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1

Stieglitz, Stefan, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, and Tobias Brockmann, eds. Gamification. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45557-0.

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2

Goethe, Ole. Gamification Mindset. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11078-9.

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3

Gupta, Sahil, Razia Nagina, Mandakini Paruthi, and Gaurav Gupta. Marketing and Gamification. London: Routledge, 2024. http://dx.doi.org/10.4324/9781032694238.

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4

Savignac, Emmanuelle. The Gamification of Work. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2017. http://dx.doi.org/10.1002/9781119384564.

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5

Strahringer, Susanne, and Christian Leyh, eds. Gamification und Serious Games. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-16742-4.

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6

Gatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė, eds. Gamification and Consumer Engagement. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54205-4.

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7

Niman, Neil B. The Gamification of Higher Education. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.

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8

Kim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.

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9

Reiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.

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10

Anderie, Lutz. Gamification, Digitalisierung und Industrie 4.0. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-19865-7.

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11

Oliveira, Wilk, and Ig Ibert Bittencourt. Tailored Gamification to Educational Technologies. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5.

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12

Toda, Armando, Alexandra I. Cristea, and Seiji Isotani, eds. Gamification Design for Educational Contexts. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-31949-5.

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13

Zainuddin, Zamzami, Samuel Kai Wah Chu, and Corinne Jacqueline Perera. Gamification in A Flipped Classroom. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-2219-8.

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14

Spanellis, Agnessa, and J. Tuomas Harviainen, eds. Transforming Society and Organizations through Gamification. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68207-1.

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15

Brühlmann, Florian. The Effects of Framing in Gamification. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-16926-8.

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16

Gangadharbatla, Harshavardhan, and Donna Z. Davis. Emerging research and trends in gamification. Hershey PA: Information Science Reference, 2016.

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17

author, Petroski Andy, ed. Alternate reality games: Gamification for performance. Boca Raton: CRC Press, 2016.

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18

Gamification. Rowman & Littlefield, 2017.

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19

Hollihan, Keith. Gamification. 2013.

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20

Gamification in Healthcare & Fitness (Enterprise Gamification). CreateSpace Independent Publishing Platform, 2015.

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21

Rethinking Gamification. Ingramcontent, 2014.

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22

Kim, Bohyun. Understanding Gamification. Amer Library Assn, 2015.

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23

Goethe, Ole. Gamification Mindset. Springer, 2019.

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24

Organizational Gamification. Taylor & Francis Group, 2021.

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25

My Game at School - Fast Gamification: Gamification at School - 365 Days - Fast Gamification -. Independently Published, 2018.

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26

Frances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.

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27

Gamification in Business. Bookboon, 2013.

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28

Xu, Feifei, and Dimitrios Buhalis, eds. Gamification for Tourism. Channel View Publications, 2021. http://dx.doi.org/10.21832/xu8212.

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This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
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29

Xu, Feifei, and Dimitrios Buhalis, eds. Gamification for Tourism. Multilingual Matters, 2021. http://dx.doi.org/10.21832/9781845418236.

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30

Buhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.

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31

Frances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.

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32

Bulencea, Paul. Gamification in Tourism. Books on Demand GmbH, 2015.

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33

Gamification du Travail. ISTE Editions Ltd., 2017.

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34

Gamification in Business. Bookboon.com, 2014.

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35

Buhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.

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36

Frances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.

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37

Frances, Jean, Emmanuelle Savignac, Pierre Lénel, and Stéphane Le Lay. Gamification of Society. Wiley & Sons, Incorporated, John, 2021.

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38

Buhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.

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39

Buhalis, Dimitrios, and Feifei Xu. Gamification for Tourism. Channel View Publications, Limited, 2021.

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40

Gamification for Dummies. For Dummies, 2013.

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41

Gamification for Tourism. Channel View Publications, Limited, 2021.

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42

Business of Gamification. Taylor & Francis Group, 2016.

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43

Gamification with Moodle. Packt Publishing, Limited, 2015.

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44

LE LAY STEPHANE ET AL. Gamification de la Societe. ISTE Editions Ltd., 2021.

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45

Dymek, Mikolaj. The Business of Gamification. Routledge, 2016. http://dx.doi.org/10.4324/9781315740867.

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46

Le Lay, Stéphane, Emmanuelle Savignac, Pierre Lénel, and Jean Frances, eds. The Gamification of Society. Wiley, 2021. http://dx.doi.org/10.1002/9781119821557.

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47

Chishti, Zarrar. Gamification Marketing for Dummies. Wiley & Sons, Incorporated, John, 2020.

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48

Shermon, Ganesh. Gamification Competencies: Life Sciences. Independently Published, 2017.

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49

Business Gamification for Dummies. Wiley & Sons Canada, Limited, John, 2013.

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50

Poderoso, Beatriz Gasco, Maria Jesus Lara Sanchez, Alicia Lopez Pons, and Ana Isabel Menendez Hurtado. GAMIFICATION SOCIAL SCIENCE 2. Editorial Vicens Vives, 2018.

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