Books on the topic 'Gamification'
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Stieglitz, Stefan, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, and Tobias Brockmann, eds. Gamification. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45557-0.
Full textGoethe, Ole. Gamification Mindset. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11078-9.
Full textGupta, Sahil, Razia Nagina, Mandakini Paruthi, and Gaurav Gupta. Marketing and Gamification. London: Routledge, 2024. http://dx.doi.org/10.4324/9781032694238.
Full textSavignac, Emmanuelle. The Gamification of Work. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2017. http://dx.doi.org/10.1002/9781119384564.
Full textStrahringer, Susanne, and Christian Leyh, eds. Gamification und Serious Games. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-16742-4.
Full textGatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė, eds. Gamification and Consumer Engagement. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54205-4.
Full textNiman, Neil B. The Gamification of Higher Education. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.
Full textReiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.
Full textAnderie, Lutz. Gamification, Digitalisierung und Industrie 4.0. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-19865-7.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. Tailored Gamification to Educational Technologies. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5.
Full textToda, Armando, Alexandra I. Cristea, and Seiji Isotani, eds. Gamification Design for Educational Contexts. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-31949-5.
Full textZainuddin, Zamzami, Samuel Kai Wah Chu, and Corinne Jacqueline Perera. Gamification in A Flipped Classroom. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-2219-8.
Full textSpanellis, Agnessa, and J. Tuomas Harviainen, eds. Transforming Society and Organizations through Gamification. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68207-1.
Full textBrühlmann, Florian. The Effects of Framing in Gamification. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-16926-8.
Full textGangadharbatla, Harshavardhan, and Donna Z. Davis. Emerging research and trends in gamification. Hershey PA: Information Science Reference, 2016.
Find full textauthor, Petroski Andy, ed. Alternate reality games: Gamification for performance. Boca Raton: CRC Press, 2016.
Find full textGamification in Healthcare & Fitness (Enterprise Gamification). CreateSpace Independent Publishing Platform, 2015.
Find full textMy Game at School - Fast Gamification: Gamification at School - 365 Days - Fast Gamification -. Independently Published, 2018.
Find full textFrances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.
Find full textXu, Feifei, and Dimitrios Buhalis, eds. Gamification for Tourism. Channel View Publications, 2021. http://dx.doi.org/10.21832/xu8212.
Full textXu, Feifei, and Dimitrios Buhalis, eds. Gamification for Tourism. Multilingual Matters, 2021. http://dx.doi.org/10.21832/9781845418236.
Full textBuhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.
Find full textFrances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.
Find full textBuhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.
Find full textFrances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.
Find full textFrances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.
Find full textBuhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.
Find full textBuhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.
Find full textDymek, Mikolaj. The Business of Gamification. Routledge, 2016. http://dx.doi.org/10.4324/9781315740867.
Full textLe Lay, Stéphane, Emmanuelle Savignac, Pierre Lénel, and Jean Frances, eds. The Gamification of Society. Wiley, 2021. http://dx.doi.org/10.1002/9781119821557.
Full textChishti, Zarrar. Gamification Marketing for Dummies. Wiley & Sons, Incorporated, John, 2020.
Find full textShermon, Ganesh. Gamification Competencies: Life Sciences. Independently Published, 2017.
Find full textPoderoso, Beatriz Gasco, Maria Jesus Lara Sanchez, Alicia Lopez Pons, and Ana Isabel Menendez Hurtado. GAMIFICATION SOCIAL SCIENCE 2. Editorial Vicens Vives, 2018.
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