Journal articles on the topic 'Gaming technologies; classification of games; didactic games'
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Salayeva, Nodira Batirboyevna, and Muborak Xolmuratovna Ollaberganova. "THE ROLE OF GAME EDUCATIONAL TECHNOLOGIES IN TEACHING THE ENGLISH LANGUAGE." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 2 (2021): 571–76. https://doi.org/10.5281/zenodo.4887567.
Full textZakharova, Ekaterina Alexandrovna. "Using games in English language teaching." KANT 43, no. 2 (2022): 270–75. http://dx.doi.org/10.24923/2222-243x.2022-43.48.
Full textAgeenko, N. V., A. A. Rybkina, and N. V. Startseva. "Motivation fostering through gaming technologies." SHS Web of Conferences 113 (2021): 00025. http://dx.doi.org/10.1051/shsconf/202111300025.
Full textOrazbay, Zagipa, and Raushan Nurdilllayeva. "Increasing the interest of chemistry students through didactic games." ILIM 39, no. 1 (2024): 33–46. http://dx.doi.org/10.47751/skpu.1937.v39i1.3.
Full textГуревич, Роман Семенович, Оксана Віталіївна Клочко, Віталій Іванович Клочко, Мар’яна Михайлівна Ковтонюк, and Надія Романівна Опушко. "COMPUTER SCIENCE TEACHERS’ READINESS TO DEVELOP AND USE COMPUTER DIDACTIC GAMES IN EDUCATIONAL PROCESS." Information Technologies and Learning Tools 75, no. 1 (2020): 122–37. http://dx.doi.org/10.33407/itlt.v75i1.3394.
Full textBerdiyeva, Yulduz. "USING GAMING TECHNOLOGIES IN THE CONTEXT OF AN INTERCULTURAL APPROACH OF TEACHING FOREIGN LANGUAGES." Oriental Renaissance: Innovative, educational, natural and social sciences 4, no. 24 (2024): 54–59. https://doi.org/10.5281/zenodo.14185211.
Full textRudenko, Yulia. "USING OF GAMING TECHNOLOGIES IN PROFESSIONAL LINGVODIDACTIC EDUCATION OF FUTURE EDUCATOR OF PRESCHOOL EDUCATIONAL INSTITUTIONS." Educological discourse, no. 3-4 (2019): 130–42. http://dx.doi.org/10.28925/2312-5829.2019.3-4.130142.
Full textBegmuradov, Shokhzod. "Studying physics lessons in the system of exact sciences using digital technologies and online games." Journal of Science-Innovative Research in Uzbekistan 2, no. 10 (2024): 834–38. https://doi.org/10.5281/zenodo.14017609.
Full textSmolikova, T. "BLOCKCHAIN REVOLUTION IN GAMES: SHAPING A NEW CULTURE OF DIGITAL INTERACTION." Sciences of Europe, no. 145 (July 26, 2024): 21–27. https://doi.org/10.5281/zenodo.12909460.
Full textDavydenko, U. "FORMATION OF FOREIGN LANGUAGE COMMUNICATIVE COMPETENCE OF FUTURE TEACHERS USING ONLINE GAMING TECHNOLOGIES." Norwegian Journal of development of the International Science, no. 86 (June 13, 2022): 26–28. https://doi.org/10.5281/zenodo.6653760.
Full textAksiutina, Tetyana. "COMPUTER-AIDED LANGUAGE LEARNING: SELECTION CRITERIA FOR DIGITAL GAMES IN TEACHING ESL AT A HIGHER SCHOOL." English and American Studies, no. 20 (June 23, 2023): 47–57. http://dx.doi.org/10.15421/382307.
Full textKaterzhina, Svetlana F., Yuliya A. Sobashko, and Egor A. Zbanov. "About the experience of using gamification in higher education on the example of teaching mathematical disciplines." Vestnik of Kostroma State University. Series: Pedagogy. Psychology. Sociokinetics 28, no. 3 (2023): 151–57. http://dx.doi.org/10.34216/2073-1426-2022-28-3-151-157.
Full textAnar Mammadli, Anar Mammadli. "APPLICATION OF DEEP LEARNING FOR PROCEDURAL CONTENT INTEGRATION FOR LEARNING SERIOUS GAMES." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 48, no. 01 (2025): 455–69. https://doi.org/10.36962/pahtei48012025-455.
Full textLuhova, Tetiana. "JOURNALISM EDUCATION BASED ON SERIOUS GAMES." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 11 (2021): 92–105. http://dx.doi.org/10.28925/2414-0325.2021.118.
Full textDgamaletdinovich Yambyshev, Farid, Dilyara Lenarovna Derbisheva, and Adelina Vladimorovna Halaman. "USE OF GAMING TECHNOLOGY IN THE STUDY OF CHEMISTRY." Humanities & Social Sciences Reviews 7, no. 6 (2019): 954–61. http://dx.doi.org/10.18510/hssr.2019.76142.
Full textAlotaibi, Omar. "New Metaverse Games Based on Artificial Intelligence: A Review." International Journal of Metaverse 2, no. 1 (2024): 20–32. http://dx.doi.org/10.54536/ijm.v2i1.3230.
Full textIsupova, Natalya I., Marina S. Perevozchikova, Tatyana V. Masharova, and Svetlana V. Zenkina. "Formation of teamwork skills among future teachers in the development of didactic games with traditional and digital components." Perspectives of Science and Education 55, no. 1 (2022): 130–46. http://dx.doi.org/10.32744/pse.2022.1.8.
Full textJumaeva, Sanobar Absaatovna, and Sarviniso Jahongir kizi Kholmuminova. "THE ROLE OF ENGLISH LITERACY IN STUDENTS' SPIRITUAL REFLECTION." Multidisciplinary Journal of Science and Technology 5, no. 2 (2025): 867–69. https://doi.org/10.5281/zenodo.14955626.
Full textДанилова, О. Ю., С. А. Телкова та Т. В. Ларина. "Использование игровых технологий при обучении комбинаторике в образовательных организациях высшего образования МВД России". Review of pedagogical research 6, № 8 (2024): 182–89. https://doi.org/10.58224/2687-0428-2024-6-8-182-189.
Full textMOVCHAN, Valentyna, Yana SHESTERIKOVA, and Tetiana PODILKO. "FEATURES OF THE ORGANIZATION OF VISUAL ACTIVITIES OF PRIMARY SCHOOL STUDENTS BY MEANS OF GAME TECHNOLOGIES." Cherkasy University Bulletin: Pedagogical Sciences, no. 4 (2024): 109–14. https://doi.org/10.31651/2524-2660-2024-4-109-114.
Full textNakonechna, Larysa, and Tetiana Trifonenko. "USE OF LINGUISTIC GAMES IN ENGLISH LANGUAGE LESSONS IN PRIMARY SCHOOL." Mountain School of Ukrainian Carpaty, no. 30 (June 20, 2024): 97–100. https://doi.org/10.15330/msuc.2024.30.97-100.
Full textPlatonova, S. M., and N. P. Glukhova. "Learning Games in the Young Teenagers’ Life: New Meaning and Aims." Pushkin Leningrad State University Journal 2 (2025): 68–83. https://doi.org/10.35231/18186653_2025_2_68.
Full textChandana, S., B. R. Purnima, and Prabhu Ravikala Vittal. "Classification of Individuals Based on Autonomic Response to Virtual Gaming." Journal of Computational and Theoretical Nanoscience 17, no. 9 (2020): 4385–93. http://dx.doi.org/10.1166/jctn.2020.9082.
Full textAndreu-Perez, Ana R., Mehrin Kiani, Javier Andreu-Perez, et al. "Single-Trial Recognition of Video Gamer’s Expertise from Brain Haemodynamic and Facial Emotion Responses." Brain Sciences 11, no. 1 (2021): 106. http://dx.doi.org/10.3390/brainsci11010106.
Full textRusnak, Ivan, and Maryna Vasylyk. "INNOVATIVE PRINCIPLES OF ENGLISH LANGUAGE TEACHING AT NON-SPECIAL FACULTIES OF HIGHER EDUCATION INSTITUTIONS." Collection of Scientific Papers of Uman State Pedagogical University, no. 2 (June 24, 2021): 128–36. http://dx.doi.org/10.31499/2307-4906.2.2021.236670.
Full textDvoryatkina, Svetlana N., Sergey V. Shcherbatykh, and Arseny M. Lopukhin. "Scientific and Methodological Support for Teachers in the Context of Gamification in Mathematics Study in the Russian System of Additional Education." RUDN Journal of Psychology and Pedagogics 18, no. 1 (2021): 140–52. http://dx.doi.org/10.22363/2313-1683-2021-18-1-140-152.
Full textUSPENSKYI, M. S., M. S. USPENSKYI, and V. V. NESTERENKO. "NOTION “ARCHITECTURE” IN THE CONTEXT OF CONTEMPORARY VIRTUAL ART DEVELOPMENT (ON EXAMPLE OF A VIDEO GAME)." Ukrainian Journal of Civil Engineering and Architecture, no. 6 (January 14, 2023): 106–14. http://dx.doi.org/10.30838/j.bpsacea.2312.271222.106.917.
Full textFilipov, A. V. "TEACHING SCHOOLCHILDREN IN PROGRAMMING USING VIRTUAL WORLDS." Informatics in school, no. 3 (June 3, 2021): 45–49. http://dx.doi.org/10.32517/2221-1993-2021-20-3-45-49.
Full textReshetchenko, Svitlana, and Liudmyla Yakovleva. "Modeling of educational activities in geography lessons in conditions of «New Ukrainian School»." Geographical Education and Cartography, no. 39 (August 1, 2024): 53–57. https://doi.org/10.26565/2075-1893-2024-39-05.
Full textDonia, Valeriia. "Game technologies as a means of professional training of future teachers of the Polish language." Bulletin of Luhansk Taras Shevchenko National University, no. 5 (364) (2024): 108–14. https://doi.org/10.12958/2227-2844-2024-5(364)-108-114.
Full textOvcharenko, Natalia, Yuliia Merezhko, Olena Ovcharenko-Pieshkova, Bohdan Andreichyk, and Olha Chebotarenko. "Formation of Students' Health Culture through Innovative Technologies of Artistic and Creative Music Education." Revista Romaneasca pentru Educatie Multidimensionala 17, no. 1 (2025): 518–46. https://doi.org/10.18662/rrem/17.1/964.
Full textProtsenko, Irina. "AN EMPIRICAL STUDY OF THE FEATURES GAME ACTIVITY OF SCHOOL-AGE STUDENTS IN HISTORY LESSONS." Modern Information Technologies and Innovation Methodologies of Education in Professional Training Methodology Theory Experience Problems, no. 74 (February 26, 2025): 156–66. https://doi.org/10.31652/2412-1142-2024-74-156-166.
Full textTovkanets, Anna, and Julia Sidor. "Developing learning interest of junior schoolchildren at the Ukrainian language lessons." Visnyk of Lviv University. Series Pedagogics, no. 40 (2024): 80–88. http://dx.doi.org/10.30970/vpe.2024.40.12237.
Full textTei, *Shisei, and Junya Fujino. "THE NEURAL BASIS OF GAMING DISORDER AND THEIR COMORBIDITIES." International Journal of Neuropsychopharmacology 28, Supplement_1 (2025): i93. https://doi.org/10.1093/ijnp/pyae059.160.
Full textАмирхажиев, Н. У., та Т. И. Усманов. "Игровые технологии как средство повышения мотивации студентов к изучению иностранных языков в вузе". Management of Education 14, № 5-1 (2024): 67–75. https://doi.org/10.25726/k8718-6400-6878-i.
Full textKoleva, Nelly. "ACSELECOLOGICAL CONCEPT FOR DEVELOPING THE CREATIVITY IN PEDAGOGICAL AMETOLOGY." Knowledge International Journal 28, no. 3 (2018): 829–35. http://dx.doi.org/10.35120/kij2803829n.
Full textШапран, Ольга, та Богдан Бандур. "ІМІТАЦІЙНІ ТЕХНОЛОГІЇ НАВЧАННЯ МАЙБУТНІХ ВИКЛАДАЧІВ У ВИЩІЙ ШКОЛІ: СУТНІСТЬ, КЛАСИФІКАЦІЯ ТА РІЗНОВИДИ, ОСОБЛИВОСТІ ЗАСТОСУВАННЯ". Scientia et societus 1, № 1 (2022): 9–19. http://dx.doi.org/10.31470/2786-6327/2022/1/9-19.
Full textVasylenko, Olga Nik. "Forming a Tolerant Attitude Towards Children in the Vocational Training of Social Workers." Adaptive Management: Theory and Practice. Pedagogics 6, no. 11 (2019). http://dx.doi.org/10.33296/2707-0255-6(11)-05.
Full textSamorè, Ilaria. "Simboli religiosi e beni culturali nei videogiochi: intersezioni tra gaming and religion, ovvero due destini ineludibilmente comunicanti. Nuovi spazi di ricerca e riflessione teorica." Stato, Chiese e pluralismo confessionale, October 19, 2022. http://dx.doi.org/10.54103/1971-8543/18919.
Full textPirakhunova, F.N. Shaizakova D.A. "USE OF DIDACTIC GAME TECHNOLOGIES IN A CLASS ON THE TOPIC "MEDICINAL PLANTS: WORMWOOD (ARTEMISIA LEUCODES SCHRENK)"." February 27, 2024. https://doi.org/10.5281/zenodo.10718697.
Full textWilson, Jason A. "Odyssey Renewed." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1874.
Full textHenry, Foulds, Huisman Magda, and R. Drevin Gunther. "Digital Privacy Legislation Awareness." October 3, 2013. https://doi.org/10.5281/zenodo.1088724.
Full textERGİN, Büşra, and Esra ERGİN. "Examining the Studies on “Digital Gaming”: A Bibliometric Analysis." TRT Akademi, September 21, 2022. http://dx.doi.org/10.37679/trta.1142969.
Full textТоктарова, В. И., and Д. А. Семенова. "Digital educational storytelling: opportunities and prospects." Казанский педагогический журнал, no. 1(158) (March 1, 2023). http://dx.doi.org/10.51379/kpj.2023.158.1.063.
Full textLAMDAGHRI, Nihal, BELAID Youssef NAIT, and KORFLESCH Harald VON. "Révolution éducative pour une jeunesse marocaine citoyenne engagée." International Journal of Accounting, Finance, Auditing, Management and Economics, December 1, 2024. https://doi.org/10.5281/zenodo.14253409.
Full textHolloway, Donell, Lelia Green, and Robyn Quin. "What Porn?" M/C Journal 7, no. 4 (2004). http://dx.doi.org/10.5204/mcj.2381.
Full textWilliams, Kathleen. "Never Coming to a Theatre near You: Recut Film Trailers." M/C Journal 12, no. 2 (2009). http://dx.doi.org/10.5204/mcj.139.
Full textCover, Rob. "Reading the Remix: Methods for Researching and Analysing the Interactive Textuality of Remix." M/C Journal 16, no. 4 (2013). http://dx.doi.org/10.5204/mcj.686.
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