Academic literature on the topic 'Game as a teaching method'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Game as a teaching method.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Game as a teaching method"

1

Yu, Wan-Chuan. "Game Method in Preschool English Teaching." International Journal of English Language Education 4, no. 1 (2016): 93. http://dx.doi.org/10.5296/ijele.v4i1.8845.

Full text
Abstract:
<p>Interest is a great motivation for the study of almost everything, particularly for L2 study. To preschool students, games are quite attractive. Therefore game method is a good way to help students to learn English, especially in kindergartens. It fits the characteristics of preschool students, providing learning motivation, lowering students’ stress and offering the opportunity for real communication. Nowadays, more and more teachers are using games effectively in class to improve their teaching. In order to apply game method effectively in teaching English in kindergartens, games mu
APA, Harvard, Vancouver, ISO, and other styles
2

Guo, YiFang. "Game Teaching Method and its Influence on Children's Chinese Learning." International Journal of Sociologies and Anthropologies Science Reviews 4, no. 1 (2024): 35–42. http://dx.doi.org/10.60027/ijsasr.2024.3572.

Full text
Abstract:
Background and Aims: This article delves into the pedagogical method of game teaching in the context of Chinese language education for children in the Xinjiang region of China. Rooted in the historical context of game teaching, which has its origins dating back to the 19th century with educators like Froebel, the study explores the impact of game-based teaching on children's Chinese language learning. Methodology: The research combines literature analysis and field research, involving 150 students and teachers. Key findings include high student participation in game-based teaching, teachers' s
APA, Harvard, Vancouver, ISO, and other styles
3

Jinjin, Ren, and Xiao Hui. "Research on the Application of Adversarial Game Teaching in Primary School Football Teaching." Journal of Medicine and Physical Education 1, no. 3 (2024): 65–68. http://dx.doi.org/10.62517/jmpe.202418312.

Full text
Abstract:
This paper discusses the application and effects of adversarial game teaching method in primary school football teaching, and provides references for the reasonable development of adversarial game in primary school football teaching. This paper uses literature review, experimental research, questionnaire survey, data statistics, logic analysis and other research methods to study some students in the Kaifeng Two Division Attached Elementary School. The results indicate that the 12 weeks adversarial game teaching method is not superior to conventional teaching methods in improving student physic
APA, Harvard, Vancouver, ISO, and other styles
4

Naemi Far, Raziyeh, Marzieh Balali, and Shahab Parvinpour. "Determining and Comparing the Effectiveness of Teaching Game for Understanding, Sports Teaching and Their Combination on Decision-Making Performance in the Football Game of Students." Journal of Psychological Dynamics in Mood Disorders 2, no. 4 (2023): 91–100. https://doi.org/10.61838/kman.pdmd.2.4.10.

Full text
Abstract:
One of the important functions in the football game is the decision-making function, which should be improved and promoted. Therefore, the current research was conducted with the aim of determining and comparing the effectiveness of teaching game for understanding, sports teaching and their combination on the decision-making performance in the football game of students. The present research method was semi-experimental with a pre-test and post-test design without a control group. The statistical population of this study was all male students aged 10 to 12 years in Tehran city in the fourth to
APA, Harvard, Vancouver, ISO, and other styles
5

Shi, Xiaoying. "The Problems and Countermeasures of Game Teaching Method in the Application of Primary School Chinese Language Teaching." Philosophy and Social Science 1, no. 3 (2024): 42–47. http://dx.doi.org/10.62381/p243308.

Full text
Abstract:
Game based teaching method is an important method in primary school Chinese language teaching. Teaching in the form of games not only enhances the learning enthusiasm and enjoyment of primary school students, but also completes the transmission or construction of knowledge during the game process. Due to the certain teaching difficulty of game based teaching method, its application in primary school Chinese language teaching is also prone to some problems, mainly including deviating from subject content, wasting teaching time, dampening student enthusiasm, inability to think deeply, and lack o
APA, Harvard, Vancouver, ISO, and other styles
6

Schneider, Larissa, Daniele S. Oliveira, Atahualpa C. P. Strapasson, et al. "White blood cell game: a teaching method." International Journal of Health Promotion and Education 50, no. 6 (2012): 311–17. http://dx.doi.org/10.1080/14635240.2012.724191.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

He, Wen. "The Application of Game in Junior English Vocabulary Teaching." Journal of Education and Educational Research 7, no. 2 (2024): 277–80. http://dx.doi.org/10.54097/5h1bht70.

Full text
Abstract:
With the form and implementation of the new curriculum, many teaching methods have gradually emerged in junior high school English teaching, and game teaching method has been widely used at this time. Game teaching method is often used in English teaching, which can be taught in games and stimulate students’ interest in learning. Traditional teaching methods cannot arouse students’ interest in learning, and the efficiency of students’ classroom learning is constantly decreasing. Game teaching method can help students to learn actively. Students need to develop their brains and think actively,
APA, Harvard, Vancouver, ISO, and other styles
8

Курманкулов, Ш. Ж., А. Э. Боронбаева та Т. Т. Таштанбекова. "МЕКТЕПТЕ «РЕПОРТЕР» ОЮНУН КОЛДОНУП ОКУТУУ УСУЛУ". НАУКА, НОВЫЕ ТЕХНОЛОГИИ И ИННОВАЦИИ КЫРГЫЗСТАНА, № 1 (30 січня 2023): 181–84. http://dx.doi.org/10.26104/nntik.2023.36.75.042.

Full text
Abstract:
Жаңыча окутууда мугалимдердин функциясында окутуунун максатына жетүүдө окуучулар менен биргелешкен иш аракеттердин зарылдыгы керек болуп жаткандыгы белгиленген. Аны үчүн мугалимдер предметтик билимдерди берүүдө салтуу ыкмалар менен айкалыштырып, окутуунун интерактивдүү формадагы методдорун колдонуу жана аларды оюн менен аралаштыруунун негизинде ишке ашыруу актуалдуулугу баяндалган. Бул багытта иш алып барууда оюн менен окутуунун өзгөчөлүктөрүнө токтолуу зарыл экендиги айтылган. Ошондой эле оюндун мектепке чейинки жана баштапкы билим берүүдө, ал түгүл өспүрүм куракта дагы таанын-билүү окуу ишме
APA, Harvard, Vancouver, ISO, and other styles
9

Forcael, Eric, Carla Contreras, Caroll Francesconi, and Felipe Baesler. "Applying Game Theory to Teach the PERT Scheduling Method." Applied Sciences 14, no. 24 (2024): 12045. https://doi.org/10.3390/app142412045.

Full text
Abstract:
This research focuses on applying Game Theory to teach the PERT scheduling method to civil engineering students. The work was carried out with students from the Construction Planning and Scheduling course, who were given face-to-face classes on Game Theory applied to teaching the PERT method. This proposal considers that gamification plays a role in user engagement, while Game Theory contributes to data analysis and decision strategies. It began with an initial pre-test evaluation consisting of questions classified by items and evaluation criteria to teach the PERT method using Game Theory, fo
APA, Harvard, Vancouver, ISO, and other styles
10

Taiyrkyzy, A. "Innovative methods of teaching writing in English using game elements." Bulletin of Dulaty University 16, no. 4 (2024): 52–58. https://doi.org/10.55956/fawg5249.

Full text
Abstract:
This scientific article examines the effectiveness of innovative methods of teaching writing in English using game elements. The article explores how games on word writing, story building, grammar exercises, modern programs and other game activities increase students ' writing skills and motivation to learn English. The results show that the introduction of game elements in teaching writing in English not only makes the learning process more interesting, but also leads to a deeper understanding and memorization of the material. Overall, this study shows the potential for using game elements in
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Game as a teaching method"

1

Didyk, Y. V. "Business game as the method of foreign language teaching future factors." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10501.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Дегтярьова, Тетяна Олегівна, Татьяна Олеговна Дегтярева, Tetiana Olehivna Dehtiarova, Ганна Вікторівна Дядченко, Анна Викторовна Дядченко, and Hanna Viktorivna Diadchenko. "Game Method As A Way Of Intensification Of Teaching Ukrainian Language As Foreign." Thesis, Sumy State University, 2021. https://essuir.sumdu.edu.ua/handle/123456789/84396.

Full text
Abstract:
In the process of teaching the Ukrainian language of foreign students, the game is the most effective form of learning, as it promotes the development of interest in foreign language communication, creates a certain information base, forms the necessary language mechanisms. The game method is the pedagogical tool that is able to remove the language barrier and intensify the process learning Ukrainian as foreign language. In the game students acquire personal knowledge that becomes meaningful and emotionally colored to them, and it helps them to understand and feel the situation better.
APA, Harvard, Vancouver, ISO, and other styles
3

Fraenkel, Linda Anne. "Learning about water through the African catchment game : the refinement of a role playing simulation game." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1005518.

Full text
Abstract:
This research has undertaken two key mandates. One was to develop modifications to the African Catchment Game (ACG), a role playing simulation game, in order to simulate rainfall and water management processes representative of the southern African context. The other was to understand what, if any, learning associated with water management issues had taken place as a result of playing the ACG. The modification process took the form of an action research process. The initial modifications were trialed with South African students as part of their undergraduate Geography course offered at Rhodes
APA, Harvard, Vancouver, ISO, and other styles
4

Christofoletti, Danielle Ferreira Auriemo [UNESP]. "O xadrez nos contextos do lazer, da escola e profissional: aspectos psicológicos e didáticos." Universidade Estadual Paulista (UNESP), 2007. http://hdl.handle.net/11449/96045.

Full text
Abstract:
Made available in DSpace on 2014-06-11T19:27:59Z (GMT). No. of bitstreams: 0 Previous issue date: 2007-05-18Bitstream added on 2014-06-13T19:57:09Z : No. of bitstreams: 1 christofoletti_dfa_me_rcla.pdf: 1277836 bytes, checksum: ccb9b870e115e8e57faad8ab606064d6 (MD5)<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)<br>A presente pesquisa, de natureza qualitativa, teve seu objetivo centrado na reflexão acerca dos aspectos psicológicos e didáticos referentes à prática do jogo de xadrez nos contextos escolar, competitivo e no lazer, focalizando a atuação de profissionais en
APA, Harvard, Vancouver, ISO, and other styles
5

Швіндіна, Ганна Олександрівна, Анна Александровна Швиндина та Hanna Oleksandrivna Shvindina. "Деловые игры как катализатор процесса обучения". Thesis, Издательство СумГУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/10062.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Trulsson, Sara. "Active Learning : a Supportive Teaching Method to Address Climate Change in Higher Education." Thesis, KTH, Industriell ekologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-191308.

Full text
Abstract:
Universities world wide do efforts to integrate education on climate change in the educational programs, but teaching about climate change is challenging: the climate system is complex, future prognoses include difficult terms of likeliness and the topic as such awakes emotions. Simulations and games are sometimes used to address climate change matters, and along with an increasing number of available interactive online simulations there is an on-going revolution in how online-material is used to provide students with information in higher education. Some practitioners move parts of the inform
APA, Harvard, Vancouver, ISO, and other styles
7

Lee, Robert. "Teaching Algebra through Functional Programming:An Analysis of the Bootstrap Curriculum." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3519.

Full text
Abstract:
Bootstrap is a computer-programming curriculum that teaches students to program video games using Racket, a functional programming language based on algebraic syntax. This study investigated the relationship between learning to program video games from a Bootstrap course and the resulting effect on students' understanding of algebra. Courses in three different schools, lasting about six weeks each, were studied. Control and treatment groups were given a pre and post algebra assessment. A qualitative component consisting of observations and interviews was also used to further triangulate findin
APA, Harvard, Vancouver, ISO, and other styles
8

Tirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.

Full text
Abstract:
The possible benefits of digital games for English language learning and teaching have received increasing attention in recent years as more research shows that digital games can affect students’ learning and motivation within formal education. A great deal of the integration of digital games in school contexts depends on the attitude of teachers and students. The aim of this study is to investigate upper-secondary teachers’ and students’ attitudes toward digital games in the English language classroom in a Swedish context. Additionally, this study will also examine teachers’ and students’ vie
APA, Harvard, Vancouver, ISO, and other styles
9

Pasovic, Petrovic Ema. "Games in the Language Classroom-To Play is to Learn." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32839.

Full text
Abstract:
This thesis investigated why games are a helpful tool in the teaching classroom and what methods could be used when teaching with the help of games. The research method was a small-scale research synthesis where former studies were summarized and compared. In addition to this, interviews (with two teachers who had focused on developing their teaching with the help of games) were conducted in order for the research to become as sufficient as possible. An overview of the ways in which games could be beneficial in the classroom has been provided and also the reasons to why they should be used.The
APA, Harvard, Vancouver, ISO, and other styles
10

Christofoletti, Danielle Ferreira Auriemo. "O xadrez nos contextos do lazer, da escola e profissional : aspectos psicológicos e didáticos /." Rio Claro : [s.n.], 2007. http://hdl.handle.net/11449/96045.

Full text
Abstract:
Orientador: Gisele Maria Schwartz<br>Banca: Antonio Carlos Carrera de Souza<br>Banca: Alessandro Batezelli<br>Resumo: A presente pesquisa, de natureza qualitativa, teve seu objetivo centrado na reflexão acerca dos aspectos psicológicos e didáticos referentes à prática do jogo de xadrez nos contextos escolar, competitivo e no lazer, focalizando a atuação de profissionais envolvidos, sob a perspectiva da motricidade humana. O estudo foi realizado em duas etapas, constando de uma revisão bibliográfica acerca da temática em foco seguido pela pesquisa exploratória, desenvolvida por meio de entrevis
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Game as a teaching method"

1

Root, Betty. Resources for teaching phonics: Annotated lists of games, tests, tapes, books & teaching aids. University of Reading, Centre for the Teaching of Reading, 1985.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Root, Betty. Resources for teaching phonics: Annotated lists of games, tests, tapes, books & teaching aids. University of Reading, Reading and Language Information Centre, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

1939-, Klein Hans Emil, and World Association for Case Method Research & Application., eds. Teaching and interactive methods: With cases, simulations, and games. WACRA - World Association for Case Method Research & Application, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Patton, Wesley E. Sales force: A sales management simulation game. Irwin, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (11th : 1995 : Montréal, Québec), eds. The art of interactive teaching: With cases, simulations, games and other interactive methods. World Association for Case Method Research & Application, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Wolfe, Joseph A. The global business game: A strategic management and international business simulation : player's manual. 2nd ed. Thomson/South-Western, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Thiagarajan, Sivasailam. Lecture games: From passive presentations to interactive instruction. HRD Press, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

ill, Hale James Graham, ed. Phonics games kids can't resist!: 25 lively learning games that make teaching phonics easy and fun. Scholastic Professional Books, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Game as a teaching method"

1

Henderson, Whitney. "Game-Based Instructional Methods." In Effective Teaching. Routledge, 2024. http://dx.doi.org/10.4324/9781003523956-13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Brown, David, Sven Hinrichsen, and Melissa Paris. "Development of a Business Game for Teaching the Kanban Method." In Advances in Ergonomic Design of Systems, Products and Processes. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-53305-5_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Sjöberg, Jeanette, and Eva Brooks. "Discourses of Digital Game Based Learning as a Teaching Method." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78448-5_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Sheridan, Louise. "16. The XXXX game." In Stories of Hope. Open Book Publishers, 2025. https://doi.org/10.11647/obp.0462.16.

Full text
Abstract:
This chapter explores a dynamic teaching method that uses performance-based role-play to deepen participants’ understanding of complex concepts within their field of study. Central to this approach is the XXXX Game, an immersive activity in which participants embody assigned characters aligned with a particular topic. Inspired by Yuli Rahmawati and colleagues’ (2021) ethical dilemma story pedagogy (EDSP), the method provides minimal character detail, encouraging learners to interpret and perform their roles through a constructivist lens. By engaging in this embodied and imaginative exercise, s
APA, Harvard, Vancouver, ISO, and other styles
5

Ye, Chao. "Teaching Human Geography Using a Couplet Game." In Exploring New Methods for Teaching and Learning Human Geography. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-4962-1_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ibarra, Manuel, Ebert Gomez, Pablo Ataucusi, Vladimiro Ibañez, Eliana Ibarra, and Waldo Ibarra. "Hands on Work Game: Neuro-Pedagogical Method to Improve Math Fraction Teaching." In E-Learning and Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23712-7_45.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ang, Chee Siang, Panayiotis Zaphiris, and Stephanie Wilson. "Methods and Design for Research in Global Oriented Game-Based Language Learning." In Playful Teaching, Learning Games. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-460-7_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Charles, Emilie, Emilie Magnat, Marie-Pierre Jouannaud, Coralie Payre-Ficout, and Mathieu Loiseau. "An English listening comprehension learning game and its effect on phonological awareness." In Language Learning & Language Teaching. John Benjamins Publishing Company, 2025. https://doi.org/10.1075/lllt.62.11cha.

Full text
Abstract:
Abstract Elementary school teachers in France are responsible for teaching English, but most are not specialists. They need support, particularly for listening comprehension. Hence, we designed Luciole, an English listening comprehension learning game for 6-to-9-year-old French pupils. A first study showed that children who played Luciole developed their listening comprehension in English but, unexpectedly, also improved their phonological awareness in French, even though only about 5% of Luciole’s activities are related to phonology. Based on these results, another study with a bilingual phon
APA, Harvard, Vancouver, ISO, and other styles
9

Fang, Tian. "A New Teaching Method: Using Games in Chinese Primary School English Teaching." In Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-230-9_31.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Sanoff, Henry. "Design Games as a Method of Teaching and Research." In Design for Education. Routledge, 2024. http://dx.doi.org/10.4324/9781003429821-13.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Game as a teaching method"

1

Murphy, Jordan, Katie Corcoran, Allison Llanos, Weitian Wang, Michelle Zhu, and Rui Li. "Developing Students’ Independent Problem-Solving Skills through the Heuristic Teaching Method in a Game Development Capstone Course." In 2024 IEEE Integrated STEM Education Conference (ISEC). IEEE, 2024. http://dx.doi.org/10.1109/isec61299.2024.10665272.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Souza, Gregory Lauar e., Flávio Henrique Batista de Souza, Marconi Augusto Aguiar dos Reis, et al. "Gamification as a Neurology Teaching Method." In XIII Congresso Paulista de Neurologia. Zeppelini Editorial e Comunicação, 2021. http://dx.doi.org/10.5327/1516-3180.295.

Full text
Abstract:
Background: Digital games play an important role in the learning process, and are used to teach languages and train surgeons. Based on theoretical frameworks that prove the relevance of games in teaching, we began developing a computer game that simulates a hospital, so that medical students could analyze clinical cases from different areas of medical science, including neurology, while playing a game. Objectives: Create a game to teach medicine in a ludic manner. Design and Setting: The game is being developed by Doctors, Programmers, Engineers, students of Medicine, Information Technology (I
APA, Harvard, Vancouver, ISO, and other styles
3

Uyen, Phan Tu. "The Perception of EFL Primary Students Toward Learning English Through Interactive Games." In 5th Conference on Language Teaching and Learning. AIJR Publisher, 2023. http://dx.doi.org/10.21467/proceedings.150.21.

Full text
Abstract:
Teaching English as a foreign language to primary school children can be challenging due to their linguistic and cognitive limitations. Traditional methods like rote memorization may not be effective or engaging. Interactive games have been proposed as a solution, but there is little research on how students perceive game-based learning and how teachers can incorporate games into language learning curricula. This study examines EFL primary students' attitudes toward three types of interactive games as language learning tools, the impact of game elements on learning outcomes, and the benefits a
APA, Harvard, Vancouver, ISO, and other styles
4

"Application of Game Teaching Method in Children's English Teaching." In 2018 International Conference on Social Sciences, Education and Management. Francis Academic Press, 2018. http://dx.doi.org/10.25236/socsem.2018.101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

"Application of Game Teaching Method in Children's English Teaching." In 2019 International Conference on Advanced Education, Service and Management. The Academy of Engineering and Education (AEE), 2019. http://dx.doi.org/10.35532/jsss.v3.076.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Zhou, Peng. "Application Analysis of Game Teaching Method in College Football Teaching." In 2017 2nd International Conference on Education, Sports, Arts and Management Engineering (ICESAME 2017). Atlantis Press, 2017. http://dx.doi.org/10.2991/icesame-17.2017.191.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Peng, Xuejuan. "The Application of Game Teaching Method in the Teaching of English Economy." In 2016 International Conference on Economy, Management and Education Technology. Atlantis Press, 2016. http://dx.doi.org/10.2991/icemet-16.2016.192.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Wang, Hongyu. "Effective Application of Game Teaching Method in Track and Field Teaching and Training." In 2020 3rd International Conference on Humanities Education and Social Sciences (ICHESS 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201214.644.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Leão, Anicarine Ribeiro, Luciana Takahashi Carvalho Ribeiro, Maria Conceição Florencio, et al. "Students' perception of educational anatomy games as a complementary tool in higher education." In V Seven International Multidisciplinary Congress. Seven Congress, 2024. http://dx.doi.org/10.56238/sevenvmulti2024-155.

Full text
Abstract:
The teaching of human anatomy, fundamental for courses in the health sector, has historically been centered on memorization, which can demotivate students. The traditional teaching method, based on the transmission of complex information, faces difficulties due to technical language and the lack of student engagement. Given this scenario, innovative pedagogical methods, such as game-based learning (APJ), emerge as a promising alternative. Educational games offer a dynamic approach to making learning more engaging, in line with the search for playful methods that spark interest. This research e
APA, Harvard, Vancouver, ISO, and other styles
10

"Location-Based Games as a Teaching Method for Seniors in the Field of ICT." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.131.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Game as a teaching method"

1

Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.

Full text
Abstract:
Computer game development is a popular and engaging topic that can motivate students to learn various aspects of software engineering, such as design, programming, testing, and teamwork. However, there is a lack of research on how to effectively teach this topic in the context of secondary education. In this paper, we present our experience of designing and delivering a course on computer game development for master’s students in the specialty 014.09 Secondary education (Informatics) at the Kryvyi Rih State Pedagogical University. We describe the objectives, content, software tools, and teachi
APA, Harvard, Vancouver, ISO, and other styles
2

Zachry, Anne, J. Flick, and S. Lancaster. Tune Up Your Teaching Toolbox! University of Tennessee Health Science Center, 2016. http://dx.doi.org/10.21007/chp.ot.fp.2016.0001.

Full text
Abstract:
Occupational therapy (OT) educators strive to prepare entry-level practitioners who have the expertise to meet the diverse health care needs of society. A variety of instructional methods are used in the University of Tennessee Health Science Center (UTHSC) MOT program, including traditional lecture-based instruction (LBI), problem-based learning (PBL), team-based learning (TBL), and game-based learning (GBL). Research suggests that active learning strategies develop the critical thinking and problem-solving skills that are necessary for effective clinical reasoning and decision-making abiliti
APA, Harvard, Vancouver, ISO, and other styles
3

TETINA, S. V., Yu V. GUTROVA, I. E. ZHIDKOVA, et al. BUSINESS DIDACTIC GAME "INDIVIDUAL METHODOLOGICAL STYLE OF TEACHER'S ACTIVITY". SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0543.17032022.

Full text
Abstract:
Abstract: the proposed business didactic game is aimed at developing the creative attitude of the teacher to his own professional activity. The motivational material of a business didactic game allows the teacher to understand that his activity has sometimes elusive pedagogical algorithms and strategies, the totality of which can be called such a concept as an individual methodological style of activity. In addition to pedagogical strategies, this concept reflects the unique psychological qualities of the individual, which allow the teacher to influence the quality of the acquired knowledge. I
APA, Harvard, Vancouver, ISO, and other styles
4

Vakaliuk, Tetiana A., Valerii V. Kontsedailo, Dmytro S. Antoniuk, Olha V. Korotun, Iryna S. Mintii, and Andrey V. Pikilnyak. Using game simulator Software Inc in the Software Engineering education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3762.

Full text
Abstract:
The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the course of training future software engineers. More and more educational institutions are introducing new teaching methods, which result in the use of engineering students, in particular, future software engineers, to deal with real professional situations in the learning process. The use of modern ICT, including game simulators, in the educational process,
APA, Harvard, Vancouver, ISO, and other styles
5

Yusrina, Asri, Ulfah Alifia, Shintia Revina, Rezanti Putri Pramana, and Luhur Bima. Is the Game Worth the Candle? Examining the Effectiveness of Initial Teacher Education in Indonesia. Research on Improving Systems of Education (RISE), 2022. http://dx.doi.org/10.35489/bsg-rise-wp_2022/106.

Full text
Abstract:
An impactful teacher education programme equips teachers with knowledge and skills to improve their effectiveness. Empirical findings on the effectiveness of teacher preparation programmes show that the accountability of institutions and teachers should not only be based on the knowledge or skills produced but also on student learning. Our study aims to evaluate the effectiveness of a pre-service teacher education programme in Indonesia, known as Pendidikan Profesi Guru Prajabatan or PPG. PPG is a one-year full-time programme in addition to four years of undergraduate teacher education (Bachel
APA, Harvard, Vancouver, ISO, and other styles
6

Striuk, Andrii M., Сергій Олексійович Семеріков, Hanna M. Shalatska, et al. Software requirements engineering training: problematic questions. Криворізький державний педагогічний університет, 2022. http://dx.doi.org/10.31812/123456789/6980.

Full text
Abstract:
The key problems of training Requirement Engineering and the following ways to overcome the contradiction between the crucial role of Requirement Engineering in industrial software development and insufficient motivation to master it in the process of Software Engineering specialists professional training were identified based on a systematic research analysis on the formation of the ability of future software engineers to identify, classify and formulate software requirements: use of activity and constructivist approaches, game teaching methods in the process of modeling requirements; active
APA, Harvard, Vancouver, ISO, and other styles
7

Dimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Elveren, Adem. Strategic Learning through Auctions: A Multi-Stage Classroom Game for Teaching Game Theory. The Economics Network, 2025. https://doi.org/10.53593/n4291a.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Irvine, Cynthia E., and Michael Thompson. Teaching Objectives of a Simulation Game for Computer Security. Defense Technical Information Center, 2003. http://dx.doi.org/10.21236/ada435221.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Outkin, Alexander V. Teaching Game Theory to Kids and Limits of Prediction. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1459605.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!