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Dissertations / Theses on the topic 'Game inventory'

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1

Hannah, Jason. "Design pattern usage in designing web services for a video game inventory application /." View PDF document on the Internet, 2005. http://library.athabascau.ca/drr/download.php?filename=scis/JasonHannah.PDF.

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2

Noble, Gregory Daniel. "Inventory Systems with Transshipments and Quantity Discounts." Wright State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=wright1357917406.

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3

Silbermayr, Lena. "A review of non-cooperative newsvendor games with horizontal inventory interactions." Elsevier, 2019. http://epub.wu.ac.at/7215/1/main.pdf.

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There are numerous applications of game theory in the analysis of supply chains where multiple actors interact with each other in order to reach their own objectives. In this paper we review the use of non-cooperative game theory in inventory management within the newsvendor framework describing a single period inventory control model with the focus on horizontal interactions among multiple independent newsvendors. We develop a framework for identifying these types of horizontal interactions including, for example, the models with the possibility of inventory sharing via transshipments, and si
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Silbermayr, Lena, and Yigal Gerchak. "Partial pooling by independent firms with allocation according to contribution to pool." Elsevier, 2019. http://dx.doi.org/10.1016/j.ijpe.2019.06.018.

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We consider two firms which pool some of their inventory. The pool is created by the firms' contributions, and a firm's entitlement for an allocation from the pool (if needed) is a function of its contribution. Transshipment from the pool is costly, but the firms can benefit from reduced risk through inventory sharing using the pool. We analyze the resulting non-cooperative game. We prove existence of a Nash equilibrium and compare it to a model with centralized control. An appropriate compensation cost for using the other firms contribution to the pool can induce the retailers to achieve cent
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Toyasaki, Fuminori, Fichtinger Emel Arikan, Lena Silbermayr, and Sigala Ioanna Falagara. "Disaster relief inventory management: horizontal cooperation between humanitarian organizations." Wiley, 2016. http://dx.doi.org/10.1111/poms.12661.

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Cooperation among humanitarian organizations has attracted increasing attention to enhance effectiveness and efficiency of relief supply chains. Our research focuses on horizontal cooperation in inventory management which is currently implemented in the United Nations Humanitarian Response Depot (UNHRD) network. The present work follows a two-step research approach, which involves collection of empirical data and quantitative modeling to examine and overcome the coordination challenges of the network. Our interviews with members of the network identified several managerial issues for sustainab
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Xu, Dong. "An Integrated Simulation, Learning and Game-theoretic Framework for Supply Chain Competition." Diss., The University of Arizona, 2014. http://hdl.handle.net/10150/338942.

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An integrated simulation, learning, and game-theoretic framework is proposed to address the dynamics of supply chain competition. The proposed framework is composed of 1) simulation-based game platform, 2) game solving and analysis module, and 3) multi-agent reinforcement learning module. The simulation-based game platform supports multi-paradigm modeling, such as agent-based modeling, discrete-event simulation, and system dynamics modeling. The game solving and analysis module is designed to include various parts including strategy refinement, data sampling, game solving, equilibrium conditio
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Kemahlioglu, Ziya Eda. "Formal Methods of Value Sharing in Supply Chains." Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/4965.

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We consider a decentralized, two-echelon supply chain where the upper echelon --the supplier-- bears the inventory risk. To service the retailers, the supplier either keeps inventory reserved for each of her customers or else pools inventory to share among her customers. The common insight regarding inventory pooling is that it reduces costs and so increases profits for the supply chain party carrying inventory. However, it has recently been shown that inventory pooling may indeed reduce the total supply chain profits. We further show that inventory pooling may reduce supply chain profits even
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Delhoum, Salima. "Evaluation of the impact of learning labs on inventory control an experimental approach with a collaborative simulation game of a production network." Berlin Gito, 2008. http://d-nb.info/989318567/04.

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9

Olsson, Nelly, and Darlin Maria Norström. "En studie av lexikon och gestproduktion hos barn med respektive utan språkstörning genom utförandet av ordförrådstestet PiNG." Thesis, Linköpings universitet, Avdelningen för Logopedi, Audiologi och Otorhinolaryngologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-150341.

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The aim of the present study was to examine receptive and expressive lexicon, as well as gesture production among children with and without developmental language disorder (DLD), Using the Swedish translation of the Picture Naming Game (PiNG). The parental evaluation Swedish Communicative Development Inventory III (SCDI III) was used to determine whether the results from PiNG and SCDI III were consistent. In this study, 10 children with DLD (study group) and 11 age-matched children with typical language development (control group) between 52 and 70 months of age participated. The participants
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10

Bichescu, Bogdan Cristian. "Performance Analysis of Decentralized Supply Chains: Considerations of Channel Power and Subcontracting." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1154655143.

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11

LIU, YONG. "SUPPLY CHAIN MANAGEMENT THROUGH PRICE COMMITMENT POLICIES." University of Cincinnati / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1132339383.

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12

Sari, Lamia. "Gestion des stocks dans un réseau de distribution approvisionnement et échanges." Thesis, Aix-Marseille, 2015. http://www.theses.fr/2015AIXM4370.

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Un problème auquel sont confrontés de nombreux réseaux de distribution, en particulier dans la vente de détail, est celui du choix entre une installation locale de stockage de produits ou une installation commune pour tous les centres du réseau. Le stockage commun permet des économies d’échelle. En revanche, il peut occasionner des coûts de transport importants. Quant au stockage local, il est coûteux du point de vue de l’investissement mais bon marché en utilisation. Pour profiter des avantages des deux techniques tout en limitant leurs inconvénients, on envisage l’installation de stocks loca
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13

Hu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.

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Design patterns are widely used in game design, especially in action games. Design patterns can be seen as a group of concluded gameplay. A stealth game is a video game genre that rewards the player for using stealth (conceal avatar of player in order to avoid enemies) to overcome antagonists. In some cases there is a conflict between difficulty and game experience in stealth game. In order to solve this problem, we researched design patterns in stealth games. We observed a set of stealth game design patterns from three different stealth games. The collection used a different template of game
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Olsson, Nelly, and Darlin Maria Norström. "En studie av lexikon och gestproduktion hos barn med respektive utan språkstörning genom utförandet av ordförrådstestet PiNG." Thesis, Linköpings universitet, Institutionen för klinisk och experimentell medicin, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148798.

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The aim of the present study was to examine receptive and expressive lexicon, as well as gesture production among children with and without developmental language disorder (DLD), using the Swedish translation of the Picture Naming Game (PiNG). The parental evaluation Swedish Communicative Development Inventory III (SCDI III) was used to determine whether the results from PiNG and SCDI III were consistent. In this study, 10 children with DLD (study group) and 11 age-matched children with typical language development (control group) between 52 and 70 months of age participated. The participants
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15

Summerfield, Nichalin Suakkaphong. "Games of Decentralized Inventory Management." Diss., The University of Arizona, 2010. http://hdl.handle.net/10150/194894.

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Any decentralized retail or wholesale system of competing entities requires a benefit sharing arrangement when competing entities collaborate after their demands are realized. For instance, consider a distribution system similar to the observed behavior of independent car dealerships. If a dealership does not have in stock the car requested by a customer, it might consider acquiring it from a competing dealer. Such behavior raises questions about competitive procurement strategies that achieve system optimal outcomes. This dissertation consists of three main bodies of work contained respective
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16

Hartman, Bruce C. "Cooperative games and inventory cost allocation." Diss., The University of Arizona, 1994. http://hdl.handle.net/10150/187032.

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Inventory analysis studies a system consisting of a group of participants (stores) who combine ordering and managing items. Minimizing the cost of an inventory system by choosing decision variables appropriately is the first objective. It is just as important to pass on the benefits of centralizing inventory management to the participants in a way that does not disrupt the combination. In this work cooperative game theory is used as a framework to study methods of allocating inventory costs and benefits. A cost game and a benefit game are associated with the inventory model. For a single-item
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17

Kiani, Amirkiarash. "Study of Tied-up Capital Level in Supply Chain in Vehicle Sector." Thesis, Högskolan i Borås, Institutionen Ingenjörshögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16641.

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In vehicle industry, it has been trends towards focusing on pull-basedsystems and elimination of waste (Lean), which decrease the tied-up capitallevel in the focal factory. Research by Holweg & Miemczyk (2002)showed that the relevant supply chain has low inventory level in the focalfactory, but at upstream and especially downstream; the tied-up capitallevel is dramatically higher in comparison to the focal factory.By conducting research and extensive literature reviews, this volatilityof tied-up capital level has been studied and analysed with regard topush and pull systems. As the three m
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18

Magnuson, Bill. "Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61253.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 219-220).<br>Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component and a Game Server running on Google App Engine. The client-side-component packages the complexity of web service calls, data transfer and game state management i
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Betnér, Staffan. "Trends in Forest Soil Acidity : A GAM Based Approach with Application on Swedish Forest Soil Inventory Data." Thesis, Uppsala universitet, Statistiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-352392.

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The acidification of soils has been a continuous process since at least the beginning of the 20th century. Therefore, an inquiry of how and when the soil pH levels have changed is relevant to gain better understanding of this process. The aim of this thesis is to study the average national soil pH level over time in Sweden and the local spatial differences within Sweden over time. With data from the Swedish National Forest Inventory, soil pH surfaces are estimated for each surveyed year together with the national average soil pH using a generalized additive modeling approach with one model for
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20

Karoui, Aous. "Jeux Éducatifs Mobiles : JEM Inventor, un outil auteur fondé sur une approche de conception gigogne." Thesis, Le Mans, 2018. http://www.theses.fr/2018LEMA1015/document.

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L’essor des périphériques mobiles (ex. tablettes, smartphones) ainsi que leurs applications pédagogiques et ludiques ont contribué à la naissance des Jeux Éducatifs Mobiles (JEM). De nombreux chercheurs ont prouvé les effets positifs de ces JEM sur la motivation des apprenants et même sur certains apprentissages. Cependant, l’utilisation de JEM en contexte scolaire reste très limitée. En effet, les JEM existants, parfois assez coûteux, sont souvent conçus pour un domaine très spécifique, et n’offrent donc pas de possibilités de réutilisation. De plus, les outils auteur existants sont, soit ric
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21

Lundberg, Camilla. "An inventory of the saving potential at Fortum's hydropower plants : with respect to the wicket gate leakage and transformers' no-load losses." Thesis, Uppsala universitet, Institutionen för teknikvetenskaper, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-162868.

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22

DESHPANDE, AMIT A. "Virtual Enterprise Resource Planning for Production Planning and Control Education." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1211238271.

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23

Hranáč, Jan. "Jazyky a překladače v počítačových hrách." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-235557.

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This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.
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24

Zhang, Yu-Sheng, and 張育昇. "Comparing different replenishment strategies by using inventory management game." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/33557401944208545195.

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碩士<br>國立交通大學<br>工業工程與管理學系<br>98<br>Traditional inventory policies mostly try to minimize the total cost in operation for the purpose, except for minimizing the total cost in operation, it also must strive to reduce the losses caused by shortages in the inventory management, and this is TOC’s Demand-Pull concept advocated. First, we use Minitab normal random data (25 items, 52 weeks per data) with the concept of different inventory strategies to run simulation in a changeable demand environment, and we collect the data after simulation for analysis. Because every inventory strategy uses their m
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Kuo, Ying-Li, and 郭映里. "Applying Multi – Agent Reinforcement Learning on Adaptive Beer Game Inventory Model." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/14641652759565558885.

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碩士<br>國立高雄第一科技大學<br>運籌管理所<br>95<br>Kimbrough, Wu & Zhong(2002)modeled a supply chain following the structure of MIT beer game with artificial agents to investigate whether those agents can learn via generic algorithm (GA) to achieve optimal lot-for-lot ordering strategy. They compared the results with those obtained from MBA and undergraduate students who played MIT beer game and found their artificial agents outperform student subjects in making supply chain decisions. Observing from their design of GA included in each artificial agent, they allowed GA to learn from the whole 35 time periods
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Liang, You-Ren, and 梁佑任. "Application of TOC Demand-pull inventory management study in the beer game." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/73578432562376003492.

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Shi, Yen-Ru, and 施彥如. "Game-based Career Guidance System based on the Inventory of Work-Relevant Abilities." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/47778114100482727473.

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博士<br>國立臺南大學<br>數位學習科技學系碩博士班<br>104<br>In Taiwan, most college graduates are still troubled about their career choices even when schools and government agencies actively provide career guidance service. This study attempts to design a digital game for career planning, and the system is based on the Inventory of Work-Relevant Abilities. Digital games are to improve students' motivation and interests for career direction seeking, which guide students to explore careers that suit them. This dissertation aims to assess the feasibility of the career game developed in this research, and to propose p
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Erkoc, Murat. "Due-date, capacity and inventory coordination in high-tech manufacturing supply chains : game theoretic analysis /." Diss., 2002. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3073972.

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Weisheit, Leander Florian. "The Green E-retail Game : an educational game approach towards sustainability in e-retail logistics." Master's thesis, 2021. http://hdl.handle.net/10400.14/35687.

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This dissertation describes an operations game with focus on sustainable transportation to be played for approximately 3 hours in a classroom setting. Players manage the supply chain for one product of a grocery store along a multi-echelon system with several inventory positions and transportation modes. The shipping modes have different lead times, cost, and emission. The latter are regulated along an emission tax system, which is complemented with rewards in form of demand increases. Demand comes from two sources: traditional store sales and orders for delivery. Players have the objective of
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Chou, Hsien-Tsan, and 周憲燦. "Research on three-level Green Supply Chain and Integrated Inventory Model under Game Theory Approach." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/tf3g54.

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碩士<br>國立臺北科技大學<br>工業工程與管理系碩士班<br>102<br>With the highly-rapid changes of technology, the environment damages and the disturbances of our lives are extremely dramatic. Fortunately, lots of enterprises are putting more efforts on the environmental protection as producing their products. Therefore, we take the green supply chain as our fundamental base, then consider inventory and take game theory as strategies. In this study, we propose a three-level green supply chain, take inventory management into account and choose a better strategy for manufacturer in game theory, includes cooperative
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Chuang, Wen-Te, and 莊文德. "Application of the Strategy for Vendor Managed Inventory on a Buyer-Seller System Game Model." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/39595506391386123932.

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碩士<br>中華大學<br>科技管理研究所<br>93<br>Due to the insufficient information, the firms in the buyer-seller system often make sub-optimal decisions which diminish total profits of them. In this paper, we consider a scenario where the buyer has a monopolistic position for the product in a simple buyer-seller system. Because the competition of supply chain is fierce gradually, among supply chain members are looking for reduce supply chain total cost and increase the method to supply chain overall profit. Mostly the discussion comes on the lnventory cost and ordering cost alone to purchase relevant docume
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Wu, Kae-Gwo, and 吳愷國. "A Study of Carbon tax Impace on Supply Chain Integrated Inventory - The Analysis of the Game Theory." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/nhw6h9.

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碩士<br>國立臺北科技大學<br>工業工程與管理系碩士班<br>104<br>Among with the development of technology, people not just pursued the speed of manufacturing but also started paid attention to the environment. The phenomenon such as global warming and rising sea levels associated with the increase of carbon dioxide, the carbon tax also be proposed to improve it, in order to the sustainable development, hoping the manufacturer can decrease the emission of carbon Vendor managed inventory receives warm welcome in the method of inventory management these year, information sharing in a supply chain rely on the upstream hel
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Ke, Ginger Yi. "Coordinating the Optimal Discount Schedules of Supplier and Carrier." Thesis, 2012. http://hdl.handle.net/10012/6638.

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Transportation is important in making supply chain decisions. With the careful consideration of transportation expenses, the performance of each supply chain member, as well as the entire supply chain, could be improved significantly. The purpose of this research is: 1) to explore and identify the various situations that relate to replenishment and transportation activities; and 2) to reveal the strength of the connection between purchase quantity and transportation discounts, and integrate the two discounts to enhance supply-chain coordination. The problem is analyzed and categorized into fou
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Hu, Jia-Shian, and 胡嘉顯. "A Study of Inventory Cooperation in a Supply Chain with Single-Vendor and Single-Buyer using Game Theory Approach." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/6jg5jn.

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碩士<br>國立臺北科技大學<br>工業工程與管理系碩士班<br>101<br>This paper concerns coordination decisions, pricing and inventory in a two-level supply chain composed of single-seller and single-buyer. This problem modeled as a non-cooperative and cooperative game. Two inventory models are structured in the game framework. Corporates can reduce costs through managing the supply chain more effectively. To find the best production quantity for the vendor and the ordering quantity for the buyer, integrated single-vendor single-buyer inventory model is then proposed with the aim to minimize the total costs of the entire
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Huang, Chi-Wei, and 黃啟韋. "The optimal inventory decision strategy between vender and buyer with VMI and joint of the third party distributor ——— Using Game Theory." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/79593765011421454382.

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碩士<br>淡江大學<br>資訊管理學系<br>93<br>As VMI(Vender-Managed Inventory) was adopted by such enterprises like Wal-Mart and successfully put into work, VMI has become a popular issue on supply chain management. The concept of VMI has changed the traditional way of trading which originally lacked trust and cooperation, and gradually made members on the chain build alliance, work for common goals. However, according to some surveys, although people work so hard to spread VMI in one hand, in the other hand the enterprises don’t really realize what benefits VMI can bring. As result, enterprises become to kee
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Tao, Tai-Feng, and 陶台鳳. "Applying Symbiosis Mechanism and Particle Swarm Optimization on the Seller-Buyer Inventory Games." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/65379003678744402380.

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碩士<br>世新大學<br>傳播管理學研究所(含碩專班)<br>94<br>One of the best known problems which inventory models address is the ordering quantity problem for the buyers Traditional economic order quantity (EOQ) model and its variants lie in this category. On the opposite side, which means from the seller’s point of view, a lot of work focus on the issue of developing a pricing and replenishment scheme for the seller to minimize his total cost. The models built from the seller’s view are appropriate when a price discount is the instrument for the seller to influence buyer’s behavior in a form of compensation. No ma
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Muftic-Globisch, Hana-Vahida. "Exploring the relationship between personality traits, cyberbullying victimisation and coping styles among adults." Diss., 2018. http://hdl.handle.net/10500/25119.

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Running title: Personality and cyberbullying victimisation<br>Includes bibliographical references (leaves 104-120)<br>The aim of this study was to gain insight into the relationship between personality and cyberbullying victimisation using a sample of 107 adult participants. The participants were found using the social media site Facebook in particular and assessed by means of the Big Five Inventory and a cyberbullying measure developed by the researcher. The study also explored the relationship between personality and coping behaviours using the COPE Inventory. The study findings indicate tha
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