. 1(74) (2023): 6–12. http://dx.doi.org/10.15587/2706-5448.2023.293498.

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The object of research is motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft. One of the most problematic places is lack of statement and effective solution of the problem to ensure high-quality motion cues along angular degrees of freedom on flight simulators, which would correspond to motion cues along angular degrees of freedom in real flight with the same control actions. In the course of the research, on the basis of the peculiarities of human movement perception, a set of characteristic attributes of perception of motion cues is determined: character, direction, duration, intensity and time of motion perception (according to Gibson’s perception theory). Based on the system approach principles, the mathematical formulation of the solution to the problem of motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft is used. Such approach made it possible, taking into account the existing constructive resource of flight simulator motion system, to bring as close as possible motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft to motion cues along angular degrees of freedom in real flight with the same control actions. Due to this the character and direction of motion cues fully correspond to the real motion cues, the difference between the perception time of motion cues on airplane and simulator is minimal and meets the current requirements. The duration and intensity of the motion cue perception on simulator are proportional duration and intensity of motion cue perception on airplane. Such approach significantly improves the quality of training and retraining of pilots on flight simulators. Implementation of the developed problem formulation on aircraft simulators, in particular on An-74TK-200, showed its high efficiency. In the future, the proposed approach can be used on flight simulators of aircraft developed in Ukraine and modernization of operated flight simulators.
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49

GĂINĂ, Laurențiu-Ioan, and Sorin PARASCHIV. "FLIGHT SIMULATOR TRAINING: PSYCHOPHYSIOLOGICAL RESPONSE." Review of the Air Force Academy 22, no. 1 (2024): 71–76. http://dx.doi.org/10.19062/1842-9238.2024.22.1.9.

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Flight simulators have become indispensable in the aviation industry, providing accurate and detailed simulations of cockpit and environmental conditions. They serve a variety of purposes, including pilot training, aircraft design, and accident investigation. While simulators are able to replicate many aspects of real-world flying, there are still differences in stress levels and response intensities. As such, a comprehensive training program that includes both simulated and real-world experiences is necessary to ensure pilots are well-prepared for handling the diverse challenges of aviation operations.
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Liu, Xiang Ming, and Xi Juan Hu. "Analysis and Research on Structural Dynamics of Three-Axis Flight Simulator." Applied Mechanics and Materials 65 (June 2011): 57–61. http://dx.doi.org/10.4028/www.scientific.net/amm.65.57.

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This paper mainly aims at analyzing and researching on the dynamic characteristics of the three-axis flight simulator based on O-U-T type, by using multi-physical field analysis ALGOR. The paper gives out the low-order natural frequencies of three-axis simulator and its corresponding vibration modes under real load, and also presents the dynamic characteristics of harmonic response, transient response and response spectrum analysis under the influences of constraint and excitation. From the simulation results, found structure design and material property greatly affect on the dynamic performances of the simulator, confirmed the structure can meet its performance indicators and frequency response requirements. This is not only provide the evidence for structural optimization design and option evaluation of other similar simulation turntables, but also can be served as a useful reference for designing and debugging the control system of the simulators.
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