Academic literature on the topic 'Gaming technologies; classification of games; didactic games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Gaming technologies; classification of games; didactic games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Gaming technologies; classification of games; didactic games"
Salayeva, Nodira Batirboyevna, and Muborak Xolmuratovna Ollaberganova. "THE ROLE OF GAME EDUCATIONAL TECHNOLOGIES IN TEACHING THE ENGLISH LANGUAGE." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 2 (2021): 571–76. https://doi.org/10.5281/zenodo.4887567.
Full textZakharova, Ekaterina Alexandrovna. "Using games in English language teaching." KANT 43, no. 2 (2022): 270–75. http://dx.doi.org/10.24923/2222-243x.2022-43.48.
Full textAgeenko, N. V., A. A. Rybkina, and N. V. Startseva. "Motivation fostering through gaming technologies." SHS Web of Conferences 113 (2021): 00025. http://dx.doi.org/10.1051/shsconf/202111300025.
Full textOrazbay, Zagipa, and Raushan Nurdilllayeva. "Increasing the interest of chemistry students through didactic games." ILIM 39, no. 1 (2024): 33–46. http://dx.doi.org/10.47751/skpu.1937.v39i1.3.
Full textГуревич, Роман Семенович, Оксана Віталіївна Клочко, Віталій Іванович Клочко, Мар’яна Михайлівна Ковтонюк, and Надія Романівна Опушко. "COMPUTER SCIENCE TEACHERS’ READINESS TO DEVELOP AND USE COMPUTER DIDACTIC GAMES IN EDUCATIONAL PROCESS." Information Technologies and Learning Tools 75, no. 1 (2020): 122–37. http://dx.doi.org/10.33407/itlt.v75i1.3394.
Full textBerdiyeva, Yulduz. "USING GAMING TECHNOLOGIES IN THE CONTEXT OF AN INTERCULTURAL APPROACH OF TEACHING FOREIGN LANGUAGES." Oriental Renaissance: Innovative, educational, natural and social sciences 4, no. 24 (2024): 54–59. https://doi.org/10.5281/zenodo.14185211.
Full textRudenko, Yulia. "USING OF GAMING TECHNOLOGIES IN PROFESSIONAL LINGVODIDACTIC EDUCATION OF FUTURE EDUCATOR OF PRESCHOOL EDUCATIONAL INSTITUTIONS." Educological discourse, no. 3-4 (2019): 130–42. http://dx.doi.org/10.28925/2312-5829.2019.3-4.130142.
Full textBegmuradov, Shokhzod. "Studying physics lessons in the system of exact sciences using digital technologies and online games." Journal of Science-Innovative Research in Uzbekistan 2, no. 10 (2024): 834–38. https://doi.org/10.5281/zenodo.14017609.
Full textSmolikova, T. "BLOCKCHAIN REVOLUTION IN GAMES: SHAPING A NEW CULTURE OF DIGITAL INTERACTION." Sciences of Europe, no. 145 (July 26, 2024): 21–27. https://doi.org/10.5281/zenodo.12909460.
Full textDavydenko, U. "FORMATION OF FOREIGN LANGUAGE COMMUNICATIVE COMPETENCE OF FUTURE TEACHERS USING ONLINE GAMING TECHNOLOGIES." Norwegian Journal of development of the International Science, no. 86 (June 13, 2022): 26–28. https://doi.org/10.5281/zenodo.6653760.
Full textBook chapters on the topic "Gaming technologies; classification of games; didactic games"
Tang, Stephen, Martin Hanneghan, and Abdennour El Rhalibi. "Introduction to Games-Based Learning." In Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-360-9.ch001.
Full textNOZDROVA, Oksana. "PREPARATION OF FUTURE TEACHERS FOR THE USE OF ACTIVE GAME TECHNOLOGIES AS A DETERMINANT OF THEIR PROFESSIONAL FORMATION IN THE UNIVERSITY ENVIRONMENT." In THEORETICAL AND METHODOLOGICAL PRINCIPLES DESIGNING THE PROFESSIONAL EDUCATION OF FUTURE SPECIALISTS IN THE CONDITIONS OF THE UNIVERSITY SPACE. Ushynsky University, 2024. http://dx.doi.org/10.24195/cm2024uuch5.
Full textConference papers on the topic "Gaming technologies; classification of games; didactic games"
Platonova, N. A. "INFORMATION AND COMMUNICATION AND GAME TECHNOLOGIES IN THE HUMANITIES LESSONS." In Культура, наука, образование: проблемы и перспективы. Нижневартовский государственный университет, 2021. http://dx.doi.org/10.36906/ksp-2021/58.
Full textFlorea, Adrian, Delilah Florea, Arpad Gellert, and Adriancristian Florea. "TEACHING PROGRAMMING BY DEVELOPING GAMES IN ALICE." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-073.
Full text