Academic literature on the topic 'Geocaching (Game)'

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Journal articles on the topic "Geocaching (Game)"

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Kosheleva, L. A., and E. A. Peshkova. "Master class for teachers "Secrets of geocaching" as a way to find like-minded people and develop a pedagogical idea." Informatics in school, no. 3 (July 9, 2023): 10–23. http://dx.doi.org/10.32517/2221-1993-2023-22-3-10-23.

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Geocaching is a game that consists in creating your own caches and searching for the caches of other participants of the game using navigation devices. The game is known all over the world and exists in various forms: for example, corporate or educational geocaching. The article considers an example of a master class "Secrets of geocaching", where teachers get acquainted with the concept of educational geocaching, forms and examples of its organization; make up the scenario of virtual educational geocaching and geocaching with access to the area. Master classes conducted by teachers for teache
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Ihamäki, Pirita Johanna. "Geocaching: Interactive Communication Instruments Around the Game." Eludamos: Journal for Computer Game Culture 6, no. 1 (2011): 133–52. http://dx.doi.org/10.7557/23.6142.

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This article presents a study of geocaching, a mobile outdoor game, and explores the interactive communication instruments players use. In this case study, an interaction communication instrument refers to all the means by which players communicate with each other, including devices and services related to the game. This case study was carried out as an Internet survey with 21 geocachers. The study also discusses articles, which offer more of an informative picture of the global game of geocaching, several related applications, communication channels used by players, and new services around th
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Falcão, Ana, António Damásio, and Ricardo Melo. "Profile of practice, travel behaviour and motivations for geocaching." European Journal of Tourism Research 16 (July 1, 2017): 92–107. http://dx.doi.org/10.54055/ejtr.v16i.280.

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Geocaching is a recreational sport activity considered as a postmodern treasure hunting game. Associated with the movement to distant places, the search for new landscapes, culture and adventure, geocaching is being integrated into the tourism industry. In spite of its growth and economic significance, few studies have been developed to understand this sport tourism activity. Thus, this study was developed to understand the geocaching practice profile, geocaching travel behaviour and the motivations for the practice of geocaching, and to examine whether these variables are associated with the
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Adamčák, Štefan, and Miroslav Nemec. "Informovanosť žiakov základných škôl o globálnom polohovom systéme a hre geocaching vo vybraných mestách a obciach východného Slovenska." Studia sportiva 10, no. 2 (2016): 112–20. http://dx.doi.org/10.5817/sts2016-2-11.

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In our contrinbution we are dealing with awareness of boys and girls about global positioning system and navigating game geocaching. The research was realized in chosen towns and communities of East Slovakia on the sample of 437 pupils from 8th and 9th grade. Our results are pointing to the fact, that abbreviation GPS is clearly known by more than 62% respondents (boys and girls) and GPS receiver is used by them mainly in navigation in town, nature and when navigating in the car. Geocaching concept is not known for 60 % respondents and the interest in trying the navigating game geocaching duri
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Dobek, Mateusz, and Marcin Kozieł. "Geocaching w Roztoczańskim Parku Narodowym." Annales Universitatis Mariae Curie-Sklodowska, sectio B – Geographia, Geologia, Mineralogia et Petrographia 70, no. 2 (2016): 191. http://dx.doi.org/10.17951/b.2015.70.2.191.

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<p>Geocaching is a type of a field game, which consists in finding caches (ang. Cache) placed earlier in the area. Participants of the game find the approximate location of a hidden "treasure" basing on geographic coordinates and descriptions contained on the website and using GPS. Perceptiveness, creativity and unconventional thinking should be demonstrated to find a cache. There is a so called logbook in a hidden container in which its finding should be recorded, and then this fact must be confirmed on a special website (http://www.geocaching.com, http://www.geocaching.pl). Geocaching
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Gromova, S. F., and N. S. Skorobogatov. ""Around the world in 34 hours". Virtual geocaching as a means of forming students' meta-subject competencies." Informatics in school, no. 1 (April 15, 2025): 39–52. https://doi.org/10.32517/2221-1993-2025-24-1-39-52.

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The article discusses the use of virtual geocaching technology in extracurricular activities in informatics. Virtual geocaching is an educational technology that is a game in which students travel around the virtual world, learn interesting facts about cities and countries, complete applied tasks and receive geographic coordinates of new "treasures" for the correct solution. unusual for pedagogical practice, the virtual geocaching technology helps to activate the educational and cognitive activities of students who actively respond to the use of new digital tools in learning. the article prese
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Palang, Hannes. "Maastik kui mänguväljak." Mäetagused 84 (December 2022): 163–76. http://dx.doi.org/10.7592/mt2022.84.palang.

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This paper studies further the idea expressed by Paul Claval about landscape as a playground. For a decade, scholars have wondered whether games such as geocaching could be used if not in planning, then at least in getting feedback about people’s landscape preferences. This paper studies the role of geocaching in landscape changes through three lenses: geocaching as consumption of nature’s contribution to people, as influence on the environment, and as place making. The author concludes that, first, landscape can indeed serve as a playground and let the players inscribe on its layers of meanin
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Ihamäki, Pirita. "Social tribe culture case study: geocaching game." International Journal of Web Based Communities 11, no. 1 (2015): 97. http://dx.doi.org/10.1504/ijwbc.2015.067087.

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Balzan, Mario V., and Iain Debono. "Assessing urban recreation ecosystem services through the use of geocache visitation and preference data: a case-study from an urbanised island environment." One Ecosystem 3 (June 5, 2018): e24490. http://dx.doi.org/10.3897/oneeco.3.e24490.

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Recreation is an important cultural ecosystem service and is one way in which communities experience the direct and indirect benefits arising from the experiential use of their environment. The recent rise in popularity of Global Positioning System (GPS) game applications, which combine information technology with an activity that increases mobility and encourages outdoor enjoyment, provides ecosystem service practitioners with an opportunity to make use of this georeferenced data to assess recreational ecosystem services. Geocaching is one such worldwide outdoor game. It has fixed points of i
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Balzan, Mario V., and Iain Debono. "Assessing urban recreation ecosystem services through the use of geocache visitation and preference data: a case-study from an urbanised island environment." One Ecosystem 3 (June 5, 2018): e24490. https://doi.org/10.3897/oneeco.3.e24490.

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Recreation is an important cultural ecosystem service and is one way in which communities experience the direct and indirect benefits arising from the experiential use of their environment. The recent rise in popularity of Global Positioning System (GPS) game applications, which combine information technology with an activity that increases mobility and encourages outdoor enjoyment, provides ecosystem service practitioners with an opportunity to make use of this georeferenced data to assess recreational ecosystem services. Geocaching is one such worldwide outdoor game. It has fixed points of i
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Dissertations / Theses on the topic "Geocaching (Game)"

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Kittler, Jan. "Výuka hry geocaching v rámci volnočasových aktivit žáků na základních školách." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-323098.

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Title: Teaching the game of geocaching as a leisure activity at elementary schools Objectives: The objective of this thesis is to promote the game of geocaching as an organised school activity for pupils of upper primary schools. To offer participants the activity they will learn to use in their free time. Methods: The research sample consisted of 32 students from upper primary schools in Prague 4 and Prague 9. There was a pedagogical worker in each group who was helping the students with four theoretical and practical lessons for one month. A questionnaire survey and interview with teachers w
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Valentim, Hugo Duarte. "Posicionando a localização: um estudo do impacto da comunicação mediada na socialidade e no sentido de espaço." Doctoral thesis, 2017. http://hdl.handle.net/10071/17512.

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Partindo da admissão em como a adopção das tecnologias da comunicação no quotidiano conduz crescentemente a uma topologia social onde os espaços da informação virtual estão a ser mesclados e engastados nos contextos materiais de tal maneira que potencialmente afectam tanto a forma como construímos, percebemos e interagimos com os nossos selves internos como com os outros, o presente trabalho elege como factor pivô de análise o vector espaço na assunção de que este não é neutro, mas um constructo social que adquire significado pela deslocação, seja material e corpórea, seja crescentemente
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Books on the topic "Geocaching (Game)"

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McNamara, Joel. Geocaching For Dummies. John Wiley & Sons, Ltd., 2004.

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International Society for Technology in Education, ed. GPS and geocaching in education. International Society for Technology in Education, 2010.

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Gillin, Paul. The joy of geocaching: How to find health, happiness and creative energy through a worldwide treasure hunt. Quill Driver Books, 2010.

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Martin, Ej. 101 devil caches: Your guide to creating unique or hard-to-find geocaches. Leeward Coast LLC, 2013.

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W, Peters Jack, ed. Complete idiot's guide to geocaching. 2nd ed. Alpha Books, 2009.

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Cameron, Layne Scott. The geocaching handbook: The guide for family friendly, high-tech treasure hunting. 2nd ed. Falcon, 2011.

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ill, Tiffany Sean, and Stevens Eric, eds. Geocache surprise. Stone Arch Books, 2011.

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Warner, Gertrude Chandler. The box that watch found. Albert Whitman & Co., 2007.

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Reichs, Kathy. Code: Roman. XO jeunesse, 2013.

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McNamara, Joel. Geocaching for Dummies. Wiley & Sons, Incorporated, John, 2011.

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Book chapters on the topic "Geocaching (Game)"

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Ihamäki, Pirita, and Mika Luimula. "Players’ Experience in a Sport Geocaching Game." In Emerging Research and Trends in Interactivity and the Human-Computer Interface. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4623-0.ch006.

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Geocaching is a multiplayer outdoor sports game. There is a lack of extensive research on this game, and there is a need for more academic research on this game and its application to other contexts worldwide. There are about 5 million people participating in the geocaching game in 220 different countries worldwide. The geocaching game is interesting because the players create it. The players’ role in game design increases its value in human-centred design research. Digital games are a prevalent form of entertainment in which the purpose of the design is to engage the players. This case study
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Hall, Jeffrey, and Lucy Bush. "Incorporating the Game of Geocaching in K-12 Classrooms and Teacher Education Programs." In Pedagogical Applications and Social Effects of Mobile Technology Integration. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2985-1.ch005.

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Mobile technology integration in educational settings is becoming an increasingly important topic as information technology continues to improve, prices decrease, and mobile devices proliferate. Geocaching, a high-tech scavenger hunt played with mobile GPS devices, is a significant example of a mobile technology-based activity that can be incorporated into educational practice. The history and implications of geocaching and its technological contributions are explored, while numerous theoretical frameworks for implementing geocaching in educational settings are discussed. Existing research on
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Kalda, Mare. "Simple Hide-and-seek at its Core: Play Features and the Game of Geocaching." In Balkan and Balticum: Current Studies in the Postsocialist Space. ELM Scholarly Press, 2017. http://dx.doi.org/10.7592/sator.2017.18.13.

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MacBride-Stewart, Sara, Clare Parsons, and Ilona Carati. "11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park." In Gamification for Tourism. Multilingual Matters, 2021. http://dx.doi.org/10.21832/9781845418236-013.

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Yaroslavtseva, Milena. "ФОРМИ І МЕТОДИ ПІДГОТОВКИ МАЙБУТНІХ ВИХОВАТЕЛІВ ДО ПРОФЕСІЙНОЇ САМОРЕАЛІЗАЦІЇ В КОНТЕКСТІ ЄВРОПЕЙСЬКОГО ВИМІРУ УКРАЇНИ." In CROSS-CULTURAL STUDIES IN HIGHER SCHOOL PEDAGOGY. OKTAN PRINT, 2024. http://dx.doi.org/10.46489/ccsihsp-23-33.

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The article outlines the realities that actualize the need to bring Ukraine’ s institutions closer to the standards of EU countries and, in the coming years, to make them conform to European requirements. An analysis of the researches on the phenomenon of self-realization of the individual in the world of American, European and domestic scientific studies is briefly provided, based on them, the author’ s interpretation of the concepts: self-realization, professional self-realization, professional self-realization of future educators of early and preschool children is presented. It has been pro
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Conference papers on the topic "Geocaching (Game)"

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Pisula, Ewa. "INFORMATIVE, EDUCATIONAL, AND PROMOTIONAL ROLE OF GEOCACHING IN THE REGION." In Tourism in Southern and Eastern Europe 2021: ToSEE – Smart, Experience, Excellence & ToFEEL – Feelings, Excitement, Education, Leisure. University of Rijeka, Faculty of Tourism and Hospitality Management, 2021. http://dx.doi.org/10.20867/tosee.06.42.

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Purpose – The purpose of this paper is to discuss the potential of geocaching as an informative, educational, and promotional tool that can be implemented and managed in a particular area. This paper concentrates on the features of the game and the potential benefits of geocaching for the region. The article also explains the reason why geocaching can be treated as an attractive tool of regional communication and promotion. Methodology – Desk research method and own research including semi-structured interviews among Officers of Polish Marshal’s Offices (14 out of 16 in Poland) were applied to
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Kasparkova, Alena, and Kamila Etchegoyen Rosolova. "A Geocaching Game “Meet Your Editor” as a Teaser for Writing Courses." In 2020 IEEE International Professional Communication Conference (ProComm). IEEE, 2020. http://dx.doi.org/10.1109/procomm48883.2020.00019.

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Ihamäki, Pirita, and Mika Luimula. "Let’s go Geocaching: Understanding Users Enjoyment in GeoCentria Application." In Annual International Conference on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2013. http://dx.doi.org/10.5176/2251-1679_cgat13.05.

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