Journal articles on the topic 'Game inventory'
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Malakul Na Ayutthaya, Nattida, and Manop Reodecha. "INVENTORY CONTROL GAME." วารสารวิศวกรรมศาสตร์ 1, no. 1 (2009): 1–10. http://dx.doi.org/10.4186/ejth.2009.1.1.1.
Full textHartman, Bruce C., Moshe Dror, and Moshe Shaked. "Cores of Inventory Centralization Games." Games and Economic Behavior 31, no. 1 (2000): 26–49. http://dx.doi.org/10.1006/game.1999.0732.
Full textFiestras-Janeiro, M. G., I. García-Jurado, A. Meca, and M. A. Mosquera. "Cooperative game theory and inventory management." European Journal of Operational Research 210, no. 3 (2011): 459–66. http://dx.doi.org/10.1016/j.ejor.2010.06.025.
Full textAlfieri, Arianna, and Giulio Zotteri. "Inventory theory and the Beer Game." International Journal of Logistics Research and Applications 20, no. 4 (2016): 381–404. http://dx.doi.org/10.1080/13675567.2016.1243657.
Full textArman, Suryadi Karim Wasilah Melda Agarina. "Sistem Informasi Inventory Gudang (SI-IGUN) Pada CV. Mega Kencana." TEKNIKA 17, no. 2 (2023): 333–45. https://doi.org/10.5281/zenodo.8211896.
Full textShirokikh, V. A., and E. A. Lezhnina. "Coalition-Formation Problem for Cooperative Inventory Routing Game." Automation and Remote Control 80, no. 7 (2019): 1358–67. http://dx.doi.org/10.1134/s0005117919070129.
Full textSunny, Justin, V. Madhusudanan Pillai, Hiran V. Nath, et al. "Blockchain-enabled beer game: a software tool for familiarizing the application of blockchain in supply chain management." Industrial Management & Data Systems 122, no. 4 (2022): 1025–55. http://dx.doi.org/10.1108/imds-10-2021-0609.
Full textDe Giovanni, Pietro. "Digital Supply Chain through Dynamic Inventory and Smart Contracts." Mathematics 7, no. 12 (2019): 1235. http://dx.doi.org/10.3390/math7121235.
Full textAguirre-Álvarez, Yenny Alejandra, Carmen Elena Patino-Rodríguez, Catalina María Maya-Iregui, and Emmanuel Bolívar-Torres. "Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game." Revista de Investigación, Desarrollo e Innovación 14, no. 1 (2024): 155–78. http://dx.doi.org/10.19053/uptc.20278306.v14.n1.2024.17629.
Full textRamirez, Stefanny, and Dario Bauso. "Dynamic Coordination Games with Activation Costs." Dynamic Games and Applications 11, no. 3 (2021): 580–96. http://dx.doi.org/10.1007/s13235-020-00375-8.
Full textWong, Ulric, and David Carson Hodgins. "Development of the game addiction inventory for adults (GAIA)." Addiction Research & Theory 22, no. 3 (2013): 195–209. http://dx.doi.org/10.3109/16066359.2013.824565.
Full textLei Zhao, and Sheng Zhong. "Static and Dynamic Game of The Inventory Transshipment Problem." International Journal of Digital Content Technology and its Applications 7, no. 3 (2013): 795–804. http://dx.doi.org/10.4156/jdcta.vol7.issue3.95.
Full textVaziri, Masoud. "Application of Game Theory on Inventory Level Decision Making." International Journal of Business and Economics Research 3, no. 6 (2014): 211. http://dx.doi.org/10.11648/j.ijber.20140306.12.
Full textAvsar, Zeynep Müge, and Melike Baykal-Gürsoy. "Inventory control under substitutable demand: A stochastic game application." Naval Research Logistics (NRL) 49, no. 4 (2002): 359–75. http://dx.doi.org/10.1002/nav.10018.
Full textWang, Ziteng, Yue Dai, Shu‐Cherng Fang, Zhong‐Zhong Jiang, and Yifan Xu. "Inventory transshipment game with limited supply: Trap or treat." Naval Research Logistics (NRL) 67, no. 6 (2020): 383–403. http://dx.doi.org/10.1002/nav.21925.
Full textInanloo, Maryam, Simin Bashardoust, and Khadijeh Abolmaali Alhosseini. "Providing a Model for Predicting Online Game Addiction based on HEXACO Personality Traits and the Parent-Child Relationship Mediated by Impulsiveness." Applied Family Therapy Journal 3, no. 1 (2022): 285–310. http://dx.doi.org/10.61838/kman.aftj.3.1.15.
Full textBrokesova, Zuzana, Cary Deck, and Jana Peliova. "Pull-to-center is not just for newsvendors." PLOS ONE 17, no. 2 (2022): e0264183. http://dx.doi.org/10.1371/journal.pone.0264183.
Full textMalott, Ricky, Noah Jackson, William Strome, Joe Bisson, and Nola Agha. "Experience, LLC: Filling the Best Seats in the House." Case Studies in Sport Management 4, no. 1 (2015): 138–46. http://dx.doi.org/10.1123/cssm.2015-0028.
Full textKusuma, Ahmad Fauzi Anggi Ariesta, and Riska Dwi Handayani. "Implementation of Inventory Checking System Using Finite State Machine in Role Playing Game." International Journal of Computer and Information System (IJCIS) 5, no. 4 (2024): 280–85. https://doi.org/10.29040/ijcis.v5i4.197.
Full textLehnerová, L., and R. Marušák. "Regeneration and game damage in the Krušné hory Mts. assessed on the basis of National Forest Inventory of the Czech Republic." Journal of Forest Science 55, No. 6 (2009): 279–92. http://dx.doi.org/10.17221/99/2008-jfs.
Full textTang, Zhongming, Xingxing Liu, and Ying Wang. "Integrated Optimization of Sustainable Transportation and Inventory with Multiplayer Dynamic Game under Carbon Tax Policy." Mathematical Problems in Engineering 2020 (June 29, 2020): 1–16. http://dx.doi.org/10.1155/2020/4948383.
Full textLv, Qin. "Supply chain coordination game model based on inventory information sharing." Journal of Interdisciplinary Mathematics 20, no. 1 (2017): 35–46. http://dx.doi.org/10.1080/09720502.2016.1259760.
Full textHARTMAN, BRUCE C., and MOSHE DROR. "Optimizing centralized inventory operations in a cooperative game theory setting." IIE Transactions 35, no. 3 (2003): 243–57. http://dx.doi.org/10.1080/07408170304363.
Full textXIAO, Yong-bo, Jian CHEN, Xiao-ling LIU, and Yan ZHU. "Dynamic Inventory Transshipment Game between Two Retailers of Seasonal Products." Systems Engineering - Theory & Practice 28, no. 3 (2008): 35–43. http://dx.doi.org/10.1016/s1874-8651(09)60016-8.
Full textHe, Juan, Jian Wang, and Li Sun. "On Game Behavior of the Inventory Pledge Banks and the Logistical Enterprises." Advanced Materials Research 468-471 (February 2012): 2223–26. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.2223.
Full textLin, Yen-Ling, Shu Wen Huang, and Cheng-Chieh Chang. "THE IMPACTS OF A MARINE SCIENCE BOARD GAME ON MOTIVATION, INTEREST, AND ACHIEVEMENT IN MARINE SCIENCE LEARNING." Journal of Baltic Science Education 18, no. 6 (2019): 907–23. http://dx.doi.org/10.33225/jbse/19.18.907.
Full textMaynard, Ian W., and Bruce L. Howe. "Interrelations of Trait and State Anxiety with Game Performance of Rugby Players." Perceptual and Motor Skills 64, no. 2 (1987): 599–602. http://dx.doi.org/10.2466/pms.1987.64.2.599.
Full textLaksono, Devina Ngeksi Hari, Heru Subekti, and Ema Madyaningrum. "Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta." Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 6, no. 3 (2022): 138. http://dx.doi.org/10.22146/jkkk.68450.
Full textRodela, Romina, Arend Ligtenberg, and Roel Bosma. "Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance." Water 11, no. 2 (2019): 245. http://dx.doi.org/10.3390/w11020245.
Full textTanel, Rabia, and Esra Bilal Önder. "Developing and Testing a Board Game to Learn About Stars." International Journal of Game-Based Learning 10, no. 3 (2020): 62–73. http://dx.doi.org/10.4018/ijgbl.2020070104.
Full textRamadan, Muhamad Hesky, Roni Ilham Subagja, Asep Suherman, and Isak Ramlan. "Application Design of Stock Inventory of Meatball Serving Ingredients for Anhel MSME Bakso." Majalah Bisnis & IPTEK 17, no. 1 (2024): 91–96. https://doi.org/10.55208/twyhvq29.
Full textRamadan, Muhamad Hesky, Roni Ilham Subagja, Asep Suherman, and Isak Ramlan. "Application Design of Stock Inventory of Meatball Serving Ingredients for Anhel MSME Bakso." Majalah Bisnis & IPTEK 17, no. 1 (2024): 91–96. http://dx.doi.org/10.55208/bistek.v17i1.579.
Full textSingh, Abhishek, Zohaib Hasan, Zeba Vishwakarma, Akash Banshal, and Sneha Kushwaha. "Evaluating Linear and Non-Linear Regression Techniques for Video Game Sales Prediction." International Journal of Innovative Research in Computer and Communication Engineering 11, no. 03 (2023): 1507–11. http://dx.doi.org/10.15680/ijircce.2023.1103112.
Full textChauhan, Dharmendra Kumar, Abhishek Mishra, and Saurabh Tiwari. "A Compreative Study of Aggression Level Between Team Game and Combat Game Players." Integrated Journal for Research in Arts and Humanities 4, no. 6 (2024): 676–78. https://doi.org/10.55544/ijrah.4.6.48.
Full textJanne, Roman Bednarik, Juho Kahila, and Matti Tedre. "A Bird Matching Game: Difficulty, Rewards and Intrinsic Motivation." International Journal of Serious Games 11, no. 4 (2024): 57–77. http://dx.doi.org/10.17083/ijsg.v11i3.805.
Full textCoppini, Matteo, Chiara Rossignoli, Tommaso Rossi, and Fernanda Strozzi. "Bullwhip effect and inventory oscillations analysis using the beer game model." International Journal of Production Research 48, no. 13 (2009): 3943–56. http://dx.doi.org/10.1080/00207540902896204.
Full textLee, Chungseung, and Kun Soo Park. "Inventory and transshipment decisions in the rationing game under capacity uncertainty." Omega 65 (December 2016): 82–97. http://dx.doi.org/10.1016/j.omega.2016.01.001.
Full textVahlo, Jukka, and Veli-Matti Karhulahti. "Challenge types in gaming validation of video game challenge inventory (CHA)." International Journal of Human-Computer Studies 143 (November 2020): 102473. http://dx.doi.org/10.1016/j.ijhcs.2020.102473.
Full textSeveriano, Maria Izabel Rodrigues, Bianca Simone Zeigelboim, Hélio Afonso Ghizoni Teive, Geslaine Janaína Barbosa Santos, and Vinícius Ribas Fonseca. "Effect of virtual reality in Parkinson's disease: a prospective observational study." Arquivos de Neuro-Psiquiatria 76, no. 2 (2018): 78–84. http://dx.doi.org/10.1590/0004-282x20170195.
Full textAlabdulkarim, Abdullah A. "Minimizing the bullwhip effect in a supply chain: a simulation approach using the beer game." SIMULATION 96, no. 9 (2020): 737–52. http://dx.doi.org/10.1177/0037549720930284.
Full textPark, Anna E., and Tracy B. Henley. "Personality and Fantasy Game Character Preferences." Imagination, Cognition and Personality 27, no. 1 (2007): 37–46. http://dx.doi.org/10.2190/ic.27.1.d.
Full textZhang, Zhiyun. "Perspective of Game Theory on E-commerce Platforms During the Online Shopping Festivals." BCP Business & Management 40 (March 8, 2023): 351–57. http://dx.doi.org/10.54691/bcpbm.v40i.4400.
Full textKassi, Dimitra, Ioannis Sarlis, Dimitrios Kotsifakos, and Christos Douligeris. "An Educational Cultural Game for an Industrial Urban Landscape." European Conference on e-Learning 21, no. 1 (2022): 171–80. http://dx.doi.org/10.34190/ecel.21.1.759.
Full textMaulida Adila, Rini Gusya Liza, and Afdal Afdal. "Gambaran Psikopatologi Adiksi Game Online pada Remaja di Kota Padang, Indonesia." Scientific Journal 2, no. 6 (2023): 114–20. http://dx.doi.org/10.56260/sciena.v2i6.108.
Full textHonni, Honni, Ryan Ferdy Marcelino, and Yohanes Radjali. "Pengembangan Aplikasi Sistem Basis Data Penjualan, Pembelian, dan Persediaan: Studi Kasus Pada PT. Speed Game." ComTech: Computer, Mathematics and Engineering Applications 2, no. 1 (2011): 401. http://dx.doi.org/10.21512/comtech.v2i1.2772.
Full textKhoyetskyy, Pavlo. "Game fauna census in the ‘2-tp – hunting’ statistical report: features, advantages, disadvantages." Novitates Theriologicae 2017, no. 10 (2017): 206–16. http://dx.doi.org/10.53452/nt1024.
Full textXing, Huai Xiang, and Xu Guan. "Research on Inventory Sharing Policy in Assembly System with Random Demand Time." Advanced Materials Research 452-453 (January 2012): 833–37. http://dx.doi.org/10.4028/www.scientific.net/amr.452-453.833.
Full textVance, Anthony, Paul Benjamin Lowry, and Jeffrey A. Ogden. "Testing the Potential of RFID to Increase Supply-Chain Agility and to Mitigate the Bullwhip Effect." International Journal of Applied Logistics 1, no. 1 (2010): 48–66. http://dx.doi.org/10.4018/jal.2010090204.
Full textAversa, Davide, Sebastian Sardina, and Stavros Vassos. "Path Planning with Inventory-Driven Jump-Point-Search." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 2–8. http://dx.doi.org/10.1609/aiide.v11i1.12781.
Full textC., Geetha, and V. Ramadoss Dr. "INVENTORY MODEL WITH VARIABLE RATE OF DETERIORATION." International Journal of Computational Research and Development 3, no. 2 (2018): 6–10. https://doi.org/10.5281/zenodo.1401387.
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