Journal articles on the topic 'Game studio business models'
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Su, Yanhui, Per Backlund, and Henrik Engström. "Data-driven method for mobile game publishing revenue forecast." Service Oriented Computing and Applications 16, no. 1 (2021): 67–76. http://dx.doi.org/10.1007/s11761-021-00332-2.
Full textKholodylo, Marta, and Christine Strauss. "Independent Game Developers and Their Expectations Towards Recommender Systems." Journal of Data Intelligence 1, no. 3 (2020): 301–18. http://dx.doi.org/10.26421/jdi1.3-1.
Full textLoeis, Minaldi, Musa Hubeis, Arif Imam Suroso, and Sukiswo Dirdjosuparto. "A strategy for reducing skills gap for the game development sector of the Indonesian creative industries." Decision Science Letters 12, no. 1 (2023): 97–106. http://dx.doi.org/10.5267/j.dsl.2022.10.003.
Full textSHARMA, DR MONIKA. "A CASE STUDY ON GLOBAL BUSINESS OF SPORTS LEAGUE." International Journal Of Multidisciplinary Research And Studies 05, no. 04 (2022): 01–16. http://dx.doi.org/10.33826/ijmras/v05i04.3.
Full textSHARMA, DR MONIKA. "A CASE STUDY ON GLOBAL BUSINESS OF SPORTS LEAGUE." International Journal Of Multidisciplinary Research And Studies 05, no. 04 (2022): 01–16. http://dx.doi.org/10.33826/ijmras/v05i04.3.
Full textИльин, А. Б., Ю. С. Сизова, Ю. Д. Пономарева, and С. Д. Сизов. "Monetization and Commercialization of e-Sports Business Core." Экономика и предпринимательство, no. 8(133) (November 16, 2021): 778–86. http://dx.doi.org/10.34925/eip.2021.133.8.145.
Full textSantosa, Daniel, Erdhi Widyarto, and Ridwan Sanjaya. "Product and Business Development of Another Path Game in Myhand Studio." Journal of Business and Technology 3, no. 3 (2023): 97–106. http://dx.doi.org/10.24167/jbt.v3i3.5365.
Full textYuliarto, Hari, Pasca Tri Kaloka, Putri Prastiwi Wulandari, and Hideaki Tanimoto. "The impact of nonlinear pedagogy on communication and skill acquisition." Fizjoterapia Polska 24, no. 1 (2024): 192–98. http://dx.doi.org/10.56984/8zg2ef8np0.
Full textVitkauskaitė, Ieva. "Types of Film Production Business Models and Their Interrelationship." Informacijos mokslai 89 (June 5, 2020): 43–54. http://dx.doi.org/10.15388/im.2020.89.39.
Full textRoy, Nandita. "Applying Kant’s Ethics to Video Game Business Models." Business and Professional Ethics Journal 40, no. 1 (2021): 109–27. http://dx.doi.org/10.5840/bpej202115106.
Full textAbualkishik, Abedallah Z., and Rasha Almajed. "Evaluating the Role of Artificial Intelligence in Operational Decision-Making." American Journal of Business and Operations Research 08, no. 1 (2022): 60–70. http://dx.doi.org/10.54216/ajbor.080106.
Full textZhang, Beining. "James Cameron Avatar: Different Business Models of Films and Their Interrelationship." SHS Web of Conferences 193 (2024): 01016. http://dx.doi.org/10.1051/shsconf/202419301016.
Full textKlimas, Patrycja. "Key Resources in Game Developers’ Business Models." Journal of Management and Financial Sciences, no. 31 (July 29, 2019): 135–49. http://dx.doi.org/10.33119/jmfs.2018.31.11.
Full textVillacis, Marcelo Y., Oswaldo T. Merlo, Diego P. Rivero, and S. K. Towfek. "Optimizing Sustainable Inventory Management using An Improved Big Data Analytics Approach." Journal of Intelligent Systems and Internet of Things 11, no. 1 (2024): 55–64. http://dx.doi.org/10.54216/jisiot.110106.
Full textDubois, Louis-Etienne. "Killing ‘em softly: terminating projects in a video game studio." CASE Journal 14, no. 4 (2018): 496–512. http://dx.doi.org/10.1108/tcj-10-2017-0095.
Full textManshoven, Saskia, and Jeroen Gillabel. "Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation." Sustainability 13, no. 23 (2021): 13277. http://dx.doi.org/10.3390/su132313277.
Full textBetzwieser, Benedikt, Philipp Landler, Borys Levkovksyi, Matthias Utesch, and Helmut Krcmar. "Designing a Business Game to Teach the Relationship Between Business Models and Business Processes." Communications of the Association for Information Systems 54, no. 1 (2024): 448–90. http://dx.doi.org/10.17705/1cais.05417.
Full textShahvaroughi Farahani, Milad, and Ghazal Ghasemi. "How AI Changes the Game in Finance Business Models." International Journal of Innovation in Management, Economics and Social Sciences 4, no. 1 (2024): 35–46. http://dx.doi.org/10.59615/ijimes.4.1.35.
Full textHurt, Stephanie, and Marcus J. Hurt. "Business Models and Financial Structures: A Strategy Mystery Game and A Brief on “Business Models and Financial Structures: A Strategy Mystery Game”." CASE Journal 3, no. 2 (2007): 220–28. http://dx.doi.org/10.1108/tcj-03-2007-b007.
Full textTai, Zixue, and Fengbin Hu. "Play between love and labor: The practice of gold farming in China." New Media & Society 20, no. 7 (2017): 2370–90. http://dx.doi.org/10.1177/1461444817717326.
Full textXu, Yuecheng. "Application of Game Theory to Business Decision-making." SHS Web of Conferences 188 (2024): 03008. http://dx.doi.org/10.1051/shsconf/202418803008.
Full textSeto, Yuet Yin Charlotte. "Game Theory in Strategic Management: Enhancing Decision-Making in Competitive Business Ecosystems." Advances in Economics and Management Research 14, no. 1 (2025): 731. https://doi.org/10.56028/aemr.14.1.731.2025.
Full textDr., Suman Jain. "Game Theory and Its Influence on Economic and Business Strategies." Journal of Advances in Developmental Research 6, no. 2 (2015): 1–8. https://doi.org/10.5281/zenodo.15261353.
Full textFontanella, Sabrina, Luca Fraccascia, Fabio Nonino, and Alessandra Scarnicchia. "Sustainable Business Model in Practice: A Digital Business Game Training for High School Students." Journal of Systemics, Cybernetics and Informatics 22, no. 2 (2024): 18–26. http://dx.doi.org/10.54808/jsci.22.02.18.
Full textDavid, Kuhlen, and Speck Andreas. "Efficient Key Performance Indicator Calculation." International Journal of Software Engineering & Applications (IJSEA) 8, no. 5 (2021): 1–15. https://doi.org/10.5281/zenodo.5266501.
Full textSarvepalli, Ashwini, and Joy Godin. "Business Process Management in the Classroom." Journal of Cases on Information Technology 19, no. 2 (2017): 17–28. http://dx.doi.org/10.4018/jcit.2017040102.
Full textNing, Siqi, Heyang Shen, and Debin Zhou. "Business Factors Influencing Contemporary Gamer Spending." Highlights in Business, Economics and Management 39 (August 8, 2024): 476–81. http://dx.doi.org/10.54097/cehr1t72.
Full textKomorowski, Marlen, and Simon Delaere. "Online Media Business Models: Lessons from the Video Game Sector." Westminster Papers in Communication and Culture 11, no. 1 (2016): 103–23. http://dx.doi.org/10.16997/wpcc.220.
Full textWinter, Michael, Rüdiger Pryss, Thomas Probst, and Manfred Reichert. "Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension." JMIR Serious Games 8, no. 1 (2020): e15374. http://dx.doi.org/10.2196/15374.
Full textClasse, Tadeu Moreira de, Renata Mendes De Araujo, Geraldo Bonorino Xexéo, and Sean Siqueira. "The Play Your Process Method for Business Process-Based Digital Game Design." International Journal of Serious Games 6, no. 1 (2019): 27–48. http://dx.doi.org/10.17083/ijsg.v6i1.269.
Full textSedbrook, Tod A. "Modeling the REA Enterprise Ontology with a Domain Specific Language." Journal of Emerging Technologies in Accounting 9, no. 1 (2012): 47–70. http://dx.doi.org/10.2308/jeta-50406.
Full textTham, Aaron, and Danny Huang. "Game on! A new integrated resort business model." Tourism Review 74, no. 6 (2019): 1153–66. http://dx.doi.org/10.1108/tr-03-2017-0036.
Full textLombardi, Sara, Sara Sassetti, and Rosmeri Matturro. "Uno studio esplorativo sull'esperienza gamificata di successo: la prospettiva dei provider." STUDI ORGANIZZATIVI, no. 1 (June 2023): 9–32. http://dx.doi.org/10.3280/so2023-001001.
Full textKim, Song-Kyoo (Amang). "Versatile Stochastic Two-Sided Platform Models." Mathematics 11, no. 1 (2022): 131. http://dx.doi.org/10.3390/math11010131.
Full textGuryanova, Lidiya S., Oleksiy S. Yevsyeyev, Oksana V. Panasenko, and Oleksandr O. Laptiev. "Business Decision-Making in the Video Game Market: Machine Learning Methods." Business Inform 12, no. 563 (2024): 147–53. https://doi.org/10.32983/2222-4459-2024-12-147-153.
Full textLu, Jiaxuan. "Exploration on the Application of Game Theory in Business Competition Strategies." International Journal of Global Economics and Management 5, no. 1 (2024): 20–26. http://dx.doi.org/10.62051/ijgem.v5n1.03.
Full textMacInnes, Ian, and Lili Hu. "Business models and operational issues in the Chinese online game industry." Telematics and Informatics 24, no. 2 (2007): 130–44. http://dx.doi.org/10.1016/j.tele.2006.04.002.
Full textConcetta, Boniello Carmine Cuozzo. "Game Theory and Their Applicative Importance in the Economic-business Reality: A Valid Tool for ensure the Success of Business Decisions." International Journal of Advanced Engineering and Management Research 09, no. 03 (2024): 18–30. http://dx.doi.org/10.51505/ijaemr.2024.9302.
Full textLiu, Bulong, and Junjie Lu. "Optimized Scheme for the Combination of Shared Energy Storage Business Models." IC-ITECHS 5, no. 1 (2024): 139–49. https://doi.org/10.32664/ic-itechs.v5i1.1559.
Full textRajala, Risto, Matti Rossi,, Virpi Tuunainen, and Janne Vihinen. "Revenue Logics of Mobile Entertainment Software – Observations from Companies Producing Mobile Games." Journal of Theoretical and Applied Electronic Commerce Research 2, no. 2 (2007): 34–47. http://dx.doi.org/10.3390/jtaer2020012.
Full textGelei, Andrea, and Imre Dobos. "Evolving trust in business relationships – A behavioural experiment." Acta Oeconomica 72, no. 2 (2022): 231–47. http://dx.doi.org/10.1556/032.2022.00013.
Full textBorissov, Borislav. "THE OPPORTUNITIES OF GAMIFICATION IN BUSINESS PLANNING TRAINING." Knowledge International Journal 28, no. 1 (2018): 285–90. http://dx.doi.org/10.35120/kij2801285b.
Full textPushkar, Oleksandr, Yuliia Tataryntseva, Anastasiia Makarenko, and Oleksandr Pastushenko. "MODEL OF FINANCING AN INNOVATIVE PROJECT IN HIGH-TECH BUSINESS (ON THE EXAMPLE OF GAME INDUSTRY)." INNOVATIVE ECONOMY, no. 5-6 (2021): 117–22. http://dx.doi.org/10.37332/2309-1533.2021.5-6.17.
Full textDeepak, Kumar. "SAP CAPM Tools and Capabilities - Part 1." European Journal of Advances in Engineering and Technology 11, no. 3 (2024): 136–42. https://doi.org/10.5281/zenodo.13623004.
Full textDeepak, Kumar. "SAP CAPM Tools and Capabilities - Part 2." European Journal of Advances in Engineering and Technology 11, no. 4 (2024): 159–64. https://doi.org/10.5281/zenodo.13623013.
Full textDeepak, Kumar. "SAP CAPM Tools and Capabilities - Part3." European Journal of Advances in Engineering and Technology 11, no. 5 (2024): 127–32. https://doi.org/10.5281/zenodo.13623018.
Full textIskandar, Bermawi P., H. Husniah, and N. A. Andriana. "Game theoretic models in fleet performance-based maintenance contracts." International Journal of Business and Globalisation 26, no. 1/2 (2020): 41. http://dx.doi.org/10.1504/ijbg.2020.10032239.
Full textHusniah, H., N. A. Andriana, and Bermawi P. Iskandar. "Game theoretic models in fleet performance-based maintenance contracts." International Journal of Business and Globalisation 26, no. 1/2 (2020): 41. http://dx.doi.org/10.1504/ijbg.2020.109830.
Full textHurnyak, Ihor, and Aleksandra Kordonska. "Analysis of Institutions Interaction in Ukrainian Economy by Using Game Theory Models." Przegląd Wschodnioeuropejski 10, no. 1 (2019): 139–51. http://dx.doi.org/10.31648/pw.4510.
Full textShevchenko, K. "ORGANIZATION OF ARCHITECTURAL SPACES IN GAME DESIGN ON THE EXAMPLE OF THE GAME "STAR WARS JEDI: FALLEN ORDER"." Municipal economy of cities 3, no. 170 (2022): 122–27. http://dx.doi.org/10.33042/2522-1809-2022-3-170-122-127.
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