Dissertations / Theses on the topic 'Game studio business models'
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Zijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.
Full textHallqvist, Stina, and Johanna Moström. "ABB Gate Model : En processledningsmetod för ABB:s produktutveckling." Thesis, Linköping University, Department of Management and Economics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1901.
Full textHuang, Yun, and 黄赟. "Game-theoretic coordination and configuration of multi-level supply chains." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44904411.
Full textKnudsen, Kasper, and Vilhelm Söderström. "When the investors choose : Analysis of business models within the Swedish video game industry." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-451195.
Full textCruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.
Full textBista, Sanat K. "Computational models of trust for cooperative evolution : reputation based game theoretic models of trust for cooperative evolution in online business games." Thesis, University of Bradford, 2010. http://hdl.handle.net/10454/4424.
Full textZadworna, Magdalena, Michail Musatov, and Romans Obrezkovs. "TRIPS Agreement’s Impact on the Accessibility of Pharmaceuticals in the Developing Countries : Developed Game-Theoretic Model." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-740.
Full textLee, Ruri. "Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81088.
Full textJensen, Ola, and Daniel Sannéus. "A Game of Nods and Winks : En studie om faktorer som påverkar svenska börsbolags användning av resultatmanipulering." Thesis, Linnéuniversitetet, Institutionen för ekonomistyrning och logistik (ELO), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-64691.
Full textFarrenkopf, Thomas. "Applying semantic technologies to multi-agent models in the context of business simulations." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/1033149.
Full textBarnell, Max. "Changing the Paywall in Single-Player Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913.
Full textZackrisson, Patrik. "Changing the Game : a Pre-Study to Marketing Planning in a Local Squash Club." Thesis, University of Gävle, Department of Business and Economic Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6796.
Full textNejepínský, Adam. "Monetizace vysokorozpočtových herních titulů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162628.
Full textLIU, YONG. "SUPPLY CHAIN MANAGEMENT THROUGH PRICE COMMITMENT POLICIES." University of Cincinnati / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1132339383.
Full textHolst, Christoffer, Viktor Johansson, and Steve Liljekvist. "Mikrotransaktioner : spelutvecklingsbranschens psykologiska spel." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12609.
Full textŠevčík, Martin. "3D závodní hra pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236353.
Full textSkobeltcyn, Aleksandr, and XIN SHEN. "How to increase revenue in Free-to-Play mobile games." Thesis, KTH, Industriell Management, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240676.
Full textGolbasi, Hakan. "Supply chain coordination : optimization and game-theoretic models /." Diss., 2001. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3010404.
Full textSjöman, Pierre, Karlsson Daniel, and Akyildiz Aytac. "Understanding the polish multimedia market for implementing Game Outlet business model in Poland : Game Outlet Case." Thesis, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-7775.
Full textCHEN, KUEI-YU, and 陳桂玉. "Trends in the Board Game Industry and Business Models of Board Game Stores." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/92049010051142075969.
Full textChang, Yu-Ling, and 張鈺聆. "A Study of Business Models of Online Game and Mobile Game in Taiwan." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/89062358463549291411.
Full textHe, Xiuli 1975. "Stackelberg differential game models in supply chain management." Thesis, 2007. http://hdl.handle.net/2152/3441.
Full textWu, Chun, and 吳俊. "A Study of Business Models of Online Game Companies in Taiwan." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/83639646429336556007.
Full textSHARMA, SHIVAM. "CLOUD TECHNOLOGY FOR SMALL BUSINESS – A GAME CHANGER." Thesis, 2023. http://dspace.dtu.ac.in:8080/jspui/handle/repository/20265.
Full textHsieh, Shu-Fen, and 謝淑芬. "An Analysis of Current Usage States & Business Model of New PC Game and Game Streaming Platforms:Case Studies of Steam and Twitch." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/5h2qe6.
Full textRossiter, Margaret Roslyn. "Application of constraints in a human-activity system : a game-play approach for business." Phd thesis, 2001. http://hdl.handle.net/1885/151797.
Full textCHANG, YING-YING, and 常盈盈. "Business Models of Mobile Social Game -A Case Study of “Tower of Saviors”." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/pfs6mj.
Full text"Non-cooperative bargaining models with outsiders under incomplete information." Chinese University of Hong Kong, 1988. http://library.cuhk.edu.hk/record=b5885981.
Full textLIANG, LAI HSIN, and 賴信良. "A study of system dynamic to simulate business models of online game companies in Taiwan." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/01645405871308112446.
Full text"The evolution of Walrasian behavior in two-sided market." 2012. http://library.cuhk.edu.hk/record=b5549210.
Full textHung, Ruei-tza, and 洪瑞澤. "A Comparison of the Successful and Failure Business Models - A Case Study of the EMBA Participants in the “2015 Business Model and Decision Simulation Game”." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/rszmc6.
Full textYang, Chen-han, and 楊陳翰. "The Comparison of the Successful and Failure Business Models - A Case Study of the Undergraduate Participants in the “2015 Business Model and Decision Simulation Game”." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/t4zdqr.
Full textPeng, Tzu-yen, and 彭紫言. "A Comparison of the Successful and Failure Business Models - A Case Study of the Graduate Participants in the “2015 Business Model and Decision Simulation Game”." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/5m89b8.
Full textWait, Andrew. "Essays on bargaining and organisations." Phd thesis, 2001. http://hdl.handle.net/1885/146073.
Full textWiszniewski, Sven. "The impact of the blockchain-technology on future business models: developing future scenarios for machinery and plant engineering industry." Master's thesis, 2018. http://hdl.handle.net/10362/53046.
Full textŠvihálková, Monika. "Uspokojování potřeb předškolních dětí v předškolních zařízeních." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-321479.
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